Sprite.xml 4.3 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Sprite" inherits="Node2D" version="3.4">
  3. <brief_description>
  4. General-purpose sprite node.
  5. </brief_description>
  6. <description>
  7. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  8. </description>
  9. <tutorials>
  10. <link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link>
  11. </tutorials>
  12. <methods>
  13. <method name="get_rect" qualifiers="const">
  14. <return type="Rect2">
  15. </return>
  16. <description>
  17. Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
  18. [codeblock]
  19. func _input(event):
  20. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  21. if get_rect().has_point(to_local(event.position)):
  22. print("A click!")
  23. [/codeblock]
  24. </description>
  25. </method>
  26. <method name="is_pixel_opaque" qualifiers="const">
  27. <return type="bool">
  28. </return>
  29. <argument index="0" name="pos" type="Vector2">
  30. </argument>
  31. <description>
  32. Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
  33. [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
  34. </description>
  35. </method>
  36. </methods>
  37. <members>
  38. <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
  39. If [code]true[/code], texture is centered.
  40. </member>
  41. <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
  42. If [code]true[/code], texture is flipped horizontally.
  43. </member>
  44. <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
  45. If [code]true[/code], texture is flipped vertically.
  46. </member>
  47. <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
  48. Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
  49. </member>
  50. <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
  51. Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
  52. </member>
  53. <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
  54. The number of columns in the sprite sheet.
  55. </member>
  56. <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
  57. The normal map gives depth to the Sprite.
  58. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
  59. </member>
  60. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
  61. The texture's drawing offset.
  62. </member>
  63. <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
  64. If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
  65. </member>
  66. <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
  67. If [code]true[/code], the outermost pixels get blurred out.
  68. </member>
  69. <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
  70. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
  71. </member>
  72. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  73. [Texture] object to draw.
  74. </member>
  75. <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
  76. The number of rows in the sprite sheet.
  77. </member>
  78. </members>
  79. <signals>
  80. <signal name="frame_changed">
  81. <description>
  82. Emitted when the [member frame] changes.
  83. </description>
  84. </signal>
  85. <signal name="texture_changed">
  86. <description>
  87. Emitted when the [member texture] changes.
  88. </description>
  89. </signal>
  90. </signals>
  91. <constants>
  92. </constants>
  93. </class>