vfloat4_sse2.h 33 KB

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  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #define vboolf vboolf_impl
  5. #define vboold vboold_impl
  6. #define vint vint_impl
  7. #define vuint vuint_impl
  8. #define vllong vllong_impl
  9. #define vfloat vfloat_impl
  10. #define vdouble vdouble_impl
  11. namespace embree
  12. {
  13. /* 4-wide SSE float type */
  14. template<>
  15. struct vfloat<4>
  16. {
  17. ALIGNED_STRUCT_(16);
  18. typedef vboolf4 Bool;
  19. typedef vint4 Int;
  20. typedef vfloat4 Float;
  21. enum { size = 4 }; // number of SIMD elements
  22. union { __m128 v; float f[4]; int i[4]; }; // data
  23. ////////////////////////////////////////////////////////////////////////////////
  24. /// Constructors, Assignment & Cast Operators
  25. ////////////////////////////////////////////////////////////////////////////////
  26. __forceinline vfloat() {}
  27. __forceinline vfloat(const vfloat4& other) { v = other.v; }
  28. __forceinline vfloat4& operator =(const vfloat4& other) { v = other.v; return *this; }
  29. __forceinline vfloat(__m128 a) : v(a) {}
  30. __forceinline operator const __m128&() const { return v; }
  31. __forceinline operator __m128&() { return v; }
  32. __forceinline vfloat(float a) : v(_mm_set1_ps(a)) {}
  33. __forceinline vfloat(float a, float b, float c, float d) : v(_mm_set_ps(d, c, b, a)) {}
  34. __forceinline explicit vfloat(const vint4& a) : v(_mm_cvtepi32_ps(a)) {}
  35. __forceinline explicit vfloat(const vuint4& x) {
  36. const __m128i a = _mm_and_si128(x,_mm_set1_epi32(0x7FFFFFFF));
  37. const __m128i b = _mm_and_si128(_mm_srai_epi32(x,31),_mm_set1_epi32(0x4F000000)); //0x4F000000 = 2^31
  38. const __m128 af = _mm_cvtepi32_ps(a);
  39. const __m128 bf = _mm_castsi128_ps(b);
  40. v = _mm_add_ps(af,bf);
  41. }
  42. ////////////////////////////////////////////////////////////////////////////////
  43. /// Constants
  44. ////////////////////////////////////////////////////////////////////////////////
  45. __forceinline vfloat(ZeroTy) : v(_mm_setzero_ps()) {}
  46. __forceinline vfloat(OneTy) : v(_mm_set1_ps(1.0f)) {}
  47. __forceinline vfloat(PosInfTy) : v(_mm_set1_ps(pos_inf)) {}
  48. __forceinline vfloat(NegInfTy) : v(_mm_set1_ps(neg_inf)) {}
  49. __forceinline vfloat(StepTy) : v(_mm_set_ps(3.0f, 2.0f, 1.0f, 0.0f)) {}
  50. __forceinline vfloat(NaNTy) : v(_mm_set1_ps(nan)) {}
  51. __forceinline vfloat(UndefinedTy) : v(_mm_undefined_ps()) {}
  52. ////////////////////////////////////////////////////////////////////////////////
  53. /// Loads and Stores
  54. ////////////////////////////////////////////////////////////////////////////////
  55. static __forceinline vfloat4 load (const void* a) { return _mm_load_ps((float*)a); }
  56. static __forceinline vfloat4 loadu(const void* a) { return _mm_loadu_ps((float*)a); }
  57. static __forceinline void store (void* ptr, const vfloat4& v) { _mm_store_ps((float*)ptr,v); }
  58. static __forceinline void storeu(void* ptr, const vfloat4& v) { _mm_storeu_ps((float*)ptr,v); }
  59. #if defined(__AVX512VL__)
  60. static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_ps (_mm_setzero_ps(),mask,(float*)ptr); }
  61. static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_ps(_mm_setzero_ps(),mask,(float*)ptr); }
  62. static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_store_ps ((float*)ptr,mask,v); }
  63. static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_storeu_ps((float*)ptr,mask,v); }
  64. #elif defined(__AVX__)
  65. static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); }
  66. static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); }
  67. static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
  68. static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
  69. #else
  70. static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_and_ps(_mm_load_ps ((float*)ptr),mask); }
  71. static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_and_ps(_mm_loadu_ps((float*)ptr),mask); }
