renderer_storage_rd.cpp 289 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
  37. #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
  38. #include "servers/rendering/rendering_server_globals.h"
  39. #include "servers/rendering/shader_language.h"
  40. /* CANVAS TEXTURE */
  41. void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
  42. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  43. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  44. RD::SamplerState sampler_state;
  45. switch (i) {
  46. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  47. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  48. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  49. sampler_state.max_lod = 0;
  50. } break;
  51. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  52. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  53. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  54. sampler_state.max_lod = 0;
  55. } break;
  56. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  57. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  58. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  59. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  60. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  61. } else {
  62. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  63. }
  64. sampler_state.lod_bias = p_mipmap_bias;
  65. } break;
  66. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  67. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  68. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  69. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  70. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  71. } else {
  72. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  73. }
  74. sampler_state.lod_bias = p_mipmap_bias;
  75. } break;
  76. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  77. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  78. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  79. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  80. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  81. } else {
  82. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  83. }
  84. sampler_state.lod_bias = p_mipmap_bias;
  85. sampler_state.use_anisotropy = true;
  86. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  87. } break;
  88. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  89. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  90. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  91. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  92. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  93. } else {
  94. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  95. }
  96. sampler_state.lod_bias = p_mipmap_bias;
  97. sampler_state.use_anisotropy = true;
  98. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  99. } break;
  100. default: {
  101. }
  102. }
  103. switch (j) {
  104. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  105. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  106. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  107. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  108. } break;
  109. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  110. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  111. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  112. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  113. } break;
  114. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  115. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  116. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  117. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  118. } break;
  119. default: {
  120. }
  121. }
  122. if (custom_rd_samplers[i][j].is_valid()) {
  123. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  124. }
  125. custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  126. }
  127. }
  128. }
  129. /* SHADER API */
  130. RID RendererStorageRD::shader_allocate() {
  131. return shader_owner.allocate_rid();
  132. }
  133. void RendererStorageRD::shader_initialize(RID p_rid) {
  134. Shader shader;
  135. shader.data = nullptr;
  136. shader.type = SHADER_TYPE_MAX;
  137. shader_owner.initialize_rid(p_rid, shader);
  138. }
  139. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  140. Shader *shader = shader_owner.get_or_null(p_shader);
  141. ERR_FAIL_COND(!shader);
  142. shader->code = p_code;
  143. String mode_string = ShaderLanguage::get_shader_type(p_code);
  144. ShaderType new_type;
  145. if (mode_string == "canvas_item") {
  146. new_type = SHADER_TYPE_2D;
  147. } else if (mode_string == "particles") {
  148. new_type = SHADER_TYPE_PARTICLES;
  149. } else if (mode_string == "spatial") {
  150. new_type = SHADER_TYPE_3D;
  151. } else if (mode_string == "sky") {
  152. new_type = SHADER_TYPE_SKY;
  153. } else if (mode_string == "fog") {
  154. new_type = SHADER_TYPE_FOG;
  155. } else {
  156. new_type = SHADER_TYPE_MAX;
  157. }
  158. if (new_type != shader->type) {
  159. if (shader->data) {
  160. memdelete(shader->data);
  161. shader->data = nullptr;
  162. }
  163. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  164. Material *material = E->get();
  165. material->shader_type = new_type;
  166. if (material->data) {
  167. memdelete(material->data);
  168. material->data = nullptr;
  169. }
  170. }
  171. shader->type = new_type;
  172. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  173. shader->data = shader_data_request_func[new_type]();
  174. } else {
  175. shader->type = SHADER_TYPE_MAX; //invalid
  176. }
  177. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  178. Material *material = E->get();
  179. if (shader->data) {
  180. material->data = material_data_request_func[new_type](shader->data);
  181. material->data->self = material->self;
  182. material->data->set_next_pass(material->next_pass);
  183. material->data->set_render_priority(material->priority);
  184. }
  185. material->shader_type = new_type;
  186. }
  187. if (shader->data) {
  188. for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
  189. for (const KeyValue<int, RID> &E2 : E.value) {
  190. shader->data->set_default_texture_param(E.key, E2.value, E2.key);
  191. }
  192. }
  193. }
  194. }
  195. if (shader->data) {
  196. shader->data->set_code(p_code);
  197. }
  198. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  199. Material *material = E->get();
  200. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  201. _material_queue_update(material, true, true);
  202. }
  203. }
  204. String RendererStorageRD::shader_get_code(RID p_shader) const {
  205. Shader *shader = shader_owner.get_or_null(p_shader);
  206. ERR_FAIL_COND_V(!shader, String());
  207. return shader->code;
  208. }
  209. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  210. Shader *shader = shader_owner.get_or_null(p_shader);
  211. ERR_FAIL_COND(!shader);
  212. if (shader->data) {
  213. return shader->data->get_param_list(p_param_list);
  214. }
  215. }
  216. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
  217. Shader *shader = shader_owner.get_or_null(p_shader);
  218. ERR_FAIL_COND(!shader);
  219. if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) {
  220. if (!shader->default_texture_parameter.has(p_name)) {
  221. shader->default_texture_parameter[p_name] = Map<int, RID>();
  222. }
  223. shader->default_texture_parameter[p_name][p_index] = p_texture;
  224. } else {
  225. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  226. shader->default_texture_parameter[p_name].erase(p_index);
  227. if (shader->default_texture_parameter[p_name].is_empty()) {
  228. shader->default_texture_parameter.erase(p_name);
  229. }
  230. }
  231. }
  232. if (shader->data) {
  233. shader->data->set_default_texture_param(p_name, p_texture, p_index);
  234. }
  235. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  236. Material *material = E->get();
  237. _material_queue_update(material, false, true);
  238. }
  239. }
  240. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
  241. Shader *shader = shader_owner.get_or_null(p_shader);
  242. ERR_FAIL_COND_V(!shader, RID());
  243. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  244. return shader->default_texture_parameter[p_name][p_index];
  245. }
  246. return RID();
  247. }
  248. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  249. Shader *shader = shader_owner.get_or_null(p_shader);
  250. ERR_FAIL_COND_V(!shader, Variant());
  251. if (shader->data) {
  252. return shader->data->get_default_parameter(p_param);
  253. }
  254. return Variant();
  255. }
  256. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  257. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  258. shader_data_request_func[p_shader_type] = p_function;
  259. }
  260. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  261. Shader *shader = shader_owner.get_or_null(p_shader);
  262. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  263. if (shader->data) {
  264. return shader->data->get_native_source_code();
  265. }
  266. return RS::ShaderNativeSourceCode();
  267. }
  268. /* COMMON MATERIAL API */
  269. RID RendererStorageRD::material_allocate() {
  270. return material_owner.allocate_rid();
  271. }
  272. void RendererStorageRD::material_initialize(RID p_rid) {
  273. material_owner.initialize_rid(p_rid);
  274. Material *material = material_owner.get_or_null(p_rid);
  275. material->self = p_rid;
  276. }
  277. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  278. material->uniform_dirty = material->uniform_dirty || p_uniform;
  279. material->texture_dirty = material->texture_dirty || p_texture;
  280. if (material->update_element.in_list()) {
  281. return;
  282. }
  283. material_update_list.add(&material->update_element);
  284. }
  285. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  286. Material *material = material_owner.get_or_null(p_material);
  287. ERR_FAIL_COND(!material);
  288. if (material->data) {
  289. memdelete(material->data);
  290. material->data = nullptr;
  291. }
  292. if (material->shader) {
  293. material->shader->owners.erase(material);
  294. material->shader = nullptr;
  295. material->shader_type = SHADER_TYPE_MAX;
  296. }
  297. if (p_shader.is_null()) {
  298. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  299. material->shader_id = 0;
  300. return;
  301. }
  302. Shader *shader = shader_owner.get_or_null(p_shader);
  303. ERR_FAIL_COND(!shader);
  304. material->shader = shader;
  305. material->shader_type = shader->type;
  306. material->shader_id = p_shader.get_local_index();
  307. shader->owners.insert(material);
  308. if (shader->type == SHADER_TYPE_MAX) {
  309. return;
  310. }
  311. ERR_FAIL_COND(shader->data == nullptr);
  312. material->data = material_data_request_func[shader->type](shader->data);
  313. material->data->self = p_material;
  314. material->data->set_next_pass(material->next_pass);
  315. material->data->set_render_priority(material->priority);
  316. //updating happens later
  317. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  318. _material_queue_update(material, true, true);
  319. }
  320. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  321. Material *material = material_owner.get_or_null(p_material);
  322. ERR_FAIL_COND(!material);
  323. if (p_value.get_type() == Variant::NIL) {
  324. material->params.erase(p_param);
  325. } else {
  326. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  327. material->params[p_param] = p_value;
  328. }
  329. if (material->shader && material->shader->data) { //shader is valid
  330. bool is_texture = material->shader->data->is_param_texture(p_param);
  331. _material_queue_update(material, !is_texture, is_texture);
  332. } else {
  333. _material_queue_update(material, true, true);
  334. }
  335. }
  336. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  337. Material *material = material_owner.get_or_null(p_material);
  338. ERR_FAIL_COND_V(!material, Variant());
  339. if (material->params.has(p_param)) {
  340. return material->params[p_param];
  341. } else {
  342. return Variant();
  343. }
  344. }
  345. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  346. Material *material = material_owner.get_or_null(p_material);
  347. ERR_FAIL_COND(!material);
  348. if (material->next_pass == p_next_material) {
  349. return;
  350. }
  351. material->next_pass = p_next_material;
  352. if (material->data) {
  353. material->data->set_next_pass(p_next_material);
  354. }
  355. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  356. }
  357. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  358. Material *material = material_owner.get_or_null(p_material);
  359. ERR_FAIL_COND(!material);
  360. material->priority = priority;
  361. if (material->data) {
  362. material->data->set_render_priority(priority);
  363. }
  364. }
  365. bool RendererStorageRD::material_is_animated(RID p_material) {
  366. Material *material = material_owner.get_or_null(p_material);
  367. ERR_FAIL_COND_V(!material, false);
  368. if (material->shader && material->shader->data) {
  369. if (material->shader->data->is_animated()) {
  370. return true;
  371. } else if (material->next_pass.is_valid()) {
  372. return material_is_animated(material->next_pass);
  373. }
  374. }
  375. return false; //by default nothing is animated
  376. }
  377. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  378. Material *material = material_owner.get_or_null(p_material);
  379. ERR_FAIL_COND_V(!material, true);
  380. if (material->shader && material->shader->data) {
  381. if (material->shader->data->casts_shadows()) {
  382. return true;
  383. } else if (material->next_pass.is_valid()) {
  384. return material_casts_shadows(material->next_pass);
  385. }
  386. }
  387. return true; //by default everything casts shadows
  388. }
  389. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  390. Material *material = material_owner.get_or_null(p_material);
  391. ERR_FAIL_COND(!material);
  392. if (material->shader && material->shader->data) {
  393. material->shader->data->get_instance_param_list(r_parameters);
  394. if (material->next_pass.is_valid()) {
  395. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  396. }
  397. }
  398. }
  399. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  400. Material *material = material_owner.get_or_null(p_material);
  401. ERR_FAIL_COND(!material);
  402. p_instance->update_dependency(&material->dependency);
  403. if (material->next_pass.is_valid()) {
  404. material_update_dependency(material->next_pass, p_instance);
  405. }
  406. }
  407. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  408. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  409. material_data_request_func[p_shader_type] = p_function;
  410. }
  411. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  412. switch (type) {
  413. case ShaderLanguage::TYPE_BOOL: {
  414. uint32_t *gui = (uint32_t *)data;
  415. if (p_array_size > 0) {
  416. const PackedInt32Array &ba = value;
  417. int s = ba.size();
  418. const int *r = ba.ptr();
  419. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  420. if (i < s) {
  421. gui[j] = (r[i] != 0) ? 1 : 0;
  422. } else {
  423. gui[j] = 0;
  424. }
  425. gui[j + 1] = 0; // ignored
  426. gui[j + 2] = 0; // ignored
  427. gui[j + 3] = 0; // ignored
  428. }
  429. } else {
  430. bool v = value;
  431. gui[0] = v ? 1 : 0;
  432. }
  433. } break;
  434. case ShaderLanguage::TYPE_BVEC2: {
  435. uint32_t *gui = (uint32_t *)data;
  436. if (p_array_size > 0) {
  437. const PackedInt32Array &ba = value;
  438. int s = ba.size();
  439. const int *r = ba.ptr();
  440. int count = 2 * p_array_size;
  441. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  442. if (i < s) {
  443. gui[j] = r[i] ? 1 : 0;
  444. gui[j + 1] = r[i + 1] ? 1 : 0;
  445. } else {
  446. gui[j] = 0;
  447. gui[j + 1] = 0;
  448. }
  449. gui[j + 2] = 0; // ignored
  450. gui[j + 3] = 0; // ignored
  451. }
  452. } else {
  453. int v = value;
  454. gui[0] = v & 1 ? 1 : 0;
  455. gui[1] = v & 2 ? 1 : 0;
  456. }
  457. } break;
  458. case ShaderLanguage::TYPE_BVEC3: {
  459. uint32_t *gui = (uint32_t *)data;
  460. if (p_array_size > 0) {
  461. const PackedInt32Array &ba = value;
  462. int s = ba.size();
  463. const int *r = ba.ptr();
  464. int count = 3 * p_array_size;
  465. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  466. if (i < s) {
  467. gui[j] = r[i] ? 1 : 0;
  468. gui[j + 1] = r[i + 1] ? 1 : 0;
  469. gui[j + 2] = r[i + 2] ? 1 : 0;
  470. } else {
  471. gui[j] = 0;
  472. gui[j + 1] = 0;
  473. gui[j + 2] = 0;
  474. }
  475. gui[j + 3] = 0; // ignored
  476. }
  477. } else {
  478. int v = value;
  479. gui[0] = (v & 1) ? 1 : 0;
  480. gui[1] = (v & 2) ? 1 : 0;
  481. gui[2] = (v & 4) ? 1 : 0;
  482. }
  483. } break;
  484. case ShaderLanguage::TYPE_BVEC4: {
  485. uint32_t *gui = (uint32_t *)data;
  486. if (p_array_size > 0) {
  487. const PackedInt32Array &ba = value;
  488. int s = ba.size();
  489. const int *r = ba.ptr();
  490. int count = 4 * p_array_size;
  491. for (int i = 0; i < count; i += 4) {
  492. if (i < s) {
  493. gui[i] = r[i] ? 1 : 0;
  494. gui[i + 1] = r[i + 1] ? 1 : 0;
  495. gui[i + 2] = r[i + 2] ? 1 : 0;
  496. gui[i + 3] = r[i + 3] ? 1 : 0;
  497. } else {
  498. gui[i] = 0;
  499. gui[i + 1] = 0;
  500. gui[i + 2] = 0;
  501. gui[i + 3] = 0;
  502. }
  503. }
  504. } else {
  505. int v = value;
  506. gui[0] = (v & 1) ? 1 : 0;
  507. gui[1] = (v & 2) ? 1 : 0;
  508. gui[2] = (v & 4) ? 1 : 0;
  509. gui[3] = (v & 8) ? 1 : 0;
  510. }
  511. } break;
  512. case ShaderLanguage::TYPE_INT: {
  513. int32_t *gui = (int32_t *)data;
  514. if (p_array_size > 0) {
  515. Vector<int> iv = value;
  516. int s = iv.size();
  517. const int *r = iv.ptr();
  518. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  519. if (i < s) {
  520. gui[j] = r[i];
  521. } else {
  522. gui[j] = 0;
  523. }
  524. gui[j + 1] = 0; // ignored
  525. gui[j + 2] = 0; // ignored
  526. gui[j + 3] = 0; // ignored
  527. }
  528. } else {
  529. int v = value;
  530. gui[0] = v;
  531. }
  532. } break;
  533. case ShaderLanguage::TYPE_IVEC2: {
  534. Vector<int> iv = value;
  535. int s = iv.size();
  536. int32_t *gui = (int32_t *)data;
  537. if (p_array_size <= 0) {
  538. p_array_size = 1;
  539. }
  540. int count = 2 * p_array_size;
  541. const int *r = iv.ptr();
  542. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  543. if (i < s) {
  544. gui[j] = r[i];
  545. gui[j + 1] = r[i + 1];
  546. } else {
  547. gui[j] = 0;
  548. gui[j + 1] = 0;
  549. }
  550. gui[j + 2] = 0; // ignored
  551. gui[j + 3] = 0; // ignored
  552. }
  553. } break;
  554. case ShaderLanguage::TYPE_IVEC3: {
  555. Vector<int> iv = value;
  556. int s = iv.size();
  557. int32_t *gui = (int32_t *)data;
  558. if (p_array_size <= 0) {
  559. p_array_size = 1;
  560. }
  561. int count = 3 * p_array_size;
  562. const int *r = iv.ptr();
  563. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  564. if (i < s) {
  565. gui[j] = r[i];
  566. gui[j + 1] = r[i + 1];
  567. gui[j + 2] = r[i + 2];
  568. } else {
  569. gui[j] = 0;
  570. gui[j + 1] = 0;
  571. gui[j + 2] = 0;
  572. }
  573. gui[j + 3] = 0; // ignored
  574. }
  575. } break;
  576. case ShaderLanguage::TYPE_IVEC4: {
  577. Vector<int> iv = value;
  578. int s = iv.size();
  579. int32_t *gui = (int32_t *)data;
  580. if (p_array_size <= 0) {
  581. p_array_size = 1;
  582. }
  583. int count = 4 * p_array_size;
  584. const int *r = iv.ptr();
  585. for (int i = 0; i < count; i += 4) {
  586. if (i < s) {
  587. gui[i] = r[i];
  588. gui[i + 1] = r[i + 1];
  589. gui[i + 2] = r[i + 2];
  590. gui[i + 3] = r[i + 3];
  591. } else {
  592. gui[i] = 0;
  593. gui[i + 1] = 0;
  594. gui[i + 2] = 0;
  595. gui[i + 3] = 0;
  596. }
  597. }
  598. } break;
  599. case ShaderLanguage::TYPE_UINT: {
  600. uint32_t *gui = (uint32_t *)data;
  601. if (p_array_size > 0) {
  602. Vector<int> iv = value;
  603. int s = iv.size();
  604. const int *r = iv.ptr();
  605. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  606. if (i < s) {
  607. gui[j] = r[i];
  608. } else {
  609. gui[j] = 0;
  610. }
  611. gui[j + 1] = 0; // ignored
  612. gui[j + 2] = 0; // ignored
  613. gui[j + 3] = 0; // ignored
  614. }
  615. } else {
  616. int v = value;
  617. gui[0] = v;
  618. }
  619. } break;
  620. case ShaderLanguage::TYPE_UVEC2: {
  621. Vector<int> iv = value;
  622. int s = iv.size();
  623. uint32_t *gui = (uint32_t *)data;
  624. if (p_array_size <= 0) {
  625. p_array_size = 1;
  626. }
  627. int count = 2 * p_array_size;
  628. const int *r = iv.ptr();
  629. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  630. if (i < s) {
  631. gui[j] = r[i];
  632. gui[j + 1] = r[i + 1];
  633. } else {
  634. gui[j] = 0;
  635. gui[j + 1] = 0;
  636. }
  637. gui[j + 2] = 0; // ignored
  638. gui[j + 3] = 0; // ignored
  639. }
  640. } break;
  641. case ShaderLanguage::TYPE_UVEC3: {
  642. Vector<int> iv = value;
  643. int s = iv.size();
  644. uint32_t *gui = (uint32_t *)data;
  645. if (p_array_size <= 0) {
  646. p_array_size = 1;
  647. }
  648. int count = 3 * p_array_size;
  649. const int *r = iv.ptr();
  650. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  651. if (i < s) {
  652. gui[j] = r[i];
  653. gui[j + 1] = r[i + 1];
  654. gui[j + 2] = r[i + 2];
  655. } else {
  656. gui[j] = 0;
  657. gui[j + 1] = 0;
  658. gui[j + 2] = 0;
  659. }
  660. gui[j + 3] = 0; // ignored
  661. }
  662. } break;
  663. case ShaderLanguage::TYPE_UVEC4: {
  664. Vector<int> iv = value;
  665. int s = iv.size();
  666. uint32_t *gui = (uint32_t *)data;
  667. if (p_array_size <= 0) {
  668. p_array_size = 1;
  669. }
  670. int count = 4 * p_array_size;
  671. const int *r = iv.ptr();
  672. for (int i = 0; i < count; i++) {
  673. if (i < s) {
  674. gui[i] = r[i];
  675. gui[i + 1] = r[i + 1];
  676. gui[i + 2] = r[i + 2];
  677. gui[i + 3] = r[i + 3];
  678. } else {
  679. gui[i] = 0;
  680. gui[i + 1] = 0;
  681. gui[i + 2] = 0;
  682. gui[i + 3] = 0;
  683. }
  684. }
  685. } break;
  686. case ShaderLanguage::TYPE_FLOAT: {
  687. float *gui = (float *)data;
  688. if (p_array_size > 0) {
  689. const PackedFloat32Array &a = value;
  690. int s = a.size();
  691. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  692. if (i < s) {
  693. gui[j] = a[i];
  694. } else {
  695. gui[j] = 0;
  696. }
  697. gui[j + 1] = 0; // ignored
  698. gui[j + 2] = 0; // ignored
  699. gui[j + 3] = 0; // ignored
  700. }
  701. } else {
  702. float v = value;
  703. gui[0] = v;
  704. }
  705. } break;
  706. case ShaderLanguage::TYPE_VEC2: {
  707. float *gui = (float *)data;
  708. if (p_array_size > 0) {
  709. const PackedVector2Array &a = value;
  710. int s = a.size();
  711. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  712. if (i < s) {
  713. gui[j] = a[i].x;
  714. gui[j + 1] = a[i].y;
  715. } else {
  716. gui[j] = 0;
  717. gui[j + 1] = 0;
  718. }
  719. gui[j + 2] = 0; // ignored
  720. gui[j + 3] = 0; // ignored
  721. }
  722. } else {
  723. Vector2 v = value;
  724. gui[0] = v.x;
  725. gui[1] = v.y;
  726. }
  727. } break;
  728. case ShaderLanguage::TYPE_VEC3: {
  729. float *gui = (float *)data;
  730. if (p_array_size > 0) {
  731. const PackedVector3Array &a = value;
  732. int s = a.size();
  733. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  734. if (i < s) {
  735. gui[j] = a[i].x;
  736. gui[j + 1] = a[i].y;
  737. gui[j + 2] = a[i].z;
  738. } else {
  739. gui[j] = 0;
  740. gui[j + 1] = 0;
  741. gui[j + 2] = 0;
  742. }
  743. gui[j + 3] = 0; // ignored
  744. }
  745. } else {
  746. Vector3 v = value;
  747. gui[0] = v.x;
  748. gui[1] = v.y;
  749. gui[2] = v.z;
  750. }
  751. } break;
  752. case ShaderLanguage::TYPE_VEC4: {
  753. float *gui = (float *)data;
  754. if (p_array_size > 0) {
  755. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  756. const PackedColorArray &a = value;
  757. int s = a.size();
  758. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  759. if (i < s) {
  760. Color color = a[i];
  761. if (p_linear_color) {
  762. color = color.to_linear();
  763. }
  764. gui[j] = color.r;
  765. gui[j + 1] = color.g;
  766. gui[j + 2] = color.b;
  767. gui[j + 3] = color.a;
  768. } else {
  769. gui[j] = 0;
  770. gui[j + 1] = 0;
  771. gui[j + 2] = 0;
  772. gui[j + 3] = 0;
  773. }
  774. }
  775. } else {
  776. const PackedFloat32Array &a = value;
  777. int s = a.size();
  778. int count = 4 * p_array_size;
  779. for (int i = 0; i < count; i += 4) {
  780. if (i + 3 < s) {
  781. gui[i] = a[i];
  782. gui[i + 1] = a[i + 1];
  783. gui[i + 2] = a[i + 2];
  784. gui[i + 3] = a[i + 3];
  785. } else {
  786. gui[i] = 0;
  787. gui[i + 1] = 0;
  788. gui[i + 2] = 0;
  789. gui[i + 3] = 0;
  790. }
  791. }
  792. }
  793. } else {
  794. if (value.get_type() == Variant::COLOR) {
  795. Color v = value;
  796. if (p_linear_color) {
  797. v = v.to_linear();
  798. }
  799. gui[0] = v.r;
  800. gui[1] = v.g;
  801. gui[2] = v.b;
  802. gui[3] = v.a;
  803. } else if (value.get_type() == Variant::RECT2) {
  804. Rect2 v = value;
  805. gui[0] = v.position.x;
  806. gui[1] = v.position.y;
  807. gui[2] = v.size.x;
  808. gui[3] = v.size.y;
  809. } else if (value.get_type() == Variant::QUATERNION) {
  810. Quaternion v = value;
  811. gui[0] = v.x;
  812. gui[1] = v.y;
  813. gui[2] = v.z;
  814. gui[3] = v.w;
  815. } else {
  816. Plane v = value;
  817. gui[0] = v.normal.x;
  818. gui[1] = v.normal.y;
  819. gui[2] = v.normal.z;
  820. gui[3] = v.d;
  821. }
  822. }
  823. } break;
  824. case ShaderLanguage::TYPE_MAT2: {
  825. float *gui = (float *)data;
  826. if (p_array_size > 0) {
  827. const PackedFloat32Array &a = value;
  828. int s = a.size();
  829. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  830. if (i + 3 < s) {
  831. gui[j] = a[i];
  832. gui[j + 1] = a[i + 1];
  833. gui[j + 4] = a[i + 2];
  834. gui[j + 5] = a[i + 3];
  835. } else {
  836. gui[j] = 1;
  837. gui[j + 1] = 0;
  838. gui[j + 4] = 0;
  839. gui[j + 5] = 1;
  840. }
  841. gui[j + 2] = 0; // ignored
  842. gui[j + 3] = 0; // ignored
  843. gui[j + 6] = 0; // ignored
  844. gui[j + 7] = 0; // ignored
  845. }
  846. } else {
  847. Transform2D v = value;
  848. //in std140 members of mat2 are treated as vec4s
  849. gui[0] = v.elements[0][0];
  850. gui[1] = v.elements[0][1];
  851. gui[2] = 0; // ignored
  852. gui[3] = 0; // ignored
  853. gui[4] = v.elements[1][0];
  854. gui[5] = v.elements[1][1];
  855. gui[6] = 0; // ignored
  856. gui[7] = 0; // ignored
  857. }
  858. } break;
  859. case ShaderLanguage::TYPE_MAT3: {
  860. float *gui = (float *)data;
  861. if (p_array_size > 0) {
  862. const PackedFloat32Array &a = value;
  863. int s = a.size();
  864. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  865. if (i + 8 < s) {
  866. gui[j] = a[i];
  867. gui[j + 1] = a[i + 1];
  868. gui[j + 2] = a[i + 2];
  869. gui[j + 4] = a[i + 3];
  870. gui[j + 5] = a[i + 4];
  871. gui[j + 6] = a[i + 5];
  872. gui[j + 8] = a[i + 6];
  873. gui[j + 9] = a[i + 7];
  874. gui[j + 10] = a[i + 8];
  875. } else {
  876. gui[j] = 1;
  877. gui[j + 1] = 0;
  878. gui[j + 2] = 0;
  879. gui[j + 4] = 0;
  880. gui[j + 5] = 1;
  881. gui[j + 6] = 0;
  882. gui[j + 8] = 0;
  883. gui[j + 9] = 0;
  884. gui[j + 10] = 1;
  885. }
  886. gui[j + 3] = 0; // ignored
  887. gui[j + 7] = 0; // ignored
  888. gui[j + 11] = 0; // ignored
  889. }
  890. } else {
  891. Basis v = value;
  892. gui[0] = v.elements[0][0];
  893. gui[1] = v.elements[1][0];
  894. gui[2] = v.elements[2][0];
  895. gui[3] = 0; // ignored
  896. gui[4] = v.elements[0][1];
  897. gui[5] = v.elements[1][1];
  898. gui[6] = v.elements[2][1];
  899. gui[7] = 0; // ignored
  900. gui[8] = v.elements[0][2];
  901. gui[9] = v.elements[1][2];
  902. gui[10] = v.elements[2][2];
