physics_server.cpp 39 KB

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  1. /*************************************************************************/
  2. /* physics_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_server.h"
  31. #include "core/method_bind_ext.gen.inc"
  32. #include "core/print_string.h"
  33. #include "core/project_settings.h"
  34. PhysicsServer *PhysicsServer::singleton = nullptr;
  35. void PhysicsDirectBodyState::integrate_forces() {
  36. real_t step = get_step();
  37. Vector3 lv = get_linear_velocity();
  38. lv += get_total_gravity() * step;
  39. Vector3 av = get_angular_velocity();
  40. float linear_damp = 1.0 - step * get_total_linear_damp();
  41. if (linear_damp < 0) { // reached zero in the given time
  42. linear_damp = 0;
  43. }
  44. float angular_damp = 1.0 - step * get_total_angular_damp();
  45. if (angular_damp < 0) { // reached zero in the given time
  46. angular_damp = 0;
  47. }
  48. lv *= linear_damp;
  49. av *= angular_damp;
  50. set_linear_velocity(lv);
  51. set_angular_velocity(av);
  52. }
  53. Object *PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
  54. ObjectID objid = get_contact_collider_id(p_contact_idx);
  55. Object *obj = ObjectDB::get_instance(objid);
  56. return obj;
  57. }
  58. PhysicsServer *PhysicsServer::get_singleton() {
  59. return singleton;
  60. }
  61. void PhysicsDirectBodyState::_bind_methods() {
  62. ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState::get_total_gravity);
  63. ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState::get_total_linear_damp);
  64. ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState::get_total_angular_damp);
  65. ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState::get_center_of_mass);
  66. ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
  67. ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState::get_inverse_mass);
  68. ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState::get_inverse_inertia);
  69. ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState::set_linear_velocity);
  70. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState::get_linear_velocity);
  71. ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState::set_angular_velocity);
  72. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState::get_angular_velocity);
  73. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform);
  74. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform);
  75. ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState::add_central_force);
  76. ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force);
  77. ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque);
  78. ClassDB::bind_method(D_METHOD("apply_central_impulse", "j"), &PhysicsDirectBodyState::apply_central_impulse);
  79. ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse);
  80. ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
  81. ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state);
  82. ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping);
  83. ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState::get_contact_count);
  84. ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_position);
  85. ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_normal);
  86. ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState::get_contact_impulse);
  87. ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_shape);
  88. ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider);
  89. ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_position);
  90. ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_id);
  91. ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_object);
  92. ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_shape);
  93. ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_velocity_at_position);
  94. ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState::get_step);
  95. ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState::integrate_forces);
  96. ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState::get_space_state);
  97. ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "", "get_step");
  98. ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_mass"), "", "get_inverse_mass");
  99. ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_angular_damp"), "", "get_total_angular_damp");
  100. ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_linear_damp"), "", "get_total_linear_damp");
  101. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
  102. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
  103. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
  104. ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
  105. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  106. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  107. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
  108. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  109. }
  110. PhysicsDirectBodyState::PhysicsDirectBodyState() {}
  111. ///////////////////////////////////////////////////////
  112. void PhysicsShapeQueryParameters::set_shape(const RES &p_shape) {
  113. ERR_FAIL_COND(p_shape.is_null());
  114. shape = p_shape->get_rid();
  115. }
  116. void PhysicsShapeQueryParameters::set_shape_rid(const RID &p_shape) {
  117. shape = p_shape;
  118. }
  119. RID PhysicsShapeQueryParameters::get_shape_rid() const {
  120. return shape;
  121. }
  122. void PhysicsShapeQueryParameters::set_transform(const Transform &p_transform) {
  123. transform = p_transform;
  124. }
  125. Transform PhysicsShapeQueryParameters::get_transform() const {
  126. return transform;
  127. }
  128. void PhysicsShapeQueryParameters::set_margin(float p_margin) {
  129. margin = p_margin;
  130. }
  131. float PhysicsShapeQueryParameters::get_margin() const {
  132. return margin;
  133. }
  134. void PhysicsShapeQueryParameters::set_collision_mask(int p_collision_mask) {
  135. collision_mask = p_collision_mask;
  136. }
  137. int PhysicsShapeQueryParameters::get_collision_mask() const {
  138. return collision_mask;
  139. }
  140. void PhysicsShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
  141. exclude.clear();
  142. for (int i = 0; i < p_exclude.size(); i++) {
  143. exclude.insert(p_exclude[i]);
  144. }
  145. }
  146. Vector<RID> PhysicsShapeQueryParameters::get_exclude() const {
  147. Vector<RID> ret;
  148. ret.resize(exclude.size());
  149. int idx = 0;
  150. for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
  151. ret.write[idx] = E->get();
  152. }
  153. return ret;
  154. }
