script_instance.cpp 3.2 KB

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  1. /**************************************************************************/
  2. /* script_instance.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "script_instance.h"
  31. #include "core/object/script_language.h"
  32. Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  33. return callp(p_method, p_args, p_argcount, r_error);
  34. }
  35. void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
  36. List<PropertyInfo> pinfo;
  37. get_property_list(&pinfo);
  38. for (const PropertyInfo &E : pinfo) {
  39. if (E.usage & PROPERTY_USAGE_STORAGE) {
  40. Pair<StringName, Variant> p;
  41. p.first = E.name;
  42. if (get(p.first, p.second)) {
  43. state.push_back(p);
  44. }
  45. }
  46. }
  47. }
  48. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  49. if (r_valid) {
  50. *r_valid = false;
  51. }
  52. }
  53. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  54. if (r_valid) {
  55. *r_valid = false;
  56. }
  57. return Variant();
  58. }
  59. const Variant ScriptInstance::get_rpc_config() const {
  60. return get_script()->get_rpc_config();
  61. }
  62. ScriptInstance::~ScriptInstance() {
  63. }