joypad_windows.cpp 17 KB

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  1. /*************************************************************************/
  2. /* joypad_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #if defined(__GNUC__)
  34. // Workaround GCC warning from -Wcast-function-type.
  35. #define GetProcAddress (void *)GetProcAddress
  36. #endif
  37. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  38. return ERROR_DEVICE_NOT_CONNECTED;
  39. }
  40. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. JoypadWindows::JoypadWindows() {
  44. }
  45. JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
  46. input = _input;
  47. hWnd = hwnd;
  48. joypad_count = 0;
  49. dinput = NULL;
  50. xinput_dll = NULL;
  51. xinput_get_state = NULL;
  52. xinput_set_state = NULL;
  53. load_xinput();
  54. for (int i = 0; i < JOYPADS_MAX; i++)
  55. attached_joypads[i] = false;
  56. HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
  57. if (result == DI_OK) {
  58. probe_joypads();
  59. } else {
  60. ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
  61. if (result == DIERR_OUTOFMEMORY) {
  62. ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
  63. ERR_PRINT("Rebooting your PC may solve this issue.");
  64. }
  65. // Ensure dinput is still a nullptr.
  66. dinput = nullptr;
  67. }
  68. }
  69. JoypadWindows::~JoypadWindows() {
  70. close_joypad();
  71. if (dinput) {
  72. dinput->Release();
  73. }
  74. unload_xinput();
  75. }
  76. bool JoypadWindows::have_device(const GUID &p_guid) {
  77. for (int i = 0; i < JOYPADS_MAX; i++) {
  78. if (d_joypads[i].guid == p_guid) {
  79. d_joypads[i].confirmed = true;
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. // adapted from SDL2, works a lot better than the MSDN version
  86. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  87. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  88. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  89. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  90. if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
  91. return true;
  92. PRAWINPUTDEVICELIST dev_list = NULL;
  93. unsigned int dev_list_count = 0;
  94. if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  95. return false;
  96. }
  97. dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  98. ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
  99. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  100. memfree(dev_list);
  101. return false;
  102. }
  103. for (unsigned int i = 0; i < dev_list_count; i++) {
  104. RID_DEVICE_INFO rdi;
  105. char dev_name[128];
  106. UINT rdiSize = sizeof(rdi);
  107. UINT nameSize = sizeof(dev_name);
  108. rdi.cbSize = rdiSize;
  109. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  110. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  111. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  112. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  113. (strstr(dev_name, "IG_") != NULL)) {
  114. memfree(dev_list);
  115. return true;
  116. }
  117. }
  118. memfree(dev_list);
  119. return false;
  120. }
  121. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  122. ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  123. HRESULT hr;
  124. int num = input->get_unused_joy_id();
  125. if (have_device(instance->guidInstance) || num == -1)
  126. return false;
  127. d_joypads[num] = dinput_gamepad();
  128. dinput_gamepad *joy = &d_joypads[num];
  129. const DWORD devtype = (instance->dwDevType & 0xFF);
  130. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
  131. return false;
  132. }
  133. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
  134. if (FAILED(hr)) {
  135. return false;
  136. }
  137. const GUID &guid = instance->guidProduct;
  138. char uid[128];
  139. ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
  140. WORD type = BSWAP16(0x03);
  141. WORD vendor = BSWAP16(LOWORD(guid.Data1));
  142. WORD product = BSWAP16(HIWORD(guid.Data1));
  143. WORD version = 0;
  144. sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
  145. id_to_change = num;
  146. slider_count = 0;
  147. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  148. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  149. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  150. joy->joy_axis.sort();
  151. joy->guid = instance->guidInstance;
  152. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  153. joy->attached = true;
  154. joy->id = num;
  155. attached_joypads[num] = true;
  156. joy->confirmed = true;
  157. joypad_count++;
  158. return true;
  159. }
  160. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  161. if (ob->dwType & DIDFT_AXIS) {
  162. HRESULT res;
  163. DIPROPRANGE prop_range;
  164. DIPROPDWORD dilong;
  165. LONG ofs;
  166. if (ob->guidType == GUID_XAxis)
  167. ofs = DIJOFS_X;
  168. else if (ob->guidType == GUID_YAxis)
  169. ofs = DIJOFS_Y;
  170. else if (ob->guidType == GUID_ZAxis)
  171. ofs = DIJOFS_Z;
  172. else if (ob->guidType == GUID_RxAxis)
  173. ofs = DIJOFS_RX;