  155. void PhysicsShapeQueryParameters::set_collide_with_bodies(bool p_enable) {
  156. collide_with_bodies = p_enable;
  157. }
  158. bool PhysicsShapeQueryParameters::is_collide_with_bodies_enabled() const {
  159. return collide_with_bodies;
  160. }
  161. void PhysicsShapeQueryParameters::set_collide_with_areas(bool p_enable) {
  162. collide_with_areas = p_enable;
  163. }
  164. bool PhysicsShapeQueryParameters::is_collide_with_areas_enabled() const {
  165. return collide_with_areas;
  166. }
  167. void PhysicsShapeQueryParameters::_bind_methods() {
  168. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters::set_shape);
  169. ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters::set_shape_rid);
  170. ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters::get_shape_rid);
  171. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters::set_transform);
  172. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters::get_transform);
  173. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters::set_margin);
  174. ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters::get_margin);
  175. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters::set_collision_mask);
  176. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters::get_collision_mask);
  177. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude);
  178. ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude);
  179. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters::set_collide_with_bodies);
  180. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters::is_collide_with_bodies_enabled);
  181. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters::set_collide_with_areas);
  182. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters::is_collide_with_areas_enabled);
  183. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  184. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
  185. ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
  186. //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
  187. ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
  188. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
  189. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  190. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  191. }
  192. PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
  193. margin = 0;
  194. collision_mask = 0x7FFFFFFF;
  195. collide_with_bodies = true;
  196. collide_with_areas = false;
  197. }
  198. /////////////////////////////////////
  199. Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
  200. RayResult inters;
  201. Set<RID> exclude;
  202. for (int i = 0; i < p_exclude.size(); i++) {
  203. exclude.insert(p_exclude[i]);
  204. }
  205. bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
  206. if (!res) {
  207. return Dictionary();
  208. }
  209. Dictionary d;
  210. d["position"] = inters.position;
  211. d["normal"] = inters.normal;
  212. d["collider_id"] = inters.collider_id;
  213. d["collider"] = inters.collider;
  214. d["shape"] = inters.shape;
  215. d["rid"] = inters.rid;
  216. return d;
  217. }
  218. Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
  219. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  220. Vector<ShapeResult> sr;
  221. sr.resize(p_max_results);
  222. int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  223. Array ret;
  224. ret.resize(rc);
  225. for (int i = 0; i < rc; i++) {
  226. Dictionary d;
  227. d["rid"] = sr[i].rid;
  228. d["collider_id"] = sr[i].collider_id;
  229. d["collider"] = sr[i].collider;
  230. d["shape"] = sr[i].shape;
  231. ret[i] = d;
  232. }
  233. return ret;
  234. }
  235. Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion) {
  236. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  237. float closest_safe = 1.0f, closest_unsafe = 1.0f;
  238. bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  239. if (!res) {
  240. return Array();
  241. }
  242. Array ret;
  243. ret.resize(2);
  244. ret[0] = closest_safe;
  245. ret[1] = closest_unsafe;
  246. return ret;
  247. }
  248. Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
  249. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  250. Vector<Vector3> ret;
  251. ret.resize(p_max_results * 2);
  252. int rc = 0;
  253. bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  254. if (!res) {
  255. return Array();
  256. }
  257. Array r;
  258. r.resize(rc * 2);
  259. for (int i = 0; i < rc * 2; i++) {
  260. r[i] = ret[i];
  261. }
  262. return r;
  263. }
  264. Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query) {
  265. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
  266. ShapeRestInfo sri;
  267. bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  268. Dictionary r;
  269. if (!res) {
  270. return r;
  271. }
  272. r["point"] = sri.point;
  273. r["normal"] = sri.normal;
  274. r["rid"] = sri.rid;
  275. r["collider_id"] = sri.collider_id;
  276. r["shape"] = sri.shape;
  277. r["linear_velocity"] = sri.linear_velocity;
  278. return r;
  279. }
  280. PhysicsDirectSpaceState::PhysicsDirectSpaceState() {
  281. }
  282. void PhysicsDirectSpaceState::_bind_methods() {
  283. ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
  284. ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
  285. ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);
  286. ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
  287. ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState::_get_rest_info);
  288. }
  289. int PhysicsShapeQueryResult::get_result_count() const {
  290. return result.size();
  291. }
  292. RID PhysicsShapeQueryResult::get_result_rid(int p_idx) const {
  293. return result[p_idx].rid;
  294. }
  295. ObjectID PhysicsShapeQueryResult::get_result_object_id(int p_idx) const {
  296. return result[p_idx].collider_id;
  297. }
  298. Object *PhysicsShapeQueryResult::get_result_object(int p_idx) const {
  299. return result[p_idx].collider;
  300. }
  301. int PhysicsShapeQueryResult::get_result_object_shape(int p_idx) const {
  302. return result[p_idx].shape;
  303. }
  304. PhysicsShapeQueryResult::PhysicsShapeQueryResult() {
  305. }
  306. void PhysicsShapeQueryResult::_bind_methods() {
  307. ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult::get_result_count);
  308. ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult::get_result_rid);
  309. ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult::get_result_object_id);
  310. ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult::get_result_object);
  311. ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult::get_result_object_shape);