  72. static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { store (ptr,select(mask,v,load (ptr))); }
  73. static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { storeu(ptr,select(mask,v,loadu(ptr))); }
  74. #endif
  75. #if defined(__AVX__)
  76. static __forceinline vfloat4 broadcast(const void* a) { return _mm_broadcast_ss((float*)a); }
  77. #else
  78. static __forceinline vfloat4 broadcast(const void* a) { return _mm_set1_ps(*(float*)a); }
  79. #endif
  80. static __forceinline vfloat4 load_nt (const float* ptr) {
  81. #if defined (__SSE4_1__)
  82. return _mm_castsi128_ps(_mm_stream_load_si128((__m128i*)ptr));
  83. #else
  84. return _mm_load_ps(ptr);
  85. #endif
  86. }
  87. #if defined(__SSE4_1__)
  88. static __forceinline vfloat4 load(const char* ptr) {
  89. return _mm_cvtepi32_ps(_mm_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr)));
  90. }
  91. #else
  92. static __forceinline vfloat4 load(const char* ptr) {
  93. return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
  94. }
  95. #endif
  96. #if defined(__SSE4_1__)
  97. static __forceinline vfloat4 load(const unsigned char* ptr) {
  98. return _mm_cvtepi32_ps(_mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)));
  99. }
  100. #else
  101. static __forceinline vfloat4 load(const unsigned char* ptr) {
  102. //return _mm_cvtpu8_ps(*(__m64*)ptr); // don't enable, will use MMX instructions
  103. return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
  104. }
  105. #endif
  106. #if defined(__SSE4_1__)
  107. static __forceinline vfloat4 load(const short* ptr) {
  108. return _mm_cvtepi32_ps(_mm_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr)));
  109. }
  110. #else
  111. static __forceinline vfloat4 load(const short* ptr) {
  112. return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
  113. }
  114. #endif
  115. static __forceinline vfloat4 load(const unsigned short* ptr) {
  116. return _mm_mul_ps(vfloat4(vint4::load(ptr)),vfloat4(1.0f/65535.0f));
  117. }
  118. static __forceinline void store_nt(void* ptr, const vfloat4& v)
  119. {
  120. #if defined (__SSE4_1__)
  121. _mm_stream_ps((float*)ptr,v);
  122. #else
  123. _mm_store_ps((float*)ptr,v);
  124. #endif
  125. }
  126. template<int scale = 4>
  127. static __forceinline vfloat4 gather(const float* ptr, const vint4& index) {
  128. #if defined(__AVX2__)
  129. return _mm_i32gather_ps(ptr, index, scale);
  130. #else
  131. return vfloat4(
  132. *(float*)(((char*)ptr)+scale*index[0]),
  133. *(float*)(((char*)ptr)+scale*index[1]),
  134. *(float*)(((char*)ptr)+scale*index[2]),
  135. *(float*)(((char*)ptr)+scale*index[3]));
  136. #endif
  137. }
  138. template<int scale = 4>
  139. static __forceinline vfloat4 gather(const vboolf4& mask, const float* ptr, const vint4& index) {
  140. vfloat4 r = zero;
  141. #if defined(__AVX512VL__)
  142. return _mm_mmask_i32gather_ps(r, mask, index, ptr, scale);
  143. #elif defined(__AVX2__)
  144. return _mm_mask_i32gather_ps(r, ptr, index, mask, scale);
  145. #else
  146. if (likely(mask[0])) r[0] = *(float*)(((char*)ptr)+scale*index[0]);
  147. if (likely(mask[1])) r[1] = *(float*)(((char*)ptr)+scale*index[1]);
  148. if (likely(mask[2])) r[2] = *(float*)(((char*)ptr)+scale*index[2]);
  149. if (likely(mask[3])) r[3] = *(float*)(((char*)ptr)+scale*index[3]);
  150. return r;
  151. #endif
  152. }
  153. template<int scale = 4>
  154. static __forceinline void scatter(void* ptr, const vint4& index, const vfloat4& v)
  155. {
  156. #if defined(__AVX512VL__)
  157. _mm_i32scatter_ps((float*)ptr, index, v, scale);
  158. #else
  159. *(float*)(((char*)ptr)+scale*index[0]) = v[0];
  160. *(float*)(((char*)ptr)+scale*index[1]) = v[1];
  161. *(float*)(((char*)ptr)+scale*index[2]) = v[2];
  162. *(float*)(((char*)ptr)+scale*index[3]) = v[3];
  163. #endif
  164. }
  165. template<int scale = 4>
  166. static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vfloat4& v)
  167. {
  168. #if defined(__AVX512VL__)
  169. _mm_mask_i32scatter_ps((float*)ptr ,mask, index, v, scale);
  170. #else
  171. if (likely(mask[0])) *(float*)(((char*)ptr)+scale*index[0]) = v[0];
