Clay John 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows 4 years ago
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SCsub 8faf23b52b Simplify Volumetric Fog 4 years ago
bokeh_dof.glsl 2787ad65be RenderingServer reorganization 4 years ago
canvas.glsl fdfddbdc3c Fix LIGHT compilation for canvas shader 4 years ago
canvas_occlusion.glsl 2787ad65be RenderingServer reorganization 4 years ago
canvas_sdf.glsl 2787ad65be RenderingServer reorganization 4 years ago
canvas_uniforms_inc.glsl 2787ad65be RenderingServer reorganization 4 years ago
cluster_data_inc.glsl 7008e3c6ea Shader optimizations to reduce VGPR usage and increase occupancy 4 years ago
cluster_debug.glsl 099dee35f4 Added GPU based cluster builder 4 years ago
cluster_render.glsl 099dee35f4 Added GPU based cluster builder 4 years ago
cluster_store.glsl 099dee35f4 Added GPU based cluster builder 4 years ago
copy.glsl 2787ad65be RenderingServer reorganization 4 years ago
copy_to_fb.glsl 2787ad65be RenderingServer reorganization 4 years ago
cube_to_dp.glsl a9beb7aa8c Shadow map rendering optimization 4 years ago
cubemap_downsampler.glsl 2787ad65be RenderingServer reorganization 4 years ago
cubemap_filter.glsl 2787ad65be RenderingServer reorganization 4 years ago
cubemap_roughness.glsl 2787ad65be RenderingServer reorganization 4 years ago
gi.glsl c4daf1c4ba Fixed a SDFGI reflections bug in Radeon 4 years ago
giprobe.glsl 99e1ce0690 Invert spotlight angle attenuation 4 years ago
giprobe_debug.glsl 2787ad65be RenderingServer reorganization 4 years ago
giprobe_sdf.glsl 2787ad65be RenderingServer reorganization 4 years ago
giprobe_write.glsl 99e1ce0690 Invert spotlight angle attenuation 4 years ago
luminance_reduce.glsl 2787ad65be RenderingServer reorganization 4 years ago
particles.glsl ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 4 years ago
particles_copy.glsl 2787ad65be RenderingServer reorganization 4 years ago
resolve.glsl a9beb7aa8c Shadow map rendering optimization 4 years ago
roughness_limiter.glsl 2787ad65be RenderingServer reorganization 4 years ago
scene_forward.glsl 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows 4 years ago
scene_forward_inc.glsl f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
screen_space_reflection.glsl 2787ad65be RenderingServer reorganization 4 years ago
screen_space_reflection_filter.glsl 2787ad65be RenderingServer reorganization 4 years ago
screen_space_reflection_scale.glsl 2787ad65be RenderingServer reorganization 4 years ago
sdfgi_debug.glsl 6fe342478b Several GI related optimizations and fixes 4 years ago
sdfgi_debug_probes.glsl 2787ad65be RenderingServer reorganization 4 years ago
sdfgi_direct_light.glsl 3e2281a347 Improve SDFGI indirect light feedback loop 4 years ago
sdfgi_fields.glsl 775e3db2e1 Fixes to recent Vulkan errors 4 years ago
sdfgi_integrate.glsl d0cc899398 Fix SDFGI bug after previous optimization. 4 years ago
sdfgi_preprocess.glsl 2787ad65be RenderingServer reorganization 4 years ago
skeleton.glsl fa8a47e1bf Fix math error in blend shape application tolerance 4 years ago
sky.glsl 2787ad65be RenderingServer reorganization 4 years ago
sort.glsl 2787ad65be RenderingServer reorganization 4 years ago
specular_merge.glsl 2787ad65be RenderingServer reorganization 4 years ago
ssao.glsl 0015260c4b SSAO cleanup and fixes 4 years ago
ssao_blur.glsl 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
ssao_downsample.glsl 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
ssao_importance_map.glsl 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
ssao_interleave.glsl 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
subsurface_scattering.glsl 2787ad65be RenderingServer reorganization 4 years ago
tonemap.glsl 2787ad65be RenderingServer reorganization 4 years ago
volumetric_fog.glsl 9c6b081ab1 Fix volumetric fog for SpotLights 4 years ago