  312. }
  313. ///////////////////////////////////////
  314. void PhysicsServer::_bind_methods() {
  315. #ifndef _3D_DISABLED
  316. ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer::shape_create);
  317. ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer::shape_set_data);
  318. ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer::shape_get_type);
  319. ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer::shape_get_data);
  320. ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer::space_create);
  321. ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer::space_set_active);
  322. ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer::space_is_active);
  323. ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer::space_set_param);
  324. ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer::space_get_param);
  325. ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer::space_get_direct_state);
  326. ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer::area_create);
  327. ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer::area_set_space);
  328. ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer::area_get_space);
  329. ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer::area_set_space_override_mode);
  330. ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer::area_get_space_override_mode);
  331. ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer::area_add_shape, DEFVAL(Transform()), DEFVAL(false));
  332. ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer::area_set_shape);
  333. ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer::area_set_shape_transform);
  334. ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer::area_set_shape_disabled);
  335. ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer::area_get_shape_count);
  336. ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer::area_get_shape);
  337. ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer::area_get_shape_transform);
  338. ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer::area_remove_shape);
  339. ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer::area_clear_shapes);
  340. ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer::area_set_collision_layer);
  341. ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer::area_set_collision_mask);
  342. ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer::area_set_param);
  343. ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer::area_set_transform);
  344. ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer::area_get_param);
  345. ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer::area_get_transform);
  346. ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer::area_attach_object_instance_id);
  347. ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer::area_get_object_instance_id);
  348. ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_monitor_callback);
  349. ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_area_monitor_callback);
  350. ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer::area_set_monitorable);
  351. ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer::area_set_ray_pickable);
  352. ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer::area_is_ray_pickable);
  353. ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
  354. ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer::body_set_space);
  355. ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer::body_get_space);
  356. ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer::body_set_mode);
  357. ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer::body_get_mode);
  358. ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer::body_set_collision_layer);
  359. ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer::body_get_collision_layer);
  360. ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer::body_set_collision_mask);
  361. ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer::body_get_collision_mask);
  362. ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer::body_add_shape, DEFVAL(Transform()), DEFVAL(false));
  363. ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer::body_set_shape);
  364. ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer::body_set_shape_transform);
  365. ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer::body_set_shape_disabled);
  366. ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer::body_get_shape_count);
  367. ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer::body_get_shape);
  368. ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer::body_get_shape_transform);
  369. ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer::body_remove_shape);
  370. ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer::body_clear_shapes);
  371. ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer::body_attach_object_instance_id);
  372. ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer::body_get_object_instance_id);
  373. ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer::body_set_enable_continuous_collision_detection);
  374. ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer::body_is_continuous_collision_detection_enabled);
  375. ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer::body_set_param);
  376. ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer::body_get_param);
  377. ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer::body_set_kinematic_safe_margin);
  378. ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer::body_get_kinematic_safe_margin);
  379. ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);
  380. ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state);
  381. ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer::body_add_central_force);
  382. ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer::body_add_force);
  383. ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer::body_add_torque);
  384. ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer::body_apply_central_impulse);
  385. ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer::body_apply_impulse);
  386. ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
  387. ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
  388. ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
  389. ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer::body_is_axis_locked);
  390. ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
  391. ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception);
  392. ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer::body_set_max_contacts_reported);