  903. gui[11] = 0; // ignored
  904. }
  905. } break;
  906. case ShaderLanguage::TYPE_MAT4: {
  907. float *gui = (float *)data;
  908. if (p_array_size > 0) {
  909. const PackedFloat32Array &a = value;
  910. int s = a.size();
  911. for (int i = 0; i < p_array_size * 16; i += 16) {
  912. if (i + 15 < s) {
  913. gui[i] = a[i];
  914. gui[i + 1] = a[i + 1];
  915. gui[i + 2] = a[i + 2];
  916. gui[i + 3] = a[i + 3];
  917. gui[i + 4] = a[i + 4];
  918. gui[i + 5] = a[i + 5];
  919. gui[i + 6] = a[i + 6];
  920. gui[i + 7] = a[i + 7];
  921. gui[i + 8] = a[i + 8];
  922. gui[i + 9] = a[i + 9];
  923. gui[i + 10] = a[i + 10];
  924. gui[i + 11] = a[i + 11];
  925. gui[i + 12] = a[i + 12];
  926. gui[i + 13] = a[i + 13];
  927. gui[i + 14] = a[i + 14];
  928. gui[i + 15] = a[i + 15];
  929. } else {
  930. gui[i] = 1;
  931. gui[i + 1] = 0;
  932. gui[i + 2] = 0;
  933. gui[i + 3] = 0;
  934. gui[i + 4] = 0;
  935. gui[i + 5] = 1;
  936. gui[i + 6] = 0;
  937. gui[i + 7] = 0;
  938. gui[i + 8] = 0;
  939. gui[i + 9] = 0;
  940. gui[i + 10] = 1;
  941. gui[i + 11] = 0;
  942. gui[i + 12] = 0;
  943. gui[i + 13] = 0;
  944. gui[i + 14] = 0;
  945. gui[i + 15] = 1;
  946. }
  947. }
  948. } else {
  949. Transform3D v = value;
  950. gui[0] = v.basis.elements[0][0];
  951. gui[1] = v.basis.elements[1][0];
  952. gui[2] = v.basis.elements[2][0];
  953. gui[3] = 0;
  954. gui[4] = v.basis.elements[0][1];
  955. gui[5] = v.basis.elements[1][1];
  956. gui[6] = v.basis.elements[2][1];
  957. gui[7] = 0;
  958. gui[8] = v.basis.elements[0][2];
  959. gui[9] = v.basis.elements[1][2];
  960. gui[10] = v.basis.elements[2][2];
  961. gui[11] = 0;
  962. gui[12] = v.origin.x;
  963. gui[13] = v.origin.y;
  964. gui[14] = v.origin.z;
  965. gui[15] = 1;
  966. }
  967. } break;
  968. default: {
  969. }
  970. }
  971. }
  972. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  973. switch (type) {
  974. case ShaderLanguage::TYPE_BOOL: {
  975. uint32_t *gui = (uint32_t *)data;
  976. *gui = value[0].boolean ? 1 : 0;
  977. } break;
  978. case ShaderLanguage::TYPE_BVEC2: {
  979. uint32_t *gui = (uint32_t *)data;
  980. gui[0] = value[0].boolean ? 1 : 0;
  981. gui[1] = value[1].boolean ? 1 : 0;
  982. } break;
  983. case ShaderLanguage::TYPE_BVEC3: {
  984. uint32_t *gui = (uint32_t *)data;
  985. gui[0] = value[0].boolean ? 1 : 0;
  986. gui[1] = value[1].boolean ? 1 : 0;
  987. gui[2] = value[2].boolean ? 1 : 0;
  988. } break;
  989. case ShaderLanguage::TYPE_BVEC4: {
  990. uint32_t *gui = (uint32_t *)data;
  991. gui[0] = value[0].boolean ? 1 : 0;
  992. gui[1] = value[1].boolean ? 1 : 0;
  993. gui[2] = value[2].boolean ? 1 : 0;
  994. gui[3] = value[3].boolean ? 1 : 0;
  995. } break;
  996. case ShaderLanguage::TYPE_INT: {
  997. int32_t *gui = (int32_t *)data;
  998. gui[0] = value[0].sint;
  999. } break;
  1000. case ShaderLanguage::TYPE_IVEC2: {
  1001. int32_t *gui = (int32_t *)data;
  1002. for (int i = 0; i < 2; i++) {
  1003. gui[i] = value[i].sint;
  1004. }
  1005. } break;
  1006. case ShaderLanguage::TYPE_IVEC3: {
  1007. int32_t *gui = (int32_t *)data;
  1008. for (int i = 0; i < 3; i++) {
  1009. gui[i] = value[i].sint;
  1010. }
  1011. } break;
  1012. case ShaderLanguage::TYPE_IVEC4: {
  1013. int32_t *gui = (int32_t *)data;
  1014. for (int i = 0; i < 4; i++) {
  1015. gui[i] = value[i].sint;
  1016. }
  1017. } break;
  1018. case ShaderLanguage::TYPE_UINT: {
  1019. uint32_t *gui = (uint32_t *)data;
  1020. gui[0] = value[0].uint;
  1021. } break;
  1022. case ShaderLanguage::TYPE_UVEC2: {
  1023. int32_t *gui = (int32_t *)data;
  1024. for (int i = 0; i < 2; i++) {
  1025. gui[i] = value[i].uint;
  1026. }
  1027. } break;
  1028. case ShaderLanguage::TYPE_UVEC3: {
  1029. int32_t *gui = (int32_t *)data;
  1030. for (int i = 0; i < 3; i++) {
  1031. gui[i] = value[i].uint;
  1032. }
  1033. } break;
  1034. case ShaderLanguage::TYPE_UVEC4: {
  1035. int32_t *gui = (int32_t *)data;
  1036. for (int i = 0; i < 4; i++) {
  1037. gui[i] = value[i].uint;
  1038. }
  1039. } break;
  1040. case ShaderLanguage::TYPE_FLOAT: {
  1041. float *gui = (float *)data;
  1042. gui[0] = value[0].real;
  1043. } break;
  1044. case ShaderLanguage::TYPE_VEC2: {
  1045. float *gui = (float *)data;
  1046. for (int i = 0; i < 2; i++) {
  1047. gui[i] = value[i].real;
  1048. }
  1049. } break;
  1050. case ShaderLanguage::TYPE_VEC3: {
  1051. float *gui = (float *)data;
  1052. for (int i = 0; i < 3; i++) {
  1053. gui[i] = value[i].real;
  1054. }
  1055. } break;
  1056. case ShaderLanguage::TYPE_VEC4: {
  1057. float *gui = (float *)data;
  1058. for (int i = 0; i < 4; i++) {
  1059. gui[i] = value[i].real;
  1060. }
  1061. } break;
  1062. case ShaderLanguage::TYPE_MAT2: {
  1063. float *gui = (float *)data;
  1064. //in std140 members of mat2 are treated as vec4s
  1065. gui[0] = value[0].real;
  1066. gui[1] = value[1].real;
  1067. gui[2] = 0;
  1068. gui[3] = 0;
  1069. gui[4] = value[2].real;
  1070. gui[5] = value[3].real;
  1071. gui[6] = 0;
  1072. gui[7] = 0;
  1073. } break;
  1074. case ShaderLanguage::TYPE_MAT3: {
  1075. float *gui = (float *)data;
  1076. gui[0] = value[0].real;
  1077. gui[1] = value[1].real;
  1078. gui[2] = value[2].real;
  1079. gui[3] = 0;
  1080. gui[4] = value[3].real;
  1081. gui[5] = value[4].real;
  1082. gui[6] = value[5].real;
  1083. gui[7] = 0;
  1084. gui[8] = value[6].real;
  1085. gui[9] = value[7].real;
  1086. gui[10] = value[8].real;
  1087. gui[11] = 0;
  1088. } break;
  1089. case ShaderLanguage::TYPE_MAT4: {
  1090. float *gui = (float *)data;
  1091. for (int i = 0; i < 16; i++) {
  1092. gui[i] = value[i].real;
  1093. }
  1094. } break;
  1095. default: {
  1096. }
  1097. }
  1098. }
  1099. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  1100. if (p_array_size <= 0) {
  1101. p_array_size = 1;
  1102. }
  1103. switch (type) {
  1104. case ShaderLanguage::TYPE_BOOL:
  1105. case ShaderLanguage::TYPE_INT:
  1106. case ShaderLanguage::TYPE_UINT:
  1107. case ShaderLanguage::TYPE_FLOAT: {
  1108. memset(data, 0, 4 * p_array_size);
  1109. } break;
  1110. case ShaderLanguage::TYPE_BVEC2:
  1111. case ShaderLanguage::TYPE_IVEC2:
  1112. case ShaderLanguage::TYPE_UVEC2:
  1113. case ShaderLanguage::TYPE_VEC2: {
  1114. memset(data, 0, 8 * p_array_size);
  1115. } break;
  1116. case ShaderLanguage::TYPE_BVEC3:
  1117. case ShaderLanguage::TYPE_IVEC3:
  1118. case ShaderLanguage::TYPE_UVEC3:
  1119. case ShaderLanguage::TYPE_VEC3:
  1120. case ShaderLanguage::TYPE_BVEC4:
  1121. case ShaderLanguage::TYPE_IVEC4:
  1122. case ShaderLanguage::TYPE_UVEC4:
  1123. case ShaderLanguage::TYPE_VEC4: {
  1124. memset(data, 0, 16 * p_array_size);
  1125. } break;
  1126. case ShaderLanguage::TYPE_MAT2: {
  1127. memset(data, 0, 32 * p_array_size);
  1128. } break;
  1129. case ShaderLanguage::TYPE_MAT3: {
  1130. memset(data, 0, 48 * p_array_size);
  1131. } break;
  1132. case ShaderLanguage::TYPE_MAT4: {
  1133. memset(data, 0, 64 * p_array_size);
  1134. } break;
  1135. default: {
  1136. }
  1137. }
  1138. }
  1139. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1140. bool uses_global_buffer = false;
  1141. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  1142. if (E.value.order < 0) {
  1143. continue; // texture, does not go here
  1144. }
  1145. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1146. continue; //instance uniforms don't appear in the buffer
  1147. }
  1148. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1149. //this is a global variable, get the index to it
  1150. RendererStorageRD *rs = base_singleton;
  1151. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  1152. uint32_t index = 0;
  1153. if (gv) {
  1154. index = gv->buffer_index;
  1155. } else {
  1156. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  1157. }
  1158. uint32_t offset = p_uniform_offsets[E.value.order];
  1159. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1160. *intptr = index;
  1161. uses_global_buffer = true;
  1162. continue;
  1163. }
  1164. //regular uniform
  1165. uint32_t offset = p_uniform_offsets[E.value.order];
  1166. #ifdef DEBUG_ENABLED
  1167. uint32_t size = 0U;
  1168. // The following code enforces a 16-byte alignment of uniform arrays.
  1169. if (E.value.array_size > 0) {
  1170. size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
  1171. int m = (16 * E.value.array_size);
  1172. if ((size % m) != 0U) {
  1173. size += m - (size % m);
  1174. }
  1175. } else {
  1176. size = ShaderLanguage::get_datatype_size(E.value.type);
  1177. }
  1178. ERR_CONTINUE(offset + size > p_buffer_size);
  1179. #endif
  1180. uint8_t *data = &p_buffer[offset];
  1181. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  1182. if (V) {
  1183. //user provided
  1184. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  1185. } else if (E.value.default_value.size()) {
  1186. //default value
  1187. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  1188. //value=E.value.default_value;
  1189. } else {
  1190. //zero because it was not provided
  1191. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1192. //colors must be set as black, with alpha as 1.0
  1193. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  1194. } else {
  1195. //else just zero it out
  1196. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  1197. }
  1198. }
  1199. }
  1200. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1201. RendererStorageRD *rs = base_singleton;
  1202. if (uses_global_buffer) {
  1203. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1204. } else {
  1205. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1206. global_buffer_E = nullptr;
  1207. }
  1208. }
  1209. }
  1210. RendererStorageRD::MaterialData::~MaterialData() {
  1211. if (global_buffer_E) {
  1212. //unregister global buffers
  1213. RendererStorageRD *rs = base_singleton;
  1214. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1215. }
  1216. if (global_texture_E) {
  1217. //unregister global textures
  1218. RendererStorageRD *rs = base_singleton;
  1219. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  1220. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  1221. if (v) {
  1222. v->texture_materials.erase(self);
  1223. }
  1224. }
  1225. //unregister material from those using global textures
  1226. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1227. }
  1228. if (uniform_buffer.is_valid()) {
  1229. RD::get_singleton()->free(uniform_buffer);
  1230. }
  1231. }
  1232. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1233. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  1234. #ifdef TOOLS_ENABLED
  1235. RendererRD::Texture *roughness_detect_texture = nullptr;
  1236. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  1237. RendererRD::Texture *normal_detect_texture = nullptr;
  1238. #endif
  1239. bool uses_global_textures = false;
  1240. global_textures_pass++;
  1241. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  1242. const StringName &uniform_name = p_texture_uniforms[i].name;
  1243. int uniform_array_size = p_texture_uniforms[i].array_size;
  1244. Vector<RID> textures;
  1245. if (p_texture_uniforms[i].global) {
  1246. RendererStorageRD *rs = base_singleton;
  1247. uses_global_textures = true;
  1248. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1249. if (v) {
  1250. if (v->buffer_index >= 0) {
  1251. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1252. } else {
  1253. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1254. if (!E) {
  1255. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1256. v->texture_materials.insert(self);
  1257. } else {
  1258. E->get() = global_textures_pass;
  1259. }
  1260. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  1261. }
  1262. } else {
  1263. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1264. }
  1265. } else {
  1266. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1267. if (V) {
  1268. if (V->get().is_array()) {
  1269. Array array = (Array)V->get();
  1270. if (uniform_array_size > 0) {
  1271. for (int j = 0; j < array.size(); j++) {
  1272. textures.push_back(array[j]);
  1273. }
  1274. } else {
  1275. if (array.size() > 0) {
  1276. textures.push_back(array[0]);
  1277. }
  1278. }
  1279. } else {
  1280. textures.push_back(V->get());
  1281. }
  1282. }
  1283. if (uniform_array_size > 0) {
  1284. if (textures.size() < uniform_array_size) {
  1285. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  1286. for (int j = textures.size(); j < uniform_array_size; j++) {
  1287. if (W && W->get().has(j)) {
  1288. textures.push_back(W->get()[j]);
  1289. } else {
  1290. textures.push_back(RID());
  1291. }
  1292. }
  1293. }
  1294. } else if (textures.is_empty()) {
  1295. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  1296. if (W && W->get().has(0)) {
  1297. textures.push_back(W->get()[0]);
  1298. }
  1299. }
  1300. }
  1301. RID rd_texture;
  1302. if (textures.is_empty()) {
  1303. //check default usage
  1304. switch (p_texture_uniforms[i].type) {
  1305. case ShaderLanguage::TYPE_ISAMPLER2D:
  1306. case ShaderLanguage::TYPE_USAMPLER2D:
  1307. case ShaderLanguage::TYPE_SAMPLER2D: {
  1308. switch (p_texture_uniforms[i].hint) {
  1309. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1310. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1311. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
  1312. } break;
  1313. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
  1314. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO);
  1315. } break;
  1316. case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
  1317. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
  1318. } break;
  1319. case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
  1320. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
  1321. } break;
  1322. default: {
  1323. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
  1324. } break;
  1325. }
  1326. } break;
  1327. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  1328. switch (p_texture_uniforms[i].hint) {
  1329. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1330. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1331. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
  1332. } break;
  1333. default: {
  1334. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
  1335. } break;
  1336. }
  1337. } break;
  1338. case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
  1339. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
  1340. } break;
  1341. case ShaderLanguage::TYPE_ISAMPLER3D:
  1342. case ShaderLanguage::TYPE_USAMPLER3D:
  1343. case ShaderLanguage::TYPE_SAMPLER3D: {
  1344. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
  1345. } break;
  1346. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  1347. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  1348. case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
  1349. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  1350. } break;
  1351. default: {
  1352. }
  1353. }
  1354. #ifdef TOOLS_ENABLED
  1355. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  1356. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1357. }
  1358. #endif
  1359. if (uniform_array_size > 0) {
  1360. for (int j = 0; j < uniform_array_size; j++) {
  1361. p_textures[k++] = rd_texture;
  1362. }
  1363. } else {
  1364. p_textures[k++] = rd_texture;
  1365. }
  1366. } else {
  1367. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  1368. for (int j = 0; j < textures.size(); j++) {
  1369. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]);
  1370. if (tex) {
  1371. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1372. #ifdef TOOLS_ENABLED
  1373. if (tex->detect_3d_callback && p_use_linear_color) {
  1374. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  1375. }
  1376. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  1377. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  1378. normal_detect_texture = tex;
  1379. }
  1380. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  1381. }
  1382. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  1383. //find the normal texture
  1384. roughness_detect_texture = tex;
  1385. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  1386. }
  1387. #endif
  1388. }
  1389. if (rd_texture.is_null()) {
  1390. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
  1391. }
  1392. #ifdef TOOLS_ENABLED
  1393. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  1394. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1395. }
  1396. #endif
  1397. p_textures[k++] = rd_texture;
  1398. }
  1399. }
  1400. }
  1401. {
  1402. //for textures no longer used, unregister them
  1403. List<Map<StringName, uint64_t>::Element *> to_delete;
  1404. RendererStorageRD *rs = base_singleton;
  1405. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1406. if (E->get() != global_textures_pass) {
  1407. to_delete.push_back(E);
  1408. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1409. if (v) {
  1410. v->texture_materials.erase(self);
  1411. }
  1412. }
  1413. }
  1414. while (to_delete.front()) {
  1415. used_global_textures.erase(to_delete.front()->get());
  1416. to_delete.pop_front();
  1417. }
  1418. //handle registering/unregistering global textures
  1419. if (uses_global_textures != (global_texture_E != nullptr)) {
  1420. if (uses_global_textures) {
  1421. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  1422. } else {
  1423. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1424. global_texture_E = nullptr;
  1425. }
  1426. }
  1427. }
  1428. }
  1429. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  1430. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  1431. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  1432. RD::get_singleton()->free(p_uniform_set);
  1433. }
  1434. }
  1435. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  1436. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  1437. p_uniform_dirty = true;
  1438. if (uniform_buffer.is_valid()) {
  1439. RD::get_singleton()->free(uniform_buffer);
  1440. uniform_buffer = RID();
  1441. }
  1442. ubo_data.resize(p_ubo_size);
  1443. if (ubo_data.size()) {
  1444. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  1445. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  1446. }
  1447. //clear previous uniform set
  1448. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1449. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  1450. RD::get_singleton()->free(uniform_set);
  1451. uniform_set = RID();
  1452. }
  1453. }
  1454. //check whether buffer changed
  1455. if (p_uniform_dirty && ubo_data.size()) {
  1456. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
  1457. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  1458. }
  1459. uint32_t tex_uniform_count = 0U;
  1460. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1461. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  1462. }
  1463. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  1464. texture_cache.resize(tex_uniform_count);
  1465. p_textures_dirty = true;
  1466. //clear previous uniform set
  1467. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1468. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  1469. RD::get_singleton()->free(uniform_set);
  1470. uniform_set = RID();
  1471. }
  1472. }
  1473. if (p_textures_dirty && tex_uniform_count) {
  1474. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  1475. }
  1476. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  1477. // This material does not require an uniform set, so don't create it.
  1478. return false;
  1479. }
  1480. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1481. //no reason to update uniform set, only UBO (or nothing) was needed to update
  1482. return false;
  1483. }
  1484. Vector<RD::Uniform> uniforms;
  1485. {
  1486. if (p_ubo_size) {
  1487. RD::Uniform u;
  1488. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  1489. u.binding = 0;
  1490. u.append_id(uniform_buffer);
  1491. uniforms.push_back(u);
  1492. }
  1493. const RID *textures = texture_cache.ptrw();
  1494. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  1495. const int array_size = p_texture_uniforms[i].array_size;
  1496. RD::Uniform u;
  1497. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1498. u.binding = 1 + k;
  1499. if (array_size > 0) {
  1500. for (int j = 0; j < array_size; j++) {
  1501. u.append_id(textures[k++]);
  1502. }
  1503. } else {
  1504. u.append_id(textures[k++]);
  1505. }
  1506. uniforms.push_back(u);
  1507. }
  1508. }
  1509. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  1510. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  1511. return true;
  1512. }
  1513. void RendererStorageRD::_material_uniform_set_erased(void *p_material) {
  1514. RID rid = *(RID *)p_material;
  1515. Material *material = base_singleton->material_owner.get_or_null(rid);
  1516. if (material) {
  1517. if (material->data) {
  1518. // Uniform set may be gone because a dependency was erased. This happens
  1519. // if a texture is deleted, so re-create it.
  1520. base_singleton->_material_queue_update(material, false, true);
  1521. }
  1522. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1523. }
  1524. }
  1525. void RendererStorageRD::_update_queued_materials() {
  1526. while (material_update_list.first()) {
  1527. Material *material = material_update_list.first()->self();
  1528. bool uniforms_changed = false;
  1529. if (material->data) {
  1530. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  1531. }
  1532. material->texture_dirty = false;
  1533. material->uniform_dirty = false;
  1534. material_update_list.remove(&material->update_element);
  1535. if (uniforms_changed) {
  1536. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  1537. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1538. }
  1539. }
  1540. }
  1541. /* MESH API */
  1542. RID RendererStorageRD::mesh_allocate() {
  1543. return mesh_owner.allocate_rid();
  1544. }
  1545. void RendererStorageRD::mesh_initialize(RID p_rid) {
  1546. mesh_owner.initialize_rid(p_rid, Mesh());
  1547. }
  1548. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  1549. ERR_FAIL_COND(p_blend_shape_count < 0);
  1550. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1551. ERR_FAIL_COND(!mesh);
  1552. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  1553. mesh->blend_shape_count = p_blend_shape_count;
  1554. }
  1555. /// Returns stride
  1556. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  1557. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1558. ERR_FAIL_COND(!mesh);
  1559. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  1560. #ifdef DEBUG_ENABLED
  1561. //do a validation, to catch errors first
  1562. {
  1563. uint32_t stride = 0;
  1564. uint32_t attrib_stride = 0;
  1565. uint32_t skin_stride = 0;
  1566. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1567. if ((p_surface.format & (1 << i))) {
  1568. switch (i) {
  1569. case RS::ARRAY_VERTEX: {
  1570. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1571. stride += sizeof(float) * 2;
  1572. } else {
  1573. stride += sizeof(float) * 3;
  1574. }
  1575. } break;
  1576. case RS::ARRAY_NORMAL: {
  1577. stride += sizeof(int32_t);
  1578. } break;
  1579. case RS::ARRAY_TANGENT: {
  1580. stride += sizeof(int32_t);
  1581. } break;
  1582. case RS::ARRAY_COLOR: {
  1583. attrib_stride += sizeof(uint32_t);
  1584. } break;
  1585. case RS::ARRAY_TEX_UV: {
  1586. attrib_stride += sizeof(float) * 2;
  1587. } break;
  1588. case RS::ARRAY_TEX_UV2: {
  1589. attrib_stride += sizeof(float) * 2;
  1590. } break;
  1591. case RS::ARRAY_CUSTOM0:
  1592. case RS::ARRAY_CUSTOM1:
  1593. case RS::ARRAY_CUSTOM2:
  1594. case RS::ARRAY_CUSTOM3: {
  1595. int idx = i - RS::ARRAY_CUSTOM0;
  1596. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  1597. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  1598. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  1599. attrib_stride += fmtsize[fmt];
  1600. } break;
  1601. case RS::ARRAY_WEIGHTS:
  1602. case RS::ARRAY_BONES: {
  1603. //uses a separate array
  1604. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  1605. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  1606. } break;
  1607. }
  1608. }
  1609. }
  1610. int expected_size = stride * p_surface.vertex_count;
  1611. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1612. int bs_expected_size = expected_size * mesh->blend_shape_count;
  1613. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  1614. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  1615. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  1616. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  1617. expected_size = skin_stride * p_surface.vertex_count;
  1618. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1619. }
  1620. }
  1621. #endif
  1622. Mesh::Surface *s = memnew(Mesh::Surface);
  1623. s->format = p_surface.format;
  1624. s->primitive = p_surface.primitive;
  1625. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  1626. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  1627. s->vertex_buffer_size = p_surface.vertex_data.size();
  1628. if (p_surface.attribute_data.size()) {
  1629. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  1630. }
  1631. if (p_surface.skin_data.size()) {
  1632. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  1633. s->skin_buffer_size = p_surface.skin_data.size();
  1634. }
  1635. s->vertex_count = p_surface.vertex_count;
  1636. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  1637. mesh->has_bone_weights = true;
  1638. }
  1639. if (p_surface.index_count) {
  1640. bool is_index_16 = p_surface.vertex_count <= 65536;
  1641. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  1642. s->index_count = p_surface.index_count;
  1643. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  1644. if (p_surface.lods.size()) {
  1645. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  1646. s->lod_count = p_surface.lods.size();
  1647. for (int i = 0; i < p_surface.lods.size(); i++) {
  1648. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  1649. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  1650. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  1651. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  1652. s->lods[i].index_count = indices;
  1653. }
  1654. }
  1655. }
  1656. s->aabb = p_surface.aabb;
  1657. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  1658. if (mesh->blend_shape_count > 0) {
  1659. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  1660. }
  1661. if (use_as_storage) {
  1662. Vector<RD::Uniform> uniforms;
  1663. {
  1664. RD::Uniform u;
  1665. u.binding = 0;
  1666. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1667. u.append_id(s->vertex_buffer);
  1668. uniforms.push_back(u);
  1669. }
  1670. {
  1671. RD::Uniform u;
  1672. u.binding = 1;
  1673. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1674. if (s->skin_buffer.is_valid()) {
  1675. u.append_id(s->skin_buffer);
  1676. } else {
  1677. u.append_id(default_rd_storage_buffer);
  1678. }
  1679. uniforms.push_back(u);
  1680. }
  1681. {
  1682. RD::Uniform u;
  1683. u.binding = 2;
  1684. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1685. if (s->blend_shape_buffer.is_valid()) {
  1686. u.append_id(s->blend_shape_buffer);
  1687. } else {
  1688. u.append_id(default_rd_storage_buffer);
  1689. }
  1690. uniforms.push_back(u);
  1691. }
  1692. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  1693. }
  1694. if (mesh->surface_count == 0) {
  1695. mesh->bone_aabbs = p_surface.bone_aabbs;
  1696. mesh->aabb = p_surface.aabb;
  1697. } else {
  1698. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  1699. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  1700. // Each surface may affect different numbers of bones.
