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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Skeleton2D" inherits="Node2D" version="3.4">
- <brief_description>
- Skeleton for 2D characters and animated objects.
- </brief_description>
- <description>
- Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/3.3/tutorials/animation/2d_skeletons.html</link>
- </tutorials>
- <methods>
- <method name="get_bone">
- <return type="Bone2D">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
- </description>
- </method>
- <method name="get_bone_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
- </description>
- </method>
- <method name="get_skeleton" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- Returns the [RID] of a Skeleton2D instance.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="bone_setup_changed">
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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