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- /*************************************************************************/
- /* renderer_storage_rd.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RENDERING_SERVER_STORAGE_RD_H
- #define RENDERING_SERVER_STORAGE_RD_H
- #include "core/templates/list.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/rid_owner.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/renderer_rd/effects_rd.h"
- #include "servers/rendering/renderer_rd/shader_compiler_rd.h"
- #include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering/rendering_device.h"
- class RendererStorageRD : public RendererStorage {
- public:
- static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) {
- p_array[0] = p_mtx.basis.elements[0][0];
- p_array[1] = p_mtx.basis.elements[1][0];
- p_array[2] = p_mtx.basis.elements[2][0];
- p_array[3] = 0;
- p_array[4] = p_mtx.basis.elements[0][1];
- p_array[5] = p_mtx.basis.elements[1][1];
- p_array[6] = p_mtx.basis.elements[2][1];
- p_array[7] = 0;
- p_array[8] = p_mtx.basis.elements[0][2];
- p_array[9] = p_mtx.basis.elements[1][2];
- p_array[10] = p_mtx.basis.elements[2][2];
- p_array[11] = 0;
- p_array[12] = p_mtx.origin.x;
- p_array[13] = p_mtx.origin.y;
- p_array[14] = p_mtx.origin.z;
- p_array[15] = 1;
- }
- static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
- p_array[0] = p_mtx.elements[0][0];
- p_array[1] = p_mtx.elements[1][0];
- p_array[2] = p_mtx.elements[2][0];
- p_array[3] = 0;
- p_array[4] = p_mtx.elements[0][1];
- p_array[5] = p_mtx.elements[1][1];
- p_array[6] = p_mtx.elements[2][1];
- p_array[7] = 0;
- p_array[8] = p_mtx.elements[0][2];
- p_array[9] = p_mtx.elements[1][2];
- p_array[10] = p_mtx.elements[2][2];
- p_array[11] = 0;
- }
- static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
- p_array[0] = p_mtx.elements[0][0];
- p_array[1] = p_mtx.elements[1][0];
- p_array[2] = p_mtx.elements[2][0];
- p_array[3] = 0;
- p_array[4] = p_mtx.elements[0][1];
- p_array[5] = p_mtx.elements[1][1];
- p_array[6] = p_mtx.elements[2][1];
- p_array[7] = 0;
- p_array[8] = p_mtx.elements[0][2];
- p_array[9] = p_mtx.elements[1][2];
- p_array[10] = p_mtx.elements[2][2];
- p_array[11] = 0;
- }
- static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform &p_mtx, float *p_array) {
- p_array[0] = p_mtx.basis.elements[0][0];
- p_array[1] = p_mtx.basis.elements[0][1];
- p_array[2] = p_mtx.basis.elements[0][2];
- p_array[3] = p_mtx.origin.x;
- p_array[4] = p_mtx.basis.elements[1][0];
- p_array[5] = p_mtx.basis.elements[1][1];
- p_array[6] = p_mtx.basis.elements[1][2];
- p_array[7] = p_mtx.origin.y;
- p_array[8] = p_mtx.basis.elements[2][0];
- p_array[9] = p_mtx.basis.elements[2][1];
- p_array[10] = p_mtx.basis.elements[2][2];
- p_array[11] = p_mtx.origin.z;
- }
- static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- p_array[i * 4 + j] = p_mtx.matrix[i][j];
- }
- }
- }
- static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) {
- for (int i = 0; i < 128; i++) {
- p_array[i] = p_kernel[i];
- }
- }
- enum ShaderType {
- SHADER_TYPE_2D,
- SHADER_TYPE_3D,
- SHADER_TYPE_PARTICLES,
- SHADER_TYPE_SKY,
- SHADER_TYPE_MAX
- };
- struct ShaderData {
- virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
- virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_param_texture(const StringName &p_param) const = 0;
- virtual bool is_animated() const = 0;
- virtual bool casts_shadows() const = 0;
- virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
- virtual ~ShaderData() {}
- };
- typedef ShaderData *(*ShaderDataRequestFunction)();
- struct MaterialData {
- void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
- virtual void set_render_priority(int p_priority) = 0;