  1701. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  1702. }
  1703. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  1704. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  1705. }
  1706. mesh->aabb.merge_with(p_surface.aabb);
  1707. }
  1708. s->material = p_surface.material;
  1709. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  1710. mesh->surfaces[mesh->surface_count] = s;
  1711. mesh->surface_count++;
  1712. for (MeshInstance *mi : mesh->instances) {
  1713. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  1714. }
  1715. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1716. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  1717. Mesh *shadow_owner = E->get();
  1718. shadow_owner->shadow_mesh = RID();
  1719. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1720. }
  1721. mesh->material_cache.clear();
  1722. }
  1723. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  1724. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1725. ERR_FAIL_COND_V(!mesh, -1);
  1726. return mesh->blend_shape_count;
  1727. }
  1728. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  1729. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1730. ERR_FAIL_COND(!mesh);
  1731. ERR_FAIL_INDEX((int)p_mode, 2);
  1732. mesh->blend_shape_mode = p_mode;
  1733. }
  1734. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  1735. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1736. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  1737. return mesh->blend_shape_mode;
  1738. }
  1739. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1740. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1741. ERR_FAIL_COND(!mesh);
  1742. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1743. ERR_FAIL_COND(p_data.size() == 0);
  1744. uint64_t data_size = p_data.size();
  1745. const uint8_t *r = p_data.ptr();
  1746. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  1747. }
  1748. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1749. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1750. ERR_FAIL_COND(!mesh);
  1751. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1752. ERR_FAIL_COND(p_data.size() == 0);
  1753. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  1754. uint64_t data_size = p_data.size();
  1755. const uint8_t *r = p_data.ptr();
  1756. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  1757. }
  1758. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1759. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1760. ERR_FAIL_COND(!mesh);
  1761. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1762. ERR_FAIL_COND(p_data.size() == 0);
  1763. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  1764. uint64_t data_size = p_data.size();
  1765. const uint8_t *r = p_data.ptr();
  1766. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  1767. }
  1768. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1769. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1770. ERR_FAIL_COND(!mesh);
  1771. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1772. mesh->surfaces[p_surface]->material = p_material;
  1773. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1774. mesh->material_cache.clear();
  1775. }
  1776. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1777. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1778. ERR_FAIL_COND_V(!mesh, RID());
  1779. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  1780. return mesh->surfaces[p_surface]->material;
  1781. }
  1782. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  1783. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1784. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  1785. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  1786. Mesh::Surface &s = *mesh->surfaces[p_surface];
  1787. RS::SurfaceData sd;
  1788. sd.format = s.format;
  1789. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  1790. if (s.attribute_buffer.is_valid()) {
  1791. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  1792. }
  1793. if (s.skin_buffer.is_valid()) {
  1794. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  1795. }
  1796. sd.vertex_count = s.vertex_count;
  1797. sd.index_count = s.index_count;
  1798. sd.primitive = s.primitive;
  1799. if (sd.index_count) {
  1800. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  1801. }
  1802. sd.aabb = s.aabb;
  1803. for (uint32_t i = 0; i < s.lod_count; i++) {
  1804. RS::SurfaceData::LOD lod;
  1805. lod.edge_length = s.lods[i].edge_length;
  1806. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  1807. sd.lods.push_back(lod);
  1808. }
  1809. sd.bone_aabbs = s.bone_aabbs;
  1810. if (s.blend_shape_buffer.is_valid()) {
  1811. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  1812. }
  1813. return sd;
  1814. }
  1815. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  1816. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1817. ERR_FAIL_COND_V(!mesh, 0);
  1818. return mesh->surface_count;
  1819. }
  1820. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1821. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1822. ERR_FAIL_COND(!mesh);
  1823. mesh->custom_aabb = p_aabb;
  1824. }
  1825. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  1826. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1827. ERR_FAIL_COND_V(!mesh, AABB());
  1828. return mesh->custom_aabb;
  1829. }
  1830. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  1831. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1832. ERR_FAIL_COND_V(!mesh, AABB());
  1833. if (mesh->custom_aabb != AABB()) {
  1834. return mesh->custom_aabb;
  1835. }
  1836. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1837. if (!skeleton || skeleton->size == 0) {
  1838. return mesh->aabb;
  1839. }
  1840. AABB aabb;
  1841. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1842. AABB laabb;
  1843. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  1844. int bs = mesh->surfaces[i]->bone_aabbs.size();
  1845. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  1846. int sbs = skeleton->size;
  1847. ERR_CONTINUE(bs > sbs);
  1848. const float *baseptr = skeleton->data.ptr();
  1849. bool first = true;
  1850. if (skeleton->use_2d) {
  1851. for (int j = 0; j < bs; j++) {
  1852. if (skbones[0].size == Vector3()) {
  1853. continue; //bone is unused
  1854. }
  1855. const float *dataptr = baseptr + j * 8;
  1856. Transform3D mtx;
  1857. mtx.basis.elements[0].x = dataptr[0];
  1858. mtx.basis.elements[1].x = dataptr[1];
  1859. mtx.origin.x = dataptr[3];
  1860. mtx.basis.elements[0].y = dataptr[4];
  1861. mtx.basis.elements[1].y = dataptr[5];
  1862. mtx.origin.y = dataptr[7];
  1863. AABB baabb = mtx.xform(skbones[j]);
  1864. if (first) {
  1865. laabb = baabb;
  1866. first = false;
  1867. } else {
  1868. laabb.merge_with(baabb);
  1869. }
  1870. }
  1871. } else {
  1872. for (int j = 0; j < bs; j++) {
  1873. if (skbones[0].size == Vector3()) {
  1874. continue; //bone is unused
  1875. }
  1876. const float *dataptr = baseptr + j * 12;
  1877. Transform3D mtx;
  1878. mtx.basis.elements[0][0] = dataptr[0];
  1879. mtx.basis.elements[0][1] = dataptr[1];
  1880. mtx.basis.elements[0][2] = dataptr[2];
  1881. mtx.origin.x = dataptr[3];
  1882. mtx.basis.elements[1][0] = dataptr[4];
  1883. mtx.basis.elements[1][1] = dataptr[5];
  1884. mtx.basis.elements[1][2] = dataptr[6];
  1885. mtx.origin.y = dataptr[7];
  1886. mtx.basis.elements[2][0] = dataptr[8];
  1887. mtx.basis.elements[2][1] = dataptr[9];
  1888. mtx.basis.elements[2][2] = dataptr[10];
  1889. mtx.origin.z = dataptr[11];
  1890. AABB baabb = mtx.xform(skbones[j]);
  1891. if (first) {
  1892. laabb = baabb;
  1893. first = false;
  1894. } else {
  1895. laabb.merge_with(baabb);
  1896. }
  1897. }
  1898. }
  1899. if (laabb.size == Vector3()) {
  1900. laabb = mesh->surfaces[i]->aabb;
  1901. }
  1902. } else {
  1903. laabb = mesh->surfaces[i]->aabb;
  1904. }
  1905. if (i == 0) {
  1906. aabb = laabb;
  1907. } else {
  1908. aabb.merge_with(laabb);
  1909. }
  1910. }
  1911. return aabb;
  1912. }
  1913. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  1914. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1915. ERR_FAIL_COND(!mesh);
  1916. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  1917. if (shadow_mesh) {
  1918. shadow_mesh->shadow_owners.erase(mesh);
  1919. }
  1920. mesh->shadow_mesh = p_shadow_mesh;
  1921. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  1922. if (shadow_mesh) {
  1923. shadow_mesh->shadow_owners.insert(mesh);
  1924. }
  1925. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1926. }
  1927. void RendererStorageRD::mesh_clear(RID p_mesh) {
  1928. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1929. ERR_FAIL_COND(!mesh);
  1930. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1931. Mesh::Surface &s = *mesh->surfaces[i];
  1932. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  1933. if (s.attribute_buffer.is_valid()) {
  1934. RD::get_singleton()->free(s.attribute_buffer);
  1935. }
  1936. if (s.skin_buffer.is_valid()) {
  1937. RD::get_singleton()->free(s.skin_buffer);
  1938. }
  1939. if (s.versions) {
  1940. memfree(s.versions); //reallocs, so free with memfree.
  1941. }
  1942. if (s.index_buffer.is_valid()) {
  1943. RD::get_singleton()->free(s.index_buffer);
  1944. }
  1945. if (s.lod_count) {
  1946. for (uint32_t j = 0; j < s.lod_count; j++) {
  1947. RD::get_singleton()->free(s.lods[j].index_buffer);
  1948. }
  1949. memdelete_arr(s.lods);
  1950. }
  1951. if (s.blend_shape_buffer.is_valid()) {
  1952. RD::get_singleton()->free(s.blend_shape_buffer);
  1953. }
  1954. memdelete(mesh->surfaces[i]);
  1955. }
  1956. if (mesh->surfaces) {
  1957. memfree(mesh->surfaces);
  1958. }
  1959. mesh->surfaces = nullptr;
  1960. mesh->surface_count = 0;
  1961. mesh->material_cache.clear();
  1962. //clear instance data
  1963. for (MeshInstance *mi : mesh->instances) {
  1964. _mesh_instance_clear(mi);
  1965. }
  1966. mesh->has_bone_weights = false;
  1967. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1968. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  1969. Mesh *shadow_owner = E->get();
  1970. shadow_owner->shadow_mesh = RID();
  1971. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1972. }
  1973. }
  1974. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  1975. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1976. ERR_FAIL_COND_V(!mesh, false);
  1977. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  1978. }
  1979. /* MESH INSTANCE */
  1980. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  1981. Mesh *mesh = mesh_owner.get_or_null(p_base);
  1982. ERR_FAIL_COND_V(!mesh, RID());
  1983. RID rid = mesh_instance_owner.make_rid();
  1984. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  1985. mi->mesh = mesh;
  1986. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1987. _mesh_instance_add_surface(mi, mesh, i);
  1988. }
  1989. mi->I = mesh->instances.push_back(mi);
  1990. mi->dirty = true;
  1991. return rid;
  1992. }
  1993. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  1994. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  1995. if (mi->skeleton == p_skeleton) {
  1996. return;
  1997. }
  1998. mi->skeleton = p_skeleton;
  1999. mi->skeleton_version = 0;
  2000. mi->dirty = true;
  2001. }
  2002. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  2003. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  2004. ERR_FAIL_COND(!mi);
  2005. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  2006. mi->blend_weights[p_shape] = p_weight;
  2007. mi->weights_dirty = true;
  2008. //will be eventually updated
  2009. }
  2010. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  2011. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2012. if (mi->surfaces[i].versions) {
  2013. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  2014. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  2015. }
  2016. memfree(mi->surfaces[i].versions);
  2017. }
  2018. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  2019. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  2020. }
  2021. }
  2022. mi->surfaces.clear();
  2023. if (mi->blend_weights_buffer.is_valid()) {
  2024. RD::get_singleton()->free(mi->blend_weights_buffer);
  2025. }
  2026. mi->blend_weights.clear();
  2027. mi->weights_dirty = false;
  2028. mi->skeleton_version = 0;
  2029. }
  2030. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  2031. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  2032. mi->blend_weights.resize(mesh->blend_shape_count);
  2033. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  2034. mi->blend_weights[i] = 0;
  2035. }
  2036. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  2037. mi->weights_dirty = true;
  2038. }
  2039. MeshInstance::Surface s;
  2040. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  2041. //surface warrants transform
  2042. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  2043. Vector<RD::Uniform> uniforms;
  2044. {
  2045. RD::Uniform u;
  2046. u.binding = 1;
  2047. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2048. u.append_id(s.vertex_buffer);
  2049. uniforms.push_back(u);
  2050. }
  2051. {
  2052. RD::Uniform u;
  2053. u.binding = 2;
  2054. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2055. if (mi->blend_weights_buffer.is_valid()) {
  2056. u.append_id(mi->blend_weights_buffer);
  2057. } else {
  2058. u.append_id(default_rd_storage_buffer);
  2059. }
  2060. uniforms.push_back(u);
  2061. }
  2062. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  2063. }
  2064. mi->surfaces.push_back(s);
  2065. mi->dirty = true;
  2066. }
  2067. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  2068. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  2069. bool needs_update = mi->dirty;
  2070. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  2071. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  2072. needs_update = true;
  2073. }
  2074. if (mi->array_update_list.in_list()) {
  2075. return;
  2076. }
  2077. if (!needs_update && mi->skeleton.is_valid()) {
  2078. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  2079. if (sk && sk->version != mi->skeleton_version) {
  2080. needs_update = true;
  2081. }
  2082. }
  2083. if (needs_update) {
  2084. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  2085. }
  2086. }
  2087. void RendererStorageRD::update_mesh_instances() {
  2088. while (dirty_mesh_instance_weights.first()) {
  2089. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  2090. if (mi->blend_weights_buffer.is_valid()) {
  2091. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  2092. }
  2093. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  2094. mi->weights_dirty = false;
  2095. }
  2096. if (dirty_mesh_instance_arrays.first() == nullptr) {
  2097. return; //nothing to do
  2098. }
  2099. //process skeletons and blend shapes
  2100. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2101. while (dirty_mesh_instance_arrays.first()) {
  2102. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  2103. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  2104. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2105. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  2106. continue;
  2107. }
  2108. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  2109. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  2110. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  2111. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  2112. if (sk && sk->uniform_set_mi.is_valid()) {
  2113. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  2114. } else {
  2115. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  2116. }
  2117. SkeletonShader::PushConstant push_constant;
  2118. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  2119. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  2120. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  2121. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  2122. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  2123. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2124. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2125. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  2126. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  2127. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  2128. push_constant.pad0 = 0;
  2129. push_constant.pad1 = 0;
  2130. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  2131. //dispatch without barrier, so all is done at the same time
  2132. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  2133. }
  2134. mi->dirty = false;
  2135. if (sk) {
  2136. mi->skeleton_version = sk->version;
  2137. }
  2138. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  2139. }
  2140. RD::get_singleton()->compute_list_end();
  2141. }
  2142. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  2143. Vector<RD::VertexAttribute> attributes;
  2144. Vector<RID> buffers;
  2145. uint32_t stride = 0;
  2146. uint32_t attribute_stride = 0;
  2147. uint32_t skin_stride = 0;
  2148. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  2149. RD::VertexAttribute vd;
  2150. RID buffer;
  2151. vd.location = i;
  2152. if (!(s->format & (1 << i))) {
  2153. // Not supplied by surface, use default value
  2154. buffer = mesh_default_rd_buffers[i];
  2155. vd.stride = 0;
  2156. switch (i) {
  2157. case RS::ARRAY_VERTEX: {
  2158. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2159. } break;
  2160. case RS::ARRAY_NORMAL: {
  2161. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2162. } break;
  2163. case RS::ARRAY_TANGENT: {
  2164. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2165. } break;
  2166. case RS::ARRAY_COLOR: {
  2167. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2168. } break;
  2169. case RS::ARRAY_TEX_UV: {
  2170. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2171. } break;
  2172. case RS::ARRAY_TEX_UV2: {
  2173. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2174. } break;
  2175. case RS::ARRAY_CUSTOM0:
  2176. case RS::ARRAY_CUSTOM1:
  2177. case RS::ARRAY_CUSTOM2:
  2178. case RS::ARRAY_CUSTOM3: {
  2179. //assumed weights too
  2180. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2181. } break;
  2182. case RS::ARRAY_BONES: {
  2183. //assumed weights too
  2184. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2185. } break;
  2186. case RS::ARRAY_WEIGHTS: {
  2187. //assumed weights too
  2188. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2189. } break;
  2190. }
  2191. } else {
  2192. //Supplied, use it
  2193. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  2194. switch (i) {
  2195. case RS::ARRAY_VERTEX: {
  2196. vd.offset = stride;
  2197. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2198. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2199. stride += sizeof(float) * 2;
  2200. } else {
  2201. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2202. stride += sizeof(float) * 3;
  2203. }
  2204. if (mis) {
  2205. buffer = mis->vertex_buffer;
  2206. } else {
  2207. buffer = s->vertex_buffer;
  2208. }
  2209. } break;
  2210. case RS::ARRAY_NORMAL: {
  2211. vd.offset = stride;
  2212. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2213. stride += sizeof(uint32_t);
  2214. if (mis) {
  2215. buffer = mis->vertex_buffer;
  2216. } else {
  2217. buffer = s->vertex_buffer;
  2218. }
  2219. } break;
  2220. case RS::ARRAY_TANGENT: {
  2221. vd.offset = stride;
  2222. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2223. stride += sizeof(uint32_t);
  2224. if (mis) {
  2225. buffer = mis->vertex_buffer;
  2226. } else {
  2227. buffer = s->vertex_buffer;
  2228. }
  2229. } break;
  2230. case RS::ARRAY_COLOR: {
  2231. vd.offset = attribute_stride;
  2232. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2233. attribute_stride += sizeof(int8_t) * 4;
  2234. buffer = s->attribute_buffer;
  2235. } break;
  2236. case RS::ARRAY_TEX_UV: {
  2237. vd.offset = attribute_stride;
  2238. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2239. attribute_stride += sizeof(float) * 2;
  2240. buffer = s->attribute_buffer;
  2241. } break;
  2242. case RS::ARRAY_TEX_UV2: {
  2243. vd.offset = attribute_stride;
  2244. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2245. attribute_stride += sizeof(float) * 2;
  2246. buffer = s->attribute_buffer;
  2247. } break;
  2248. case RS::ARRAY_CUSTOM0:
  2249. case RS::ARRAY_CUSTOM1:
  2250. case RS::ARRAY_CUSTOM2:
  2251. case RS::ARRAY_CUSTOM3: {
  2252. vd.offset = attribute_stride;
  2253. int idx = i - RS::ARRAY_CUSTOM0;
  2254. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2255. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2256. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2257. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  2258. vd.format = fmtrd[fmt];
  2259. attribute_stride += fmtsize[fmt];
  2260. buffer = s->attribute_buffer;
  2261. } break;
  2262. case RS::ARRAY_BONES: {
  2263. vd.offset = skin_stride;
  2264. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  2265. skin_stride += sizeof(int16_t) * 4;
  2266. buffer = s->skin_buffer;
  2267. } break;
  2268. case RS::ARRAY_WEIGHTS: {
  2269. vd.offset = skin_stride;
  2270. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  2271. skin_stride += sizeof(int16_t) * 4;
  2272. buffer = s->skin_buffer;
  2273. } break;
  2274. }
  2275. }
  2276. if (!(p_input_mask & (1 << i))) {
  2277. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  2278. }
  2279. attributes.push_back(vd);
  2280. buffers.push_back(buffer);
  2281. }
  2282. //update final stride
  2283. for (int i = 0; i < attributes.size(); i++) {
  2284. if (attributes[i].stride == 0) {
  2285. continue; //default location
  2286. }
  2287. int loc = attributes[i].location;
  2288. if (loc < RS::ARRAY_COLOR) {
  2289. attributes.write[i].stride = stride;
  2290. } else if (loc < RS::ARRAY_BONES) {
  2291. attributes.write[i].stride = attribute_stride;
  2292. } else {
  2293. attributes.write[i].stride = skin_stride;
  2294. }
  2295. }
  2296. v.input_mask = p_input_mask;
  2297. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2298. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2299. }
  2300. ////////////////// MULTIMESH
  2301. RID RendererStorageRD::multimesh_allocate() {
  2302. return multimesh_owner.allocate_rid();
  2303. }
  2304. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  2305. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  2306. }
  2307. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2308. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2309. ERR_FAIL_COND(!multimesh);
  2310. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2311. return;
  2312. }
  2313. if (multimesh->buffer.is_valid()) {
  2314. RD::get_singleton()->free(multimesh->buffer);
  2315. multimesh->buffer = RID();
  2316. multimesh->uniform_set_2d = RID(); //cleared by dependency
  2317. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2318. }
  2319. if (multimesh->data_cache_dirty_regions) {
  2320. memdelete_arr(multimesh->data_cache_dirty_regions);
  2321. multimesh->data_cache_dirty_regions = nullptr;
  2322. multimesh->data_cache_used_dirty_regions = 0;
  2323. }
  2324. multimesh->instances = p_instances;
  2325. multimesh->xform_format = p_transform_format;
  2326. multimesh->uses_colors = p_use_colors;
  2327. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2328. multimesh->uses_custom_data = p_use_custom_data;
  2329. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2330. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2331. multimesh->buffer_set = false;
  2332. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2333. multimesh->data_cache = Vector<float>();
  2334. multimesh->aabb = AABB();
  2335. multimesh->aabb_dirty = false;
  2336. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2337. if (multimesh->instances) {
  2338. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2339. }
  2340. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  2341. }
  2342. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2343. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2344. ERR_FAIL_COND_V(!multimesh, 0);
  2345. return multimesh->instances;
  2346. }
  2347. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2348. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2349. ERR_FAIL_COND(!multimesh);
  2350. if (multimesh->mesh == p_mesh) {
  2351. return;
  2352. }
  2353. multimesh->mesh = p_mesh;
  2354. if (multimesh->instances == 0) {
  2355. return;
  2356. }
  2357. if (multimesh->data_cache.size()) {
  2358. //we have a data cache, just mark it dirt
  2359. _multimesh_mark_all_dirty(multimesh, false, true);
  2360. } else if (multimesh->instances) {
  2361. //need to re-create AABB unfortunately, calling this has a penalty
  2362. if (multimesh->buffer_set) {
  2363. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2364. const uint8_t *r = buffer.ptr();
  2365. const float *data = (const float *)r;
  2366. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2367. }
  2368. }
  2369. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2370. }
  2371. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2372. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2373. if (multimesh->data_cache.size() > 0) {
  2374. return; //already local
  2375. }
  2376. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2377. // this means that the user wants to load/save individual elements,
  2378. // for this, the data must reside on CPU, so just copy it there.
  2379. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2380. {
  2381. float *w = multimesh->data_cache.ptrw();
  2382. if (multimesh->buffer_set) {
  2383. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2384. {
  2385. const uint8_t *r = buffer.ptr();
  2386. memcpy(w, r, buffer.size());
  2387. }
  2388. } else {
  2389. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  2390. }
  2391. }
  2392. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2393. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2394. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2395. multimesh->data_cache_dirty_regions[i] = false;
  2396. }
  2397. multimesh->data_cache_used_dirty_regions = 0;
  2398. }
  2399. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2400. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2401. #ifdef DEBUG_ENABLED
  2402. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2403. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2404. #endif
  2405. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2406. multimesh->data_cache_dirty_regions[region_index] = true;
  2407. multimesh->data_cache_used_dirty_regions++;
  2408. }
  2409. if (p_aabb) {
  2410. multimesh->aabb_dirty = true;
  2411. }
  2412. if (!multimesh->dirty) {
  2413. multimesh->dirty_list = multimesh_dirty_list;
  2414. multimesh_dirty_list = multimesh;
  2415. multimesh->dirty = true;
  2416. }
  2417. }
  2418. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2419. if (p_data) {
  2420. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2421. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2422. if (!multimesh->data_cache_dirty_regions[i]) {
  2423. multimesh->data_cache_dirty_regions[i] = true;
  2424. multimesh->data_cache_used_dirty_regions++;
  2425. }
  2426. }
  2427. }
  2428. if (p_aabb) {
  2429. multimesh->aabb_dirty = true;
  2430. }
  2431. if (!multimesh->dirty) {
  2432. multimesh->dirty_list = multimesh_dirty_list;
  2433. multimesh_dirty_list = multimesh;
  2434. multimesh->dirty = true;
  2435. }
  2436. }
  2437. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2438. ERR_FAIL_COND(multimesh->mesh.is_null());
  2439. AABB aabb;
  2440. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2441. for (int i = 0; i < p_instances; i++) {
  2442. const float *data = p_data + multimesh->stride_cache * i;
  2443. Transform3D t;
  2444. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2445. t.basis.elements[0][0] = data[0];
  2446. t.basis.elements[0][1] = data[1];
  2447. t.basis.elements[0][2] = data[2];
  2448. t.origin.x = data[3];
  2449. t.basis.elements[1][0] = data[4];
  2450. t.basis.elements[1][1] = data[5];
  2451. t.basis.elements[1][2] = data[6];
  2452. t.origin.y = data[7];
  2453. t.basis.elements[2][0] = data[8];
  2454. t.basis.elements[2][1] = data[9];
  2455. t.basis.elements[2][2] = data[10];
  2456. t.origin.z = data[11];
  2457. } else {
  2458. t.basis.elements[0].x = data[0];
  2459. t.basis.elements[1].x = data[1];
  2460. t.origin.x = data[3];
  2461. t.basis.elements[0].y = data[4];
  2462. t.basis.elements[1].y = data[5];
  2463. t.origin.y = data[7];
  2464. }
  2465. if (i == 0) {
  2466. aabb = t.xform(mesh_aabb);
  2467. } else {
  2468. aabb.merge_with(t.xform(mesh_aabb));
  2469. }
  2470. }
  2471. multimesh->aabb = aabb;
  2472. }
  2473. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  2474. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2475. ERR_FAIL_COND(!multimesh);
  2476. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2477. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  2478. _multimesh_make_local(multimesh);
  2479. {
  2480. float *w = multimesh->data_cache.ptrw();
  2481. float *dataptr = w + p_index * multimesh->stride_cache;
  2482. dataptr[0] = p_transform.basis.elements[0][0];
  2483. dataptr[1] = p_transform.basis.elements[0][1];
  2484. dataptr[2] = p_transform.basis.elements[0][2];
  2485. dataptr[3] = p_transform.origin.x;
  2486. dataptr[4] = p_transform.basis.elements[1][0];
  2487. dataptr[5] = p_transform.basis.elements[1][1];
  2488. dataptr[6] = p_transform.basis.elements[1][2];
  2489. dataptr[7] = p_transform.origin.y;
  2490. dataptr[8] = p_transform.basis.elements[2][0];
  2491. dataptr[9] = p_transform.basis.elements[2][1];
  2492. dataptr[10] = p_transform.basis.elements[2][2];
  2493. dataptr[11] = p_transform.origin.z;
  2494. }
  2495. _multimesh_mark_dirty(multimesh, p_index, true);
  2496. }
  2497. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2498. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2499. ERR_FAIL_COND(!multimesh);
  2500. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2501. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  2502. _multimesh_make_local(multimesh);
  2503. {
  2504. float *w = multimesh->data_cache.ptrw();
  2505. float *dataptr = w + p_index * multimesh->stride_cache;
  2506. dataptr[0] = p_transform.elements[0][0];
  2507. dataptr[1] = p_transform.elements[1][0];
  2508. dataptr[2] = 0;
  2509. dataptr[3] = p_transform.elements[2][0];
  2510. dataptr[4] = p_transform.elements[0][1];
  2511. dataptr[5] = p_transform.elements[1][1];
  2512. dataptr[6] = 0;
  2513. dataptr[7] = p_transform.elements[2][1];
  2514. }
  2515. _multimesh_mark_dirty(multimesh, p_index, true);
  2516. }
  2517. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2518. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2519. ERR_FAIL_COND(!multimesh);
  2520. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2521. ERR_FAIL_COND(!multimesh->uses_colors);
  2522. _multimesh_make_local(multimesh);
  2523. {
  2524. float *w = multimesh->data_cache.ptrw();
  2525. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2526. dataptr[0] = p_color.r;
  2527. dataptr[1] = p_color.g;
  2528. dataptr[2] = p_color.b;
  2529. dataptr[3] = p_color.a;
  2530. }
  2531. _multimesh_mark_dirty(multimesh, p_index, false);
  2532. }
  2533. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  2534. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2535. ERR_FAIL_COND(!multimesh);
  2536. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2537. ERR_FAIL_COND(!multimesh->uses_custom_data);
  2538. _multimesh_make_local(multimesh);
  2539. {
  2540. float *w = multimesh->data_cache.ptrw();
  2541. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2542. dataptr[0] = p_color.r;
  2543. dataptr[1] = p_color.g;
  2544. dataptr[2] = p_color.b;
  2545. dataptr[3] = p_color.a;
  2546. }
  2547. _multimesh_mark_dirty(multimesh, p_index, false);
  2548. }
  2549. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  2550. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2551. ERR_FAIL_COND_V(!multimesh, RID());
  2552. return multimesh->mesh;
  2553. }
  2554. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2555. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2556. ERR_FAIL_COND_V(!multimesh, Transform3D());
  2557. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  2558. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  2559. _multimesh_make_local(multimesh);
  2560. Transform3D t;
  2561. {
  2562. const float *r = multimesh->data_cache.ptr();
  2563. const float *dataptr = r + p_index * multimesh->stride_cache;
  2564. t.basis.elements[0][0] = dataptr[0];
  2565. t.basis.elements[0][1] = dataptr[1];
  2566. t.basis.elements[0][2] = dataptr[2];
  2567. t.origin.x = dataptr[3];
  2568. t.basis.elements[1][0] = dataptr[4];
  2569. t.basis.elements[1][1] = dataptr[5];
  2570. t.basis.elements[1][2] = dataptr[6];
  2571. t.origin.y = dataptr[7];
  2572. t.basis.elements[2][0] = dataptr[8];
  2573. t.basis.elements[2][1] = dataptr[9];
  2574. t.basis.elements[2][2] = dataptr[10];
  2575. t.origin.z = dataptr[11];
  2576. }
  2577. return t;
  2578. }
  2579. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2580. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2581. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2582. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  2583. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  2584. _multimesh_make_local(multimesh);
  2585. Transform2D t;
  2586. {
  2587. const float *r = multimesh->data_cache.ptr();
  2588. const float *dataptr = r + p_index * multimesh->stride_cache;
  2589. t.elements[0][0] = dataptr[0];
  2590. t.elements[1][0] = dataptr[1];
  2591. t.elements[2][0] = dataptr[3];
  2592. t.elements[0][1] = dataptr[4];
  2593. t.elements[1][1] = dataptr[5];
  2594. t.elements[2][1] = dataptr[7];
  2595. }
  2596. return t;
  2597. }
  2598. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2599. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2600. ERR_FAIL_COND_V(!multimesh, Color());
  2601. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2602. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  2603. _multimesh_make_local(multimesh);
  2604. Color c;
  2605. {
  2606. const float *r = multimesh->data_cache.ptr();
  2607. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2608. c.r = dataptr[0];
  2609. c.g = dataptr[1];
  2610. c.b = dataptr[2];
  2611. c.a = dataptr[3];
  2612. }
  2613. return c;
  2614. }
  2615. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2616. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2617. ERR_FAIL_COND_V(!multimesh, Color());
  2618. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2619. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  2620. _multimesh_make_local(multimesh);
  2621. Color c;
  2622. {
  2623. const float *r = multimesh->data_cache.ptr();
  2624. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2625. c.r = dataptr[0];
  2626. c.g = dataptr[1];
  2627. c.b = dataptr[2];
  2628. c.a = dataptr[3];
  2629. }
  2630. return c;
  2631. }
  2632. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  2633. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2634. ERR_FAIL_COND(!multimesh);
  2635. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  2636. {
  2637. const float *r = p_buffer.ptr();
  2638. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  2639. multimesh->buffer_set = true;
  2640. }
  2641. if (multimesh->data_cache.size()) {
  2642. //if we have a data cache, just update it
  2643. multimesh->data_cache = p_buffer;
  2644. {
  2645. //clear dirty since nothing will be dirty anymore
  2646. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2647. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2648. multimesh->data_cache_dirty_regions[i] = false;
  2649. }
  2650. multimesh->data_cache_used_dirty_regions = 0;
  2651. }
  2652. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  2653. } else if (multimesh->mesh.is_valid()) {
  2654. //if we have a mesh set, we need to re-generate the AABB from the new data
  2655. const float *data = p_buffer.ptr();
  2656. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2657. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  2658. }
  2659. }
  2660. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  2661. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2662. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  2663. if (multimesh->buffer.is_null()) {
  2664. return Vector<float>();
  2665. } else if (multimesh->data_cache.size()) {
  2666. return multimesh->data_cache;
  2667. } else {
  2668. //get from memory
  2669. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2670. Vector<float> ret;
  2671. ret.resize(multimesh->instances * multimesh->stride_cache);
  2672. {
  2673. float *w = ret.ptrw();
  2674. const uint8_t *r = buffer.ptr();
  2675. memcpy(w, r, buffer.size());
  2676. }
  2677. return ret;
  2678. }
  2679. }
  2680. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2681. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2682. ERR_FAIL_COND(!multimesh);
  2683. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  2684. if (multimesh->visible_instances == p_visible) {
  2685. return;
  2686. }
  2687. if (multimesh->data_cache.size()) {
  2688. //there is a data cache..
