Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 710d2e7edf Merge pull request #78665 from smix8/fix_navobjects_map_4.x 2 years ago
.github 8c564cd974 CI: Use SCU build for Linux w/ sanitizers build 2 years ago
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editor 1ee2697682 Revert "Fix paste value not updated in dictionaries/arrays" 2 years ago
main e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails 2 years ago
misc 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings 2 years ago
modules 4ae5dcca45 Fix NavObjects map assignments 2 years ago
platform 0b19ec3498 Display a message about missing C# support on Android/iOS/Web platforms 2 years ago
scene 31fab43b8b Fix scene load crash related to `_ready` 2 years ago
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.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
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CHANGELOG.md e1075e9c7c Fix various typos with codespell 2 years ago
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 491ded1898 Minor typo and docs URL fixes 2 years ago
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gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 years ago
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 years ago
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
version.py 828ec2c5d0 Bump version to 4.1-beta 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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