Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 7cd6ea0f7e Merge pull request #91183 from KoBeWi/small_stuff 1 년 전
.github 24ad73b13f [CI] [macOS] Build for both `arm64` and `x86_64` 1 년 전
core 7dd31b4082 Merge pull request #91179 from Bromeon/feature/free-property-list-count 1 년 전
doc bd598d5657 Merge pull request #85678 from KoBeWi/editor_walktime 1 년 전
drivers c7a73e684d Merge pull request #71975 from AThousandShips/file_case_warning 1 년 전
editor 7cd6ea0f7e Merge pull request #91183 from KoBeWi/small_stuff 1 년 전
main 3ebb5b84a0 Add separate feature tags for editor runtime 1 년 전
misc bdeed8e750 Merge pull request #90375 from bruvzg/ios_privacy 1 년 전
modules 13fbd42c37 Merge pull request #90975 from aaronfranke/plugin-org 1 년 전
platform 13fbd42c37 Merge pull request #90975 from aaronfranke/plugin-org 1 년 전
scene 7cd6ea0f7e Merge pull request #91183 from KoBeWi/small_stuff 1 년 전
servers 7cd6ea0f7e Merge pull request #91183 from KoBeWi/small_stuff 1 년 전
tests a37db390e0 Merge pull request #90229 from Santoss1809/master 1 년 전
thirdparty c1b34672f9 [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 1 년 전
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 년 전
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 년 전
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 년 전
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 년 전
.gitattributes 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 1 년 전
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 1 년 전
.mailmap 020bd219ed Update AUTHORS and DONORS list 1 년 전
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files 1 년 전
AUTHORS.md 020bd219ed Update AUTHORS and DONORS list 1 년 전
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 년 전
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 년 전
COPYRIGHT.txt c1b34672f9 [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 1 년 전
DONORS.md 020bd219ed Update AUTHORS and DONORS list 1 년 전
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 년 전
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 년 전
README.md dff6752ac8 Cleanup various repository documentation files 1 년 전
SConstruct fd2ab721e2 SCons: `scons_version` to environment variable 1 년 전
gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 년 전
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 년 전
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 년 전
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon.svg 35a569478f Follow up to blue robot icons optimization 1 년 전
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 년 전
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.svg 35a569478f Follow up to blue robot icons optimization 1 년 전
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 년 전
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 년 전
methods.py fd2ab721e2 SCons: `scons_version` to environment variable 1 년 전
platform_methods.py 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 년 전
scu_builders.py 9ad140f4f2 SCons: Fix SCU build regression on Windows 1 년 전
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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