shader_compiler_gles3.cpp 43 KB

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  1. /*************************************************************************/
  2. /* shader_compiler_gles3.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "shader_compiler_gles3.h"
  31. #ifdef GLES3_BACKEND_ENABLED
  32. #include "core/config/project_settings.h"
  33. #include "core/os/os.h"
  34. #include "core/string/string_buffer.h"
  35. #include "core/string/string_builder.h"
  36. #define SL ShaderLanguage
  37. static String _mktab(int p_level) {
  38. String tb;
  39. for (int i = 0; i < p_level; i++) {
  40. tb += "\t";
  41. }
  42. return tb;
  43. }
  44. static String _typestr(SL::DataType p_type) {
  45. return ShaderLanguage::get_datatype_name(p_type);
  46. }
  47. static String _prestr(SL::DataPrecision p_pres) {
  48. switch (p_pres) {
  49. case SL::PRECISION_LOWP:
  50. return "lowp ";
  51. case SL::PRECISION_MEDIUMP:
  52. return "mediump ";
  53. case SL::PRECISION_HIGHP:
  54. return "highp ";
  55. case SL::PRECISION_DEFAULT:
  56. return "";
  57. }
  58. return "";
  59. }
  60. static String _qualstr(SL::ArgumentQualifier p_qual) {
  61. switch (p_qual) {
  62. case SL::ARGUMENT_QUALIFIER_IN:
  63. return "in ";
  64. case SL::ARGUMENT_QUALIFIER_OUT:
  65. return "out ";
  66. case SL::ARGUMENT_QUALIFIER_INOUT:
  67. return "inout ";
  68. }
  69. return "";
  70. }
  71. static String _opstr(SL::Operator p_op) {
  72. return SL::get_operator_text(p_op);
  73. }
  74. static String _mkid(const String &p_id) {
  75. String id = "m_" + p_id.replace("__", "_dus_");
  76. return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
  77. }
  78. static String f2sp0(float p_float) {
  79. String num = rtoss(p_float);
  80. if (num.find(".") == -1 && num.find("e") == -1) {
  81. num += ".0";
  82. }
  83. return num;
  84. }
  85. static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
  86. switch (p_type) {
  87. case SL::TYPE_BOOL:
  88. return p_values[0].boolean ? "true" : "false";
  89. case SL::TYPE_BVEC2:
  90. case SL::TYPE_BVEC3:
  91. case SL::TYPE_BVEC4: {
  92. StringBuffer<> text;
  93. text += "bvec";
  94. text += itos(p_type - SL::TYPE_BOOL + 1);
  95. text += "(";
  96. for (int i = 0; i < p_values.size(); i++) {
  97. if (i > 0)
  98. text += ",";
  99. text += p_values[i].boolean ? "true" : "false";
  100. }
  101. text += ")";
  102. return text.as_string();
  103. }
  104. // GLSL ES 2 doesn't support uints, so we just use signed ints instead...
  105. case SL::TYPE_UINT:
  106. return itos(p_values[0].uint);
  107. case SL::TYPE_UVEC2:
  108. case SL::TYPE_UVEC3:
  109. case SL::TYPE_UVEC4: {
  110. StringBuffer<> text;
  111. text += "ivec";
  112. text += itos(p_type - SL::TYPE_UINT + 1);
  113. text += "(";
  114. for (int i = 0; i < p_values.size(); i++) {
  115. if (i > 0)
  116. text += ",";
  117. text += itos(p_values[i].uint);
  118. }
  119. text += ")";
  120. return text.as_string();
  121. } break;
  122. case SL::TYPE_INT:
  123. return itos(p_values[0].sint);
  124. case SL::TYPE_IVEC2:
  125. case SL::TYPE_IVEC3:
  126. case SL::TYPE_IVEC4: {
  127. StringBuffer<> text;
  128. text += "ivec";
  129. text += itos(p_type - SL::TYPE_INT + 1);
  130. text += "(";
  131. for (int i = 0; i < p_values.size(); i++) {
  132. if (i > 0)
  133. text += ",";
  134. text += itos(p_values[i].sint);
  135. }
  136. text += ")";
  137. return text.as_string();
  138. } break;
  139. case SL::TYPE_FLOAT:
  140. return f2sp0(p_values[0].real);
  141. case SL::TYPE_VEC2:
  142. case SL::TYPE_VEC3:
  143. case SL::TYPE_VEC4: {
  144. StringBuffer<> text;
  145. text += "vec";
  146. text += itos(p_type - SL::TYPE_FLOAT + 1);
  147. text += "(";
  148. for (int i = 0; i < p_values.size(); i++) {
  149. if (i > 0)
  150. text += ",";
  151. text += f2sp0(p_values[i].real);
  152. }
  153. text += ")";
  154. return text.as_string();
  155. } break;
  156. case SL::TYPE_MAT2:
  157. case SL::TYPE_MAT3:
  158. case SL::TYPE_MAT4: {
  159. StringBuffer<> text;
  160. text += "mat";
  161. text += itos(p_type - SL::TYPE_MAT2 + 2);
  162. text += "(";
  163. for (int i = 0; i < p_values.size(); i++) {
  164. if (i > 0)
  165. text += ",";
  166. text += f2sp0(p_values[i].real);
  167. }
  168. text += ")";
  169. return text.as_string();
  170. } break;
  171. default:
  172. ERR_FAIL_V(String());
  173. }
  174. }
  175. void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) {
  176. int fidx = -1;
  177. for (int i = 0; i < p_node->functions.size(); i++) {
  178. if (p_node->functions[i].name == p_for_func) {
  179. fidx = i;
  180. break;
  181. }
  182. }
  183. ERR_FAIL_COND(fidx == -1);
  184. for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
  185. if (r_added.has(E->get())) {
  186. continue;
  187. }
  188. _dump_function_deps(p_node, E->get(), p_func_code, r_to_add, r_added);
  189. SL::FunctionNode *fnode = NULL;
