Clay John 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows 4 years ago
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shaders 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows 4 years ago
SCsub 2787ad65be RenderingServer reorganization 4 years ago
cluster_builder_rd.cpp 33278b0721 Fixes to get Godot running again on Intel IGP 4 years ago
cluster_builder_rd.h 099dee35f4 Added GPU based cluster builder 4 years ago
effects_rd.cpp 64140eaf42 Reorganize Project Settings 4 years ago
effects_rd.h 8faf23b52b Simplify Volumetric Fog 4 years ago
pipeline_cache_rd.cpp b5334d14f7 Update copyright statements to 2021 4 years ago
pipeline_cache_rd.h b5334d14f7 Update copyright statements to 2021 4 years ago
renderer_canvas_render_rd.cpp 64140eaf42 Reorganize Project Settings 4 years ago
renderer_canvas_render_rd.h cdb216f4e4 Added ability to visualize native shaders 4 years ago
renderer_compositor_rd.cpp 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
renderer_compositor_rd.h 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
renderer_scene_render_forward.cpp 64140eaf42 Reorganize Project Settings 4 years ago
renderer_scene_render_forward.h f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
renderer_scene_render_rd.cpp 64140eaf42 Reorganize Project Settings 4 years ago
renderer_scene_render_rd.h 8b19ffd810 Make Servers truly Thread Safe 4 years ago
renderer_storage_rd.cpp 64140eaf42 Reorganize Project Settings 4 years ago
renderer_storage_rd.h 8b19ffd810 Make Servers truly Thread Safe 4 years ago
shader_compiler_rd.cpp 64140eaf42 Reorganize Project Settings 4 years ago
shader_compiler_rd.h dd0874e717 Allow passing varying from fragment to light shader function 4 years ago
shader_rd.cpp f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
shader_rd.h f20999f6fe Rewrote how barriers work for faster rendering 4 years ago