Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 7da9e31f66 Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fix %!s(int64=3) %!d(string=hai) anos
.github 56838ca009 CI: Rename macOS cache key to force a rebuild %!s(int64=3) %!d(string=hai) anos
core 8e79c5fb8d Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. %!s(int64=3) %!d(string=hai) anos
doc d7822cbf21 Merge pull request #57367 from Chaosus/vs_derivative %!s(int64=3) %!d(string=hai) anos
drivers 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy %!s(int64=3) %!d(string=hai) anos
editor 7d97f04da8 Merge pull request #57454 from rcorre/undo_skel %!s(int64=3) %!d(string=hai) anos
main cba2fd2e80 Revert "Add new scaling modes for splash screen" %!s(int64=3) %!d(string=hai) anos
misc 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy %!s(int64=3) %!d(string=hai) anos
modules 8e79c5fb8d Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. %!s(int64=3) %!d(string=hai) anos
platform f14b1441e7 Merge pull request #56548 from madmiraal/fix-53894 %!s(int64=3) %!d(string=hai) anos
scene 7da9e31f66 Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fix %!s(int64=3) %!d(string=hai) anos
servers b0604622a8 Merge pull request #57419 from orosmatthew/fix_ortho_lod %!s(int64=3) %!d(string=hai) anos
tests f170d6a171 With auto_brace_complete enabled, selected text now gets wrapped by braces %!s(int64=3) %!d(string=hai) anos
thirdparty 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono %!s(int64=3) %!d(string=hai) anos
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` %!s(int64=3) %!d(string=hai) anos
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy %!s(int64=3) %!d(string=hai) anos
.editorconfig 5f8275d9ac Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 %!s(int64=3) %!d(string=hai) anos
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 %!s(int64=3) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=5) %!d(string=hai) anos
.mailmap 58712e96ae Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
AUTHORS.md a9df1f51c2 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC %!s(int64=4) %!d(string=hai) anos
COPYRIGHT.txt 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono %!s(int64=3) %!d(string=hai) anos
DONORS.md a9df1f51c2 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
LICENSE.txt fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 0f1ace5b6a README updates and improvements, link license page %!s(int64=3) %!d(string=hai) anos
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path %!s(int64=3) %!d(string=hai) anos
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py %!s(int64=3) %!d(string=hai) anos
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes %!s(int64=3) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages %!s(int64=3) %!d(string=hai) anos
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. %!s(int64=5) %!d(string=hai) anos
version.py 2b61d02f7e Bump version to 4.0-alpha %!s(int64=3) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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