renderer_storage_rd.cpp 335 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/rendering_server_globals.h"
  37. #include "servers/rendering/shader_language.h"
  38. bool RendererStorageRD::can_create_resources_async() const {
  39. return true;
  40. }
  41. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  42. Ref<Image> image = p_image->duplicate();
  43. switch (p_image->get_format()) {
  44. case Image::FORMAT_L8: {
  45. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  50. } break; //luminance
  51. case Image::FORMAT_LA8: {
  52. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  57. } break; //luminance-alpha
  58. case Image::FORMAT_R8: {
  59. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RG8: {
  66. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  67. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  68. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  69. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  70. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  71. } break;
  72. case Image::FORMAT_RGB8: {
  73. //this format is not mandatory for specification, check if supported first
  74. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  75. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  76. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  77. } else {
  78. //not supported, reconvert
  79. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  80. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  81. image->convert(Image::FORMAT_RGBA8);
  82. }
  83. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  84. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  85. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  86. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  87. } break;
  88. case Image::FORMAT_RGBA8: {
  89. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  90. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGBA4444: {
  97. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RGB565: {
  104. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  109. } break;
  110. case Image::FORMAT_RF: {
  111. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break; //float
  117. case Image::FORMAT_RGF: {
  118. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  123. } break;
  124. case Image::FORMAT_RGBF: {
  125. //this format is not mandatory for specification, check if supported first
  126. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  127. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  128. } else {
  129. //not supported, reconvert
  130. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  131. image->convert(Image::FORMAT_RGBAF);
  132. }
  133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  137. } break;
  138. case Image::FORMAT_RGBAF: {
  139. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  140. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  141. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  142. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  143. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  144. } break;
  145. case Image::FORMAT_RH: {
  146. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  147. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  148. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  150. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  151. } break; //half float
  152. case Image::FORMAT_RGH: {
  153. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  154. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  155. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  156. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  157. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  158. } break;
  159. case Image::FORMAT_RGBH: {
  160. //this format is not mandatory for specification, check if supported first
  161. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  162. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  163. } else {
  164. //not supported, reconvert
  165. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  166. image->convert(Image::FORMAT_RGBAH);
  167. }
  168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  172. } break;
  173. case Image::FORMAT_RGBAH: {
  174. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  179. } break;
  180. case Image::FORMAT_RGBE9995: {
  181. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  182. #ifndef _MSC_VER
  183. #warning TODO need to make a function in Image to swap bits for this
  184. #endif
  185. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  189. } break;
  190. case Image::FORMAT_DXT1: {
  191. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  192. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  193. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  194. } else {
  195. //not supported, reconvert
  196. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  197. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  198. image->decompress();
  199. image->convert(Image::FORMAT_RGBA8);
  200. }
  201. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  202. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  203. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  204. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  205. } break; //s3tc bc1
  206. case Image::FORMAT_DXT3: {
  207. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  208. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  209. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  210. } else {
  211. //not supported, reconvert
  212. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  213. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  214. image->decompress();
  215. image->convert(Image::FORMAT_RGBA8);
  216. }
  217. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  218. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  219. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  220. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  221. } break; //bc2
  222. case Image::FORMAT_DXT5: {
  223. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  224. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  225. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  226. } else {
  227. //not supported, reconvert
  228. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  229. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  230. image->decompress();
  231. image->convert(Image::FORMAT_RGBA8);
  232. }
  233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  237. } break; //bc3
  238. case Image::FORMAT_RGTC_R: {
  239. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  240. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  241. } else {
  242. //not supported, reconvert
  243. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  244. image->decompress();
  245. image->convert(Image::FORMAT_R8);
  246. }
  247. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  248. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  250. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  251. } break;
  252. case Image::FORMAT_RGTC_RG: {
  253. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  254. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  255. } else {
  256. //not supported, reconvert
  257. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  258. image->decompress();
  259. image->convert(Image::FORMAT_RG8);
  260. }
  261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  265. } break;
  266. case Image::FORMAT_BPTC_RGBA: {
  267. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  268. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  269. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  270. } else {
  271. //not supported, reconvert
  272. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  273. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  274. image->decompress();
  275. image->convert(Image::FORMAT_RGBA8);
  276. }
  277. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  278. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  279. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  280. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  281. } break; //btpc bc7
  282. case Image::FORMAT_BPTC_RGBF: {
  283. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  284. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  285. } else {
  286. //not supported, reconvert
  287. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  288. image->decompress();
  289. image->convert(Image::FORMAT_RGBAH);
  290. }
  291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  295. } break; //float bc6h
  296. case Image::FORMAT_BPTC_RGBFU: {
  297. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  298. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  299. } else {
  300. //not supported, reconvert
  301. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  302. image->decompress();
  303. image->convert(Image::FORMAT_RGBAH);
  304. }
  305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  309. } break; //unsigned float bc6hu
  310. case Image::FORMAT_ETC2_R11: {
  311. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  312. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  313. } else {
  314. //not supported, reconvert
  315. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  316. image->decompress();
  317. image->convert(Image::FORMAT_R8);
  318. }
  319. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  320. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  321. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  322. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  323. } break; //etc2
  324. case Image::FORMAT_ETC2_R11S: {
  325. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  326. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  327. } else {
  328. //not supported, reconvert
  329. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  330. image->decompress();
  331. image->convert(Image::FORMAT_R8);
  332. }
  333. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  334. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  335. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  336. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  337. } break; //signed: {} break; NOT srgb.
  338. case Image::FORMAT_ETC2_RG11: {
  339. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  340. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  341. } else {
  342. //not supported, reconvert
  343. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  344. image->decompress();
  345. image->convert(Image::FORMAT_RG8);
  346. }
  347. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  348. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  349. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  350. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  351. } break;
  352. case Image::FORMAT_ETC2_RG11S: {
  353. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  354. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  355. } else {
  356. //not supported, reconvert
  357. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  358. image->decompress();
  359. image->convert(Image::FORMAT_RG8);
  360. }
  361. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  362. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  363. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  364. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  365. } break;
  366. case Image::FORMAT_ETC:
  367. case Image::FORMAT_ETC2_RGB8: {
  368. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  369. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  370. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  371. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  372. } else {
  373. //not supported, reconvert
  374. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  375. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  376. image->decompress();
  377. image->convert(Image::FORMAT_RGBA8);
  378. }
  379. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  380. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  381. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  382. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  383. } break;
  384. case Image::FORMAT_ETC2_RGBA8: {
  385. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  386. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  387. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  388. } else {
  389. //not supported, reconvert
  390. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  391. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  392. image->decompress();
  393. image->convert(Image::FORMAT_RGBA8);
  394. }
  395. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  396. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  397. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  398. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  399. } break;
  400. case Image::FORMAT_ETC2_RGB8A1: {
  401. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  402. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  403. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  404. } else {
  405. //not supported, reconvert
  406. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  407. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  408. image->decompress();
  409. image->convert(Image::FORMAT_RGBA8);
  410. }
  411. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  412. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  413. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  414. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  415. } break;
  416. case Image::FORMAT_ETC2_RA_AS_RG: {
  417. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  418. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  419. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  420. } else {
  421. //not supported, reconvert
  422. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  423. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  424. image->decompress();
  425. image->convert(Image::FORMAT_RGBA8);
  426. }
  427. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  428. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  429. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  430. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  431. } break;
  432. case Image::FORMAT_DXT5_RA_AS_RG: {
  433. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  434. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  435. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  436. } else {
  437. //not supported, reconvert
  438. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  439. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  440. image->decompress();
  441. image->convert(Image::FORMAT_RGBA8);
  442. }
  443. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  444. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  445. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  446. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  447. } break;
  448. default: {
  449. }
  450. }
  451. return image;
  452. }
  453. RID RendererStorageRD::texture_allocate() {
  454. return texture_owner.allocate_rid();
  455. }
  456. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  457. ERR_FAIL_COND(p_image.is_null());
  458. ERR_FAIL_COND(p_image->is_empty());
  459. TextureToRDFormat ret_format;
  460. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  461. Texture texture;
  462. texture.type = Texture::TYPE_2D;
  463. texture.width = p_image->get_width();
  464. texture.height = p_image->get_height();
  465. texture.layers = 1;
  466. texture.mipmaps = p_image->get_mipmap_count() + 1;
  467. texture.depth = 1;
  468. texture.format = p_image->get_format();
  469. texture.validated_format = image->get_format();
  470. texture.rd_type = RD::TEXTURE_TYPE_2D;
  471. texture.rd_format = ret_format.format;
  472. texture.rd_format_srgb = ret_format.format_srgb;
  473. RD::TextureFormat rd_format;
  474. RD::TextureView rd_view;
  475. { //attempt register
  476. rd_format.format = texture.rd_format;
  477. rd_format.width = texture.width;
  478. rd_format.height = texture.height;
  479. rd_format.depth = 1;
  480. rd_format.array_layers = 1;
  481. rd_format.mipmaps = texture.mipmaps;
  482. rd_format.texture_type = texture.rd_type;
  483. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  484. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  485. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  486. rd_format.shareable_formats.push_back(texture.rd_format);
  487. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  488. }
  489. }
  490. {
  491. rd_view.swizzle_r = ret_format.swizzle_r;
  492. rd_view.swizzle_g = ret_format.swizzle_g;
  493. rd_view.swizzle_b = ret_format.swizzle_b;
  494. rd_view.swizzle_a = ret_format.swizzle_a;
  495. }
  496. Vector<uint8_t> data = image->get_data(); //use image data
  497. Vector<Vector<uint8_t>> data_slices;
  498. data_slices.push_back(data);
  499. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  500. ERR_FAIL_COND(texture.rd_texture.is_null());
  501. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  502. rd_view.format_override = texture.rd_format_srgb;
  503. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  504. if (texture.rd_texture_srgb.is_null()) {
  505. RD::get_singleton()->free(texture.rd_texture);
  506. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  507. }
  508. }
  509. //used for 2D, overridable
  510. texture.width_2d = texture.width;
  511. texture.height_2d = texture.height;
  512. texture.is_render_target = false;
  513. texture.rd_view = rd_view;
  514. texture.is_proxy = false;
  515. texture_owner.initialize_rid(p_texture, texture);
  516. }
  517. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  518. ERR_FAIL_COND(p_layers.size() == 0);
  519. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  520. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  521. TextureToRDFormat ret_format;
  522. Vector<Ref<Image>> images;
  523. {
  524. int valid_width = 0;
  525. int valid_height = 0;
  526. bool valid_mipmaps = false;
  527. Image::Format valid_format = Image::FORMAT_MAX;
  528. for (int i = 0; i < p_layers.size(); i++) {
  529. ERR_FAIL_COND(p_layers[i]->is_empty());
  530. if (i == 0) {
  531. valid_width = p_layers[i]->get_width();
  532. valid_height = p_layers[i]->get_height();
  533. valid_format = p_layers[i]->get_format();
  534. valid_mipmaps = p_layers[i]->has_mipmaps();
  535. } else {
  536. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  537. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  538. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  539. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  540. }
  541. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  542. }
  543. }
  544. Texture texture;
  545. texture.type = Texture::TYPE_LAYERED;
  546. texture.layered_type = p_layered_type;
  547. texture.width = p_layers[0]->get_width();
  548. texture.height = p_layers[0]->get_height();
  549. texture.layers = p_layers.size();
  550. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  551. texture.depth = 1;
  552. texture.format = p_layers[0]->get_format();
  553. texture.validated_format = images[0]->get_format();
  554. switch (p_layered_type) {
  555. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  556. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  557. } break;
  558. case RS::TEXTURE_LAYERED_CUBEMAP: {
  559. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  560. } break;
  561. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  562. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  563. } break;
  564. }
  565. texture.rd_format = ret_format.format;
  566. texture.rd_format_srgb = ret_format.format_srgb;
  567. RD::TextureFormat rd_format;
  568. RD::TextureView rd_view;
  569. { //attempt register
  570. rd_format.format = texture.rd_format;
  571. rd_format.width = texture.width;
  572. rd_format.height = texture.height;
  573. rd_format.depth = 1;
  574. rd_format.array_layers = texture.layers;
  575. rd_format.mipmaps = texture.mipmaps;
  576. rd_format.texture_type = texture.rd_type;
  577. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  578. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  579. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  580. rd_format.shareable_formats.push_back(texture.rd_format);
  581. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  582. }
  583. }
  584. {
  585. rd_view.swizzle_r = ret_format.swizzle_r;
  586. rd_view.swizzle_g = ret_format.swizzle_g;
  587. rd_view.swizzle_b = ret_format.swizzle_b;
  588. rd_view.swizzle_a = ret_format.swizzle_a;
  589. }
  590. Vector<Vector<uint8_t>> data_slices;
  591. for (int i = 0; i < images.size(); i++) {
  592. Vector<uint8_t> data = images[i]->get_data(); //use image data
  593. data_slices.push_back(data);
  594. }
  595. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  596. ERR_FAIL_COND(texture.rd_texture.is_null());
  597. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  598. rd_view.format_override = texture.rd_format_srgb;
  599. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  600. if (texture.rd_texture_srgb.is_null()) {
  601. RD::get_singleton()->free(texture.rd_texture);
  602. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  603. }
  604. }
  605. //used for 2D, overridable
  606. texture.width_2d = texture.width;
  607. texture.height_2d = texture.height;
  608. texture.is_render_target = false;
  609. texture.rd_view = rd_view;
  610. texture.is_proxy = false;
  611. texture_owner.initialize_rid(p_texture, texture);
  612. }
  613. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  614. ERR_FAIL_COND(p_data.size() == 0);
  615. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  616. if (verr != Image::VALIDATE_3D_OK) {
  617. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  618. }
  619. TextureToRDFormat ret_format;
  620. Image::Format validated_format = Image::FORMAT_MAX;
  621. Vector<uint8_t> all_data;
  622. uint32_t mipmap_count = 0;
  623. Vector<Texture::BufferSlice3D> slices;
  624. {
  625. Vector<Ref<Image>> images;
  626. uint32_t all_data_size = 0;
  627. images.resize(p_data.size());
  628. for (int i = 0; i < p_data.size(); i++) {
  629. TextureToRDFormat f;
  630. images.write[i] = _validate_texture_format(p_data[i], f);
  631. if (i == 0) {
  632. ret_format = f;
  633. validated_format = images[0]->get_format();
  634. }
  635. all_data_size += images[i]->get_data().size();
  636. }
  637. all_data.resize(all_data_size); //consolidate all data here
  638. uint32_t offset = 0;
  639. Size2i prev_size;
  640. for (int i = 0; i < p_data.size(); i++) {
  641. uint32_t s = images[i]->get_data().size();
  642. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  643. {
  644. Texture::BufferSlice3D slice;
  645. slice.size.width = images[i]->get_width();
  646. slice.size.height = images[i]->get_height();
  647. slice.offset = offset;
  648. slice.buffer_size = s;
  649. slices.push_back(slice);
  650. }
  651. offset += s;
  652. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  653. if (img_size != prev_size) {
  654. mipmap_count++;
  655. }
  656. prev_size = img_size;
  657. }
  658. }
  659. Texture texture;
  660. texture.type = Texture::TYPE_3D;
  661. texture.width = p_width;
  662. texture.height = p_height;
  663. texture.depth = p_depth;
  664. texture.mipmaps = mipmap_count;
  665. texture.format = p_data[0]->get_format();
  666. texture.validated_format = validated_format;
  667. texture.buffer_size_3d = all_data.size();
  668. texture.buffer_slices_3d = slices;
  669. texture.rd_type = RD::TEXTURE_TYPE_3D;
  670. texture.rd_format = ret_format.format;
  671. texture.rd_format_srgb = ret_format.format_srgb;
  672. RD::TextureFormat rd_format;
  673. RD::TextureView rd_view;
  674. { //attempt register
  675. rd_format.format = texture.rd_format;
  676. rd_format.width = texture.width;
  677. rd_format.height = texture.height;
  678. rd_format.depth = texture.depth;
  679. rd_format.array_layers = 1;
  680. rd_format.mipmaps = texture.mipmaps;
  681. rd_format.texture_type = texture.rd_type;
  682. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  683. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  684. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  685. rd_format.shareable_formats.push_back(texture.rd_format);
  686. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  687. }
  688. }
  689. {
  690. rd_view.swizzle_r = ret_format.swizzle_r;
  691. rd_view.swizzle_g = ret_format.swizzle_g;
  692. rd_view.swizzle_b = ret_format.swizzle_b;
  693. rd_view.swizzle_a = ret_format.swizzle_a;
  694. }
  695. Vector<Vector<uint8_t>> data_slices;
  696. data_slices.push_back(all_data); //one slice
  697. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  698. ERR_FAIL_COND(texture.rd_texture.is_null());
  699. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  700. rd_view.format_override = texture.rd_format_srgb;
  701. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  702. if (texture.rd_texture_srgb.is_null()) {
  703. RD::get_singleton()->free(texture.rd_texture);
  704. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  705. }
  706. }
  707. //used for 2D, overridable
  708. texture.width_2d = texture.width;
  709. texture.height_2d = texture.height;
  710. texture.is_render_target = false;
  711. texture.rd_view = rd_view;
  712. texture.is_proxy = false;
  713. texture_owner.initialize_rid(p_texture, texture);
  714. }
  715. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  716. Texture *tex = texture_owner.get_or_null(p_base);
  717. ERR_FAIL_COND(!tex);
  718. Texture proxy_tex = *tex;
  719. proxy_tex.rd_view.format_override = tex->rd_format;
  720. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  721. if (proxy_tex.rd_texture_srgb.is_valid()) {
  722. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  723. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  724. }
  725. proxy_tex.proxy_to = p_base;
  726. proxy_tex.is_render_target = false;
  727. proxy_tex.is_proxy = true;
  728. proxy_tex.proxies.clear();
  729. texture_owner.initialize_rid(p_texture, proxy_tex);
  730. tex->proxies.push_back(p_texture);
  731. }
  732. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  733. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  734. Texture *tex = texture_owner.get_or_null(p_texture);
  735. ERR_FAIL_COND(!tex);
  736. ERR_FAIL_COND(tex->is_render_target);
  737. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  738. ERR_FAIL_COND(p_image->get_format() != tex->format);
  739. if (tex->type == Texture::TYPE_LAYERED) {
  740. ERR_FAIL_INDEX(p_layer, tex->layers);
  741. }
  742. #ifdef TOOLS_ENABLED
  743. tex->image_cache_2d.unref();
  744. #endif
  745. TextureToRDFormat f;
  746. Ref<Image> validated = _validate_texture_format(p_image, f);
  747. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  748. }
  749. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  750. _texture_2d_update(p_texture, p_image, p_layer, false);
  751. }
  752. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  753. Texture *tex = texture_owner.get_or_null(p_texture);
  754. ERR_FAIL_COND(!tex);
  755. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  756. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  757. if (verr != Image::VALIDATE_3D_OK) {
  758. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  759. }
  760. Vector<uint8_t> all_data;
  761. {
  762. Vector<Ref<Image>> images;
  763. uint32_t all_data_size = 0;
  764. images.resize(p_data.size());
  765. for (int i = 0; i < p_data.size(); i++) {
  766. Ref<Image> image = p_data[i];
  767. if (image->get_format() != tex->validated_format) {
  768. image = image->duplicate();
  769. image->convert(tex->validated_format);
  770. }
  771. all_data_size += images[i]->get_data().size();
  772. images.push_back(image);
  773. }
  774. all_data.resize(all_data_size); //consolidate all data here
  775. uint32_t offset = 0;
  776. for (int i = 0; i < p_data.size(); i++) {
  777. uint32_t s = images[i]->get_data().size();
  778. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  779. offset += s;
  780. }
  781. }
  782. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  783. }
  784. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  785. Texture *tex = texture_owner.get_or_null(p_texture);
  786. ERR_FAIL_COND(!tex);
  787. ERR_FAIL_COND(!tex->is_proxy);
  788. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  789. ERR_FAIL_COND(!proxy_to);
  790. ERR_FAIL_COND(proxy_to->is_proxy);
  791. if (tex->proxy_to.is_valid()) {
  792. //unlink proxy
  793. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  794. RD::get_singleton()->free(tex->rd_texture);
  795. tex->rd_texture = RID();
  796. }
  797. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  798. RD::get_singleton()->free(tex->rd_texture_srgb);
  799. tex->rd_texture_srgb = RID();
  800. }
  801. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  802. ERR_FAIL_COND(!prev_tex);
  803. prev_tex->proxies.erase(p_texture);
  804. }
  805. *tex = *proxy_to;
  806. tex->proxy_to = p_proxy_to;
  807. tex->is_render_target = false;
  808. tex->is_proxy = true;
  809. tex->proxies.clear();
  810. proxy_to->proxies.push_back(p_texture);
  811. tex->rd_view.format_override = tex->rd_format;
  812. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  813. if (tex->rd_texture_srgb.is_valid()) {
  814. tex->rd_view.format_override = tex->rd_format_srgb;
  815. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  816. }
  817. }
  818. //these two APIs can be used together or in combination with the others.
  819. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  820. //this could be better optimized to reuse an existing image , done this way
  821. //for now to get it working
  822. Ref<Image> image;
  823. image.instantiate();
  824. image->create(4, 4, false, Image::FORMAT_RGBA8);
  825. image->fill(Color(1, 0, 1, 1));
  826. texture_2d_initialize(p_texture, image);
  827. }
  828. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  829. //this could be better optimized to reuse an existing image , done this way
  830. //for now to get it working
  831. Ref<Image> image;
  832. image.instantiate();
  833. image->create(4, 4, false, Image::FORMAT_RGBA8);
  834. image->fill(Color(1, 0, 1, 1));
  835. Vector<Ref<Image>> images;
  836. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  837. images.push_back(image);
  838. } else {
  839. //cube
  840. for (int i = 0; i < 6; i++) {
  841. images.push_back(image);
  842. }
  843. }
  844. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  845. }
  846. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  847. //this could be better optimized to reuse an existing image , done this way
  848. //for now to get it working
  849. Ref<Image> image;
  850. image.instantiate();
  851. image->create(4, 4, false, Image::FORMAT_RGBA8);
  852. image->fill(Color(1, 0, 1, 1));
  853. Vector<Ref<Image>> images;
  854. //cube
  855. for (int i = 0; i < 4; i++) {
  856. images.push_back(image);
  857. }
  858. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  859. }
  860. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  861. Texture *tex = texture_owner.get_or_null(p_texture);
  862. ERR_FAIL_COND_V(!tex, Ref<Image>());
  863. #ifdef TOOLS_ENABLED
  864. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  865. return tex->image_cache_2d;
  866. }
  867. #endif
  868. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  869. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  870. Ref<Image> image;
  871. image.instantiate();
  872. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  873. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  874. if (tex->format != tex->validated_format) {
  875. image->convert(tex->format);
  876. }
  877. #ifdef TOOLS_ENABLED
  878. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  879. tex->image_cache_2d = image;
  880. }
  881. #endif
  882. return image;
  883. }
  884. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  885. Texture *tex = texture_owner.get_or_null(p_texture);
  886. ERR_FAIL_COND_V(!tex, Ref<Image>());
  887. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  888. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  889. Ref<Image> image;
  890. image.instantiate();
  891. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  892. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  893. if (tex->format != tex->validated_format) {
  894. image->convert(tex->format);
  895. }
  896. return image;
  897. }
  898. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  899. Texture *tex = texture_owner.get_or_null(p_texture);
  900. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  901. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  902. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  903. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  904. Vector<Ref<Image>> ret;
  905. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  906. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  907. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  908. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  909. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  910. Ref<Image> img;
  911. img.instantiate();
  912. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  913. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  914. if (tex->format != tex->validated_format) {
  915. img->convert(tex->format);
  916. }
  917. ret.push_back(img);
  918. }
  919. return ret;
  920. }
  921. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  922. Texture *tex = texture_owner.get_or_null(p_texture);
  923. ERR_FAIL_COND(!tex);
  924. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  925. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  926. ERR_FAIL_COND(!by_tex);
  927. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  928. if (tex == by_tex) {
  929. return;
  930. }
  931. if (tex->rd_texture_srgb.is_valid()) {
  932. RD::get_singleton()->free(tex->rd_texture_srgb);
  933. }
  934. RD::get_singleton()->free(tex->rd_texture);
  935. if (tex->canvas_texture) {
  936. memdelete(tex->canvas_texture);
  937. tex->canvas_texture = nullptr;
  938. }
  939. Vector<RID> proxies_to_update = tex->proxies;
  940. Vector<RID> proxies_to_redirect = by_tex->proxies;
  941. *tex = *by_tex;
  942. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  943. if (tex->canvas_texture) {
  944. tex->canvas_texture->diffuse = p_texture; //update
  945. }
  946. for (int i = 0; i < proxies_to_update.size(); i++) {
  947. texture_proxy_update(proxies_to_update[i], p_texture);
  948. }
  949. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  950. texture_proxy_update(proxies_to_redirect[i], p_texture);
  951. }
  952. //delete last, so proxies can be updated
  953. texture_owner.free(p_by_texture);
  954. if (decal_atlas.textures.has(p_texture)) {
  955. //belongs to decal atlas..