  2689. _multimesh_mark_all_dirty(multimesh, false, true);
  2690. }
  2691. multimesh->visible_instances = p_visible;
  2692. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  2693. }
  2694. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  2695. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2696. ERR_FAIL_COND_V(!multimesh, 0);
  2697. return multimesh->visible_instances;
  2698. }
  2699. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  2700. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2701. ERR_FAIL_COND_V(!multimesh, AABB());
  2702. if (multimesh->aabb_dirty) {
  2703. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  2704. }
  2705. return multimesh->aabb;
  2706. }
  2707. void RendererStorageRD::_update_dirty_multimeshes() {
  2708. while (multimesh_dirty_list) {
  2709. MultiMesh *multimesh = multimesh_dirty_list;
  2710. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  2711. const float *data = multimesh->data_cache.ptr();
  2712. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  2713. if (multimesh->data_cache_used_dirty_regions) {
  2714. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2715. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2716. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  2717. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  2718. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  2719. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  2720. } else {
  2721. //not that many regions? update them all
  2722. for (uint32_t i = 0; i < visible_region_count; i++) {
  2723. if (multimesh->data_cache_dirty_regions[i]) {
  2724. uint32_t offset = i * region_size;
  2725. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  2726. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  2727. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  2728. }
  2729. }
  2730. }
  2731. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2732. multimesh->data_cache_dirty_regions[i] = false;
  2733. }
  2734. multimesh->data_cache_used_dirty_regions = 0;
  2735. }
  2736. if (multimesh->aabb_dirty) {
  2737. //aabb is dirty..
  2738. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  2739. multimesh->aabb_dirty = false;
  2740. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  2741. }
  2742. }
  2743. multimesh_dirty_list = multimesh->dirty_list;
  2744. multimesh->dirty_list = nullptr;
  2745. multimesh->dirty = false;
  2746. }
  2747. multimesh_dirty_list = nullptr;
  2748. }
  2749. /* PARTICLES */
  2750. RID RendererStorageRD::particles_allocate() {
  2751. return particles_owner.allocate_rid();
  2752. }
  2753. void RendererStorageRD::particles_initialize(RID p_rid) {
  2754. particles_owner.initialize_rid(p_rid, Particles());
  2755. }
  2756. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  2757. Particles *particles = particles_owner.get_or_null(p_particles);
  2758. ERR_FAIL_COND(!particles);
  2759. if (particles->mode == p_mode) {
  2760. return;
  2761. }
  2762. _particles_free_data(particles);
  2763. particles->mode = p_mode;
  2764. }
  2765. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  2766. Particles *particles = particles_owner.get_or_null(p_particles);
  2767. ERR_FAIL_COND(!particles);
  2768. particles->emitting = p_emitting;
  2769. }
  2770. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  2771. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  2772. Particles *particles = particles_owner.get_or_null(p_particles);
  2773. ERR_FAIL_COND_V(!particles, false);
  2774. return particles->emitting;
  2775. }
  2776. void RendererStorageRD::_particles_free_data(Particles *particles) {
  2777. if (particles->particle_buffer.is_valid()) {
  2778. RD::get_singleton()->free(particles->particle_buffer);
  2779. particles->particle_buffer = RID();
  2780. RD::get_singleton()->free(particles->particle_instance_buffer);
  2781. particles->particle_instance_buffer = RID();
  2782. }
  2783. particles->userdata_count = 0;
  2784. if (particles->frame_params_buffer.is_valid()) {
  2785. RD::get_singleton()->free(particles->frame_params_buffer);
  2786. particles->frame_params_buffer = RID();
  2787. }
  2788. particles->particles_transforms_buffer_uniform_set = RID();
  2789. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  2790. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  2791. }
  2792. particles->trail_bind_pose_uniform_set = RID();
  2793. if (particles->trail_bind_pose_buffer.is_valid()) {
  2794. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  2795. particles->trail_bind_pose_buffer = RID();
  2796. }
  2797. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  2798. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  2799. }
  2800. particles->collision_textures_uniform_set = RID();
  2801. if (particles->particles_sort_buffer.is_valid()) {
  2802. RD::get_singleton()->free(particles->particles_sort_buffer);
  2803. particles->particles_sort_buffer = RID();
  2804. particles->particles_sort_uniform_set = RID();
  2805. }
  2806. if (particles->emission_buffer != nullptr) {
  2807. particles->emission_buffer = nullptr;
  2808. particles->emission_buffer_data.clear();
  2809. RD::get_singleton()->free(particles->emission_storage_buffer);
  2810. particles->emission_storage_buffer = RID();
  2811. }
  2812. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  2813. //will need to be re-created
  2814. RD::get_singleton()->free(particles->particles_material_uniform_set);
  2815. }
  2816. particles->particles_material_uniform_set = RID();
  2817. }
  2818. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  2819. Particles *particles = particles_owner.get_or_null(p_particles);
  2820. ERR_FAIL_COND(!particles);
  2821. if (particles->amount == p_amount) {
  2822. return;
  2823. }
  2824. _particles_free_data(particles);
  2825. particles->amount = p_amount;
  2826. particles->prev_ticks = 0;
  2827. particles->phase = 0;
  2828. particles->prev_phase = 0;
  2829. particles->clear = true;
  2830. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2831. }
  2832. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  2833. Particles *particles = particles_owner.get_or_null(p_particles);
  2834. ERR_FAIL_COND(!particles);
  2835. particles->lifetime = p_lifetime;
  2836. }
  2837. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  2838. Particles *particles = particles_owner.get_or_null(p_particles);
  2839. ERR_FAIL_COND(!particles);
  2840. particles->one_shot = p_one_shot;
  2841. }
  2842. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  2843. Particles *particles = particles_owner.get_or_null(p_particles);
  2844. ERR_FAIL_COND(!particles);
  2845. particles->pre_process_time = p_time;
  2846. }
  2847. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  2848. Particles *particles = particles_owner.get_or_null(p_particles);
  2849. ERR_FAIL_COND(!particles);
  2850. particles->explosiveness = p_ratio;
  2851. }
  2852. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  2853. Particles *particles = particles_owner.get_or_null(p_particles);
  2854. ERR_FAIL_COND(!particles);
  2855. particles->randomness = p_ratio;
  2856. }
  2857. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  2858. Particles *particles = particles_owner.get_or_null(p_particles);
  2859. ERR_FAIL_COND(!particles);
  2860. particles->custom_aabb = p_aabb;
  2861. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  2862. }
  2863. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  2864. Particles *particles = particles_owner.get_or_null(p_particles);
  2865. ERR_FAIL_COND(!particles);
  2866. particles->speed_scale = p_scale;
  2867. }
  2868. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  2869. Particles *particles = particles_owner.get_or_null(p_particles);
  2870. ERR_FAIL_COND(!particles);
  2871. particles->use_local_coords = p_enable;
  2872. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2873. }
  2874. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  2875. Particles *particles = particles_owner.get_or_null(p_particles);
  2876. ERR_FAIL_COND(!particles);
  2877. particles->fixed_fps = p_fps;
  2878. _particles_free_data(particles);
  2879. particles->prev_ticks = 0;
  2880. particles->phase = 0;
  2881. particles->prev_phase = 0;
  2882. particles->clear = true;
  2883. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2884. }
  2885. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  2886. Particles *particles = particles_owner.get_or_null(p_particles);
  2887. ERR_FAIL_COND(!particles);
  2888. particles->interpolate = p_enable;
  2889. }
  2890. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  2891. Particles *particles = particles_owner.get_or_null(p_particles);
  2892. ERR_FAIL_COND(!particles);
  2893. particles->fractional_delta = p_enable;
  2894. }
  2895. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  2896. Particles *particles = particles_owner.get_or_null(p_particles);
  2897. ERR_FAIL_COND(!particles);
  2898. ERR_FAIL_COND(p_length < 0.1);
  2899. p_length = MIN(10.0, p_length);
  2900. particles->trails_enabled = p_enable;
  2901. particles->trail_length = p_length;
  2902. _particles_free_data(particles);
  2903. particles->prev_ticks = 0;
  2904. particles->phase = 0;
  2905. particles->prev_phase = 0;
  2906. particles->clear = true;
  2907. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2908. }
  2909. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  2910. Particles *particles = particles_owner.get_or_null(p_particles);
  2911. ERR_FAIL_COND(!particles);
  2912. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  2913. _particles_free_data(particles);
  2914. particles->prev_ticks = 0;
  2915. particles->phase = 0;
  2916. particles->prev_phase = 0;
  2917. particles->clear = true;
  2918. }
  2919. particles->trail_bind_poses = p_bind_poses;
  2920. particles->trail_bind_poses_dirty = true;
  2921. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2922. }
  2923. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  2924. Particles *particles = particles_owner.get_or_null(p_particles);
  2925. ERR_FAIL_COND(!particles);
  2926. particles->collision_base_size = p_size;
  2927. }
  2928. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  2929. Particles *particles = particles_owner.get_or_null(p_particles);
  2930. ERR_FAIL_COND(!particles);
  2931. particles->transform_align = p_transform_align;
  2932. }
  2933. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  2934. Particles *particles = particles_owner.get_or_null(p_particles);
  2935. ERR_FAIL_COND(!particles);
  2936. particles->process_material = p_material;
  2937. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
  2938. }
  2939. RID RendererStorageRD::particles_get_process_material(RID p_particles) const {
  2940. Particles *particles = particles_owner.get_or_null(p_particles);
  2941. ERR_FAIL_COND_V(!particles, RID());
  2942. return particles->process_material;
  2943. }
  2944. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  2945. Particles *particles = particles_owner.get_or_null(p_particles);
  2946. ERR_FAIL_COND(!particles);
  2947. particles->draw_order = p_order;
  2948. }
  2949. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  2950. Particles *particles = particles_owner.get_or_null(p_particles);
  2951. ERR_FAIL_COND(!particles);
  2952. particles->draw_passes.resize(p_passes);
  2953. }
  2954. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  2955. Particles *particles = particles_owner.get_or_null(p_particles);
  2956. ERR_FAIL_COND(!particles);
  2957. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  2958. particles->draw_passes.write[p_pass] = p_mesh;
  2959. }
  2960. void RendererStorageRD::particles_restart(RID p_particles) {
  2961. Particles *particles = particles_owner.get_or_null(p_particles);
  2962. ERR_FAIL_COND(!particles);
  2963. particles->restart_request = true;
  2964. }
  2965. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  2966. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  2967. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  2968. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  2969. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  2970. particles->emission_buffer->particle_max = particles->amount;
  2971. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  2972. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  2973. //will need to be re-created
  2974. RD::get_singleton()->free(particles->particles_material_uniform_set);
  2975. particles->particles_material_uniform_set = RID();
  2976. }
  2977. }
  2978. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  2979. Particles *particles = particles_owner.get_or_null(p_particles);
  2980. ERR_FAIL_COND(!particles);
  2981. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  2982. particles->sub_emitter = p_subemitter_particles;
  2983. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  2984. RD::get_singleton()->free(particles->particles_material_uniform_set);
  2985. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  2986. }
  2987. }
  2988. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  2989. Particles *particles = particles_owner.get_or_null(p_particles);
  2990. ERR_FAIL_COND(!particles);
  2991. ERR_FAIL_COND(particles->amount == 0);
  2992. if (particles->emitting) {
  2993. particles->clear = true;
  2994. particles->emitting = false;
  2995. }
  2996. if (particles->emission_buffer == nullptr) {
  2997. _particles_allocate_emission_buffer(particles);
  2998. }
  2999. if (particles->inactive) {
  3000. //in case it was inactive, make active again
  3001. particles->inactive = false;
  3002. particles->inactive_time = 0;
  3003. }
  3004. int32_t idx = particles->emission_buffer->particle_count;
  3005. if (idx < particles->emission_buffer->particle_max) {
  3006. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  3007. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  3008. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  3009. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  3010. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  3011. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  3012. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  3013. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  3014. particles->emission_buffer->data[idx].color[0] = p_color.r;
  3015. particles->emission_buffer->data[idx].color[1] = p_color.g;
  3016. particles->emission_buffer->data[idx].color[2] = p_color.b;
  3017. particles->emission_buffer->data[idx].color[3] = p_color.a;
  3018. particles->emission_buffer->data[idx].flags = p_emit_flags;
  3019. particles->emission_buffer->particle_count++;
  3020. }
  3021. }
  3022. void RendererStorageRD::particles_request_process(RID p_particles) {
  3023. Particles *particles = particles_owner.get_or_null(p_particles);
  3024. ERR_FAIL_COND(!particles);
  3025. if (!particles->dirty) {
  3026. particles->dirty = true;
  3027. particles->update_list = particle_update_list;
  3028. particle_update_list = particles;
  3029. }
  3030. }
  3031. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  3032. if (RSG::threaded) {
  3033. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  3034. }
  3035. const Particles *particles = particles_owner.get_or_null(p_particles);
  3036. ERR_FAIL_COND_V(!particles, AABB());
  3037. int total_amount = particles->amount;
  3038. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3039. total_amount *= particles->trail_bind_poses.size();
  3040. }
  3041. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  3042. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  3043. Transform3D inv = particles->emission_transform.affine_inverse();
  3044. AABB aabb;
  3045. if (buffer.size()) {
  3046. bool first = true;
  3047. const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
  3048. uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
  3049. for (int i = 0; i < total_amount; i++) {
  3050. const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
  3051. if (particle_data.active) {
  3052. Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
  3053. if (!particles->use_local_coords) {
  3054. pos = inv.xform(pos);
  3055. }
  3056. if (first) {
  3057. aabb.position = pos;
  3058. first = false;
  3059. } else {
  3060. aabb.expand_to(pos);
  3061. }
  3062. }
  3063. }
  3064. }
  3065. float longest_axis_size = 0;
  3066. for (int i = 0; i < particles->draw_passes.size(); i++) {
  3067. if (particles->draw_passes[i].is_valid()) {
  3068. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  3069. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  3070. }
  3071. }
  3072. aabb.grow_by(longest_axis_size);
  3073. return aabb;
  3074. }
  3075. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  3076. const Particles *particles = particles_owner.get_or_null(p_particles);
  3077. ERR_FAIL_COND_V(!particles, AABB());
  3078. return particles->custom_aabb;
  3079. }
  3080. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  3081. Particles *particles = particles_owner.get_or_null(p_particles);
  3082. ERR_FAIL_COND(!particles);
  3083. particles->emission_transform = p_transform;
  3084. }
  3085. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  3086. const Particles *particles = particles_owner.get_or_null(p_particles);
  3087. ERR_FAIL_COND_V(!particles, 0);
  3088. return particles->draw_passes.size();
  3089. }
  3090. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3091. const Particles *particles = particles_owner.get_or_null(p_particles);
  3092. ERR_FAIL_COND_V(!particles, RID());
  3093. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  3094. return particles->draw_passes[p_pass];
  3095. }
  3096. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  3097. Particles *particles = particles_owner.get_or_null(p_particles);
  3098. ERR_FAIL_COND(!particles);
  3099. particles->collisions.insert(p_particles_collision_instance);
  3100. }
  3101. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  3102. Particles *particles = particles_owner.get_or_null(p_particles);
  3103. ERR_FAIL_COND(!particles);
  3104. particles->collisions.erase(p_particles_collision_instance);
  3105. }
  3106. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  3107. Particles *particles = particles_owner.get_or_null(p_particles);
  3108. ERR_FAIL_COND(!particles);
  3109. particles->has_sdf_collision = p_enable;
  3110. particles->sdf_collision_transform = p_xform;
  3111. particles->sdf_collision_to_screen = p_to_screen;
  3112. particles->sdf_collision_texture = p_texture;
  3113. }
  3114. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  3115. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  3116. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  3117. Vector<RD::Uniform> uniforms;
  3118. {
  3119. RD::Uniform u;
  3120. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3121. u.binding = 0;
  3122. u.append_id(p_particles->frame_params_buffer);
  3123. uniforms.push_back(u);
  3124. }
  3125. {
  3126. RD::Uniform u;
  3127. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3128. u.binding = 1;
  3129. u.append_id(p_particles->particle_buffer);
  3130. uniforms.push_back(u);
  3131. }
  3132. {
  3133. RD::Uniform u;
  3134. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3135. u.binding = 2;
  3136. if (p_particles->emission_storage_buffer.is_valid()) {
  3137. u.append_id(p_particles->emission_storage_buffer);
  3138. } else {
  3139. u.append_id(default_rd_storage_buffer);
  3140. }
  3141. uniforms.push_back(u);
  3142. }
  3143. {
  3144. RD::Uniform u;
  3145. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3146. u.binding = 3;
  3147. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  3148. if (sub_emitter) {
  3149. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  3150. _particles_allocate_emission_buffer(sub_emitter);
  3151. }
  3152. u.append_id(sub_emitter->emission_storage_buffer);
  3153. } else {
  3154. u.append_id(default_rd_storage_buffer);
  3155. }
  3156. uniforms.push_back(u);
  3157. }
  3158. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  3159. }
  3160. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  3161. //move back history (if there is any)
  3162. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  3163. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  3164. }
  3165. //update current frame
  3166. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  3167. if (p_particles->clear) {
  3168. p_particles->cycle_number = 0;
  3169. p_particles->random_seed = Math::rand();
  3170. } else if (new_phase < p_particles->phase) {
  3171. if (p_particles->one_shot) {
  3172. p_particles->emitting = false;
  3173. }
  3174. p_particles->cycle_number++;
  3175. }
  3176. frame_params.emitting = p_particles->emitting;
  3177. frame_params.system_phase = new_phase;
  3178. frame_params.prev_system_phase = p_particles->phase;
  3179. p_particles->phase = new_phase;
  3180. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  3181. frame_params.delta = p_delta * p_particles->speed_scale;
  3182. frame_params.random_seed = p_particles->random_seed;
  3183. frame_params.explosiveness = p_particles->explosiveness;
  3184. frame_params.randomness = p_particles->randomness;
  3185. if (p_particles->use_local_coords) {
  3186. store_transform(Transform3D(), frame_params.emission_transform);
  3187. } else {
  3188. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  3189. }
  3190. frame_params.cycle = p_particles->cycle_number;
  3191. frame_params.frame = p_particles->frame_counter++;
  3192. frame_params.pad0 = 0;
  3193. frame_params.pad1 = 0;
  3194. frame_params.pad2 = 0;
  3195. { //collision and attractors
  3196. frame_params.collider_count = 0;
  3197. frame_params.attractor_count = 0;
  3198. frame_params.particle_size = p_particles->collision_base_size;
  3199. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  3200. RID collision_heightmap_texture;
  3201. Transform3D to_particles;
  3202. if (p_particles->use_local_coords) {
  3203. to_particles = p_particles->emission_transform.affine_inverse();
  3204. }
  3205. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  3206. //2D collision
  3207. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  3208. Transform2D revert = xform.affine_inverse();
  3209. frame_params.collider_count = 1;
  3210. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  3211. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  3212. frame_params.colliders[0].transform[2] = 0;
  3213. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  3214. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  3215. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  3216. frame_params.colliders[0].transform[6] = 0;
  3217. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  3218. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  3219. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  3220. frame_params.colliders[0].transform[10] = 0;
  3221. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  3222. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  3223. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  3224. frame_params.colliders[0].transform[14] = 0;
  3225. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  3226. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  3227. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  3228. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  3229. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  3230. frame_params.colliders[0].texture_index = 0;
  3231. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  3232. collision_heightmap_texture = p_particles->sdf_collision_texture;
  3233. //replace in all other history frames where used because parameters are no longer valid if screen moves
  3234. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  3235. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  3236. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  3237. }
  3238. }
  3239. }
  3240. uint32_t collision_3d_textures_used = 0;
  3241. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  3242. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  3243. if (!pci || !pci->active) {
  3244. continue;
  3245. }
  3246. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  3247. ERR_CONTINUE(!pc);
  3248. Transform3D to_collider = pci->transform;
  3249. if (p_particles->use_local_coords) {
  3250. to_collider = to_particles * to_collider;
  3251. }
  3252. Vector3 scale = to_collider.basis.get_scale();
  3253. to_collider.basis.orthonormalize();
  3254. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  3255. //attractor
  3256. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  3257. continue;
  3258. }
  3259. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  3260. store_transform(to_collider, attr.transform);
  3261. attr.strength = pc->attractor_strength;
  3262. attr.attenuation = pc->attractor_attenuation;
  3263. attr.directionality = pc->attractor_directionality;
  3264. switch (pc->type) {
  3265. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  3266. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  3267. float radius = pc->radius;
  3268. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3269. attr.extents[0] = radius;
  3270. attr.extents[1] = radius;
  3271. attr.extents[2] = radius;
  3272. } break;
  3273. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  3274. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  3275. Vector3 extents = pc->extents * scale;
  3276. attr.extents[0] = extents.x;
  3277. attr.extents[1] = extents.y;
  3278. attr.extents[2] = extents.z;
  3279. } break;
  3280. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  3281. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3282. continue;
  3283. }
  3284. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  3285. Vector3 extents = pc->extents * scale;
  3286. attr.extents[0] = extents.x;
  3287. attr.extents[1] = extents.y;
  3288. attr.extents[2] = extents.z;
  3289. attr.texture_index = collision_3d_textures_used;
  3290. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3291. collision_3d_textures_used++;
  3292. } break;
  3293. default: {
  3294. }
  3295. }
  3296. frame_params.attractor_count++;
  3297. } else {
  3298. //collider
  3299. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  3300. continue;
  3301. }
  3302. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  3303. store_transform(to_collider, col.transform);
  3304. switch (pc->type) {
  3305. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  3306. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  3307. float radius = pc->radius;
  3308. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3309. col.extents[0] = radius;
  3310. col.extents[1] = radius;
  3311. col.extents[2] = radius;
  3312. } break;
  3313. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  3314. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  3315. Vector3 extents = pc->extents * scale;
  3316. col.extents[0] = extents.x;
  3317. col.extents[1] = extents.y;
  3318. col.extents[2] = extents.z;
  3319. } break;
  3320. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  3321. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3322. continue;
  3323. }
  3324. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  3325. Vector3 extents = pc->extents * scale;
  3326. col.extents[0] = extents.x;
  3327. col.extents[1] = extents.y;
  3328. col.extents[2] = extents.z;
  3329. col.texture_index = collision_3d_textures_used;
  3330. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  3331. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3332. collision_3d_textures_used++;
  3333. } break;
  3334. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  3335. if (collision_heightmap_texture != RID()) { //already taken
  3336. continue;
  3337. }
  3338. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  3339. Vector3 extents = pc->extents * scale;
  3340. col.extents[0] = extents.x;
  3341. col.extents[1] = extents.y;
  3342. col.extents[2] = extents.z;
  3343. collision_heightmap_texture = pc->heightfield_texture;
  3344. } break;
  3345. default: {
  3346. }
  3347. }
  3348. frame_params.collider_count++;
  3349. }
  3350. }
  3351. bool different = false;
  3352. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  3353. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3354. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  3355. different = true;
  3356. break;
  3357. }
  3358. }
  3359. }
  3360. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  3361. different = true;
  3362. }
  3363. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  3364. if (different || !uniform_set_valid) {
  3365. if (uniform_set_valid) {
  3366. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  3367. }
  3368. Vector<RD::Uniform> uniforms;
  3369. {
  3370. RD::Uniform u;
  3371. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3372. u.binding = 0;
  3373. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3374. RID rd_tex;
  3375. if (i < collision_3d_textures_used) {
  3376. RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
  3377. if (t && t->type == RendererRD::Texture::TYPE_3D) {
  3378. rd_tex = t->rd_texture;
  3379. }
  3380. }
  3381. if (rd_tex == RID()) {
  3382. rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
  3383. }
  3384. u.append_id(rd_tex);
  3385. }
  3386. uniforms.push_back(u);
  3387. }
  3388. {
  3389. RD::Uniform u;
  3390. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3391. u.binding = 1;
  3392. if (collision_heightmap_texture.is_valid()) {
  3393. u.append_id(collision_heightmap_texture);
  3394. } else {
  3395. u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
  3396. }
  3397. uniforms.push_back(u);
  3398. }
  3399. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  3400. }
  3401. }
  3402. ParticlesShader::PushConstant push_constant;
  3403. int process_amount = p_particles->amount;
  3404. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3405. process_amount *= p_particles->trail_bind_poses.size();
  3406. }
  3407. push_constant.clear = p_particles->clear;
  3408. push_constant.total_particles = p_particles->amount;
  3409. push_constant.lifetime = p_particles->lifetime;
  3410. push_constant.trail_size = p_particles->trail_params.size();
  3411. push_constant.use_fractional_delta = p_particles->fractional_delta;
  3412. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  3413. push_constant.trail_pass = false;
  3414. p_particles->force_sub_emit = false; //reset
  3415. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  3416. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  3417. // print_line("updating subemitter buffer");
  3418. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  3419. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  3420. push_constant.can_emit = true;
  3421. if (sub_emitter->emitting) {
  3422. sub_emitter->emitting = false;
  3423. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  3424. }
  3425. //make sure the sub emitter processes particles too
  3426. sub_emitter->inactive = false;
  3427. sub_emitter->inactive_time = 0;
  3428. sub_emitter->force_sub_emit = true;
  3429. } else {
  3430. push_constant.can_emit = false;
  3431. }
  3432. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  3433. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  3434. p_particles->emission_buffer->particle_count = 0;
  3435. }
  3436. p_particles->clear = false;
  3437. if (p_particles->trail_params.size() > 1) {
  3438. //fill the trail params
  3439. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  3440. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  3441. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  3442. }
  3443. } else {
  3444. p_particles->trail_params[0] = p_particles->frame_history[0];
  3445. }
  3446. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  3447. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  3448. if (!m) {
  3449. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  3450. }
  3451. ERR_FAIL_COND(!m);
  3452. p_particles->has_collision_cache = m->shader_data->uses_collision;
  3453. //todo should maybe compute all particle systems together?
  3454. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3455. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  3456. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  3457. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  3458. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  3459. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  3460. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  3461. }
  3462. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3463. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3464. //trails requires two passes in order to catch particle starts
  3465. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  3466. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3467. push_constant.trail_pass = true;
  3468. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3469. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  3470. } else {
  3471. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  3472. }
  3473. RD::get_singleton()->compute_list_end();
  3474. }
  3475. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  3476. Particles *particles = particles_owner.get_or_null(p_particles);
  3477. ERR_FAIL_COND(!particles);
  3478. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  3479. return;
  3480. }
  3481. if (particles->particle_buffer.is_null()) {
  3482. return; //particles have not processed yet
  3483. }
  3484. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  3485. //copy to sort buffer
  3486. if (do_sort && particles->particles_sort_buffer == RID()) {
  3487. uint32_t size = particles->amount;
  3488. if (size & 1) {
  3489. size++; //make multiple of 16
  3490. }
  3491. size *= sizeof(float) * 2;
  3492. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  3493. {
  3494. Vector<RD::Uniform> uniforms;
  3495. {
  3496. RD::Uniform u;
  3497. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3498. u.binding = 0;
  3499. u.append_id(particles->particles_sort_buffer);
  3500. uniforms.push_back(u);
  3501. }
  3502. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  3503. }
  3504. }
  3505. ParticlesShader::CopyPushConstant copy_push_constant;
  3506. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3507. int fixed_fps = 60.0;
  3508. if (particles->fixed_fps > 0) {
  3509. fixed_fps = particles->fixed_fps;
  3510. }
  3511. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  3512. copy_push_constant.trail_total = particles->frame_history.size();
  3513. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  3514. } else {
  3515. copy_push_constant.trail_size = 1;
  3516. copy_push_constant.trail_total = 1;
  3517. copy_push_constant.frame_delta = 0.0;
  3518. }
  3519. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  3520. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  3521. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  3522. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  3523. copy_push_constant.total_particles = particles->amount;
  3524. copy_push_constant.copy_mode_2d = false;
  3525. Vector3 axis = -p_axis; // cameras look to z negative
  3526. if (particles->use_local_coords) {
  3527. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  3528. }
  3529. copy_push_constant.sort_direction[0] = axis.x;
  3530. copy_push_constant.sort_direction[1] = axis.y;
  3531. copy_push_constant.sort_direction[2] = axis.z;
  3532. copy_push_constant.align_up[0] = p_up_axis.x;
  3533. copy_push_constant.align_up[1] = p_up_axis.y;
  3534. copy_push_constant.align_up[2] = p_up_axis.z;
  3535. copy_push_constant.align_mode = particles->transform_align;
  3536. if (do_sort) {
  3537. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3538. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  3539. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3540. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  3541. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  3542. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3543. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  3544. RD::get_singleton()->compute_list_end();
  3545. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  3546. }
  3547. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  3548. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3549. uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
  3550. copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
  3551. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  3552. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
  3553. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3554. if (do_sort) {
  3555. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  3556. }
  3557. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  3558. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3559. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  3560. RD::get_singleton()->compute_list_end();
  3561. }
  3562. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  3563. uint32_t userdata_count = 0;
  3564. const Material *material = material_owner.get_or_null(particles->process_material);
  3565. if (material && material->shader && material->shader->data) {
  3566. const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
  3567. userdata_count = shader_data->userdata_count;
  3568. }
  3569. if (userdata_count != particles->userdata_count) {
  3570. // Mismatch userdata, re-create buffers.