  174. else if (ob->guidType == GUID_RyAxis)
  175. ofs = DIJOFS_RY;
  176. else if (ob->guidType == GUID_RzAxis)
  177. ofs = DIJOFS_RZ;
  178. else if (ob->guidType == GUID_Slider) {
  179. if (slider_count < 2) {
  180. ofs = DIJOFS_SLIDER(slider_count);
  181. slider_count++;
  182. } else {
  183. return;
  184. }
  185. } else
  186. return;
  187. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  188. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  189. prop_range.diph.dwObj = ob->dwType;
  190. prop_range.diph.dwHow = DIPH_BYID;
  191. prop_range.lMin = -MAX_JOY_AXIS;
  192. prop_range.lMax = +MAX_JOY_AXIS;
  193. dinput_gamepad &joy = d_joypads[p_joy_id];
  194. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  195. if (FAILED(res))
  196. return;
  197. dilong.diph.dwSize = sizeof(dilong);
  198. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  199. dilong.diph.dwObj = ob->dwType;
  200. dilong.diph.dwHow = DIPH_BYID;
  201. dilong.dwData = 0;
  202. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  203. if (FAILED(res))
  204. return;
  205. joy.joy_axis.push_back(ofs);
  206. }
  207. }
  208. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  209. JoypadWindows *self = (JoypadWindows *)p_context;
  210. if (self->is_xinput_device(&p_instance->guidProduct)) {
  211. return DIENUM_CONTINUE;
  212. }
  213. self->setup_dinput_joypad(p_instance);
  214. return DIENUM_CONTINUE;
  215. }
  216. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
  217. JoypadWindows *self = (JoypadWindows *)context;
  218. self->setup_joypad_object(instance, self->id_to_change);
  219. return DIENUM_CONTINUE;
  220. }
  221. void JoypadWindows::close_joypad(int id) {
  222. if (id == -1) {
  223. for (int i = 0; i < JOYPADS_MAX; i++) {
  224. close_joypad(i);
  225. }
  226. return;
  227. }
  228. if (!d_joypads[id].attached)
  229. return;
  230. d_joypads[id].di_joy->Unacquire();
  231. d_joypads[id].di_joy->Release();
  232. d_joypads[id].attached = false;
  233. attached_joypads[d_joypads[id].id] = false;
  234. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  235. input->joy_connection_changed(d_joypads[id].id, false, "");
  236. joypad_count--;
  237. }
  238. void JoypadWindows::probe_joypads() {
  239. ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  240. DWORD dwResult;
  241. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  242. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  243. dwResult = xinput_get_state(i, &x_joypads[i].state);
  244. if (dwResult == ERROR_SUCCESS) {
  245. int id = input->get_unused_joy_id();
  246. if (id != -1 && !x_joypads[i].attached) {
  247. x_joypads[i].attached = true;
  248. x_joypads[i].id = id;
  249. x_joypads[i].ff_timestamp = 0;
  250. x_joypads[i].ff_end_timestamp = 0;
  251. x_joypads[i].vibrating = false;
  252. attached_joypads[id] = true;
  253. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  254. }
  255. } else if (x_joypads[i].attached) {
  256. x_joypads[i].attached = false;
  257. attached_joypads[x_joypads[i].id] = false;
  258. input->joy_connection_changed(x_joypads[i].id, false, "");
  259. }
  260. }
  261. for (int i = 0; i < joypad_count; i++) {
  262. d_joypads[i].confirmed = false;
  263. }
  264. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  265. for (int i = 0; i < joypad_count; i++) {
  266. if (!d_joypads[i].confirmed) {
  267. close_joypad(i);
  268. }
  269. }
  270. }
  271. void JoypadWindows::process_joypads() {
  272. HRESULT hr;
  273. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  274. xinput_gamepad &joy = x_joypads[i];
  275. if (!joy.attached) {
  276. continue;
  277. }
  278. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  279. xinput_get_state(i, &joy.state);
  280. if (joy.state.dwPacketNumber != joy.last_packet) {
  281. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  282. for (int j = 0; j <= 16; j++) {
  283. input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
  284. button_mask = button_mask * 2;
  285. }
  286. input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
  287. input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  288. input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
  289. input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  290. input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  291. input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  292. joy.last_packet = joy.state.dwPacketNumber;
  293. }
  294. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  295. if (timestamp > joy.ff_timestamp) {
  296. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  297. float duration = input->get_joy_vibration_duration(joy.id);
  298. if (strength.x == 0 && strength.y == 0) {
  299. joypad_vibration_stop_xinput(i, timestamp);
  300. } else {
  301. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  302. }
  303. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  304. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  305. if (current_time >= joy.ff_end_timestamp)
  306. joypad_vibration_stop_xinput(i, current_time);