  956. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  957. }
  958. }
  959. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  960. Texture *tex = texture_owner.get_or_null(p_texture);
  961. ERR_FAIL_COND(!tex);
  962. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  963. tex->width_2d = p_width;
  964. tex->height_2d = p_height;
  965. }
  966. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  967. Texture *tex = texture_owner.get_or_null(p_texture);
  968. ERR_FAIL_COND(!tex);
  969. tex->path = p_path;
  970. }
  971. String RendererStorageRD::texture_get_path(RID p_texture) const {
  972. return String();
  973. }
  974. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  975. Texture *tex = texture_owner.get_or_null(p_texture);
  976. ERR_FAIL_COND(!tex);
  977. tex->detect_3d_callback_ud = p_userdata;
  978. tex->detect_3d_callback = p_callback;
  979. }
  980. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  981. Texture *tex = texture_owner.get_or_null(p_texture);
  982. ERR_FAIL_COND(!tex);
  983. tex->detect_normal_callback_ud = p_userdata;
  984. tex->detect_normal_callback = p_callback;
  985. }
  986. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  987. Texture *tex = texture_owner.get_or_null(p_texture);
  988. ERR_FAIL_COND(!tex);
  989. tex->detect_roughness_callback_ud = p_userdata;
  990. tex->detect_roughness_callback = p_callback;
  991. }
  992. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  993. }
  994. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  995. }
  996. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  997. }
  998. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  999. return texture_2d_get_size(p_proxy);
  1000. }
  1001. /* CANVAS TEXTURE */
  1002. void RendererStorageRD::CanvasTexture::clear_sets() {
  1003. if (cleared_cache) {
  1004. return;
  1005. }
  1006. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1007. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1008. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1009. RD::get_singleton()->free(uniform_sets[i][j]);
  1010. uniform_sets[i][j] = RID();
  1011. }
  1012. }
  1013. }
  1014. cleared_cache = true;
  1015. }
  1016. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1017. clear_sets();
  1018. }
  1019. void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
  1020. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1021. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1022. RD::SamplerState sampler_state;
  1023. switch (i) {
  1024. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  1025. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1026. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1027. sampler_state.max_lod = 0;
  1028. } break;
  1029. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  1030. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1031. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1032. sampler_state.max_lod = 0;
  1033. } break;
  1034. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  1035. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1036. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1037. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1038. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1039. } else {
  1040. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1041. }
  1042. sampler_state.lod_bias = p_mipmap_bias;
  1043. } break;
  1044. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  1045. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1046. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1047. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1048. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1049. } else {
  1050. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1051. }
  1052. sampler_state.lod_bias = p_mipmap_bias;
  1053. } break;
  1054. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  1055. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1056. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1057. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1058. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1059. } else {
  1060. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1061. }
  1062. sampler_state.lod_bias = p_mipmap_bias;
  1063. sampler_state.use_anisotropy = true;
  1064. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  1065. } break;
  1066. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  1067. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1068. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1069. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1070. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1071. } else {
  1072. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1073. }
  1074. sampler_state.lod_bias = p_mipmap_bias;
  1075. sampler_state.use_anisotropy = true;
  1076. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  1077. } break;
  1078. default: {
  1079. }
  1080. }
  1081. switch (j) {
  1082. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  1083. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1084. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1085. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1086. } break;
  1087. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  1088. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1089. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1090. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1091. } break;
  1092. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  1093. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1094. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1095. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1096. } break;
  1097. default: {
  1098. }
  1099. }
  1100. if (custom_rd_samplers[i][j].is_valid()) {
  1101. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  1102. }
  1103. custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  1104. }
  1105. }
  1106. }
  1107. RID RendererStorageRD::canvas_texture_allocate() {
  1108. return canvas_texture_owner.allocate_rid();
  1109. }
  1110. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1111. canvas_texture_owner.initialize_rid(p_rid);
  1112. }
  1113. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1114. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1115. switch (p_channel) {
  1116. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1117. ct->diffuse = p_texture;
  1118. } break;
  1119. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1120. ct->normal_map = p_texture;
  1121. } break;
  1122. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1123. ct->specular = p_texture;
  1124. } break;
  1125. }
  1126. ct->clear_sets();
  1127. }
  1128. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1129. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1130. ct->specular_color.r = p_specular_color.r;
  1131. ct->specular_color.g = p_specular_color.g;
  1132. ct->specular_color.b = p_specular_color.b;
  1133. ct->specular_color.a = p_shininess;
  1134. ct->clear_sets();
  1135. }
  1136. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1137. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1138. ct->texture_filter = p_filter;
  1139. ct->clear_sets();
  1140. }
  1141. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1142. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1143. ct->texture_repeat = p_repeat;
  1144. ct->clear_sets();
  1145. }
  1146. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1147. CanvasTexture *ct = nullptr;
  1148. Texture *t = texture_owner.get_or_null(p_texture);
  1149. if (t) {
  1150. //regular texture
  1151. if (!t->canvas_texture) {
  1152. t->canvas_texture = memnew(CanvasTexture);
  1153. t->canvas_texture->diffuse = p_texture;
  1154. }
  1155. ct = t->canvas_texture;
  1156. } else {
  1157. ct = canvas_texture_owner.get_or_null(p_texture);
  1158. }
  1159. if (!ct) {
  1160. return false; //invalid texture RID
  1161. }
  1162. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1163. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1164. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1165. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1166. RID uniform_set = ct->uniform_sets[filter][repeat];
  1167. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1168. //create and update
  1169. Vector<RD::Uniform> uniforms;
  1170. { //diffuse
  1171. RD::Uniform u;
  1172. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1173. u.binding = 0;
  1174. t = texture_owner.get_or_null(ct->diffuse);
  1175. if (!t) {
  1176. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1177. ct->size_cache = Size2i(1, 1);
  1178. } else {
  1179. u.ids.push_back(t->rd_texture);
  1180. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1181. }
  1182. uniforms.push_back(u);
  1183. }
  1184. { //normal
  1185. RD::Uniform u;
  1186. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1187. u.binding = 1;
  1188. t = texture_owner.get_or_null(ct->normal_map);
  1189. if (!t) {
  1190. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1191. ct->use_normal_cache = false;
  1192. } else {
  1193. u.ids.push_back(t->rd_texture);
  1194. ct->use_normal_cache = true;
  1195. }
  1196. uniforms.push_back(u);
  1197. }
  1198. { //specular
  1199. RD::Uniform u;
  1200. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1201. u.binding = 2;
  1202. t = texture_owner.get_or_null(ct->specular);
  1203. if (!t) {
  1204. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1205. ct->use_specular_cache = false;
  1206. } else {
  1207. u.ids.push_back(t->rd_texture);
  1208. ct->use_specular_cache = true;
  1209. }
  1210. uniforms.push_back(u);
  1211. }
  1212. { //sampler
  1213. RD::Uniform u;
  1214. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1215. u.binding = 3;
  1216. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1217. uniforms.push_back(u);
  1218. }
  1219. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1220. ct->uniform_sets[filter][repeat] = uniform_set;
  1221. ct->cleared_cache = false;
  1222. }
  1223. r_uniform_set = uniform_set;
  1224. r_size = ct->size_cache;
  1225. r_specular_shininess = ct->specular_color;
  1226. r_use_normal = ct->use_normal_cache;
  1227. r_use_specular = ct->use_specular_cache;
  1228. return true;
  1229. }
  1230. /* SHADER API */
  1231. RID RendererStorageRD::shader_allocate() {
  1232. return shader_owner.allocate_rid();
  1233. }
  1234. void RendererStorageRD::shader_initialize(RID p_rid) {
  1235. Shader shader;
  1236. shader.data = nullptr;
  1237. shader.type = SHADER_TYPE_MAX;
  1238. shader_owner.initialize_rid(p_rid, shader);
  1239. }
  1240. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1241. Shader *shader = shader_owner.get_or_null(p_shader);
  1242. ERR_FAIL_COND(!shader);
  1243. shader->code = p_code;
  1244. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1245. ShaderType new_type;
  1246. if (mode_string == "canvas_item") {
  1247. new_type = SHADER_TYPE_2D;
  1248. } else if (mode_string == "particles") {
  1249. new_type = SHADER_TYPE_PARTICLES;
  1250. } else if (mode_string == "spatial") {
  1251. new_type = SHADER_TYPE_3D;
  1252. } else if (mode_string == "sky") {
  1253. new_type = SHADER_TYPE_SKY;
  1254. } else if (mode_string == "fog") {
  1255. new_type = SHADER_TYPE_FOG;
  1256. } else {
  1257. new_type = SHADER_TYPE_MAX;
  1258. }
  1259. if (new_type != shader->type) {
  1260. if (shader->data) {
  1261. memdelete(shader->data);
  1262. shader->data = nullptr;
  1263. }
  1264. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1265. Material *material = E->get();
  1266. material->shader_type = new_type;
  1267. if (material->data) {
  1268. memdelete(material->data);
  1269. material->data = nullptr;
  1270. }
  1271. }
  1272. shader->type = new_type;
  1273. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1274. shader->data = shader_data_request_func[new_type]();
  1275. } else {
  1276. shader->type = SHADER_TYPE_MAX; //invalid
  1277. }
  1278. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1279. Material *material = E->get();
  1280. if (shader->data) {
  1281. material->data = material_data_request_func[new_type](shader->data);
  1282. material->data->self = material->self;
  1283. material->data->set_next_pass(material->next_pass);
  1284. material->data->set_render_priority(material->priority);
  1285. }
  1286. material->shader_type = new_type;
  1287. }
  1288. if (shader->data) {
  1289. for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
  1290. for (const KeyValue<int, RID> &E2 : E.value) {
  1291. shader->data->set_default_texture_param(E.key, E2.value, E2.key);
  1292. }
  1293. }
  1294. }
  1295. }
  1296. if (shader->data) {
  1297. shader->data->set_code(p_code);
  1298. }
  1299. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1300. Material *material = E->get();
  1301. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1302. _material_queue_update(material, true, true);
  1303. }
  1304. }
  1305. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1306. Shader *shader = shader_owner.get_or_null(p_shader);
  1307. ERR_FAIL_COND_V(!shader, String());
  1308. return shader->code;
  1309. }
  1310. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1311. Shader *shader = shader_owner.get_or_null(p_shader);
  1312. ERR_FAIL_COND(!shader);
  1313. if (shader->data) {
  1314. return shader->data->get_param_list(p_param_list);
  1315. }
  1316. }
  1317. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
  1318. Shader *shader = shader_owner.get_or_null(p_shader);
  1319. ERR_FAIL_COND(!shader);
  1320. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1321. if (!shader->default_texture_parameter.has(p_name)) {
  1322. shader->default_texture_parameter[p_name] = Map<int, RID>();
  1323. }
  1324. shader->default_texture_parameter[p_name][p_index] = p_texture;
  1325. } else {
  1326. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  1327. shader->default_texture_parameter[p_name].erase(p_index);
  1328. if (shader->default_texture_parameter[p_name].is_empty()) {
  1329. shader->default_texture_parameter.erase(p_name);
  1330. }
  1331. }
  1332. }
  1333. if (shader->data) {
  1334. shader->data->set_default_texture_param(p_name, p_texture, p_index);
  1335. }
  1336. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1337. Material *material = E->get();
  1338. _material_queue_update(material, false, true);
  1339. }
  1340. }
  1341. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
  1342. Shader *shader = shader_owner.get_or_null(p_shader);
  1343. ERR_FAIL_COND_V(!shader, RID());
  1344. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  1345. return shader->default_texture_parameter[p_name][p_index];
  1346. }
  1347. return RID();
  1348. }
  1349. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1350. Shader *shader = shader_owner.get_or_null(p_shader);
  1351. ERR_FAIL_COND_V(!shader, Variant());
  1352. if (shader->data) {
  1353. return shader->data->get_default_parameter(p_param);
  1354. }
  1355. return Variant();
  1356. }
  1357. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1358. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1359. shader_data_request_func[p_shader_type] = p_function;
  1360. }
  1361. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1362. Shader *shader = shader_owner.get_or_null(p_shader);
  1363. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1364. if (shader->data) {
  1365. return shader->data->get_native_source_code();
  1366. }
  1367. return RS::ShaderNativeSourceCode();
  1368. }
  1369. /* COMMON MATERIAL API */
  1370. RID RendererStorageRD::material_allocate() {
  1371. return material_owner.allocate_rid();
  1372. }
  1373. void RendererStorageRD::material_initialize(RID p_rid) {
  1374. material_owner.initialize_rid(p_rid);
  1375. Material *material = material_owner.get_or_null(p_rid);
  1376. material->self = p_rid;
  1377. }
  1378. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1379. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1380. material->texture_dirty = material->texture_dirty || p_texture;
  1381. if (material->update_element.in_list()) {
  1382. return;
  1383. }
  1384. material_update_list.add(&material->update_element);
  1385. }
  1386. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1387. Material *material = material_owner.get_or_null(p_material);
  1388. ERR_FAIL_COND(!material);
  1389. if (material->data) {
  1390. memdelete(material->data);
  1391. material->data = nullptr;
  1392. }
  1393. if (material->shader) {
  1394. material->shader->owners.erase(material);
  1395. material->shader = nullptr;
  1396. material->shader_type = SHADER_TYPE_MAX;
  1397. }
  1398. if (p_shader.is_null()) {
  1399. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1400. material->shader_id = 0;
  1401. return;
  1402. }
  1403. Shader *shader = shader_owner.get_or_null(p_shader);
  1404. ERR_FAIL_COND(!shader);
  1405. material->shader = shader;
  1406. material->shader_type = shader->type;
  1407. material->shader_id = p_shader.get_local_index();
  1408. shader->owners.insert(material);
  1409. if (shader->type == SHADER_TYPE_MAX) {
  1410. return;
  1411. }
  1412. ERR_FAIL_COND(shader->data == nullptr);
  1413. material->data = material_data_request_func[shader->type](shader->data);
  1414. material->data->self = p_material;
  1415. material->data->set_next_pass(material->next_pass);
  1416. material->data->set_render_priority(material->priority);
  1417. //updating happens later
  1418. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1419. _material_queue_update(material, true, true);
  1420. }
  1421. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1422. Material *material = material_owner.get_or_null(p_material);
  1423. ERR_FAIL_COND(!material);
  1424. if (p_value.get_type() == Variant::NIL) {
  1425. material->params.erase(p_param);
  1426. } else {
  1427. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  1428. material->params[p_param] = p_value;
  1429. }
  1430. if (material->shader && material->shader->data) { //shader is valid
  1431. bool is_texture = material->shader->data->is_param_texture(p_param);
  1432. _material_queue_update(material, !is_texture, is_texture);
  1433. } else {
  1434. _material_queue_update(material, true, true);
  1435. }
  1436. }
  1437. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1438. Material *material = material_owner.get_or_null(p_material);
  1439. ERR_FAIL_COND_V(!material, Variant());
  1440. if (material->params.has(p_param)) {
  1441. return material->params[p_param];
  1442. } else {
  1443. return Variant();
  1444. }
  1445. }
  1446. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1447. Material *material = material_owner.get_or_null(p_material);
  1448. ERR_FAIL_COND(!material);
  1449. if (material->next_pass == p_next_material) {
  1450. return;
  1451. }
  1452. material->next_pass = p_next_material;
  1453. if (material->data) {
  1454. material->data->set_next_pass(p_next_material);
  1455. }
  1456. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1457. }
  1458. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1459. Material *material = material_owner.get_or_null(p_material);
  1460. ERR_FAIL_COND(!material);
  1461. material->priority = priority;
  1462. if (material->data) {
  1463. material->data->set_render_priority(priority);
  1464. }
  1465. }
  1466. bool RendererStorageRD::material_is_animated(RID p_material) {
  1467. Material *material = material_owner.get_or_null(p_material);
  1468. ERR_FAIL_COND_V(!material, false);
  1469. if (material->shader && material->shader->data) {
  1470. if (material->shader->data->is_animated()) {
  1471. return true;
  1472. } else if (material->next_pass.is_valid()) {
  1473. return material_is_animated(material->next_pass);
  1474. }
  1475. }
  1476. return false; //by default nothing is animated
  1477. }
  1478. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1479. Material *material = material_owner.get_or_null(p_material);
  1480. ERR_FAIL_COND_V(!material, true);
  1481. if (material->shader && material->shader->data) {
  1482. if (material->shader->data->casts_shadows()) {
  1483. return true;
  1484. } else if (material->next_pass.is_valid()) {
  1485. return material_casts_shadows(material->next_pass);
  1486. }
  1487. }
  1488. return true; //by default everything casts shadows
  1489. }
  1490. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1491. Material *material = material_owner.get_or_null(p_material);
  1492. ERR_FAIL_COND(!material);
  1493. if (material->shader && material->shader->data) {
  1494. material->shader->data->get_instance_param_list(r_parameters);
  1495. if (material->next_pass.is_valid()) {
  1496. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1497. }
  1498. }
  1499. }
  1500. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1501. Material *material = material_owner.get_or_null(p_material);
  1502. ERR_FAIL_COND(!material);
  1503. p_instance->update_dependency(&material->dependency);
  1504. if (material->next_pass.is_valid()) {
  1505. material_update_dependency(material->next_pass, p_instance);
  1506. }
  1507. }
  1508. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1509. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1510. material_data_request_func[p_shader_type] = p_function;
  1511. }
  1512. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  1513. switch (type) {
  1514. case ShaderLanguage::TYPE_BOOL: {
  1515. uint32_t *gui = (uint32_t *)data;
  1516. if (p_array_size > 0) {
  1517. const PackedInt32Array &ba = value;
  1518. int s = ba.size();
  1519. const int *r = ba.ptr();
  1520. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1521. if (i < s) {
  1522. gui[j] = (r[i] != 0) ? 1 : 0;
  1523. } else {
  1524. gui[j] = 0;
  1525. }
  1526. gui[j + 1] = 0; // ignored
  1527. gui[j + 2] = 0; // ignored
  1528. gui[j + 3] = 0; // ignored
  1529. }
  1530. } else {
  1531. bool v = value;
  1532. gui[0] = v ? 1 : 0;
  1533. }
  1534. } break;
  1535. case ShaderLanguage::TYPE_BVEC2: {
  1536. uint32_t *gui = (uint32_t *)data;
  1537. if (p_array_size > 0) {
  1538. const PackedInt32Array &ba = value;
  1539. int s = ba.size();
  1540. const int *r = ba.ptr();
  1541. int count = 2 * p_array_size;
  1542. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1543. if (i < s) {
  1544. gui[j] = r[i] ? 1 : 0;
  1545. gui[j + 1] = r[i + 1] ? 1 : 0;
  1546. } else {
  1547. gui[j] = 0;
  1548. gui[j + 1] = 0;
  1549. }
  1550. gui[j + 2] = 0; // ignored
  1551. gui[j + 3] = 0; // ignored
  1552. }
  1553. } else {
  1554. int v = value;
  1555. gui[0] = v & 1 ? 1 : 0;
  1556. gui[1] = v & 2 ? 1 : 0;
  1557. }
  1558. } break;
  1559. case ShaderLanguage::TYPE_BVEC3: {
  1560. uint32_t *gui = (uint32_t *)data;
  1561. if (p_array_size > 0) {
  1562. const PackedInt32Array &ba = value;
  1563. int s = ba.size();
  1564. const int *r = ba.ptr();
  1565. int count = 3 * p_array_size;
  1566. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1567. if (i < s) {
  1568. gui[j] = r[i] ? 1 : 0;
  1569. gui[j + 1] = r[i + 1] ? 1 : 0;
  1570. gui[j + 2] = r[i + 2] ? 1 : 0;
  1571. } else {
  1572. gui[j] = 0;
  1573. gui[j + 1] = 0;
  1574. gui[j + 2] = 0;
  1575. }
  1576. gui[j + 3] = 0; // ignored
  1577. }
  1578. } else {
  1579. int v = value;
  1580. gui[0] = (v & 1) ? 1 : 0;
  1581. gui[1] = (v & 2) ? 1 : 0;
  1582. gui[2] = (v & 4) ? 1 : 0;
  1583. }
  1584. } break;
  1585. case ShaderLanguage::TYPE_BVEC4: {
  1586. uint32_t *gui = (uint32_t *)data;
  1587. if (p_array_size > 0) {
  1588. const PackedInt32Array &ba = value;
  1589. int s = ba.size();
  1590. const int *r = ba.ptr();
  1591. int count = 4 * p_array_size;
  1592. for (int i = 0; i < count; i += 4) {
  1593. if (i < s) {
  1594. gui[i] = r[i] ? 1 : 0;
  1595. gui[i + 1] = r[i + 1] ? 1 : 0;
  1596. gui[i + 2] = r[i + 2] ? 1 : 0;
  1597. gui[i + 3] = r[i + 3] ? 1 : 0;
  1598. } else {
  1599. gui[i] = 0;
  1600. gui[i + 1] = 0;
  1601. gui[i + 2] = 0;
  1602. gui[i + 3] = 0;
  1603. }
  1604. }
  1605. } else {
  1606. int v = value;
  1607. gui[0] = (v & 1) ? 1 : 0;
  1608. gui[1] = (v & 2) ? 1 : 0;
  1609. gui[2] = (v & 4) ? 1 : 0;
  1610. gui[3] = (v & 8) ? 1 : 0;
  1611. }
  1612. } break;
  1613. case ShaderLanguage::TYPE_INT: {
  1614. int32_t *gui = (int32_t *)data;
  1615. if (p_array_size > 0) {
  1616. Vector<int> iv = value;
  1617. int s = iv.size();
  1618. const int *r = iv.ptr();
  1619. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1620. if (i < s) {
  1621. gui[j] = r[i];
  1622. } else {
  1623. gui[j] = 0;
  1624. }
  1625. gui[j + 1] = 0; // ignored
  1626. gui[j + 2] = 0; // ignored
  1627. gui[j + 3] = 0; // ignored
  1628. }
  1629. } else {
  1630. int v = value;
  1631. gui[0] = v;
  1632. }
  1633. } break;
  1634. case ShaderLanguage::TYPE_IVEC2: {
  1635. Vector<int> iv = value;
  1636. int s = iv.size();
  1637. int32_t *gui = (int32_t *)data;
  1638. if (p_array_size <= 0) {
  1639. p_array_size = 1;
  1640. }
  1641. int count = 2 * p_array_size;
  1642. const int *r = iv.ptr();
  1643. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1644. if (i < s) {
  1645. gui[j] = r[i];
  1646. gui[j + 1] = r[i + 1];
  1647. } else {
  1648. gui[j] = 0;
  1649. gui[j + 1] = 0;
  1650. }
  1651. gui[j + 2] = 0; // ignored
  1652. gui[j + 3] = 0; // ignored
  1653. }
  1654. } break;
  1655. case ShaderLanguage::TYPE_IVEC3: {
  1656. Vector<int> iv = value;
  1657. int s = iv.size();
  1658. int32_t *gui = (int32_t *)data;
  1659. if (p_array_size <= 0) {
  1660. p_array_size = 1;
  1661. }
  1662. int count = 3 * p_array_size;
  1663. const int *r = iv.ptr();
  1664. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1665. if (i < s) {
  1666. gui[j] = r[i];
  1667. gui[j + 1] = r[i + 1];
  1668. gui[j + 2] = r[i + 2];
  1669. } else {
  1670. gui[j] = 0;
  1671. gui[j + 1] = 0;
  1672. gui[j + 2] = 0;
  1673. }
  1674. gui[j + 3] = 0; // ignored
  1675. }
  1676. } break;
  1677. case ShaderLanguage::TYPE_IVEC4: {
  1678. Vector<int> iv = value;
  1679. int s = iv.size();
  1680. int32_t *gui = (int32_t *)data;
  1681. if (p_array_size <= 0) {
  1682. p_array_size = 1;
  1683. }
  1684. int count = 4 * p_array_size;
  1685. const int *r = iv.ptr();
  1686. for (int i = 0; i < count; i += 4) {
  1687. if (i < s) {
  1688. gui[i] = r[i];
  1689. gui[i + 1] = r[i + 1];
  1690. gui[i + 2] = r[i + 2];
  1691. gui[i + 3] = r[i + 3];
  1692. } else {
  1693. gui[i] = 0;
  1694. gui[i + 1] = 0;
  1695. gui[i + 2] = 0;
  1696. gui[i + 3] = 0;
  1697. }
  1698. }
  1699. } break;
  1700. case ShaderLanguage::TYPE_UINT: {
  1701. uint32_t *gui = (uint32_t *)data;
  1702. if (p_array_size > 0) {
  1703. Vector<int> iv = value;
  1704. int s = iv.size();
  1705. const int *r = iv.ptr();
  1706. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1707. if (i < s) {
  1708. gui[j] = r[i];
  1709. } else {
  1710. gui[j] = 0;
  1711. }
  1712. gui[j + 1] = 0; // ignored
  1713. gui[j + 2] = 0; // ignored
  1714. gui[j + 3] = 0; // ignored
  1715. }
  1716. } else {
  1717. int v = value;
  1718. gui[0] = v;
  1719. }
  1720. } break;
  1721. case ShaderLanguage::TYPE_UVEC2: {
  1722. Vector<int> iv = value;
  1723. int s = iv.size();
  1724. uint32_t *gui = (uint32_t *)data;
  1725. if (p_array_size <= 0) {
  1726. p_array_size = 1;
  1727. }
  1728. int count = 2 * p_array_size;
  1729. const int *r = iv.ptr();
  1730. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1731. if (i < s) {
  1732. gui[j] = r[i];
  1733. gui[j + 1] = r[i + 1];
  1734. } else {
  1735. gui[j] = 0;
  1736. gui[j + 1] = 0;
  1737. }
  1738. gui[j + 2] = 0; // ignored
  1739. gui[j + 3] = 0; // ignored
  1740. }
  1741. } break;
  1742. case ShaderLanguage::TYPE_UVEC3: {
  1743. Vector<int> iv = value;
  1744. int s = iv.size();
  1745. uint32_t *gui = (uint32_t *)data;
  1746. if (p_array_size <= 0) {
  1747. p_array_size = 1;
  1748. }
  1749. int count = 3 * p_array_size;
  1750. const int *r = iv.ptr();
  1751. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1752. if (i < s) {
  1753. gui[j] = r[i];
  1754. gui[j + 1] = r[i + 1];
  1755. gui[j + 2] = r[i + 2];
  1756. } else {
  1757. gui[j] = 0;
  1758. gui[j + 1] = 0;
  1759. gui[j + 2] = 0;
  1760. }
  1761. gui[j + 3] = 0; // ignored
  1762. }
  1763. } break;
  1764. case ShaderLanguage::TYPE_UVEC4: {
  1765. Vector<int> iv = value;
  1766. int s = iv.size();
  1767. uint32_t *gui = (uint32_t *)data;
  1768. if (p_array_size <= 0) {
  1769. p_array_size = 1;
  1770. }
  1771. int count = 4 * p_array_size;
  1772. const int *r = iv.ptr();
  1773. for (int i = 0; i < count; i++) {
  1774. if (i < s) {
  1775. gui[i] = r[i];
  1776. gui[i + 1] = r[i + 1];
  1777. gui[i + 2] = r[i + 2];
  1778. gui[i + 3] = r[i + 3];
  1779. } else {
  1780. gui[i] = 0;
  1781. gui[i + 1] = 0;
  1782. gui[i + 2] = 0;
  1783. gui[i + 3] = 0;
  1784. }
  1785. }
  1786. } break;
  1787. case ShaderLanguage::TYPE_FLOAT: {
  1788. float *gui = (float *)data;
  1789. if (p_array_size > 0) {
  1790. const PackedFloat32Array &a = value;
  1791. int s = a.size();
  1792. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1793. if (i < s) {
  1794. gui[j] = a[i];
  1795. } else {
  1796. gui[j] = 0;
  1797. }
  1798. gui[j + 1] = 0; // ignored
  1799. gui[j + 2] = 0; // ignored
  1800. gui[j + 3] = 0; // ignored
  1801. }
  1802. } else {
  1803. float v = value;
  1804. gui[0] = v;
  1805. }
  1806. } break;
  1807. case ShaderLanguage::TYPE_VEC2: {
  1808. float *gui = (float *)data;
  1809. if (p_array_size > 0) {
  1810. const PackedVector2Array &a = value;
  1811. int s = a.size();
  1812. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1813. if (i < s) {
  1814. gui[j] = a[i].x;
  1815. gui[j + 1] = a[i].y;
  1816. } else {
  1817. gui[j] = 0;
  1818. gui[j + 1] = 0;
  1819. }
  1820. gui[j + 2] = 0; // ignored
  1821. gui[j + 3] = 0; // ignored
  1822. }
  1823. } else {
  1824. Vector2 v = value;
  1825. gui[0] = v.x;
  1826. gui[1] = v.y;
  1827. }
  1828. } break;
  1829. case ShaderLanguage::TYPE_VEC3: {
  1830. float *gui = (float *)data;
  1831. if (p_array_size > 0) {
  1832. const PackedVector3Array &a = value;
  1833. int s = a.size();
  1834. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1835. if (i < s) {
  1836. gui[j] = a[i].x;
  1837. gui[j + 1] = a[i].y;
  1838. gui[j + 2] = a[i].z;
  1839. } else {
  1840. gui[j] = 0;
  1841. gui[j + 1] = 0;
  1842. gui[j + 2] = 0;
  1843. }
  1844. gui[j + 3] = 0; // ignored
  1845. }
  1846. } else {
  1847. Vector3 v = value;
  1848. gui[0] = v.x;
  1849. gui[1] = v.y;
  1850. gui[2] = v.z;
  1851. }
  1852. } break;
  1853. case ShaderLanguage::TYPE_VEC4: {
  1854. float *gui = (float *)data;
  1855. if (p_array_size > 0) {
  1856. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  1857. const PackedColorArray &a = value;
  1858. int s = a.size();
  1859. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1860. if (i < s) {
  1861. Color color = a[i];
  1862. if (p_linear_color) {
  1863. color = color.to_linear();
  1864. }
  1865. gui[j] = color.r;
  1866. gui[j + 1] = color.g;
  1867. gui[j + 2] = color.b;
  1868. gui[j + 3] = color.a;
  1869. } else {
  1870. gui[j] = 0;
  1871. gui[j + 1] = 0;
  1872. gui[j + 2] = 0;
  1873. gui[j + 3] = 0;
  1874. }
  1875. }
  1876. } else {
  1877. const PackedFloat32Array &a = value;
  1878. int s = a.size();
  1879. int count = 4 * p_array_size;
  1880. for (int i = 0; i < count; i += 4) {
  1881. if (i + 3 < s) {
  1882. gui[i] = a[i];
  1883. gui[i + 1] = a[i + 1];
  1884. gui[i + 2] = a[i + 2];
  1885. gui[i + 3] = a[i + 3];
  1886. } else {
  1887. gui[i] = 0;
  1888. gui[i + 1] = 0;
  1889. gui[i + 2] = 0;
  1890. gui[i + 3] = 0;
  1891. }
  1892. }
  1893. }
  1894. } else {
  1895. if (value.get_type() == Variant::COLOR) {
  1896. Color v = value;
  1897. if (p_linear_color) {
  1898. v = v.to_linear();
  1899. }
  1900. gui[0] = v.r;
  1901. gui[1] = v.g;
  1902. gui[2] = v.b;
  1903. gui[3] = v.a;
  1904. } else if (value.get_type() == Variant::RECT2) {
  1905. Rect2 v = value;
  1906. gui[0] = v.position.x;
  1907. gui[1] = v.position.y;
  1908. gui[2] = v.size.x;
  1909. gui[3] = v.size.y;
  1910. } else if (value.get_type() == Variant::QUATERNION) {
  1911. Quaternion v = value;
  1912. gui[0] = v.x;
  1913. gui[1] = v.y;
  1914. gui[2] = v.z;
  1915. gui[3] = v.w;
  1916. } else {
  1917. Plane v = value;
  1918. gui[0] = v.normal.x;
  1919. gui[1] = v.normal.y;
  1920. gui[2] = v.normal.z;
  1921. gui[3] = v.d;
  1922. }
  1923. }
  1924. } break;
  1925. case ShaderLanguage::TYPE_MAT2: {
  1926. float *gui = (float *)data;
  1927. if (p_array_size > 0) {
  1928. const PackedFloat32Array &a = value;
  1929. int s = a.size();
  1930. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  1931. if (i + 3 < s) {
  1932. gui[j] = a[i];
  1933. gui[j + 1] = a[i + 1];
  1934. gui[j + 4] = a[i + 2];
  1935. gui[j + 5] = a[i + 3];
  1936. } else {
  1937. gui[j] = 1;
  1938. gui[j + 1] = 0;
  1939. gui[j + 4] = 0;
  1940. gui[j + 5] = 1;
  1941. }
  1942. gui[j + 2] = 0; // ignored
  1943. gui[j + 3] = 0; // ignored
  1944. gui[j + 6] = 0; // ignored
  1945. gui[j + 7] = 0; // ignored
  1946. }
  1947. } else {
  1948. Transform2D v = value;
  1949. //in std140 members of mat2 are treated as vec4s
  1950. gui[0] = v.elements[0][0];
  1951. gui[1] = v.elements[0][1];
  1952. gui[2] = 0; // ignored
  1953. gui[3] = 0; // ignored
  1954. gui[4] = v.elements[1][0];
  1955. gui[5] = v.elements[1][1];
  1956. gui[6] = 0; // ignored
  1957. gui[7] = 0; // ignored
  1958. }
  1959. } break;
  1960. case ShaderLanguage::TYPE_MAT3: {
  1961. float *gui = (float *)data;
  1962. if (p_array_size > 0) {
  1963. const PackedFloat32Array &a = value;
  1964. int s = a.size();
  1965. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  1966. if (i + 8 < s) {
  1967. gui[j] = a[i];
  1968. gui[j + 1] = a[i + 1];
  1969. gui[j + 2] = a[i + 2];
  1970. gui[j + 4] = a[i + 3];
  1971. gui[j + 5] = a[i + 4];
  1972. gui[j + 6] = a[i + 5];
  1973. gui[j + 8] = a[i + 6];
  1974. gui[j + 9] = a[i + 7];
  1975. gui[j + 10] = a[i + 8];
  1976. } else {
  1977. gui[j] = 1;
  1978. gui[j + 1] = 0;
  1979. gui[j + 2] = 0;
  1980. gui[j + 4] = 0;
  1981. gui[j + 5] = 1;
  1982. gui[j + 6] = 0;
  1983. gui[j + 8] = 0;
  1984. gui[j + 9] = 0;
  1985. gui[j + 10] = 1;
  1986. }
  1987. gui[j + 3] = 0; // ignored
  1988. gui[j + 7] = 0; // ignored
  1989. gui[j + 11] = 0; // ignored
  1990. }
  1991. } else {
  1992. Basis v = value;
  1993. gui[0] = v.elements[0][0];
  1994. gui[1] = v.elements[1][0];
  1995. gui[2] = v.elements[2][0];
  1996. gui[3] = 0; // ignored
  1997. gui[4] = v.elements[0][1];
  1998. gui[5] = v.elements[1][1];
  1999. gui[6] = v.elements[2][1];
  2000. gui[7] = 0; // ignored
  2001. gui[8] = v.elements[0][2];
  2002. gui[9] = v.elements[1][2];
  2003. gui[10] = v.elements[2][2];
  2004. gui[11] = 0; // ignored
  2005. }
  2006. } break;
  2007. case ShaderLanguage::TYPE_MAT4: {
  2008. float *gui = (float *)data;
  2009. if (p_array_size > 0) {
  2010. const PackedFloat32Array &a = value;
  2011. int s = a.size();
  2012. for (int i = 0; i < p_array_size * 16; i += 16) {
  2013. if (i + 15 < s) {
  2014. gui[i] = a[i];
  2015. gui[i + 1] = a[i + 1];
  2016. gui[i + 2] = a[i + 2];
  2017. gui[i + 3] = a[i + 3];
  2018. gui[i + 4] = a[i + 4];
  2019. gui[i + 5] = a[i + 5];
  2020. gui[i + 6] = a[i + 6];
  2021. gui[i + 7] = a[i + 7];
  2022. gui[i + 8] = a[i + 8];
  2023. gui[i + 9] = a[i + 9];
  2024. gui[i + 10] = a[i + 10];
  2025. gui[i + 11] = a[i + 11];
  2026. gui[i + 12] = a[i + 12];
  2027. gui[i + 13] = a[i + 13];
  2028. gui[i + 14] = a[i + 14];
  2029. gui[i + 15] = a[i + 15];
  2030. } else {
  2031. gui[i] = 1;
  2032. gui[i + 1] = 0;
  2033. gui[i + 2] = 0;
  2034. gui[i + 3] = 0;
  2035. gui[i + 4] = 0;
  2036. gui[i + 5] = 1;
  2037. gui[i + 6] = 0;
  2038. gui[i + 7] = 0;
  2039. gui[i + 8] = 0;
  2040. gui[i + 9] = 0;
  2041. gui[i + 10] = 1;
  2042. gui[i + 11] = 0;
  2043. gui[i + 12] = 0;
  2044. gui[i + 13] = 0;
  2045. gui[i + 14] = 0;
  2046. gui[i + 15] = 1;
  2047. }
  2048. }
  2049. } else {
  2050. Transform3D v = value;
  2051. gui[0] = v.basis.elements[0][0];
  2052. gui[1] = v.basis.elements[1][0];
  2053. gui[2] = v.basis.elements[2][0];
  2054. gui[3] = 0;
  2055. gui[4] = v.basis.elements[0][1];
  2056. gui[5] = v.basis.elements[1][1];
  2057. gui[6] = v.basis.elements[2][1];
  2058. gui[7] = 0;
  2059. gui[8] = v.basis.elements[0][2];
  2060. gui[9] = v.basis.elements[1][2];
  2061. gui[10] = v.basis.elements[2][2];
  2062. gui[11] = 0;
  2063. gui[12] = v.origin.x;
  2064. gui[13] = v.origin.y;
  2065. gui[14] = v.origin.z;
  2066. gui[15] = 1;
  2067. }
  2068. } break;
  2069. default: {
  2070. }
  2071. }
  2072. }
  2073. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  2074. switch (type) {
  2075. case ShaderLanguage::TYPE_BOOL: {
  2076. uint32_t *gui = (uint32_t *)data;
  2077. *gui = value[0].boolean ? 1 : 0;
  2078. } break;
  2079. case ShaderLanguage::TYPE_BVEC2: {
  2080. uint32_t *gui = (uint32_t *)data;
  2081. gui[0] = value[0].boolean ? 1 : 0;
  2082. gui[1] = value[1].boolean ? 1 : 0;
  2083. } break;
  2084. case ShaderLanguage::TYPE_BVEC3: {
  2085. uint32_t *gui = (uint32_t *)data;
  2086. gui[0] = value[0].boolean ? 1 : 0;
  2087. gui[1] = value[1].boolean ? 1 : 0;
  2088. gui[2] = value[2].boolean ? 1 : 0;
  2089. } break;
  2090. case ShaderLanguage::TYPE_BVEC4: {
  2091. uint32_t *gui = (uint32_t *)data;
  2092. gui[0] = value[0].boolean ? 1 : 0;
  2093. gui[1] = value[1].boolean ? 1 : 0;
  2094. gui[2] = value[2].boolean ? 1 : 0;
  2095. gui[3] = value[3].boolean ? 1 : 0;
  2096. } break;
  2097. case ShaderLanguage::TYPE_INT: {
  2098. int32_t *gui = (int32_t *)data;
  2099. gui[0] = value[0].sint;
  2100. } break;
  2101. case ShaderLanguage::TYPE_IVEC2: {
  2102. int32_t *gui = (int32_t *)data;
  2103. for (int i = 0; i < 2; i++) {
  2104. gui[i] = value[i].sint;
  2105. }
  2106. } break;
  2107. case ShaderLanguage::TYPE_IVEC3: {
  2108. int32_t *gui = (int32_t *)data;
  2109. for (int i = 0; i < 3; i++) {
  2110. gui[i] = value[i].sint;
  2111. }
  2112. } break;
  2113. case ShaderLanguage::TYPE_IVEC4: {
  2114. int32_t *gui = (int32_t *)data;
  2115. for (int i = 0; i < 4; i++) {
  2116. gui[i] = value[i].sint;
  2117. }
  2118. } break;
  2119. case ShaderLanguage::TYPE_UINT: {
  2120. uint32_t *gui = (uint32_t *)data;
  2121. gui[0] = value[0].uint;
  2122. } break;
  2123. case ShaderLanguage::TYPE_UVEC2: {
  2124. int32_t *gui = (int32_t *)data;
  2125. for (int i = 0; i < 2; i++) {
  2126. gui[i] = value[i].uint;
  2127. }
  2128. } break;
  2129. case ShaderLanguage::TYPE_UVEC3: {
  2130. int32_t *gui = (int32_t *)data;
  2131. for (int i = 0; i < 3; i++) {
  2132. gui[i] = value[i].uint;
  2133. }
  2134. } break;
  2135. case ShaderLanguage::TYPE_UVEC4: {
  2136. int32_t *gui = (int32_t *)data;
  2137. for (int i = 0; i < 4; i++) {
  2138. gui[i] = value[i].uint;
  2139. }
  2140. } break;
  2141. case ShaderLanguage::TYPE_FLOAT: {
  2142. float *gui = (float *)data;
  2143. gui[0] = value[0].real;
  2144. } break;
  2145. case ShaderLanguage::TYPE_VEC2: {
  2146. float *gui = (float *)data;
  2147. for (int i = 0; i < 2; i++) {
  2148. gui[i] = value[i].real;
  2149. }
  2150. } break;
  2151. case ShaderLanguage::TYPE_VEC3: {
  2152. float *gui = (float *)data;
  2153. for (int i = 0; i < 3; i++) {
  2154. gui[i] = value[i].real;
  2155. }
  2156. } break;
  2157. case ShaderLanguage::TYPE_VEC4: {
  2158. float *gui = (float *)data;
  2159. for (int i = 0; i < 4; i++) {
  2160. gui[i] = value[i].real;
  2161. }
  2162. } break;
  2163. case ShaderLanguage::TYPE_MAT2: {
  2164. float *gui = (float *)data;
  2165. //in std140 members of mat2 are treated as vec4s
  2166. gui[0] = value[0].real;
  2167. gui[1] = value[1].real;
  2168. gui[2] = 0;
  2169. gui[3] = 0;
  2170. gui[4] = value[2].real;
  2171. gui[5] = value[3].real;
  2172. gui[6] = 0;
  2173. gui[7] = 0;
  2174. } break;
  2175. case ShaderLanguage::TYPE_MAT3: {
  2176. float *gui = (float *)data;
  2177. gui[0] = value[0].real;
  2178. gui[1] = value[1].real;
  2179. gui[2] = value[2].real;
  2180. gui[3] = 0;
  2181. gui[4] = value[3].real;
  2182. gui[5] = value[4].real;
  2183. gui[6] = value[5].real;
  2184. gui[7] = 0;
  2185. gui[8] = value[6].real;
  2186. gui[9] = value[7].real;
  2187. gui[10] = value[8].real;
  2188. gui[11] = 0;
  2189. } break;
  2190. case ShaderLanguage::TYPE_MAT4: {
  2191. float *gui = (float *)data;
  2192. for (int i = 0; i < 16; i++) {
  2193. gui[i] = value[i].real;
  2194. }
  2195. } break;
  2196. default: {
  2197. }
  2198. }
  2199. }
  2200. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  2201. if (p_array_size <= 0) {
  2202. p_array_size = 1;
  2203. }
  2204. switch (type) {
  2205. case ShaderLanguage::TYPE_BOOL:
  2206. case ShaderLanguage::TYPE_INT:
  2207. case ShaderLanguage::TYPE_UINT:
  2208. case ShaderLanguage::TYPE_FLOAT: {
  2209. memset(data, 0, 4 * p_array_size);
  2210. } break;
  2211. case ShaderLanguage::TYPE_BVEC2:
  2212. case ShaderLanguage::TYPE_IVEC2:
  2213. case ShaderLanguage::TYPE_UVEC2:
  2214. case ShaderLanguage::TYPE_VEC2: {
  2215. memset(data, 0, 8 * p_array_size);
  2216. } break;
  2217. case ShaderLanguage::TYPE_BVEC3:
  2218. case ShaderLanguage::TYPE_IVEC3:
  2219. case ShaderLanguage::TYPE_UVEC3:
  2220. case ShaderLanguage::TYPE_VEC3:
  2221. case ShaderLanguage::TYPE_BVEC4:
  2222. case ShaderLanguage::TYPE_IVEC4:
  2223. case ShaderLanguage::TYPE_UVEC4:
  2224. case ShaderLanguage::TYPE_VEC4: {
  2225. memset(data, 0, 16 * p_array_size);
  2226. } break;
  2227. case ShaderLanguage::TYPE_MAT2: {
  2228. memset(data, 0, 32 * p_array_size);
  2229. } break;
  2230. case ShaderLanguage::TYPE_MAT3: {
  2231. memset(data, 0, 48 * p_array_size);
  2232. } break;
  2233. case ShaderLanguage::TYPE_MAT4: {
  2234. memset(data, 0, 64 * p_array_size);
  2235. } break;
  2236. default: {
  2237. }
  2238. }
  2239. }
  2240. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  2241. bool uses_global_buffer = false;
  2242. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  2243. if (E.value.order < 0) {
  2244. continue; // texture, does not go here
  2245. }
  2246. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  2247. continue; //instance uniforms don't appear in the buffer
  2248. }
  2249. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  2250. //this is a global variable, get the index to it
  2251. RendererStorageRD *rs = base_singleton;
  2252. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  2253. uint32_t index = 0;
  2254. if (gv) {
  2255. index = gv->buffer_index;
  2256. } else {
  2257. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  2258. }
  2259. uint32_t offset = p_uniform_offsets[E.value.order];
  2260. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  2261. *intptr = index;
  2262. uses_global_buffer = true;
  2263. continue;
  2264. }
  2265. //regular uniform
  2266. uint32_t offset = p_uniform_offsets[E.value.order];
  2267. #ifdef DEBUG_ENABLED
  2268. uint32_t size = 0U;
  2269. // The following code enforces a 16-byte alignment of uniform arrays.