  3571. _particles_free_data(particles);
  3572. }
  3573. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  3574. int total_amount = particles->amount;
  3575. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3576. total_amount *= particles->trail_bind_poses.size();
  3577. }
  3578. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  3579. particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
  3580. particles->userdata_count = userdata_count;
  3581. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  3582. //needs to clear it
  3583. {
  3584. Vector<RD::Uniform> uniforms;
  3585. {
  3586. RD::Uniform u;
  3587. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3588. u.binding = 1;
  3589. u.append_id(particles->particle_buffer);
  3590. uniforms.push_back(u);
  3591. }
  3592. {
  3593. RD::Uniform u;
  3594. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3595. u.binding = 2;
  3596. u.append_id(particles->particle_instance_buffer);
  3597. uniforms.push_back(u);
  3598. }
  3599. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  3600. }
  3601. }
  3602. }
  3603. void RendererStorageRD::update_particles() {
  3604. while (particle_update_list) {
  3605. //use transform feedback to process particles
  3606. Particles *particles = particle_update_list;
  3607. //take and remove
  3608. particle_update_list = particles->update_list;
  3609. particles->update_list = nullptr;
  3610. particles->dirty = false;
  3611. _particles_update_buffers(particles);
  3612. if (particles->restart_request) {
  3613. particles->prev_ticks = 0;
  3614. particles->phase = 0;
  3615. particles->prev_phase = 0;
  3616. particles->clear = true;
  3617. particles->restart_request = false;
  3618. }
  3619. if (particles->inactive && !particles->emitting) {
  3620. //go next
  3621. continue;
  3622. }
  3623. if (particles->emitting) {
  3624. if (particles->inactive) {
  3625. //restart system from scratch
  3626. particles->prev_ticks = 0;
  3627. particles->phase = 0;
  3628. particles->prev_phase = 0;
  3629. particles->clear = true;
  3630. }
  3631. particles->inactive = false;
  3632. particles->inactive_time = 0;
  3633. } else {
  3634. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  3635. if (particles->inactive_time > particles->lifetime * 1.2) {
  3636. particles->inactive = true;
  3637. continue;
  3638. }
  3639. }
  3640. #ifndef _MSC_VER
  3641. #warning Should use display refresh rate for all this
  3642. #endif
  3643. float screen_hz = 60;
  3644. int fixed_fps = 0;
  3645. if (particles->fixed_fps > 0) {
  3646. fixed_fps = particles->fixed_fps;
  3647. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3648. fixed_fps = screen_hz;
  3649. }
  3650. {
  3651. //update trails
  3652. int history_size = 1;
  3653. int trail_steps = 1;
  3654. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3655. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  3656. trail_steps = particles->trail_bind_poses.size();
  3657. }
  3658. if (uint32_t(history_size) != particles->frame_history.size()) {
  3659. particles->frame_history.resize(history_size);
  3660. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  3661. }
  3662. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  3663. particles->trail_params.resize(trail_steps);
  3664. if (particles->frame_params_buffer.is_valid()) {
  3665. RD::get_singleton()->free(particles->frame_params_buffer);
  3666. }
  3667. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  3668. }
  3669. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  3670. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  3671. particles->trail_bind_poses_dirty = true;
  3672. }
  3673. if (particles->trail_bind_pose_uniform_set.is_null()) {
  3674. Vector<RD::Uniform> uniforms;
  3675. {
  3676. RD::Uniform u;
  3677. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3678. u.binding = 0;
  3679. if (particles->trail_bind_pose_buffer.is_valid()) {
  3680. u.append_id(particles->trail_bind_pose_buffer);
  3681. } else {
  3682. u.append_id(default_rd_storage_buffer);
  3683. }
  3684. uniforms.push_back(u);
  3685. }
  3686. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  3687. }
  3688. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  3689. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  3690. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  3691. }
  3692. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  3693. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  3694. }
  3695. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  3696. }
  3697. }
  3698. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  3699. if (particles->clear && particles->pre_process_time > 0.0) {
  3700. double frame_time;
  3701. if (fixed_fps > 0) {
  3702. frame_time = 1.0 / fixed_fps;
  3703. } else {
  3704. frame_time = 1.0 / 30.0;
  3705. }
  3706. double todo = particles->pre_process_time;
  3707. while (todo >= 0) {
  3708. _particles_process(particles, frame_time);
  3709. todo -= frame_time;
  3710. }
  3711. }
  3712. if (fixed_fps > 0) {
  3713. double frame_time;
  3714. double decr;
  3715. if (zero_time_scale) {
  3716. frame_time = 0.0;
  3717. decr = 1.0 / fixed_fps;
  3718. } else {
  3719. frame_time = 1.0 / fixed_fps;
  3720. decr = frame_time;
  3721. }
  3722. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  3723. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  3724. delta = 0.1;
  3725. } else if (delta <= 0.0) { //unlikely but..
  3726. delta = 0.001;
  3727. }
  3728. double todo = particles->frame_remainder + delta;
  3729. while (todo >= frame_time) {
  3730. _particles_process(particles, frame_time);
  3731. todo -= decr;
  3732. }
  3733. particles->frame_remainder = todo;
  3734. } else {
  3735. if (zero_time_scale) {
  3736. _particles_process(particles, 0.0);
  3737. } else {
  3738. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  3739. }
  3740. }
  3741. //copy particles to instance buffer
  3742. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  3743. //does not need view dependent operation, do copy here
  3744. ParticlesShader::CopyPushConstant copy_push_constant;
  3745. int total_amount = particles->amount;
  3746. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3747. total_amount *= particles->trail_bind_poses.size();
  3748. }
  3749. // Affect 2D only.
  3750. if (particles->use_local_coords) {
  3751. // In local mode, particle positions are calculated locally (relative to the node position)
  3752. // and they're also drawn locally.
  3753. // It works as expected, so we just pass an identity transform.
  3754. store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
  3755. } else {
  3756. // In global mode, particle positions are calculated globally (relative to the canvas origin)
  3757. // but they're drawn locally.
  3758. // So, we need to pass the inverse of the emission transform to bring the
  3759. // particles to local coordinates before drawing.
  3760. Transform3D inv = particles->emission_transform.affine_inverse();
  3761. store_transform(inv, copy_push_constant.inv_emission_transform);
  3762. }
  3763. copy_push_constant.total_particles = total_amount;
  3764. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  3765. copy_push_constant.align_mode = particles->transform_align;
  3766. copy_push_constant.align_up[0] = 0;
  3767. copy_push_constant.align_up[1] = 0;
  3768. copy_push_constant.align_up[2] = 0;
  3769. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3770. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  3771. copy_push_constant.trail_total = particles->frame_history.size();
  3772. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  3773. } else {
  3774. copy_push_constant.trail_size = 1;
  3775. copy_push_constant.trail_total = 1;
  3776. copy_push_constant.frame_delta = 0.0;
  3777. }
  3778. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  3779. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  3780. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  3781. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3782. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  3783. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  3784. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3785. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  3786. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3787. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  3788. RD::get_singleton()->compute_list_end();
  3789. }
  3790. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3791. }
  3792. }
  3793. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  3794. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3795. const Particles *particles = particles_owner.get_or_null(p_particles);
  3796. ERR_FAIL_COND_V(!particles, false);
  3797. return !particles->emitting && particles->inactive;
  3798. }
  3799. /* SKY SHADER */
  3800. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  3801. //compile
  3802. code = p_code;
  3803. valid = false;
  3804. ubo_size = 0;
  3805. uniforms.clear();
  3806. uses_collision = false;
  3807. if (code.is_empty()) {
  3808. return; //just invalid, but no error
  3809. }
  3810. ShaderCompiler::GeneratedCode gen_code;
  3811. ShaderCompiler::IdentifierActions actions;
  3812. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  3813. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  3814. /*
  3815. uses_time = false;
  3816. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  3817. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  3818. actions.usage_flag_pointers["TIME"] = &uses_time;
  3819. */
  3820. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  3821. userdata_count = 0;
  3822. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  3823. userdatas_used[i] = false;
  3824. actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
  3825. }
  3826. actions.uniforms = &uniforms;
  3827. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  3828. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  3829. if (version.is_null()) {
  3830. version = base_singleton->particles_shader.shader.version_create();
  3831. }
  3832. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  3833. if (userdatas_used[i]) {
  3834. userdata_count++;
  3835. }
  3836. }
  3837. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  3838. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  3839. ubo_size = gen_code.uniform_total_size;
  3840. ubo_offsets = gen_code.uniform_offsets;
  3841. texture_uniforms = gen_code.texture_uniforms;
  3842. //update pipelines
  3843. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  3844. valid = true;
  3845. }
  3846. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
  3847. if (!p_texture.is_valid()) {
  3848. if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
  3849. default_texture_params[p_name].erase(p_index);
  3850. if (default_texture_params[p_name].is_empty()) {
  3851. default_texture_params.erase(p_name);
  3852. }
  3853. }
  3854. } else {
  3855. if (!default_texture_params.has(p_name)) {
  3856. default_texture_params[p_name] = Map<int, RID>();
  3857. }
  3858. default_texture_params[p_name][p_index] = p_texture;
  3859. }
  3860. }
  3861. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  3862. Map<int, StringName> order;
  3863. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  3864. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  3865. continue;
  3866. }
  3867. if (E.value.texture_order >= 0) {
  3868. order[E.value.texture_order + 100000] = E.key;
  3869. } else {
  3870. order[E.value.order] = E.key;
  3871. }
  3872. }
  3873. for (const KeyValue<int, StringName> &E : order) {
  3874. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  3875. pi.name = E.value;
  3876. p_param_list->push_back(pi);
  3877. }
  3878. }
  3879. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  3880. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  3881. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  3882. continue;
  3883. }
  3884. RendererStorage::InstanceShaderParam p;
  3885. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  3886. p.info.name = E.key; //supply name
  3887. p.index = E.value.instance_index;
  3888. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  3889. p_param_list->push_back(p);
  3890. }
  3891. }
  3892. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  3893. if (!uniforms.has(p_param)) {
  3894. return false;
  3895. }
  3896. return uniforms[p_param].texture_order >= 0;
  3897. }
  3898. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  3899. return false;
  3900. }
  3901. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  3902. return false;
  3903. }
  3904. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  3905. if (uniforms.has(p_parameter)) {
  3906. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  3907. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  3908. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  3909. }
  3910. return Variant();
  3911. }
  3912. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  3913. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  3914. }
  3915. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  3916. valid = false;
  3917. }
  3918. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  3919. //pipeline variants will clear themselves if shader is gone
  3920. if (version.is_valid()) {
  3921. base_singleton->particles_shader.shader.version_free(version);
  3922. }
  3923. }
  3924. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  3925. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  3926. return shader_data;
  3927. }
  3928. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  3929. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  3930. }
  3931. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  3932. free_parameters_uniform_set(uniform_set);
  3933. }
  3934. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  3935. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  3936. material_data->shader_data = p_shader;
  3937. //update will happen later anyway so do nothing.
  3938. return material_data;
  3939. }
  3940. ////////
  3941. /* PARTICLES COLLISION API */
  3942. RID RendererStorageRD::particles_collision_allocate() {
  3943. return particles_collision_owner.allocate_rid();
  3944. }
  3945. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  3946. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  3947. }
  3948. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  3949. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3950. ERR_FAIL_COND_V(!particles_collision, RID());
  3951. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  3952. if (particles_collision->heightfield_texture == RID()) {
  3953. //create
  3954. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  3955. Size2i size;
  3956. if (particles_collision->extents.x > particles_collision->extents.z) {
  3957. size.x = resolutions[particles_collision->heightfield_resolution];
  3958. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  3959. } else {
  3960. size.y = resolutions[particles_collision->heightfield_resolution];
  3961. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  3962. }
  3963. RD::TextureFormat tf;
  3964. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  3965. tf.width = size.x;
  3966. tf.height = size.y;
  3967. tf.texture_type = RD::TEXTURE_TYPE_2D;
  3968. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  3969. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3970. Vector<RID> fb_tex;
  3971. fb_tex.push_back(particles_collision->heightfield_texture);
  3972. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  3973. particles_collision->heightfield_fb_size = size;
  3974. }
  3975. return particles_collision->heightfield_fb;
  3976. }
  3977. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  3978. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3979. ERR_FAIL_COND(!particles_collision);
  3980. if (p_type == particles_collision->type) {
  3981. return;
  3982. }
  3983. if (particles_collision->heightfield_texture.is_valid()) {
  3984. RD::get_singleton()->free(particles_collision->heightfield_texture);
  3985. particles_collision->heightfield_texture = RID();
  3986. }
  3987. particles_collision->type = p_type;
  3988. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3989. }
  3990. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  3991. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3992. ERR_FAIL_COND(!particles_collision);
  3993. particles_collision->cull_mask = p_cull_mask;
  3994. }
  3995. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  3996. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3997. ERR_FAIL_COND(!particles_collision);
  3998. particles_collision->radius = p_radius;
  3999. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4000. }
  4001. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4002. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4003. ERR_FAIL_COND(!particles_collision);
  4004. particles_collision->extents = p_extents;
  4005. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4006. }
  4007. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  4008. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4009. ERR_FAIL_COND(!particles_collision);
  4010. particles_collision->attractor_strength = p_strength;
  4011. }
  4012. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  4013. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4014. ERR_FAIL_COND(!particles_collision);
  4015. particles_collision->attractor_directionality = p_directionality;
  4016. }
  4017. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  4018. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4019. ERR_FAIL_COND(!particles_collision);
  4020. particles_collision->attractor_attenuation = p_curve;
  4021. }
  4022. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  4023. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4024. ERR_FAIL_COND(!particles_collision);
  4025. particles_collision->field_texture = p_texture;
  4026. }
  4027. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  4028. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4029. ERR_FAIL_COND(!particles_collision);
  4030. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4031. }
  4032. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  4033. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4034. ERR_FAIL_COND(!particles_collision);
  4035. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  4036. if (particles_collision->heightfield_resolution == p_resolution) {
  4037. return;
  4038. }
  4039. particles_collision->heightfield_resolution = p_resolution;
  4040. if (particles_collision->heightfield_texture.is_valid()) {
  4041. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4042. particles_collision->heightfield_texture = RID();
  4043. }
  4044. }
  4045. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  4046. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4047. ERR_FAIL_COND_V(!particles_collision, AABB());
  4048. switch (particles_collision->type) {
  4049. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  4050. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4051. AABB aabb;
  4052. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  4053. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  4054. return aabb;
  4055. }
  4056. default: {
  4057. AABB aabb;
  4058. aabb.position = -particles_collision->extents;
  4059. aabb.size = particles_collision->extents * 2;
  4060. return aabb;
  4061. }
  4062. }
  4063. return AABB();
  4064. }
  4065. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  4066. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4067. ERR_FAIL_COND_V(!particles_collision, Vector3());
  4068. return particles_collision->extents;
  4069. }
  4070. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  4071. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4072. ERR_FAIL_COND_V(!particles_collision, false);
  4073. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  4074. }
  4075. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  4076. ParticlesCollisionInstance pci;
  4077. pci.collision = p_collision;
  4078. return particles_collision_instance_owner.make_rid(pci);
  4079. }
  4080. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  4081. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  4082. ERR_FAIL_COND(!pci);
  4083. pci->transform = p_transform;
  4084. }
  4085. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  4086. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  4087. ERR_FAIL_COND(!pci);
  4088. pci->active = p_active;
  4089. }
  4090. /* FOG VOLUMES */
  4091. RID RendererStorageRD::fog_volume_allocate() {
  4092. return fog_volume_owner.allocate_rid();
  4093. }
  4094. void RendererStorageRD::fog_volume_initialize(RID p_rid) {
  4095. fog_volume_owner.initialize_rid(p_rid, FogVolume());
  4096. }
  4097. void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
  4098. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4099. ERR_FAIL_COND(!fog_volume);
  4100. if (p_shape == fog_volume->shape) {
  4101. return;
  4102. }
  4103. fog_volume->shape = p_shape;
  4104. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4105. }
  4106. void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
  4107. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4108. ERR_FAIL_COND(!fog_volume);
  4109. fog_volume->extents = p_extents;
  4110. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4111. }
  4112. void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
  4113. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4114. ERR_FAIL_COND(!fog_volume);
  4115. fog_volume->material = p_material;
  4116. }
  4117. RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
  4118. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4119. ERR_FAIL_COND_V(!fog_volume, RID());
  4120. return fog_volume->material;
  4121. }
  4122. RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
  4123. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4124. ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
  4125. return fog_volume->shape;
  4126. }
  4127. AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
  4128. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4129. ERR_FAIL_COND_V(!fog_volume, AABB());
  4130. switch (fog_volume->shape) {
  4131. case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
  4132. case RS::FOG_VOLUME_SHAPE_BOX: {
  4133. AABB aabb;
  4134. aabb.position = -fog_volume->extents;
  4135. aabb.size = fog_volume->extents * 2;
  4136. return aabb;
  4137. }
  4138. default: {
  4139. // Need some size otherwise will get culled
  4140. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  4141. }
  4142. }
  4143. return AABB();
  4144. }
  4145. Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
  4146. const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4147. ERR_FAIL_COND_V(!fog_volume, Vector3());
  4148. return fog_volume->extents;
  4149. }
  4150. /* VISIBILITY NOTIFIER */
  4151. RID RendererStorageRD::visibility_notifier_allocate() {
  4152. return visibility_notifier_owner.allocate_rid();
  4153. }
  4154. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  4155. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  4156. }
  4157. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  4158. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4159. ERR_FAIL_COND(!vn);
  4160. vn->aabb = p_aabb;
  4161. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4162. }
  4163. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  4164. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4165. ERR_FAIL_COND(!vn);
  4166. vn->enter_callback = p_enter_callbable;
  4167. vn->exit_callback = p_exit_callable;
  4168. }
  4169. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  4170. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4171. ERR_FAIL_COND_V(!vn, AABB());
  4172. return vn->aabb;
  4173. }
  4174. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  4175. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4176. ERR_FAIL_COND(!vn);
  4177. if (p_enter) {
  4178. if (!vn->enter_callback.is_null()) {
  4179. if (p_deferred) {
  4180. vn->enter_callback.call_deferred(nullptr, 0);
  4181. } else {
  4182. Variant r;
  4183. Callable::CallError ce;
  4184. vn->enter_callback.call(nullptr, 0, r, ce);
  4185. }
  4186. }
  4187. } else {
  4188. if (!vn->exit_callback.is_null()) {
  4189. if (p_deferred) {
  4190. vn->exit_callback.call_deferred(nullptr, 0);
  4191. } else {
  4192. Variant r;
  4193. Callable::CallError ce;
  4194. vn->exit_callback.call(nullptr, 0, r, ce);
  4195. }
  4196. }
  4197. }
  4198. }
  4199. /* SKELETON API */
  4200. RID RendererStorageRD::skeleton_allocate() {
  4201. return skeleton_owner.allocate_rid();
  4202. }
  4203. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  4204. skeleton_owner.initialize_rid(p_rid, Skeleton());
  4205. }
  4206. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  4207. if (!skeleton->dirty) {
  4208. skeleton->dirty = true;
  4209. skeleton->dirty_list = skeleton_dirty_list;
  4210. skeleton_dirty_list = skeleton;
  4211. }
  4212. }
  4213. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  4214. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4215. ERR_FAIL_COND(!skeleton);
  4216. ERR_FAIL_COND(p_bones < 0);
  4217. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  4218. return;
  4219. }
  4220. skeleton->size = p_bones;
  4221. skeleton->use_2d = p_2d_skeleton;
  4222. skeleton->uniform_set_3d = RID();
  4223. if (skeleton->buffer.is_valid()) {
  4224. RD::get_singleton()->free(skeleton->buffer);
  4225. skeleton->buffer = RID();
  4226. skeleton->data.clear();
  4227. skeleton->uniform_set_mi = RID();
  4228. }
  4229. if (skeleton->size) {
  4230. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  4231. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  4232. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  4233. _skeleton_make_dirty(skeleton);
  4234. {
  4235. Vector<RD::Uniform> uniforms;
  4236. {
  4237. RD::Uniform u;
  4238. u.binding = 0;
  4239. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4240. u.append_id(skeleton->buffer);
  4241. uniforms.push_back(u);
  4242. }
  4243. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  4244. }
  4245. }
  4246. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  4247. }
  4248. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  4249. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4250. ERR_FAIL_COND_V(!skeleton, 0);
  4251. return skeleton->size;
  4252. }
  4253. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  4254. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4255. ERR_FAIL_COND(!skeleton);
  4256. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4257. ERR_FAIL_COND(skeleton->use_2d);
  4258. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  4259. dataptr[0] = p_transform.basis.elements[0][0];
  4260. dataptr[1] = p_transform.basis.elements[0][1];
  4261. dataptr[2] = p_transform.basis.elements[0][2];
  4262. dataptr[3] = p_transform.origin.x;
  4263. dataptr[4] = p_transform.basis.elements[1][0];
  4264. dataptr[5] = p_transform.basis.elements[1][1];
  4265. dataptr[6] = p_transform.basis.elements[1][2];
  4266. dataptr[7] = p_transform.origin.y;
  4267. dataptr[8] = p_transform.basis.elements[2][0];
  4268. dataptr[9] = p_transform.basis.elements[2][1];
  4269. dataptr[10] = p_transform.basis.elements[2][2];
  4270. dataptr[11] = p_transform.origin.z;
  4271. _skeleton_make_dirty(skeleton);
  4272. }
  4273. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  4274. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4275. ERR_FAIL_COND_V(!skeleton, Transform3D());
  4276. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  4277. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  4278. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  4279. Transform3D t;
  4280. t.basis.elements[0][0] = dataptr[0];
  4281. t.basis.elements[0][1] = dataptr[1];
  4282. t.basis.elements[0][2] = dataptr[2];
  4283. t.origin.x = dataptr[3];
  4284. t.basis.elements[1][0] = dataptr[4];
  4285. t.basis.elements[1][1] = dataptr[5];
  4286. t.basis.elements[1][2] = dataptr[6];
  4287. t.origin.y = dataptr[7];
  4288. t.basis.elements[2][0] = dataptr[8];
  4289. t.basis.elements[2][1] = dataptr[9];
  4290. t.basis.elements[2][2] = dataptr[10];
  4291. t.origin.z = dataptr[11];
  4292. return t;
  4293. }
  4294. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  4295. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4296. ERR_FAIL_COND(!skeleton);
  4297. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4298. ERR_FAIL_COND(!skeleton->use_2d);
  4299. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  4300. dataptr[0] = p_transform.elements[0][0];
  4301. dataptr[1] = p_transform.elements[1][0];
  4302. dataptr[2] = 0;
  4303. dataptr[3] = p_transform.elements[2][0];
  4304. dataptr[4] = p_transform.elements[0][1];
  4305. dataptr[5] = p_transform.elements[1][1];
  4306. dataptr[6] = 0;
  4307. dataptr[7] = p_transform.elements[2][1];
  4308. _skeleton_make_dirty(skeleton);
  4309. }
  4310. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  4311. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4312. ERR_FAIL_COND_V(!skeleton, Transform2D());
  4313. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  4314. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  4315. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  4316. Transform2D t;
  4317. t.elements[0][0] = dataptr[0];
  4318. t.elements[1][0] = dataptr[1];
  4319. t.elements[2][0] = dataptr[3];
  4320. t.elements[0][1] = dataptr[4];
  4321. t.elements[1][1] = dataptr[5];
  4322. t.elements[2][1] = dataptr[7];
  4323. return t;
  4324. }
  4325. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  4326. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4327. ERR_FAIL_COND(!skeleton->use_2d);
  4328. skeleton->base_transform_2d = p_base_transform;
  4329. }
  4330. void RendererStorageRD::_update_dirty_skeletons() {
  4331. while (skeleton_dirty_list) {
  4332. Skeleton *skeleton = skeleton_dirty_list;
  4333. if (skeleton->size) {
  4334. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  4335. }
  4336. skeleton_dirty_list = skeleton->dirty_list;
  4337. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  4338. skeleton->version++;
  4339. skeleton->dirty = false;
  4340. skeleton->dirty_list = nullptr;
  4341. }
  4342. skeleton_dirty_list = nullptr;
  4343. }
  4344. /* LIGHT */
  4345. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  4346. Light light;
  4347. light.type = p_type;
  4348. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  4349. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  4350. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  4351. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  4352. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  4353. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  4354. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  4355. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  4356. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  4357. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  4358. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  4359. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  4360. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  4361. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  4362. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  4363. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  4364. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  4365. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  4366. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  4367. light_owner.initialize_rid(p_light, light);
  4368. }
  4369. RID RendererStorageRD::directional_light_allocate() {
  4370. return light_owner.allocate_rid();
  4371. }
  4372. void RendererStorageRD::directional_light_initialize(RID p_light) {
  4373. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  4374. }
  4375. RID RendererStorageRD::omni_light_allocate() {
  4376. return light_owner.allocate_rid();
  4377. }
  4378. void RendererStorageRD::omni_light_initialize(RID p_light) {
  4379. _light_initialize(p_light, RS::LIGHT_OMNI);
  4380. }
  4381. RID RendererStorageRD::spot_light_allocate() {
  4382. return light_owner.allocate_rid();
  4383. }
  4384. void RendererStorageRD::spot_light_initialize(RID p_light) {
  4385. _light_initialize(p_light, RS::LIGHT_SPOT);
  4386. }
  4387. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  4388. Light *light = light_owner.get_or_null(p_light);
  4389. ERR_FAIL_COND(!light);
  4390. light->color = p_color;
  4391. }
  4392. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  4393. Light *light = light_owner.get_or_null(p_light);
  4394. ERR_FAIL_COND(!light);
  4395. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  4396. if (light->param[p_param] == p_value) {
  4397. return;
  4398. }
  4399. switch (p_param) {
  4400. case RS::LIGHT_PARAM_RANGE:
  4401. case RS::LIGHT_PARAM_SPOT_ANGLE:
  4402. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  4403. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  4404. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  4405. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  4406. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  4407. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  4408. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  4409. light->version++;
  4410. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4411. } break;
  4412. case RS::LIGHT_PARAM_SIZE: {
  4413. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  4414. //changing from no size to size and the opposite
  4415. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  4416. }
  4417. } break;
  4418. default: {
  4419. }
  4420. }
  4421. light->param[p_param] = p_value;
  4422. }
  4423. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  4424. Light *light = light_owner.get_or_null(p_light);
  4425. ERR_FAIL_COND(!light);
  4426. light->shadow = p_enabled;
  4427. light->version++;
  4428. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4429. }
  4430. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  4431. Light *light = light_owner.get_or_null(p_light);
  4432. ERR_FAIL_COND(!light);
  4433. if (light->projector == p_texture) {
  4434. return;
  4435. }
  4436. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4437. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4438. }
  4439. light->projector = p_texture;
  4440. if (light->type != RS::LIGHT_DIRECTIONAL) {
  4441. if (light->projector.is_valid()) {
  4442. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4443. }
  4444. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  4445. }
  4446. }
  4447. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  4448. Light *light = light_owner.get_or_null(p_light);
  4449. ERR_FAIL_COND(!light);
  4450. light->negative = p_enable;
  4451. }
  4452. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  4453. Light *light = light_owner.get_or_null(p_light);
  4454. ERR_FAIL_COND(!light);
  4455. light->cull_mask = p_mask;
  4456. light->version++;
  4457. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4458. }
  4459. void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
  4460. Light *light = light_owner.get_or_null(p_light);
  4461. ERR_FAIL_COND(!light);
  4462. light->distance_fade = p_enabled;
  4463. light->distance_fade_begin = p_begin;
  4464. light->distance_fade_shadow = p_shadow;
  4465. light->distance_fade_length = p_length;