- virtual void set_next_pass(RID p_pass) = 0;
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
- virtual ~MaterialData();
- private:
- friend class RendererStorageRD;
- RID self;
- List<RID>::Element *global_buffer_E = nullptr;
- List<RID>::Element *global_texture_E = nullptr;
- uint64_t global_textures_pass = 0;
- Map<StringName, uint64_t> used_global_textures;
- };
- typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
- enum DefaultRDTexture {
- DEFAULT_RD_TEXTURE_WHITE,
- DEFAULT_RD_TEXTURE_BLACK,
- DEFAULT_RD_TEXTURE_NORMAL,
- DEFAULT_RD_TEXTURE_ANISO,
- DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
- DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
- DEFAULT_RD_TEXTURE_3D_WHITE,
- DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
- DEFAULT_RD_TEXTURE_2D_UINT,
- DEFAULT_RD_TEXTURE_MAX
- };
- enum DefaultRDBuffer {
- DEFAULT_RD_BUFFER_VERTEX,
- DEFAULT_RD_BUFFER_NORMAL,
- DEFAULT_RD_BUFFER_TANGENT,
- DEFAULT_RD_BUFFER_COLOR,
- DEFAULT_RD_BUFFER_TEX_UV,
- DEFAULT_RD_BUFFER_TEX_UV2,
- DEFAULT_RD_BUFFER_CUSTOM0,
- DEFAULT_RD_BUFFER_CUSTOM1,
- DEFAULT_RD_BUFFER_CUSTOM2,
- DEFAULT_RD_BUFFER_CUSTOM3,
- DEFAULT_RD_BUFFER_BONES,
- DEFAULT_RD_BUFFER_WEIGHTS,
- DEFAULT_RD_BUFFER_MAX,
- };
- private:
- /* CANVAS TEXTURE API (2D) */
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- void clear_sets();
- ~CanvasTexture();
- };
- RID_PtrOwner<CanvasTexture, true> canvas_texture_owner;
- /* TEXTURE API */
- struct Texture {
- enum Type {
- TYPE_2D,
- TYPE_LAYERED,
- TYPE_3D
- };
- Type type;
- RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
- RenderingDevice::TextureType rd_type;
- RID rd_texture;
- RID rd_texture_srgb;
- RenderingDevice::DataFormat rd_format;
- RenderingDevice::DataFormat rd_format_srgb;
- RD::TextureView rd_view;
- Image::Format format;
- Image::Format validated_format;
- int width;
- int height;
- int depth;
- int layers;
- int mipmaps;
- int height_2d;
- int width_2d;
- struct BufferSlice3D {
- Size2i size;
- uint32_t offset = 0;
- uint32_t buffer_size = 0;
- };
- Vector<BufferSlice3D> buffer_slices_3d;
- uint32_t buffer_size_3d = 0;
- bool is_render_target;
- bool is_proxy;
- Ref<Image> image_cache_2d;
- String path;
- RID proxy_to;
- Vector<RID> proxies;
- Set<RID> lightmap_users;
- RS::TextureDetectCallback detect_3d_callback = nullptr;
- void *detect_3d_callback_ud = nullptr;
- RS::TextureDetectCallback detect_normal_callback = nullptr;
- void *detect_normal_callback_ud = nullptr;
- RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
- void *detect_roughness_callback_ud = nullptr;
- CanvasTexture *canvas_texture = nullptr;
- };
- struct TextureToRDFormat {
- RD::DataFormat format;
- RD::DataFormat format_srgb;
- RD::TextureSwizzle swizzle_r;
- RD::TextureSwizzle swizzle_g;
- RD::TextureSwizzle swizzle_b;
- RD::TextureSwizzle swizzle_a;
- TextureToRDFormat() {
- format = RD::DATA_FORMAT_MAX;
- format_srgb = RD::DATA_FORMAT_MAX;
- swizzle_r = RD::TEXTURE_SWIZZLE_R;
- swizzle_g = RD::TEXTURE_SWIZZLE_G;
- swizzle_b = RD::TEXTURE_SWIZZLE_B;
- swizzle_a = RD::TEXTURE_SWIZZLE_A;
- }
- };
- //textures can be created from threads, so this RID_Owner is thread safe
- mutable RID_Owner<Texture, true> texture_owner;
- Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
- RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
- RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
- RID default_rd_storage_buffer;
- /* DECAL ATLAS */
- struct DecalAtlas {
- struct Texture {
- int panorama_to_dp_users;
- int users;
- Rect2 uv_rect;
- };
- struct SortItem {
- RID texture;
- Size2i pixel_size;
- Size2i size;
- Point2i pos;
- bool operator<(const SortItem &p_item) const {
- //sort larger to smaller