  2270. if (E.value.array_size > 0) {
  2271. size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
  2272. int m = (16 * E.value.array_size);
  2273. if ((size % m) != 0U) {
  2274. size += m - (size % m);
  2275. }
  2276. } else {
  2277. size = ShaderLanguage::get_datatype_size(E.value.type);
  2278. }
  2279. ERR_CONTINUE(offset + size > p_buffer_size);
  2280. #endif
  2281. uint8_t *data = &p_buffer[offset];
  2282. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  2283. if (V) {
  2284. //user provided
  2285. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  2286. } else if (E.value.default_value.size()) {
  2287. //default value
  2288. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  2289. //value=E.value.default_value;
  2290. } else {
  2291. //zero because it was not provided
  2292. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  2293. //colors must be set as black, with alpha as 1.0
  2294. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  2295. } else {
  2296. //else just zero it out
  2297. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  2298. }
  2299. }
  2300. }
  2301. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  2302. RendererStorageRD *rs = base_singleton;
  2303. if (uses_global_buffer) {
  2304. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  2305. } else {
  2306. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2307. global_buffer_E = nullptr;
  2308. }
  2309. }
  2310. }
  2311. RendererStorageRD::MaterialData::~MaterialData() {
  2312. if (global_buffer_E) {
  2313. //unregister global buffers
  2314. RendererStorageRD *rs = base_singleton;
  2315. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2316. }
  2317. if (global_texture_E) {
  2318. //unregister global textures
  2319. RendererStorageRD *rs = base_singleton;
  2320. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  2321. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  2322. if (v) {
  2323. v->texture_materials.erase(self);
  2324. }
  2325. }
  2326. //unregister material from those using global textures
  2327. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2328. }
  2329. if (uniform_buffer.is_valid()) {
  2330. RD::get_singleton()->free(uniform_buffer);
  2331. }
  2332. }
  2333. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  2334. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  2335. #ifdef TOOLS_ENABLED
  2336. Texture *roughness_detect_texture = nullptr;
  2337. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  2338. Texture *normal_detect_texture = nullptr;
  2339. #endif
  2340. bool uses_global_textures = false;
  2341. global_textures_pass++;
  2342. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2343. const StringName &uniform_name = p_texture_uniforms[i].name;
  2344. int uniform_array_size = p_texture_uniforms[i].array_size;
  2345. Vector<RID> textures;
  2346. if (p_texture_uniforms[i].global) {
  2347. RendererStorageRD *rs = base_singleton;
  2348. uses_global_textures = true;
  2349. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  2350. if (v) {
  2351. if (v->buffer_index >= 0) {
  2352. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  2353. } else {
  2354. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  2355. if (!E) {
  2356. E = used_global_textures.insert(uniform_name, global_textures_pass);
  2357. v->texture_materials.insert(self);
  2358. } else {
  2359. E->get() = global_textures_pass;
  2360. }
  2361. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  2362. }
  2363. } else {
  2364. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  2365. }
  2366. } else {
  2367. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  2368. if (V) {
  2369. if (V->get().is_array()) {
  2370. Array array = (Array)V->get();
  2371. if (uniform_array_size > 0) {
  2372. for (int j = 0; j < array.size(); j++) {
  2373. textures.push_back(array[j]);
  2374. }
  2375. } else {
  2376. if (array.size() > 0) {
  2377. textures.push_back(array[0]);
  2378. }
  2379. }
  2380. } else {
  2381. textures.push_back(V->get());
  2382. }
  2383. }
  2384. if (uniform_array_size > 0) {
  2385. if (textures.size() < uniform_array_size) {
  2386. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  2387. for (int j = textures.size(); j < uniform_array_size; j++) {
  2388. if (W && W->get().has(j)) {
  2389. textures.push_back(W->get()[j]);
  2390. } else {
  2391. textures.push_back(RID());
  2392. }
  2393. }
  2394. }
  2395. } else if (textures.is_empty()) {
  2396. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  2397. if (W && W->get().has(0)) {
  2398. textures.push_back(W->get()[0]);
  2399. }
  2400. }
  2401. }
  2402. RID rd_texture;
  2403. if (textures.is_empty()) {
  2404. //check default usage
  2405. switch (p_texture_uniforms[i].type) {
  2406. case ShaderLanguage::TYPE_ISAMPLER2D:
  2407. case ShaderLanguage::TYPE_USAMPLER2D:
  2408. case ShaderLanguage::TYPE_SAMPLER2D: {
  2409. switch (p_texture_uniforms[i].hint) {
  2410. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2411. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2412. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2413. } break;
  2414. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
  2415. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2416. } break;
  2417. case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
  2418. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2419. } break;
  2420. case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
  2421. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2422. } break;
  2423. default: {
  2424. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2425. } break;
  2426. }
  2427. } break;
  2428. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  2429. switch (p_texture_uniforms[i].hint) {
  2430. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2431. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2432. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
  2433. } break;
  2434. default: {
  2435. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
  2436. } break;
  2437. }
  2438. } break;
  2439. case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
  2440. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
  2441. } break;
  2442. case ShaderLanguage::TYPE_ISAMPLER3D:
  2443. case ShaderLanguage::TYPE_USAMPLER3D:
  2444. case ShaderLanguage::TYPE_SAMPLER3D: {
  2445. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
  2446. } break;
  2447. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  2448. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  2449. case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
  2450. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  2451. } break;
  2452. default: {
  2453. }
  2454. }
  2455. #ifdef TOOLS_ENABLED
  2456. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  2457. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2458. }
  2459. #endif
  2460. if (uniform_array_size > 0) {
  2461. for (int j = 0; j < uniform_array_size; j++) {
  2462. p_textures[k++] = rd_texture;
  2463. }
  2464. } else {
  2465. p_textures[k++] = rd_texture;
  2466. }
  2467. } else {
  2468. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2469. for (int j = 0; j < textures.size(); j++) {
  2470. Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
  2471. if (tex) {
  2472. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2473. #ifdef TOOLS_ENABLED
  2474. if (tex->detect_3d_callback && p_use_linear_color) {
  2475. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2476. }
  2477. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2478. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2479. normal_detect_texture = tex;
  2480. }
  2481. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2482. }
  2483. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2484. //find the normal texture
  2485. roughness_detect_texture = tex;
  2486. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2487. }
  2488. #endif
  2489. }
  2490. if (rd_texture.is_null()) {
  2491. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2492. }
  2493. #ifdef TOOLS_ENABLED
  2494. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  2495. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2496. }
  2497. #endif
  2498. p_textures[k++] = rd_texture;
  2499. }
  2500. }
  2501. }
  2502. {
  2503. //for textures no longer used, unregister them
  2504. List<Map<StringName, uint64_t>::Element *> to_delete;
  2505. RendererStorageRD *rs = base_singleton;
  2506. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2507. if (E->get() != global_textures_pass) {
  2508. to_delete.push_back(E);
  2509. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2510. if (v) {
  2511. v->texture_materials.erase(self);
  2512. }
  2513. }
  2514. }
  2515. while (to_delete.front()) {
  2516. used_global_textures.erase(to_delete.front()->get());
  2517. to_delete.pop_front();
  2518. }
  2519. //handle registering/unregistering global textures
  2520. if (uses_global_textures != (global_texture_E != nullptr)) {
  2521. if (uses_global_textures) {
  2522. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2523. } else {
  2524. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2525. global_texture_E = nullptr;
  2526. }
  2527. }
  2528. }
  2529. }
  2530. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  2531. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  2532. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  2533. RD::get_singleton()->free(p_uniform_set);
  2534. }
  2535. }
  2536. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  2537. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  2538. p_uniform_dirty = true;
  2539. if (uniform_buffer.is_valid()) {
  2540. RD::get_singleton()->free(uniform_buffer);
  2541. uniform_buffer = RID();
  2542. }
  2543. ubo_data.resize(p_ubo_size);
  2544. if (ubo_data.size()) {
  2545. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  2546. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  2547. }
  2548. //clear previous uniform set
  2549. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2550. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2551. RD::get_singleton()->free(uniform_set);
  2552. uniform_set = RID();
  2553. }
  2554. }
  2555. //check whether buffer changed
  2556. if (p_uniform_dirty && ubo_data.size()) {
  2557. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
  2558. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  2559. }
  2560. uint32_t tex_uniform_count = 0U;
  2561. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  2562. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  2563. }
  2564. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  2565. texture_cache.resize(tex_uniform_count);
  2566. p_textures_dirty = true;
  2567. //clear previous uniform set
  2568. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2569. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2570. RD::get_singleton()->free(uniform_set);
  2571. uniform_set = RID();
  2572. }
  2573. }
  2574. if (p_textures_dirty && tex_uniform_count) {
  2575. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  2576. }
  2577. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  2578. // This material does not require an uniform set, so don't create it.
  2579. return false;
  2580. }
  2581. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2582. //no reason to update uniform set, only UBO (or nothing) was needed to update
  2583. return false;
  2584. }
  2585. Vector<RD::Uniform> uniforms;
  2586. {
  2587. if (p_ubo_size) {
  2588. RD::Uniform u;
  2589. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  2590. u.binding = 0;
  2591. u.ids.push_back(uniform_buffer);
  2592. uniforms.push_back(u);
  2593. }
  2594. const RID *textures = texture_cache.ptrw();
  2595. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2596. const int array_size = p_texture_uniforms[i].array_size;
  2597. RD::Uniform u;
  2598. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  2599. u.binding = 1 + k;
  2600. if (array_size > 0) {
  2601. for (int j = 0; j < array_size; j++) {
  2602. u.ids.push_back(textures[k++]);
  2603. }
  2604. } else {
  2605. u.ids.push_back(textures[k++]);
  2606. }
  2607. uniforms.push_back(u);
  2608. }
  2609. }
  2610. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  2611. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  2612. return true;
  2613. }
  2614. void RendererStorageRD::_material_uniform_set_erased(void *p_material) {
  2615. RID rid = *(RID *)p_material;
  2616. Material *material = base_singleton->material_owner.get_or_null(rid);
  2617. if (material) {
  2618. if (material->data) {
  2619. // Uniform set may be gone because a dependency was erased. This happens
  2620. // if a texture is deleted, so re-create it.
  2621. base_singleton->_material_queue_update(material, false, true);
  2622. }
  2623. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2624. }
  2625. }
  2626. void RendererStorageRD::_update_queued_materials() {
  2627. while (material_update_list.first()) {
  2628. Material *material = material_update_list.first()->self();
  2629. bool uniforms_changed = false;
  2630. if (material->data) {
  2631. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2632. }
  2633. material->texture_dirty = false;
  2634. material->uniform_dirty = false;
  2635. material_update_list.remove(&material->update_element);
  2636. if (uniforms_changed) {
  2637. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  2638. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2639. }
  2640. }
  2641. }
  2642. /* MESH API */
  2643. RID RendererStorageRD::mesh_allocate() {
  2644. return mesh_owner.allocate_rid();
  2645. }
  2646. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2647. mesh_owner.initialize_rid(p_rid, Mesh());
  2648. }
  2649. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2650. ERR_FAIL_COND(p_blend_shape_count < 0);
  2651. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2652. ERR_FAIL_COND(!mesh);
  2653. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2654. mesh->blend_shape_count = p_blend_shape_count;
  2655. }
  2656. /// Returns stride
  2657. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2658. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2659. ERR_FAIL_COND(!mesh);
  2660. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  2661. #ifdef DEBUG_ENABLED
  2662. //do a validation, to catch errors first
  2663. {
  2664. uint32_t stride = 0;
  2665. uint32_t attrib_stride = 0;
  2666. uint32_t skin_stride = 0;
  2667. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2668. if ((p_surface.format & (1 << i))) {
  2669. switch (i) {
  2670. case RS::ARRAY_VERTEX: {
  2671. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2672. stride += sizeof(float) * 2;
  2673. } else {
  2674. stride += sizeof(float) * 3;
  2675. }
  2676. } break;
  2677. case RS::ARRAY_NORMAL: {
  2678. stride += sizeof(int32_t);
  2679. } break;
  2680. case RS::ARRAY_TANGENT: {
  2681. stride += sizeof(int32_t);
  2682. } break;
  2683. case RS::ARRAY_COLOR: {
  2684. attrib_stride += sizeof(uint32_t);
  2685. } break;
  2686. case RS::ARRAY_TEX_UV: {
  2687. attrib_stride += sizeof(float) * 2;
  2688. } break;
  2689. case RS::ARRAY_TEX_UV2: {
  2690. attrib_stride += sizeof(float) * 2;
  2691. } break;
  2692. case RS::ARRAY_CUSTOM0:
  2693. case RS::ARRAY_CUSTOM1:
  2694. case RS::ARRAY_CUSTOM2:
  2695. case RS::ARRAY_CUSTOM3: {
  2696. int idx = i - RS::ARRAY_CUSTOM0;
  2697. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2698. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2699. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2700. attrib_stride += fmtsize[fmt];
  2701. } break;
  2702. case RS::ARRAY_WEIGHTS:
  2703. case RS::ARRAY_BONES: {
  2704. //uses a separate array
  2705. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2706. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2707. } break;
  2708. }
  2709. }
  2710. }
  2711. int expected_size = stride * p_surface.vertex_count;
  2712. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2713. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2714. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2715. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2716. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2717. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2718. expected_size = skin_stride * p_surface.vertex_count;
  2719. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2720. }
  2721. }
  2722. #endif
  2723. Mesh::Surface *s = memnew(Mesh::Surface);
  2724. s->format = p_surface.format;
  2725. s->primitive = p_surface.primitive;
  2726. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2727. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2728. s->vertex_buffer_size = p_surface.vertex_data.size();
  2729. if (p_surface.attribute_data.size()) {
  2730. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2731. }
  2732. if (p_surface.skin_data.size()) {
  2733. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2734. s->skin_buffer_size = p_surface.skin_data.size();
  2735. }
  2736. s->vertex_count = p_surface.vertex_count;
  2737. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2738. mesh->has_bone_weights = true;
  2739. }
  2740. if (p_surface.index_count) {
  2741. bool is_index_16 = p_surface.vertex_count <= 65536;
  2742. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2743. s->index_count = p_surface.index_count;
  2744. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2745. if (p_surface.lods.size()) {
  2746. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2747. s->lod_count = p_surface.lods.size();
  2748. for (int i = 0; i < p_surface.lods.size(); i++) {
  2749. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2750. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2751. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2752. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2753. s->lods[i].index_count = indices;
  2754. }
  2755. }
  2756. }
  2757. s->aabb = p_surface.aabb;
  2758. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2759. if (mesh->blend_shape_count > 0) {
  2760. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2761. }
  2762. if (use_as_storage) {
  2763. Vector<RD::Uniform> uniforms;
  2764. {
  2765. RD::Uniform u;
  2766. u.binding = 0;
  2767. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2768. u.ids.push_back(s->vertex_buffer);
  2769. uniforms.push_back(u);
  2770. }
  2771. {
  2772. RD::Uniform u;
  2773. u.binding = 1;
  2774. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2775. if (s->skin_buffer.is_valid()) {
  2776. u.ids.push_back(s->skin_buffer);
  2777. } else {
  2778. u.ids.push_back(default_rd_storage_buffer);
  2779. }
  2780. uniforms.push_back(u);
  2781. }
  2782. {
  2783. RD::Uniform u;
  2784. u.binding = 2;
  2785. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2786. if (s->blend_shape_buffer.is_valid()) {
  2787. u.ids.push_back(s->blend_shape_buffer);
  2788. } else {
  2789. u.ids.push_back(default_rd_storage_buffer);
  2790. }
  2791. uniforms.push_back(u);
  2792. }
  2793. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2794. }
  2795. if (mesh->surface_count == 0) {
  2796. mesh->bone_aabbs = p_surface.bone_aabbs;
  2797. mesh->aabb = p_surface.aabb;
  2798. } else {
  2799. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2800. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2801. // Each surface may affect different numbers of bones.
  2802. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2803. }
  2804. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2805. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2806. }
  2807. mesh->aabb.merge_with(p_surface.aabb);
  2808. }
  2809. s->material = p_surface.material;
  2810. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2811. mesh->surfaces[mesh->surface_count] = s;
  2812. mesh->surface_count++;
  2813. for (MeshInstance *mi : mesh->instances) {
  2814. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2815. }
  2816. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2817. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2818. Mesh *shadow_owner = E->get();
  2819. shadow_owner->shadow_mesh = RID();
  2820. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2821. }
  2822. mesh->material_cache.clear();
  2823. }
  2824. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2825. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2826. ERR_FAIL_COND_V(!mesh, -1);
  2827. return mesh->blend_shape_count;
  2828. }
  2829. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2830. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2831. ERR_FAIL_COND(!mesh);
  2832. ERR_FAIL_INDEX((int)p_mode, 2);
  2833. mesh->blend_shape_mode = p_mode;
  2834. }
  2835. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2836. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2837. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2838. return mesh->blend_shape_mode;
  2839. }
  2840. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2841. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2842. ERR_FAIL_COND(!mesh);
  2843. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2844. ERR_FAIL_COND(p_data.size() == 0);
  2845. uint64_t data_size = p_data.size();
  2846. const uint8_t *r = p_data.ptr();
  2847. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2848. }
  2849. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2850. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2851. ERR_FAIL_COND(!mesh);
  2852. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2853. ERR_FAIL_COND(p_data.size() == 0);
  2854. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  2855. uint64_t data_size = p_data.size();
  2856. const uint8_t *r = p_data.ptr();
  2857. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  2858. }
  2859. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2860. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2861. ERR_FAIL_COND(!mesh);
  2862. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2863. ERR_FAIL_COND(p_data.size() == 0);
  2864. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  2865. uint64_t data_size = p_data.size();
  2866. const uint8_t *r = p_data.ptr();
  2867. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  2868. }
  2869. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2870. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2871. ERR_FAIL_COND(!mesh);
  2872. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2873. mesh->surfaces[p_surface]->material = p_material;
  2874. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2875. mesh->material_cache.clear();
  2876. }
  2877. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2878. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2879. ERR_FAIL_COND_V(!mesh, RID());
  2880. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2881. return mesh->surfaces[p_surface]->material;
  2882. }
  2883. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2884. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2885. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2886. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2887. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2888. RS::SurfaceData sd;
  2889. sd.format = s.format;
  2890. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2891. if (s.attribute_buffer.is_valid()) {
  2892. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2893. }
  2894. if (s.skin_buffer.is_valid()) {
  2895. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2896. }
  2897. sd.vertex_count = s.vertex_count;
  2898. sd.index_count = s.index_count;
  2899. sd.primitive = s.primitive;
  2900. if (sd.index_count) {
  2901. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2902. }
  2903. sd.aabb = s.aabb;
  2904. for (uint32_t i = 0; i < s.lod_count; i++) {
  2905. RS::SurfaceData::LOD lod;
  2906. lod.edge_length = s.lods[i].edge_length;
  2907. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2908. sd.lods.push_back(lod);
  2909. }
  2910. sd.bone_aabbs = s.bone_aabbs;
  2911. if (s.blend_shape_buffer.is_valid()) {
  2912. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2913. }
  2914. return sd;
  2915. }
  2916. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2917. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2918. ERR_FAIL_COND_V(!mesh, 0);
  2919. return mesh->surface_count;
  2920. }
  2921. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2922. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2923. ERR_FAIL_COND(!mesh);
  2924. mesh->custom_aabb = p_aabb;
  2925. }
  2926. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2927. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2928. ERR_FAIL_COND_V(!mesh, AABB());
  2929. return mesh->custom_aabb;
  2930. }
  2931. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2932. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2933. ERR_FAIL_COND_V(!mesh, AABB());
  2934. if (mesh->custom_aabb != AABB()) {
  2935. return mesh->custom_aabb;
  2936. }
  2937. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  2938. if (!skeleton || skeleton->size == 0) {
  2939. return mesh->aabb;
  2940. }
  2941. AABB aabb;
  2942. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2943. AABB laabb;
  2944. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2945. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2946. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2947. int sbs = skeleton->size;
  2948. ERR_CONTINUE(bs > sbs);
  2949. const float *baseptr = skeleton->data.ptr();
  2950. bool first = true;
  2951. if (skeleton->use_2d) {
  2952. for (int j = 0; j < bs; j++) {
  2953. if (skbones[0].size == Vector3()) {
  2954. continue; //bone is unused
  2955. }
  2956. const float *dataptr = baseptr + j * 8;
  2957. Transform3D mtx;
  2958. mtx.basis.elements[0].x = dataptr[0];
  2959. mtx.basis.elements[1].x = dataptr[1];
  2960. mtx.origin.x = dataptr[3];
  2961. mtx.basis.elements[0].y = dataptr[4];
  2962. mtx.basis.elements[1].y = dataptr[5];
  2963. mtx.origin.y = dataptr[7];
  2964. AABB baabb = mtx.xform(skbones[j]);
  2965. if (first) {
  2966. laabb = baabb;
  2967. first = false;
  2968. } else {
  2969. laabb.merge_with(baabb);
  2970. }
  2971. }
  2972. } else {
  2973. for (int j = 0; j < bs; j++) {
  2974. if (skbones[0].size == Vector3()) {
  2975. continue; //bone is unused
  2976. }
  2977. const float *dataptr = baseptr + j * 12;
  2978. Transform3D mtx;
  2979. mtx.basis.elements[0][0] = dataptr[0];
  2980. mtx.basis.elements[0][1] = dataptr[1];
  2981. mtx.basis.elements[0][2] = dataptr[2];
  2982. mtx.origin.x = dataptr[3];
  2983. mtx.basis.elements[1][0] = dataptr[4];
  2984. mtx.basis.elements[1][1] = dataptr[5];
  2985. mtx.basis.elements[1][2] = dataptr[6];
  2986. mtx.origin.y = dataptr[7];
  2987. mtx.basis.elements[2][0] = dataptr[8];
  2988. mtx.basis.elements[2][1] = dataptr[9];
  2989. mtx.basis.elements[2][2] = dataptr[10];
  2990. mtx.origin.z = dataptr[11];
  2991. AABB baabb = mtx.xform(skbones[j]);
  2992. if (first) {
  2993. laabb = baabb;
  2994. first = false;
  2995. } else {
  2996. laabb.merge_with(baabb);
  2997. }
  2998. }
  2999. }
  3000. if (laabb.size == Vector3()) {
  3001. laabb = mesh->surfaces[i]->aabb;
  3002. }
  3003. } else {
  3004. laabb = mesh->surfaces[i]->aabb;
  3005. }
  3006. if (i == 0) {
  3007. aabb = laabb;
  3008. } else {
  3009. aabb.merge_with(laabb);
  3010. }
  3011. }
  3012. return aabb;
  3013. }
  3014. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  3015. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3016. ERR_FAIL_COND(!mesh);
  3017. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  3018. if (shadow_mesh) {
  3019. shadow_mesh->shadow_owners.erase(mesh);
  3020. }
  3021. mesh->shadow_mesh = p_shadow_mesh;
  3022. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  3023. if (shadow_mesh) {
  3024. shadow_mesh->shadow_owners.insert(mesh);
  3025. }
  3026. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3027. }
  3028. void RendererStorageRD::mesh_clear(RID p_mesh) {
  3029. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3030. ERR_FAIL_COND(!mesh);
  3031. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3032. Mesh::Surface &s = *mesh->surfaces[i];
  3033. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  3034. if (s.attribute_buffer.is_valid()) {
  3035. RD::get_singleton()->free(s.attribute_buffer);
  3036. }
  3037. if (s.skin_buffer.is_valid()) {
  3038. RD::get_singleton()->free(s.skin_buffer);
  3039. }
  3040. if (s.versions) {
  3041. memfree(s.versions); //reallocs, so free with memfree.
  3042. }
  3043. if (s.index_buffer.is_valid()) {
  3044. RD::get_singleton()->free(s.index_buffer);
  3045. }
  3046. if (s.lod_count) {
  3047. for (uint32_t j = 0; j < s.lod_count; j++) {
  3048. RD::get_singleton()->free(s.lods[j].index_buffer);
  3049. }
  3050. memdelete_arr(s.lods);
  3051. }
  3052. if (s.blend_shape_buffer.is_valid()) {
  3053. RD::get_singleton()->free(s.blend_shape_buffer);
  3054. }
  3055. memdelete(mesh->surfaces[i]);
  3056. }
  3057. if (mesh->surfaces) {
  3058. memfree(mesh->surfaces);
  3059. }
  3060. mesh->surfaces = nullptr;
  3061. mesh->surface_count = 0;
  3062. mesh->material_cache.clear();
  3063. //clear instance data
  3064. for (MeshInstance *mi : mesh->instances) {
  3065. _mesh_instance_clear(mi);
  3066. }
  3067. mesh->has_bone_weights = false;
  3068. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3069. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  3070. Mesh *shadow_owner = E->get();
  3071. shadow_owner->shadow_mesh = RID();
  3072. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3073. }
  3074. }
  3075. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  3076. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3077. ERR_FAIL_COND_V(!mesh, false);
  3078. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  3079. }
  3080. /* MESH INSTANCE */
  3081. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  3082. Mesh *mesh = mesh_owner.get_or_null(p_base);
  3083. ERR_FAIL_COND_V(!mesh, RID());
  3084. RID rid = mesh_instance_owner.make_rid();
  3085. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  3086. mi->mesh = mesh;
  3087. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3088. _mesh_instance_add_surface(mi, mesh, i);
  3089. }
  3090. mi->I = mesh->instances.push_back(mi);
  3091. mi->dirty = true;
  3092. return rid;
  3093. }
  3094. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  3095. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3096. if (mi->skeleton == p_skeleton) {
  3097. return;
  3098. }
  3099. mi->skeleton = p_skeleton;
  3100. mi->skeleton_version = 0;
  3101. mi->dirty = true;
  3102. }
  3103. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  3104. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3105. ERR_FAIL_COND(!mi);
  3106. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  3107. mi->blend_weights[p_shape] = p_weight;
  3108. mi->weights_dirty = true;
  3109. //will be eventually updated
  3110. }
  3111. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  3112. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3113. if (mi->surfaces[i].versions) {
  3114. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  3115. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  3116. }
  3117. memfree(mi->surfaces[i].versions);
  3118. }
  3119. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  3120. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  3121. }
  3122. }
  3123. mi->surfaces.clear();
  3124. if (mi->blend_weights_buffer.is_valid()) {
  3125. RD::get_singleton()->free(mi->blend_weights_buffer);
  3126. }
  3127. mi->blend_weights.clear();
  3128. mi->weights_dirty = false;
  3129. mi->skeleton_version = 0;
  3130. }
  3131. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  3132. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  3133. mi->blend_weights.resize(mesh->blend_shape_count);
  3134. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  3135. mi->blend_weights[i] = 0;
  3136. }
  3137. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  3138. mi->weights_dirty = true;
  3139. }
  3140. MeshInstance::Surface s;
  3141. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  3142. //surface warrants transform
  3143. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  3144. Vector<RD::Uniform> uniforms;
  3145. {
  3146. RD::Uniform u;
  3147. u.binding = 1;
  3148. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3149. u.ids.push_back(s.vertex_buffer);
  3150. uniforms.push_back(u);
  3151. }
  3152. {
  3153. RD::Uniform u;
  3154. u.binding = 2;
  3155. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3156. if (mi->blend_weights_buffer.is_valid()) {
  3157. u.ids.push_back(mi->blend_weights_buffer);
  3158. } else {
  3159. u.ids.push_back(default_rd_storage_buffer);
  3160. }
  3161. uniforms.push_back(u);
  3162. }
  3163. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  3164. }
  3165. mi->surfaces.push_back(s);
  3166. mi->dirty = true;
  3167. }
  3168. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  3169. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3170. bool needs_update = mi->dirty;
  3171. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  3172. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  3173. needs_update = true;
  3174. }
  3175. if (mi->array_update_list.in_list()) {
  3176. return;
  3177. }
  3178. if (!needs_update && mi->skeleton.is_valid()) {
  3179. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3180. if (sk && sk->version != mi->skeleton_version) {
  3181. needs_update = true;
  3182. }
  3183. }
  3184. if (needs_update) {
  3185. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  3186. }
  3187. }
  3188. void RendererStorageRD::update_mesh_instances() {
  3189. while (dirty_mesh_instance_weights.first()) {
  3190. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  3191. if (mi->blend_weights_buffer.is_valid()) {
  3192. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  3193. }
  3194. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  3195. mi->weights_dirty = false;
  3196. }
  3197. if (dirty_mesh_instance_arrays.first() == nullptr) {
  3198. return; //nothing to do
  3199. }
  3200. //process skeletons and blend shapes
  3201. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3202. while (dirty_mesh_instance_arrays.first()) {
  3203. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  3204. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3205. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3206. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  3207. continue;
  3208. }
  3209. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  3210. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  3211. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  3212. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  3213. if (sk && sk->uniform_set_mi.is_valid()) {
  3214. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  3215. } else {
  3216. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  3217. }
  3218. SkeletonShader::PushConstant push_constant;
  3219. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  3220. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  3221. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  3222. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  3223. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  3224. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3225. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3226. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  3227. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  3228. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  3229. push_constant.pad0 = 0;
  3230. push_constant.pad1 = 0;
  3231. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  3232. //dispatch without barrier, so all is done at the same time
  3233. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  3234. }
  3235. mi->dirty = false;
  3236. if (sk) {
  3237. mi->skeleton_version = sk->version;
  3238. }
  3239. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  3240. }
  3241. RD::get_singleton()->compute_list_end();
  3242. }
  3243. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  3244. Vector<RD::VertexAttribute> attributes;
  3245. Vector<RID> buffers;
  3246. uint32_t stride = 0;
  3247. uint32_t attribute_stride = 0;
  3248. uint32_t skin_stride = 0;
  3249. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  3250. RD::VertexAttribute vd;
  3251. RID buffer;
  3252. vd.location = i;
  3253. if (!(s->format & (1 << i))) {
  3254. // Not supplied by surface, use default value
  3255. buffer = mesh_default_rd_buffers[i];
  3256. vd.stride = 0;
  3257. switch (i) {
  3258. case RS::ARRAY_VERTEX: {
  3259. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3260. } break;
  3261. case RS::ARRAY_NORMAL: {
  3262. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3263. } break;
  3264. case RS::ARRAY_TANGENT: {
  3265. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3266. } break;
  3267. case RS::ARRAY_COLOR: {
  3268. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3269. } break;
  3270. case RS::ARRAY_TEX_UV: {
  3271. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3272. } break;
  3273. case RS::ARRAY_TEX_UV2: {
  3274. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3275. } break;
  3276. case RS::ARRAY_CUSTOM0:
  3277. case RS::ARRAY_CUSTOM1:
  3278. case RS::ARRAY_CUSTOM2:
  3279. case RS::ARRAY_CUSTOM3: {
  3280. //assumed weights too
  3281. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3282. } break;
  3283. case RS::ARRAY_BONES: {
  3284. //assumed weights too
  3285. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3286. } break;
  3287. case RS::ARRAY_WEIGHTS: {
  3288. //assumed weights too
  3289. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3290. } break;
  3291. }
  3292. } else {
  3293. //Supplied, use it
  3294. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  3295. switch (i) {
  3296. case RS::ARRAY_VERTEX: {
  3297. vd.offset = stride;
  3298. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  3299. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3300. stride += sizeof(float) * 2;
  3301. } else {
  3302. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3303. stride += sizeof(float) * 3;
  3304. }
  3305. if (mis) {
  3306. buffer = mis->vertex_buffer;
  3307. } else {
  3308. buffer = s->vertex_buffer;
  3309. }
  3310. } break;
  3311. case RS::ARRAY_NORMAL: {
  3312. vd.offset = stride;
  3313. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3314. stride += sizeof(uint32_t);
  3315. if (mis) {
  3316. buffer = mis->vertex_buffer;
  3317. } else {
  3318. buffer = s->vertex_buffer;
  3319. }
  3320. } break;
  3321. case RS::ARRAY_TANGENT: {
  3322. vd.offset = stride;
  3323. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3324. stride += sizeof(uint32_t);
  3325. if (mis) {
  3326. buffer = mis->vertex_buffer;
  3327. } else {
  3328. buffer = s->vertex_buffer;
  3329. }
  3330. } break;
  3331. case RS::ARRAY_COLOR: {
  3332. vd.offset = attribute_stride;
  3333. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3334. attribute_stride += sizeof(int8_t) * 4;
  3335. buffer = s->attribute_buffer;
  3336. } break;
  3337. case RS::ARRAY_TEX_UV: {
  3338. vd.offset = attribute_stride;
  3339. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3340. attribute_stride += sizeof(float) * 2;
  3341. buffer = s->attribute_buffer;
  3342. } break;
  3343. case RS::ARRAY_TEX_UV2: {
  3344. vd.offset = attribute_stride;
  3345. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3346. attribute_stride += sizeof(float) * 2;
  3347. buffer = s->attribute_buffer;
  3348. } break;
  3349. case RS::ARRAY_CUSTOM0:
  3350. case RS::ARRAY_CUSTOM1:
  3351. case RS::ARRAY_CUSTOM2:
  3352. case RS::ARRAY_CUSTOM3: {
  3353. vd.offset = attribute_stride;
  3354. int idx = i - RS::ARRAY_CUSTOM0;
  3355. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  3356. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  3357. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  3358. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  3359. vd.format = fmtrd[fmt];
  3360. attribute_stride += fmtsize[fmt];
  3361. buffer = s->attribute_buffer;
  3362. } break;
  3363. case RS::ARRAY_BONES: {
  3364. vd.offset = skin_stride;
  3365. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  3366. skin_stride += sizeof(int16_t) * 4;
  3367. buffer = s->skin_buffer;
  3368. } break;
  3369. case RS::ARRAY_WEIGHTS: {
  3370. vd.offset = skin_stride;
  3371. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  3372. skin_stride += sizeof(int16_t) * 4;
  3373. buffer = s->skin_buffer;
  3374. } break;
  3375. }
  3376. }
  3377. if (!(p_input_mask & (1 << i))) {
  3378. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  3379. }
  3380. attributes.push_back(vd);
  3381. buffers.push_back(buffer);
  3382. }
  3383. //update final stride
  3384. for (int i = 0; i < attributes.size(); i++) {
  3385. if (attributes[i].stride == 0) {
  3386. continue; //default location
  3387. }
  3388. int loc = attributes[i].location;
  3389. if (loc < RS::ARRAY_COLOR) {
  3390. attributes.write[i].stride = stride;
  3391. } else if (loc < RS::ARRAY_BONES) {
  3392. attributes.write[i].stride = attribute_stride;
  3393. } else {
  3394. attributes.write[i].stride = skin_stride;
  3395. }
  3396. }
  3397. v.input_mask = p_input_mask;
  3398. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  3399. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  3400. }
  3401. ////////////////// MULTIMESH
  3402. RID RendererStorageRD::multimesh_allocate() {
  3403. return multimesh_owner.allocate_rid();
  3404. }
  3405. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  3406. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  3407. }
  3408. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  3409. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3410. ERR_FAIL_COND(!multimesh);
  3411. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  3412. return;
  3413. }
  3414. if (multimesh->buffer.is_valid()) {
  3415. RD::get_singleton()->free(multimesh->buffer);
  3416. multimesh->buffer = RID();
  3417. multimesh->uniform_set_2d = RID(); //cleared by dependency
  3418. multimesh->uniform_set_3d = RID(); //cleared by dependency
  3419. }
  3420. if (multimesh->data_cache_dirty_regions) {
  3421. memdelete_arr(multimesh->data_cache_dirty_regions);
  3422. multimesh->data_cache_dirty_regions = nullptr;
  3423. multimesh->data_cache_used_dirty_regions = 0;
  3424. }
  3425. multimesh->instances = p_instances;
  3426. multimesh->xform_format = p_transform_format;
  3427. multimesh->uses_colors = p_use_colors;
  3428. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  3429. multimesh->uses_custom_data = p_use_custom_data;
  3430. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  3431. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  3432. multimesh->buffer_set = false;
  3433. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  3434. multimesh->data_cache = Vector<float>();
  3435. multimesh->aabb = AABB();
  3436. multimesh->aabb_dirty = false;
  3437. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  3438. if (multimesh->instances) {
  3439. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  3440. }
  3441. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  3442. }
  3443. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  3444. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3445. ERR_FAIL_COND_V(!multimesh, 0);
  3446. return multimesh->instances;
  3447. }
  3448. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  3449. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3450. ERR_FAIL_COND(!multimesh);
  3451. if (multimesh->mesh == p_mesh) {
  3452. return;
  3453. }
  3454. multimesh->mesh = p_mesh;
  3455. if (multimesh->instances == 0) {
  3456. return;
  3457. }
  3458. if (multimesh->data_cache.size()) {
  3459. //we have a data cache, just mark it dirt
  3460. _multimesh_mark_all_dirty(multimesh, false, true);
  3461. } else if (multimesh->instances) {
  3462. //need to re-create AABB unfortunately, calling this has a penalty
  3463. if (multimesh->buffer_set) {
  3464. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3465. const uint8_t *r = buffer.ptr();
  3466. const float *data = (const float *)r;
  3467. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3468. }
  3469. }
  3470. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3471. }
  3472. #define MULTIMESH_DIRTY_REGION_SIZE 512
  3473. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  3474. if (multimesh->data_cache.size() > 0) {
  3475. return; //already local
  3476. }
  3477. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  3478. // this means that the user wants to load/save individual elements,
  3479. // for this, the data must reside on CPU, so just copy it there.
  3480. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  3481. {
  3482. float *w = multimesh->data_cache.ptrw();
  3483. if (multimesh->buffer_set) {
  3484. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3485. {
  3486. const uint8_t *r = buffer.ptr();
  3487. memcpy(w, r, buffer.size());
  3488. }
  3489. } else {
  3490. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  3491. }
  3492. }
  3493. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3494. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  3495. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3496. multimesh->data_cache_dirty_regions[i] = false;
  3497. }
  3498. multimesh->data_cache_used_dirty_regions = 0;
  3499. }
  3500. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  3501. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  3502. #ifdef DEBUG_ENABLED
  3503. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3504. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  3505. #endif
  3506. if (!multimesh->data_cache_dirty_regions[region_index]) {
  3507. multimesh->data_cache_dirty_regions[region_index] = true;
  3508. multimesh->data_cache_used_dirty_regions++;
  3509. }
  3510. if (p_aabb) {
  3511. multimesh->aabb_dirty = true;
  3512. }
  3513. if (!multimesh->dirty) {
  3514. multimesh->dirty_list = multimesh_dirty_list;
  3515. multimesh_dirty_list = multimesh;
  3516. multimesh->dirty = true;
  3517. }
  3518. }
  3519. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  3520. if (p_data) {
  3521. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3522. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3523. if (!multimesh->data_cache_dirty_regions[i]) {
  3524. multimesh->data_cache_dirty_regions[i] = true;
  3525. multimesh->data_cache_used_dirty_regions++;
  3526. }
  3527. }
  3528. }
  3529. if (p_aabb) {
  3530. multimesh->aabb_dirty = true;
  3531. }
  3532. if (!multimesh->dirty) {
  3533. multimesh->dirty_list = multimesh_dirty_list;
  3534. multimesh_dirty_list = multimesh;
  3535. multimesh->dirty = true;
  3536. }
  3537. }
  3538. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  3539. ERR_FAIL_COND(multimesh->mesh.is_null());
  3540. AABB aabb;
  3541. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  3542. for (int i = 0; i < p_instances; i++) {
  3543. const float *data = p_data + multimesh->stride_cache * i;
  3544. Transform3D t;
  3545. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  3546. t.basis.elements[0][0] = data[0];
  3547. t.basis.elements[0][1] = data[1];
  3548. t.basis.elements[0][2] = data[2];
  3549. t.origin.x = data[3];
  3550. t.basis.elements[1][0] = data[4];
  3551. t.basis.elements[1][1] = data[5];
  3552. t.basis.elements[1][2] = data[6];
  3553. t.origin.y = data[7];
  3554. t.basis.elements[2][0] = data[8];
  3555. t.basis.elements[2][1] = data[9];
  3556. t.basis.elements[2][2] = data[10];
  3557. t.origin.z = data[11];
  3558. } else {
  3559. t.basis.elements[0].x = data[0];
  3560. t.basis.elements[1].x = data[1];
  3561. t.origin.x = data[3];
  3562. t.basis.elements[0].y = data[4];
  3563. t.basis.elements[1].y = data[5];
  3564. t.origin.y = data[7];
  3565. }
  3566. if (i == 0) {
  3567. aabb = t.xform(mesh_aabb);
  3568. } else {
  3569. aabb.merge_with(t.xform(mesh_aabb));
  3570. }
  3571. }
  3572. multimesh->aabb = aabb;
  3573. }
  3574. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3575. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3576. ERR_FAIL_COND(!multimesh);
  3577. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3578. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3579. _multimesh_make_local(multimesh);
  3580. {
  3581. float *w = multimesh->data_cache.ptrw();
  3582. float *dataptr = w + p_index * multimesh->stride_cache;
  3583. dataptr[0] = p_transform.basis.elements[0][0];
  3584. dataptr[1] = p_transform.basis.elements[0][1];
  3585. dataptr[2] = p_transform.basis.elements[0][2];
  3586. dataptr[3] = p_transform.origin.x;
  3587. dataptr[4] = p_transform.basis.elements[1][0];
  3588. dataptr[5] = p_transform.basis.elements[1][1];
  3589. dataptr[6] = p_transform.basis.elements[1][2];
  3590. dataptr[7] = p_transform.origin.y;
  3591. dataptr[8] = p_transform.basis.elements[2][0];
  3592. dataptr[9] = p_transform.basis.elements[2][1];
  3593. dataptr[10] = p_transform.basis.elements[2][2];
  3594. dataptr[11] = p_transform.origin.z;
  3595. }
  3596. _multimesh_mark_dirty(multimesh, p_index, true);
  3597. }
  3598. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3599. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3600. ERR_FAIL_COND(!multimesh);
  3601. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3602. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3603. _multimesh_make_local(multimesh);
  3604. {
  3605. float *w = multimesh->data_cache.ptrw();
  3606. float *dataptr = w + p_index * multimesh->stride_cache;
  3607. dataptr[0] = p_transform.elements[0][0];
  3608. dataptr[1] = p_transform.elements[1][0];
  3609. dataptr[2] = 0;
  3610. dataptr[3] = p_transform.elements[2][0];
  3611. dataptr[4] = p_transform.elements[0][1];
  3612. dataptr[5] = p_transform.elements[1][1];
  3613. dataptr[6] = 0;
  3614. dataptr[7] = p_transform.elements[2][1];
  3615. }
  3616. _multimesh_mark_dirty(multimesh, p_index, true);
  3617. }
  3618. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3619. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3620. ERR_FAIL_COND(!multimesh);
  3621. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3622. ERR_FAIL_COND(!multimesh->uses_colors);
  3623. _multimesh_make_local(multimesh);
  3624. {
  3625. float *w = multimesh->data_cache.ptrw();
  3626. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3627. dataptr[0] = p_color.r;
  3628. dataptr[1] = p_color.g;
  3629. dataptr[2] = p_color.b;
  3630. dataptr[3] = p_color.a;
  3631. }
  3632. _multimesh_mark_dirty(multimesh, p_index, false);
  3633. }
  3634. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3635. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3636. ERR_FAIL_COND(!multimesh);
  3637. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3638. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3639. _multimesh_make_local(multimesh);
  3640. {
  3641. float *w = multimesh->data_cache.ptrw();
  3642. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3643. dataptr[0] = p_color.r;
  3644. dataptr[1] = p_color.g;
  3645. dataptr[2] = p_color.b;
  3646. dataptr[3] = p_color.a;
  3647. }
  3648. _multimesh_mark_dirty(multimesh, p_index, false);
  3649. }
  3650. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3651. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3652. ERR_FAIL_COND_V(!multimesh, RID());
  3653. return multimesh->mesh;
  3654. }
  3655. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3656. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3657. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3658. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3659. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3660. _multimesh_make_local(multimesh);
  3661. Transform3D t;
  3662. {
  3663. const float *r = multimesh->data_cache.ptr();
  3664. const float *dataptr = r + p_index * multimesh->stride_cache;
  3665. t.basis.elements[0][0] = dataptr[0];
  3666. t.basis.elements[0][1] = dataptr[1];
  3667. t.basis.elements[0][2] = dataptr[2];
  3668. t.origin.x = dataptr[3];
  3669. t.basis.elements[1][0] = dataptr[4];
  3670. t.basis.elements[1][1] = dataptr[5];
  3671. t.basis.elements[1][2] = dataptr[6];
  3672. t.origin.y = dataptr[7];
  3673. t.basis.elements[2][0] = dataptr[8];
  3674. t.basis.elements[2][1] = dataptr[9];
  3675. t.basis.elements[2][2] = dataptr[10];
  3676. t.origin.z = dataptr[11];
  3677. }
  3678. return t;
  3679. }
  3680. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3681. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3682. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3683. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3684. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3685. _multimesh_make_local(multimesh);
  3686. Transform2D t;
  3687. {
  3688. const float *r = multimesh->data_cache.ptr();
  3689. const float *dataptr = r + p_index * multimesh->stride_cache;
  3690. t.elements[0][0] = dataptr[0];
  3691. t.elements[1][0] = dataptr[1];
  3692. t.elements[2][0] = dataptr[3];
  3693. t.elements[0][1] = dataptr[4];
  3694. t.elements[1][1] = dataptr[5];
  3695. t.elements[2][1] = dataptr[7];
  3696. }
  3697. return t;
  3698. }
  3699. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3700. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3701. ERR_FAIL_COND_V(!multimesh, Color());
  3702. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3703. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3704. _multimesh_make_local(multimesh);
  3705. Color c;
  3706. {
  3707. const float *r = multimesh->data_cache.ptr();
  3708. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3709. c.r = dataptr[0];
  3710. c.g = dataptr[1];
  3711. c.b = dataptr[2];
  3712. c.a = dataptr[3];
  3713. }
  3714. return c;
  3715. }
  3716. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3717. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3718. ERR_FAIL_COND_V(!multimesh, Color());
  3719. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3720. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3721. _multimesh_make_local(multimesh);
  3722. Color c;
  3723. {
  3724. const float *r = multimesh->data_cache.ptr();
  3725. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3726. c.r = dataptr[0];
  3727. c.g = dataptr[1];
  3728. c.b = dataptr[2];
  3729. c.a = dataptr[3];
  3730. }
  3731. return c;
  3732. }
  3733. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3734. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3735. ERR_FAIL_COND(!multimesh);
  3736. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3737. {
  3738. const float *r = p_buffer.ptr();
  3739. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3740. multimesh->buffer_set = true;
  3741. }
  3742. if (multimesh->data_cache.size()) {
  3743. //if we have a data cache, just update it
  3744. multimesh->data_cache = p_buffer;
  3745. {
  3746. //clear dirty since nothing will be dirty anymore
  3747. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3748. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3749. multimesh->data_cache_dirty_regions[i] = false;
  3750. }
  3751. multimesh->data_cache_used_dirty_regions = 0;
  3752. }
  3753. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3754. } else if (multimesh->mesh.is_valid()) {
  3755. //if we have a mesh set, we need to re-generate the AABB from the new data
  3756. const float *data = p_buffer.ptr();
  3757. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3758. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3759. }
  3760. }
  3761. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3762. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3763. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3764. if (multimesh->buffer.is_null()) {
  3765. return Vector<float>();
  3766. } else if (multimesh->data_cache.size()) {
  3767. return multimesh->data_cache;
  3768. } else {
  3769. //get from memory
  3770. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3771. Vector<float> ret;
  3772. ret.resize(multimesh->instances * multimesh->stride_cache);
  3773. {
  3774. float *w = ret.ptrw();
  3775. const uint8_t *r = buffer.ptr();
  3776. memcpy(w, r, buffer.size());
  3777. }
  3778. return ret;
  3779. }
  3780. }
  3781. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3782. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3783. ERR_FAIL_COND(!multimesh);
  3784. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3785. if (multimesh->visible_instances == p_visible) {
  3786. return;
  3787. }
  3788. if (multimesh->data_cache.size()) {
  3789. //there is a data cache..
  3790. _multimesh_mark_all_dirty(multimesh, false, true);
  3791. }
  3792. multimesh->visible_instances = p_visible;
  3793. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3794. }
  3795. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3796. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3797. ERR_FAIL_COND_V(!multimesh, 0);
  3798. return multimesh->visible_instances;
  3799. }
  3800. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3801. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3802. ERR_FAIL_COND_V(!multimesh, AABB());
  3803. if (multimesh->aabb_dirty) {
  3804. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3805. }
  3806. return multimesh->aabb;
  3807. }
  3808. void RendererStorageRD::_update_dirty_multimeshes() {
  3809. while (multimesh_dirty_list) {
  3810. MultiMesh *multimesh = multimesh_dirty_list;
  3811. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3812. const float *data = multimesh->data_cache.ptr();
  3813. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3814. if (multimesh->data_cache_used_dirty_regions) {
  3815. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3816. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3817. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3818. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3819. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3820. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  3821. } else {
  3822. //not that many regions? update them all
  3823. for (uint32_t i = 0; i < visible_region_count; i++) {
  3824. if (multimesh->data_cache_dirty_regions[i]) {
  3825. uint32_t offset = i * region_size;
  3826. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  3827. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  3828. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  3829. }
  3830. }
  3831. }
  3832. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3833. multimesh->data_cache_dirty_regions[i] = false;
  3834. }
  3835. multimesh->data_cache_used_dirty_regions = 0;
  3836. }
  3837. if (multimesh->aabb_dirty) {
  3838. //aabb is dirty..
  3839. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3840. multimesh->aabb_dirty = false;
  3841. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3842. }
  3843. }
  3844. multimesh_dirty_list = multimesh->dirty_list;
  3845. multimesh->dirty_list = nullptr;
  3846. multimesh->dirty = false;
  3847. }
  3848. multimesh_dirty_list = nullptr;
  3849. }
  3850. /* PARTICLES */
  3851. RID RendererStorageRD::particles_allocate() {
  3852. return particles_owner.allocate_rid();
  3853. }
  3854. void RendererStorageRD::particles_initialize(RID p_rid) {
  3855. particles_owner.initialize_rid(p_rid, Particles());
  3856. }
  3857. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3858. Particles *particles = particles_owner.get_or_null(p_particles);
  3859. ERR_FAIL_COND(!particles);
  3860. if (particles->mode == p_mode) {
  3861. return;
  3862. }
  3863. _particles_free_data(particles);
  3864. particles->mode = p_mode;
  3865. }
  3866. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3867. Particles *particles = particles_owner.get_or_null(p_particles);
  3868. ERR_FAIL_COND(!particles);
  3869. particles->emitting = p_emitting;
  3870. }
  3871. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3872. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3873. Particles *particles = particles_owner.get_or_null(p_particles);
  3874. ERR_FAIL_COND_V(!particles, false);
  3875. return particles->emitting;
  3876. }
  3877. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3878. if (particles->particle_buffer.is_valid()) {
  3879. RD::get_singleton()->free(particles->particle_buffer);
  3880. particles->particle_buffer = RID();
  3881. RD::get_singleton()->free(particles->particle_instance_buffer);
  3882. particles->particle_instance_buffer = RID();
  3883. }
  3884. if (particles->frame_params_buffer.is_valid()) {
  3885. RD::get_singleton()->free(particles->frame_params_buffer);
  3886. particles->frame_params_buffer = RID();
  3887. }
  3888. particles->particles_transforms_buffer_uniform_set = RID();
  3889. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3890. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3891. }
  3892. particles->trail_bind_pose_uniform_set = RID();
  3893. if (particles->trail_bind_pose_buffer.is_valid()) {
  3894. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3895. particles->trail_bind_pose_buffer = RID();
  3896. }
  3897. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3898. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3899. }
  3900. particles->collision_textures_uniform_set = RID();
  3901. if (particles->particles_sort_buffer.is_valid()) {
  3902. RD::get_singleton()->free(particles->particles_sort_buffer);
  3903. particles->particles_sort_buffer = RID();
  3904. particles->particles_sort_uniform_set = RID();
  3905. }
  3906. if (particles->emission_buffer != nullptr) {
  3907. particles->emission_buffer = nullptr;
  3908. particles->emission_buffer_data.clear();
  3909. RD::get_singleton()->free(particles->emission_storage_buffer);
  3910. particles->emission_storage_buffer = RID();
  3911. }
  3912. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3913. //will need to be re-created
  3914. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3915. }
  3916. particles->particles_material_uniform_set = RID();
  3917. }
  3918. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3919. Particles *particles = particles_owner.get_or_null(p_particles);
  3920. ERR_FAIL_COND(!particles);
  3921. if (particles->amount == p_amount) {
  3922. return;
  3923. }
  3924. _particles_free_data(particles);
  3925. particles->amount = p_amount;
  3926. particles->prev_ticks = 0;
  3927. particles->phase = 0;
  3928. particles->prev_phase = 0;
  3929. particles->clear = true;
  3930. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3931. }
  3932. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  3933. Particles *particles = particles_owner.get_or_null(p_particles);
  3934. ERR_FAIL_COND(!particles);
  3935. particles->lifetime = p_lifetime;
  3936. }
  3937. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3938. Particles *particles = particles_owner.get_or_null(p_particles);
  3939. ERR_FAIL_COND(!particles);
  3940. particles->one_shot = p_one_shot;
  3941. }
  3942. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  3943. Particles *particles = particles_owner.get_or_null(p_particles);
  3944. ERR_FAIL_COND(!particles);
  3945. particles->pre_process_time = p_time;
  3946. }
  3947. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  3948. Particles *particles = particles_owner.get_or_null(p_particles);
  3949. ERR_FAIL_COND(!particles);
  3950. particles->explosiveness = p_ratio;
  3951. }
  3952. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  3953. Particles *particles = particles_owner.get_or_null(p_particles);
  3954. ERR_FAIL_COND(!particles);
  3955. particles->randomness = p_ratio;
  3956. }
  3957. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3958. Particles *particles = particles_owner.get_or_null(p_particles);
  3959. ERR_FAIL_COND(!particles);
  3960. particles->custom_aabb = p_aabb;
  3961. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3962. }
  3963. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  3964. Particles *particles = particles_owner.get_or_null(p_particles);
  3965. ERR_FAIL_COND(!particles);
  3966. particles->speed_scale = p_scale;
  3967. }
  3968. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3969. Particles *particles = particles_owner.get_or_null(p_particles);
  3970. ERR_FAIL_COND(!particles);
  3971. particles->use_local_coords = p_enable;
  3972. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3973. }
  3974. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3975. Particles *particles = particles_owner.get_or_null(p_particles);
  3976. ERR_FAIL_COND(!particles);
  3977. particles->fixed_fps = p_fps;
  3978. _particles_free_data(particles);
  3979. particles->prev_ticks = 0;
  3980. particles->phase = 0;
  3981. particles->prev_phase = 0;
  3982. particles->clear = true;
  3983. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3984. }
  3985. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  3986. Particles *particles = particles_owner.get_or_null(p_particles);
  3987. ERR_FAIL_COND(!particles);
  3988. particles->interpolate = p_enable;
  3989. }
  3990. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3991. Particles *particles = particles_owner.get_or_null(p_particles);
  3992. ERR_FAIL_COND(!particles);
  3993. particles->fractional_delta = p_enable;
  3994. }
  3995. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  3996. Particles *particles = particles_owner.get_or_null(p_particles);
  3997. ERR_FAIL_COND(!particles);
  3998. ERR_FAIL_COND(p_length < 0.1);
  3999. p_length = MIN(10.0, p_length);
  4000. particles->trails_enabled = p_enable;
  4001. particles->trail_length = p_length;
  4002. _particles_free_data(particles);
  4003. particles->prev_ticks = 0;
  4004. particles->phase = 0;
  4005. particles->prev_phase = 0;
  4006. particles->clear = true;
  4007. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4008. }
  4009. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  4010. Particles *particles = particles_owner.get_or_null(p_particles);
  4011. ERR_FAIL_COND(!particles);
  4012. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  4013. _particles_free_data(particles);
  4014. particles->prev_ticks = 0;
  4015. particles->phase = 0;
  4016. particles->prev_phase = 0;
  4017. particles->clear = true;
  4018. }
  4019. particles->trail_bind_poses = p_bind_poses;
  4020. particles->trail_bind_poses_dirty = true;
  4021. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4022. }
  4023. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  4024. Particles *particles = particles_owner.get_or_null(p_particles);
  4025. ERR_FAIL_COND(!particles);
  4026. particles->collision_base_size = p_size;
  4027. }
  4028. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  4029. Particles *particles = particles_owner.get_or_null(p_particles);
  4030. ERR_FAIL_COND(!particles);
  4031. particles->transform_align = p_transform_align;
  4032. }
  4033. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  4034. Particles *particles = particles_owner.get_or_null(p_particles);
  4035. ERR_FAIL_COND(!particles);
  4036. particles->process_material = p_material;
  4037. }
  4038. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  4039. Particles *particles = particles_owner.get_or_null(p_particles);
  4040. ERR_FAIL_COND(!particles);
  4041. particles->draw_order = p_order;
  4042. }
  4043. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  4044. Particles *particles = particles_owner.get_or_null(p_particles);
  4045. ERR_FAIL_COND(!particles);
  4046. particles->draw_passes.resize(p_passes);
  4047. }
  4048. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  4049. Particles *particles = particles_owner.get_or_null(p_particles);
  4050. ERR_FAIL_COND(!particles);
  4051. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  4052. particles->draw_passes.write[p_pass] = p_mesh;
  4053. }
  4054. void RendererStorageRD::particles_restart(RID p_particles) {
  4055. Particles *particles = particles_owner.get_or_null(p_particles);
  4056. ERR_FAIL_COND(!particles);
  4057. particles->restart_request = true;
  4058. }
  4059. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  4060. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  4061. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  4062. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  4063. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  4064. particles->emission_buffer->particle_max = particles->amount;
  4065. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  4066. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4067. //will need to be re-created
  4068. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4069. particles->particles_material_uniform_set = RID();
  4070. }
  4071. }
  4072. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  4073. Particles *particles = particles_owner.get_or_null(p_particles);
  4074. ERR_FAIL_COND(!particles);
  4075. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  4076. particles->sub_emitter = p_subemitter_particles;
  4077. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4078. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4079. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  4080. }
  4081. }
  4082. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  4083. Particles *particles = particles_owner.get_or_null(p_particles);
  4084. ERR_FAIL_COND(!particles);
  4085. ERR_FAIL_COND(particles->amount == 0);
  4086. if (particles->emitting) {
  4087. particles->clear = true;
  4088. particles->emitting = false;
  4089. }
  4090. if (particles->emission_buffer == nullptr) {
  4091. _particles_allocate_emission_buffer(particles);
  4092. }
  4093. if (particles->inactive) {
  4094. //in case it was inactive, make active again
  4095. particles->inactive = false;
  4096. particles->inactive_time = 0;
  4097. }
  4098. int32_t idx = particles->emission_buffer->particle_count;
  4099. if (idx < particles->emission_buffer->particle_max) {
  4100. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  4101. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  4102. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  4103. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  4104. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  4105. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  4106. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  4107. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  4108. particles->emission_buffer->data[idx].color[0] = p_color.r;
  4109. particles->emission_buffer->data[idx].color[1] = p_color.g;
  4110. particles->emission_buffer->data[idx].color[2] = p_color.b;
  4111. particles->emission_buffer->data[idx].color[3] = p_color.a;
  4112. particles->emission_buffer->data[idx].flags = p_emit_flags;
  4113. particles->emission_buffer->particle_count++;
  4114. }
  4115. }
  4116. void RendererStorageRD::particles_request_process(RID p_particles) {
  4117. Particles *particles = particles_owner.get_or_null(p_particles);
  4118. ERR_FAIL_COND(!particles);
  4119. if (!particles->dirty) {
  4120. particles->dirty = true;
  4121. particles->update_list = particle_update_list;
  4122. particle_update_list = particles;
  4123. }
  4124. }
  4125. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  4126. if (RSG::threaded) {
  4127. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  4128. }
  4129. const Particles *particles = particles_owner.get_or_null(p_particles);
  4130. ERR_FAIL_COND_V(!particles, AABB());
  4131. int total_amount = particles->amount;
  4132. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4133. total_amount *= particles->trail_bind_poses.size();
  4134. }
  4135. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  4136. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  4137. Transform3D inv = particles->emission_transform.affine_inverse();
  4138. AABB aabb;
  4139. if (buffer.size()) {
  4140. bool first = true;
  4141. const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
  4142. for (int i = 0; i < total_amount; i++) {
  4143. if (particle_data[i].active) {
  4144. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  4145. if (!particles->use_local_coords) {
  4146. pos = inv.xform(pos);
  4147. }
  4148. if (first) {
  4149. aabb.position = pos;
  4150. first = false;
  4151. } else {
  4152. aabb.expand_to(pos);
  4153. }
  4154. }
  4155. }
  4156. }
  4157. float longest_axis_size = 0;
  4158. for (int i = 0; i < particles->draw_passes.size(); i++) {
  4159. if (particles->draw_passes[i].is_valid()) {
  4160. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  4161. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  4162. }
  4163. }
  4164. aabb.grow_by(longest_axis_size);
  4165. return aabb;
  4166. }
  4167. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  4168. const Particles *particles = particles_owner.get_or_null(p_particles);
  4169. ERR_FAIL_COND_V(!particles, AABB());
  4170. return particles->custom_aabb;
  4171. }
  4172. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  4173. Particles *particles = particles_owner.get_or_null(p_particles);
  4174. ERR_FAIL_COND(!particles);
  4175. particles->emission_transform = p_transform;
  4176. }
  4177. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  4178. const Particles *particles = particles_owner.get_or_null(p_particles);
  4179. ERR_FAIL_COND_V(!particles, 0);
  4180. return particles->draw_passes.size();
  4181. }
  4182. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  4183. const Particles *particles = particles_owner.get_or_null(p_particles);
  4184. ERR_FAIL_COND_V(!particles, RID());
  4185. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  4186. return particles->draw_passes[p_pass];
  4187. }
  4188. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  4189. Particles *particles = particles_owner.get_or_null(p_particles);
  4190. ERR_FAIL_COND(!particles);
  4191. particles->collisions.insert(p_particles_collision_instance);
  4192. }
  4193. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  4194. Particles *particles = particles_owner.get_or_null(p_particles);
  4195. ERR_FAIL_COND(!particles);
  4196. particles->collisions.erase(p_particles_collision_instance);
  4197. }
  4198. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  4199. Particles *particles = particles_owner.get_or_null(p_particles);
  4200. ERR_FAIL_COND(!particles);
  4201. particles->has_sdf_collision = p_enable;
  4202. particles->sdf_collision_transform = p_xform;
  4203. particles->sdf_collision_to_screen = p_to_screen;
  4204. particles->sdf_collision_texture = p_texture;
  4205. }
  4206. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  4207. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  4208. Vector<RD::Uniform> uniforms;
  4209. {
  4210. RD::Uniform u;
  4211. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4212. u.binding = 0;
  4213. u.ids.push_back(p_particles->frame_params_buffer);
  4214. uniforms.push_back(u);
  4215. }
  4216. {
  4217. RD::Uniform u;
  4218. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4219. u.binding = 1;
  4220. u.ids.push_back(p_particles->particle_buffer);
  4221. uniforms.push_back(u);
  4222. }
  4223. {
  4224. RD::Uniform u;
  4225. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4226. u.binding = 2;
  4227. if (p_particles->emission_storage_buffer.is_valid()) {
  4228. u.ids.push_back(p_particles->emission_storage_buffer);
  4229. } else {
  4230. u.ids.push_back(default_rd_storage_buffer);
  4231. }
  4232. uniforms.push_back(u);
  4233. }
  4234. {
  4235. RD::Uniform u;
  4236. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4237. u.binding = 3;
  4238. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4239. if (sub_emitter) {
  4240. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  4241. _particles_allocate_emission_buffer(sub_emitter);
  4242. }
  4243. u.ids.push_back(sub_emitter->emission_storage_buffer);
  4244. } else {
  4245. u.ids.push_back(default_rd_storage_buffer);
  4246. }
  4247. uniforms.push_back(u);
  4248. }
  4249. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  4250. }
  4251. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  4252. //move back history (if there is any)
  4253. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  4254. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  4255. }
  4256. //update current frame
  4257. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  4258. if (p_particles->clear) {
  4259. p_particles->cycle_number = 0;
  4260. p_particles->random_seed = Math::rand();
  4261. } else if (new_phase < p_particles->phase) {
  4262. if (p_particles->one_shot) {
  4263. p_particles->emitting = false;
  4264. }
  4265. p_particles->cycle_number++;
  4266. }
  4267. frame_params.emitting = p_particles->emitting;
  4268. frame_params.system_phase = new_phase;
  4269. frame_params.prev_system_phase = p_particles->phase;
  4270. p_particles->phase = new_phase;
  4271. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  4272. frame_params.delta = p_delta * p_particles->speed_scale;
  4273. frame_params.random_seed = p_particles->random_seed;
  4274. frame_params.explosiveness = p_particles->explosiveness;
  4275. frame_params.randomness = p_particles->randomness;
  4276. if (p_particles->use_local_coords) {
  4277. store_transform(Transform3D(), frame_params.emission_transform);
  4278. } else {
  4279. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  4280. }
  4281. frame_params.cycle = p_particles->cycle_number;
  4282. frame_params.frame = p_particles->frame_counter++;
  4283. frame_params.pad0 = 0;
  4284. frame_params.pad1 = 0;
  4285. frame_params.pad2 = 0;
  4286. { //collision and attractors
  4287. frame_params.collider_count = 0;
  4288. frame_params.attractor_count = 0;
  4289. frame_params.particle_size = p_particles->collision_base_size;
  4290. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  4291. RID collision_heightmap_texture;
  4292. Transform3D to_particles;
  4293. if (p_particles->use_local_coords) {
  4294. to_particles = p_particles->emission_transform.affine_inverse();
  4295. }
  4296. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  4297. //2D collision
  4298. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  4299. Transform2D revert = xform.affine_inverse();
  4300. frame_params.collider_count = 1;
  4301. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  4302. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  4303. frame_params.colliders[0].transform[2] = 0;
  4304. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  4305. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  4306. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  4307. frame_params.colliders[0].transform[6] = 0;
  4308. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  4309. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  4310. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  4311. frame_params.colliders[0].transform[10] = 0;
  4312. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  4313. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  4314. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  4315. frame_params.colliders[0].transform[14] = 0;
  4316. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  4317. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  4318. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  4319. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  4320. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  4321. frame_params.colliders[0].texture_index = 0;
  4322. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  4323. collision_heightmap_texture = p_particles->sdf_collision_texture;
  4324. //replace in all other history frames where used because parameters are no longer valid if screen moves
  4325. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  4326. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  4327. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  4328. }
  4329. }
  4330. }
  4331. uint32_t collision_3d_textures_used = 0;
  4332. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  4333. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  4334. if (!pci || !pci->active) {
  4335. continue;
  4336. }
  4337. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  4338. ERR_CONTINUE(!pc);
  4339. Transform3D to_collider = pci->transform;
  4340. if (p_particles->use_local_coords) {
  4341. to_collider = to_particles * to_collider;
  4342. }
  4343. Vector3 scale = to_collider.basis.get_scale();
  4344. to_collider.basis.orthonormalize();
  4345. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  4346. //attractor
  4347. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  4348. continue;
  4349. }
  4350. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  4351. store_transform(to_collider, attr.transform);
  4352. attr.strength = pc->attractor_strength;
  4353. attr.attenuation = pc->attractor_attenuation;
  4354. attr.directionality = pc->attractor_directionality;
  4355. switch (pc->type) {
  4356. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  4357. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  4358. float radius = pc->radius;
  4359. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4360. attr.extents[0] = radius;
  4361. attr.extents[1] = radius;
  4362. attr.extents[2] = radius;
  4363. } break;
  4364. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  4365. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  4366. Vector3 extents = pc->extents * scale;
  4367. attr.extents[0] = extents.x;
  4368. attr.extents[1] = extents.y;
  4369. attr.extents[2] = extents.z;
  4370. } break;
  4371. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  4372. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4373. continue;
  4374. }
  4375. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  4376. Vector3 extents = pc->extents * scale;
  4377. attr.extents[0] = extents.x;
  4378. attr.extents[1] = extents.y;
  4379. attr.extents[2] = extents.z;
  4380. attr.texture_index = collision_3d_textures_used;
  4381. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4382. collision_3d_textures_used++;
  4383. } break;
  4384. default: {
  4385. }
  4386. }
  4387. frame_params.attractor_count++;
  4388. } else {
  4389. //collider
  4390. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  4391. continue;
  4392. }
  4393. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  4394. store_transform(to_collider, col.transform);
  4395. switch (pc->type) {
  4396. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4397. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  4398. float radius = pc->radius;
  4399. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4400. col.extents[0] = radius;
  4401. col.extents[1] = radius;
  4402. col.extents[2] = radius;
  4403. } break;
  4404. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  4405. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  4406. Vector3 extents = pc->extents * scale;
  4407. col.extents[0] = extents.x;
  4408. col.extents[1] = extents.y;
  4409. col.extents[2] = extents.z;
  4410. } break;
  4411. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  4412. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4413. continue;
  4414. }
  4415. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  4416. Vector3 extents = pc->extents * scale;
  4417. col.extents[0] = extents.x;
  4418. col.extents[1] = extents.y;
  4419. col.extents[2] = extents.z;
  4420. col.texture_index = collision_3d_textures_used;
  4421. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  4422. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4423. collision_3d_textures_used++;
  4424. } break;
  4425. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  4426. if (collision_heightmap_texture != RID()) { //already taken
  4427. continue;
  4428. }
  4429. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  4430. Vector3 extents = pc->extents * scale;
  4431. col.extents[0] = extents.x;
  4432. col.extents[1] = extents.y;
  4433. col.extents[2] = extents.z;
  4434. collision_heightmap_texture = pc->heightfield_texture;
  4435. } break;
  4436. default: {
  4437. }
  4438. }
  4439. frame_params.collider_count++;
  4440. }
  4441. }
  4442. bool different = false;
  4443. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  4444. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4445. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  4446. different = true;
  4447. break;
  4448. }
  4449. }
  4450. }
  4451. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  4452. different = true;
  4453. }
  4454. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  4455. if (different || !uniform_set_valid) {
  4456. if (uniform_set_valid) {
  4457. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  4458. }
  4459. Vector<RD::Uniform> uniforms;
  4460. {
  4461. RD::Uniform u;
  4462. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4463. u.binding = 0;
  4464. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4465. RID rd_tex;
  4466. if (i < collision_3d_textures_used) {
  4467. Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
  4468. if (t && t->type == Texture::TYPE_3D) {
  4469. rd_tex = t->rd_texture;
  4470. }
  4471. }
  4472. if (rd_tex == RID()) {
  4473. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  4474. }
  4475. u.ids.push_back(rd_tex);
  4476. }
  4477. uniforms.push_back(u);
  4478. }
  4479. {
  4480. RD::Uniform u;
  4481. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4482. u.binding = 1;
  4483. if (collision_heightmap_texture.is_valid()) {
  4484. u.ids.push_back(collision_heightmap_texture);
  4485. } else {
  4486. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  4487. }
  4488. uniforms.push_back(u);
  4489. }
  4490. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  4491. }
  4492. }
  4493. ParticlesShader::PushConstant push_constant;
  4494. int process_amount = p_particles->amount;
  4495. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4496. process_amount *= p_particles->trail_bind_poses.size();
  4497. }
  4498. push_constant.clear = p_particles->clear;
  4499. push_constant.total_particles = p_particles->amount;
  4500. push_constant.lifetime = p_particles->lifetime;
  4501. push_constant.trail_size = p_particles->trail_params.size();
  4502. push_constant.use_fractional_delta = p_particles->fractional_delta;
  4503. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  4504. push_constant.trail_pass = false;
  4505. p_particles->force_sub_emit = false; //reset
  4506. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4507. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  4508. // print_line("updating subemitter buffer");
  4509. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  4510. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  4511. push_constant.can_emit = true;
  4512. if (sub_emitter->emitting) {
  4513. sub_emitter->emitting = false;
  4514. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  4515. }
  4516. //make sure the sub emitter processes particles too
  4517. sub_emitter->inactive = false;
  4518. sub_emitter->inactive_time = 0;
  4519. sub_emitter->force_sub_emit = true;
  4520. } else {
  4521. push_constant.can_emit = false;
  4522. }
  4523. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  4524. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  4525. p_particles->emission_buffer->particle_count = 0;
  4526. }
  4527. p_particles->clear = false;
  4528. if (p_particles->trail_params.size() > 1) {
  4529. //fill the trail params
  4530. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  4531. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  4532. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  4533. }
  4534. } else {
  4535. p_particles->trail_params[0] = p_particles->frame_history[0];
  4536. }
  4537. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  4538. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  4539. if (!m) {
  4540. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  4541. }
  4542. ERR_FAIL_COND(!m);
  4543. p_particles->has_collision_cache = m->shader_data->uses_collision;
  4544. //todo should maybe compute all particle systems together?