  4466. }
  4467. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  4468. Light *light = light_owner.get_or_null(p_light);
  4469. ERR_FAIL_COND(!light);
  4470. light->reverse_cull = p_enabled;
  4471. light->version++;
  4472. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4473. }
  4474. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  4475. Light *light = light_owner.get_or_null(p_light);
  4476. ERR_FAIL_COND(!light);
  4477. light->bake_mode = p_bake_mode;
  4478. light->version++;
  4479. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4480. }
  4481. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  4482. Light *light = light_owner.get_or_null(p_light);
  4483. ERR_FAIL_COND(!light);
  4484. light->max_sdfgi_cascade = p_cascade;
  4485. light->version++;
  4486. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4487. }
  4488. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  4489. Light *light = light_owner.get_or_null(p_light);
  4490. ERR_FAIL_COND(!light);
  4491. light->omni_shadow_mode = p_mode;
  4492. light->version++;
  4493. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4494. }
  4495. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  4496. const Light *light = light_owner.get_or_null(p_light);
  4497. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  4498. return light->omni_shadow_mode;
  4499. }
  4500. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  4501. Light *light = light_owner.get_or_null(p_light);
  4502. ERR_FAIL_COND(!light);
  4503. light->directional_shadow_mode = p_mode;
  4504. light->version++;
  4505. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4506. }
  4507. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  4508. Light *light = light_owner.get_or_null(p_light);
  4509. ERR_FAIL_COND(!light);
  4510. light->directional_blend_splits = p_enable;
  4511. light->version++;
  4512. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4513. }
  4514. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  4515. const Light *light = light_owner.get_or_null(p_light);
  4516. ERR_FAIL_COND_V(!light, false);
  4517. return light->directional_blend_splits;
  4518. }
  4519. void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
  4520. Light *light = light_owner.get_or_null(p_light);
  4521. ERR_FAIL_COND(!light);
  4522. light->directional_sky_mode = p_mode;
  4523. }
  4524. RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const {
  4525. const Light *light = light_owner.get_or_null(p_light);
  4526. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
  4527. return light->directional_sky_mode;
  4528. }
  4529. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  4530. const Light *light = light_owner.get_or_null(p_light);
  4531. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  4532. return light->directional_shadow_mode;
  4533. }
  4534. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  4535. const Light *light = light_owner.get_or_null(p_light);
  4536. ERR_FAIL_COND_V(!light, 0);
  4537. return light->max_sdfgi_cascade;
  4538. }
  4539. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  4540. const Light *light = light_owner.get_or_null(p_light);
  4541. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  4542. return light->bake_mode;
  4543. }
  4544. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  4545. const Light *light = light_owner.get_or_null(p_light);
  4546. ERR_FAIL_COND_V(!light, 0);
  4547. return light->version;
  4548. }
  4549. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  4550. const Light *light = light_owner.get_or_null(p_light);
  4551. ERR_FAIL_COND_V(!light, AABB());
  4552. switch (light->type) {
  4553. case RS::LIGHT_SPOT: {
  4554. float len = light->param[RS::LIGHT_PARAM_RANGE];
  4555. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  4556. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  4557. };
  4558. case RS::LIGHT_OMNI: {
  4559. float r = light->param[RS::LIGHT_PARAM_RANGE];
  4560. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  4561. };
  4562. case RS::LIGHT_DIRECTIONAL: {
  4563. return AABB();
  4564. };
  4565. }
  4566. ERR_FAIL_V(AABB());
  4567. }
  4568. /* REFLECTION PROBE */
  4569. RID RendererStorageRD::reflection_probe_allocate() {
  4570. return reflection_probe_owner.allocate_rid();
  4571. }
  4572. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  4573. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  4574. }
  4575. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  4576. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4577. ERR_FAIL_COND(!reflection_probe);
  4578. reflection_probe->update_mode = p_mode;
  4579. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4580. }
  4581. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  4582. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4583. ERR_FAIL_COND(!reflection_probe);
  4584. reflection_probe->intensity = p_intensity;
  4585. }
  4586. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  4587. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4588. ERR_FAIL_COND(!reflection_probe);
  4589. reflection_probe->ambient_mode = p_mode;
  4590. }
  4591. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  4592. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4593. ERR_FAIL_COND(!reflection_probe);
  4594. reflection_probe->ambient_color = p_color;
  4595. }
  4596. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  4597. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4598. ERR_FAIL_COND(!reflection_probe);
  4599. reflection_probe->ambient_color_energy = p_energy;
  4600. }
  4601. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  4602. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4603. ERR_FAIL_COND(!reflection_probe);
  4604. reflection_probe->max_distance = p_distance;
  4605. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4606. }
  4607. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  4608. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4609. ERR_FAIL_COND(!reflection_probe);
  4610. if (reflection_probe->extents == p_extents) {
  4611. return;
  4612. }
  4613. reflection_probe->extents = p_extents;
  4614. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4615. }
  4616. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  4617. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4618. ERR_FAIL_COND(!reflection_probe);
  4619. reflection_probe->origin_offset = p_offset;
  4620. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4621. }
  4622. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  4623. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4624. ERR_FAIL_COND(!reflection_probe);
  4625. reflection_probe->interior = p_enable;
  4626. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4627. }
  4628. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  4629. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4630. ERR_FAIL_COND(!reflection_probe);
  4631. reflection_probe->box_projection = p_enable;
  4632. }
  4633. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  4634. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4635. ERR_FAIL_COND(!reflection_probe);
  4636. reflection_probe->enable_shadows = p_enable;
  4637. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4638. }
  4639. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  4640. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4641. ERR_FAIL_COND(!reflection_probe);
  4642. reflection_probe->cull_mask = p_layers;
  4643. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4644. }
  4645. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  4646. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4647. ERR_FAIL_COND(!reflection_probe);
  4648. ERR_FAIL_COND(p_resolution < 32);
  4649. reflection_probe->resolution = p_resolution;
  4650. }
  4651. void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  4652. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4653. ERR_FAIL_COND(!reflection_probe);
  4654. reflection_probe->mesh_lod_threshold = p_ratio;
  4655. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4656. }
  4657. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  4658. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4659. ERR_FAIL_COND_V(!reflection_probe, AABB());
  4660. AABB aabb;
  4661. aabb.position = -reflection_probe->extents;
  4662. aabb.size = reflection_probe->extents * 2.0;
  4663. return aabb;
  4664. }
  4665. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  4666. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4667. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  4668. return reflection_probe->update_mode;
  4669. }
  4670. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  4671. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4672. ERR_FAIL_COND_V(!reflection_probe, 0);
  4673. return reflection_probe->cull_mask;
  4674. }
  4675. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  4676. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4677. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  4678. return reflection_probe->extents;
  4679. }
  4680. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  4681. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4682. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  4683. return reflection_probe->origin_offset;
  4684. }
  4685. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  4686. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4687. ERR_FAIL_COND_V(!reflection_probe, false);
  4688. return reflection_probe->enable_shadows;
  4689. }
  4690. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  4691. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4692. ERR_FAIL_COND_V(!reflection_probe, 0);
  4693. return reflection_probe->max_distance;
  4694. }
  4695. float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  4696. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4697. ERR_FAIL_COND_V(!reflection_probe, 0);
  4698. return reflection_probe->mesh_lod_threshold;
  4699. }
  4700. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  4701. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4702. ERR_FAIL_COND_V(!reflection_probe, 0);
  4703. return reflection_probe->resolution;
  4704. }
  4705. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  4706. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4707. ERR_FAIL_COND_V(!reflection_probe, 0);
  4708. return reflection_probe->intensity;
  4709. }
  4710. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  4711. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4712. ERR_FAIL_COND_V(!reflection_probe, false);
  4713. return reflection_probe->interior;
  4714. }
  4715. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  4716. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4717. ERR_FAIL_COND_V(!reflection_probe, false);
  4718. return reflection_probe->box_projection;
  4719. }
  4720. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  4721. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4722. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  4723. return reflection_probe->ambient_mode;
  4724. }
  4725. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  4726. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4727. ERR_FAIL_COND_V(!reflection_probe, Color());
  4728. return reflection_probe->ambient_color;
  4729. }
  4730. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  4731. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4732. ERR_FAIL_COND_V(!reflection_probe, 0);
  4733. return reflection_probe->ambient_color_energy;
  4734. }
  4735. RID RendererStorageRD::decal_allocate() {
  4736. return decal_owner.allocate_rid();
  4737. }
  4738. void RendererStorageRD::decal_initialize(RID p_decal) {
  4739. decal_owner.initialize_rid(p_decal, Decal());
  4740. }
  4741. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  4742. Decal *decal = decal_owner.get_or_null(p_decal);
  4743. ERR_FAIL_COND(!decal);
  4744. decal->extents = p_extents;
  4745. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4746. }
  4747. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  4748. Decal *decal = decal_owner.get_or_null(p_decal);
  4749. ERR_FAIL_COND(!decal);
  4750. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  4751. if (decal->textures[p_type] == p_texture) {
  4752. return;
  4753. }
  4754. ERR_FAIL_COND(p_texture.is_valid() && !RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture));
  4755. if (decal->textures[p_type].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) {
  4756. texture_remove_from_decal_atlas(decal->textures[p_type]);
  4757. }
  4758. decal->textures[p_type] = p_texture;
  4759. if (decal->textures[p_type].is_valid()) {
  4760. texture_add_to_decal_atlas(decal->textures[p_type]);
  4761. }
  4762. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  4763. }
  4764. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  4765. Decal *decal = decal_owner.get_or_null(p_decal);
  4766. ERR_FAIL_COND(!decal);
  4767. decal->emission_energy = p_energy;
  4768. }
  4769. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  4770. Decal *decal = decal_owner.get_or_null(p_decal);
  4771. ERR_FAIL_COND(!decal);
  4772. decal->albedo_mix = p_mix;
  4773. }
  4774. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  4775. Decal *decal = decal_owner.get_or_null(p_decal);
  4776. ERR_FAIL_COND(!decal);
  4777. decal->modulate = p_modulate;
  4778. }
  4779. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  4780. Decal *decal = decal_owner.get_or_null(p_decal);
  4781. ERR_FAIL_COND(!decal);
  4782. decal->cull_mask = p_layers;
  4783. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4784. }
  4785. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  4786. Decal *decal = decal_owner.get_or_null(p_decal);
  4787. ERR_FAIL_COND(!decal);
  4788. decal->distance_fade = p_enabled;
  4789. decal->distance_fade_begin = p_begin;
  4790. decal->distance_fade_length = p_length;
  4791. }
  4792. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  4793. Decal *decal = decal_owner.get_or_null(p_decal);
  4794. ERR_FAIL_COND(!decal);
  4795. decal->upper_fade = p_above;
  4796. decal->lower_fade = p_below;
  4797. }
  4798. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  4799. Decal *decal = decal_owner.get_or_null(p_decal);
  4800. ERR_FAIL_COND(!decal);
  4801. decal->normal_fade = p_fade;
  4802. }
  4803. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  4804. Decal *decal = decal_owner.get_or_null(p_decal);
  4805. ERR_FAIL_COND_V(!decal, AABB());
  4806. return AABB(-decal->extents, decal->extents * 2.0);
  4807. }
  4808. RID RendererStorageRD::voxel_gi_allocate() {
  4809. return voxel_gi_owner.allocate_rid();
  4810. }
  4811. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  4812. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  4813. }
  4814. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  4815. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4816. ERR_FAIL_COND(!voxel_gi);
  4817. if (voxel_gi->octree_buffer.is_valid()) {
  4818. RD::get_singleton()->free(voxel_gi->octree_buffer);
  4819. RD::get_singleton()->free(voxel_gi->data_buffer);
  4820. if (voxel_gi->sdf_texture.is_valid()) {
  4821. RD::get_singleton()->free(voxel_gi->sdf_texture);
  4822. }
  4823. voxel_gi->sdf_texture = RID();
  4824. voxel_gi->octree_buffer = RID();
  4825. voxel_gi->data_buffer = RID();
  4826. voxel_gi->octree_buffer_size = 0;
  4827. voxel_gi->data_buffer_size = 0;
  4828. voxel_gi->cell_count = 0;
  4829. }
  4830. voxel_gi->to_cell_xform = p_to_cell_xform;
  4831. voxel_gi->bounds = p_aabb;
  4832. voxel_gi->octree_size = p_octree_size;
  4833. voxel_gi->level_counts = p_level_counts;
  4834. if (p_octree_cells.size()) {
  4835. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  4836. uint32_t cell_count = p_octree_cells.size() / 32;
  4837. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  4838. voxel_gi->cell_count = cell_count;
  4839. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  4840. voxel_gi->octree_buffer_size = p_octree_cells.size();
  4841. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  4842. voxel_gi->data_buffer_size = p_data_cells.size();
  4843. if (p_distance_field.size()) {
  4844. RD::TextureFormat tf;
  4845. tf.format = RD::DATA_FORMAT_R8_UNORM;
  4846. tf.width = voxel_gi->octree_size.x;
  4847. tf.height = voxel_gi->octree_size.y;
  4848. tf.depth = voxel_gi->octree_size.z;
  4849. tf.texture_type = RD::TEXTURE_TYPE_3D;
  4850. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  4851. Vector<Vector<uint8_t>> s;
  4852. s.push_back(p_distance_field);
  4853. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  4854. }
  4855. #if 0
  4856. {
  4857. RD::TextureFormat tf;
  4858. tf.format = RD::DATA_FORMAT_R8_UNORM;
  4859. tf.width = voxel_gi->octree_size.x;
  4860. tf.height = voxel_gi->octree_size.y;
  4861. tf.depth = voxel_gi->octree_size.z;
  4862. tf.type = RD::TEXTURE_TYPE_3D;
  4863. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  4864. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  4865. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  4866. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4867. }
  4868. RID shared_tex;
  4869. {
  4870. RD::TextureView tv;
  4871. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  4872. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  4873. }
  4874. //update SDF texture
  4875. Vector<RD::Uniform> uniforms;
  4876. {
  4877. RD::Uniform u;
  4878. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4879. u.binding = 1;
  4880. u.append_id(voxel_gi->octree_buffer);
  4881. uniforms.push_back(u);
  4882. }
  4883. {
  4884. RD::Uniform u;
  4885. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4886. u.binding = 2;
  4887. u.append_id(voxel_gi->data_buffer);
  4888. uniforms.push_back(u);
  4889. }
  4890. {
  4891. RD::Uniform u;
  4892. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  4893. u.binding = 3;
  4894. u.append_id(shared_tex);
  4895. uniforms.push_back(u);
  4896. }
  4897. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  4898. {
  4899. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  4900. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  4901. push_constant[0] += voxel_gi->level_counts[i];
  4902. }
  4903. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  4904. print_line("offset: " + itos(push_constant[0]));
  4905. print_line("size: " + itos(push_constant[1]));
  4906. //create SDF
  4907. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4908. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  4909. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  4910. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  4911. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  4912. RD::get_singleton()->compute_list_end();
  4913. }
  4914. RD::get_singleton()->free(uniform_set);
  4915. RD::get_singleton()->free(shared_tex);
  4916. }
  4917. #endif
  4918. }
  4919. voxel_gi->version++;
  4920. voxel_gi->data_version++;
  4921. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4922. }
  4923. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  4924. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4925. ERR_FAIL_COND_V(!voxel_gi, AABB());
  4926. return voxel_gi->bounds;
  4927. }
  4928. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  4929. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4930. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  4931. return voxel_gi->octree_size;
  4932. }
  4933. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  4934. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4935. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  4936. if (voxel_gi->octree_buffer.is_valid()) {
  4937. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  4938. }
  4939. return Vector<uint8_t>();
  4940. }
  4941. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  4942. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4943. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  4944. if (voxel_gi->data_buffer.is_valid()) {
  4945. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  4946. }
  4947. return Vector<uint8_t>();
  4948. }
  4949. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  4950. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4951. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  4952. if (voxel_gi->data_buffer.is_valid()) {
  4953. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  4954. }
  4955. return Vector<uint8_t>();
  4956. }
  4957. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  4958. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4959. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  4960. return voxel_gi->level_counts;
  4961. }
  4962. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  4963. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4964. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  4965. return voxel_gi->to_cell_xform;
  4966. }
  4967. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  4968. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4969. ERR_FAIL_COND(!voxel_gi);
  4970. voxel_gi->dynamic_range = p_range;
  4971. voxel_gi->version++;
  4972. }
  4973. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  4974. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4975. ERR_FAIL_COND_V(!voxel_gi, 0);
  4976. return voxel_gi->dynamic_range;
  4977. }
  4978. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  4979. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4980. ERR_FAIL_COND(!voxel_gi);
  4981. voxel_gi->propagation = p_range;
  4982. voxel_gi->version++;
  4983. }
  4984. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  4985. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4986. ERR_FAIL_COND_V(!voxel_gi, 0);
  4987. return voxel_gi->propagation;
  4988. }
  4989. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  4990. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4991. ERR_FAIL_COND(!voxel_gi);
  4992. voxel_gi->energy = p_energy;
  4993. }
  4994. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  4995. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4996. ERR_FAIL_COND_V(!voxel_gi, 0);
  4997. return voxel_gi->energy;
  4998. }
  4999. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  5000. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5001. ERR_FAIL_COND(!voxel_gi);
  5002. voxel_gi->bias = p_bias;
  5003. }
  5004. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  5005. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5006. ERR_FAIL_COND_V(!voxel_gi, 0);
  5007. return voxel_gi->bias;
  5008. }
  5009. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  5010. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5011. ERR_FAIL_COND(!voxel_gi);
  5012. voxel_gi->normal_bias = p_normal_bias;
  5013. }
  5014. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  5015. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5016. ERR_FAIL_COND_V(!voxel_gi, 0);
  5017. return voxel_gi->normal_bias;
  5018. }
  5019. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  5020. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5021. ERR_FAIL_COND(!voxel_gi);
  5022. voxel_gi->anisotropy_strength = p_strength;
  5023. }
  5024. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  5025. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5026. ERR_FAIL_COND_V(!voxel_gi, 0);
  5027. return voxel_gi->anisotropy_strength;
  5028. }
  5029. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  5030. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5031. ERR_FAIL_COND(!voxel_gi);
  5032. voxel_gi->interior = p_enable;
  5033. }
  5034. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  5035. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5036. ERR_FAIL_COND(!voxel_gi);
  5037. voxel_gi->use_two_bounces = p_enable;
  5038. voxel_gi->version++;
  5039. }
  5040. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  5041. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5042. ERR_FAIL_COND_V(!voxel_gi, false);
  5043. return voxel_gi->use_two_bounces;
  5044. }
  5045. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  5046. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5047. ERR_FAIL_COND_V(!voxel_gi, 0);
  5048. return voxel_gi->interior;
  5049. }
  5050. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  5051. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5052. ERR_FAIL_COND_V(!voxel_gi, 0);
  5053. return voxel_gi->version;
  5054. }
  5055. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  5056. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5057. ERR_FAIL_COND_V(!voxel_gi, 0);
  5058. return voxel_gi->data_version;
  5059. }
  5060. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  5061. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5062. ERR_FAIL_COND_V(!voxel_gi, RID());
  5063. return voxel_gi->octree_buffer;
  5064. }
  5065. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  5066. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5067. ERR_FAIL_COND_V(!voxel_gi, RID());
  5068. return voxel_gi->data_buffer;
  5069. }
  5070. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  5071. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5072. ERR_FAIL_COND_V(!voxel_gi, RID());
  5073. return voxel_gi->sdf_texture;
  5074. }
  5075. /* LIGHTMAP API */
  5076. RID RendererStorageRD::lightmap_allocate() {
  5077. return lightmap_owner.allocate_rid();
  5078. }
  5079. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  5080. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  5081. }
  5082. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  5083. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  5084. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5085. ERR_FAIL_COND(!lm);
  5086. lightmap_array_version++;
  5087. //erase lightmap users
  5088. if (lm->light_texture.is_valid()) {
  5089. RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
  5090. if (t) {
  5091. t->lightmap_users.erase(p_lightmap);
  5092. }
  5093. }
  5094. RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
  5095. lm->light_texture = p_light;
  5096. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  5097. RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  5098. if (!t) {
  5099. if (using_lightmap_array) {
  5100. if (lm->array_index >= 0) {
  5101. lightmap_textures.write[lm->array_index] = default_2d_array;
  5102. lm->array_index = -1;
  5103. }
  5104. }
  5105. return;
  5106. }
  5107. t->lightmap_users.insert(p_lightmap);
  5108. if (using_lightmap_array) {
  5109. if (lm->array_index < 0) {
  5110. //not in array, try to put in array
  5111. for (int i = 0; i < lightmap_textures.size(); i++) {
  5112. if (lightmap_textures[i] == default_2d_array) {
  5113. lm->array_index = i;
  5114. break;
  5115. }
  5116. }
  5117. }
  5118. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  5119. lightmap_textures.write[lm->array_index] = t->rd_texture;
  5120. }
  5121. }
  5122. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  5123. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5124. ERR_FAIL_COND(!lm);
  5125. lm->bounds = p_bounds;
  5126. }
  5127. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  5128. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5129. ERR_FAIL_COND(!lm);
  5130. lm->interior = p_interior;
  5131. }
  5132. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  5133. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5134. ERR_FAIL_COND(!lm);
  5135. if (p_points.size()) {
  5136. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  5137. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  5138. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  5139. }
  5140. lm->points = p_points;
  5141. lm->bsp_tree = p_bsp_tree;
  5142. lm->point_sh = p_point_sh;
  5143. lm->tetrahedra = p_tetrahedra;
  5144. }
  5145. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  5146. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5147. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  5148. return lm->points;
  5149. }
  5150. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  5151. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5152. ERR_FAIL_COND_V(!lm, PackedColorArray());
  5153. return lm->point_sh;
  5154. }
  5155. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  5156. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5157. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5158. return lm->tetrahedra;
  5159. }
  5160. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  5161. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5162. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5163. return lm->bsp_tree;
  5164. }
  5165. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  5166. lightmap_probe_capture_update_speed = p_speed;
  5167. }
  5168. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  5169. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5170. ERR_FAIL_COND(!lm);
  5171. for (int i = 0; i < 9; i++) {
  5172. r_sh[i] = Color(0, 0, 0, 0);
  5173. }
  5174. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  5175. return;
  5176. }
  5177. static_assert(sizeof(Lightmap::BSP) == 24);
  5178. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  5179. int32_t node = 0;
  5180. while (node >= 0) {
  5181. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  5182. #ifdef DEBUG_ENABLED
  5183. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  5184. #endif
  5185. node = bsp[node].over;
  5186. } else {
  5187. #ifdef DEBUG_ENABLED
  5188. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  5189. #endif
  5190. node = bsp[node].under;
  5191. }
  5192. }
  5193. if (node == Lightmap::BSP::EMPTY_LEAF) {
  5194. return; //nothing could be done
  5195. }
  5196. node = ABS(node) - 1;
  5197. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  5198. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  5199. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  5200. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  5201. for (int i = 0; i < 4; i++) {
  5202. float c = CLAMP(barycentric[i], 0.0, 1.0);
  5203. for (int j = 0; j < 9; j++) {
  5204. r_sh[j] += sh_colors[i][j] * c;
  5205. }
  5206. }
  5207. }
  5208. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  5209. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5210. ERR_FAIL_COND_V(!lm, false);
  5211. return lm->interior;
  5212. }
  5213. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  5214. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5215. ERR_FAIL_COND_V(!lm, AABB());
  5216. return lm->bounds;
  5217. }
  5218. /* RENDER TARGET API */
  5219. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  5220. //free in reverse dependency order
  5221. if (rt->framebuffer.is_valid()) {
  5222. RD::get_singleton()->free(rt->framebuffer);
  5223. rt->framebuffer_uniform_set = RID(); //chain deleted
  5224. }
  5225. if (rt->color.is_valid()) {
  5226. RD::get_singleton()->free(rt->color);
  5227. }
  5228. if (rt->backbuffer.is_valid()) {
  5229. RD::get_singleton()->free(rt->backbuffer);
  5230. rt->backbuffer = RID();
  5231. rt->backbuffer_mipmaps.clear();
  5232. rt->backbuffer_uniform_set = RID(); //chain deleted
  5233. }
  5234. _render_target_clear_sdf(rt);
  5235. rt->framebuffer = RID();
  5236. rt->color = RID();
  5237. }
  5238. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  5239. if (rt->texture.is_null()) {
  5240. //create a placeholder until updated
  5241. rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate();
  5242. RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture);
  5243. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
  5244. tex->is_render_target = true;
  5245. }
  5246. _clear_render_target(rt);
  5247. if (rt->size.width == 0 || rt->size.height == 0) {
  5248. return;
  5249. }
  5250. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  5251. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5252. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  5253. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  5254. RD::TextureFormat rd_format;
  5255. RD::TextureView rd_view;
  5256. { //attempt register
  5257. rd_format.format = rt->color_format;
  5258. rd_format.width = rt->size.width;
  5259. rd_format.height = rt->size.height;
  5260. rd_format.depth = 1;
  5261. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  5262. rd_format.mipmaps = 1;
  5263. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  5264. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  5265. } else {
  5266. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  5267. }
  5268. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  5269. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5270. rd_format.shareable_formats.push_back(rt->color_format);
  5271. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  5272. }
  5273. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  5274. ERR_FAIL_COND(rt->color.is_null());
  5275. Vector<RID> fb_textures;
  5276. fb_textures.push_back(rt->color);
  5277. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  5278. if (rt->framebuffer.is_null()) {
  5279. _clear_render_target(rt);
  5280. ERR_FAIL_COND(rt->framebuffer.is_null());
  5281. }
  5282. { //update texture
  5283. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
  5284. //free existing textures
  5285. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  5286. RD::get_singleton()->free(tex->rd_texture);
  5287. }
  5288. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  5289. RD::get_singleton()->free(tex->rd_texture_srgb);
  5290. }
  5291. tex->rd_texture = RID();
  5292. tex->rd_texture_srgb = RID();
  5293. //create shared textures to the color buffer,
  5294. //so transparent can be supported
  5295. RD::TextureView view;
  5296. view.format_override = rt->color_format;
  5297. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  5298. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  5299. }
  5300. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  5301. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  5302. view.format_override = rt->color_format_srgb;
  5303. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  5304. }
  5305. tex->rd_view = view;
  5306. tex->width = rt->size.width;
  5307. tex->height = rt->size.height;
  5308. tex->width_2d = rt->size.width;
  5309. tex->height_2d = rt->size.height;
  5310. tex->rd_format = rt->color_format;
  5311. tex->rd_format_srgb = rt->color_format_srgb;
  5312. tex->format = rt->image_format;
  5313. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  5314. for (int i = 0; i < proxies.size(); i++) {
  5315. RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture);
  5316. }
  5317. }
  5318. }
  5319. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  5320. ERR_FAIL_COND(rt->backbuffer.is_valid());
  5321. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  5322. RD::TextureFormat tf;
  5323. tf.format = rt->color_format;
  5324. tf.width = rt->size.width;
  5325. tf.height = rt->size.height;
  5326. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5327. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5328. tf.mipmaps = mipmaps_required;
  5329. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5330. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  5331. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  5332. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  5333. {
  5334. Vector<RID> fb_tex;
  5335. fb_tex.push_back(rt->backbuffer_mipmap0);
  5336. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5337. }
  5338. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  5339. //the new one will require the backbuffer.
