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2d
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5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
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1 年之前 |
3d
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602a348ab1
Make `Skeleton3D` bone simulator an internal child
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1 年之前 |
animation
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8323c3891d
Snap current position to the edge on animation finished
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1 年之前 |
audio
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2f5f84b470
Fix audio samples not being able to be "finished"
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1 年之前 |
debugger
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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1 年之前 |
gui
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7f6c14522c
Stop popup release timeout on click.
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11 月之前 |
main
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fce60c2b3f
Fix update mouse cursor state wrong mouse position
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1 年之前 |
resources
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ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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11 月之前 |
theme
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cc6dd8d02c
Style: Optimize `.svg` files with `svgo`
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1 年之前 |
SCsub
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6320a0fc18
Add ThemeDB, expose previously static Theme methods
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2 年之前 |
property_list_helper.cpp
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af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
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1 年之前 |
property_list_helper.h
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af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
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1 年之前 |
property_utils.cpp
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74cc9e8d93
Fix storing of Node Array properties
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1 年之前 |
property_utils.h
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be111004dd
Fix default NodePaths saved in scene
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1 年之前 |
register_scene_types.cpp
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413c11357d
Use Core/Scene stringnames consistently
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1 年之前 |
register_scene_types.h
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
scene_string_names.cpp
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fbb879debd
[Scene] Add `SceneStringNames::text/value_changed`
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1 年之前 |
scene_string_names.h
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fbb879debd
[Scene] Add `SceneStringNames::text/value_changed`
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1 年之前 |