  4545. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4546. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  4547. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  4548. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  4549. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  4550. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  4551. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  4552. }
  4553. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4554. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4555. //trails requires two passes in order to catch particle starts
  4556. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4557. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4558. push_constant.trail_pass = true;
  4559. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4560. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4561. } else {
  4562. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4563. }
  4564. RD::get_singleton()->compute_list_end();
  4565. }
  4566. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4567. Particles *particles = particles_owner.get_or_null(p_particles);
  4568. ERR_FAIL_COND(!particles);
  4569. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4570. return;
  4571. }
  4572. if (particles->particle_buffer.is_null()) {
  4573. return; //particles have not processed yet
  4574. }
  4575. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4576. //copy to sort buffer
  4577. if (do_sort && particles->particles_sort_buffer == RID()) {
  4578. uint32_t size = particles->amount;
  4579. if (size & 1) {
  4580. size++; //make multiple of 16
  4581. }
  4582. size *= sizeof(float) * 2;
  4583. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4584. {
  4585. Vector<RD::Uniform> uniforms;
  4586. {
  4587. RD::Uniform u;
  4588. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4589. u.binding = 0;
  4590. u.ids.push_back(particles->particles_sort_buffer);
  4591. uniforms.push_back(u);
  4592. }
  4593. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4594. }
  4595. }
  4596. ParticlesShader::CopyPushConstant copy_push_constant;
  4597. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4598. int fixed_fps = 60.0;
  4599. if (particles->fixed_fps > 0) {
  4600. fixed_fps = particles->fixed_fps;
  4601. }
  4602. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4603. copy_push_constant.trail_total = particles->frame_history.size();
  4604. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4605. } else {
  4606. copy_push_constant.trail_size = 1;
  4607. copy_push_constant.trail_total = 1;
  4608. copy_push_constant.frame_delta = 0.0;
  4609. }
  4610. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4611. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4612. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4613. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4614. copy_push_constant.total_particles = particles->amount;
  4615. Vector3 axis = -p_axis; // cameras look to z negative
  4616. if (particles->use_local_coords) {
  4617. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4618. }
  4619. copy_push_constant.sort_direction[0] = axis.x;
  4620. copy_push_constant.sort_direction[1] = axis.y;
  4621. copy_push_constant.sort_direction[2] = axis.z;
  4622. copy_push_constant.align_up[0] = p_up_axis.x;
  4623. copy_push_constant.align_up[1] = p_up_axis.y;
  4624. copy_push_constant.align_up[2] = p_up_axis.z;
  4625. copy_push_constant.align_mode = particles->transform_align;
  4626. if (do_sort) {
  4627. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4628. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4629. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4630. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4631. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4632. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4633. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4634. RD::get_singleton()->compute_list_end();
  4635. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4636. }
  4637. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4638. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4639. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4640. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4641. if (do_sort) {
  4642. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4643. }
  4644. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4645. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4646. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4647. RD::get_singleton()->compute_list_end();
  4648. }
  4649. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4650. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4651. int total_amount = particles->amount;
  4652. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4653. total_amount *= particles->trail_bind_poses.size();
  4654. }
  4655. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4656. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4657. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4658. //needs to clear it
  4659. {
  4660. Vector<RD::Uniform> uniforms;
  4661. {
  4662. RD::Uniform u;
  4663. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4664. u.binding = 1;
  4665. u.ids.push_back(particles->particle_buffer);
  4666. uniforms.push_back(u);
  4667. }
  4668. {
  4669. RD::Uniform u;
  4670. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4671. u.binding = 2;
  4672. u.ids.push_back(particles->particle_instance_buffer);
  4673. uniforms.push_back(u);
  4674. }
  4675. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4676. }
  4677. }
  4678. }
  4679. void RendererStorageRD::update_particles() {
  4680. while (particle_update_list) {
  4681. //use transform feedback to process particles
  4682. Particles *particles = particle_update_list;
  4683. //take and remove
  4684. particle_update_list = particles->update_list;
  4685. particles->update_list = nullptr;
  4686. particles->dirty = false;
  4687. _particles_update_buffers(particles);
  4688. if (particles->restart_request) {
  4689. particles->prev_ticks = 0;
  4690. particles->phase = 0;
  4691. particles->prev_phase = 0;
  4692. particles->clear = true;
  4693. particles->restart_request = false;
  4694. }
  4695. if (particles->inactive && !particles->emitting) {
  4696. //go next
  4697. continue;
  4698. }
  4699. if (particles->emitting) {
  4700. if (particles->inactive) {
  4701. //restart system from scratch
  4702. particles->prev_ticks = 0;
  4703. particles->phase = 0;
  4704. particles->prev_phase = 0;
  4705. particles->clear = true;
  4706. }
  4707. particles->inactive = false;
  4708. particles->inactive_time = 0;
  4709. } else {
  4710. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4711. if (particles->inactive_time > particles->lifetime * 1.2) {
  4712. particles->inactive = true;
  4713. continue;
  4714. }
  4715. }
  4716. #ifndef _MSC_VER
  4717. #warning Should use display refresh rate for all this
  4718. #endif
  4719. float screen_hz = 60;
  4720. int fixed_fps = 0;
  4721. if (particles->fixed_fps > 0) {
  4722. fixed_fps = particles->fixed_fps;
  4723. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4724. fixed_fps = screen_hz;
  4725. }
  4726. {
  4727. //update trails
  4728. int history_size = 1;
  4729. int trail_steps = 1;
  4730. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4731. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4732. trail_steps = particles->trail_bind_poses.size();
  4733. }
  4734. if (uint32_t(history_size) != particles->frame_history.size()) {
  4735. particles->frame_history.resize(history_size);
  4736. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4737. }
  4738. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4739. particles->trail_params.resize(trail_steps);
  4740. if (particles->frame_params_buffer.is_valid()) {
  4741. RD::get_singleton()->free(particles->frame_params_buffer);
  4742. }
  4743. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4744. }
  4745. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4746. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4747. particles->trail_bind_poses_dirty = true;
  4748. }
  4749. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4750. Vector<RD::Uniform> uniforms;
  4751. {
  4752. RD::Uniform u;
  4753. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4754. u.binding = 0;
  4755. if (particles->trail_bind_pose_buffer.is_valid()) {
  4756. u.ids.push_back(particles->trail_bind_pose_buffer);
  4757. } else {
  4758. u.ids.push_back(default_rd_storage_buffer);
  4759. }
  4760. uniforms.push_back(u);
  4761. }
  4762. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4763. }
  4764. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4765. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4766. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4767. }
  4768. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4769. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4770. }
  4771. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4772. }
  4773. }
  4774. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4775. if (particles->clear && particles->pre_process_time > 0.0) {
  4776. double frame_time;
  4777. if (fixed_fps > 0) {
  4778. frame_time = 1.0 / fixed_fps;
  4779. } else {
  4780. frame_time = 1.0 / 30.0;
  4781. }
  4782. double todo = particles->pre_process_time;
  4783. while (todo >= 0) {
  4784. _particles_process(particles, frame_time);
  4785. todo -= frame_time;
  4786. }
  4787. }
  4788. if (fixed_fps > 0) {
  4789. double frame_time;
  4790. double decr;
  4791. if (zero_time_scale) {
  4792. frame_time = 0.0;
  4793. decr = 1.0 / fixed_fps;
  4794. } else {
  4795. frame_time = 1.0 / fixed_fps;
  4796. decr = frame_time;
  4797. }
  4798. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4799. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4800. delta = 0.1;
  4801. } else if (delta <= 0.0) { //unlikely but..
  4802. delta = 0.001;
  4803. }
  4804. double todo = particles->frame_remainder + delta;
  4805. while (todo >= frame_time) {
  4806. _particles_process(particles, frame_time);
  4807. todo -= decr;
  4808. }
  4809. particles->frame_remainder = todo;
  4810. } else {
  4811. if (zero_time_scale) {
  4812. _particles_process(particles, 0.0);
  4813. } else {
  4814. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4815. }
  4816. }
  4817. //copy particles to instance buffer
  4818. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4819. //does not need view dependent operation, do copy here
  4820. ParticlesShader::CopyPushConstant copy_push_constant;
  4821. int total_amount = particles->amount;
  4822. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4823. total_amount *= particles->trail_bind_poses.size();
  4824. }
  4825. copy_push_constant.total_particles = total_amount;
  4826. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4827. copy_push_constant.align_mode = particles->transform_align;
  4828. copy_push_constant.align_up[0] = 0;
  4829. copy_push_constant.align_up[1] = 0;
  4830. copy_push_constant.align_up[2] = 0;
  4831. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4832. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4833. copy_push_constant.trail_total = particles->frame_history.size();
  4834. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4835. } else {
  4836. copy_push_constant.trail_size = 1;
  4837. copy_push_constant.trail_total = 1;
  4838. copy_push_constant.frame_delta = 0.0;
  4839. }
  4840. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4841. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4842. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4843. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4844. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4845. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4846. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4847. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4848. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4849. RD::get_singleton()->compute_list_end();
  4850. }
  4851. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4852. }
  4853. }
  4854. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4855. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  4856. const Particles *particles = particles_owner.get_or_null(p_particles);
  4857. ERR_FAIL_COND_V(!particles, false);
  4858. return !particles->emitting && particles->inactive;
  4859. }
  4860. /* SKY SHADER */
  4861. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4862. //compile
  4863. code = p_code;
  4864. valid = false;
  4865. ubo_size = 0;
  4866. uniforms.clear();
  4867. uses_collision = false;
  4868. if (code.is_empty()) {
  4869. return; //just invalid, but no error
  4870. }
  4871. ShaderCompiler::GeneratedCode gen_code;
  4872. ShaderCompiler::IdentifierActions actions;
  4873. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  4874. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  4875. /*
  4876. uses_time = false;
  4877. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4878. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4879. actions.usage_flag_pointers["TIME"] = &uses_time;
  4880. */
  4881. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4882. actions.uniforms = &uniforms;
  4883. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4884. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  4885. if (version.is_null()) {
  4886. version = base_singleton->particles_shader.shader.version_create();
  4887. }
  4888. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  4889. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4890. ubo_size = gen_code.uniform_total_size;
  4891. ubo_offsets = gen_code.uniform_offsets;
  4892. texture_uniforms = gen_code.texture_uniforms;
  4893. //update pipelines
  4894. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4895. valid = true;
  4896. }
  4897. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
  4898. if (!p_texture.is_valid()) {
  4899. if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
  4900. default_texture_params[p_name].erase(p_index);
  4901. if (default_texture_params[p_name].is_empty()) {
  4902. default_texture_params.erase(p_name);
  4903. }
  4904. }
  4905. } else {
  4906. if (!default_texture_params.has(p_name)) {
  4907. default_texture_params[p_name] = Map<int, RID>();
  4908. }
  4909. default_texture_params[p_name][p_index] = p_texture;
  4910. }
  4911. }
  4912. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4913. Map<int, StringName> order;
  4914. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4915. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4916. continue;
  4917. }
  4918. if (E.value.texture_order >= 0) {
  4919. order[E.value.texture_order + 100000] = E.key;
  4920. } else {
  4921. order[E.value.order] = E.key;
  4922. }
  4923. }
  4924. for (const KeyValue<int, StringName> &E : order) {
  4925. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  4926. pi.name = E.value;
  4927. p_param_list->push_back(pi);
  4928. }
  4929. }
  4930. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4931. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4932. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4933. continue;
  4934. }
  4935. RendererStorage::InstanceShaderParam p;
  4936. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  4937. p.info.name = E.key; //supply name
  4938. p.index = E.value.instance_index;
  4939. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  4940. p_param_list->push_back(p);
  4941. }
  4942. }
  4943. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4944. if (!uniforms.has(p_param)) {
  4945. return false;
  4946. }
  4947. return uniforms[p_param].texture_order >= 0;
  4948. }
  4949. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4950. return false;
  4951. }
  4952. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4953. return false;
  4954. }
  4955. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4956. if (uniforms.has(p_parameter)) {
  4957. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4958. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4959. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  4960. }
  4961. return Variant();
  4962. }
  4963. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4964. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4965. }
  4966. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4967. valid = false;
  4968. }
  4969. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4970. //pipeline variants will clear themselves if shader is gone
  4971. if (version.is_valid()) {
  4972. base_singleton->particles_shader.shader.version_free(version);
  4973. }
  4974. }
  4975. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4976. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4977. return shader_data;
  4978. }
  4979. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4980. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4981. }
  4982. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4983. free_parameters_uniform_set(uniform_set);
  4984. }
  4985. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4986. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4987. material_data->shader_data = p_shader;
  4988. //update will happen later anyway so do nothing.
  4989. return material_data;
  4990. }
  4991. ////////
  4992. /* PARTICLES COLLISION API */
  4993. RID RendererStorageRD::particles_collision_allocate() {
  4994. return particles_collision_owner.allocate_rid();
  4995. }
  4996. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  4997. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  4998. }
  4999. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  5000. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5001. ERR_FAIL_COND_V(!particles_collision, RID());
  5002. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  5003. if (particles_collision->heightfield_texture == RID()) {
  5004. //create
  5005. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  5006. Size2i size;
  5007. if (particles_collision->extents.x > particles_collision->extents.z) {
  5008. size.x = resolutions[particles_collision->heightfield_resolution];
  5009. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  5010. } else {
  5011. size.y = resolutions[particles_collision->heightfield_resolution];
  5012. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  5013. }
  5014. RD::TextureFormat tf;
  5015. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  5016. tf.width = size.x;
  5017. tf.height = size.y;
  5018. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5019. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  5020. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5021. Vector<RID> fb_tex;
  5022. fb_tex.push_back(particles_collision->heightfield_texture);
  5023. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5024. particles_collision->heightfield_fb_size = size;
  5025. }
  5026. return particles_collision->heightfield_fb;
  5027. }
  5028. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  5029. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5030. ERR_FAIL_COND(!particles_collision);
  5031. if (p_type == particles_collision->type) {
  5032. return;
  5033. }
  5034. if (particles_collision->heightfield_texture.is_valid()) {
  5035. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5036. particles_collision->heightfield_texture = RID();
  5037. }
  5038. particles_collision->type = p_type;
  5039. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5040. }
  5041. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  5042. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5043. ERR_FAIL_COND(!particles_collision);
  5044. particles_collision->cull_mask = p_cull_mask;
  5045. }
  5046. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  5047. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5048. ERR_FAIL_COND(!particles_collision);
  5049. particles_collision->radius = p_radius;
  5050. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5051. }
  5052. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  5053. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5054. ERR_FAIL_COND(!particles_collision);
  5055. particles_collision->extents = p_extents;
  5056. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5057. }
  5058. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  5059. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5060. ERR_FAIL_COND(!particles_collision);
  5061. particles_collision->attractor_strength = p_strength;
  5062. }
  5063. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  5064. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5065. ERR_FAIL_COND(!particles_collision);
  5066. particles_collision->attractor_directionality = p_directionality;
  5067. }
  5068. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  5069. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5070. ERR_FAIL_COND(!particles_collision);
  5071. particles_collision->attractor_attenuation = p_curve;
  5072. }
  5073. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  5074. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5075. ERR_FAIL_COND(!particles_collision);
  5076. particles_collision->field_texture = p_texture;
  5077. }
  5078. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  5079. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5080. ERR_FAIL_COND(!particles_collision);
  5081. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5082. }
  5083. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  5084. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5085. ERR_FAIL_COND(!particles_collision);
  5086. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  5087. if (particles_collision->heightfield_resolution == p_resolution) {
  5088. return;
  5089. }
  5090. particles_collision->heightfield_resolution = p_resolution;
  5091. if (particles_collision->heightfield_texture.is_valid()) {
  5092. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5093. particles_collision->heightfield_texture = RID();
  5094. }
  5095. }
  5096. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  5097. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5098. ERR_FAIL_COND_V(!particles_collision, AABB());
  5099. switch (particles_collision->type) {
  5100. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  5101. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  5102. AABB aabb;
  5103. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  5104. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  5105. return aabb;
  5106. }
  5107. default: {
  5108. AABB aabb;
  5109. aabb.position = -particles_collision->extents;
  5110. aabb.size = particles_collision->extents * 2;
  5111. return aabb;
  5112. }
  5113. }
  5114. return AABB();
  5115. }
  5116. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  5117. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5118. ERR_FAIL_COND_V(!particles_collision, Vector3());
  5119. return particles_collision->extents;
  5120. }
  5121. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  5122. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5123. ERR_FAIL_COND_V(!particles_collision, false);
  5124. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  5125. }
  5126. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  5127. ParticlesCollisionInstance pci;
  5128. pci.collision = p_collision;
  5129. return particles_collision_instance_owner.make_rid(pci);
  5130. }
  5131. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  5132. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5133. ERR_FAIL_COND(!pci);
  5134. pci->transform = p_transform;
  5135. }
  5136. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  5137. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5138. ERR_FAIL_COND(!pci);
  5139. pci->active = p_active;
  5140. }
  5141. /* FOG VOLUMES */
  5142. RID RendererStorageRD::fog_volume_allocate() {
  5143. return fog_volume_owner.allocate_rid();
  5144. }
  5145. void RendererStorageRD::fog_volume_initialize(RID p_rid) {
  5146. fog_volume_owner.initialize_rid(p_rid, FogVolume());
  5147. }
  5148. void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
  5149. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5150. ERR_FAIL_COND(!fog_volume);
  5151. if (p_shape == fog_volume->shape) {
  5152. return;
  5153. }
  5154. fog_volume->shape = p_shape;
  5155. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5156. }
  5157. void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
  5158. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5159. ERR_FAIL_COND(!fog_volume);
  5160. fog_volume->extents = p_extents;
  5161. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5162. }
  5163. void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
  5164. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5165. ERR_FAIL_COND(!fog_volume);
  5166. fog_volume->material = p_material;
  5167. }
  5168. RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
  5169. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5170. ERR_FAIL_COND_V(!fog_volume, RID());
  5171. return fog_volume->material;
  5172. }
  5173. RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
  5174. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5175. ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
  5176. return fog_volume->shape;
  5177. }
  5178. AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
  5179. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5180. ERR_FAIL_COND_V(!fog_volume, AABB());
  5181. switch (fog_volume->shape) {
  5182. case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
  5183. case RS::FOG_VOLUME_SHAPE_BOX: {
  5184. AABB aabb;
  5185. aabb.position = -fog_volume->extents;
  5186. aabb.size = fog_volume->extents * 2;
  5187. return aabb;
  5188. }
  5189. default: {
  5190. // Need some size otherwise will get culled
  5191. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  5192. }
  5193. }
  5194. return AABB();
  5195. }
  5196. Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
  5197. const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5198. ERR_FAIL_COND_V(!fog_volume, Vector3());
  5199. return fog_volume->extents;
  5200. }
  5201. /* VISIBILITY NOTIFIER */
  5202. RID RendererStorageRD::visibility_notifier_allocate() {
  5203. return visibility_notifier_owner.allocate_rid();
  5204. }
  5205. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  5206. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  5207. }
  5208. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  5209. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5210. ERR_FAIL_COND(!vn);
  5211. vn->aabb = p_aabb;
  5212. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5213. }
  5214. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  5215. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5216. ERR_FAIL_COND(!vn);
  5217. vn->enter_callback = p_enter_callbable;
  5218. vn->exit_callback = p_exit_callable;
  5219. }
  5220. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  5221. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5222. ERR_FAIL_COND_V(!vn, AABB());
  5223. return vn->aabb;
  5224. }
  5225. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  5226. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5227. ERR_FAIL_COND(!vn);
  5228. if (p_enter) {
  5229. if (!vn->enter_callback.is_null()) {
  5230. if (p_deferred) {
  5231. vn->enter_callback.call_deferred(nullptr, 0);
  5232. } else {
  5233. Variant r;
  5234. Callable::CallError ce;
  5235. vn->enter_callback.call(nullptr, 0, r, ce);
  5236. }
  5237. }
  5238. } else {
  5239. if (!vn->exit_callback.is_null()) {
  5240. if (p_deferred) {
  5241. vn->exit_callback.call_deferred(nullptr, 0);
  5242. } else {
  5243. Variant r;
  5244. Callable::CallError ce;
  5245. vn->exit_callback.call(nullptr, 0, r, ce);
  5246. }
  5247. }
  5248. }
  5249. }
  5250. /* SKELETON API */
  5251. RID RendererStorageRD::skeleton_allocate() {
  5252. return skeleton_owner.allocate_rid();
  5253. }
  5254. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  5255. skeleton_owner.initialize_rid(p_rid, Skeleton());
  5256. }
  5257. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  5258. if (!skeleton->dirty) {
  5259. skeleton->dirty = true;
  5260. skeleton->dirty_list = skeleton_dirty_list;
  5261. skeleton_dirty_list = skeleton;
  5262. }
  5263. }
  5264. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  5265. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5266. ERR_FAIL_COND(!skeleton);
  5267. ERR_FAIL_COND(p_bones < 0);
  5268. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  5269. return;
  5270. }
  5271. skeleton->size = p_bones;
  5272. skeleton->use_2d = p_2d_skeleton;
  5273. skeleton->uniform_set_3d = RID();
  5274. if (skeleton->buffer.is_valid()) {
  5275. RD::get_singleton()->free(skeleton->buffer);
  5276. skeleton->buffer = RID();
  5277. skeleton->data.clear();
  5278. skeleton->uniform_set_mi = RID();
  5279. }
  5280. if (skeleton->size) {
  5281. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  5282. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  5283. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  5284. _skeleton_make_dirty(skeleton);
  5285. {
  5286. Vector<RD::Uniform> uniforms;
  5287. {
  5288. RD::Uniform u;
  5289. u.binding = 0;
  5290. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5291. u.ids.push_back(skeleton->buffer);
  5292. uniforms.push_back(u);
  5293. }
  5294. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  5295. }
  5296. }
  5297. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  5298. }
  5299. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  5300. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5301. ERR_FAIL_COND_V(!skeleton, 0);
  5302. return skeleton->size;
  5303. }
  5304. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  5305. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5306. ERR_FAIL_COND(!skeleton);
  5307. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5308. ERR_FAIL_COND(skeleton->use_2d);
  5309. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  5310. dataptr[0] = p_transform.basis.elements[0][0];
  5311. dataptr[1] = p_transform.basis.elements[0][1];
  5312. dataptr[2] = p_transform.basis.elements[0][2];
  5313. dataptr[3] = p_transform.origin.x;
  5314. dataptr[4] = p_transform.basis.elements[1][0];
  5315. dataptr[5] = p_transform.basis.elements[1][1];
  5316. dataptr[6] = p_transform.basis.elements[1][2];
  5317. dataptr[7] = p_transform.origin.y;
  5318. dataptr[8] = p_transform.basis.elements[2][0];
  5319. dataptr[9] = p_transform.basis.elements[2][1];
  5320. dataptr[10] = p_transform.basis.elements[2][2];
  5321. dataptr[11] = p_transform.origin.z;
  5322. _skeleton_make_dirty(skeleton);
  5323. }
  5324. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  5325. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5326. ERR_FAIL_COND_V(!skeleton, Transform3D());
  5327. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  5328. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  5329. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  5330. Transform3D t;
  5331. t.basis.elements[0][0] = dataptr[0];
  5332. t.basis.elements[0][1] = dataptr[1];
  5333. t.basis.elements[0][2] = dataptr[2];
  5334. t.origin.x = dataptr[3];
  5335. t.basis.elements[1][0] = dataptr[4];
  5336. t.basis.elements[1][1] = dataptr[5];
  5337. t.basis.elements[1][2] = dataptr[6];
  5338. t.origin.y = dataptr[7];
  5339. t.basis.elements[2][0] = dataptr[8];
  5340. t.basis.elements[2][1] = dataptr[9];
  5341. t.basis.elements[2][2] = dataptr[10];
  5342. t.origin.z = dataptr[11];
  5343. return t;
  5344. }
  5345. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  5346. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5347. ERR_FAIL_COND(!skeleton);
  5348. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5349. ERR_FAIL_COND(!skeleton->use_2d);
  5350. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  5351. dataptr[0] = p_transform.elements[0][0];
  5352. dataptr[1] = p_transform.elements[1][0];
  5353. dataptr[2] = 0;
  5354. dataptr[3] = p_transform.elements[2][0];
  5355. dataptr[4] = p_transform.elements[0][1];
  5356. dataptr[5] = p_transform.elements[1][1];
  5357. dataptr[6] = 0;
  5358. dataptr[7] = p_transform.elements[2][1];
  5359. _skeleton_make_dirty(skeleton);
  5360. }
  5361. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  5362. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5363. ERR_FAIL_COND_V(!skeleton, Transform2D());
  5364. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  5365. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  5366. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  5367. Transform2D t;
  5368. t.elements[0][0] = dataptr[0];
  5369. t.elements[1][0] = dataptr[1];
  5370. t.elements[2][0] = dataptr[3];
  5371. t.elements[0][1] = dataptr[4];
  5372. t.elements[1][1] = dataptr[5];
  5373. t.elements[2][1] = dataptr[7];
  5374. return t;
  5375. }
  5376. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  5377. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5378. ERR_FAIL_COND(!skeleton->use_2d);
  5379. skeleton->base_transform_2d = p_base_transform;
  5380. }
  5381. void RendererStorageRD::_update_dirty_skeletons() {
  5382. while (skeleton_dirty_list) {
  5383. Skeleton *skeleton = skeleton_dirty_list;
  5384. if (skeleton->size) {
  5385. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  5386. }
  5387. skeleton_dirty_list = skeleton->dirty_list;
  5388. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  5389. skeleton->version++;
  5390. skeleton->dirty = false;
  5391. skeleton->dirty_list = nullptr;
  5392. }
  5393. skeleton_dirty_list = nullptr;
  5394. }
  5395. /* LIGHT */
  5396. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  5397. Light light;
  5398. light.type = p_type;
  5399. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  5400. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  5401. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  5402. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  5403. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  5404. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  5405. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  5406. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  5407. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  5408. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  5409. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  5410. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  5411. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  5412. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  5413. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  5414. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  5415. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  5416. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  5417. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  5418. light_owner.initialize_rid(p_light, light);
  5419. }
  5420. RID RendererStorageRD::directional_light_allocate() {
  5421. return light_owner.allocate_rid();
  5422. }
  5423. void RendererStorageRD::directional_light_initialize(RID p_light) {
  5424. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  5425. }
  5426. RID RendererStorageRD::omni_light_allocate() {
  5427. return light_owner.allocate_rid();
  5428. }
  5429. void RendererStorageRD::omni_light_initialize(RID p_light) {
  5430. _light_initialize(p_light, RS::LIGHT_OMNI);
  5431. }
  5432. RID RendererStorageRD::spot_light_allocate() {
  5433. return light_owner.allocate_rid();
  5434. }
  5435. void RendererStorageRD::spot_light_initialize(RID p_light) {
  5436. _light_initialize(p_light, RS::LIGHT_SPOT);
  5437. }
  5438. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  5439. Light *light = light_owner.get_or_null(p_light);
  5440. ERR_FAIL_COND(!light);
  5441. light->color = p_color;
  5442. }
  5443. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  5444. Light *light = light_owner.get_or_null(p_light);
  5445. ERR_FAIL_COND(!light);
  5446. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  5447. if (light->param[p_param] == p_value) {
  5448. return;
  5449. }
  5450. switch (p_param) {
  5451. case RS::LIGHT_PARAM_RANGE:
  5452. case RS::LIGHT_PARAM_SPOT_ANGLE:
  5453. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  5454. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  5455. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  5456. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  5457. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  5458. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  5459. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  5460. light->version++;
  5461. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5462. } break;
  5463. case RS::LIGHT_PARAM_SIZE: {
  5464. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  5465. //changing from no size to size and the opposite