  172. if (likely(mask[1])) *(float*)(((char*)ptr)+scale*index[1]) = v[1];
  173. if (likely(mask[2])) *(float*)(((char*)ptr)+scale*index[2]) = v[2];
  174. if (likely(mask[3])) *(float*)(((char*)ptr)+scale*index[3]) = v[3];
  175. #endif
  176. }
  177. static __forceinline void store(const vboolf4& mask, char* ptr, const vint4& ofs, const vfloat4& v) {
  178. scatter<1>(mask,ptr,ofs,v);
  179. }
  180. static __forceinline void store(const vboolf4& mask, float* ptr, const vint4& ofs, const vfloat4& v) {
  181. scatter<4>(mask,ptr,ofs,v);
  182. }
  183. ////////////////////////////////////////////////////////////////////////////////
  184. /// Array Access
  185. ////////////////////////////////////////////////////////////////////////////////
  186. __forceinline const float& operator [](size_t index) const { assert(index < 4); return f[index]; }
  187. __forceinline float& operator [](size_t index) { assert(index < 4); return f[index]; }
  188. friend __forceinline vfloat4 select(const vboolf4& m, const vfloat4& t, const vfloat4& f) {
  189. #if defined(__AVX512VL__)
  190. return _mm_mask_blend_ps(m, f, t);
  191. #elif defined(__SSE4_1__)
  192. return _mm_blendv_ps(f, t, m);
  193. #else
  194. return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
  195. #endif
  196. }
  197. };
  198. ////////////////////////////////////////////////////////////////////////////////
  199. /// Load/Store
  200. ////////////////////////////////////////////////////////////////////////////////
  201. template<> struct mem<vfloat4>
  202. {
  203. static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return vfloat4::load (mask,ptr); }
  204. static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return vfloat4::loadu(mask,ptr); }
  205. static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { vfloat4::store (mask,ptr,v); }
  206. static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { vfloat4::storeu(mask,ptr,v); }
  207. };
  208. ////////////////////////////////////////////////////////////////////////////////
  209. /// Unary Operators
  210. ////////////////////////////////////////////////////////////////////////////////
  211. __forceinline vfloat4 asFloat(const vint4& a) { return _mm_castsi128_ps(a); }
  212. __forceinline vint4 asInt (const vfloat4& a) { return _mm_castps_si128(a); }
  213. __forceinline vuint4 asUInt (const vfloat4& a) { return _mm_castps_si128(a); }
  214. __forceinline vint4 toInt (const vfloat4& a) { return vint4(a); }
  215. __forceinline vfloat4 toFloat(const vint4& a) { return vfloat4(a); }
  216. __forceinline vfloat4 operator +(const vfloat4& a) { return a; }
  217. __forceinline vfloat4 operator -(const vfloat4& a) { return _mm_xor_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
  218. __forceinline vfloat4 abs(const vfloat4& a) { return _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))); }
  219. #if defined(__AVX512VL__)
  220. __forceinline vfloat4 sign(const vfloat4& a) { return _mm_mask_blend_ps(_mm_cmp_ps_mask(a, vfloat4(zero), _CMP_LT_OQ), vfloat4(one), -vfloat4(one)); }
  221. #else
  222. __forceinline vfloat4 sign(const vfloat4& a) { return blendv_ps(vfloat4(one), -vfloat4(one), _mm_cmplt_ps(a, vfloat4(zero))); }
  223. #endif
  224. __forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a,_mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
  225. __forceinline vfloat4 rcp(const vfloat4& a)
  226. {
  227. #if defined(__AVX512VL__)
  228. const vfloat4 r = _mm_rcp14_ps(a);
  229. #else
  230. const vfloat4 r = _mm_rcp_ps(a);
  231. #endif
  232. #if defined(__AVX2__)
  233. return _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
  234. #else
  235. return _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
  236. #endif
  237. }
  238. __forceinline vfloat4 sqr (const vfloat4& a) { return _mm_mul_ps(a,a); }
  239. __forceinline vfloat4 sqrt(const vfloat4& a) { return _mm_sqrt_ps(a); }
  240. __forceinline vfloat4 rsqrt(const vfloat4& a)
  241. {
  242. #if defined(__AVX512VL__)
  243. vfloat4 r = _mm_rsqrt14_ps(a);
  244. #else
  245. vfloat4 r = _mm_rsqrt_ps(a);