  190. for (int i = 0; i < p_node->functions.size(); i++) {
  191. if (p_node->functions[i].name == E->get()) {
  192. fnode = p_node->functions[i].function;
  193. break;
  194. }
  195. }
  196. ERR_FAIL_COND(!fnode);
  197. r_to_add += "\n";
  198. StringBuffer<128> header;
  199. header += _typestr(fnode->return_type);
  200. header += " ";
  201. header += _mkid(fnode->name);
  202. header += "(";
  203. for (int i = 0; i < fnode->arguments.size(); i++) {
  204. if (i > 0)
  205. header += ", ";
  206. header += _qualstr(fnode->arguments[i].qualifier);
  207. header += _prestr(fnode->arguments[i].precision);
  208. header += _typestr(fnode->arguments[i].type);
  209. header += " ";
  210. header += _mkid(fnode->arguments[i].name);
  211. }
  212. header += ")\n";
  213. r_to_add += header.as_string();
  214. r_to_add += p_func_code[E->get()];
  215. r_added.insert(E->get());
  216. }
  217. }
  218. String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
  219. StringBuilder code;
  220. switch (p_node->type) {
  221. default: {
  222. } break;
  223. case SL::Node::TYPE_SHADER: {
  224. SL::ShaderNode *snode = (SL::ShaderNode *)p_node;
  225. for (int i = 0; i < snode->render_modes.size(); i++) {
  226. if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) {
  227. r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8());
  228. used_rmode_defines.insert(snode->render_modes[i]);
  229. }
  230. if (p_actions.render_mode_flags.has(snode->render_modes[i])) {
  231. *p_actions.render_mode_flags[snode->render_modes[i]] = true;
  232. }
  233. if (p_actions.render_mode_values.has(snode->render_modes[i])) {
  234. Pair<int *, int> &p = p_actions.render_mode_values[snode->render_modes[i]];
  235. *p.first = p.second;
  236. }
  237. }
  238. int max_texture_uniforms = 0;
  239. int max_uniforms = 0;
  240. for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
  241. if (SL::is_sampler_type(E->get().type))
  242. max_texture_uniforms++;
  243. else
  244. max_uniforms++;
  245. }
  246. r_gen_code.texture_uniforms.resize(max_texture_uniforms);
  247. r_gen_code.texture_hints.resize(max_texture_uniforms);
  248. r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms);
  249. StringBuilder vertex_global;
  250. StringBuilder fragment_global;
  251. // uniforms
  252. for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
  253. StringBuffer<> uniform_code;
  254. // use highp if no precision is specified to prevent different default values in fragment and vertex shader
  255. SL::DataPrecision precision = E->get().precision;
  256. if (precision == SL::PRECISION_DEFAULT && E->get().type != SL::TYPE_BOOL) {
  257. precision = SL::PRECISION_HIGHP;
  258. }
  259. uniform_code += "uniform ";
  260. uniform_code += _prestr(precision);
  261. uniform_code += _typestr(E->get().type);
  262. uniform_code += " ";
  263. uniform_code += _mkid(E->key());
  264. uniform_code += ";\n";
  265. if (SL::is_sampler_type(E->get().type)) {
  266. r_gen_code.texture_uniforms.write[E->get().texture_order] = E->key();
  267. r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
  268. } else {
  269. r_gen_code.uniforms.write[E->get().order] = E->key();
  270. }
  271. vertex_global += uniform_code.as_string();
  272. fragment_global += uniform_code.as_string();
  273. p_actions.uniforms->insert(E->key(), E->get());
  274. }
  275. // varyings
  276. for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) {
  277. StringBuffer<> varying_code;
  278. varying_code += "varying ";
  279. varying_code += _prestr(E->get().precision);
  280. varying_code += _typestr(E->get().type);
  281. varying_code += " ";
  282. varying_code += _mkid(E->key());
  283. if (E->get().array_size > 0) {
  284. varying_code += "[";
  285. varying_code += itos(E->get().array_size);
  286. varying_code += "]";
  287. }
  288. varying_code += ";\n";
  289. String final_code = varying_code.as_string();
  290. vertex_global += final_code;
  291. fragment_global += final_code;
  292. }
  293. // constants
  294. for (int i = 0; i < snode->vconstants.size(); i++) {
  295. String gcode;
  296. gcode += "const ";
  297. gcode += _prestr(snode->vconstants[i].precision);
  298. gcode += _typestr(snode->vconstants[i].type);
  299. gcode += " " + _mkid(String(snode->vconstants[i].name));
  300. gcode += "=";
  301. gcode += _dump_node_code(snode->vconstants[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  302. gcode += ";\n";
  303. vertex_global += gcode;
  304. fragment_global += gcode;
  305. }
  306. // functions
  307. Map<StringName, String> function_code;
  308. for (int i = 0; i < snode->functions.size(); i++) {
  309. SL::FunctionNode *fnode = snode->functions[i].function;
  310. current_func_name = fnode->name;
  311. function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning);
  312. }
  313. Set<StringName> added_vertex;
  314. Set<StringName> added_fragment;
