os_android.cpp 25 KB

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  1. /*************************************************************************/
  2. /* os_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_android.h"
  31. #include "core/project_settings.h"
  32. #include "drivers/gles2/rasterizer_gles2.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #include "servers/visual/visual_server_wrap_mt.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "net_socket_android.h"
  42. #include <android/input.h>
  43. #include <core/os/keyboard.h>
  44. #include <dlfcn.h>
  45. #include "android_keys_utils.h"
  46. #include "java_godot_io_wrapper.h"
  47. #include "java_godot_wrapper.h"
  48. class AndroidLogger : public Logger {
  49. public:
  50. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  51. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  52. }
  53. virtual ~AndroidLogger() {}
  54. };
  55. int OS_Android::get_video_driver_count() const {
  56. return 2;
  57. }
  58. const char *OS_Android::get_video_driver_name(int p_driver) const {
  59. switch (p_driver) {
  60. case VIDEO_DRIVER_GLES3:
  61. return "GLES3";
  62. case VIDEO_DRIVER_GLES2:
  63. return "GLES2";
  64. }
  65. ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
  66. }
  67. int OS_Android::get_audio_driver_count() const {
  68. return 1;
  69. }
  70. const char *OS_Android::get_audio_driver_name(int p_driver) const {
  71. return "Android";
  72. }
  73. void OS_Android::initialize_core() {
  74. OS_Unix::initialize_core();
  75. if (use_apk_expansion)
  76. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  77. else {
  78. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  79. }
  80. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  81. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
  82. if (use_apk_expansion)
  83. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  84. else
  85. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  86. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  87. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
  88. NetSocketAndroid::make_default();
  89. }
  90. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  91. ERR_FAIL_COND(!p_gl_extensions);
  92. gl_extensions = p_gl_extensions;
  93. }
  94. int OS_Android::get_current_video_driver() const {
  95. return video_driver_index;
  96. }
  97. Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  98. bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
  99. use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
  100. bool gl_initialization_error = false;
  101. while (true) {
  102. if (use_gl3) {
  103. if (RasterizerGLES3::is_viable() == OK) {
  104. godot_java->gfx_init(false);
  105. RasterizerGLES3::register_config();
  106. RasterizerGLES3::make_current();
  107. break;
  108. } else {
  109. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  110. p_video_driver = VIDEO_DRIVER_GLES2;
  111. use_gl3 = false;
  112. continue;
  113. } else {
  114. gl_initialization_error = true;
  115. break;
  116. }
  117. }
  118. } else {
  119. if (RasterizerGLES2::is_viable() == OK) {
  120. godot_java->gfx_init(true);
  121. RasterizerGLES2::register_config();
  122. RasterizerGLES2::make_current();
  123. break;
  124. } else {
  125. gl_initialization_error = true;
  126. break;
  127. }
  128. }
  129. }
  130. if (gl_initialization_error) {
  131. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  132. "Please try updating your Android version.",
  133. "Unable to initialize Video driver");
  134. return ERR_UNAVAILABLE;
  135. }
  136. video_driver_index = p_video_driver;
  137. visual_server = memnew(VisualServerRaster);
  138. if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
  139. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  140. }
  141. visual_server->init();
  142. AudioDriverManager::initialize(p_audio_driver);
  143. input = memnew(InputDefault);
  144. input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  145. //power_manager = memnew(PowerAndroid);
  146. return OK;
  147. }
  148. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  149. main_loop = p_main_loop;
  150. input->set_main_loop(p_main_loop);
  151. }
  152. void OS_Android::delete_main_loop() {
  153. memdelete(main_loop);
  154. }
  155. void OS_Android::finalize() {
  156. memdelete(input);
  157. }
  158. GodotJavaWrapper *OS_Android::get_godot_java() {
  159. return godot_java;
  160. }
  161. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  162. return godot_io_java;
  163. }
  164. void OS_Android::alert(const String &p_alert, const String &p_title) {
  165. //print("ALERT: %s\n", p_alert.utf8().get_data());
  166. godot_java->alert(p_alert, p_title);
  167. }
  168. bool OS_Android::request_permission(const String &p_name) {
  169. return godot_java->request_permission(p_name);
  170. }
  171. bool OS_Android::request_permissions() {
  172. return godot_java->request_permissions();
  173. }
  174. Vector<String> OS_Android::get_granted_permissions() const {
  175. return godot_java->get_granted_permissions();
  176. }
  177. Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  178. p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
  179. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
  180. return OK;
  181. }
  182. void OS_Android::set_mouse_show(bool p_show) {
  183. //android has no mouse...