  393. ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer::body_get_max_contacts_reported);
  394. ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer::body_set_omit_force_integration);
  395. ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer::body_is_omitting_force_integration);
  396. ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer::body_set_force_integration_callback, DEFVAL(Variant()));
  397. ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
  398. ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
  399. ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer::body_get_direct_state);
  400. /* JOINT API */
  401. BIND_ENUM_CONSTANT(JOINT_PIN);
  402. BIND_ENUM_CONSTANT(JOINT_HINGE);
  403. BIND_ENUM_CONSTANT(JOINT_SLIDER);
  404. BIND_ENUM_CONSTANT(JOINT_CONE_TWIST);
  405. BIND_ENUM_CONSTANT(JOINT_6DOF);
  406. ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer::joint_create_pin);
  407. ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer::pin_joint_set_param);
  408. ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer::pin_joint_get_param);
  409. ClassDB::bind_method(D_METHOD("pin_joint_set_local_a", "joint", "local_A"), &PhysicsServer::pin_joint_set_local_a);
  410. ClassDB::bind_method(D_METHOD("pin_joint_get_local_a", "joint"), &PhysicsServer::pin_joint_get_local_a);
  411. ClassDB::bind_method(D_METHOD("pin_joint_set_local_b", "joint", "local_B"), &PhysicsServer::pin_joint_set_local_b);
  412. ClassDB::bind_method(D_METHOD("pin_joint_get_local_b", "joint"), &PhysicsServer::pin_joint_get_local_b);
  413. BIND_ENUM_CONSTANT(PIN_JOINT_BIAS);
  414. BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING);
  415. BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP);
  416. BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS);
  417. BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER);
  418. BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER);
  419. BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS);
  420. BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS);
  421. BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION);
  422. BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY);
  423. BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE);
  424. BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
  425. BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
  426. ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer::joint_create_hinge);
  427. ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer::hinge_joint_set_param);
  428. ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer::hinge_joint_get_param);
  429. ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer::hinge_joint_set_flag);
  430. ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer::hinge_joint_get_flag);
  431. ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_slider);
  432. ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer::slider_joint_set_param);
  433. ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer::slider_joint_get_param);
  434. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER);
  435. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER);
  436. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS);
  437. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION);
  438. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING);
  439. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS);
  440. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION);
  441. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING);
  442. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS);
  443. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION);
  444. BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING);
  445. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER);
  446. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER);
  447. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS);
  448. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION);
  449. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING);
  450. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS);
  451. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION);
  452. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING);
  453. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS);
  454. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION);
  455. BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
  456. BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX);
  457. ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_cone_twist);
  458. ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer::cone_twist_joint_set_param);
  459. ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer::cone_twist_joint_get_param);
  460. BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN);
  461. BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN);
  462. BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS);
  463. BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS);
  464. BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION);
  465. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT);
  466. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT);
  467. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS);
  468. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION);
  469. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING);
  470. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY);
  471. BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT);
  472. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT);
  473. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT);
  474. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS);
  475. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING);
  476. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION);
  477. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT);
  478. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP);
  479. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY);
  480. BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT);
  481. BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT);
  482. BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT);
  483. BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR);
  484. BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR);
  485. ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer::joint_get_type);
  486. ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer::joint_set_solver_priority);
  487. ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer::joint_get_solver_priority);