  315. for (int i = 0; i < snode->functions.size(); i++) {
  316. SL::FunctionNode *fnode = snode->functions[i].function;
  317. current_func_name = fnode->name;
  318. if (fnode->name == vertex_name) {
  319. _dump_function_deps(snode, fnode->name, function_code, vertex_global, added_vertex);
  320. r_gen_code.vertex = function_code[vertex_name];
  321. } else if (fnode->name == fragment_name) {
  322. _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment);
  323. r_gen_code.fragment = function_code[fragment_name];
  324. } else if (fnode->name == light_name) {
  325. _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment);
  326. r_gen_code.light = function_code[light_name];
  327. }
  328. }
  329. r_gen_code.vertex_global = vertex_global.as_string();
  330. r_gen_code.fragment_global = fragment_global.as_string();
  331. } break;
  332. case SL::Node::TYPE_FUNCTION: {
  333. } break;
  334. case SL::Node::TYPE_BLOCK: {
  335. SL::BlockNode *bnode = (SL::BlockNode *)p_node;
  336. if (!bnode->single_statement) {
  337. code += _mktab(p_level - 1);
  338. code += "{\n";
  339. }
  340. for (int i = 0; i < bnode->statements.size(); i++) {
  341. String statement_code = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  342. if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
  343. code += statement_code;
  344. } else {
  345. code += _mktab(p_level);
  346. code += statement_code;
  347. code += ";\n";
  348. }
  349. }
  350. if (!bnode->single_statement) {
  351. code += _mktab(p_level - 1);
  352. code += "}\n";
  353. }
  354. } break;
  355. case SL::Node::TYPE_VARIABLE_DECLARATION: {
  356. SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node;
  357. StringBuffer<> declaration;
  358. if (var_dec_node->is_const) {
  359. declaration += "const ";
  360. }
  361. declaration += _prestr(var_dec_node->precision);
  362. declaration += _typestr(var_dec_node->datatype);
  363. for (int i = 0; i < var_dec_node->declarations.size(); i++) {
  364. if (i > 0) {
  365. declaration += ",";
  366. }
  367. declaration += " ";
  368. declaration += _mkid(var_dec_node->declarations[i].name);
  369. if (var_dec_node->declarations[i].initializer) {
  370. declaration += " = ";
  371. declaration += _dump_node_code(var_dec_node->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  372. }
  373. }
  374. code += declaration.as_string();
  375. } break;
  376. case SL::Node::TYPE_VARIABLE: {
  377. SL::VariableNode *var_node = (SL::VariableNode *)p_node;
  378. if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) {
  379. *p_actions.write_flag_pointers[var_node->name] = true;
  380. }
  381. if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
  382. String define = p_default_actions.usage_defines[var_node->name];
  383. String node_name = define.substr(1, define.length());
  384. if (define.begins_with("@")) {
  385. define = p_default_actions.usage_defines[node_name];
  386. }
  387. if (!used_name_defines.has(node_name)) {
  388. r_gen_code.custom_defines.push_back(define.utf8());
  389. }
  390. used_name_defines.insert(var_node->name);
  391. }
  392. if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) {
  393. *p_actions.usage_flag_pointers[var_node->name] = true;
  394. used_flag_pointers.insert(var_node->name);
  395. }
  396. if (p_default_actions.renames.has(var_node->name)) {
  397. code += p_default_actions.renames[var_node->name];
  398. } else {
  399. code += _mkid(var_node->name);
  400. }
  401. if (var_node->name == time_name) {
  402. if (current_func_name == vertex_name) {
  403. r_gen_code.uses_vertex_time = true;
  404. }
  405. if (current_func_name == fragment_name || current_func_name == light_name) {
  406. r_gen_code.uses_fragment_time = true;
  407. }
  408. }
  409. } break;
  410. case SL::Node::TYPE_ARRAY_DECLARATION: {
  411. SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
  412. StringBuffer<> declaration;
  413. declaration += _prestr(arr_dec_node->precision);
  414. declaration += _typestr(arr_dec_node->datatype);
  415. for (int i = 0; i < arr_dec_node->declarations.size(); i++) {
  416. if (i > 0) {
  417. declaration += ",";
  418. }
  419. declaration += " ";
  420. declaration += _mkid(arr_dec_node->declarations[i].name);
  421. declaration += "[";
  422. declaration += itos(arr_dec_node->declarations[i].size);
  423. declaration += "]";
  424. }
  425. code += declaration.as_string();
  426. } break;
  427. case SL::Node::TYPE_ARRAY: {
  428. SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node;
  429. if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) {
  430. *p_actions.write_flag_pointers[arr_node->name] = true;
  431. }
  432. if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) {
  433. String define = p_default_actions.usage_defines[arr_node->name];
  434. String node_name = define.substr(1, define.length());
  435. if (define.begins_with("@")) {
