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SCsub
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8faf23b52b
Simplify Volumetric Fog
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4 years ago |
bokeh_dof.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
canvas.glsl
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fdfddbdc3c
Fix LIGHT compilation for canvas shader
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4 years ago |
canvas_occlusion.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
canvas_sdf.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
canvas_uniforms_inc.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
cluster_data_inc.glsl
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7008e3c6ea
Shader optimizations to reduce VGPR usage and increase occupancy
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4 years ago |
cluster_debug.glsl
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099dee35f4
Added GPU based cluster builder
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4 years ago |
cluster_render.glsl
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099dee35f4
Added GPU based cluster builder
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4 years ago |
cluster_store.glsl
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099dee35f4
Added GPU based cluster builder
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4 years ago |
copy.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
copy_to_fb.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
cube_to_dp.glsl
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a9beb7aa8c
Shadow map rendering optimization
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4 years ago |
cubemap_downsampler.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
cubemap_filter.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
cubemap_roughness.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
gi.glsl
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c4daf1c4ba
Fixed a SDFGI reflections bug in Radeon
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4 years ago |
giprobe.glsl
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99e1ce0690
Invert spotlight angle attenuation
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4 years ago |
giprobe_debug.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
giprobe_sdf.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
giprobe_write.glsl
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99e1ce0690
Invert spotlight angle attenuation
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4 years ago |
luminance_reduce.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
particles.glsl
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ef941a6500
Renamed `emit_particle` to `emit_subparticle` shader function
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4 years ago |
particles_copy.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
resolve.glsl
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a9beb7aa8c
Shadow map rendering optimization
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4 years ago |
roughness_limiter.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
scene_forward.glsl
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32dec4accd
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
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4 years ago |
scene_forward_inc.glsl
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
screen_space_reflection.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
screen_space_reflection_filter.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
screen_space_reflection_scale.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
sdfgi_debug.glsl
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6fe342478b
Several GI related optimizations and fixes
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4 years ago |
sdfgi_debug_probes.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
sdfgi_direct_light.glsl
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3e2281a347
Improve SDFGI indirect light feedback loop
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4 years ago |
sdfgi_fields.glsl
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775e3db2e1
Fixes to recent Vulkan errors
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4 years ago |
sdfgi_integrate.glsl
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d0cc899398
Fix SDFGI bug after previous optimization.
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4 years ago |
sdfgi_preprocess.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
skeleton.glsl
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fa8a47e1bf
Fix math error in blend shape application tolerance
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4 years ago |
sky.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
sort.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
specular_merge.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
ssao.glsl
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0015260c4b
SSAO cleanup and fixes
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4 years ago |
ssao_blur.glsl
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
ssao_downsample.glsl
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
ssao_importance_map.glsl
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
ssao_interleave.glsl
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
subsurface_scattering.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
tonemap.glsl
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2787ad65be
RenderingServer reorganization
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4 years ago |
volumetric_fog.glsl
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9c6b081ab1
Fix volumetric fog for SpotLights
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4 years ago |