  184. }
  185. void OS_Android::set_mouse_grab(bool p_grab) {
  186. //it really has no mouse...!
  187. }
  188. bool OS_Android::is_mouse_grab_enabled() const {
  189. //*sigh* technology has evolved so much since i was a kid..
  190. return false;
  191. }
  192. Point2 OS_Android::get_mouse_position() const {
  193. return hover_prev_pos;
  194. }
  195. int OS_Android::get_mouse_button_state() const {
  196. return buttons_state;
  197. }
  198. void OS_Android::set_window_title(const String &p_title) {
  199. //This queries/updates the currently connected devices/joypads
  200. //Set_window_title is called when initializing the main loop (main.cpp)
  201. //therefore this place is found to be suitable (I found no better).
  202. godot_java->init_input_devices();
  203. }
  204. void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  205. }
  206. OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
  207. return default_videomode;
  208. }
  209. void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  210. p_list->push_back(default_videomode);
  211. }
  212. void OS_Android::set_keep_screen_on(bool p_enabled) {
  213. OS::set_keep_screen_on(p_enabled);
  214. godot_java->set_keep_screen_on(p_enabled);
  215. }
  216. Size2 OS_Android::get_window_size() const {
  217. return Vector2(default_videomode.width, default_videomode.height);
  218. }
  219. Rect2 OS_Android::get_window_safe_area() const {
  220. int xywh[4];
  221. godot_io_java->get_window_safe_area(xywh);
  222. return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
  223. }
  224. String OS_Android::get_name() const {
  225. return "Android";
  226. }
  227. MainLoop *OS_Android::get_main_loop() const {
  228. return main_loop;
  229. }
  230. bool OS_Android::can_draw() const {
  231. return true; //always?
  232. }
  233. void OS_Android::main_loop_begin() {
  234. if (main_loop)
  235. main_loop->init();
  236. }
  237. bool OS_Android::main_loop_iterate() {
  238. if (!main_loop)
  239. return false;
  240. return Main::iteration();
  241. }
  242. void OS_Android::main_loop_end() {
  243. if (main_loop)
  244. main_loop->finish();
  245. }
  246. void OS_Android::main_loop_focusout() {
  247. if (main_loop)
  248. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  249. audio_driver_android.set_pause(true);
  250. }
  251. void OS_Android::main_loop_focusin() {
  252. if (main_loop)
  253. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  254. audio_driver_android.set_pause(false);
  255. }
  256. void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
  257. switch (p_event.type) {
  258. case JOY_EVENT_BUTTON:
  259. input->joy_button(p_event.device, p_event.index, p_event.pressed);
  260. break;
  261. case JOY_EVENT_AXIS:
  262. InputDefault::JoyAxis value;
  263. value.min = -1;
  264. value.value = p_event.value;
  265. input->joy_axis(p_event.device, p_event.index, value);
  266. break;
  267. case JOY_EVENT_HAT:
  268. input->joy_hat(p_event.device, p_event.hat);
  269. break;
  270. default:
  271. return;
  272. }
  273. }
  274. void OS_Android::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) const {
  275. ev->set_shift(shift_mem);
  276. ev->set_alt(alt_mem);
  277. ev->set_metakey(meta_mem);
  278. ev->set_control(control_mem);
  279. }
  280. void OS_Android::process_event(Ref<InputEvent> p_event) {
  281. input->parse_input_event(p_event);
  282. }
  283. void OS_Android::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
  284. Ref<InputEventKey> ev;
  285. ev.instance();
  286. int val = p_unicode_char;
  287. unsigned int scancode = android_get_keysym(p_keycode);
  288. unsigned int phy_scancode = android_get_keysym(p_scancode);
  289. switch (scancode) {
  290. case KEY_SHIFT: {
  291. shift_mem = p_pressed;
  292. } break;
  293. case KEY_ALT: {
  294. alt_mem = p_pressed;
  295. } break;