  307. }
  308. }
  309. for (int i = 0; i < JOYPADS_MAX; i++) {
  310. dinput_gamepad *joy = &d_joypads[i];
  311. if (!joy->attached)
  312. continue;
  313. DIJOYSTATE2 js;
  314. hr = joy->di_joy->Poll();
  315. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  316. IDirectInputDevice8_Acquire(joy->di_joy);
  317. joy->di_joy->Poll();
  318. }
  319. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  320. if (FAILED(hr)) {
  321. continue;
  322. }
  323. post_hat(joy->id, js.rgdwPOV[0]);
  324. for (int j = 0; j < 128; j++) {
  325. if (js.rgbButtons[j] & 0x80) {
  326. if (!joy->last_buttons[j]) {
  327. input->joy_button(joy->id, j, true);
  328. joy->last_buttons[j] = true;
  329. }
  330. } else {
  331. if (joy->last_buttons[j]) {
  332. input->joy_button(joy->id, j, false);
  333. joy->last_buttons[j] = false;
  334. }
  335. }
  336. }
  337. // on mingw, these constants are not constants
  338. int count = 8;
  339. LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
  340. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
  341. for (int j = 0; j < joy->joy_axis.size(); j++) {
  342. for (int k = 0; k < count; k++) {
  343. if (joy->joy_axis[j] == axes[k]) {
  344. input->joy_axis(joy->id, j, axis_correct(values[k]));
  345. break;
  346. };
  347. };
  348. };
  349. }
  350. return;
  351. }
  352. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  353. int dpad_val = 0;
  354. // Should be -1 when centered, but according to docs:
  355. // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
  356. // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
  357. // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
  358. if (LOWORD(p_dpad) == 0xFFFF) {
  359. dpad_val = InputDefault::HAT_MASK_CENTER;
  360. }
  361. if (p_dpad == 0) {
  362. dpad_val = InputDefault::HAT_MASK_UP;
  363. } else if (p_dpad == 4500) {
  364. dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
  365. } else if (p_dpad == 9000) {
  366. dpad_val = InputDefault::HAT_MASK_RIGHT;
  367. } else if (p_dpad == 13500) {
  368. dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
  369. } else if (p_dpad == 18000) {
  370. dpad_val = InputDefault::HAT_MASK_DOWN;
  371. } else if (p_dpad == 22500) {
  372. dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
  373. } else if (p_dpad == 27000) {
  374. dpad_val = InputDefault::HAT_MASK_LEFT;
  375. } else if (p_dpad == 31500) {
  376. dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
  377. }
  378. input->joy_hat(p_device, dpad_val);
  379. };
  380. InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  381. InputDefault::JoyAxis jx;
  382. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  383. jx.min = p_trigger ? 0 : -1;
  384. jx.value = 0.0f;
  385. return jx;
  386. }
  387. if (p_xinput) {
  388. if (p_trigger) {
  389. jx.min = 0;
  390. jx.value = (float)p_val / MAX_TRIGGER;
  391. return jx;
  392. }
  393. jx.min = -1;
  394. if (p_val < 0) {
  395. jx.value = (float)p_val / MAX_JOY_AXIS;
  396. } else {
  397. jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
  398. }
  399. if (p_negate) {
  400. jx.value = -jx.value;
  401. }
  402. return jx;
  403. }
  404. jx.min = -1;
  405. jx.value = (float)p_val / MAX_JOY_AXIS;
  406. return jx;
  407. }
  408. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  409. xinput_gamepad &joy = x_joypads[p_device];
  410. if (joy.attached) {
  411. XINPUT_VIBRATION effect;
  412. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  413. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  414. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  415. joy.ff_timestamp = p_timestamp;
  416. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  417. joy.vibrating = true;
  418. }
  419. }
  420. }
  421. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  422. xinput_gamepad &joy = x_joypads[p_device];
  423. if (joy.attached) {
  424. XINPUT_VIBRATION effect;
  425. effect.wLeftMotorSpeed = 0;
  426. effect.wRightMotorSpeed = 0;
  427. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  428. joy.ff_timestamp = p_timestamp;
  429. joy.vibrating = false;
  430. }
  431. }
  432. }
  433. void JoypadWindows::load_xinput() {
  434. xinput_get_state = &_xinput_get_state;
  435. xinput_set_state = &_xinput_set_state;
  436. xinput_dll = LoadLibrary("XInput1_4.dll");
  437. if (!xinput_dll) {
  438. xinput_dll = LoadLibrary("XInput1_3.dll");
  439. if (!xinput_dll) {
  440. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  441. }
  442. }
  443. if (!xinput_dll) {
  444. print_verbose("Could not find XInput, using DirectInput only");
  445. return;
  446. }
  447. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  448. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  449. if (!func || !set_func) {
  450. unload_xinput();
  451. return;
  452. }
  453. xinput_get_state = func;
  454. xinput_set_state = set_func;
  455. }
  456. void JoypadWindows::unload_xinput() {
  457. if (xinput_dll) {
  458. FreeLibrary((HMODULE)xinput_dll);
  459. }
  460. }