Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 7c502d449a Linux: Handle export preset forward compat with 4.3+ platform name 1 an în urmă
.github 5318c0ae6b [CI] Improve fetching of changed files 1 an în urmă
core 49c95e7bbb Fix GLTF exporting invalid meshes and attempting to export gizmo meshes 1 an în urmă
doc 13b0956538 Clarify that LightmapGI is not supported in compatibility renderer 1 an în urmă
drivers a24347d041 Significantly improve the speed of shader compilation in compatibility backend 1 an în urmă
editor 7c502d449a Linux: Handle export preset forward compat with 4.3+ platform name 1 an în urmă
main b468496700 Don't apply frame delay project setting to the editor 1 an în urmă
misc ecf7f3f349 Follow up to blue robot icons optimization 1 an în urmă
modules 611c435dab Fix CSGShape debug_collision_shape crash 1 an în urmă
platform f0c8d2c536 Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 1 an în urmă
scene 16bc127e00 [MP] Fix dead code doing unnecessary allocation 1 an în urmă
servers 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 an în urmă
tests c9924b11a4 Added error to catch conversion on invalid image 1 an în urmă
thirdparty eb281cc342 mbedtls: Update to upstream version 2.28.8 1 an în urmă
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 ani în urmă
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 ani în urmă
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 ani în urmă
.git-blame-ignore-revs ce9eee097e Header format commits to .git-blame-ignore-revs 1 an în urmă
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 ani în urmă
.gitignore 0d75fc564b Add basic Emacs .gitignore entries 1 an în urmă
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 ani în urmă
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 ani în urmă
CHANGELOG.md 51c0672b13 Add changelog for 4.1.4 1 an în urmă
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 ani în urmă
COPYRIGHT.txt f464e5d3f5 libpng: Update to 1.6.43 1 an în urmă
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 ani în urmă
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 491ded1898 Minor typo and docs URL fixes 2 ani în urmă
SConstruct 4182f2435a Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 an în urmă
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 ani în urmă
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg ecf7f3f349 Follow up to blue robot icons optimization 1 an în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 1 an în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg ecf7f3f349 Follow up to blue robot icons optimization 1 an în urmă
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 1 an în urmă
methods.py 3daaaff330 use venv if detected when building godot.sln 1 an în urmă
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 ani în urmă
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 ani în urmă
version.py b9008f3d51 Bump the version year to 2024 1 an în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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