  436. define = p_default_actions.usage_defines[node_name];
  437. }
  438. if (!used_name_defines.has(node_name)) {
  439. r_gen_code.custom_defines.push_back(define.utf8());
  440. }
  441. used_name_defines.insert(arr_node->name);
  442. }
  443. if (p_actions.usage_flag_pointers.has(arr_node->name) && !used_flag_pointers.has(arr_node->name)) {
  444. *p_actions.usage_flag_pointers[arr_node->name] = true;
  445. used_flag_pointers.insert(arr_node->name);
  446. }
  447. if (p_default_actions.renames.has(arr_node->name)) {
  448. code += p_default_actions.renames[arr_node->name];
  449. } else {
  450. code += _mkid(arr_node->name);
  451. }
  452. if (arr_node->call_expression != NULL) {
  453. code += ".";
  454. code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
  455. }
  456. if (arr_node->index_expression != NULL) {
  457. code += "[";
  458. code += _dump_node_code(arr_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  459. code += "]";
  460. }
  461. if (arr_node->name == time_name) {
  462. if (current_func_name == vertex_name) {
  463. r_gen_code.uses_vertex_time = true;
  464. }
  465. if (current_func_name == fragment_name || current_func_name == light_name) {
  466. r_gen_code.uses_fragment_time = true;
  467. }
  468. }
  469. } break;
  470. case SL::Node::TYPE_CONSTANT: {
  471. SL::ConstantNode *const_node = (SL::ConstantNode *)p_node;
  472. return get_constant_text(const_node->datatype, const_node->values);
  473. } break;
  474. case SL::Node::TYPE_OPERATOR: {
  475. SL::OperatorNode *op_node = (SL::OperatorNode *)p_node;
  476. switch (op_node->op) {
  477. case SL::OP_ASSIGN:
  478. case SL::OP_ASSIGN_ADD:
  479. case SL::OP_ASSIGN_SUB:
  480. case SL::OP_ASSIGN_MUL:
  481. case SL::OP_ASSIGN_DIV:
  482. case SL::OP_ASSIGN_SHIFT_LEFT:
  483. case SL::OP_ASSIGN_SHIFT_RIGHT:
  484. case SL::OP_ASSIGN_BIT_AND:
  485. case SL::OP_ASSIGN_BIT_OR:
  486. case SL::OP_ASSIGN_BIT_XOR: {
  487. code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true);
  488. code += " ";
  489. code += _opstr(op_node->op);
  490. code += " ";
  491. code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  492. } break;
  493. case SL::OP_ASSIGN_MOD: {
  494. String a = _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  495. String n = _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  496. code += a + " = " + n + " == 0 ? 0 : ";
  497. code += a + " - " + n + " * (" + a + " / " + n + ")";
  498. } break;
  499. case SL::OP_BIT_INVERT:
  500. case SL::OP_NEGATE:
  501. case SL::OP_NOT:
  502. case SL::OP_DECREMENT:
  503. case SL::OP_INCREMENT: {
  504. code += _opstr(op_node->op);
  505. code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  506. } break;
  507. case SL::OP_POST_DECREMENT:
  508. case SL::OP_POST_INCREMENT: {
  509. code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  510. code += _opstr(op_node->op);
  511. } break;
  512. case SL::OP_CALL:
  513. case SL::OP_CONSTRUCT: {
  514. ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
  515. SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0];
  516. if (op_node->op == SL::OP_CONSTRUCT) {
  517. code += var_node->name;
  518. } else {
  519. if (var_node->name == "texture") {
  520. // emit texture call
  521. if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) { // ||
  522. // op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLEREXT) {
  523. code += "texture";
  524. } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
  525. code += "textureCube";
  526. }
  527. } else if (var_node->name == "textureLod") {
  528. // emit texture call
  529. if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) {
  530. code += "textureLod";
  531. } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
  532. code += "textureCubeLod";
  533. }
  534. } else if (var_node->name == "mix") {
  535. switch (op_node->arguments[3]->get_datatype()) {
  536. case SL::TYPE_BVEC2: {
  537. code += "select2";
  538. } break;
  539. case SL::TYPE_BVEC3: {
  540. code += "select3";
  541. } break;
  542. case SL::TYPE_BVEC4: {
  543. code += "select4";
  544. } break;
  545. case SL::TYPE_VEC2:
  546. case SL::TYPE_VEC3:
  547. case SL::TYPE_VEC4:
  548. case SL::TYPE_FLOAT: {
  549. code += "mix";
  550. } break;
  551. default: {
  552. SL::DataType type = op_node->arguments[3]->get_datatype();
  553. // FIXME: Proper error print or graceful handling
  554. print_line(String("uhhhh invalid mix with type: ") + itos(type));
  555. } break;
  556. }
  557. } else if (p_default_actions.renames.has(var_node->name)) {
  558. code += p_default_actions.renames[var_node->name];
  559. } else if (internal_functions.has(var_node->name)) {
  560. code += var_node->name;
  561. } else {
  562. code += _mkid(var_node->name);
  563. }
  564. }
  565. code += "(";
  566. for (int i = 1; i < op_node->arguments.size(); i++) {
  567. if (i > 1) {
  568. code += ", ";
  569. }