  296. case KEY_CONTROL: {
  297. control_mem = p_pressed;
  298. } break;
  299. case KEY_META: {
  300. meta_mem = p_pressed;
  301. } break;
  302. }
  303. ev->set_scancode(scancode);
  304. ev->set_physical_scancode(phy_scancode);
  305. ev->set_unicode(val);
  306. ev->set_pressed(p_pressed);
  307. _set_key_modifier_state(ev);
  308. if (val == '\n') {
  309. ev->set_scancode(KEY_ENTER);
  310. } else if (val == 61448) {
  311. ev->set_scancode(KEY_BACKSPACE);
  312. ev->set_unicode(KEY_BACKSPACE);
  313. } else if (val == 61453) {
  314. ev->set_scancode(KEY_ENTER);
  315. ev->set_unicode(KEY_ENTER);
  316. } else if (p_scancode == 4) {
  317. main_loop_request_go_back();
  318. }
  319. input->parse_input_event(ev);
  320. }
  321. void OS_Android::process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
  322. switch (p_event) {
  323. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  324. if (touch.size()) {
  325. //end all if exist
  326. for (int i = 0; i < touch.size(); i++) {
  327. Ref<InputEventScreenTouch> ev;
  328. ev.instance();
  329. ev->set_index(touch[i].id);
  330. ev->set_pressed(false);
  331. ev->set_position(touch[i].pos);
  332. input->parse_input_event(ev);
  333. }
  334. }
  335. touch.resize(p_points.size());
  336. for (int i = 0; i < p_points.size(); i++) {
  337. touch.write[i].id = p_points[i].id;
  338. touch.write[i].pos = p_points[i].pos;
  339. }
  340. //send touch
  341. for (int i = 0; i < touch.size(); i++) {
  342. Ref<InputEventScreenTouch> ev;
  343. ev.instance();
  344. ev->set_index(touch[i].id);
  345. ev->set_pressed(true);
  346. ev->set_position(touch[i].pos);
  347. input->parse_input_event(ev);
  348. }
  349. } break;
  350. case AMOTION_EVENT_ACTION_MOVE: { //motion
  351. ERR_FAIL_COND(touch.size() != p_points.size());
  352. for (int i = 0; i < touch.size(); i++) {
  353. int idx = -1;
  354. for (int j = 0; j < p_points.size(); j++) {
  355. if (touch[i].id == p_points[j].id) {
  356. idx = j;
  357. break;
  358. }
  359. }
  360. ERR_CONTINUE(idx == -1);
  361. if (touch[i].pos == p_points[idx].pos)
  362. continue; //no move unncesearily
  363. Ref<InputEventScreenDrag> ev;
  364. ev.instance();
  365. ev->set_index(touch[i].id);
  366. ev->set_position(p_points[idx].pos);
  367. ev->set_relative(p_points[idx].pos - touch[i].pos);
  368. input->parse_input_event(ev);
  369. touch.write[i].pos = p_points[idx].pos;
  370. }
  371. } break;
  372. case AMOTION_EVENT_ACTION_CANCEL:
  373. case AMOTION_EVENT_ACTION_UP: { //release
  374. if (touch.size()) {
  375. //end all if exist
  376. for (int i = 0; i < touch.size(); i++) {
  377. Ref<InputEventScreenTouch> ev;
  378. ev.instance();
  379. ev->set_index(touch[i].id);
  380. ev->set_pressed(false);
  381. ev->set_position(touch[i].pos);
  382. input->parse_input_event(ev);
  383. }
  384. touch.clear();
  385. }
  386. } break;
  387. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  388. for (int i = 0; i < p_points.size(); i++) {
  389. if (p_points[i].id == p_pointer) {
  390. TouchPos tp = p_points[i];
  391. touch.push_back(tp);
  392. Ref<InputEventScreenTouch> ev;
  393. ev.instance();
  394. ev->set_index(tp.id);
  395. ev->set_pressed(true);
  396. ev->set_position(tp.pos);
  397. input->parse_input_event(ev);
  398. break;
  399. }
  400. }
  401. } break;
  402. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  403. for (int i = 0; i < touch.size(); i++) {
  404. if (touch[i].id == p_pointer) {
  405. Ref<InputEventScreenTouch> ev;
  406. ev.instance();
  407. ev->set_index(touch[i].id);
  408. ev->set_pressed(false);
  409. ev->set_position(touch[i].pos);
  410. input->parse_input_event(ev);
  411. touch.remove(i);
  412. break;
  413. }
  414. }
  415. } break;
  416. }
  417. }
  418. void OS_Android::process_hover(int p_type, Point2 p_pos) {