  246. #endif
  247. #if defined(__ARM_NEON)
  248. r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
  249. r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
  250. #elif defined(__AVX2__)
  251. r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
  252. #else
  253. r = _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f), r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
  254. #endif
  255. return r;
  256. }
  257. __forceinline vboolf4 isnan(const vfloat4& a) {
  258. const vfloat4 b = _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)));
  259. #if defined(__AVX512VL__)
  260. return _mm_cmp_epi32_mask(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000), _MM_CMPINT_GT);
  261. #else
  262. return _mm_castsi128_ps(_mm_cmpgt_epi32(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000)));
  263. #endif
  264. }
  265. ////////////////////////////////////////////////////////////////////////////////
  266. /// Binary Operators
  267. ////////////////////////////////////////////////////////////////////////////////
  268. __forceinline vfloat4 operator +(const vfloat4& a, const vfloat4& b) { return _mm_add_ps(a, b); }
  269. __forceinline vfloat4 operator +(const vfloat4& a, float b) { return a + vfloat4(b); }
  270. __forceinline vfloat4 operator +(float a, const vfloat4& b) { return vfloat4(a) + b; }
  271. __forceinline vfloat4 operator -(const vfloat4& a, const vfloat4& b) { return _mm_sub_ps(a, b); }
  272. __forceinline vfloat4 operator -(const vfloat4& a, float b) { return a - vfloat4(b); }
  273. __forceinline vfloat4 operator -(float a, const vfloat4& b) { return vfloat4(a) - b; }
  274. __forceinline vfloat4 operator *(const vfloat4& a, const vfloat4& b) { return _mm_mul_ps(a, b); }
  275. __forceinline vfloat4 operator *(const vfloat4& a, float b) { return a * vfloat4(b); }
  276. __forceinline vfloat4 operator *(float a, const vfloat4& b) { return vfloat4(a) * b; }
  277. __forceinline vfloat4 operator /(const vfloat4& a, const vfloat4& b) { return _mm_div_ps(a,b); }
  278. __forceinline vfloat4 operator /(const vfloat4& a, float b) { return a/vfloat4(b); }
  279. __forceinline vfloat4 operator /(float a, const vfloat4& b) { return vfloat4(a)/b; }
  280. __forceinline vfloat4 operator &(const vfloat4& a, const vfloat4& b) { return _mm_and_ps(a,b); }
  281. __forceinline vfloat4 operator |(const vfloat4& a, const vfloat4& b) { return _mm_or_ps(a,b); }
  282. __forceinline vfloat4 operator ^(const vfloat4& a, const vfloat4& b) { return _mm_xor_ps(a,b); }
  283. __forceinline vfloat4 operator ^(const vfloat4& a, const vint4& b) { return _mm_xor_ps(a,_mm_castsi128_ps(b)); }
  284. __forceinline vfloat4 min(const vfloat4& a, const vfloat4& b) { return _mm_min_ps(a,b); }
  285. __forceinline vfloat4 min(const vfloat4& a, float b) { return _mm_min_ps(a,vfloat4(b)); }
  286. __forceinline vfloat4 min(float a, const vfloat4& b) { return _mm_min_ps(vfloat4(a),b); }
  287. __forceinline vfloat4 max(const vfloat4& a, const vfloat4& b) { return _mm_max_ps(a,b); }
  288. __forceinline vfloat4 max(const vfloat4& a, float b) { return _mm_max_ps(a,vfloat4(b)); }
  289. __forceinline vfloat4 max(float a, const vfloat4& b) { return _mm_max_ps(vfloat4(a),b); }
  290. #if defined(__SSE4_1__)
  291. __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
  292. const vint4 ai = _mm_castps_si128(a);
  293. const vint4 bi = _mm_castps_si128(b);
  294. const vint4 ci = _mm_min_epi32(ai,bi);
  295. return _mm_castsi128_ps(ci);
  296. }
  297. __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
  298. const vint4 ai = _mm_castps_si128(a);
  299. const vint4 bi = _mm_castps_si128(b);
  300. const vint4 ci = _mm_max_epi32(ai,bi);
  301. return _mm_castsi128_ps(ci);
  302. }
  303. __forceinline vfloat4 minui(const vfloat4& a, const vfloat4& b) {
  304. const vint4 ai = _mm_castps_si128(a);
  305. const vint4 bi = _mm_castps_si128(b);
  306. const vint4 ci = _mm_min_epu32(ai,bi);
  307. return _mm_castsi128_ps(ci);
  308. }
  309. __forceinline vfloat4 maxui(const vfloat4& a, const vfloat4& b) {
