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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="World2D" inherits="Resource" version="3.4">
- <brief_description>
- Class that has everything pertaining to a 2D world.
- </brief_description>
- <description>
- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="canvas" type="RID" setter="" getter="get_canvas">
- The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
- </member>
- <member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
- </member>
- <member name="space" type="RID" setter="" getter="get_space">
- The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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