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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="TextureLayered" inherits="Resource" version="3.4">
- <brief_description>
- Base class for 3D texture types.
- </brief_description>
- <description>
- Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer specifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="create">
- <return type="void">
- </return>
- <argument index="0" name="width" type="int">
- </argument>
- <argument index="1" name="height" type="int">
- </argument>
- <argument index="2" name="depth" type="int">
- </argument>
- <argument index="3" name="format" type="int" enum="Image.Format">
- </argument>
- <argument index="4" name="flags" type="int" default="4">
- </argument>
- <description>
- Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
- </description>
- </method>
- <method name="get_depth" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
- </description>
- </method>
- <method name="get_format" qualifiers="const">
- <return type="int" enum="Image.Format">
- </return>
- <description>
- Returns the current format being used by this texture. See [enum Image.Format] for details.
- </description>
- </method>
- <method name="get_height" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the height of the texture. Height is typically represented by the Y-axis.
- </description>
- </method>
- <method name="get_layer_data" qualifiers="const">
- <return type="Image">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
- <description>
- Returns an [Image] resource with the data from specified [code]layer[/code].
- </description>
- </method>
- <method name="get_width" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the width of the texture. Width is typically represented by the X-axis.
- </description>
- </method>
- <method name="set_data_partial">
- <return type="void">
- </return>
- <argument index="0" name="image" type="Image">
- </argument>
- <argument index="1" name="x_offset" type="int">
- </argument>
- <argument index="2" name="y_offset" type="int">
- </argument>
- <argument index="3" name="layer" type="int">
- </argument>
- <argument index="4" name="mipmap" type="int" default="0">
- </argument>
- <description>
- Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture.
- </description>
- </method>
- <method name="set_layer_data">
- <return type="void">
- </return>
- <argument index="0" name="image" type="Image">
- </argument>
- <argument index="1" name="layer" type="int">
- </argument>
- <description>
- Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource.
- </description>
- </method>
- </methods>
- <members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}">
- Returns a dictionary with all the data used by this texture.
- </member>
- <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
- Specifies which [enum Flags] apply to this texture.
- </member>
- </members>
- <constants>
- <constant name="FLAG_MIPMAPS" value="1" enum="Flags">
- Texture will generate mipmaps on creation.
- </constant>
- <constant name="FLAG_REPEAT" value="2" enum="Flags">
- Texture will repeat when UV used is outside the 0-1 range.
- </constant>
- <constant name="FLAG_FILTER" value="4" enum="Flags">
- Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
- </constant>
- <constant name="FLAGS_DEFAULT" value="4" enum="Flags">
- Equivalent to [constant FLAG_FILTER].
- </constant>
- </constants>
- </class>
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