Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 728dbeab69 vulkan: Update all components to Vulkan SDK 1.3.261.1 1 vuosi sitten
.github 7063009290 Merge pull request #81116 from raulsntos/codeowners-gdextension 1 vuosi sitten
core 8edc0b43b9 Merge pull request #78634 from Sauermann/fix-notification-order 1 vuosi sitten
doc d4465dbef4 Merge pull request #81084 from MewPurPur/improve-line2d-docs 1 vuosi sitten
drivers 56b13b6865 Merge pull request #81001 from RandomShaper/win_safe_save 1 vuosi sitten
editor 56a5fb26a0 Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error 1 vuosi sitten
main 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 vuotta sitten
misc b83dff752c CI: Compare API compatibility against both 4.0 and 4.1 1 vuosi sitten
modules 728dbeab69 vulkan: Update all components to Vulkan SDK 1.3.261.1 1 vuosi sitten
platform bbafe14970 Build system: add option for MSVC incremental linking. 1 vuosi sitten
scene ae7bab8c37 Merge pull request #81040 from Ymanawat/control-theme-80989 1 vuosi sitten
servers aa9f3583e8 Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix 1 vuosi sitten
tests 8edc0b43b9 Merge pull request #78634 from Sauermann/fix-notification-order 1 vuosi sitten
thirdparty 728dbeab69 vulkan: Update all components to Vulkan SDK 1.3.261.1 1 vuosi sitten
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 vuotta sitten
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 vuotta sitten
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 vuotta sitten
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 vuotta sitten
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 vuotta sitten
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 vuosi sitten
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 vuotta sitten
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 vuotta sitten
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 vuotta sitten
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 vuotta sitten
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 vuotta sitten
COPYRIGHT.txt 54c4c8dfa5 FreeType: Update to version 2.13.2 1 vuosi sitten
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 vuotta sitten
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 vuotta sitten
README.md 491ded1898 Minor typo and docs URL fixes 2 vuotta sitten
SConstruct 30bdb23f03 SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` 2 vuotta sitten
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 vuotta sitten
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 vuotta sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 vuotta sitten
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
methods.py bbafe14970 Build system: add option for MSVC incremental linking. 1 vuosi sitten
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 vuotta sitten
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument 2 vuotta sitten
version.py 346f1ab86b Bump version to 4.2-dev 2 vuotta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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