  570. code += _dump_node_code(op_node->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  571. }
  572. code += ")";
  573. if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
  574. String define = p_default_actions.usage_defines[var_node->name];
  575. String node_name = define.substr(1, define.length());
  576. if (define.begins_with("@")) {
  577. define = p_default_actions.usage_defines[node_name];
  578. }
  579. if (!used_name_defines.has(node_name)) {
  580. r_gen_code.custom_defines.push_back(define.utf8());
  581. }
  582. used_name_defines.insert(var_node->name);
  583. }
  584. } break;
  585. case SL::OP_INDEX: {
  586. code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  587. code += "[";
  588. code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  589. code += "]";
  590. } break;
  591. case SL::OP_SELECT_IF: {
  592. code += "(";
  593. code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  594. code += " ? ";
  595. code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  596. code += " : ";
  597. code += _dump_node_code(op_node->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  598. code += ")";
  599. } break;
  600. case SL::OP_MOD: {
  601. String a = _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  602. String n = _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  603. code += "(" + n + " == 0 ? 0 : ";
  604. code += a + " - " + n + " * (" + a + " / " + n + "))";
  605. } break;
  606. default: {
  607. if (p_use_scope) {
  608. code += "(";
  609. }
  610. code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  611. code += " ";
  612. code += _opstr(op_node->op);
  613. code += " ";
  614. code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  615. if (p_use_scope) {
  616. code += ")";
  617. }
  618. } break;
  619. }
  620. } break;
  621. case SL::Node::TYPE_CONTROL_FLOW: {
  622. SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node;
  623. if (cf_node->flow_op == SL::FLOW_OP_IF) {
  624. code += _mktab(p_level);
  625. code += "if (";
  626. code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  627. code += ")\n";
  628. code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
  629. if (cf_node->blocks.size() == 2) {
  630. code += _mktab(p_level);
  631. code += "else\n";
  632. code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
  633. }
  634. } else if (cf_node->flow_op == SL::FLOW_OP_DO) {
  635. code += _mktab(p_level);
  636. code += "do";
  637. code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
  638. code += _mktab(p_level);
  639. code += "while (";
  640. code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  641. code += ");";
  642. } else if (cf_node->flow_op == SL::FLOW_OP_WHILE) {
  643. code += _mktab(p_level);
  644. code += "while (";
  645. code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  646. code += ")\n";
  647. code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
  648. } else if (cf_node->flow_op == SL::FLOW_OP_FOR) {
  649. code += _mktab(p_level);
  650. code += "for (";
  651. code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  652. code += "; ";
  653. code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  654. code += "; ";
  655. code += _dump_node_code(cf_node->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  656. code += ")\n";
  657. code += _dump_node_code(cf_node->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  658. } else if (cf_node->flow_op == SL::FLOW_OP_RETURN) {
  659. code += _mktab(p_level);
  660. code += "return";
  661. if (cf_node->expressions.size()) {
  662. code += " ";
  663. code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  664. }
  665. code += ";\n";
  666. } else if (cf_node->flow_op == SL::FLOW_OP_DISCARD) {
  667. if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) {
  668. *p_actions.usage_flag_pointers["DISCARD"] = true;
  669. used_flag_pointers.insert("DISCARD");
  670. }
  671. code += "discard;";
  672. } else if (cf_node->flow_op == SL::FLOW_OP_CONTINUE) {
  673. code += "continue;";
  674. } else if (cf_node->flow_op == SL::FLOW_OP_BREAK) {
  675. code += "break;";
  676. }
  677. } break;
  678. case SL::Node::TYPE_MEMBER: {
  679. SL::MemberNode *member_node = (SL::MemberNode *)p_node;
  680. code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
  681. code += ".";
  682. code += member_node->name;
  683. } break;
  684. }
  685. return code.as_string();
  686. }
  687. ShaderLanguage::DataType ShaderCompilerGLES3::_get_variable_type(const StringName &p_type) {
  688. // RS::GlobalVariableType gvt = ((RasterizerStorageRD *)(RendererStorage::base_singleton))->global_variable_get_type_internal(p_type);
  689. RS::GlobalVariableType gvt = RS::GLOBAL_VAR_TYPE_MAX;
  690. return RS::global_variable_type_get_shader_datatype(gvt);
  691. }
  692. Error ShaderCompilerGLES3::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