  310. const vint4 ai = _mm_castps_si128(a);
  311. const vint4 bi = _mm_castps_si128(b);
  312. const vint4 ci = _mm_max_epu32(ai,bi);
  313. return _mm_castsi128_ps(ci);
  314. }
  315. #else
  316. __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
  317. return min(a,b);
  318. }
  319. __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
  320. return max(a,b);
  321. }
  322. #endif
  323. ////////////////////////////////////////////////////////////////////////////////
  324. /// Ternary Operators
  325. ////////////////////////////////////////////////////////////////////////////////
  326. #if defined(__AVX2__) || defined(__ARM_NEON)
  327. __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmadd_ps(a,b,c); }
  328. __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmsub_ps(a,b,c); }
  329. __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmadd_ps(a,b,c); }
  330. __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmsub_ps(a,b,c); }
  331. #else
  332. __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b+c; }
  333. __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; }
  334. __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b+c;}
  335. __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b-c; }
  336. #endif
  337. ////////////////////////////////////////////////////////////////////////////////
  338. /// Assignment Operators
  339. ////////////////////////////////////////////////////////////////////////////////
  340. __forceinline vfloat4& operator +=(vfloat4& a, const vfloat4& b) { return a = a + b; }
  341. __forceinline vfloat4& operator +=(vfloat4& a, float b) { return a = a + b; }
  342. __forceinline vfloat4& operator -=(vfloat4& a, const vfloat4& b) { return a = a - b; }
  343. __forceinline vfloat4& operator -=(vfloat4& a, float b) { return a = a - b; }
  344. __forceinline vfloat4& operator *=(vfloat4& a, const vfloat4& b) { return a = a * b; }
  345. __forceinline vfloat4& operator *=(vfloat4& a, float b) { return a = a * b; }
  346. __forceinline vfloat4& operator /=(vfloat4& a, const vfloat4& b) { return a = a / b; }
  347. __forceinline vfloat4& operator /=(vfloat4& a, float b) { return a = a / b; }
  348. ////////////////////////////////////////////////////////////////////////////////
  349. /// Comparison Operators + Select
  350. ////////////////////////////////////////////////////////////////////////////////
  351. #if defined(__AVX512VL__)
  352. __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_EQ); }
  353. __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_NE); }
  354. __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LT); }
  355. __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GE); }
  356. __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GT); }
  357. __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LE); }
  358. #else
  359. __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmpeq_ps (a, b); }
  360. __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmpneq_ps(a, b); }
  361. __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmplt_ps (a, b); }
  362. __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpnlt_ps(a, b); }
  363. __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpnle_ps(a, b); }
  364. __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmple_ps (a, b); }
  365. #endif
  366. __forceinline vboolf4 operator ==(const vfloat4& a, float b) { return a == vfloat4(b); }
  367. __forceinline vboolf4 operator ==(float a, const vfloat4& b) { return vfloat4(a) == b; }
  368. __forceinline vboolf4 operator !=(const vfloat4& a, float b) { return a != vfloat4(b); }
  369. __forceinline vboolf4 operator !=(float a, const vfloat4& b) { return vfloat4(a) != b; }
  370. __forceinline vboolf4 operator < (const vfloat4& a, float b) { return a < vfloat4(b); }
  371. __forceinline vboolf4 operator < (float a, const vfloat4& b) { return vfloat4(a) < b; }
  372. __forceinline vboolf4 operator >=(const vfloat4& a, float b) { return a >= vfloat4(b); }
  373. __forceinline vboolf4 operator >=(float a, const vfloat4& b) { return vfloat4(a) >= b; }
