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shaders
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32dec4accd
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
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4 years ago |
SCsub
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2787ad65be
RenderingServer reorganization
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4 years ago |
cluster_builder_rd.cpp
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33278b0721
Fixes to get Godot running again on Intel IGP
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4 years ago |
cluster_builder_rd.h
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099dee35f4
Added GPU based cluster builder
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4 years ago |
effects_rd.cpp
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64140eaf42
Reorganize Project Settings
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4 years ago |
effects_rd.h
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8faf23b52b
Simplify Volumetric Fog
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4 years ago |
pipeline_cache_rd.cpp
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
pipeline_cache_rd.h
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
renderer_canvas_render_rd.cpp
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64140eaf42
Reorganize Project Settings
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4 years ago |
renderer_canvas_render_rd.h
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cdb216f4e4
Added ability to visualize native shaders
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4 years ago |
renderer_compositor_rd.cpp
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77bc3e9ac3
Threaded optimizations to cull and render
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4 years ago |
renderer_compositor_rd.h
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77bc3e9ac3
Threaded optimizations to cull and render
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4 years ago |
renderer_scene_render_forward.cpp
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64140eaf42
Reorganize Project Settings
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4 years ago |
renderer_scene_render_forward.h
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
renderer_scene_render_rd.cpp
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64140eaf42
Reorganize Project Settings
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4 years ago |
renderer_scene_render_rd.h
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8b19ffd810
Make Servers truly Thread Safe
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4 years ago |
renderer_storage_rd.cpp
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64140eaf42
Reorganize Project Settings
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4 years ago |
renderer_storage_rd.h
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8b19ffd810
Make Servers truly Thread Safe
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4 years ago |
shader_compiler_rd.cpp
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64140eaf42
Reorganize Project Settings
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4 years ago |
shader_compiler_rd.h
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dd0874e717
Allow passing varying from fragment to light shader function
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4 years ago |
shader_rd.cpp
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
shader_rd.h
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |