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Aaron Franke 751036ff87 [3.2] Limit max zoom to 1/2 of far plane instead of 1/4 4 年之前
.github 986b1a9b18 CI: Mono glue generation sometimes crashes on exit, ignore it 4 年之前
core a814dda2ae BVH - fix deferred visible mesh collision check 4 年之前
doc 92dd573053 fixed typo in packedscene 4 年之前
drivers 7efcafd057 Check limits on texture or framebuffer creation 4 年之前
editor 751036ff87 [3.2] Limit max zoom to 1/2 of far plane instead of 1/4 4 年之前
main 398a625a9f Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2 4 年之前
misc 5abe08f484 [HTML5] Editor: ensure canvas focus when switching tabs. 4 年之前
modules 347a9df0a1 GDScript: Clarified/fixed inaccuracies in the built-in function docs. 4 年之前
platform b3f78687de [HTML5] Detect screen scale and DPI. 4 年之前
scene e71510097d Merge pull request #45837 from Kayomn/3.2 4 年之前
servers a814dda2ae BVH - fix deferred visible mesh collision check 4 年之前
thirdparty 9f2c24e8ce Cleanup: Remove executable bit from files which don't need it 4 年之前
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 年之前
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 年之前
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 年之前
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 年之前
.mailmap fb0d0ad018 Update AUTHORS and DONORS list 4 年之前
AUTHORS.md fb0d0ad018 Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md c8859f0463 Fix typos with codespell 5 年之前
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 年之前
COPYRIGHT.txt 52e674ded1 pcre2: Update to upstream version 10.36 4 年之前
DONORS.md 5da6b55699 Update AUTHORS and DONORS list 4 年之前
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0429779835 Improve the project README 5 年之前
SConstruct 65a2f0dfd4 SCons: Add an option to detect C++ modules recursively 4 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
methods.py 10f0be7719 SCons: Fix Godot detection in custom modules logic 4 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 98666f9855 Bump version to 3.2.4-rc 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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