Clay John 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows %!s(int64=4) %!d(string=hai) anos
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SCsub 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
bokeh_dof.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
canvas.glsl fdfddbdc3c Fix LIGHT compilation for canvas shader %!s(int64=4) %!d(string=hai) anos
canvas_occlusion.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
canvas_sdf.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
canvas_uniforms_inc.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
cluster_data_inc.glsl 7008e3c6ea Shader optimizations to reduce VGPR usage and increase occupancy %!s(int64=4) %!d(string=hai) anos
cluster_debug.glsl 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
cluster_render.glsl 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
cluster_store.glsl 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
copy.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
copy_to_fb.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
cube_to_dp.glsl a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
cubemap_downsampler.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
cubemap_filter.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
cubemap_roughness.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
gi.glsl c4daf1c4ba Fixed a SDFGI reflections bug in Radeon %!s(int64=4) %!d(string=hai) anos
giprobe.glsl 99e1ce0690 Invert spotlight angle attenuation %!s(int64=4) %!d(string=hai) anos
giprobe_debug.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
giprobe_sdf.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
giprobe_write.glsl 99e1ce0690 Invert spotlight angle attenuation %!s(int64=4) %!d(string=hai) anos
luminance_reduce.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
particles.glsl ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function %!s(int64=4) %!d(string=hai) anos
particles_copy.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
resolve.glsl a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
roughness_limiter.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
scene_forward.glsl 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows %!s(int64=4) %!d(string=hai) anos
scene_forward_inc.glsl f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
screen_space_reflection.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
screen_space_reflection_filter.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
screen_space_reflection_scale.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
sdfgi_debug.glsl 6fe342478b Several GI related optimizations and fixes %!s(int64=4) %!d(string=hai) anos
sdfgi_debug_probes.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
sdfgi_direct_light.glsl 3e2281a347 Improve SDFGI indirect light feedback loop %!s(int64=4) %!d(string=hai) anos
sdfgi_fields.glsl 775e3db2e1 Fixes to recent Vulkan errors %!s(int64=4) %!d(string=hai) anos
sdfgi_integrate.glsl d0cc899398 Fix SDFGI bug after previous optimization. %!s(int64=4) %!d(string=hai) anos
sdfgi_preprocess.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
skeleton.glsl fa8a47e1bf Fix math error in blend shape application tolerance %!s(int64=4) %!d(string=hai) anos
sky.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
sort.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
specular_merge.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
ssao.glsl 0015260c4b SSAO cleanup and fixes %!s(int64=4) %!d(string=hai) anos
ssao_blur.glsl 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
ssao_downsample.glsl 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
ssao_importance_map.glsl 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
ssao_interleave.glsl 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
subsurface_scattering.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
tonemap.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
volumetric_fog.glsl 9c6b081ab1 Fix volumetric fog for SpotLights %!s(int64=4) %!d(string=hai) anos