Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

SuddenlyNothing 892c31e149 Add documentation to CheckBox 3 년 전
.github 38fcb9d112 Remove redundant `godot-cpp` build stage. 3 년 전
core c3cf4d4974 Merge pull request #60078 from Pineapple/cowdata-get-data 3 년 전
doc 892c31e149 Add documentation to CheckBox 3 년 전
drivers d2ebac3a30 Remove or make private `FileAccess` `close()` methods. 3 년 전
editor 776c6bf6fb Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recent-as-default 3 년 전
main 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 년 전
misc a647fb3e62 Fix typos with codespell 3 년 전
modules e8a326a08f Fix Visual Script's jump to function relative to zoom 3 년 전
platform d2ebac3a30 Remove or make private `FileAccess` `close()` methods. 3 년 전
scene 3c1c772b01 Merge pull request #59531 from TokageItLab/fix-init-root-motion 3 년 전
servers 3d63f6e36d Merge pull request #60171 from Chaosus/restore_aa 3 년 전
tests 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 년 전
thirdparty d3dde0727c Normalize thirdparty readme formatting 3 년 전
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 년 전
.clang-tidy b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 3 년 전
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 년 전
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 년 전
.gitignore b0df742cbe Re-add some needed patterns to .gitignore 3 년 전
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 년 전
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 년 전
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 년 전
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 년 전
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 년 전
COPYRIGHT.txt 33d477498e Remove ad-hoc FBX importer 3 년 전
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 년 전
LICENSE.txt fe52458154 Update copyright statements to 2022 3 년 전
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 년 전
README.md 0f1ace5b6a README updates and improvements, link license page 3 년 전
SConstruct 45ec0e31c3 Remove last editor code dependencies in template build 3 년 전
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 년 전
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 년 전
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 년 전
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 년 전
version.py 2b61d02f7e Bump version to 4.0-alpha 3 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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