  693. ShaderLanguage::VaryingFunctionNames var_names;
  694. Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), var_names, ShaderTypes::get_singleton()->get_types(), _get_variable_type);
  695. // Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
  696. if (err != OK) {
  697. Vector<String> shader = p_code.split("\n");
  698. for (int i = 0; i < shader.size(); i++) {
  699. print_line(itos(i + 1) + " " + shader[i]);
  700. }
  701. _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER);
  702. return err;
  703. }
  704. r_gen_code.custom_defines.clear();
  705. r_gen_code.uniforms.clear();
  706. r_gen_code.texture_uniforms.clear();
  707. r_gen_code.texture_hints.clear();
  708. r_gen_code.vertex = String();
  709. r_gen_code.vertex_global = String();
  710. r_gen_code.fragment = String();
  711. r_gen_code.fragment_global = String();
  712. r_gen_code.light = String();
  713. r_gen_code.uses_fragment_time = false;
  714. r_gen_code.uses_vertex_time = false;
  715. used_name_defines.clear();
  716. used_rmode_defines.clear();
  717. used_flag_pointers.clear();
  718. _dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
  719. return OK;
  720. }
  721. ShaderCompilerGLES3::ShaderCompilerGLES3() {
  722. /** CANVAS ITEM SHADER **/
  723. actions[RS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
  724. actions[RS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
  725. actions[RS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size";
  726. actions[RS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
  727. actions[RS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
  728. actions[RS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance";
  729. actions[RS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
  730. actions[RS::SHADER_CANVAS_ITEM].renames["PI"] = _MKSTR(Math_PI);
  731. actions[RS::SHADER_CANVAS_ITEM].renames["TAU"] = _MKSTR(Math_TAU);
  732. actions[RS::SHADER_CANVAS_ITEM].renames["E"] = _MKSTR(Math_E);
  733. actions[RS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
  734. actions[RS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
  735. actions[RS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color";
  736. actions[RS::SHADER_CANVAS_ITEM].renames["MODULATE"] = "final_modulate";
  737. actions[RS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal";
  738. actions[RS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map";
  739. actions[RS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth";
  740. actions[RS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture";
  741. actions[RS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
  742. actions[RS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture";
  743. actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv";
  744. actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture";
  745. actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
  746. actions[RS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord";
  747. actions[RS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord";
  748. actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec";
  749. actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
  750. actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
  751. actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
  752. actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
  753. actions[RS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
  754. actions[RS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec";
  755. actions[RS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n";
  756. actions[RS::SHADER_CANVAS_ITEM].usage_defines["MODULATE"] = "#define MODULATE_USED\n";
  757. actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
  758. actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
  759. actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
  760. actions[RS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
  761. actions[RS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
  762. actions[RS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
  763. actions[RS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
  764. actions[RS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n";
  765. // Ported from GLES3
  766. actions[RS::SHADER_CANVAS_ITEM].usage_defines["sinh"] = "#define SINH_USED\n";
  767. actions[RS::SHADER_CANVAS_ITEM].usage_defines["cosh"] = "#define COSH_USED\n";
  768. actions[RS::SHADER_CANVAS_ITEM].usage_defines["tanh"] = "#define TANH_USED\n";
  769. actions[RS::SHADER_CANVAS_ITEM].usage_defines["asinh"] = "#define ASINH_USED\n";
  770. actions[RS::SHADER_CANVAS_ITEM].usage_defines["acosh"] = "#define ACOSH_USED\n";
  771. actions[RS::SHADER_CANVAS_ITEM].usage_defines["atanh"] = "#define ATANH_USED\n";
  772. actions[RS::SHADER_CANVAS_ITEM].usage_defines["determinant"] = "#define DETERMINANT_USED\n";