  419. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  420. switch (p_type) {
  421. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  422. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  423. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  424. Ref<InputEventMouseMotion> ev;
  425. ev.instance();
  426. _set_key_modifier_state(ev);
  427. ev->set_position(p_pos);
  428. ev->set_global_position(p_pos);
  429. ev->set_relative(p_pos - hover_prev_pos);
  430. input->parse_input_event(ev);
  431. hover_prev_pos = p_pos;
  432. } break;
  433. }
  434. }
  435. void OS_Android::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  436. int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  437. switch (event_action) {
  438. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  439. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  440. Ref<InputEventMouseButton> ev;
  441. ev.instance();
  442. _set_key_modifier_state(ev);
  443. ev->set_position(event_pos);
  444. ev->set_global_position(event_pos);
  445. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  446. int changed_button_mask = buttons_state ^ event_buttons_mask;
  447. buttons_state = event_buttons_mask;
  448. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  449. ev->set_button_mask(event_buttons_mask);
  450. input->parse_input_event(ev);
  451. } break;
  452. case AMOTION_EVENT_ACTION_MOVE: {
  453. Ref<InputEventMouseMotion> ev;
  454. ev.instance();
  455. _set_key_modifier_state(ev);
  456. ev->set_position(event_pos);
  457. ev->set_global_position(event_pos);
  458. ev->set_relative(event_pos - hover_prev_pos);
  459. ev->set_button_mask(event_buttons_mask);
  460. input->parse_input_event(ev);
  461. hover_prev_pos = event_pos;
  462. } break;
  463. case AMOTION_EVENT_ACTION_SCROLL: {
  464. Ref<InputEventMouseButton> ev;
  465. ev.instance();
  466. _set_key_modifier_state(ev);
  467. ev->set_position(event_pos);
  468. ev->set_global_position(event_pos);
  469. ev->set_pressed(true);
  470. buttons_state = event_buttons_mask;
  471. if (event_vertical_factor > 0) {
  472. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
  473. } else if (event_vertical_factor < 0) {
  474. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
  475. }
  476. if (event_horizontal_factor > 0) {
  477. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
  478. } else if (event_horizontal_factor < 0) {
  479. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
  480. }
  481. } break;
  482. }
  483. }
  484. void OS_Android::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
  485. Ref<InputEventMouseButton> evd = ev->duplicate();
  486. evd->set_button_index(wheel_button);
  487. evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
  488. evd->set_factor(factor);
  489. input->parse_input_event(evd);
  490. Ref<InputEventMouseButton> evdd = evd->duplicate();
  491. evdd->set_pressed(false);
  492. evdd->set_button_mask(event_buttons_mask);
  493. input->parse_input_event(evdd);
  494. }
  495. void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  496. int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  497. Ref<InputEventMouseButton> ev;
  498. ev.instance();
  499. _set_key_modifier_state(ev);
  500. ev->set_position(p_pos);
  501. ev->set_global_position(p_pos);
  502. ev->set_pressed(event_button_mask != 0);
  503. ev->set_button_index(_button_index_from_mask(event_button_mask));
  504. ev->set_button_mask(event_button_mask);
  505. ev->set_doubleclick(true);
  506. input->parse_input_event(ev);
  507. }
  508. void OS_Android::process_scroll(Point2 p_pos) {
  509. Ref<InputEventPanGesture> ev;
  510. ev.instance();
  511. _set_key_modifier_state(ev);
  512. ev->set_position(p_pos);
  513. ev->set_delta(p_pos - scroll_prev_pos);
  514. input->parse_input_event(ev);
  515. scroll_prev_pos = p_pos;
  516. }