  374. __forceinline vboolf4 operator > (const vfloat4& a, float b) { return a > vfloat4(b); }
  375. __forceinline vboolf4 operator > (float a, const vfloat4& b) { return vfloat4(a) > b; }
  376. __forceinline vboolf4 operator <=(const vfloat4& a, float b) { return a <= vfloat4(b); }
  377. __forceinline vboolf4 operator <=(float a, const vfloat4& b) { return vfloat4(a) <= b; }
  378. __forceinline vboolf4 eq(const vfloat4& a, const vfloat4& b) { return a == b; }
  379. __forceinline vboolf4 ne(const vfloat4& a, const vfloat4& b) { return a != b; }
  380. __forceinline vboolf4 lt(const vfloat4& a, const vfloat4& b) { return a < b; }
  381. __forceinline vboolf4 ge(const vfloat4& a, const vfloat4& b) { return a >= b; }
  382. __forceinline vboolf4 gt(const vfloat4& a, const vfloat4& b) { return a > b; }
  383. __forceinline vboolf4 le(const vfloat4& a, const vfloat4& b) { return a <= b; }
  384. #if defined(__AVX512VL__)
  385. __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); }
  386. __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); }
  387. __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); }
  388. __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); }
  389. __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); }
  390. __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); }
  391. #else
  392. __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a == b); }
  393. __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a != b); }
  394. __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a < b); }
  395. __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a >= b); }
  396. __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a > b); }
  397. __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a <= b); }
  398. #endif
  399. template<int mask>
  400. __forceinline vfloat4 select(const vfloat4& t, const vfloat4& f)
  401. {
  402. #if defined(__SSE4_1__)
  403. return _mm_blend_ps(f, t, mask);
  404. #else
  405. return select(vboolf4(mask), t, f);
  406. #endif
  407. }
  408. __forceinline vfloat4 lerp(const vfloat4& a, const vfloat4& b, const vfloat4& t) {
  409. return madd(t,b-a,a);
  410. }
  411. __forceinline bool isvalid(const vfloat4& v) {
  412. return all((v > vfloat4(-FLT_LARGE)) & (v < vfloat4(+FLT_LARGE)));
  413. }
  414. __forceinline bool is_finite(const vfloat4& a) {
  415. return all((a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
  416. }
  417. __forceinline bool is_finite(const vboolf4& valid, const vfloat4& a) {
  418. return all(valid, (a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
  419. }
  420. ////////////////////////////////////////////////////////////////////////////////
  421. /// Rounding Functions
  422. ////////////////////////////////////////////////////////////////////////////////
  423. #if defined(__aarch64__)
  424. __forceinline vfloat4 floor(const vfloat4& a) { return vrndmq_f32(a.v); }
  425. __forceinline vfloat4 ceil (const vfloat4& a) { return vrndpq_f32(a.v); }
  426. __forceinline vfloat4 trunc(const vfloat4& a) { return vrndq_f32(a.v); }
  427. __forceinline vfloat4 round(const vfloat4& a) { return vrndnq_f32(a.v); }
  428. #elif defined (__SSE4_1__)
  429. __forceinline vfloat4 floor(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
  430. __forceinline vfloat4 ceil (const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
  431. __forceinline vfloat4 trunc(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_ZERO ); }
  432. __forceinline vfloat4 round(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT); }
  433. #else
  434. __forceinline vfloat4 floor(const vfloat4& a) { return vfloat4(floorf(a[0]),floorf(a[1]),floorf(a[2]),floorf(a[3])); }
  435. __forceinline vfloat4 ceil (const vfloat4& a) { return vfloat4(ceilf (a[0]),ceilf (a[1]),ceilf (a[2]),ceilf (a[3])); }
  436. __forceinline vfloat4 trunc(const vfloat4& a) { return vfloat4(truncf(a[0]),truncf(a[1]),truncf(a[2]),truncf(a[3])); }
  437. __forceinline vfloat4 round(const vfloat4& a) { return vfloat4(roundf(a[0]),roundf(a[1]),roundf(a[2]),roundf(a[3])); }
