Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 781ffb813e Merge pull request #59898 from timothyqiu/missing-period 3 年之前
.github b087538119 Add an XML schema for documentation 3 年之前
core c69689ab5a fix unable to change directory in user access mode 3 年之前
doc bba6d18973 Add missing period in classref of 3D render layer 3 年之前
drivers 3eee2f45a3 Merge pull request #57674 from RandomShaper/fix_ubershader_android 3 年之前
editor 44a7fd1bfb Merge pull request #59836 from ConteZero/fix_editor_log 3 年之前
main c77b710035 Fix crash on get index for non-existing string 3 年之前
misc 3c0d32562b Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x 3 年之前
modules 21c3048397 Add missing argument names in bindings 3 年之前
platform 3ba0508f79 Update the editor display scale based on the device's scaled density 3 年之前
scene 20b08185f3 Merge pull request #59894 from ConteZero/richtextlabel_deselect_3.x 3 年之前
servers 21c3048397 Add missing argument names in bindings 3 年之前
thirdparty fd2fba7c2c Add binary MO translation file support. Add brotli decoder and WOFF2 support. 3 年之前
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年之前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 年之前
.mailmap 9c04c75e7d Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 292f7cbafd Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 7a16bb2ee4 Fix typos with codespell 3 年之前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt fd2fba7c2c Add binary MO translation file support. Add brotli decoder and WOFF2 support. 3 年之前
DONORS.md 292f7cbafd Update AUTHORS and DONORS list 3 年之前
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md d250d910bc README updates and improvements, link license page 3 年之前
SConstruct 6dbb67cc73 SCons: Make compilation database generation optional 3 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py f50c7f7415 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py a627cdafc5 Update copyright statements to 2022 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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