  517. int OS_Android::_button_index_from_mask(int button_mask) {
  518. switch (button_mask) {
  519. case BUTTON_MASK_LEFT:
  520. return BUTTON_LEFT;
  521. case BUTTON_MASK_RIGHT:
  522. return BUTTON_RIGHT;
  523. case BUTTON_MASK_MIDDLE:
  524. return BUTTON_MIDDLE;
  525. case BUTTON_MASK_XBUTTON1:
  526. return BUTTON_XBUTTON1;
  527. case BUTTON_MASK_XBUTTON2:
  528. return BUTTON_XBUTTON2;
  529. default:
  530. return 0;
  531. }
  532. }
  533. int OS_Android::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  534. int godot_button_mask = 0;
  535. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  536. godot_button_mask |= BUTTON_MASK_LEFT;
  537. }
  538. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  539. godot_button_mask |= BUTTON_MASK_RIGHT;
  540. }
  541. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  542. godot_button_mask |= BUTTON_MASK_MIDDLE;
  543. }
  544. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  545. godot_button_mask |= BUTTON_MASK_XBUTTON1;
  546. }
  547. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  548. godot_button_mask |= BUTTON_MASK_XBUTTON2;
  549. }
  550. return godot_button_mask;
  551. }
  552. void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
  553. input->set_accelerometer(p_accelerometer);
  554. }
  555. void OS_Android::process_gravity(const Vector3 &p_gravity) {
  556. input->set_gravity(p_gravity);
  557. }
  558. void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
  559. input->set_magnetometer(p_magnetometer);
  560. }
  561. void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
  562. input->set_gyroscope(p_gyroscope);
  563. }
  564. bool OS_Android::has_touchscreen_ui_hint() const {
  565. return true;
  566. }
  567. bool OS_Android::has_virtual_keyboard() const {
  568. return true;
  569. }
  570. int OS_Android::get_virtual_keyboard_height() const {
  571. return godot_io_java->get_vk_height();
  572. // ERR_PRINT("Cannot obtain virtual keyboard height.");
  573. // return 0;
  574. }
  575. void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  576. if (godot_io_java->has_vk()) {
  577. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
  578. } else {
  579. ERR_PRINT("Virtual keyboard not available");
  580. };
  581. }
  582. void OS_Android::hide_virtual_keyboard() {
  583. if (godot_io_java->has_vk()) {
  584. godot_io_java->hide_vk();
  585. } else {
  586. ERR_PRINT("Virtual keyboard not available");
  587. };
  588. }
  589. void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
  590. default_videomode.width = p_video_width;
  591. default_videomode.height = p_video_height;
  592. default_videomode.fullscreen = true;
  593. default_videomode.resizable = false;
  594. }
  595. void OS_Android::main_loop_request_go_back() {
  596. if (main_loop)
  597. main_loop->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  598. }
  599. void OS_Android::set_display_size(Size2 p_size) {
  600. default_videomode.width = p_size.x;
  601. default_videomode.height = p_size.y;
  602. }
  603. Error OS_Android::shell_open(String p_uri) {
  604. return godot_io_java->open_uri(p_uri);
  605. }
  606. String OS_Android::get_resource_dir() const {
  607. return "/"; //android has its own filesystem for resources inside the APK
  608. }
  609. String OS_Android::get_locale() const {
  610. String locale = godot_io_java->get_locale();
  611. if (locale != "") {
  612. return locale;
  613. }
  614. return OS_Unix::get_locale();
  615. }
  616. void OS_Android::set_clipboard(const String &p_text) {
  617. // DO we really need the fallback to OS_Unix here?!
  618. if (godot_java->has_set_clipboard()) {
  619. godot_java->set_clipboard(p_text);
  620. } else {
  621. OS_Unix::set_clipboard(p_text);
  622. }
  623. }
  624. String OS_Android::get_clipboard() const {
  625. // DO we really need the fallback to OS_Unix here?!
