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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ViewportTexture" inherits="Texture" version="3.4">
- <brief_description>
- Texture which displays the content of a [Viewport].
- </brief_description>
- <description>
- Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
- To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
- </description>
- <tutorials>
- <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
- <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
- <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
- <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
- <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
- <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
- The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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