  773. actions[RS::SHADER_CANVAS_ITEM].usage_defines["transpose"] = "#define TRANSPOSE_USED\n";
  774. actions[RS::SHADER_CANVAS_ITEM].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n";
  775. actions[RS::SHADER_CANVAS_ITEM].usage_defines["round"] = "#define ROUND_USED\n";
  776. actions[RS::SHADER_CANVAS_ITEM].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n";
  777. actions[RS::SHADER_CANVAS_ITEM].usage_defines["inverse"] = "#define INVERSE_USED\n";
  778. actions[RS::SHADER_CANVAS_ITEM].usage_defines["isinf"] = "#define IS_INF_USED\n";
  779. actions[RS::SHADER_CANVAS_ITEM].usage_defines["isnan"] = "#define IS_NAN_USED\n";
  780. actions[RS::SHADER_CANVAS_ITEM].usage_defines["trunc"] = "#define TRUNC_USED\n";
  781. /** SPATIAL SHADER **/
  782. actions[RS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
  783. actions[RS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
  784. actions[RS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
  785. actions[RS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
  786. actions[RS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix";
  787. actions[RS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";
  788. actions[RS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz";
  789. actions[RS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
  790. actions[RS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
  791. actions[RS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
  792. actions[RS::SHADER_SPATIAL].renames["POSITION"] = "position";
  793. actions[RS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
  794. actions[RS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
  795. actions[RS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
  796. actions[RS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
  797. // gl_InstanceID is not available in OpenGL ES 2.0
  798. actions[RS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
  799. //builtins
  800. actions[RS::SHADER_SPATIAL].renames["TIME"] = "time";
  801. actions[RS::SHADER_SPATIAL].renames["PI"] = _MKSTR(Math_PI);
  802. actions[RS::SHADER_SPATIAL].renames["TAU"] = _MKSTR(Math_TAU);
  803. actions[RS::SHADER_SPATIAL].renames["E"] = _MKSTR(Math_E);
  804. actions[RS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size";
  805. actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
  806. actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
  807. actions[RS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
  808. actions[RS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
  809. actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
  810. actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
  811. actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
  812. actions[RS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
  813. actions[RS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
  814. actions[RS::SHADER_SPATIAL].renames["RIM"] = "rim";
  815. actions[RS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint";
  816. actions[RS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat";
  817. actions[RS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
  818. actions[RS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
  819. actions[RS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
  820. actions[RS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
  821. actions[RS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
  822. actions[RS::SHADER_SPATIAL].renames["AO"] = "ao";
  823. actions[RS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
  824. actions[RS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
  825. actions[RS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
  826. actions[RS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
  827. actions[RS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
  828. actions[RS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
  829. actions[RS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_texture";
  830. // Defined in GLES3, but not available in GLES2
  831. //actions[RS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth";
  832. actions[RS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
  833. actions[RS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
  834. //for light
  835. actions[RS::SHADER_SPATIAL].renames["VIEW"] = "view";
  836. actions[RS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
  837. actions[RS::SHADER_SPATIAL].renames["LIGHT"] = "light";
  838. actions[RS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
  839. actions[RS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
  840. actions[RS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
  841. actions[RS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n";
  842. actions[RS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT";
  843. actions[RS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n";