  626. if (godot_java->has_get_clipboard()) {
  627. return godot_java->get_clipboard();
  628. }
  629. return OS_Unix::get_clipboard();
  630. }
  631. String OS_Android::get_model_name() const {
  632. String model = godot_io_java->get_model();
  633. if (model != "")
  634. return model;
  635. return OS_Unix::get_model_name();
  636. }
  637. int OS_Android::get_screen_dpi(int p_screen) const {
  638. return godot_io_java->get_screen_dpi();
  639. }
  640. String OS_Android::get_user_data_dir() const {
  641. if (data_dir_cache != String())
  642. return data_dir_cache;
  643. String data_dir = godot_io_java->get_user_data_dir();
  644. if (data_dir != "") {
  645. //store current dir
  646. char real_current_dir_name[2048];
  647. getcwd(real_current_dir_name, 2048);
  648. //go to data dir
  649. chdir(data_dir.utf8().get_data());
  650. //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
  651. char data_current_dir_name[2048];
  652. getcwd(data_current_dir_name, 2048);
  653. //cache by parsing utf8
  654. data_dir_cache.parse_utf8(data_current_dir_name);
  655. //restore original dir so we don't mess things up
  656. chdir(real_current_dir_name);
  657. return data_dir_cache;
  658. }
  659. return ".";
  660. }
  661. void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
  662. godot_io_java->set_screen_orientation(p_orientation);
  663. }
  664. OS::ScreenOrientation OS_Android::get_screen_orientation() const {
  665. const int orientation = godot_io_java->get_screen_orientation();
  666. return OS::ScreenOrientation(orientation);
  667. }
  668. String OS_Android::get_unique_id() const {
  669. String unique_id = godot_io_java->get_unique_id();
  670. if (unique_id != "")
  671. return unique_id;
  672. return OS::get_unique_id();
  673. }
  674. String OS_Android::get_system_dir(SystemDir p_dir) const {
  675. return godot_io_java->get_system_dir(p_dir);
  676. }
  677. void OS_Android::set_context_is_16_bits(bool p_is_16) {
  678. //use_16bits_fbo = p_is_16;
  679. //if (rasterizer)
  680. // rasterizer->set_force_16_bits_fbo(p_is_16);
  681. }
  682. void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
  683. return input->joy_connection_changed(p_device, p_connected, p_name, "");
  684. }
  685. bool OS_Android::is_joy_known(int p_device) {
  686. return input->is_joy_mapped(p_device);
  687. }
  688. String OS_Android::get_joy_guid(int p_device) const {
  689. return input->get_joy_guid_remapped(p_device);
  690. }
  691. void OS_Android::vibrate_handheld(int p_duration_ms) {
  692. godot_java->vibrate(p_duration_ms);
  693. }
  694. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  695. if (p_feature == "mobile") {
  696. //TODO support etc2 only if GLES3 driver is selected
  697. return true;
  698. }
  699. #if defined(__aarch64__)
  700. if (p_feature == "arm64-v8a") {
  701. return true;
  702. }
  703. #elif defined(__ARM_ARCH_7A__)
  704. if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
  705. return true;
  706. }
  707. #elif defined(__arm__)
  708. if (p_feature == "armeabi") {
  709. return true;
  710. }
  711. #endif
  712. return false;
  713. }
  714. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  715. use_apk_expansion = p_use_apk_expansion;
  716. default_videomode.width = 800;
  717. default_videomode.height = 600;
  718. default_videomode.fullscreen = true;
  719. default_videomode.resizable = false;
  720. buttons_state = 0;
  721. main_loop = NULL;
  722. gl_extensions = NULL;
  723. //rasterizer = NULL;
  724. use_gl2 = false;
  725. godot_java = p_godot_java;
  726. godot_io_java = p_godot_io_java;
  727. Vector<Logger *> loggers;
  728. loggers.push_back(memnew(AndroidLogger));
  729. _set_logger(memnew(CompositeLogger(loggers)));
  730. AudioDriverManager::add_driver(&audio_driver_android);
  731. }
  732. OS_Android::~OS_Android() {
  733. }