  438. #endif
  439. __forceinline vfloat4 frac(const vfloat4& a) { return a-floor(a); }
  440. __forceinline vint4 floori(const vfloat4& a) {
  441. #if defined(__SSE4_1__)
  442. return vint4(floor(a));
  443. #else
  444. return vint4(a-vfloat4(0.5f));
  445. #endif
  446. }
  447. ////////////////////////////////////////////////////////////////////////////////
  448. /// Movement/Shifting/Shuffling Functions
  449. ////////////////////////////////////////////////////////////////////////////////
  450. __forceinline vfloat4 unpacklo(const vfloat4& a, const vfloat4& b) { return _mm_unpacklo_ps(a, b); }
  451. __forceinline vfloat4 unpackhi(const vfloat4& a, const vfloat4& b) { return _mm_unpackhi_ps(a, b); }
  452. template<int i0, int i1, int i2, int i3>
  453. __forceinline vfloat4 shuffle(const vfloat4& v) {
  454. return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(v), _MM_SHUFFLE(i3, i2, i1, i0)));
  455. }
  456. template<int i0, int i1, int i2, int i3>
  457. __forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
  458. return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
  459. }
  460. #if defined(__SSE3__)
  461. template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return _mm_moveldup_ps(v); }
  462. template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return _mm_movehdup_ps(v); }
  463. template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(v))); }
  464. #endif
  465. template<int i>
  466. __forceinline vfloat4 shuffle(const vfloat4& v) {
  467. return shuffle<i,i,i,i>(v);
  468. }
  469. template<int i> __forceinline float extract (const vfloat4& a) { return _mm_cvtss_f32(shuffle<i>(a)); }
  470. template<> __forceinline float extract<0>(const vfloat4& a) { return _mm_cvtss_f32(a); }
  471. #if defined (__SSE4_1__)
  472. template<int dst, int src, int clr> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
  473. template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return insert<dst, src, 0>(a, b); }
  474. template<int dst> __forceinline vfloat4 insert(const vfloat4& a, const float b) { return insert<dst, 0>(a, _mm_set_ss(b)); }
  475. #else
  476. template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { vfloat4 c = a; c[dst&3] = b[src&3]; return c; }
  477. template<int dst> __forceinline vfloat4 insert(const vfloat4& a, float b) { vfloat4 c = a; c[dst&3] = b; return c; }
  478. #endif
  479. __forceinline float toScalar(const vfloat4& v) { return _mm_cvtss_f32(v); }
  480. __forceinline vfloat4 shift_right_1(const vfloat4& x) {
  481. return _mm_castsi128_ps(_mm_srli_si128(_mm_castps_si128(x), 4));
  482. }
  483. #if defined (__AVX2__)
  484. __forceinline vfloat4 permute(const vfloat4 &a, const __m128i &index) {
  485. return _mm_permutevar_ps(a,index);
  486. }
  487. __forceinline vfloat4 broadcast1f(const void* a) { return _mm_broadcast_ss((float*)a); }
  488. #endif
  489. #if defined(__AVX512VL__)
  490. template<int i>
  491. __forceinline vfloat4 align_shift_right(const vfloat4& a, const vfloat4& b) {
  492. return _mm_castsi128_ps(_mm_alignr_epi32(_mm_castps_si128(a), _mm_castps_si128(b), i));
  493. }
  494. #endif
  495. ////////////////////////////////////////////////////////////////////////////////
  496. /// Sorting Network
  497. ////////////////////////////////////////////////////////////////////////////////
  498. __forceinline vfloat4 sort_ascending(const vfloat4& v)
  499. {
  500. const vfloat4 a0 = v;
  501. const vfloat4 b0 = shuffle<1,0,3,2>(a0);
  502. const vfloat4 c0 = min(a0,b0);
  503. const vfloat4 d0 = max(a0,b0);
  504. const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
  505. const vfloat4 b1 = shuffle<2,3,0,1>(a1);
  506. const vfloat4 c1 = min(a1,b1);
  507. const vfloat4 d1 = max(a1,b1);
  508. const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
  509. const vfloat4 b2 = shuffle<0,2,1,3>(a2);
  510. const vfloat4 c2 = min(a2,b2);
  511. const vfloat4 d2 = max(a2,b2);
  512. const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
  513. return a3;
  514. }