  5466. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5467. }
  5468. } break;
  5469. default: {
  5470. }
  5471. }
  5472. light->param[p_param] = p_value;
  5473. }
  5474. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  5475. Light *light = light_owner.get_or_null(p_light);
  5476. ERR_FAIL_COND(!light);
  5477. light->shadow = p_enabled;
  5478. light->version++;
  5479. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5480. }
  5481. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  5482. Light *light = light_owner.get_or_null(p_light);
  5483. ERR_FAIL_COND(!light);
  5484. light->shadow_color = p_color;
  5485. }
  5486. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  5487. Light *light = light_owner.get_or_null(p_light);
  5488. ERR_FAIL_COND(!light);
  5489. if (light->projector == p_texture) {
  5490. return;
  5491. }
  5492. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  5493. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5494. }
  5495. light->projector = p_texture;
  5496. if (light->type != RS::LIGHT_DIRECTIONAL) {
  5497. if (light->projector.is_valid()) {
  5498. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5499. }
  5500. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5501. }
  5502. }
  5503. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  5504. Light *light = light_owner.get_or_null(p_light);
  5505. ERR_FAIL_COND(!light);
  5506. light->negative = p_enable;
  5507. }
  5508. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  5509. Light *light = light_owner.get_or_null(p_light);
  5510. ERR_FAIL_COND(!light);
  5511. light->cull_mask = p_mask;
  5512. light->version++;
  5513. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5514. }
  5515. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  5516. Light *light = light_owner.get_or_null(p_light);
  5517. ERR_FAIL_COND(!light);
  5518. light->reverse_cull = p_enabled;
  5519. light->version++;
  5520. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5521. }
  5522. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  5523. Light *light = light_owner.get_or_null(p_light);
  5524. ERR_FAIL_COND(!light);
  5525. light->bake_mode = p_bake_mode;
  5526. light->version++;
  5527. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5528. }
  5529. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  5530. Light *light = light_owner.get_or_null(p_light);
  5531. ERR_FAIL_COND(!light);
  5532. light->max_sdfgi_cascade = p_cascade;
  5533. light->version++;
  5534. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5535. }
  5536. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  5537. Light *light = light_owner.get_or_null(p_light);
  5538. ERR_FAIL_COND(!light);
  5539. light->omni_shadow_mode = p_mode;
  5540. light->version++;
  5541. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5542. }
  5543. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  5544. const Light *light = light_owner.get_or_null(p_light);
  5545. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  5546. return light->omni_shadow_mode;
  5547. }
  5548. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  5549. Light *light = light_owner.get_or_null(p_light);
  5550. ERR_FAIL_COND(!light);
  5551. light->directional_shadow_mode = p_mode;
  5552. light->version++;
  5553. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5554. }
  5555. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  5556. Light *light = light_owner.get_or_null(p_light);
  5557. ERR_FAIL_COND(!light);
  5558. light->directional_blend_splits = p_enable;
  5559. light->version++;
  5560. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5561. }
  5562. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  5563. const Light *light = light_owner.get_or_null(p_light);
  5564. ERR_FAIL_COND_V(!light, false);
  5565. return light->directional_blend_splits;
  5566. }
  5567. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  5568. Light *light = light_owner.get_or_null(p_light);
  5569. ERR_FAIL_COND(!light);
  5570. light->directional_sky_only = p_sky_only;
  5571. }
  5572. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  5573. const Light *light = light_owner.get_or_null(p_light);
  5574. ERR_FAIL_COND_V(!light, false);
  5575. return light->directional_sky_only;
  5576. }
  5577. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  5578. const Light *light = light_owner.get_or_null(p_light);
  5579. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  5580. return light->directional_shadow_mode;
  5581. }
  5582. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  5583. const Light *light = light_owner.get_or_null(p_light);
  5584. ERR_FAIL_COND_V(!light, 0);
  5585. return light->max_sdfgi_cascade;
  5586. }
  5587. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  5588. const Light *light = light_owner.get_or_null(p_light);
  5589. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  5590. return light->bake_mode;
  5591. }
  5592. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  5593. const Light *light = light_owner.get_or_null(p_light);
  5594. ERR_FAIL_COND_V(!light, 0);
  5595. return light->version;
  5596. }
  5597. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  5598. const Light *light = light_owner.get_or_null(p_light);
  5599. ERR_FAIL_COND_V(!light, AABB());
  5600. switch (light->type) {
  5601. case RS::LIGHT_SPOT: {
  5602. float len = light->param[RS::LIGHT_PARAM_RANGE];
  5603. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  5604. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  5605. };
  5606. case RS::LIGHT_OMNI: {
  5607. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5608. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5609. };
  5610. case RS::LIGHT_DIRECTIONAL: {
  5611. return AABB();
  5612. };
  5613. }
  5614. ERR_FAIL_V(AABB());
  5615. }
  5616. /* REFLECTION PROBE */
  5617. RID RendererStorageRD::reflection_probe_allocate() {
  5618. return reflection_probe_owner.allocate_rid();
  5619. }
  5620. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5621. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5622. }
  5623. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5624. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5625. ERR_FAIL_COND(!reflection_probe);
  5626. reflection_probe->update_mode = p_mode;
  5627. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5628. }
  5629. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5630. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5631. ERR_FAIL_COND(!reflection_probe);
  5632. reflection_probe->intensity = p_intensity;
  5633. }
  5634. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5635. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5636. ERR_FAIL_COND(!reflection_probe);
  5637. reflection_probe->ambient_mode = p_mode;
  5638. }
  5639. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5640. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5641. ERR_FAIL_COND(!reflection_probe);
  5642. reflection_probe->ambient_color = p_color;
  5643. }
  5644. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5645. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5646. ERR_FAIL_COND(!reflection_probe);
  5647. reflection_probe->ambient_color_energy = p_energy;
  5648. }
  5649. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5650. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5651. ERR_FAIL_COND(!reflection_probe);
  5652. reflection_probe->max_distance = p_distance;
  5653. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5654. }
  5655. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5656. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5657. ERR_FAIL_COND(!reflection_probe);
  5658. if (reflection_probe->extents == p_extents) {
  5659. return;
  5660. }
  5661. reflection_probe->extents = p_extents;
  5662. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5663. }
  5664. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5665. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5666. ERR_FAIL_COND(!reflection_probe);
  5667. reflection_probe->origin_offset = p_offset;
  5668. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5669. }
  5670. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5671. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5672. ERR_FAIL_COND(!reflection_probe);
  5673. reflection_probe->interior = p_enable;
  5674. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5675. }
  5676. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5677. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5678. ERR_FAIL_COND(!reflection_probe);
  5679. reflection_probe->box_projection = p_enable;
  5680. }
  5681. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5682. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5683. ERR_FAIL_COND(!reflection_probe);
  5684. reflection_probe->enable_shadows = p_enable;
  5685. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5686. }
  5687. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5688. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5689. ERR_FAIL_COND(!reflection_probe);
  5690. reflection_probe->cull_mask = p_layers;
  5691. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5692. }
  5693. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5694. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5695. ERR_FAIL_COND(!reflection_probe);
  5696. ERR_FAIL_COND(p_resolution < 32);
  5697. reflection_probe->resolution = p_resolution;
  5698. }
  5699. void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  5700. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5701. ERR_FAIL_COND(!reflection_probe);
  5702. reflection_probe->mesh_lod_threshold = p_ratio;
  5703. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5704. }
  5705. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5706. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5707. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5708. AABB aabb;
  5709. aabb.position = -reflection_probe->extents;
  5710. aabb.size = reflection_probe->extents * 2.0;
  5711. return aabb;
  5712. }
  5713. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5714. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5715. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5716. return reflection_probe->update_mode;
  5717. }
  5718. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5719. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5720. ERR_FAIL_COND_V(!reflection_probe, 0);
  5721. return reflection_probe->cull_mask;
  5722. }
  5723. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5724. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5725. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5726. return reflection_probe->extents;
  5727. }
  5728. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5729. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5730. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5731. return reflection_probe->origin_offset;
  5732. }
  5733. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5734. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5735. ERR_FAIL_COND_V(!reflection_probe, false);
  5736. return reflection_probe->enable_shadows;
  5737. }
  5738. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5739. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5740. ERR_FAIL_COND_V(!reflection_probe, 0);
  5741. return reflection_probe->max_distance;
  5742. }
  5743. float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  5744. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5745. ERR_FAIL_COND_V(!reflection_probe, 0);
  5746. return reflection_probe->mesh_lod_threshold;
  5747. }
  5748. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5749. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5750. ERR_FAIL_COND_V(!reflection_probe, 0);
  5751. return reflection_probe->resolution;
  5752. }
  5753. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5754. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5755. ERR_FAIL_COND_V(!reflection_probe, 0);
  5756. return reflection_probe->intensity;
  5757. }
  5758. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5759. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5760. ERR_FAIL_COND_V(!reflection_probe, false);
  5761. return reflection_probe->interior;
  5762. }
  5763. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5764. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5765. ERR_FAIL_COND_V(!reflection_probe, false);
  5766. return reflection_probe->box_projection;
  5767. }
  5768. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5769. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5770. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5771. return reflection_probe->ambient_mode;
  5772. }
  5773. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5774. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5775. ERR_FAIL_COND_V(!reflection_probe, Color());
  5776. return reflection_probe->ambient_color;
  5777. }
  5778. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5779. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5780. ERR_FAIL_COND_V(!reflection_probe, 0);
  5781. return reflection_probe->ambient_color_energy;
  5782. }
  5783. RID RendererStorageRD::decal_allocate() {
  5784. return decal_owner.allocate_rid();
  5785. }
  5786. void RendererStorageRD::decal_initialize(RID p_decal) {
  5787. decal_owner.initialize_rid(p_decal, Decal());
  5788. }
  5789. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5790. Decal *decal = decal_owner.get_or_null(p_decal);
  5791. ERR_FAIL_COND(!decal);
  5792. decal->extents = p_extents;
  5793. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5794. }
  5795. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5796. Decal *decal = decal_owner.get_or_null(p_decal);
  5797. ERR_FAIL_COND(!decal);
  5798. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5799. if (decal->textures[p_type] == p_texture) {
  5800. return;
  5801. }
  5802. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5803. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5804. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5805. }
  5806. decal->textures[p_type] = p_texture;
  5807. if (decal->textures[p_type].is_valid()) {
  5808. texture_add_to_decal_atlas(decal->textures[p_type]);
  5809. }
  5810. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5811. }
  5812. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5813. Decal *decal = decal_owner.get_or_null(p_decal);
  5814. ERR_FAIL_COND(!decal);
  5815. decal->emission_energy = p_energy;
  5816. }
  5817. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5818. Decal *decal = decal_owner.get_or_null(p_decal);
  5819. ERR_FAIL_COND(!decal);
  5820. decal->albedo_mix = p_mix;
  5821. }
  5822. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5823. Decal *decal = decal_owner.get_or_null(p_decal);
  5824. ERR_FAIL_COND(!decal);
  5825. decal->modulate = p_modulate;
  5826. }
  5827. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5828. Decal *decal = decal_owner.get_or_null(p_decal);
  5829. ERR_FAIL_COND(!decal);
  5830. decal->cull_mask = p_layers;
  5831. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5832. }
  5833. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5834. Decal *decal = decal_owner.get_or_null(p_decal);
  5835. ERR_FAIL_COND(!decal);
  5836. decal->distance_fade = p_enabled;
  5837. decal->distance_fade_begin = p_begin;
  5838. decal->distance_fade_length = p_length;
  5839. }
  5840. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5841. Decal *decal = decal_owner.get_or_null(p_decal);
  5842. ERR_FAIL_COND(!decal);
  5843. decal->upper_fade = p_above;
  5844. decal->lower_fade = p_below;
  5845. }
  5846. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5847. Decal *decal = decal_owner.get_or_null(p_decal);
  5848. ERR_FAIL_COND(!decal);
  5849. decal->normal_fade = p_fade;
  5850. }
  5851. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5852. Decal *decal = decal_owner.get_or_null(p_decal);
  5853. ERR_FAIL_COND_V(!decal, AABB());
  5854. return AABB(-decal->extents, decal->extents * 2.0);
  5855. }
  5856. RID RendererStorageRD::voxel_gi_allocate() {
  5857. return voxel_gi_owner.allocate_rid();
  5858. }
  5859. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5860. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5861. }
  5862. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5863. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5864. ERR_FAIL_COND(!voxel_gi);
  5865. if (voxel_gi->octree_buffer.is_valid()) {
  5866. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5867. RD::get_singleton()->free(voxel_gi->data_buffer);
  5868. if (voxel_gi->sdf_texture.is_valid()) {
  5869. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5870. }
  5871. voxel_gi->sdf_texture = RID();
  5872. voxel_gi->octree_buffer = RID();
  5873. voxel_gi->data_buffer = RID();
  5874. voxel_gi->octree_buffer_size = 0;
  5875. voxel_gi->data_buffer_size = 0;
  5876. voxel_gi->cell_count = 0;
  5877. }
  5878. voxel_gi->to_cell_xform = p_to_cell_xform;
  5879. voxel_gi->bounds = p_aabb;
  5880. voxel_gi->octree_size = p_octree_size;
  5881. voxel_gi->level_counts = p_level_counts;
  5882. if (p_octree_cells.size()) {
  5883. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5884. uint32_t cell_count = p_octree_cells.size() / 32;
  5885. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5886. voxel_gi->cell_count = cell_count;
  5887. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5888. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5889. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5890. voxel_gi->data_buffer_size = p_data_cells.size();
  5891. if (p_distance_field.size()) {
  5892. RD::TextureFormat tf;
  5893. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5894. tf.width = voxel_gi->octree_size.x;
  5895. tf.height = voxel_gi->octree_size.y;
  5896. tf.depth = voxel_gi->octree_size.z;
  5897. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5898. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5899. Vector<Vector<uint8_t>> s;
  5900. s.push_back(p_distance_field);
  5901. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5902. }
  5903. #if 0
  5904. {
  5905. RD::TextureFormat tf;
  5906. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5907. tf.width = voxel_gi->octree_size.x;
  5908. tf.height = voxel_gi->octree_size.y;
  5909. tf.depth = voxel_gi->octree_size.z;
  5910. tf.type = RD::TEXTURE_TYPE_3D;
  5911. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5912. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5913. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5914. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5915. }
  5916. RID shared_tex;
  5917. {
  5918. RD::TextureView tv;
  5919. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5920. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  5921. }
  5922. //update SDF texture
  5923. Vector<RD::Uniform> uniforms;
  5924. {
  5925. RD::Uniform u;
  5926. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5927. u.binding = 1;
  5928. u.ids.push_back(voxel_gi->octree_buffer);
  5929. uniforms.push_back(u);
  5930. }
  5931. {
  5932. RD::Uniform u;
  5933. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5934. u.binding = 2;
  5935. u.ids.push_back(voxel_gi->data_buffer);
  5936. uniforms.push_back(u);
  5937. }
  5938. {
  5939. RD::Uniform u;
  5940. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5941. u.binding = 3;
  5942. u.ids.push_back(shared_tex);
  5943. uniforms.push_back(u);
  5944. }
  5945. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  5946. {
  5947. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5948. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  5949. push_constant[0] += voxel_gi->level_counts[i];
  5950. }
  5951. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  5952. print_line("offset: " + itos(push_constant[0]));
  5953. print_line("size: " + itos(push_constant[1]));
  5954. //create SDF
  5955. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5956. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  5957. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5958. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5959. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  5960. RD::get_singleton()->compute_list_end();
  5961. }
  5962. RD::get_singleton()->free(uniform_set);
  5963. RD::get_singleton()->free(shared_tex);
  5964. }
  5965. #endif
  5966. }
  5967. voxel_gi->version++;
  5968. voxel_gi->data_version++;
  5969. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5970. }
  5971. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  5972. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5973. ERR_FAIL_COND_V(!voxel_gi, AABB());
  5974. return voxel_gi->bounds;
  5975. }
  5976. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  5977. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5978. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  5979. return voxel_gi->octree_size;
  5980. }
  5981. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  5982. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5983. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5984. if (voxel_gi->octree_buffer.is_valid()) {
  5985. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  5986. }
  5987. return Vector<uint8_t>();
  5988. }
  5989. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  5990. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5991. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5992. if (voxel_gi->data_buffer.is_valid()) {
  5993. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  5994. }
  5995. return Vector<uint8_t>();
  5996. }
  5997. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  5998. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5999. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6000. if (voxel_gi->data_buffer.is_valid()) {
  6001. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  6002. }
  6003. return Vector<uint8_t>();
  6004. }
  6005. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  6006. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6007. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  6008. return voxel_gi->level_counts;
  6009. }
  6010. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  6011. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6012. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  6013. return voxel_gi->to_cell_xform;
  6014. }
  6015. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  6016. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6017. ERR_FAIL_COND(!voxel_gi);
  6018. voxel_gi->dynamic_range = p_range;
  6019. voxel_gi->version++;
  6020. }
  6021. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  6022. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6023. ERR_FAIL_COND_V(!voxel_gi, 0);
  6024. return voxel_gi->dynamic_range;
  6025. }
  6026. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  6027. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6028. ERR_FAIL_COND(!voxel_gi);
  6029. voxel_gi->propagation = p_range;
  6030. voxel_gi->version++;
  6031. }
  6032. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  6033. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6034. ERR_FAIL_COND_V(!voxel_gi, 0);
  6035. return voxel_gi->propagation;
  6036. }
  6037. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  6038. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6039. ERR_FAIL_COND(!voxel_gi);
  6040. voxel_gi->energy = p_energy;
  6041. }
  6042. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  6043. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6044. ERR_FAIL_COND_V(!voxel_gi, 0);
  6045. return voxel_gi->energy;
  6046. }
  6047. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  6048. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6049. ERR_FAIL_COND(!voxel_gi);
  6050. voxel_gi->bias = p_bias;
  6051. }
  6052. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  6053. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6054. ERR_FAIL_COND_V(!voxel_gi, 0);
  6055. return voxel_gi->bias;
  6056. }
  6057. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  6058. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6059. ERR_FAIL_COND(!voxel_gi);
  6060. voxel_gi->normal_bias = p_normal_bias;
  6061. }
  6062. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  6063. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6064. ERR_FAIL_COND_V(!voxel_gi, 0);
  6065. return voxel_gi->normal_bias;
  6066. }
  6067. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  6068. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6069. ERR_FAIL_COND(!voxel_gi);
  6070. voxel_gi->anisotropy_strength = p_strength;
  6071. }
  6072. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  6073. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6074. ERR_FAIL_COND_V(!voxel_gi, 0);
  6075. return voxel_gi->anisotropy_strength;
  6076. }
  6077. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  6078. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6079. ERR_FAIL_COND(!voxel_gi);
  6080. voxel_gi->interior = p_enable;
  6081. }
  6082. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  6083. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6084. ERR_FAIL_COND(!voxel_gi);
  6085. voxel_gi->use_two_bounces = p_enable;
  6086. voxel_gi->version++;
  6087. }
  6088. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  6089. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6090. ERR_FAIL_COND_V(!voxel_gi, false);
  6091. return voxel_gi->use_two_bounces;
  6092. }
  6093. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  6094. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6095. ERR_FAIL_COND_V(!voxel_gi, 0);
  6096. return voxel_gi->interior;
  6097. }
  6098. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  6099. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6100. ERR_FAIL_COND_V(!voxel_gi, 0);
  6101. return voxel_gi->version;
  6102. }
  6103. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  6104. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6105. ERR_FAIL_COND_V(!voxel_gi, 0);
  6106. return voxel_gi->data_version;
  6107. }
  6108. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  6109. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6110. ERR_FAIL_COND_V(!voxel_gi, RID());
  6111. return voxel_gi->octree_buffer;
  6112. }
  6113. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  6114. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6115. ERR_FAIL_COND_V(!voxel_gi, RID());
  6116. return voxel_gi->data_buffer;
  6117. }
  6118. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  6119. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6120. ERR_FAIL_COND_V(!voxel_gi, RID());
  6121. return voxel_gi->sdf_texture;
  6122. }
  6123. /* LIGHTMAP API */
  6124. RID RendererStorageRD::lightmap_allocate() {
  6125. return lightmap_owner.allocate_rid();
  6126. }
  6127. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  6128. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  6129. }
  6130. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  6131. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6132. ERR_FAIL_COND(!lm);
  6133. lightmap_array_version++;
  6134. //erase lightmap users
  6135. if (lm->light_texture.is_valid()) {
  6136. Texture *t = texture_owner.get_or_null(lm->light_texture);
  6137. if (t) {
  6138. t->lightmap_users.erase(p_lightmap);
  6139. }
  6140. }
  6141. Texture *t = texture_owner.get_or_null(p_light);
  6142. lm->light_texture = p_light;
  6143. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  6144. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  6145. if (!t) {
  6146. if (using_lightmap_array) {
  6147. if (lm->array_index >= 0) {
  6148. lightmap_textures.write[lm->array_index] = default_2d_array;
  6149. lm->array_index = -1;
  6150. }
  6151. }
  6152. return;
  6153. }
  6154. t->lightmap_users.insert(p_lightmap);
  6155. if (using_lightmap_array) {
  6156. if (lm->array_index < 0) {
  6157. //not in array, try to put in array
  6158. for (int i = 0; i < lightmap_textures.size(); i++) {
  6159. if (lightmap_textures[i] == default_2d_array) {
  6160. lm->array_index = i;
  6161. break;
  6162. }
  6163. }
  6164. }
  6165. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  6166. lightmap_textures.write[lm->array_index] = t->rd_texture;
  6167. }
  6168. }
  6169. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  6170. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6171. ERR_FAIL_COND(!lm);
  6172. lm->bounds = p_bounds;
  6173. }
  6174. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  6175. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6176. ERR_FAIL_COND(!lm);
  6177. lm->interior = p_interior;
  6178. }
  6179. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  6180. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6181. ERR_FAIL_COND(!lm);
  6182. if (p_points.size()) {
  6183. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  6184. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  6185. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  6186. }
  6187. lm->points = p_points;
  6188. lm->bsp_tree = p_bsp_tree;
  6189. lm->point_sh = p_point_sh;
  6190. lm->tetrahedra = p_tetrahedra;
  6191. }
  6192. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  6193. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6194. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  6195. return lm->points;
  6196. }
  6197. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  6198. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6199. ERR_FAIL_COND_V(!lm, PackedColorArray());
  6200. return lm->point_sh;
  6201. }
  6202. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  6203. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6204. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6205. return lm->tetrahedra;
  6206. }
  6207. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  6208. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6209. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6210. return lm->bsp_tree;
  6211. }
  6212. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  6213. lightmap_probe_capture_update_speed = p_speed;
  6214. }
  6215. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  6216. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6217. ERR_FAIL_COND(!lm);
  6218. for (int i = 0; i < 9; i++) {
  6219. r_sh[i] = Color(0, 0, 0, 0);
  6220. }
  6221. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  6222. return;
  6223. }
  6224. static_assert(sizeof(Lightmap::BSP) == 24);
  6225. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  6226. int32_t node = 0;
  6227. while (node >= 0) {
  6228. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  6229. #ifdef DEBUG_ENABLED
  6230. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  6231. #endif
  6232. node = bsp[node].over;
  6233. } else {
  6234. #ifdef DEBUG_ENABLED
  6235. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  6236. #endif
  6237. node = bsp[node].under;
  6238. }
  6239. }
  6240. if (node == Lightmap::BSP::EMPTY_LEAF) {
  6241. return; //nothing could be done
  6242. }
  6243. node = ABS(node) - 1;
  6244. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  6245. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  6246. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  6247. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  6248. for (int i = 0; i < 4; i++) {
  6249. float c = CLAMP(barycentric[i], 0.0, 1.0);
  6250. for (int j = 0; j < 9; j++) {
  6251. r_sh[j] += sh_colors[i][j] * c;
  6252. }
  6253. }
  6254. }
  6255. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  6256. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6257. ERR_FAIL_COND_V(!lm, false);
  6258. return lm->interior;
  6259. }
  6260. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  6261. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6262. ERR_FAIL_COND_V(!lm, AABB());
  6263. return lm->bounds;
  6264. }
  6265. /* RENDER TARGET API */
  6266. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  6267. //free in reverse dependency order
  6268. if (rt->framebuffer.is_valid()) {
  6269. RD::get_singleton()->free(rt->framebuffer);
  6270. rt->framebuffer_uniform_set = RID(); //chain deleted
  6271. }
  6272. if (rt->color.is_valid()) {
  6273. RD::get_singleton()->free(rt->color);
  6274. }
  6275. if (rt->backbuffer.is_valid()) {
  6276. RD::get_singleton()->free(rt->backbuffer);
  6277. rt->backbuffer = RID();
  6278. rt->backbuffer_mipmaps.clear();
  6279. rt->backbuffer_uniform_set = RID(); //chain deleted
  6280. }
  6281. _render_target_clear_sdf(rt);
  6282. rt->framebuffer = RID();
  6283. rt->color = RID();
  6284. }
  6285. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  6286. if (rt->texture.is_null()) {
  6287. //create a placeholder until updated
  6288. rt->texture = texture_allocate();
  6289. texture_2d_placeholder_initialize(rt->texture);
  6290. Texture *tex = texture_owner.get_or_null(rt->texture);
  6291. tex->is_render_target = true;
  6292. }
  6293. _clear_render_target(rt);
  6294. if (rt->size.width == 0 || rt->size.height == 0) {
  6295. return;
  6296. }
  6297. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  6298. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6299. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6300. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  6301. RD::TextureFormat rd_format;
  6302. RD::TextureView rd_view;
  6303. { //attempt register
  6304. rd_format.format = rt->color_format;
  6305. rd_format.width = rt->size.width;
  6306. rd_format.height = rt->size.height;
  6307. rd_format.depth = 1;
  6308. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  6309. rd_format.mipmaps = 1;
  6310. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  6311. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  6312. } else {
  6313. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  6314. }
  6315. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  6316. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  6317. rd_format.shareable_formats.push_back(rt->color_format);
  6318. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  6319. }
  6320. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  6321. ERR_FAIL_COND(rt->color.is_null());
  6322. Vector<RID> fb_textures;
  6323. fb_textures.push_back(rt->color);
  6324. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  6325. if (rt->framebuffer.is_null()) {
  6326. _clear_render_target(rt);
  6327. ERR_FAIL_COND(rt->framebuffer.is_null());
  6328. }
  6329. { //update texture
  6330. Texture *tex = texture_owner.get_or_null(rt->texture);
  6331. //free existing textures
  6332. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  6333. RD::get_singleton()->free(tex->rd_texture);
  6334. }
  6335. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  6336. RD::get_singleton()->free(tex->rd_texture_srgb);
  6337. }
  6338. tex->rd_texture = RID();
  6339. tex->rd_texture_srgb = RID();
  6340. //create shared textures to the color buffer,
  6341. //so transparent can be supported
  6342. RD::TextureView view;
  6343. view.format_override = rt->color_format;
  6344. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  6345. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  6346. }
  6347. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  6348. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  6349. view.format_override = rt->color_format_srgb;
  6350. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  6351. }
  6352. tex->rd_view = view;
  6353. tex->width = rt->size.width;
  6354. tex->height = rt->size.height;
  6355. tex->width_2d = rt->size.width;
  6356. tex->height_2d = rt->size.height;
  6357. tex->rd_format = rt->color_format;
  6358. tex->rd_format_srgb = rt->color_format_srgb;
  6359. tex->format = rt->image_format;
  6360. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  6361. for (int i = 0; i < proxies.size(); i++) {
  6362. texture_proxy_update(proxies[i], rt->texture);
  6363. }
  6364. }
  6365. }
  6366. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  6367. ERR_FAIL_COND(rt->backbuffer.is_valid());
  6368. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  6369. RD::TextureFormat tf;
  6370. tf.format = rt->color_format;
  6371. tf.width = rt->size.width;
  6372. tf.height = rt->size.height;
  6373. tf.texture_type = RD::TEXTURE_TYPE_2D;
  6374. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6375. tf.mipmaps = mipmaps_required;
  6376. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  6377. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  6378. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  6379. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  6380. {
  6381. Vector<RID> fb_tex;
  6382. fb_tex.push_back(rt->backbuffer_mipmap0);
  6383. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  6384. }
  6385. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  6386. //the new one will require the backbuffer.
