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- /*************************************************************************/
- /* renderer_compositor_rd.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RENDERING_SERVER_COMPOSITOR_RD_H
- #define RENDERING_SERVER_COMPOSITOR_RD_H
- #include "core/os/os.h"
- #include "core/templates/thread_work_pool.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
- #include "servers/rendering/renderer_rd/renderer_scene_render_forward.h"
- #include "servers/rendering/renderer_rd/renderer_storage_rd.h"
- class RendererCompositorRD : public RendererCompositor {
- protected:
- RendererCanvasRenderRD *canvas;
- RendererStorageRD *storage;
- RendererSceneRenderForward *scene;
- RID copy_viewports_rd_shader;
- RID copy_viewports_rd_pipeline;
- RID copy_viewports_rd_index_buffer;
- RID copy_viewports_rd_array;
- RID copy_viewports_sampler;
- Map<RID, RID> render_target_descriptors;
- double time;
- float delta;
- static uint64_t frame;
- public:
- RendererStorage *get_storage() { return storage; }
- RendererCanvasRender *get_canvas() { return canvas; }
- RendererSceneRender *get_scene() { return scene; }
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {}
- void initialize();
- void begin_frame(double frame_step);
- void prepare_for_blitting_render_targets();
- void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
- void end_frame(bool p_swap_buffers);
- void finalize();
- _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
- _ALWAYS_INLINE_ float get_frame_delta_time() const { return delta; }
- _ALWAYS_INLINE_ double get_total_time() const { return time; }
- static Error is_viable() {
- return OK;
- }
- static RendererCompositor *_create_current() {
- return memnew(RendererCompositorRD);
- }
- static void make_current() {
- _create_func = _create_current;
- }
- virtual bool is_low_end() const { return false; }
- static RendererCompositorRD *singleton;
- RendererCompositorRD();
- ~RendererCompositorRD() {}
- };
- #endif // RASTERIZER_RD_H
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