  515. __forceinline vfloat4 sort_descending(const vfloat4& v)
  516. {
  517. const vfloat4 a0 = v;
  518. const vfloat4 b0 = shuffle<1,0,3,2>(a0);
  519. const vfloat4 c0 = max(a0,b0);
  520. const vfloat4 d0 = min(a0,b0);
  521. const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
  522. const vfloat4 b1 = shuffle<2,3,0,1>(a1);
  523. const vfloat4 c1 = max(a1,b1);
  524. const vfloat4 d1 = min(a1,b1);
  525. const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
  526. const vfloat4 b2 = shuffle<0,2,1,3>(a2);
  527. const vfloat4 c2 = max(a2,b2);
  528. const vfloat4 d2 = min(a2,b2);
  529. const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
  530. return a3;
  531. }
  532. ////////////////////////////////////////////////////////////////////////////////
  533. /// Transpose
  534. ////////////////////////////////////////////////////////////////////////////////
  535. __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2, vfloat4& c3)
  536. {
  537. vfloat4 l02 = unpacklo(r0,r2);
  538. vfloat4 h02 = unpackhi(r0,r2);
  539. vfloat4 l13 = unpacklo(r1,r3);
  540. vfloat4 h13 = unpackhi(r1,r3);
  541. c0 = unpacklo(l02,l13);
  542. c1 = unpackhi(l02,l13);
  543. c2 = unpacklo(h02,h13);
  544. c3 = unpackhi(h02,h13);
  545. }
  546. __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2)
  547. {
  548. vfloat4 l02 = unpacklo(r0,r2);
  549. vfloat4 h02 = unpackhi(r0,r2);
  550. vfloat4 l13 = unpacklo(r1,r3);
  551. vfloat4 h13 = unpackhi(r1,r3);
  552. c0 = unpacklo(l02,l13);
  553. c1 = unpackhi(l02,l13);
  554. c2 = unpacklo(h02,h13);
  555. }
  556. ////////////////////////////////////////////////////////////////////////////////
  557. /// Reductions
  558. ////////////////////////////////////////////////////////////////////////////////
  559. __forceinline vfloat4 vreduce_min(const vfloat4& v) { vfloat4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
  560. __forceinline vfloat4 vreduce_max(const vfloat4& v) { vfloat4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
  561. __forceinline vfloat4 vreduce_add(const vfloat4& v) { vfloat4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
  562. __forceinline float reduce_min(const vfloat4& v) { return _mm_cvtss_f32(vreduce_min(v)); }
  563. __forceinline float reduce_max(const vfloat4& v) { return _mm_cvtss_f32(vreduce_max(v)); }
  564. __forceinline float reduce_add(const vfloat4& v) { return _mm_cvtss_f32(vreduce_add(v)); }
  565. __forceinline size_t select_min(const vboolf4& valid, const vfloat4& v)
  566. {
  567. const vfloat4 a = select(valid,v,vfloat4(pos_inf));
  568. const vbool4 valid_min = valid & (a == vreduce_min(a));
  569. return bsf(movemask(any(valid_min) ? valid_min : valid));
  570. }
  571. __forceinline size_t select_max(const vboolf4& valid, const vfloat4& v)
  572. {
  573. const vfloat4 a = select(valid,v,vfloat4(neg_inf));
  574. const vbool4 valid_max = valid & (a == vreduce_max(a));
  575. return bsf(movemask(any(valid_max) ? valid_max : valid));
  576. }
  577. ////////////////////////////////////////////////////////////////////////////////
  578. /// Euclidian Space Operators
  579. ////////////////////////////////////////////////////////////////////////////////
  580. __forceinline float dot(const vfloat4& a, const vfloat4& b) {
  581. return reduce_add(a*b);
  582. }
  583. __forceinline vfloat4 cross(const vfloat4& a, const vfloat4& b)
  584. {
  585. const vfloat4 a0 = a;
  586. const vfloat4 b0 = shuffle<1,2,0,3>(b);
  587. const vfloat4 a1 = shuffle<1,2,0,3>(a);
  588. const vfloat4 b1 = b;
  589. return shuffle<1,2,0,3>(msub(a0,b0,a1*b1));
  590. }
  591. ////////////////////////////////////////////////////////////////////////////////
  592. /// Output Operators
  593. ////////////////////////////////////////////////////////////////////////////////
  594. __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat4& a) {
  595. return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
  596. }
  597. }
  598. #undef vboolf
  599. #undef vboold
  600. #undef vint
  601. #undef vuint
  602. #undef vllong
  603. #undef vfloat
  604. #undef vdouble