  5340. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  5341. rt->framebuffer_uniform_set = RID();
  5342. }
  5343. //create mipmaps
  5344. for (uint32_t i = 1; i < mipmaps_required; i++) {
  5345. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  5346. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  5347. rt->backbuffer_mipmaps.push_back(mipmap);
  5348. }
  5349. }
  5350. RID RendererStorageRD::render_target_create() {
  5351. RenderTarget render_target;
  5352. render_target.was_used = false;
  5353. render_target.clear_requested = false;
  5354. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  5355. render_target.flags[i] = false;
  5356. }
  5357. _update_render_target(&render_target);
  5358. return render_target_owner.make_rid(render_target);
  5359. }
  5360. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  5361. //unused for this render target
  5362. }
  5363. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  5364. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5365. ERR_FAIL_COND(!rt);
  5366. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  5367. rt->size.x = p_width;
  5368. rt->size.y = p_height;
  5369. rt->view_count = p_view_count;
  5370. _update_render_target(rt);
  5371. }
  5372. }
  5373. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  5374. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5375. ERR_FAIL_COND_V(!rt, RID());
  5376. return rt->texture;
  5377. }
  5378. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  5379. }
  5380. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  5381. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5382. ERR_FAIL_COND(!rt);
  5383. rt->flags[p_flag] = p_value;
  5384. _update_render_target(rt);
  5385. }
  5386. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  5387. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5388. ERR_FAIL_COND_V(!rt, false);
  5389. return rt->was_used;
  5390. }
  5391. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  5392. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5393. ERR_FAIL_COND(!rt);
  5394. rt->was_used = false;
  5395. }
  5396. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  5397. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5398. ERR_FAIL_COND_V(!rt, Size2());
  5399. return rt->size;
  5400. }
  5401. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  5402. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5403. ERR_FAIL_COND_V(!rt, RID());
  5404. return rt->framebuffer;
  5405. }
  5406. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  5407. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5408. ERR_FAIL_COND_V(!rt, RID());
  5409. return rt->color;
  5410. }
  5411. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  5412. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5413. ERR_FAIL_COND_V(!rt, RID());
  5414. return rt->backbuffer;
  5415. }
  5416. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  5417. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5418. ERR_FAIL_COND_V(!rt, RID());
  5419. if (!rt->backbuffer.is_valid()) {
  5420. _create_render_target_backbuffer(rt);
  5421. }
  5422. return rt->backbuffer_fb;
  5423. }
  5424. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  5425. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5426. ERR_FAIL_COND(!rt);
  5427. rt->clear_requested = true;
  5428. rt->clear_color = p_clear_color;
  5429. }
  5430. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  5431. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5432. ERR_FAIL_COND_V(!rt, false);
  5433. return rt->clear_requested;
  5434. }
  5435. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  5436. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5437. ERR_FAIL_COND_V(!rt, Color());
  5438. return rt->clear_color;
  5439. }
  5440. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  5441. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5442. ERR_FAIL_COND(!rt);
  5443. rt->clear_requested = false;
  5444. }
  5445. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  5446. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5447. ERR_FAIL_COND(!rt);
  5448. if (!rt->clear_requested) {
  5449. return;
  5450. }
  5451. Vector<Color> clear_colors;
  5452. clear_colors.push_back(rt->clear_color);
  5453. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  5454. RD::get_singleton()->draw_list_end();
  5455. rt->clear_requested = false;
  5456. }
  5457. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  5458. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5459. ERR_FAIL_COND(!rt);
  5460. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  5461. return;
  5462. }
  5463. rt->sdf_oversize = p_size;
  5464. rt->sdf_scale = p_scale;
  5465. _render_target_clear_sdf(rt);
  5466. }
  5467. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  5468. Size2i margin;
  5469. int scale;
  5470. switch (rt->sdf_oversize) {
  5471. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  5472. scale = 100;
  5473. } break;
  5474. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  5475. scale = 120;
  5476. } break;
  5477. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  5478. scale = 150;
  5479. } break;
  5480. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  5481. scale = 200;
  5482. } break;
  5483. default: {
  5484. }
  5485. }
  5486. margin = (rt->size * scale / 100) - rt->size;
  5487. Rect2i r(Vector2i(), rt->size);
  5488. r.position -= margin;
  5489. r.size += margin * 2;
  5490. return r;
  5491. }
  5492. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  5493. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5494. ERR_FAIL_COND_V(!rt, Rect2i());
  5495. return _render_target_get_sdf_rect(rt);
  5496. }
  5497. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  5498. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5499. ERR_FAIL_COND(!rt);
  5500. rt->sdf_enabled = p_enabled;
  5501. }
  5502. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  5503. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5504. ERR_FAIL_COND_V(!rt, false);
  5505. return rt->sdf_enabled;
  5506. }
  5507. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  5508. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5509. ERR_FAIL_COND_V(!rt, RID());
  5510. if (rt->sdf_buffer_read.is_null()) {
  5511. // no texture, create a dummy one for the 2D uniform set
  5512. RD::TextureFormat tformat;
  5513. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5514. tformat.width = 4;
  5515. tformat.height = 4;
  5516. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  5517. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5518. Vector<uint8_t> pv;
  5519. pv.resize(16 * 4);
  5520. memset(pv.ptrw(), 0, 16 * 4);
  5521. Vector<Vector<uint8_t>> vpv;
  5522. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5523. }
  5524. return rt->sdf_buffer_read;
  5525. }
  5526. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  5527. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  5528. if (rt->sdf_buffer_read.is_valid()) {
  5529. RD::get_singleton()->free(rt->sdf_buffer_read);
  5530. rt->sdf_buffer_read = RID();
  5531. }
  5532. Size2i size = _render_target_get_sdf_rect(rt).size;
  5533. RD::TextureFormat tformat;
  5534. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  5535. tformat.width = size.width;
  5536. tformat.height = size.height;
  5537. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5538. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5539. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5540. {
  5541. Vector<RID> write_fb;
  5542. write_fb.push_back(rt->sdf_buffer_write);
  5543. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  5544. }
  5545. int scale;
  5546. switch (rt->sdf_scale) {
  5547. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  5548. scale = 100;
  5549. } break;
  5550. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5551. scale = 50;
  5552. } break;
  5553. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5554. scale = 25;
  5555. } break;
  5556. default: {
  5557. scale = 100;
  5558. } break;
  5559. }
  5560. rt->process_size = size * scale / 100;
  5561. rt->process_size.x = MAX(rt->process_size.x, 1);
  5562. rt->process_size.y = MAX(rt->process_size.y, 1);
  5563. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  5564. tformat.width = rt->process_size.width;
  5565. tformat.height = rt->process_size.height;
  5566. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  5567. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5568. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5569. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  5570. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  5571. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5572. {
  5573. Vector<RD::Uniform> uniforms;
  5574. {
  5575. RD::Uniform u;
  5576. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5577. u.binding = 1;
  5578. u.append_id(rt->sdf_buffer_write);
  5579. uniforms.push_back(u);
  5580. }
  5581. {
  5582. RD::Uniform u;
  5583. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5584. u.binding = 2;
  5585. u.append_id(rt->sdf_buffer_read);
  5586. uniforms.push_back(u);
  5587. }
  5588. {
  5589. RD::Uniform u;
  5590. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5591. u.binding = 3;
  5592. u.append_id(rt->sdf_buffer_process[0]);
  5593. uniforms.push_back(u);
  5594. }
  5595. {
  5596. RD::Uniform u;
  5597. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5598. u.binding = 4;
  5599. u.append_id(rt->sdf_buffer_process[1]);
  5600. uniforms.push_back(u);
  5601. }
  5602. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5603. RID aux2 = uniforms.write[2].get_id(0);
  5604. RID aux3 = uniforms.write[3].get_id(0);
  5605. uniforms.write[2].set_id(0, aux3);
  5606. uniforms.write[3].set_id(0, aux2);
  5607. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5608. }
  5609. }
  5610. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  5611. if (rt->sdf_buffer_read.is_valid()) {
  5612. RD::get_singleton()->free(rt->sdf_buffer_read);
  5613. rt->sdf_buffer_read = RID();
  5614. }
  5615. if (rt->sdf_buffer_write_fb.is_valid()) {
  5616. RD::get_singleton()->free(rt->sdf_buffer_write);
  5617. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  5618. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  5619. rt->sdf_buffer_write = RID();
  5620. rt->sdf_buffer_write_fb = RID();
  5621. rt->sdf_buffer_process[0] = RID();
  5622. rt->sdf_buffer_process[1] = RID();
  5623. rt->sdf_buffer_process_uniform_sets[0] = RID();
  5624. rt->sdf_buffer_process_uniform_sets[1] = RID();
  5625. }
  5626. }
  5627. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  5628. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5629. ERR_FAIL_COND_V(!rt, RID());
  5630. if (rt->sdf_buffer_write_fb.is_null()) {
  5631. _render_target_allocate_sdf(rt);
  5632. }
  5633. return rt->sdf_buffer_write_fb;
  5634. }
  5635. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  5636. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5637. ERR_FAIL_COND(!rt);
  5638. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  5639. RenderTargetSDF::PushConstant push_constant;
  5640. Rect2i r = _render_target_get_sdf_rect(rt);
  5641. push_constant.size[0] = r.size.width;
  5642. push_constant.size[1] = r.size.height;
  5643. push_constant.stride = 0;
  5644. push_constant.shift = 0;
  5645. push_constant.base_size[0] = r.size.width;
  5646. push_constant.base_size[1] = r.size.height;
  5647. bool shrink = false;
  5648. switch (rt->sdf_scale) {
  5649. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5650. push_constant.size[0] >>= 1;
  5651. push_constant.size[1] >>= 1;
  5652. push_constant.shift = 1;
  5653. shrink = true;
  5654. } break;
  5655. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5656. push_constant.size[0] >>= 2;
  5657. push_constant.size[1] >>= 2;
  5658. push_constant.shift = 2;
  5659. shrink = true;
  5660. } break;
  5661. default: {
  5662. };
  5663. }
  5664. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5665. /* Load */
  5666. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  5667. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  5668. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5669. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5670. /* Process */
  5671. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  5672. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  5673. RD::get_singleton()->compute_list_add_barrier(compute_list);
  5674. bool swap = false;
  5675. //jumpflood
  5676. while (stride > 0) {
  5677. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  5678. push_constant.stride = stride;
  5679. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5680. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5681. stride /= 2;
  5682. swap = !swap;
  5683. RD::get_singleton()->compute_list_add_barrier(compute_list);
  5684. }
  5685. /* Store */
  5686. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  5687. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  5688. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5689. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5690. RD::get_singleton()->compute_list_end();
  5691. }
  5692. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  5693. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5694. ERR_FAIL_COND(!rt);
  5695. if (!rt->backbuffer.is_valid()) {
  5696. _create_render_target_backbuffer(rt);
  5697. }
  5698. Rect2i region;
  5699. if (p_region == Rect2i()) {
  5700. region.size = rt->size;
  5701. } else {
  5702. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5703. if (region.size == Size2i()) {
  5704. return; //nothing to do
  5705. }
  5706. }
  5707. //single texture copy for backbuffer
  5708. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  5709. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  5710. if (!p_gen_mipmaps) {
  5711. return;
  5712. }
  5713. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  5714. //then mipmap blur
  5715. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  5716. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5717. region.position.x >>= 1;
  5718. region.position.y >>= 1;
  5719. region.size.x = MAX(1, region.size.x >> 1);
  5720. region.size.y = MAX(1, region.size.y >> 1);
  5721. RID mipmap = rt->backbuffer_mipmaps[i];
  5722. effects->gaussian_blur(prev_texture, mipmap, region, true);
  5723. prev_texture = mipmap;
  5724. }
  5725. RD::get_singleton()->draw_command_end_label();
  5726. }
  5727. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  5728. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5729. ERR_FAIL_COND(!rt);
  5730. if (!rt->backbuffer.is_valid()) {
  5731. _create_render_target_backbuffer(rt);
  5732. }
  5733. Rect2i region;
  5734. if (p_region == Rect2i()) {
  5735. region.size = rt->size;
  5736. } else {
  5737. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5738. if (region.size == Size2i()) {
  5739. return; //nothing to do
  5740. }
  5741. }
  5742. //single texture copy for backbuffer
  5743. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  5744. }
  5745. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  5746. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5747. ERR_FAIL_COND(!rt);
  5748. if (!rt->backbuffer.is_valid()) {
  5749. _create_render_target_backbuffer(rt);
  5750. }
  5751. Rect2i region;
  5752. if (p_region == Rect2i()) {
  5753. region.size = rt->size;
  5754. } else {
  5755. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5756. if (region.size == Size2i()) {
  5757. return; //nothing to do
  5758. }
  5759. }
  5760. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
  5761. //then mipmap blur
  5762. RID prev_texture = rt->backbuffer_mipmap0;
  5763. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5764. region.position.x >>= 1;
  5765. region.position.y >>= 1;
  5766. region.size.x = MAX(1, region.size.x >> 1);
  5767. region.size.y = MAX(1, region.size.y >> 1);
  5768. RID mipmap = rt->backbuffer_mipmaps[i];
  5769. effects->gaussian_blur(prev_texture, mipmap, region, true);
  5770. prev_texture = mipmap;
  5771. }
  5772. RD::get_singleton()->draw_command_end_label();
  5773. }
  5774. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  5775. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5776. ERR_FAIL_COND_V(!rt, RID());
  5777. return rt->framebuffer_uniform_set;
  5778. }
  5779. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  5780. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5781. ERR_FAIL_COND_V(!rt, RID());
  5782. return rt->backbuffer_uniform_set;
  5783. }
  5784. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  5785. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5786. ERR_FAIL_COND(!rt);
  5787. rt->framebuffer_uniform_set = p_uniform_set;
  5788. }
  5789. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  5790. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5791. ERR_FAIL_COND(!rt);
  5792. rt->backbuffer_uniform_set = p_uniform_set;
  5793. }
  5794. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  5795. if (mesh_owner.owns(p_base)) {
  5796. Mesh *mesh = mesh_owner.get_or_null(p_base);
  5797. p_instance->update_dependency(&mesh->dependency);
  5798. } else if (multimesh_owner.owns(p_base)) {
  5799. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  5800. p_instance->update_dependency(&multimesh->dependency);
  5801. if (multimesh->mesh.is_valid()) {
  5802. base_update_dependency(multimesh->mesh, p_instance);
  5803. }
  5804. } else if (reflection_probe_owner.owns(p_base)) {
  5805. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  5806. p_instance->update_dependency(&rp->dependency);
  5807. } else if (decal_owner.owns(p_base)) {
  5808. Decal *decal = decal_owner.get_or_null(p_base);
  5809. p_instance->update_dependency(&decal->dependency);
  5810. } else if (voxel_gi_owner.owns(p_base)) {
  5811. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  5812. p_instance->update_dependency(&gip->dependency);
  5813. } else if (lightmap_owner.owns(p_base)) {
  5814. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  5815. p_instance->update_dependency(&lm->dependency);
  5816. } else if (light_owner.owns(p_base)) {
  5817. Light *l = light_owner.get_or_null(p_base);
  5818. p_instance->update_dependency(&l->dependency);
  5819. } else if (particles_owner.owns(p_base)) {
  5820. Particles *p = particles_owner.get_or_null(p_base);
  5821. p_instance->update_dependency(&p->dependency);
  5822. } else if (particles_collision_owner.owns(p_base)) {
  5823. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  5824. p_instance->update_dependency(&pc->dependency);
  5825. } else if (fog_volume_owner.owns(p_base)) {
  5826. FogVolume *fv = fog_volume_owner.get_or_null(p_base);
  5827. p_instance->update_dependency(&fv->dependency);
  5828. } else if (visibility_notifier_owner.owns(p_base)) {
  5829. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  5830. p_instance->update_dependency(&vn->dependency);
  5831. }
  5832. }
  5833. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  5834. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5835. ERR_FAIL_COND(!skeleton);
  5836. p_instance->update_dependency(&skeleton->dependency);
  5837. }
  5838. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  5839. if (mesh_owner.owns(p_rid)) {
  5840. return RS::INSTANCE_MESH;
  5841. }
  5842. if (multimesh_owner.owns(p_rid)) {
  5843. return RS::INSTANCE_MULTIMESH;
  5844. }
  5845. if (reflection_probe_owner.owns(p_rid)) {
  5846. return RS::INSTANCE_REFLECTION_PROBE;
  5847. }
  5848. if (decal_owner.owns(p_rid)) {
  5849. return RS::INSTANCE_DECAL;
  5850. }
  5851. if (voxel_gi_owner.owns(p_rid)) {
  5852. return RS::INSTANCE_VOXEL_GI;
  5853. }
  5854. if (light_owner.owns(p_rid)) {
  5855. return RS::INSTANCE_LIGHT;
  5856. }
  5857. if (lightmap_owner.owns(p_rid)) {
  5858. return RS::INSTANCE_LIGHTMAP;
  5859. }
  5860. if (particles_owner.owns(p_rid)) {
  5861. return RS::INSTANCE_PARTICLES;
  5862. }
  5863. if (particles_collision_owner.owns(p_rid)) {
  5864. return RS::INSTANCE_PARTICLES_COLLISION;
  5865. }
  5866. if (fog_volume_owner.owns(p_rid)) {
  5867. return RS::INSTANCE_FOG_VOLUME;
  5868. }
  5869. if (visibility_notifier_owner.owns(p_rid)) {
  5870. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  5871. }
  5872. return RS::INSTANCE_NONE;
  5873. }
  5874. void RendererStorageRD::decal_atlas_remove_texture(RID p_texture) {
  5875. if (decal_atlas.textures.has(p_texture)) {
  5876. decal_atlas.textures.erase(p_texture);
  5877. //there is not much a point of making it dirty, just let it be.
  5878. }
  5879. }
  5880. void RendererStorageRD::decal_atlas_mark_dirty_on_texture(RID p_texture) {
  5881. if (decal_atlas.textures.has(p_texture)) {
  5882. //belongs to decal atlas..
  5883. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  5884. }
  5885. }
  5886. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  5887. if (!decal_atlas.textures.has(p_texture)) {
  5888. DecalAtlas::Texture t;
  5889. t.users = 1;
  5890. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  5891. decal_atlas.textures[p_texture] = t;
  5892. decal_atlas.dirty = true;
  5893. } else {
  5894. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  5895. t->users++;
  5896. if (p_panorama_to_dp) {
  5897. t->panorama_to_dp_users++;
  5898. }
  5899. }
  5900. }
  5901. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  5902. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  5903. ERR_FAIL_COND(!t);
  5904. t->users--;
  5905. if (p_panorama_to_dp) {
  5906. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  5907. t->panorama_to_dp_users--;
  5908. }
  5909. if (t->users == 0) {
  5910. decal_atlas.textures.erase(p_texture);
  5911. //do not mark it dirty, there is no need to since it remains working
  5912. }
  5913. }
  5914. RID RendererStorageRD::decal_atlas_get_texture() const {
  5915. return decal_atlas.texture;
  5916. }
  5917. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  5918. return decal_atlas.texture_srgb;
  5919. }
  5920. void RendererStorageRD::_update_decal_atlas() {
  5921. if (!decal_atlas.dirty) {
  5922. return; //nothing to do
  5923. }
  5924. decal_atlas.dirty = false;
  5925. if (decal_atlas.texture.is_valid()) {
  5926. RD::get_singleton()->free(decal_atlas.texture);
  5927. decal_atlas.texture = RID();
  5928. decal_atlas.texture_srgb = RID();
  5929. decal_atlas.texture_mipmaps.clear();
  5930. }
  5931. int border = 1 << decal_atlas.mipmaps;
  5932. if (decal_atlas.textures.size()) {
  5933. //generate atlas
  5934. Vector<DecalAtlas::SortItem> itemsv;
  5935. itemsv.resize(decal_atlas.textures.size());
  5936. int base_size = 8;
  5937. const RID *K = nullptr;
  5938. int idx = 0;
  5939. while ((K = decal_atlas.textures.next(K))) {
  5940. DecalAtlas::SortItem &si = itemsv.write[idx];
  5941. RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K);
  5942. si.size.width = (src_tex->width / border) + 1;
  5943. si.size.height = (src_tex->height / border) + 1;
  5944. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  5945. if (base_size < si.size.width) {
  5946. base_size = nearest_power_of_2_templated(si.size.width);
  5947. }
  5948. si.texture = *K;
  5949. idx++;
  5950. }
  5951. //sort items by size
  5952. itemsv.sort();
  5953. //attempt to create atlas
  5954. int item_count = itemsv.size();
  5955. DecalAtlas::SortItem *items = itemsv.ptrw();
  5956. int atlas_height = 0;
  5957. while (true) {
  5958. Vector<int> v_offsetsv;
  5959. v_offsetsv.resize(base_size);
  5960. int *v_offsets = v_offsetsv.ptrw();
  5961. memset(v_offsets, 0, sizeof(int) * base_size);
  5962. int max_height = 0;
  5963. for (int i = 0; i < item_count; i++) {
  5964. //best fit
  5965. DecalAtlas::SortItem &si = items[i];
  5966. int best_idx = -1;
  5967. int best_height = 0x7FFFFFFF;
  5968. for (int j = 0; j <= base_size - si.size.width; j++) {
  5969. int height = 0;
  5970. for (int k = 0; k < si.size.width; k++) {
  5971. int h = v_offsets[k + j];
  5972. if (h > height) {
  5973. height = h;
  5974. if (height > best_height) {
  5975. break; //already bad
  5976. }
  5977. }
  5978. }
  5979. if (height < best_height) {
  5980. best_height = height;
  5981. best_idx = j;
  5982. }
  5983. }
  5984. //update
  5985. for (int k = 0; k < si.size.width; k++) {
  5986. v_offsets[k + best_idx] = best_height + si.size.height;
  5987. }
  5988. si.pos.x = best_idx;
  5989. si.pos.y = best_height;
  5990. if (si.pos.y + si.size.height > max_height) {
  5991. max_height = si.pos.y + si.size.height;
  5992. }
  5993. }
  5994. if (max_height <= base_size * 2) {
  5995. atlas_height = max_height;
  5996. break; //good ratio, break;
  5997. }
  5998. base_size *= 2;
  5999. }
  6000. decal_atlas.size.width = base_size * border;
  6001. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  6002. for (int i = 0; i < item_count; i++) {
  6003. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  6004. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  6005. t->uv_rect.size = items[i].pixel_size;
  6006. t->uv_rect.position /= Size2(decal_atlas.size);
  6007. t->uv_rect.size /= Size2(decal_atlas.size);
  6008. }
  6009. } else {
  6010. //use border as size, so it at least has enough mipmaps
  6011. decal_atlas.size.width = border;
  6012. decal_atlas.size.height = border;
  6013. }
  6014. //blit textures
  6015. RD::TextureFormat tformat;
  6016. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6017. tformat.width = decal_atlas.size.width;
  6018. tformat.height = decal_atlas.size.height;
  6019. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6020. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6021. tformat.mipmaps = decal_atlas.mipmaps;
  6022. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  6023. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  6024. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6025. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  6026. {
  6027. //create the framebuffer
  6028. Size2i s = decal_atlas.size;
  6029. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  6030. DecalAtlas::MipMap mm;
  6031. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  6032. Vector<RID> fb;
  6033. fb.push_back(mm.texture);
  6034. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  6035. mm.size = s;
  6036. decal_atlas.texture_mipmaps.push_back(mm);
  6037. s.width = MAX(1, s.width >> 1);
  6038. s.height = MAX(1, s.height >> 1);
  6039. }
  6040. {
  6041. //create the SRGB variant
  6042. RD::TextureView rd_view;
  6043. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6044. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  6045. }
  6046. }
  6047. RID prev_texture;
  6048. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  6049. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  6050. Color clear_color(0, 0, 0, 0);
  6051. if (decal_atlas.textures.size()) {
  6052. if (i == 0) {
  6053. Vector<Color> cc;
  6054. cc.push_back(clear_color);
  6055. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  6056. const RID *K = nullptr;
  6057. while ((K = decal_atlas.textures.next(K))) {
  6058. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  6059. RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K);
  6060. effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  6061. }
  6062. RD::get_singleton()->draw_list_end();
  6063. prev_texture = mm.texture;
  6064. } else {
  6065. effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  6066. prev_texture = mm.texture;
  6067. }
  6068. } else {
  6069. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  6070. }
  6071. }
  6072. }
  6073. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  6074. int32_t idx = 0;
  6075. while (idx + p_elements <= global_variables.buffer_size) {
  6076. if (global_variables.buffer_usage[idx].elements == 0) {
  6077. bool valid = true;
  6078. for (uint32_t i = 1; i < p_elements; i++) {
  6079. if (global_variables.buffer_usage[idx + i].elements > 0) {
  6080. valid = false;
  6081. idx += i + global_variables.buffer_usage[idx + i].elements;
  6082. break;
  6083. }
  6084. }
  6085. if (!valid) {
  6086. continue; //if not valid, idx is in new position
  6087. }
  6088. return idx;
  6089. } else {
  6090. idx += global_variables.buffer_usage[idx].elements;
  6091. }
  6092. }
  6093. return -1;
  6094. }
  6095. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  6096. switch (p_type) {
  6097. case RS::GLOBAL_VAR_TYPE_BOOL: {
  6098. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6099. bool b = p_value;
  6100. bv.x = b ? 1.0 : 0.0;
  6101. bv.y = 0.0;
  6102. bv.z = 0.0;
  6103. bv.w = 0.0;
  6104. } break;
  6105. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  6106. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6107. uint32_t bvec = p_value;
  6108. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6109. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6110. bv.z = 0.0;
  6111. bv.w = 0.0;
  6112. } break;
  6113. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  6114. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6115. uint32_t bvec = p_value;
  6116. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6117. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6118. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6119. bv.w = 0.0;
  6120. } break;
  6121. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  6122. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6123. uint32_t bvec = p_value;
  6124. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6125. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6126. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6127. bv.w = (bvec & 8) ? 1.0 : 0.0;
  6128. } break;
  6129. case RS::GLOBAL_VAR_TYPE_INT: {
  6130. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6131. int32_t v = p_value;
  6132. bv.x = v;
  6133. bv.y = 0;
  6134. bv.z = 0;
  6135. bv.w = 0;
  6136. } break;
  6137. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  6138. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6139. Vector2i v = p_value;
  6140. bv.x = v.x;
  6141. bv.y = v.y;
  6142. bv.z = 0;
  6143. bv.w = 0;
  6144. } break;
  6145. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  6146. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6147. Vector3i v = p_value;
  6148. bv.x = v.x;
  6149. bv.y = v.y;
  6150. bv.z = v.z;
  6151. bv.w = 0;
  6152. } break;
  6153. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  6154. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6155. Vector<int32_t> v = p_value;
  6156. bv.x = v.size() >= 1 ? v[0] : 0;
  6157. bv.y = v.size() >= 2 ? v[1] : 0;
  6158. bv.z = v.size() >= 3 ? v[2] : 0;
  6159. bv.w = v.size() >= 4 ? v[3] : 0;
  6160. } break;
  6161. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  6162. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6163. Rect2i v = p_value;
  6164. bv.x = v.position.x;
  6165. bv.y = v.position.y;
  6166. bv.z = v.size.x;
  6167. bv.w = v.size.y;
  6168. } break;
  6169. case RS::GLOBAL_VAR_TYPE_UINT: {
  6170. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6171. uint32_t v = p_value;
  6172. bv.x = v;
  6173. bv.y = 0;
  6174. bv.z = 0;
  6175. bv.w = 0;
  6176. } break;
  6177. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  6178. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6179. Vector2i v = p_value;
  6180. bv.x = v.x;
  6181. bv.y = v.y;
  6182. bv.z = 0;
  6183. bv.w = 0;
  6184. } break;
  6185. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  6186. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6187. Vector3i v = p_value;
  6188. bv.x = v.x;
  6189. bv.y = v.y;
  6190. bv.z = v.z;
  6191. bv.w = 0;
  6192. } break;
  6193. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  6194. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6195. Vector<int32_t> v = p_value;
  6196. bv.x = v.size() >= 1 ? v[0] : 0;
  6197. bv.y = v.size() >= 2 ? v[1] : 0;
  6198. bv.z = v.size() >= 3 ? v[2] : 0;
  6199. bv.w = v.size() >= 4 ? v[3] : 0;
  6200. } break;
  6201. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  6202. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6203. float v = p_value;
  6204. bv.x = v;
  6205. bv.y = 0;
  6206. bv.z = 0;
  6207. bv.w = 0;
  6208. } break;
  6209. case RS::GLOBAL_VAR_TYPE_VEC2: {
  6210. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6211. Vector2 v = p_value;
  6212. bv.x = v.x;
  6213. bv.y = v.y;
  6214. bv.z = 0;
  6215. bv.w = 0;
  6216. } break;
  6217. case RS::GLOBAL_VAR_TYPE_VEC3: {
  6218. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6219. Vector3 v = p_value;
  6220. bv.x = v.x;
  6221. bv.y = v.y;
  6222. bv.z = v.z;
  6223. bv.w = 0;
  6224. } break;
  6225. case RS::GLOBAL_VAR_TYPE_VEC4: {
  6226. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6227. Plane v = p_value;
  6228. bv.x = v.normal.x;
  6229. bv.y = v.normal.y;
  6230. bv.z = v.normal.z;
  6231. bv.w = v.d;
  6232. } break;
  6233. case RS::GLOBAL_VAR_TYPE_COLOR: {
  6234. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6235. Color v = p_value;
  6236. bv.x = v.r;
  6237. bv.y = v.g;
  6238. bv.z = v.b;
  6239. bv.w = v.a;
  6240. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  6241. v = v.to_linear();
  6242. bv_linear.x = v.r;
  6243. bv_linear.y = v.g;
  6244. bv_linear.z = v.b;
  6245. bv_linear.w = v.a;
  6246. } break;
  6247. case RS::GLOBAL_VAR_TYPE_RECT2: {
  6248. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6249. Rect2 v = p_value;
  6250. bv.x = v.position.x;
  6251. bv.y = v.position.y;
  6252. bv.z = v.size.x;
  6253. bv.w = v.size.y;
  6254. } break;
  6255. case RS::GLOBAL_VAR_TYPE_MAT2: {
  6256. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6257. Vector<float> m2 = p_value;
  6258. if (m2.size() < 4) {
  6259. m2.resize(4);
  6260. }
  6261. bv[0].x = m2[0];
  6262. bv[0].y = m2[1];
  6263. bv[0].z = 0;
  6264. bv[0].w = 0;
  6265. bv[1].x = m2[2];
  6266. bv[1].y = m2[3];
  6267. bv[1].z = 0;
  6268. bv[1].w = 0;
  6269. } break;
  6270. case RS::GLOBAL_VAR_TYPE_MAT3: {
  6271. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6272. Basis v = p_value;
  6273. bv[0].x = v.elements[0][0];
  6274. bv[0].y = v.elements[1][0];
  6275. bv[0].z = v.elements[2][0];
  6276. bv[0].w = 0;
  6277. bv[1].x = v.elements[0][1];
  6278. bv[1].y = v.elements[1][1];
  6279. bv[1].z = v.elements[2][1];
  6280. bv[1].w = 0;
  6281. bv[2].x = v.elements[0][2];
  6282. bv[2].y = v.elements[1][2];
  6283. bv[2].z = v.elements[2][2];
  6284. bv[2].w = 0;
  6285. } break;
  6286. case RS::GLOBAL_VAR_TYPE_MAT4: {
  6287. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6288. Vector<float> m2 = p_value;
  6289. if (m2.size() < 16) {
  6290. m2.resize(16);
  6291. }
  6292. bv[0].x = m2[0];
  6293. bv[0].y = m2[1];
  6294. bv[0].z = m2[2];
  6295. bv[0].w = m2[3];
  6296. bv[1].x = m2[4];
  6297. bv[1].y = m2[5];
  6298. bv[1].z = m2[6];
  6299. bv[1].w = m2[7];
  6300. bv[2].x = m2[8];
  6301. bv[2].y = m2[9];
  6302. bv[2].z = m2[10];
  6303. bv[2].w = m2[11];
  6304. bv[3].x = m2[12];
  6305. bv[3].y = m2[13];
  6306. bv[3].z = m2[14];
  6307. bv[3].w = m2[15];
  6308. } break;
  6309. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  6310. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6311. Transform2D v = p_value;
  6312. bv[0].x = v.elements[0][0];
  6313. bv[0].y = v.elements[0][1];
  6314. bv[0].z = 0;
  6315. bv[0].w = 0;
  6316. bv[1].x = v.elements[1][0];
  6317. bv[1].y = v.elements[1][1];
  6318. bv[1].z = 0;
  6319. bv[1].w = 0;
  6320. bv[2].x = v.elements[2][0];
  6321. bv[2].y = v.elements[2][1];
  6322. bv[2].z = 1;
  6323. bv[2].w = 0;
  6324. } break;
  6325. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  6326. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6327. Transform3D v = p_value;
  6328. bv[0].x = v.basis.elements[0][0];
  6329. bv[0].y = v.basis.elements[1][0];
  6330. bv[0].z = v.basis.elements[2][0];
  6331. bv[0].w = 0;
  6332. bv[1].x = v.basis.elements[0][1];
  6333. bv[1].y = v.basis.elements[1][1];
  6334. bv[1].z = v.basis.elements[2][1];
  6335. bv[1].w = 0;
  6336. bv[2].x = v.basis.elements[0][2];
  6337. bv[2].y = v.basis.elements[1][2];
  6338. bv[2].z = v.basis.elements[2][2];
  6339. bv[2].w = 0;
  6340. bv[3].x = v.origin.x;
  6341. bv[3].y = v.origin.y;
  6342. bv[3].z = v.origin.z;
  6343. bv[3].w = 1;
  6344. } break;
  6345. default: {
  6346. ERR_FAIL();
  6347. }
  6348. }
  6349. }
  6350. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  6351. int32_t prev_chunk = -1;
  6352. for (int32_t i = 0; i < p_elements; i++) {
  6353. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6354. if (chunk != prev_chunk) {
  6355. if (!global_variables.buffer_dirty_regions[chunk]) {
  6356. global_variables.buffer_dirty_regions[chunk] = true;
  6357. global_variables.buffer_dirty_region_count++;
  6358. }
  6359. }
  6360. prev_chunk = chunk;
  6361. }
  6362. }
  6363. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  6364. ERR_FAIL_COND(global_variables.variables.has(p_name));
  6365. GlobalVariables::Variable gv;
  6366. gv.type = p_type;
  6367. gv.value = p_value;
  6368. gv.buffer_index = -1;
  6369. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6370. //is texture
  6371. global_variables.must_update_texture_materials = true; //normally there are none
  6372. } else {
  6373. gv.buffer_elements = 1;
  6374. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  6375. //color needs to elements to store srgb and linear
  6376. gv.buffer_elements = 2;
  6377. }
  6378. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  6379. //color needs to elements to store srgb and linear
  6380. gv.buffer_elements = 3;
  6381. }
  6382. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  6383. //color needs to elements to store srgb and linear
  6384. gv.buffer_elements = 4;
  6385. }
  6386. //is vector, allocate in buffer and update index
  6387. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  6388. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  6389. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  6390. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6391. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6392. global_variables.must_update_buffer_materials = true; //normally there are none
  6393. }
  6394. global_variables.variables[p_name] = gv;
  6395. }
  6396. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  6397. if (!global_variables.variables.has(p_name)) {
  6398. return;
  6399. }
  6400. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6401. if (gv.buffer_index >= 0) {
  6402. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  6403. global_variables.must_update_buffer_materials = true;
  6404. } else {
  6405. global_variables.must_update_texture_materials = true;
  6406. }
  6407. global_variables.variables.erase(p_name);
  6408. }
  6409. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  6410. if (!Engine::get_singleton()->is_editor_hint()) {
  6411. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  6412. }
  6413. const StringName *K = nullptr;
  6414. Vector<StringName> names;
  6415. while ((K = global_variables.variables.next(K))) {
  6416. names.push_back(*K);
  6417. }
  6418. names.sort_custom<StringName::AlphCompare>();
  6419. return names;
  6420. }
  6421. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  6422. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  6423. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6424. gv.value = p_value;
  6425. if (gv.override.get_type() == Variant::NIL) {
  6426. if (gv.buffer_index >= 0) {
  6427. //buffer
  6428. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6429. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6430. } else {
  6431. //texture
  6432. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6433. Material *material = material_owner.get_or_null(E->get());
  6434. ERR_CONTINUE(!material);
  6435. _material_queue_update(material, false, true);
  6436. }
  6437. }
  6438. }
  6439. }
  6440. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  6441. if (!global_variables.variables.has(p_name)) {
  6442. return; //variable may not exist
  6443. }
  6444. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  6445. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6446. gv.override = p_value;
  6447. if (gv.buffer_index >= 0) {
  6448. //buffer
  6449. if (gv.override.get_type() == Variant::NIL) {
  6450. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6451. } else {
  6452. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  6453. }
  6454. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6455. } else {
  6456. //texture
  6457. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6458. Material *material = material_owner.get_or_null(E->get());
  6459. ERR_CONTINUE(!material);
  6460. _material_queue_update(material, false, true);
  6461. }
  6462. }
  6463. }
  6464. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  6465. if (!Engine::get_singleton()->is_editor_hint()) {
  6466. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  6467. }
  6468. if (!global_variables.variables.has(p_name)) {
  6469. return Variant();
  6470. }
  6471. return global_variables.variables[p_name].value;
  6472. }
  6473. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  6474. if (!global_variables.variables.has(p_name)) {
  6475. return RS::GLOBAL_VAR_TYPE_MAX;
  6476. }
  6477. return global_variables.variables[p_name].type;
  6478. }
  6479. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  6480. if (!Engine::get_singleton()->is_editor_hint()) {
  6481. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  6482. }
  6483. return global_variable_get_type_internal(p_name);
  6484. }
  6485. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  6486. List<PropertyInfo> settings;
  6487. ProjectSettings::get_singleton()->get_property_list(&settings);
  6488. for (const PropertyInfo &E : settings) {
  6489. if (E.name.begins_with("shader_globals/")) {
  6490. StringName name = E.name.get_slice("/", 1);
  6491. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  6492. ERR_CONTINUE(!d.has("type"));
  6493. ERR_CONTINUE(!d.has("value"));
  6494. String type = d["type"];
  6495. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  6496. "bool",
  6497. "bvec2",
  6498. "bvec3",
  6499. "bvec4",
  6500. "int",
  6501. "ivec2",
  6502. "ivec3",
  6503. "ivec4",
  6504. "rect2i",
  6505. "uint",
  6506. "uvec2",
  6507. "uvec3",
  6508. "uvec4",
  6509. "float",
  6510. "vec2",
  6511. "vec3",
  6512. "vec4",
  6513. "color",
  6514. "rect2",
  6515. "mat2",
  6516. "mat3",
  6517. "mat4",
  6518. "transform_2d",
  6519. "transform",
  6520. "sampler2D",
  6521. "sampler2DArray",
  6522. "sampler3D",
  6523. "samplerCube",
  6524. };
  6525. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  6526. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  6527. if (global_var_type_names[i] == type) {
  6528. gvtype = RS::GlobalVariableType(i);
  6529. break;
  6530. }
  6531. }
  6532. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  6533. Variant value = d["value"];
  6534. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6535. //textire
  6536. if (!p_load_textures) {
  6537. value = RID();
  6538. continue;
  6539. }
  6540. String path = value;
  6541. RES resource = ResourceLoader::load(path);
  6542. ERR_CONTINUE(resource.is_null());
  6543. value = resource;
  6544. }
  6545. if (global_variables.variables.has(name)) {
  6546. //has it, update it
  6547. global_variable_set(name, value);
  6548. } else {
  6549. global_variable_add(name, gvtype, value);
  6550. }
  6551. }
  6552. }
  6553. }
  6554. void RendererStorageRD::global_variables_clear() {
  6555. global_variables.variables.clear(); //not right but for now enough
  6556. }
  6557. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  6558. return global_variables.buffer;
  6559. }
  6560. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  6561. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  6562. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6563. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  6564. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  6565. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  6566. return pos;
  6567. }
  6568. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  6569. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  6570. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6571. if (pos >= 0) {
  6572. global_variables.buffer_usage[pos].elements = 0;
  6573. }
  6574. global_variables.instance_buffer_pos.erase(p_instance);
  6575. }
  6576. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  6577. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  6578. return; //just not allocated, ignore
  6579. }
  6580. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6581. if (pos < 0) {
  6582. return; //again, not allocated, ignore
  6583. }
  6584. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6585. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6586. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  6587. ShaderLanguage::TYPE_MAX, //nil
  6588. ShaderLanguage::TYPE_BOOL, //bool
  6589. ShaderLanguage::TYPE_INT, //int
  6590. ShaderLanguage::TYPE_FLOAT, //float
  6591. ShaderLanguage::TYPE_MAX, //string
  6592. ShaderLanguage::TYPE_VEC2, //vec2
  6593. ShaderLanguage::TYPE_IVEC2, //vec2i
  6594. ShaderLanguage::TYPE_VEC4, //rect2
  6595. ShaderLanguage::TYPE_IVEC4, //rect2i
  6596. ShaderLanguage::TYPE_VEC3, // vec3
  6597. ShaderLanguage::TYPE_IVEC3, //vec3i
  6598. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  6599. ShaderLanguage::TYPE_VEC4, //plane
  6600. ShaderLanguage::TYPE_VEC4, //quat
  6601. ShaderLanguage::TYPE_MAX, //aabb not supported here
  6602. ShaderLanguage::TYPE_MAX, //basis not supported here
  6603. ShaderLanguage::TYPE_MAX, //xform not supported here
  6604. ShaderLanguage::TYPE_VEC4 //color
  6605. };
  6606. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  6607. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6608. pos += p_index;
  6609. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  6610. _global_variable_mark_buffer_dirty(pos, 1);
  6611. }
  6612. void RendererStorageRD::_update_global_variables() {
  6613. if (global_variables.buffer_dirty_region_count > 0) {
  6614. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6615. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  6616. // 25% of regions dirty, just update all buffer
  6617. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  6618. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  6619. } else {
  6620. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6621. for (uint32_t i = 0; i < total_regions; i++) {
  6622. if (global_variables.buffer_dirty_regions[i]) {
  6623. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
  6624. global_variables.buffer_dirty_regions[i] = false;
  6625. }
  6626. }
  6627. }
  6628. global_variables.buffer_dirty_region_count = 0;
  6629. }
  6630. if (global_variables.must_update_buffer_materials) {
  6631. // only happens in the case of a buffer variable added or removed,
  6632. // so not often.