  6387. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  6388. rt->framebuffer_uniform_set = RID();
  6389. }
  6390. //create mipmaps
  6391. for (uint32_t i = 1; i < mipmaps_required; i++) {
  6392. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  6393. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  6394. rt->backbuffer_mipmaps.push_back(mipmap);
  6395. }
  6396. }
  6397. RID RendererStorageRD::render_target_create() {
  6398. RenderTarget render_target;
  6399. render_target.was_used = false;
  6400. render_target.clear_requested = false;
  6401. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  6402. render_target.flags[i] = false;
  6403. }
  6404. _update_render_target(&render_target);
  6405. return render_target_owner.make_rid(render_target);
  6406. }
  6407. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  6408. //unused for this render target
  6409. }
  6410. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  6411. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6412. ERR_FAIL_COND(!rt);
  6413. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  6414. rt->size.x = p_width;
  6415. rt->size.y = p_height;
  6416. rt->view_count = p_view_count;
  6417. _update_render_target(rt);
  6418. }
  6419. }
  6420. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  6421. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6422. ERR_FAIL_COND_V(!rt, RID());
  6423. return rt->texture;
  6424. }
  6425. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  6426. }
  6427. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  6428. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6429. ERR_FAIL_COND(!rt);
  6430. rt->flags[p_flag] = p_value;
  6431. _update_render_target(rt);
  6432. }
  6433. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  6434. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6435. ERR_FAIL_COND_V(!rt, false);
  6436. return rt->was_used;
  6437. }
  6438. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  6439. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6440. ERR_FAIL_COND(!rt);
  6441. rt->was_used = false;
  6442. }
  6443. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  6444. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6445. ERR_FAIL_COND_V(!rt, Size2());
  6446. return rt->size;
  6447. }
  6448. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  6449. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6450. ERR_FAIL_COND_V(!rt, RID());
  6451. return rt->framebuffer;
  6452. }
  6453. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  6454. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6455. ERR_FAIL_COND_V(!rt, RID());
  6456. return rt->color;
  6457. }
  6458. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  6459. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6460. ERR_FAIL_COND_V(!rt, RID());
  6461. return rt->backbuffer;
  6462. }
  6463. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  6464. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6465. ERR_FAIL_COND_V(!rt, RID());
  6466. if (!rt->backbuffer.is_valid()) {
  6467. _create_render_target_backbuffer(rt);
  6468. }
  6469. return rt->backbuffer_fb;
  6470. }
  6471. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  6472. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6473. ERR_FAIL_COND(!rt);
  6474. rt->clear_requested = true;
  6475. rt->clear_color = p_clear_color;
  6476. }
  6477. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  6478. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6479. ERR_FAIL_COND_V(!rt, false);
  6480. return rt->clear_requested;
  6481. }
  6482. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  6483. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6484. ERR_FAIL_COND_V(!rt, Color());
  6485. return rt->clear_color;
  6486. }
  6487. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  6488. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6489. ERR_FAIL_COND(!rt);
  6490. rt->clear_requested = false;
  6491. }
  6492. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  6493. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6494. ERR_FAIL_COND(!rt);
  6495. if (!rt->clear_requested) {
  6496. return;
  6497. }
  6498. Vector<Color> clear_colors;
  6499. clear_colors.push_back(rt->clear_color);
  6500. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  6501. RD::get_singleton()->draw_list_end();
  6502. rt->clear_requested = false;
  6503. }
  6504. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  6505. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6506. ERR_FAIL_COND(!rt);
  6507. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  6508. return;
  6509. }
  6510. rt->sdf_oversize = p_size;
  6511. rt->sdf_scale = p_scale;
  6512. _render_target_clear_sdf(rt);
  6513. }
  6514. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  6515. Size2i margin;
  6516. int scale;
  6517. switch (rt->sdf_oversize) {
  6518. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  6519. scale = 100;
  6520. } break;
  6521. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  6522. scale = 120;
  6523. } break;
  6524. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  6525. scale = 150;
  6526. } break;
  6527. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  6528. scale = 200;
  6529. } break;
  6530. default: {
  6531. }
  6532. }
  6533. margin = (rt->size * scale / 100) - rt->size;
  6534. Rect2i r(Vector2i(), rt->size);
  6535. r.position -= margin;
  6536. r.size += margin * 2;
  6537. return r;
  6538. }
  6539. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  6540. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6541. ERR_FAIL_COND_V(!rt, Rect2i());
  6542. return _render_target_get_sdf_rect(rt);
  6543. }
  6544. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  6545. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6546. ERR_FAIL_COND(!rt);
  6547. rt->sdf_enabled = p_enabled;
  6548. }
  6549. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  6550. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6551. ERR_FAIL_COND_V(!rt, false);
  6552. return rt->sdf_enabled;
  6553. }
  6554. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  6555. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6556. ERR_FAIL_COND_V(!rt, RID());
  6557. if (rt->sdf_buffer_read.is_null()) {
  6558. // no texture, create a dummy one for the 2D uniform set
  6559. RD::TextureFormat tformat;
  6560. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6561. tformat.width = 4;
  6562. tformat.height = 4;
  6563. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  6564. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6565. Vector<uint8_t> pv;
  6566. pv.resize(16 * 4);
  6567. memset(pv.ptrw(), 0, 16 * 4);
  6568. Vector<Vector<uint8_t>> vpv;
  6569. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6570. }
  6571. return rt->sdf_buffer_read;
  6572. }
  6573. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  6574. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6575. if (rt->sdf_buffer_read.is_valid()) {
  6576. RD::get_singleton()->free(rt->sdf_buffer_read);
  6577. rt->sdf_buffer_read = RID();
  6578. }
  6579. Size2i size = _render_target_get_sdf_rect(rt).size;
  6580. RD::TextureFormat tformat;
  6581. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6582. tformat.width = size.width;
  6583. tformat.height = size.height;
  6584. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6585. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6586. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6587. {
  6588. Vector<RID> write_fb;
  6589. write_fb.push_back(rt->sdf_buffer_write);
  6590. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6591. }
  6592. int scale;
  6593. switch (rt->sdf_scale) {
  6594. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6595. scale = 100;
  6596. } break;
  6597. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6598. scale = 50;
  6599. } break;
  6600. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6601. scale = 25;
  6602. } break;
  6603. default: {
  6604. scale = 100;
  6605. } break;
  6606. }
  6607. rt->process_size = size * scale / 100;
  6608. rt->process_size.x = MAX(rt->process_size.x, 1);
  6609. rt->process_size.y = MAX(rt->process_size.y, 1);
  6610. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6611. tformat.width = rt->process_size.width;
  6612. tformat.height = rt->process_size.height;
  6613. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6614. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6615. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6616. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6617. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6618. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6619. {
  6620. Vector<RD::Uniform> uniforms;
  6621. {
  6622. RD::Uniform u;
  6623. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6624. u.binding = 1;
  6625. u.ids.push_back(rt->sdf_buffer_write);
  6626. uniforms.push_back(u);
  6627. }
  6628. {
  6629. RD::Uniform u;
  6630. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6631. u.binding = 2;
  6632. u.ids.push_back(rt->sdf_buffer_read);
  6633. uniforms.push_back(u);
  6634. }
  6635. {
  6636. RD::Uniform u;
  6637. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6638. u.binding = 3;
  6639. u.ids.push_back(rt->sdf_buffer_process[0]);
  6640. uniforms.push_back(u);
  6641. }
  6642. {
  6643. RD::Uniform u;
  6644. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6645. u.binding = 4;
  6646. u.ids.push_back(rt->sdf_buffer_process[1]);
  6647. uniforms.push_back(u);
  6648. }
  6649. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6650. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6651. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6652. }
  6653. }
  6654. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6655. if (rt->sdf_buffer_read.is_valid()) {
  6656. RD::get_singleton()->free(rt->sdf_buffer_read);
  6657. rt->sdf_buffer_read = RID();
  6658. }
  6659. if (rt->sdf_buffer_write_fb.is_valid()) {
  6660. RD::get_singleton()->free(rt->sdf_buffer_write);
  6661. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6662. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6663. rt->sdf_buffer_write = RID();
  6664. rt->sdf_buffer_write_fb = RID();
  6665. rt->sdf_buffer_process[0] = RID();
  6666. rt->sdf_buffer_process[1] = RID();
  6667. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6668. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6669. }
  6670. }
  6671. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6672. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6673. ERR_FAIL_COND_V(!rt, RID());
  6674. if (rt->sdf_buffer_write_fb.is_null()) {
  6675. _render_target_allocate_sdf(rt);
  6676. }
  6677. return rt->sdf_buffer_write_fb;
  6678. }
  6679. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6680. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6681. ERR_FAIL_COND(!rt);
  6682. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6683. RenderTargetSDF::PushConstant push_constant;
  6684. Rect2i r = _render_target_get_sdf_rect(rt);
  6685. push_constant.size[0] = r.size.width;
  6686. push_constant.size[1] = r.size.height;
  6687. push_constant.stride = 0;
  6688. push_constant.shift = 0;
  6689. push_constant.base_size[0] = r.size.width;
  6690. push_constant.base_size[1] = r.size.height;
  6691. bool shrink = false;
  6692. switch (rt->sdf_scale) {
  6693. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6694. push_constant.size[0] >>= 1;
  6695. push_constant.size[1] >>= 1;
  6696. push_constant.shift = 1;
  6697. shrink = true;
  6698. } break;
  6699. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6700. push_constant.size[0] >>= 2;
  6701. push_constant.size[1] >>= 2;
  6702. push_constant.shift = 2;
  6703. shrink = true;
  6704. } break;
  6705. default: {
  6706. };
  6707. }
  6708. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6709. /* Load */
  6710. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6711. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6712. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6713. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6714. /* Process */
  6715. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6716. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6717. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6718. bool swap = false;
  6719. //jumpflood
  6720. while (stride > 0) {
  6721. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6722. push_constant.stride = stride;
  6723. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6724. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6725. stride /= 2;
  6726. swap = !swap;
  6727. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6728. }
  6729. /* Store */
  6730. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6731. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6732. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6733. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6734. RD::get_singleton()->compute_list_end();
  6735. }
  6736. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6737. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6738. ERR_FAIL_COND(!rt);
  6739. if (!rt->backbuffer.is_valid()) {
  6740. _create_render_target_backbuffer(rt);
  6741. }
  6742. Rect2i region;
  6743. if (p_region == Rect2i()) {
  6744. region.size = rt->size;
  6745. } else {
  6746. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6747. if (region.size == Size2i()) {
  6748. return; //nothing to do
  6749. }
  6750. }
  6751. //single texture copy for backbuffer
  6752. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6753. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6754. if (!p_gen_mipmaps) {
  6755. return;
  6756. }
  6757. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  6758. //then mipmap blur
  6759. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6760. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6761. region.position.x >>= 1;
  6762. region.position.y >>= 1;
  6763. region.size.x = MAX(1, region.size.x >> 1);
  6764. region.size.y = MAX(1, region.size.y >> 1);
  6765. RID mipmap = rt->backbuffer_mipmaps[i];
  6766. effects->gaussian_blur(prev_texture, mipmap, region, true);
  6767. prev_texture = mipmap;
  6768. }
  6769. RD::get_singleton()->draw_command_end_label();
  6770. }
  6771. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6772. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6773. ERR_FAIL_COND(!rt);
  6774. if (!rt->backbuffer.is_valid()) {
  6775. _create_render_target_backbuffer(rt);
  6776. }
  6777. Rect2i region;
  6778. if (p_region == Rect2i()) {
  6779. region.size = rt->size;
  6780. } else {
  6781. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6782. if (region.size == Size2i()) {
  6783. return; //nothing to do
  6784. }
  6785. }
  6786. //single texture copy for backbuffer
  6787. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6788. }
  6789. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6790. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6791. ERR_FAIL_COND(!rt);
  6792. if (!rt->backbuffer.is_valid()) {
  6793. _create_render_target_backbuffer(rt);
  6794. }
  6795. Rect2i region;
  6796. if (p_region == Rect2i()) {
  6797. region.size = rt->size;
  6798. } else {
  6799. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6800. if (region.size == Size2i()) {
  6801. return; //nothing to do
  6802. }
  6803. }
  6804. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
  6805. //then mipmap blur
  6806. RID prev_texture = rt->backbuffer_mipmap0;
  6807. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6808. region.position.x >>= 1;
  6809. region.position.y >>= 1;
  6810. region.size.x = MAX(1, region.size.x >> 1);
  6811. region.size.y = MAX(1, region.size.y >> 1);
  6812. RID mipmap = rt->backbuffer_mipmaps[i];
  6813. effects->gaussian_blur(prev_texture, mipmap, region, true);
  6814. prev_texture = mipmap;
  6815. }
  6816. RD::get_singleton()->draw_command_end_label();
  6817. }
  6818. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6819. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6820. ERR_FAIL_COND_V(!rt, RID());
  6821. return rt->framebuffer_uniform_set;
  6822. }
  6823. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6824. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6825. ERR_FAIL_COND_V(!rt, RID());
  6826. return rt->backbuffer_uniform_set;
  6827. }
  6828. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6829. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6830. ERR_FAIL_COND(!rt);
  6831. rt->framebuffer_uniform_set = p_uniform_set;
  6832. }
  6833. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6834. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6835. ERR_FAIL_COND(!rt);
  6836. rt->backbuffer_uniform_set = p_uniform_set;
  6837. }
  6838. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6839. if (mesh_owner.owns(p_base)) {
  6840. Mesh *mesh = mesh_owner.get_or_null(p_base);
  6841. p_instance->update_dependency(&mesh->dependency);
  6842. } else if (multimesh_owner.owns(p_base)) {
  6843. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  6844. p_instance->update_dependency(&multimesh->dependency);
  6845. if (multimesh->mesh.is_valid()) {
  6846. base_update_dependency(multimesh->mesh, p_instance);
  6847. }
  6848. } else if (reflection_probe_owner.owns(p_base)) {
  6849. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  6850. p_instance->update_dependency(&rp->dependency);
  6851. } else if (decal_owner.owns(p_base)) {
  6852. Decal *decal = decal_owner.get_or_null(p_base);
  6853. p_instance->update_dependency(&decal->dependency);
  6854. } else if (voxel_gi_owner.owns(p_base)) {
  6855. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  6856. p_instance->update_dependency(&gip->dependency);
  6857. } else if (lightmap_owner.owns(p_base)) {
  6858. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  6859. p_instance->update_dependency(&lm->dependency);
  6860. } else if (light_owner.owns(p_base)) {
  6861. Light *l = light_owner.get_or_null(p_base);
  6862. p_instance->update_dependency(&l->dependency);
  6863. } else if (particles_owner.owns(p_base)) {
  6864. Particles *p = particles_owner.get_or_null(p_base);
  6865. p_instance->update_dependency(&p->dependency);
  6866. } else if (particles_collision_owner.owns(p_base)) {
  6867. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  6868. p_instance->update_dependency(&pc->dependency);
  6869. } else if (fog_volume_owner.owns(p_base)) {
  6870. FogVolume *fv = fog_volume_owner.get_or_null(p_base);
  6871. p_instance->update_dependency(&fv->dependency);
  6872. } else if (visibility_notifier_owner.owns(p_base)) {
  6873. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  6874. p_instance->update_dependency(&vn->dependency);
  6875. }
  6876. }
  6877. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6878. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  6879. ERR_FAIL_COND(!skeleton);
  6880. p_instance->update_dependency(&skeleton->dependency);
  6881. }
  6882. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6883. if (mesh_owner.owns(p_rid)) {
  6884. return RS::INSTANCE_MESH;
  6885. }
  6886. if (multimesh_owner.owns(p_rid)) {
  6887. return RS::INSTANCE_MULTIMESH;
  6888. }
  6889. if (reflection_probe_owner.owns(p_rid)) {
  6890. return RS::INSTANCE_REFLECTION_PROBE;
  6891. }
  6892. if (decal_owner.owns(p_rid)) {
  6893. return RS::INSTANCE_DECAL;
  6894. }
  6895. if (voxel_gi_owner.owns(p_rid)) {
  6896. return RS::INSTANCE_VOXEL_GI;
  6897. }
  6898. if (light_owner.owns(p_rid)) {
  6899. return RS::INSTANCE_LIGHT;
  6900. }
  6901. if (lightmap_owner.owns(p_rid)) {
  6902. return RS::INSTANCE_LIGHTMAP;
  6903. }
  6904. if (particles_owner.owns(p_rid)) {
  6905. return RS::INSTANCE_PARTICLES;
  6906. }
  6907. if (particles_collision_owner.owns(p_rid)) {
  6908. return RS::INSTANCE_PARTICLES_COLLISION;
  6909. }
  6910. if (fog_volume_owner.owns(p_rid)) {
  6911. return RS::INSTANCE_FOG_VOLUME;
  6912. }
  6913. if (visibility_notifier_owner.owns(p_rid)) {
  6914. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  6915. }
  6916. return RS::INSTANCE_NONE;
  6917. }
  6918. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6919. if (!decal_atlas.textures.has(p_texture)) {
  6920. DecalAtlas::Texture t;
  6921. t.users = 1;
  6922. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  6923. decal_atlas.textures[p_texture] = t;
  6924. decal_atlas.dirty = true;
  6925. } else {
  6926. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6927. t->users++;
  6928. if (p_panorama_to_dp) {
  6929. t->panorama_to_dp_users++;
  6930. }
  6931. }
  6932. }
  6933. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6934. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6935. ERR_FAIL_COND(!t);
  6936. t->users--;
  6937. if (p_panorama_to_dp) {
  6938. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  6939. t->panorama_to_dp_users--;
  6940. }
  6941. if (t->users == 0) {
  6942. decal_atlas.textures.erase(p_texture);
  6943. //do not mark it dirty, there is no need to since it remains working
  6944. }
  6945. }
  6946. RID RendererStorageRD::decal_atlas_get_texture() const {
  6947. return decal_atlas.texture;
  6948. }
  6949. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6950. return decal_atlas.texture_srgb;
  6951. }
  6952. void RendererStorageRD::_update_decal_atlas() {
  6953. if (!decal_atlas.dirty) {
  6954. return; //nothing to do
  6955. }
  6956. decal_atlas.dirty = false;
  6957. if (decal_atlas.texture.is_valid()) {
  6958. RD::get_singleton()->free(decal_atlas.texture);
  6959. decal_atlas.texture = RID();
  6960. decal_atlas.texture_srgb = RID();
  6961. decal_atlas.texture_mipmaps.clear();
  6962. }
  6963. int border = 1 << decal_atlas.mipmaps;
  6964. if (decal_atlas.textures.size()) {
  6965. //generate atlas
  6966. Vector<DecalAtlas::SortItem> itemsv;
  6967. itemsv.resize(decal_atlas.textures.size());
  6968. int base_size = 8;
  6969. const RID *K = nullptr;
  6970. int idx = 0;
  6971. while ((K = decal_atlas.textures.next(K))) {
  6972. DecalAtlas::SortItem &si = itemsv.write[idx];
  6973. Texture *src_tex = texture_owner.get_or_null(*K);
  6974. si.size.width = (src_tex->width / border) + 1;
  6975. si.size.height = (src_tex->height / border) + 1;
  6976. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6977. if (base_size < si.size.width) {
  6978. base_size = nearest_power_of_2_templated(si.size.width);
  6979. }
  6980. si.texture = *K;
  6981. idx++;
  6982. }
  6983. //sort items by size
  6984. itemsv.sort();
  6985. //attempt to create atlas
  6986. int item_count = itemsv.size();
  6987. DecalAtlas::SortItem *items = itemsv.ptrw();
  6988. int atlas_height = 0;
  6989. while (true) {
  6990. Vector<int> v_offsetsv;
  6991. v_offsetsv.resize(base_size);
  6992. int *v_offsets = v_offsetsv.ptrw();
  6993. memset(v_offsets, 0, sizeof(int) * base_size);
  6994. int max_height = 0;
  6995. for (int i = 0; i < item_count; i++) {
  6996. //best fit
  6997. DecalAtlas::SortItem &si = items[i];
  6998. int best_idx = -1;
  6999. int best_height = 0x7FFFFFFF;
  7000. for (int j = 0; j <= base_size - si.size.width; j++) {
  7001. int height = 0;
  7002. for (int k = 0; k < si.size.width; k++) {
  7003. int h = v_offsets[k + j];
  7004. if (h > height) {
  7005. height = h;
  7006. if (height > best_height) {
  7007. break; //already bad
  7008. }
  7009. }
  7010. }
  7011. if (height < best_height) {
  7012. best_height = height;
  7013. best_idx = j;
  7014. }
  7015. }
  7016. //update
  7017. for (int k = 0; k < si.size.width; k++) {
  7018. v_offsets[k + best_idx] = best_height + si.size.height;
  7019. }
  7020. si.pos.x = best_idx;
  7021. si.pos.y = best_height;
  7022. if (si.pos.y + si.size.height > max_height) {
  7023. max_height = si.pos.y + si.size.height;
  7024. }
  7025. }
  7026. if (max_height <= base_size * 2) {
  7027. atlas_height = max_height;
  7028. break; //good ratio, break;
  7029. }
  7030. base_size *= 2;
  7031. }
  7032. decal_atlas.size.width = base_size * border;
  7033. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  7034. for (int i = 0; i < item_count; i++) {
  7035. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  7036. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  7037. t->uv_rect.size = items[i].pixel_size;
  7038. t->uv_rect.position /= Size2(decal_atlas.size);
  7039. t->uv_rect.size /= Size2(decal_atlas.size);
  7040. }
  7041. } else {
  7042. //use border as size, so it at least has enough mipmaps
  7043. decal_atlas.size.width = border;
  7044. decal_atlas.size.height = border;
  7045. }
  7046. //blit textures
  7047. RD::TextureFormat tformat;
  7048. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7049. tformat.width = decal_atlas.size.width;
  7050. tformat.height = decal_atlas.size.height;
  7051. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  7052. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7053. tformat.mipmaps = decal_atlas.mipmaps;
  7054. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  7055. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  7056. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  7057. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  7058. {
  7059. //create the framebuffer
  7060. Size2i s = decal_atlas.size;
  7061. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  7062. DecalAtlas::MipMap mm;
  7063. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  7064. Vector<RID> fb;
  7065. fb.push_back(mm.texture);
  7066. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  7067. mm.size = s;
  7068. decal_atlas.texture_mipmaps.push_back(mm);
  7069. s.width = MAX(1, s.width >> 1);
  7070. s.height = MAX(1, s.height >> 1);
  7071. }
  7072. {
  7073. //create the SRGB variant
  7074. RD::TextureView rd_view;
  7075. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  7076. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  7077. }
  7078. }
  7079. RID prev_texture;
  7080. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  7081. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  7082. Color clear_color(0, 0, 0, 0);
  7083. if (decal_atlas.textures.size()) {
  7084. if (i == 0) {
  7085. Vector<Color> cc;
  7086. cc.push_back(clear_color);
  7087. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  7088. const RID *K = nullptr;
  7089. while ((K = decal_atlas.textures.next(K))) {
  7090. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  7091. Texture *src_tex = texture_owner.get_or_null(*K);
  7092. effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  7093. }
  7094. RD::get_singleton()->draw_list_end();
  7095. prev_texture = mm.texture;
  7096. } else {
  7097. effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  7098. prev_texture = mm.texture;
  7099. }
  7100. } else {
  7101. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  7102. }
  7103. }
  7104. }
  7105. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  7106. int32_t idx = 0;
  7107. while (idx + p_elements <= global_variables.buffer_size) {
  7108. if (global_variables.buffer_usage[idx].elements == 0) {
  7109. bool valid = true;
  7110. for (uint32_t i = 1; i < p_elements; i++) {
  7111. if (global_variables.buffer_usage[idx + i].elements > 0) {
  7112. valid = false;
  7113. idx += i + global_variables.buffer_usage[idx + i].elements;
  7114. break;
  7115. }
  7116. }
  7117. if (!valid) {
  7118. continue; //if not valid, idx is in new position
  7119. }
  7120. return idx;
  7121. } else {
  7122. idx += global_variables.buffer_usage[idx].elements;
  7123. }
  7124. }
  7125. return -1;
  7126. }
  7127. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  7128. switch (p_type) {
  7129. case RS::GLOBAL_VAR_TYPE_BOOL: {
  7130. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7131. bool b = p_value;
  7132. bv.x = b ? 1.0 : 0.0;
  7133. bv.y = 0.0;
  7134. bv.z = 0.0;
  7135. bv.w = 0.0;
  7136. } break;
  7137. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  7138. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7139. uint32_t bvec = p_value;
  7140. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7141. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7142. bv.z = 0.0;
  7143. bv.w = 0.0;
  7144. } break;
  7145. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  7146. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7147. uint32_t bvec = p_value;
  7148. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7149. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7150. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7151. bv.w = 0.0;
  7152. } break;
  7153. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  7154. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7155. uint32_t bvec = p_value;
  7156. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7157. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7158. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7159. bv.w = (bvec & 8) ? 1.0 : 0.0;
  7160. } break;
  7161. case RS::GLOBAL_VAR_TYPE_INT: {
  7162. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7163. int32_t v = p_value;
  7164. bv.x = v;
  7165. bv.y = 0;
  7166. bv.z = 0;
  7167. bv.w = 0;
  7168. } break;
  7169. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  7170. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7171. Vector2i v = p_value;
  7172. bv.x = v.x;
  7173. bv.y = v.y;
  7174. bv.z = 0;
  7175. bv.w = 0;
  7176. } break;
  7177. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  7178. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7179. Vector3i v = p_value;
  7180. bv.x = v.x;
  7181. bv.y = v.y;
  7182. bv.z = v.z;
  7183. bv.w = 0;
  7184. } break;
  7185. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  7186. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7187. Vector<int32_t> v = p_value;
  7188. bv.x = v.size() >= 1 ? v[0] : 0;
  7189. bv.y = v.size() >= 2 ? v[1] : 0;
  7190. bv.z = v.size() >= 3 ? v[2] : 0;
  7191. bv.w = v.size() >= 4 ? v[3] : 0;
  7192. } break;
  7193. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  7194. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7195. Rect2i v = p_value;
  7196. bv.x = v.position.x;
  7197. bv.y = v.position.y;
  7198. bv.z = v.size.x;
  7199. bv.w = v.size.y;
  7200. } break;
  7201. case RS::GLOBAL_VAR_TYPE_UINT: {
  7202. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7203. uint32_t v = p_value;
  7204. bv.x = v;
  7205. bv.y = 0;
  7206. bv.z = 0;
  7207. bv.w = 0;
  7208. } break;
  7209. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  7210. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7211. Vector2i v = p_value;
  7212. bv.x = v.x;
  7213. bv.y = v.y;
  7214. bv.z = 0;
  7215. bv.w = 0;
  7216. } break;
  7217. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  7218. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7219. Vector3i v = p_value;
  7220. bv.x = v.x;
  7221. bv.y = v.y;
  7222. bv.z = v.z;
  7223. bv.w = 0;
  7224. } break;
  7225. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  7226. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7227. Vector<int32_t> v = p_value;
  7228. bv.x = v.size() >= 1 ? v[0] : 0;
  7229. bv.y = v.size() >= 2 ? v[1] : 0;
  7230. bv.z = v.size() >= 3 ? v[2] : 0;
  7231. bv.w = v.size() >= 4 ? v[3] : 0;
  7232. } break;
  7233. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  7234. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7235. float v = p_value;
  7236. bv.x = v;
  7237. bv.y = 0;
  7238. bv.z = 0;
  7239. bv.w = 0;
  7240. } break;
  7241. case RS::GLOBAL_VAR_TYPE_VEC2: {
  7242. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7243. Vector2 v = p_value;
  7244. bv.x = v.x;
  7245. bv.y = v.y;
  7246. bv.z = 0;
  7247. bv.w = 0;
  7248. } break;
  7249. case RS::GLOBAL_VAR_TYPE_VEC3: {
  7250. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7251. Vector3 v = p_value;
  7252. bv.x = v.x;
  7253. bv.y = v.y;
  7254. bv.z = v.z;
  7255. bv.w = 0;
  7256. } break;
  7257. case RS::GLOBAL_VAR_TYPE_VEC4: {
  7258. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7259. Plane v = p_value;
  7260. bv.x = v.normal.x;
  7261. bv.y = v.normal.y;
  7262. bv.z = v.normal.z;
  7263. bv.w = v.d;
  7264. } break;
  7265. case RS::GLOBAL_VAR_TYPE_COLOR: {
  7266. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7267. Color v = p_value;
  7268. bv.x = v.r;
  7269. bv.y = v.g;
  7270. bv.z = v.b;
  7271. bv.w = v.a;
  7272. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  7273. v = v.to_linear();
  7274. bv_linear.x = v.r;
  7275. bv_linear.y = v.g;
  7276. bv_linear.z = v.b;
  7277. bv_linear.w = v.a;
  7278. } break;
  7279. case RS::GLOBAL_VAR_TYPE_RECT2: {
  7280. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7281. Rect2 v = p_value;
  7282. bv.x = v.position.x;
  7283. bv.y = v.position.y;
  7284. bv.z = v.size.x;
  7285. bv.w = v.size.y;
  7286. } break;
  7287. case RS::GLOBAL_VAR_TYPE_MAT2: {
  7288. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7289. Vector<float> m2 = p_value;
  7290. if (m2.size() < 4) {
  7291. m2.resize(4);
  7292. }
  7293. bv[0].x = m2[0];
  7294. bv[0].y = m2[1];
  7295. bv[0].z = 0;
  7296. bv[0].w = 0;
  7297. bv[1].x = m2[2];
  7298. bv[1].y = m2[3];
  7299. bv[1].z = 0;
  7300. bv[1].w = 0;
  7301. } break;
  7302. case RS::GLOBAL_VAR_TYPE_MAT3: {
  7303. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7304. Basis v = p_value;
  7305. bv[0].x = v.elements[0][0];
  7306. bv[0].y = v.elements[1][0];
  7307. bv[0].z = v.elements[2][0];
  7308. bv[0].w = 0;
  7309. bv[1].x = v.elements[0][1];
  7310. bv[1].y = v.elements[1][1];
  7311. bv[1].z = v.elements[2][1];
  7312. bv[1].w = 0;
  7313. bv[2].x = v.elements[0][2];
  7314. bv[2].y = v.elements[1][2];
  7315. bv[2].z = v.elements[2][2];
  7316. bv[2].w = 0;
  7317. } break;
  7318. case RS::GLOBAL_VAR_TYPE_MAT4: {
  7319. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7320. Vector<float> m2 = p_value;
  7321. if (m2.size() < 16) {
  7322. m2.resize(16);
  7323. }
  7324. bv[0].x = m2[0];
  7325. bv[0].y = m2[1];
  7326. bv[0].z = m2[2];
  7327. bv[0].w = m2[3];
  7328. bv[1].x = m2[4];
  7329. bv[1].y = m2[5];
  7330. bv[1].z = m2[6];
  7331. bv[1].w = m2[7];
  7332. bv[2].x = m2[8];
  7333. bv[2].y = m2[9];
  7334. bv[2].z = m2[10];
  7335. bv[2].w = m2[11];
  7336. bv[3].x = m2[12];
  7337. bv[3].y = m2[13];
  7338. bv[3].z = m2[14];
  7339. bv[3].w = m2[15];
  7340. } break;
  7341. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  7342. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7343. Transform2D v = p_value;
  7344. bv[0].x = v.elements[0][0];
  7345. bv[0].y = v.elements[0][1];
  7346. bv[0].z = 0;
  7347. bv[0].w = 0;
  7348. bv[1].x = v.elements[1][0];
  7349. bv[1].y = v.elements[1][1];
  7350. bv[1].z = 0;
  7351. bv[1].w = 0;
  7352. bv[2].x = v.elements[2][0];
  7353. bv[2].y = v.elements[2][1];
  7354. bv[2].z = 1;
  7355. bv[2].w = 0;
  7356. } break;
  7357. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  7358. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7359. Transform3D v = p_value;
  7360. bv[0].x = v.basis.elements[0][0];
  7361. bv[0].y = v.basis.elements[1][0];
  7362. bv[0].z = v.basis.elements[2][0];
  7363. bv[0].w = 0;
  7364. bv[1].x = v.basis.elements[0][1];
  7365. bv[1].y = v.basis.elements[1][1];
  7366. bv[1].z = v.basis.elements[2][1];
  7367. bv[1].w = 0;
  7368. bv[2].x = v.basis.elements[0][2];
  7369. bv[2].y = v.basis.elements[1][2];
  7370. bv[2].z = v.basis.elements[2][2];
  7371. bv[2].w = 0;
  7372. bv[3].x = v.origin.x;
  7373. bv[3].y = v.origin.y;
  7374. bv[3].z = v.origin.z;
  7375. bv[3].w = 1;
  7376. } break;
  7377. default: {
  7378. ERR_FAIL();
  7379. }
  7380. }
  7381. }
  7382. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  7383. int32_t prev_chunk = -1;
  7384. for (int32_t i = 0; i < p_elements; i++) {
  7385. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7386. if (chunk != prev_chunk) {
  7387. if (!global_variables.buffer_dirty_regions[chunk]) {
  7388. global_variables.buffer_dirty_regions[chunk] = true;
  7389. global_variables.buffer_dirty_region_count++;
  7390. }
  7391. }
  7392. prev_chunk = chunk;
  7393. }
  7394. }
  7395. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  7396. ERR_FAIL_COND(global_variables.variables.has(p_name));
  7397. GlobalVariables::Variable gv;
  7398. gv.type = p_type;
  7399. gv.value = p_value;
  7400. gv.buffer_index = -1;
  7401. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7402. //is texture
  7403. global_variables.must_update_texture_materials = true; //normally there are none
  7404. } else {
  7405. gv.buffer_elements = 1;
  7406. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  7407. //color needs to elements to store srgb and linear
  7408. gv.buffer_elements = 2;
  7409. }
  7410. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  7411. //color needs to elements to store srgb and linear
  7412. gv.buffer_elements = 3;
  7413. }
  7414. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  7415. //color needs to elements to store srgb and linear
  7416. gv.buffer_elements = 4;
  7417. }
  7418. //is vector, allocate in buffer and update index
  7419. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  7420. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  7421. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  7422. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7423. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7424. global_variables.must_update_buffer_materials = true; //normally there are none
  7425. }
  7426. global_variables.variables[p_name] = gv;
  7427. }
  7428. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  7429. if (!global_variables.variables.has(p_name)) {
  7430. return;
  7431. }
  7432. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7433. if (gv.buffer_index >= 0) {
  7434. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  7435. global_variables.must_update_buffer_materials = true;
  7436. } else {
  7437. global_variables.must_update_texture_materials = true;
  7438. }
  7439. global_variables.variables.erase(p_name);
  7440. }
  7441. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  7442. if (!Engine::get_singleton()->is_editor_hint()) {
  7443. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  7444. }
  7445. const StringName *K = nullptr;
  7446. Vector<StringName> names;
  7447. while ((K = global_variables.variables.next(K))) {
  7448. names.push_back(*K);
  7449. }
  7450. names.sort_custom<StringName::AlphCompare>();
  7451. return names;
  7452. }
  7453. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  7454. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  7455. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7456. gv.value = p_value;
  7457. if (gv.override.get_type() == Variant::NIL) {
  7458. if (gv.buffer_index >= 0) {
  7459. //buffer
  7460. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7461. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7462. } else {
  7463. //texture
  7464. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7465. Material *material = material_owner.get_or_null(E->get());
  7466. ERR_CONTINUE(!material);
  7467. _material_queue_update(material, false, true);
  7468. }
  7469. }
  7470. }
  7471. }
  7472. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  7473. if (!global_variables.variables.has(p_name)) {
  7474. return; //variable may not exist
  7475. }
  7476. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  7477. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7478. gv.override = p_value;
  7479. if (gv.buffer_index >= 0) {
  7480. //buffer
  7481. if (gv.override.get_type() == Variant::NIL) {
  7482. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7483. } else {
  7484. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  7485. }
  7486. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7487. } else {
  7488. //texture
  7489. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7490. Material *material = material_owner.get_or_null(E->get());
  7491. ERR_CONTINUE(!material);
  7492. _material_queue_update(material, false, true);
  7493. }
  7494. }
  7495. }
  7496. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  7497. if (!Engine::get_singleton()->is_editor_hint()) {
  7498. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  7499. }
  7500. if (!global_variables.variables.has(p_name)) {
  7501. return Variant();
  7502. }
  7503. return global_variables.variables[p_name].value;
  7504. }
  7505. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  7506. if (!global_variables.variables.has(p_name)) {
  7507. return RS::GLOBAL_VAR_TYPE_MAX;
  7508. }
  7509. return global_variables.variables[p_name].type;
  7510. }
  7511. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  7512. if (!Engine::get_singleton()->is_editor_hint()) {
  7513. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  7514. }
  7515. return global_variable_get_type_internal(p_name);
  7516. }
  7517. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  7518. List<PropertyInfo> settings;
  7519. ProjectSettings::get_singleton()->get_property_list(&settings);
  7520. for (const PropertyInfo &E : settings) {
  7521. if (E.name.begins_with("shader_globals/")) {
  7522. StringName name = E.name.get_slice("/", 1);
  7523. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  7524. ERR_CONTINUE(!d.has("type"));
  7525. ERR_CONTINUE(!d.has("value"));
  7526. String type = d["type"];
  7527. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  7528. "bool",
  7529. "bvec2",
  7530. "bvec3",
  7531. "bvec4",
  7532. "int",
  7533. "ivec2",
  7534. "ivec3",
  7535. "ivec4",
  7536. "rect2i",
  7537. "uint",
  7538. "uvec2",
  7539. "uvec3",
  7540. "uvec4",
  7541. "float",
  7542. "vec2",
  7543. "vec3",
  7544. "vec4",
  7545. "color",
  7546. "rect2",
  7547. "mat2",
  7548. "mat3",
  7549. "mat4",
  7550. "transform_2d",
  7551. "transform",
  7552. "sampler2D",
  7553. "sampler2DArray",
  7554. "sampler3D",
  7555. "samplerCube",
  7556. };
  7557. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  7558. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  7559. if (global_var_type_names[i] == type) {
  7560. gvtype = RS::GlobalVariableType(i);
  7561. break;
  7562. }
  7563. }
  7564. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  7565. Variant value = d["value"];
  7566. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7567. //textire
  7568. if (!p_load_textures) {
  7569. value = RID();
  7570. continue;
  7571. }
  7572. String path = value;
  7573. RES resource = ResourceLoader::load(path);
  7574. ERR_CONTINUE(resource.is_null());
  7575. value = resource;
  7576. }
  7577. if (global_variables.variables.has(name)) {
  7578. //has it, update it
  7579. global_variable_set(name, value);
  7580. } else {
  7581. global_variable_add(name, gvtype, value);
  7582. }
  7583. }
  7584. }
  7585. }
  7586. void RendererStorageRD::global_variables_clear() {
  7587. global_variables.variables.clear(); //not right but for now enough
  7588. }
  7589. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  7590. return global_variables.buffer;
  7591. }
  7592. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7593. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7594. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7595. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7596. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7597. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7598. return pos;
  7599. }
  7600. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7601. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7602. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7603. if (pos >= 0) {
  7604. global_variables.buffer_usage[pos].elements = 0;
  7605. }
  7606. global_variables.instance_buffer_pos.erase(p_instance);
  7607. }
  7608. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7609. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7610. return; //just not allocated, ignore
  7611. }
  7612. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7613. if (pos < 0) {
  7614. return; //again, not allocated, ignore
  7615. }
  7616. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7617. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7618. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7619. ShaderLanguage::TYPE_MAX, //nil
  7620. ShaderLanguage::TYPE_BOOL, //bool
  7621. ShaderLanguage::TYPE_INT, //int
  7622. ShaderLanguage::TYPE_FLOAT, //float
  7623. ShaderLanguage::TYPE_MAX, //string
  7624. ShaderLanguage::TYPE_VEC2, //vec2
  7625. ShaderLanguage::TYPE_IVEC2, //vec2i
  7626. ShaderLanguage::TYPE_VEC4, //rect2
  7627. ShaderLanguage::TYPE_IVEC4, //rect2i
  7628. ShaderLanguage::TYPE_VEC3, // vec3
  7629. ShaderLanguage::TYPE_IVEC3, //vec3i
  7630. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7631. ShaderLanguage::TYPE_VEC4, //plane
  7632. ShaderLanguage::TYPE_VEC4, //quat
  7633. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7634. ShaderLanguage::TYPE_MAX, //basis not supported here
  7635. ShaderLanguage::TYPE_MAX, //xform not supported here
  7636. ShaderLanguage::TYPE_VEC4 //color
  7637. };
  7638. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7639. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7640. pos += p_index;
  7641. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7642. _global_variable_mark_buffer_dirty(pos, 1);
  7643. }
  7644. void RendererStorageRD::_update_global_variables() {
  7645. if (global_variables.buffer_dirty_region_count > 0) {
  7646. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7647. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7648. // 25% of regions dirty, just update all buffer
  7649. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7650. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7651. } else {
  7652. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7653. for (uint32_t i = 0; i < total_regions; i++) {
  7654. if (global_variables.buffer_dirty_regions[i]) {
  7655. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
  7656. global_variables.buffer_dirty_regions[i] = false;
  7657. }
  7658. }
  7659. }
  7660. global_variables.buffer_dirty_region_count = 0;
  7661. }
  7662. if (global_variables.must_update_buffer_materials) {
  7663. // only happens in the case of a buffer variable added or removed,
  7664. // so not often.