  488. ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_generic_6dof);
  489. ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer::generic_6dof_joint_set_param);
  490. ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer::generic_6dof_joint_get_param);
  491. ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer::generic_6dof_joint_set_flag);
  492. ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer::generic_6dof_joint_get_flag);
  493. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer::free);
  494. ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer::set_active);
  495. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer::get_process_info);
  496. BIND_ENUM_CONSTANT(SHAPE_PLANE);
  497. BIND_ENUM_CONSTANT(SHAPE_RAY);
  498. BIND_ENUM_CONSTANT(SHAPE_SPHERE);
  499. BIND_ENUM_CONSTANT(SHAPE_BOX);
  500. BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
  501. BIND_ENUM_CONSTANT(SHAPE_CYLINDER);
  502. BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
  503. BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
  504. BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP);
  505. BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
  506. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
  507. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
  508. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
  509. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
  510. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
  511. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
  512. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
  513. BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
  514. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
  515. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
  516. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
  517. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
  518. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
  519. BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
  520. BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
  521. BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
  522. BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
  523. BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
  524. BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
  525. BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
  526. BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
  527. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
  528. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
  529. BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
  530. BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
  531. BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
  532. BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
  533. BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
  534. BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
  535. BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
  536. BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
  537. BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
  538. BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
  539. BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
  540. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
  541. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
  542. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
  543. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
  544. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
  545. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
  546. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
  547. BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
  548. BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
  549. BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
  550. BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
  551. BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
  552. BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
  553. BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
  554. BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
  555. #endif
  556. }
  557. PhysicsServer::PhysicsServer() {
  558. ERR_FAIL_COND(singleton != nullptr);
  559. singleton = this;
  560. }
  561. PhysicsServer::~PhysicsServer() {
  562. singleton = nullptr;
  563. }
  564. Vector<PhysicsServerManager::ClassInfo> PhysicsServerManager::physics_servers;
  565. int PhysicsServerManager::default_server_id = -1;
  566. int PhysicsServerManager::default_server_priority = -1;
  567. const String PhysicsServerManager::setting_property_name("physics/3d/physics_engine");
  568. void PhysicsServerManager::on_servers_changed() {
  569. String physics_servers2("DEFAULT");
  570. for (int i = get_servers_count() - 1; 0 <= i; --i) {
  571. physics_servers2 += "," + get_server_name(i);
  572. }
  573. ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2));
  574. }
  575. void PhysicsServerManager::register_server(const String &p_name, CreatePhysicsServerCallback p_creat_callback) {
  576. ERR_FAIL_COND(!p_creat_callback);
  577. ERR_FAIL_COND(find_server_id(p_name) != -1);
  578. physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
  579. on_servers_changed();
  580. }
  581. void PhysicsServerManager::set_default_server(const String &p_name, int p_priority) {
  582. const int id = find_server_id(p_name);
  583. ERR_FAIL_COND(id == -1); // Not found
  584. if (default_server_priority < p_priority) {
  585. default_server_id = id;
  586. default_server_priority = p_priority;
  587. }
  588. }
  589. int PhysicsServerManager::find_server_id(const String &p_name) {
  590. for (int i = physics_servers.size() - 1; 0 <= i; --i) {
  591. if (p_name == physics_servers[i].name) {
  592. return i;
  593. }
  594. }
  595. return -1;
  596. }
  597. int PhysicsServerManager::get_servers_count() {
  598. return physics_servers.size();
  599. }
  600. String PhysicsServerManager::get_server_name(int p_id) {
  601. ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
  602. return physics_servers[p_id].name;
  603. }
  604. PhysicsServer *PhysicsServerManager::new_default_server() {
  605. ERR_FAIL_COND_V(default_server_id == -1, nullptr);
  606. return physics_servers[default_server_id].create_callback();
  607. }
  608. PhysicsServer *PhysicsServerManager::new_server(const String &p_name) {
  609. int id = find_server_id(p_name);
  610. if (id == -1) {
  611. return nullptr;
  612. } else {
  613. return physics_servers[id].create_callback();
  614. }
  615. }