  6633. for (const RID &E : global_variables.materials_using_buffer) {
  6634. Material *material = material_owner.get_or_null(E);
  6635. ERR_CONTINUE(!material); //wtf
  6636. _material_queue_update(material, true, false);
  6637. }
  6638. global_variables.must_update_buffer_materials = false;
  6639. }
  6640. if (global_variables.must_update_texture_materials) {
  6641. // only happens in the case of a buffer variable added or removed,
  6642. // so not often.
  6643. for (const RID &E : global_variables.materials_using_texture) {
  6644. Material *material = material_owner.get_or_null(E);
  6645. ERR_CONTINUE(!material); //wtf
  6646. _material_queue_update(material, false, true);
  6647. }
  6648. global_variables.must_update_texture_materials = false;
  6649. }
  6650. }
  6651. void RendererStorageRD::update_dirty_resources() {
  6652. _update_global_variables(); //must do before materials, so it can queue them for update
  6653. _update_queued_materials();
  6654. _update_dirty_multimeshes();
  6655. _update_dirty_skeletons();
  6656. _update_decal_atlas();
  6657. }
  6658. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  6659. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6660. return true;
  6661. }
  6662. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6663. return true;
  6664. }
  6665. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6666. return true;
  6667. }
  6668. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6669. return true;
  6670. }
  6671. return false;
  6672. }
  6673. bool RendererStorageRD::free(RID p_rid) {
  6674. if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
  6675. RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
  6676. } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
  6677. RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
  6678. } else if (shader_owner.owns(p_rid)) {
  6679. Shader *shader = shader_owner.get_or_null(p_rid);
  6680. //make material unreference this
  6681. while (shader->owners.size()) {
  6682. material_set_shader(shader->owners.front()->get()->self, RID());
  6683. }
  6684. //clear data if exists
  6685. if (shader->data) {
  6686. memdelete(shader->data);
  6687. }
  6688. shader_owner.free(p_rid);
  6689. } else if (material_owner.owns(p_rid)) {
  6690. Material *material = material_owner.get_or_null(p_rid);
  6691. material_set_shader(p_rid, RID()); //clean up shader
  6692. material->dependency.deleted_notify(p_rid);
  6693. material_owner.free(p_rid);
  6694. } else if (mesh_owner.owns(p_rid)) {
  6695. mesh_clear(p_rid);
  6696. mesh_set_shadow_mesh(p_rid, RID());
  6697. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  6698. mesh->dependency.deleted_notify(p_rid);
  6699. if (mesh->instances.size()) {
  6700. ERR_PRINT("deleting mesh with active instances");
  6701. }
  6702. if (mesh->shadow_owners.size()) {
  6703. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  6704. Mesh *shadow_owner = E->get();
  6705. shadow_owner->shadow_mesh = RID();
  6706. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  6707. }
  6708. }
  6709. mesh_owner.free(p_rid);
  6710. } else if (mesh_instance_owner.owns(p_rid)) {
  6711. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  6712. _mesh_instance_clear(mi);
  6713. mi->mesh->instances.erase(mi->I);
  6714. mi->I = nullptr;
  6715. mesh_instance_owner.free(p_rid);
  6716. } else if (multimesh_owner.owns(p_rid)) {
  6717. _update_dirty_multimeshes();
  6718. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  6719. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  6720. multimesh->dependency.deleted_notify(p_rid);
  6721. multimesh_owner.free(p_rid);
  6722. } else if (skeleton_owner.owns(p_rid)) {
  6723. _update_dirty_skeletons();
  6724. skeleton_allocate_data(p_rid, 0);
  6725. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  6726. skeleton->dependency.deleted_notify(p_rid);
  6727. skeleton_owner.free(p_rid);
  6728. } else if (reflection_probe_owner.owns(p_rid)) {
  6729. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  6730. reflection_probe->dependency.deleted_notify(p_rid);
  6731. reflection_probe_owner.free(p_rid);
  6732. } else if (decal_owner.owns(p_rid)) {
  6733. Decal *decal = decal_owner.get_or_null(p_rid);
  6734. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  6735. if (decal->textures[i].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[i])) {
  6736. texture_remove_from_decal_atlas(decal->textures[i]);
  6737. }
  6738. }
  6739. decal->dependency.deleted_notify(p_rid);
  6740. decal_owner.free(p_rid);
  6741. } else if (voxel_gi_owner.owns(p_rid)) {
  6742. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  6743. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  6744. voxel_gi->dependency.deleted_notify(p_rid);
  6745. voxel_gi_owner.free(p_rid);
  6746. } else if (lightmap_owner.owns(p_rid)) {
  6747. lightmap_set_textures(p_rid, RID(), false);
  6748. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  6749. lightmap->dependency.deleted_notify(p_rid);
  6750. lightmap_owner.free(p_rid);
  6751. } else if (light_owner.owns(p_rid)) {
  6752. light_set_projector(p_rid, RID()); //clear projector
  6753. // delete the texture
  6754. Light *light = light_owner.get_or_null(p_rid);
  6755. light->dependency.deleted_notify(p_rid);
  6756. light_owner.free(p_rid);
  6757. } else if (particles_owner.owns(p_rid)) {
  6758. update_particles();
  6759. Particles *particles = particles_owner.get_or_null(p_rid);
  6760. particles->dependency.deleted_notify(p_rid);
  6761. _particles_free_data(particles);
  6762. particles_owner.free(p_rid);
  6763. } else if (particles_collision_owner.owns(p_rid)) {
  6764. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  6765. if (particles_collision->heightfield_texture.is_valid()) {
  6766. RD::get_singleton()->free(particles_collision->heightfield_texture);
  6767. }
  6768. particles_collision->dependency.deleted_notify(p_rid);
  6769. particles_collision_owner.free(p_rid);
  6770. } else if (visibility_notifier_owner.owns(p_rid)) {
  6771. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  6772. vn->dependency.deleted_notify(p_rid);
  6773. visibility_notifier_owner.free(p_rid);
  6774. } else if (particles_collision_instance_owner.owns(p_rid)) {
  6775. particles_collision_instance_owner.free(p_rid);
  6776. } else if (fog_volume_owner.owns(p_rid)) {
  6777. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
  6778. fog_volume->dependency.deleted_notify(p_rid);
  6779. fog_volume_owner.free(p_rid);
  6780. } else if (render_target_owner.owns(p_rid)) {
  6781. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  6782. _clear_render_target(rt);
  6783. if (rt->texture.is_valid()) {
  6784. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
  6785. tex->is_render_target = false;
  6786. free(rt->texture);
  6787. }
  6788. render_target_owner.free(p_rid);
  6789. } else {
  6790. return false;
  6791. }
  6792. return true;
  6793. }
  6794. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  6795. effects = memnew(EffectsRD(p_prefer_raster_effects));
  6796. }
  6797. EffectsRD *RendererStorageRD::get_effects() {
  6798. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  6799. return effects;
  6800. }
  6801. void RendererStorageRD::capture_timestamps_begin() {
  6802. RD::get_singleton()->capture_timestamp("Frame Begin");
  6803. }
  6804. void RendererStorageRD::capture_timestamp(const String &p_name) {
  6805. RD::get_singleton()->capture_timestamp(p_name);
  6806. }
  6807. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  6808. return RD::get_singleton()->get_captured_timestamps_count();
  6809. }
  6810. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  6811. return RD::get_singleton()->get_captured_timestamps_frame();
  6812. }
  6813. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6814. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  6815. }
  6816. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6817. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  6818. }
  6819. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  6820. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  6821. }
  6822. void RendererStorageRD::update_memory_info() {
  6823. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  6824. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  6825. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  6826. }
  6827. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  6828. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  6829. return texture_mem_cache;
  6830. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  6831. return buffer_mem_cache;
  6832. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  6833. return total_mem_cache;
  6834. }
  6835. return 0;
  6836. }
  6837. String RendererStorageRD::get_video_adapter_name() const {
  6838. return RenderingDevice::get_singleton()->get_device_name();
  6839. }
  6840. String RendererStorageRD::get_video_adapter_vendor() const {
  6841. return RenderingDevice::get_singleton()->get_device_vendor_name();
  6842. }
  6843. RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
  6844. return RenderingDevice::get_singleton()->get_device_type();
  6845. }
  6846. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  6847. RendererStorageRD::RendererStorageRD() {
  6848. base_singleton = this;
  6849. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  6850. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  6851. shader_data_request_func[i] = nullptr;
  6852. }
  6853. static_assert(sizeof(GlobalVariables::Value) == 16);
  6854. global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
  6855. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  6856. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  6857. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  6858. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  6859. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  6860. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  6861. { // default atlas texture
  6862. RD::TextureFormat tformat;
  6863. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6864. tformat.width = 4;
  6865. tformat.height = 4;
  6866. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  6867. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6868. Vector<uint8_t> pv;
  6869. pv.resize(16 * 4);
  6870. for (int i = 0; i < 16; i++) {
  6871. pv.set(i * 4 + 0, 0);
  6872. pv.set(i * 4 + 1, 0);
  6873. pv.set(i * 4 + 2, 0);
  6874. pv.set(i * 4 + 3, 255);
  6875. }
  6876. {
  6877. //take the chance and initialize decal atlas to something
  6878. Vector<Vector<uint8_t>> vpv;
  6879. vpv.push_back(pv);
  6880. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6881. decal_atlas.texture_srgb = decal_atlas.texture;
  6882. }
  6883. }
  6884. //default samplers
  6885. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  6886. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  6887. RD::SamplerState sampler_state;
  6888. switch (i) {
  6889. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  6890. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  6891. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  6892. sampler_state.max_lod = 0;
  6893. } break;
  6894. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  6895. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  6896. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  6897. sampler_state.max_lod = 0;
  6898. } break;
  6899. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  6900. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  6901. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  6902. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6903. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6904. } else {
  6905. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6906. }
  6907. } break;
  6908. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  6909. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  6910. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  6911. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6912. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6913. } else {
  6914. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6915. }
  6916. } break;
  6917. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  6918. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  6919. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  6920. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6921. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6922. } else {
  6923. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6924. }
  6925. sampler_state.use_anisotropy = true;
  6926. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  6927. } break;
  6928. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  6929. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  6930. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  6931. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6932. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6933. } else {
  6934. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6935. }
  6936. sampler_state.use_anisotropy = true;
  6937. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  6938. } break;
  6939. default: {
  6940. }
  6941. }
  6942. switch (j) {
  6943. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  6944. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  6945. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  6946. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  6947. } break;
  6948. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  6949. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  6950. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  6951. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  6952. } break;
  6953. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  6954. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  6955. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  6956. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  6957. } break;
  6958. default: {
  6959. }
  6960. }
  6961. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  6962. }
  6963. }
  6964. //custom sampler
  6965. sampler_rd_configure_custom(0.0f);
  6966. //default rd buffers
  6967. {
  6968. Vector<uint8_t> buffer;
  6969. {
  6970. buffer.resize(sizeof(float) * 3);
  6971. {
  6972. uint8_t *w = buffer.ptrw();
  6973. float *fptr = (float *)w;
  6974. fptr[0] = 0.0;
  6975. fptr[1] = 0.0;
  6976. fptr[2] = 0.0;
  6977. }
  6978. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6979. }
  6980. { //normal
  6981. buffer.resize(sizeof(float) * 3);
  6982. {
  6983. uint8_t *w = buffer.ptrw();
  6984. float *fptr = (float *)w;
  6985. fptr[0] = 1.0;
  6986. fptr[1] = 0.0;
  6987. fptr[2] = 0.0;
  6988. }
  6989. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6990. }
  6991. { //tangent
  6992. buffer.resize(sizeof(float) * 4);
  6993. {
  6994. uint8_t *w = buffer.ptrw();
  6995. float *fptr = (float *)w;
  6996. fptr[0] = 1.0;
  6997. fptr[1] = 0.0;
  6998. fptr[2] = 0.0;
  6999. fptr[3] = 0.0;
  7000. }
  7001. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7002. }
  7003. { //color
  7004. buffer.resize(sizeof(float) * 4);
  7005. {
  7006. uint8_t *w = buffer.ptrw();
  7007. float *fptr = (float *)w;
  7008. fptr[0] = 1.0;
  7009. fptr[1] = 1.0;
  7010. fptr[2] = 1.0;
  7011. fptr[3] = 1.0;
  7012. }
  7013. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7014. }
  7015. { //tex uv 1
  7016. buffer.resize(sizeof(float) * 2);
  7017. {
  7018. uint8_t *w = buffer.ptrw();
  7019. float *fptr = (float *)w;
  7020. fptr[0] = 0.0;
  7021. fptr[1] = 0.0;
  7022. }
  7023. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7024. }
  7025. { //tex uv 2
  7026. buffer.resize(sizeof(float) * 2);
  7027. {
  7028. uint8_t *w = buffer.ptrw();
  7029. float *fptr = (float *)w;
  7030. fptr[0] = 0.0;
  7031. fptr[1] = 0.0;
  7032. }
  7033. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7034. }
  7035. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  7036. buffer.resize(sizeof(float) * 4);
  7037. {
  7038. uint8_t *w = buffer.ptrw();
  7039. float *fptr = (float *)w;
  7040. fptr[0] = 0.0;
  7041. fptr[1] = 0.0;
  7042. fptr[2] = 0.0;
  7043. fptr[3] = 0.0;
  7044. }
  7045. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7046. }
  7047. { //bones
  7048. buffer.resize(sizeof(uint32_t) * 4);
  7049. {
  7050. uint8_t *w = buffer.ptrw();
  7051. uint32_t *fptr = (uint32_t *)w;
  7052. fptr[0] = 0;
  7053. fptr[1] = 0;
  7054. fptr[2] = 0;
  7055. fptr[3] = 0;
  7056. }
  7057. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7058. }
  7059. { //weights
  7060. buffer.resize(sizeof(float) * 4);
  7061. {
  7062. uint8_t *w = buffer.ptrw();
  7063. float *fptr = (float *)w;
  7064. fptr[0] = 0.0;
  7065. fptr[1] = 0.0;
  7066. fptr[2] = 0.0;
  7067. fptr[3] = 0.0;
  7068. }
  7069. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7070. }
  7071. }
  7072. using_lightmap_array = true; // high end
  7073. if (using_lightmap_array) {
  7074. uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  7075. if (textures_per_stage <= 256) {
  7076. lightmap_textures.resize(32);
  7077. } else {
  7078. lightmap_textures.resize(1024);
  7079. }
  7080. for (int i = 0; i < lightmap_textures.size(); i++) {
  7081. lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  7082. }
  7083. }
  7084. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  7085. /* Particles */
  7086. {
  7087. // Initialize particles
  7088. Vector<String> particles_modes;
  7089. particles_modes.push_back("");
  7090. particles_shader.shader.initialize(particles_modes, String());
  7091. }
  7092. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  7093. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  7094. {
  7095. ShaderCompiler::DefaultIdentifierActions actions;
  7096. actions.renames["COLOR"] = "PARTICLE.color";
  7097. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  7098. //actions.renames["MASS"] = "mass"; ?
  7099. actions.renames["ACTIVE"] = "particle_active";
  7100. actions.renames["RESTART"] = "restart";
  7101. actions.renames["CUSTOM"] = "PARTICLE.custom";
  7102. for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  7103. String udname = "USERDATA" + itos(i + 1);
  7104. actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
  7105. actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
  7106. }
  7107. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  7108. actions.renames["TIME"] = "frame_history.data[0].time";
  7109. actions.renames["PI"] = _MKSTR(Math_PI);
  7110. actions.renames["TAU"] = _MKSTR(Math_TAU);
  7111. actions.renames["E"] = _MKSTR(Math_E);
  7112. actions.renames["LIFETIME"] = "params.lifetime";
  7113. actions.renames["DELTA"] = "local_delta";
  7114. actions.renames["NUMBER"] = "particle_number";
  7115. actions.renames["INDEX"] = "index";
  7116. //actions.renames["GRAVITY"] = "current_gravity";
  7117. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  7118. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  7119. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  7120. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  7121. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  7122. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  7123. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  7124. actions.renames["RESTART_POSITION"] = "restart_position";
  7125. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  7126. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  7127. actions.renames["RESTART_COLOR"] = "restart_color";
  7128. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  7129. actions.renames["emit_subparticle"] = "emit_subparticle";
  7130. actions.renames["COLLIDED"] = "collided";
  7131. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  7132. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  7133. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  7134. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  7135. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  7136. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  7137. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  7138. actions.sampler_array_name = "material_samplers";
  7139. actions.base_texture_binding_index = 1;
  7140. actions.texture_layout_set = 3;
  7141. actions.base_uniform_string = "material.";
  7142. actions.base_varying_index = 10;
  7143. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  7144. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  7145. actions.global_buffer_array_variable = "global_variables.data";
  7146. particles_shader.compiler.initialize(actions);
  7147. }
  7148. {
  7149. // default material and shader for particles shader
  7150. particles_shader.default_shader = shader_allocate();
  7151. shader_initialize(particles_shader.default_shader);
  7152. shader_set_code(particles_shader.default_shader, R"(
  7153. // Default particles shader.
  7154. shader_type particles;
  7155. void process() {
  7156. COLOR = vec4(1.0);
  7157. }
  7158. )");
  7159. particles_shader.default_material = material_allocate();
  7160. material_initialize(particles_shader.default_material);
  7161. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  7162. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  7163. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  7164. Vector<RD::Uniform> uniforms;
  7165. {
  7166. Vector<RID> ids;
  7167. ids.resize(12);
  7168. RID *ids_ptr = ids.ptrw();
  7169. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7170. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7171. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7172. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7173. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7174. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7175. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7176. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7177. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7178. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7179. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7180. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7181. RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
  7182. uniforms.push_back(u);
  7183. }
  7184. {
  7185. RD::Uniform u;
  7186. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7187. u.binding = 2;
  7188. u.append_id(global_variables_get_storage_buffer());
  7189. uniforms.push_back(u);
  7190. }
  7191. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  7192. }
  7193. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  7194. {
  7195. Vector<String> copy_modes;
  7196. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  7197. if (i == 0) {
  7198. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  7199. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  7200. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  7201. } else {
  7202. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
  7203. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  7204. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  7205. }
  7206. }
  7207. particles_shader.copy_shader.initialize(copy_modes);
  7208. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  7209. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  7210. for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
  7211. particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
  7212. }
  7213. }
  7214. }
  7215. {
  7216. Vector<String> sdf_modes;
  7217. sdf_modes.push_back("\n#define MODE_LOAD\n");
  7218. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  7219. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  7220. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  7221. sdf_modes.push_back("\n#define MODE_STORE\n");
  7222. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  7223. rt_sdf.shader.initialize(sdf_modes);
  7224. rt_sdf.shader_version = rt_sdf.shader.version_create();
  7225. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  7226. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  7227. }
  7228. }
  7229. {
  7230. Vector<String> skeleton_modes;
  7231. skeleton_modes.push_back("\n#define MODE_2D\n");
  7232. skeleton_modes.push_back("");
  7233. skeleton_shader.shader.initialize(skeleton_modes);
  7234. skeleton_shader.version = skeleton_shader.shader.version_create();
  7235. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  7236. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  7237. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  7238. }
  7239. {
  7240. Vector<RD::Uniform> uniforms;
  7241. {
  7242. RD::Uniform u;
  7243. u.binding = 0;
  7244. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7245. u.append_id(default_rd_storage_buffer);
  7246. uniforms.push_back(u);
  7247. }
  7248. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  7249. }
  7250. }
  7251. }
  7252. RendererStorageRD::~RendererStorageRD() {
  7253. memdelete_arr(global_variables.buffer_values);
  7254. memdelete_arr(global_variables.buffer_usage);
  7255. memdelete_arr(global_variables.buffer_dirty_regions);
  7256. RD::get_singleton()->free(global_variables.buffer);
  7257. //def samplers
  7258. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7259. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7260. RD::get_singleton()->free(default_rd_samplers[i][j]);
  7261. }
  7262. }
  7263. //custom samplers
  7264. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7265. for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7266. if (custom_rd_samplers[i][j].is_valid()) {
  7267. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  7268. }
  7269. }
  7270. }
  7271. //def buffers
  7272. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  7273. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  7274. }
  7275. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  7276. rt_sdf.shader.version_free(rt_sdf.shader_version);
  7277. skeleton_shader.shader.version_free(skeleton_shader.version);
  7278. RenderingServer::get_singleton()->free(particles_shader.default_material);
  7279. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  7280. RD::get_singleton()->free(default_rd_storage_buffer);
  7281. if (decal_atlas.textures.size()) {
  7282. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  7283. }
  7284. if (decal_atlas.texture.is_valid()) {
  7285. RD::get_singleton()->free(decal_atlas.texture);
  7286. }
  7287. if (effects) {
  7288. memdelete(effects);
  7289. effects = nullptr;
  7290. }
  7291. }