  7665. for (const RID &E : global_variables.materials_using_buffer) {
  7666. Material *material = material_owner.get_or_null(E);
  7667. ERR_CONTINUE(!material); //wtf
  7668. _material_queue_update(material, true, false);
  7669. }
  7670. global_variables.must_update_buffer_materials = false;
  7671. }
  7672. if (global_variables.must_update_texture_materials) {
  7673. // only happens in the case of a buffer variable added or removed,
  7674. // so not often.
  7675. for (const RID &E : global_variables.materials_using_texture) {
  7676. Material *material = material_owner.get_or_null(E);
  7677. ERR_CONTINUE(!material); //wtf
  7678. _material_queue_update(material, false, true);
  7679. }
  7680. global_variables.must_update_texture_materials = false;
  7681. }
  7682. }
  7683. void RendererStorageRD::update_dirty_resources() {
  7684. _update_global_variables(); //must do before materials, so it can queue them for update
  7685. _update_queued_materials();
  7686. _update_dirty_multimeshes();
  7687. _update_dirty_skeletons();
  7688. _update_decal_atlas();
  7689. }
  7690. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7691. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7692. return true;
  7693. }
  7694. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7695. return true;
  7696. }
  7697. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7698. return true;
  7699. }
  7700. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7701. return true;
  7702. }
  7703. return false;
  7704. }
  7705. bool RendererStorageRD::free(RID p_rid) {
  7706. if (texture_owner.owns(p_rid)) {
  7707. Texture *t = texture_owner.get_or_null(p_rid);
  7708. ERR_FAIL_COND_V(!t, false);
  7709. ERR_FAIL_COND_V(t->is_render_target, false);
  7710. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7711. //erase this first, as it's a dependency of the one below
  7712. RD::get_singleton()->free(t->rd_texture_srgb);
  7713. }
  7714. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7715. RD::get_singleton()->free(t->rd_texture);
  7716. }
  7717. if (t->is_proxy && t->proxy_to.is_valid()) {
  7718. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  7719. if (proxy_to) {
  7720. proxy_to->proxies.erase(p_rid);
  7721. }
  7722. }
  7723. if (decal_atlas.textures.has(p_rid)) {
  7724. decal_atlas.textures.erase(p_rid);
  7725. //there is not much a point of making it dirty, just let it be.
  7726. }
  7727. for (int i = 0; i < t->proxies.size(); i++) {
  7728. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  7729. ERR_CONTINUE(!p);
  7730. p->proxy_to = RID();
  7731. p->rd_texture = RID();
  7732. p->rd_texture_srgb = RID();
  7733. }
  7734. if (t->canvas_texture) {
  7735. memdelete(t->canvas_texture);
  7736. }
  7737. texture_owner.free(p_rid);
  7738. } else if (canvas_texture_owner.owns(p_rid)) {
  7739. canvas_texture_owner.free(p_rid);
  7740. } else if (shader_owner.owns(p_rid)) {
  7741. Shader *shader = shader_owner.get_or_null(p_rid);
  7742. //make material unreference this
  7743. while (shader->owners.size()) {
  7744. material_set_shader(shader->owners.front()->get()->self, RID());
  7745. }
  7746. //clear data if exists
  7747. if (shader->data) {
  7748. memdelete(shader->data);
  7749. }
  7750. shader_owner.free(p_rid);
  7751. } else if (material_owner.owns(p_rid)) {
  7752. Material *material = material_owner.get_or_null(p_rid);
  7753. material_set_shader(p_rid, RID()); //clean up shader
  7754. material->dependency.deleted_notify(p_rid);
  7755. material_owner.free(p_rid);
  7756. } else if (mesh_owner.owns(p_rid)) {
  7757. mesh_clear(p_rid);
  7758. mesh_set_shadow_mesh(p_rid, RID());
  7759. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  7760. mesh->dependency.deleted_notify(p_rid);
  7761. if (mesh->instances.size()) {
  7762. ERR_PRINT("deleting mesh with active instances");
  7763. }
  7764. if (mesh->shadow_owners.size()) {
  7765. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7766. Mesh *shadow_owner = E->get();
  7767. shadow_owner->shadow_mesh = RID();
  7768. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7769. }
  7770. }
  7771. mesh_owner.free(p_rid);
  7772. } else if (mesh_instance_owner.owns(p_rid)) {
  7773. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  7774. _mesh_instance_clear(mi);
  7775. mi->mesh->instances.erase(mi->I);
  7776. mi->I = nullptr;
  7777. mesh_instance_owner.free(p_rid);
  7778. } else if (multimesh_owner.owns(p_rid)) {
  7779. _update_dirty_multimeshes();
  7780. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7781. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  7782. multimesh->dependency.deleted_notify(p_rid);
  7783. multimesh_owner.free(p_rid);
  7784. } else if (skeleton_owner.owns(p_rid)) {
  7785. _update_dirty_skeletons();
  7786. skeleton_allocate_data(p_rid, 0);
  7787. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  7788. skeleton->dependency.deleted_notify(p_rid);
  7789. skeleton_owner.free(p_rid);
  7790. } else if (reflection_probe_owner.owns(p_rid)) {
  7791. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  7792. reflection_probe->dependency.deleted_notify(p_rid);
  7793. reflection_probe_owner.free(p_rid);
  7794. } else if (decal_owner.owns(p_rid)) {
  7795. Decal *decal = decal_owner.get_or_null(p_rid);
  7796. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7797. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7798. texture_remove_from_decal_atlas(decal->textures[i]);
  7799. }
  7800. }
  7801. decal->dependency.deleted_notify(p_rid);
  7802. decal_owner.free(p_rid);
  7803. } else if (voxel_gi_owner.owns(p_rid)) {
  7804. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7805. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  7806. voxel_gi->dependency.deleted_notify(p_rid);
  7807. voxel_gi_owner.free(p_rid);
  7808. } else if (lightmap_owner.owns(p_rid)) {
  7809. lightmap_set_textures(p_rid, RID(), false);
  7810. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  7811. lightmap->dependency.deleted_notify(p_rid);
  7812. lightmap_owner.free(p_rid);
  7813. } else if (light_owner.owns(p_rid)) {
  7814. light_set_projector(p_rid, RID()); //clear projector
  7815. // delete the texture
  7816. Light *light = light_owner.get_or_null(p_rid);
  7817. light->dependency.deleted_notify(p_rid);
  7818. light_owner.free(p_rid);
  7819. } else if (particles_owner.owns(p_rid)) {
  7820. update_particles();
  7821. Particles *particles = particles_owner.get_or_null(p_rid);
  7822. particles->dependency.deleted_notify(p_rid);
  7823. _particles_free_data(particles);
  7824. particles_owner.free(p_rid);
  7825. } else if (particles_collision_owner.owns(p_rid)) {
  7826. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  7827. if (particles_collision->heightfield_texture.is_valid()) {
  7828. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7829. }
  7830. particles_collision->dependency.deleted_notify(p_rid);
  7831. particles_collision_owner.free(p_rid);
  7832. } else if (visibility_notifier_owner.owns(p_rid)) {
  7833. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  7834. vn->dependency.deleted_notify(p_rid);
  7835. visibility_notifier_owner.free(p_rid);
  7836. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7837. particles_collision_instance_owner.free(p_rid);
  7838. } else if (fog_volume_owner.owns(p_rid)) {
  7839. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
  7840. fog_volume->dependency.deleted_notify(p_rid);
  7841. fog_volume_owner.free(p_rid);
  7842. } else if (render_target_owner.owns(p_rid)) {
  7843. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  7844. _clear_render_target(rt);
  7845. if (rt->texture.is_valid()) {
  7846. Texture *tex = texture_owner.get_or_null(rt->texture);
  7847. tex->is_render_target = false;
  7848. free(rt->texture);
  7849. }
  7850. render_target_owner.free(p_rid);
  7851. } else {
  7852. return false;
  7853. }
  7854. return true;
  7855. }
  7856. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  7857. effects = memnew(EffectsRD(p_prefer_raster_effects));
  7858. }
  7859. EffectsRD *RendererStorageRD::get_effects() {
  7860. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  7861. return effects;
  7862. }
  7863. void RendererStorageRD::capture_timestamps_begin() {
  7864. RD::get_singleton()->capture_timestamp("Frame Begin");
  7865. }
  7866. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7867. RD::get_singleton()->capture_timestamp(p_name);
  7868. }
  7869. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7870. return RD::get_singleton()->get_captured_timestamps_count();
  7871. }
  7872. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7873. return RD::get_singleton()->get_captured_timestamps_frame();
  7874. }
  7875. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7876. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7877. }
  7878. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7879. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7880. }
  7881. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7882. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7883. }
  7884. void RendererStorageRD::update_memory_info() {
  7885. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  7886. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  7887. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  7888. }
  7889. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  7890. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  7891. return texture_mem_cache;
  7892. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  7893. return buffer_mem_cache;
  7894. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  7895. return total_mem_cache;
  7896. }
  7897. return 0;
  7898. }
  7899. String RendererStorageRD::get_video_adapter_name() const {
  7900. return RenderingDevice::get_singleton()->get_device_name();
  7901. }
  7902. String RendererStorageRD::get_video_adapter_vendor() const {
  7903. return RenderingDevice::get_singleton()->get_device_vendor_name();
  7904. }
  7905. RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
  7906. return RenderingDevice::get_singleton()->get_device_type();
  7907. }
  7908. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7909. RendererStorageRD::RendererStorageRD() {
  7910. base_singleton = this;
  7911. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7912. shader_data_request_func[i] = nullptr;
  7913. }
  7914. static_assert(sizeof(GlobalVariables::Value) == 16);
  7915. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  7916. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  7917. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  7918. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7919. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  7920. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7921. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7922. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7923. { //create default textures
  7924. RD::TextureFormat tformat;
  7925. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7926. tformat.width = 4;
  7927. tformat.height = 4;
  7928. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7929. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7930. Vector<uint8_t> pv;
  7931. pv.resize(16 * 4);
  7932. for (int i = 0; i < 16; i++) {
  7933. pv.set(i * 4 + 0, 255);
  7934. pv.set(i * 4 + 1, 255);
  7935. pv.set(i * 4 + 2, 255);
  7936. pv.set(i * 4 + 3, 255);
  7937. }
  7938. {
  7939. Vector<Vector<uint8_t>> vpv;
  7940. vpv.push_back(pv);
  7941. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7942. }
  7943. for (int i = 0; i < 16; i++) {
  7944. pv.set(i * 4 + 0, 0);
  7945. pv.set(i * 4 + 1, 0);
  7946. pv.set(i * 4 + 2, 0);
  7947. pv.set(i * 4 + 3, 255);
  7948. }
  7949. {
  7950. Vector<Vector<uint8_t>> vpv;
  7951. vpv.push_back(pv);
  7952. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7953. //take the chance and initialize decal atlas to something
  7954. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7955. decal_atlas.texture_srgb = decal_atlas.texture;
  7956. }
  7957. for (int i = 0; i < 16; i++) {
  7958. pv.set(i * 4 + 0, 128);
  7959. pv.set(i * 4 + 1, 128);
  7960. pv.set(i * 4 + 2, 255);
  7961. pv.set(i * 4 + 3, 255);
  7962. }
  7963. {
  7964. Vector<Vector<uint8_t>> vpv;
  7965. vpv.push_back(pv);
  7966. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7967. }
  7968. for (int i = 0; i < 16; i++) {
  7969. pv.set(i * 4 + 0, 255);
  7970. pv.set(i * 4 + 1, 128);
  7971. pv.set(i * 4 + 2, 255);
  7972. pv.set(i * 4 + 3, 255);
  7973. }
  7974. {
  7975. Vector<Vector<uint8_t>> vpv;
  7976. vpv.push_back(pv);
  7977. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7978. }
  7979. for (int i = 0; i < 16; i++) {
  7980. pv.set(i * 4 + 0, 0);
  7981. pv.set(i * 4 + 1, 0);
  7982. pv.set(i * 4 + 2, 0);
  7983. pv.set(i * 4 + 3, 0);
  7984. }
  7985. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7986. for (int i = 0; i < 16; i++) {
  7987. pv.set(i * 4 + 0, 0);
  7988. pv.set(i * 4 + 1, 0);
  7989. pv.set(i * 4 + 2, 0);
  7990. pv.set(i * 4 + 3, 0);
  7991. }
  7992. {
  7993. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7994. Vector<Vector<uint8_t>> vpv;
  7995. vpv.push_back(pv);
  7996. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7997. }
  7998. }
  7999. { //create default cubemap
  8000. RD::TextureFormat tformat;
  8001. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8002. tformat.width = 4;
  8003. tformat.height = 4;
  8004. tformat.array_layers = 6;
  8005. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8006. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  8007. Vector<uint8_t> pv;
  8008. pv.resize(16 * 4);
  8009. for (int i = 0; i < 16; i++) {
  8010. pv.set(i * 4 + 0, 0);
  8011. pv.set(i * 4 + 1, 0);
  8012. pv.set(i * 4 + 2, 0);
  8013. pv.set(i * 4 + 3, 0);
  8014. }
  8015. {
  8016. Vector<Vector<uint8_t>> vpv;
  8017. for (int i = 0; i < 6; i++) {
  8018. vpv.push_back(pv);
  8019. }
  8020. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8021. }
  8022. }
  8023. { //create default cubemap array
  8024. RD::TextureFormat tformat;
  8025. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8026. tformat.width = 4;
  8027. tformat.height = 4;
  8028. tformat.array_layers = 6;
  8029. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8030. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8031. Vector<uint8_t> pv;
  8032. pv.resize(16 * 4);
  8033. for (int i = 0; i < 16; i++) {
  8034. pv.set(i * 4 + 0, 0);
  8035. pv.set(i * 4 + 1, 0);
  8036. pv.set(i * 4 + 2, 0);
  8037. pv.set(i * 4 + 3, 0);
  8038. }
  8039. {
  8040. Vector<Vector<uint8_t>> vpv;
  8041. for (int i = 0; i < 6; i++) {
  8042. vpv.push_back(pv);
  8043. }
  8044. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8045. }
  8046. }
  8047. { //create default cubemap white array
  8048. RD::TextureFormat tformat;
  8049. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8050. tformat.width = 4;
  8051. tformat.height = 4;
  8052. tformat.array_layers = 6;
  8053. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8054. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8055. Vector<uint8_t> pv;
  8056. pv.resize(16 * 4);
  8057. for (int i = 0; i < 16; i++) {
  8058. pv.set(i * 4 + 0, 255);
  8059. pv.set(i * 4 + 1, 255);
  8060. pv.set(i * 4 + 2, 255);
  8061. pv.set(i * 4 + 3, 255);
  8062. }
  8063. {
  8064. Vector<Vector<uint8_t>> vpv;
  8065. for (int i = 0; i < 6; i++) {
  8066. vpv.push_back(pv);
  8067. }
  8068. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8069. }
  8070. }
  8071. { //create default 3D
  8072. RD::TextureFormat tformat;
  8073. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8074. tformat.width = 4;
  8075. tformat.height = 4;
  8076. tformat.depth = 4;
  8077. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8078. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  8079. Vector<uint8_t> pv;
  8080. pv.resize(64 * 4);
  8081. for (int i = 0; i < 64; i++) {
  8082. pv.set(i * 4 + 0, 0);
  8083. pv.set(i * 4 + 1, 0);
  8084. pv.set(i * 4 + 2, 0);
  8085. pv.set(i * 4 + 3, 0);
  8086. }
  8087. {
  8088. Vector<Vector<uint8_t>> vpv;
  8089. vpv.push_back(pv);
  8090. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8091. }
  8092. for (int i = 0; i < 64; i++) {
  8093. pv.set(i * 4 + 0, 255);
  8094. pv.set(i * 4 + 1, 255);
  8095. pv.set(i * 4 + 2, 255);
  8096. pv.set(i * 4 + 3, 255);
  8097. }
  8098. {
  8099. Vector<Vector<uint8_t>> vpv;
  8100. vpv.push_back(pv);
  8101. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8102. }
  8103. }
  8104. { //create default array
  8105. RD::TextureFormat tformat;
  8106. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8107. tformat.width = 4;
  8108. tformat.height = 4;
  8109. tformat.array_layers = 1;
  8110. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8111. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  8112. Vector<uint8_t> pv;
  8113. pv.resize(16 * 4);
  8114. for (int i = 0; i < 16; i++) {
  8115. pv.set(i * 4 + 0, 255);
  8116. pv.set(i * 4 + 1, 255);
  8117. pv.set(i * 4 + 2, 255);
  8118. pv.set(i * 4 + 3, 255);
  8119. }
  8120. {
  8121. Vector<Vector<uint8_t>> vpv;
  8122. vpv.push_back(pv);
  8123. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8124. }
  8125. }
  8126. //default samplers
  8127. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8128. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8129. RD::SamplerState sampler_state;
  8130. switch (i) {
  8131. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  8132. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8133. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8134. sampler_state.max_lod = 0;
  8135. } break;
  8136. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  8137. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8138. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8139. sampler_state.max_lod = 0;
  8140. } break;
  8141. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  8142. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8143. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8144. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8145. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8146. } else {
  8147. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8148. }
  8149. } break;
  8150. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  8151. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8152. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8153. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8154. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8155. } else {
  8156. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8157. }
  8158. } break;
  8159. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  8160. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8161. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8162. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8163. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8164. } else {
  8165. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8166. }
  8167. sampler_state.use_anisotropy = true;
  8168. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8169. } break;
  8170. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  8171. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8172. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8173. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8174. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8175. } else {
  8176. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8177. }
  8178. sampler_state.use_anisotropy = true;
  8179. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8180. } break;
  8181. default: {
  8182. }
  8183. }
  8184. switch (j) {
  8185. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  8186. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8187. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8188. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8189. } break;
  8190. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  8191. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8192. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8193. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8194. } break;
  8195. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  8196. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8197. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8198. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8199. } break;
  8200. default: {
  8201. }
  8202. }
  8203. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  8204. }
  8205. }
  8206. //custom sampler
  8207. sampler_rd_configure_custom(0.0f);
  8208. //default rd buffers
  8209. {
  8210. Vector<uint8_t> buffer;
  8211. {
  8212. buffer.resize(sizeof(float) * 3);
  8213. {
  8214. uint8_t *w = buffer.ptrw();
  8215. float *fptr = (float *)w;
  8216. fptr[0] = 0.0;
  8217. fptr[1] = 0.0;
  8218. fptr[2] = 0.0;
  8219. }
  8220. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8221. }
  8222. { //normal
  8223. buffer.resize(sizeof(float) * 3);
  8224. {
  8225. uint8_t *w = buffer.ptrw();
  8226. float *fptr = (float *)w;
  8227. fptr[0] = 1.0;
  8228. fptr[1] = 0.0;
  8229. fptr[2] = 0.0;
  8230. }
  8231. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8232. }
  8233. { //tangent
  8234. buffer.resize(sizeof(float) * 4);
  8235. {
  8236. uint8_t *w = buffer.ptrw();
  8237. float *fptr = (float *)w;
  8238. fptr[0] = 1.0;
  8239. fptr[1] = 0.0;
  8240. fptr[2] = 0.0;
  8241. fptr[3] = 0.0;
  8242. }
  8243. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8244. }
  8245. { //color
  8246. buffer.resize(sizeof(float) * 4);
  8247. {
  8248. uint8_t *w = buffer.ptrw();
  8249. float *fptr = (float *)w;
  8250. fptr[0] = 1.0;
  8251. fptr[1] = 1.0;
  8252. fptr[2] = 1.0;
  8253. fptr[3] = 1.0;
  8254. }
  8255. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8256. }
  8257. { //tex uv 1
  8258. buffer.resize(sizeof(float) * 2);
  8259. {
  8260. uint8_t *w = buffer.ptrw();
  8261. float *fptr = (float *)w;
  8262. fptr[0] = 0.0;
  8263. fptr[1] = 0.0;
  8264. }
  8265. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8266. }
  8267. { //tex uv 2
  8268. buffer.resize(sizeof(float) * 2);
  8269. {
  8270. uint8_t *w = buffer.ptrw();
  8271. float *fptr = (float *)w;
  8272. fptr[0] = 0.0;
  8273. fptr[1] = 0.0;
  8274. }
  8275. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8276. }
  8277. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  8278. buffer.resize(sizeof(float) * 4);
  8279. {
  8280. uint8_t *w = buffer.ptrw();
  8281. float *fptr = (float *)w;
  8282. fptr[0] = 0.0;
  8283. fptr[1] = 0.0;
  8284. fptr[2] = 0.0;
  8285. fptr[3] = 0.0;
  8286. }
  8287. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8288. }
  8289. { //bones
  8290. buffer.resize(sizeof(uint32_t) * 4);
  8291. {
  8292. uint8_t *w = buffer.ptrw();
  8293. uint32_t *fptr = (uint32_t *)w;
  8294. fptr[0] = 0;
  8295. fptr[1] = 0;
  8296. fptr[2] = 0;
  8297. fptr[3] = 0;
  8298. }
  8299. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8300. }
  8301. { //weights
  8302. buffer.resize(sizeof(float) * 4);
  8303. {
  8304. uint8_t *w = buffer.ptrw();
  8305. float *fptr = (float *)w;
  8306. fptr[0] = 0.0;
  8307. fptr[1] = 0.0;
  8308. fptr[2] = 0.0;
  8309. fptr[3] = 0.0;
  8310. }
  8311. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8312. }
  8313. }
  8314. using_lightmap_array = true; // high end
  8315. if (using_lightmap_array) {
  8316. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  8317. if (textures_per_stage <= 256) {
  8318. lightmap_textures.resize(32);
  8319. } else {
  8320. lightmap_textures.resize(1024);
  8321. }
  8322. for (int i = 0; i < lightmap_textures.size(); i++) {
  8323. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  8324. }
  8325. }
  8326. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  8327. /* Particles */
  8328. {
  8329. // Initialize particles
  8330. Vector<String> particles_modes;
  8331. particles_modes.push_back("");
  8332. particles_shader.shader.initialize(particles_modes, String());
  8333. }
  8334. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  8335. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  8336. {
  8337. ShaderCompiler::DefaultIdentifierActions actions;
  8338. actions.renames["COLOR"] = "PARTICLE.color";
  8339. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  8340. //actions.renames["MASS"] = "mass"; ?
  8341. actions.renames["ACTIVE"] = "particle_active";
  8342. actions.renames["RESTART"] = "restart";
  8343. actions.renames["CUSTOM"] = "PARTICLE.custom";
  8344. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  8345. actions.renames["TIME"] = "frame_history.data[0].time";
  8346. actions.renames["PI"] = _MKSTR(Math_PI);
  8347. actions.renames["TAU"] = _MKSTR(Math_TAU);
  8348. actions.renames["E"] = _MKSTR(Math_E);
  8349. actions.renames["LIFETIME"] = "params.lifetime";
  8350. actions.renames["DELTA"] = "local_delta";
  8351. actions.renames["NUMBER"] = "particle_number";
  8352. actions.renames["INDEX"] = "index";
  8353. //actions.renames["GRAVITY"] = "current_gravity";
  8354. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  8355. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  8356. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  8357. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  8358. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  8359. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  8360. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  8361. actions.renames["RESTART_POSITION"] = "restart_position";
  8362. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  8363. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  8364. actions.renames["RESTART_COLOR"] = "restart_color";
  8365. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  8366. actions.renames["emit_subparticle"] = "emit_subparticle";
  8367. actions.renames["COLLIDED"] = "collided";
  8368. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  8369. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  8370. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  8371. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  8372. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  8373. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  8374. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  8375. actions.sampler_array_name = "material_samplers";
  8376. actions.base_texture_binding_index = 1;
  8377. actions.texture_layout_set = 3;
  8378. actions.base_uniform_string = "material.";
  8379. actions.base_varying_index = 10;
  8380. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  8381. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  8382. actions.global_buffer_array_variable = "global_variables.data";
  8383. particles_shader.compiler.initialize(actions);
  8384. }
  8385. {
  8386. // default material and shader for particles shader
  8387. particles_shader.default_shader = shader_allocate();
  8388. shader_initialize(particles_shader.default_shader);
  8389. shader_set_code(particles_shader.default_shader, R"(
  8390. // Default particles shader.
  8391. shader_type particles;
  8392. void process() {
  8393. COLOR = vec4(1.0);
  8394. }
  8395. )");
  8396. particles_shader.default_material = material_allocate();
  8397. material_initialize(particles_shader.default_material);
  8398. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  8399. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  8400. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  8401. Vector<RD::Uniform> uniforms;
  8402. {
  8403. RD::Uniform u;
  8404. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  8405. u.binding = 1;
  8406. u.ids.resize(12);
  8407. RID *ids_ptr = u.ids.ptrw();
  8408. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8409. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8410. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8411. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8412. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8413. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8414. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8415. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8416. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8417. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8418. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8419. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8420. uniforms.push_back(u);
  8421. }
  8422. {
  8423. RD::Uniform u;
  8424. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8425. u.binding = 2;
  8426. u.ids.push_back(global_variables_get_storage_buffer());
  8427. uniforms.push_back(u);
  8428. }
  8429. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  8430. }
  8431. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  8432. {
  8433. Vector<String> copy_modes;
  8434. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  8435. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  8436. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  8437. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  8438. particles_shader.copy_shader.initialize(copy_modes);
  8439. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  8440. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  8441. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  8442. }
  8443. }
  8444. {
  8445. Vector<String> sdf_modes;
  8446. sdf_modes.push_back("\n#define MODE_LOAD\n");
  8447. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  8448. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  8449. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  8450. sdf_modes.push_back("\n#define MODE_STORE\n");
  8451. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  8452. rt_sdf.shader.initialize(sdf_modes);
  8453. rt_sdf.shader_version = rt_sdf.shader.version_create();
  8454. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  8455. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  8456. }
  8457. }
  8458. {
  8459. Vector<String> skeleton_modes;
  8460. skeleton_modes.push_back("\n#define MODE_2D\n");
  8461. skeleton_modes.push_back("");
  8462. skeleton_shader.shader.initialize(skeleton_modes);
  8463. skeleton_shader.version = skeleton_shader.shader.version_create();
  8464. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  8465. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  8466. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  8467. }
  8468. {
  8469. Vector<RD::Uniform> uniforms;
  8470. {
  8471. RD::Uniform u;
  8472. u.binding = 0;
  8473. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8474. u.ids.push_back(default_rd_storage_buffer);
  8475. uniforms.push_back(u);
  8476. }
  8477. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  8478. }
  8479. }
  8480. }
  8481. RendererStorageRD::~RendererStorageRD() {
  8482. memdelete_arr(global_variables.buffer_values);
  8483. memdelete_arr(global_variables.buffer_usage);
  8484. memdelete_arr(global_variables.buffer_dirty_regions);
  8485. RD::get_singleton()->free(global_variables.buffer);
  8486. //def textures
  8487. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  8488. RD::get_singleton()->free(default_rd_textures[i]);
  8489. }
  8490. //def samplers
  8491. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8492. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8493. RD::get_singleton()->free(default_rd_samplers[i][j]);
  8494. }
  8495. }
  8496. //custom samplers
  8497. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8498. for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8499. if (custom_rd_samplers[i][j].is_valid()) {
  8500. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  8501. }
  8502. }
  8503. }
  8504. //def buffers
  8505. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  8506. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  8507. }
  8508. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  8509. rt_sdf.shader.version_free(rt_sdf.shader_version);
  8510. skeleton_shader.shader.version_free(skeleton_shader.version);
  8511. RenderingServer::get_singleton()->free(particles_shader.default_material);
  8512. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  8513. RD::get_singleton()->free(default_rd_storage_buffer);
  8514. if (decal_atlas.textures.size()) {
  8515. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  8516. }
  8517. if (decal_atlas.texture.is_valid()) {
  8518. RD::get_singleton()->free(decal_atlas.texture);
  8519. }
  8520. if (effects) {
  8521. memdelete(effects);
  8522. effects = nullptr;
  8523. }
  8524. }