StaticBody2D.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="StaticBody2D" inherits="PhysicsBody2D" version="3.4">
  3. <brief_description>
  4. Static body for 2D physics.
  5. </brief_description>
  6. <description>
  7. Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
  8. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <methods>
  13. </methods>
  14. <members>
  15. <member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
  16. The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
  17. Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
  18. </member>
  19. <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0">
  20. The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
  21. </member>
  22. <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )">
  23. The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
  24. </member>
  25. <member name="friction" type="float" setter="set_friction" getter="get_friction">
  26. The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
  27. Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
  28. </member>
  29. <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
  30. The physics material override for the body.
  31. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
  32. </member>
  33. </members>
  34. <constants>
  35. </constants>
  36. </class>