Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fabio Alessandrelli 8b321354d8 Swtich HTML5 key detection from keyCode to code. 5 سال پیش
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 سال پیش
core 424d1b5fab Print errors when calling MIDI input methods on unsupported platforms 5 سال پیش
doc b4ca613138 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions 5 سال پیش
drivers 219717fc21 fix(Directory): remove erasing print 5 سال پیش
editor 6ef0de3f23 Enable text selection in execute output of EditorNode 5 سال پیش
main 15b4192ec6 Sync controller mappings DB with SDL2 community repo 5 سال پیش
misc dcb68e0106 SCons: Improve registration of compilation_db tool, check version 5 سال پیش
modules 0db5315f8a Fix WebRTCPeerConnection set_local_description doc 5 سال پیش
platform 8b321354d8 Swtich HTML5 key detection from keyCode to code. 5 سال پیش
scene ae67ec3ece Set "shader_param/" prefix in Shader::has_param() 5 سال پیش
servers bf54fa5a62 Light2D shadow mask construction fix 5 سال پیش
thirdparty 1bd51883c0 xatlas: Sync with upstream 470576d 5 سال پیش
.appveyor.yml aeb1181add Enable Appveyor error on warnings. 5 سال پیش
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 سال پیش
.editorconfig c3660bb4dc Re-architecture of the Godot Android plugin. 5 سال پیش
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 سال پیش
.gitignore 35d95918ae Add `custom.py` to .gitignore 5 سال پیش
.mailmap a54a7542c9 Update AUTHORS and DONORS list 5 سال پیش
.travis.yml f1a77a7e0a Travis: Force updating homebrew on macOS 5 سال پیش
AUTHORS.md e0a7b2ec97 Update AUTHORS and DONORS list 5 سال پیش
CHANGELOG.md bc61439306 Changelog: Mention 3.2 changes to TileMap features 5 سال پیش
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 سال پیش
CONTRIBUTING.md 68eae6b6e9 Fix some URLs to use HTTPS when available 5 سال پیش
COPYRIGHT.txt 1bd51883c0 xatlas: Sync with upstream 470576d 5 سال پیش
DONORS.md e0a7b2ec97 Update AUTHORS and DONORS list 5 سال پیش
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 سال پیش
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 سال پیش
README.md aba6f51ff9 Add Weblate badge to README.md 6 سال پیش
SConstruct 9753181956 SCons: Allow to read `custom_modules` option via a file 5 سال پیش
compat.py 27310974e0 fixed building using scons with python3 7 سال پیش
gles_builders.py 173b342ca7 Remove trailing whitespace 6 سال پیش
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 سال پیش
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 سال پیش
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 سال پیش
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 سال پیش
methods.py d201163557 Do not rely on the existence of `config.py` while detecting modules 5 سال پیش
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 سال پیش
version.py 2ec4af6f16 Set version to 3.2.2-beta 5 سال پیش

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate