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Stuart Carnie 7d93119353 Renderer: Eliminates `String` allocations for all labels in the renderer 2 ماه پیش
.github 932d9f8cc0 Merge pull request #99938 from Repiteo/ci/scons-flag-formatting 2 ماه پیش
core 955744fdaf Merge pull request #106733 from Ivorforce/ok-rainbows 2 ماه پیش
doc de2cd663fd Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse 2 ماه پیش
drivers 7d93119353 Renderer: Eliminates `String` allocations for all labels in the renderer 2 ماه پیش
editor d5301d1cc9 Merge pull request #106736 from TCROC/fix-ios-plugins-broken 2 ماه پیش
main 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2 ماه پیش
misc 15de1d6c35 Use Grisu2 algorithm in String::num_scientific to fix serializing 2 ماه پیش
modules 6c9765d87e Merge pull request #106738 from BastiaanOlij/openxr_add_future_result 2 ماه پیش
platform d5301d1cc9 Merge pull request #106736 from TCROC/fix-ios-plugins-broken 2 ماه پیش
scene de2cd663fd Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse 2 ماه پیش
servers 7d93119353 Renderer: Eliminates `String` allocations for all labels in the renderer 2 ماه پیش
tests 5df01a8c5a Merge pull request #96925 from SaNeOr/fix-#96908 2 ماه پیش
thirdparty e89c4b0f9f Merge pull request #102330 from RGDTAB/add_partial_smaa 2 ماه پیش
.clang-format dd5460c32a Style: Declare inline macros as attributes 3 ماه پیش
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 3 ماه پیش
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 ماه پیش
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 ماه پیش
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 ماه پیش
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 2 ماه پیش
.gitignore 4b4144cc39 Annual versions bump for the Android platform 3 ماه پیش
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 ماه پیش
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 4 ماه پیش
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CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 ماه پیش
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2 ماه پیش
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 ماه پیش
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 ماه پیش
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 ماه پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
methods.py 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2 ماه پیش
platform_methods.py 457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2 ماه پیش
pyproject.toml 6b99608950 Add SMAA 1x 2 ماه پیش
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 2 ماه پیش
version.py 1c35a31b9e Bump version to 4.5-dev 5 ماه پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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