  844. actions[RS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM";
  845. actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n";
  846. actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
  847. actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n";
  848. actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
  849. actions[RS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n";
  850. actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n";
  851. actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n";
  852. actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n";
  853. actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n";
  854. actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP";
  855. actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
  856. actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
  857. actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
  858. actions[RS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
  859. actions[RS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
  860. actions[RS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
  861. actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
  862. actions[RS::SHADER_SPATIAL].usage_defines["DEPTH_TEXTURE"] = "#define DEPTH_TEXTURE_USED\n";
  863. actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
  864. actions[RS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
  865. actions[RS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
  866. // Ported from GLES3
  867. actions[RS::SHADER_SPATIAL].usage_defines["sinh"] = "#define SINH_USED\n";
  868. actions[RS::SHADER_SPATIAL].usage_defines["cosh"] = "#define COSH_USED\n";
  869. actions[RS::SHADER_SPATIAL].usage_defines["tanh"] = "#define TANH_USED\n";
  870. actions[RS::SHADER_SPATIAL].usage_defines["asinh"] = "#define ASINH_USED\n";
  871. actions[RS::SHADER_SPATIAL].usage_defines["acosh"] = "#define ACOSH_USED\n";
  872. actions[RS::SHADER_SPATIAL].usage_defines["atanh"] = "#define ATANH_USED\n";
  873. actions[RS::SHADER_SPATIAL].usage_defines["determinant"] = "#define DETERMINANT_USED\n";
  874. actions[RS::SHADER_SPATIAL].usage_defines["transpose"] = "#define TRANSPOSE_USED\n";
  875. actions[RS::SHADER_SPATIAL].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n";
  876. actions[RS::SHADER_SPATIAL].usage_defines["round"] = "#define ROUND_USED\n";
  877. actions[RS::SHADER_SPATIAL].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n";
  878. actions[RS::SHADER_SPATIAL].usage_defines["inverse"] = "#define INVERSE_USED\n";
  879. actions[RS::SHADER_SPATIAL].usage_defines["isinf"] = "#define IS_INF_USED\n";
  880. actions[RS::SHADER_SPATIAL].usage_defines["isnan"] = "#define IS_NAN_USED\n";
  881. actions[RS::SHADER_SPATIAL].usage_defines["trunc"] = "#define TRUNC_USED\n";
  882. actions[RS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
  883. actions[RS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
  884. // Defined in GLES3, could be implemented in GLES2 too if there's a need for it
  885. //actions[RS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
  886. // Defined in GLES3, might not be possible in GLES2 as gl_FrontFacing is not available
  887. //actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
  888. //actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
  889. bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
  890. if (!force_lambert) {
  891. actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
  892. }
  893. actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
  894. actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
  895. actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
  896. bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx");
  897. if (!force_blinn) {
  898. actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
  899. } else {
  900. actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
  901. }
  902. actions[RS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
  903. actions[RS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
  904. actions[RS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
  905. actions[RS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
  906. actions[RS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
  907. actions[RS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
  908. actions[RS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
  909. // No defines for particle shaders in OpenGL, there are no GPU particles
  910. vertex_name = "vertex";
  911. fragment_name = "fragment";
  912. light_name = "light";
  913. time_name = "TIME";
  914. List<String> func_list;
  915. ShaderLanguage::get_builtin_funcs(&func_list);
  916. for (List<String>::Element *E = func_list.front(); E; E = E->next()) {
  917. internal_functions.insert(E->get());
  918. }
  919. }
  920. #endif // GLES3_BACKEND_ENABLED