- if (size.height == p_item.size.height) {
- return size.width > p_item.size.width;
- } else {
- return size.height > p_item.size.height;
- }
- }
- };
- HashMap<RID, Texture> textures;
- bool dirty = true;
- int mipmaps = 5;
- RID texture;
- RID texture_srgb;
- struct MipMap {
- RID fb;
- RID texture;
- Size2i size;
- };
- Vector<MipMap> texture_mipmaps;
- Size2i size;
- } decal_atlas;
- void _update_decal_atlas();
- /* SHADER */
- struct Material;
- struct Shader {
- ShaderData *data;
- String code;
- ShaderType type;
- Map<StringName, RID> default_texture_parameter;
- Set<Material *> owners;
- };
- ShaderDataRequestFunction shader_data_request_func[SHADER_TYPE_MAX];
- mutable RID_Owner<Shader, true> shader_owner;
- /* Material */
- struct Material {
- RID self;
- MaterialData *data;
- Shader *shader;
- //shortcut to shader data and type
- ShaderType shader_type;
- uint32_t shader_id = 0;
- bool update_requested;
- bool uniform_dirty;
- bool texture_dirty;
- Material *update_next;
- Map<StringName, Variant> params;
- int32_t priority;
- RID next_pass;
- Dependency dependency;
- };
- MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX];
- mutable RID_Owner<Material, true> material_owner;
- Material *material_update_list;
- void _material_queue_update(Material *material, bool p_uniform, bool p_texture);
- void _update_queued_materials();
- /* Mesh */
- struct MeshInstance;
- struct Mesh {
- struct Surface {
- RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
- uint32_t format = 0;
- RID vertex_buffer;
- RID attribute_buffer;
- RID skin_buffer;
- uint32_t vertex_count = 0;
- uint32_t vertex_buffer_size = 0;
- uint32_t skin_buffer_size = 0;
- // A different pipeline needs to be allocated
- // depending on the inputs available in the
- // material.
- // There are never that many geometry/material
- // combinations, so a simple array is the most
- // cache-efficient structure.
- struct Version {
- uint32_t input_mask = 0;
- RD::VertexFormatID vertex_format = 0;
- RID vertex_array;
- };
- SpinLock version_lock; //needed to access versions
- Version *versions = nullptr; //allocated on demand
- uint32_t version_count = 0;
- RID index_buffer;
- RID index_array;
- uint32_t index_count = 0;
- struct LOD {
- float edge_length = 0.0;
- RID index_buffer;
- RID index_array;
- };
- LOD *lods = nullptr;
- uint32_t lod_count = 0;
- AABB aabb;
- Vector<AABB> bone_aabbs;
- RID blend_shape_buffer;
- RID material;
- uint32_t render_index = 0;
- uint64_t render_pass = 0;
- uint32_t multimesh_render_index = 0;
- uint64_t multimesh_render_pass = 0;
- uint32_t particles_render_index = 0;
- uint64_t particles_render_pass = 0;
- RID uniform_set;
- };
- uint32_t blend_shape_count = 0;
- RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
- Surface **surfaces = nullptr;
- uint32_t surface_count = 0;
- Vector<AABB> bone_aabbs;
- bool has_bone_weights = false;
- AABB aabb;
- AABB custom_aabb;
- Vector<RID> material_cache;
- List<MeshInstance *> instances;
- RID shadow_mesh;
- Set<Mesh *> shadow_owners;
- Dependency dependency;
- };
- mutable RID_Owner<Mesh, true> mesh_owner;
- struct MeshInstance {
- Mesh *mesh;
- RID skeleton;
- struct Surface {
- RID vertex_buffer;
- RID uniform_set;
- Mesh::Surface::Version *versions = nullptr; //allocated on demand
- uint32_t version_count = 0;
- };
- LocalVector<Surface> surfaces;
- LocalVector<float> blend_weights;
- RID blend_weights_buffer;
- List<MeshInstance *>::Element *I = nullptr; //used to erase itself
- uint64_t skeleton_version = 0;
- bool dirty = false;
- bool weights_dirty = false;
- SelfList<MeshInstance> weight_update_list;
- SelfList<MeshInstance> array_update_list;
- MeshInstance() :
- weight_update_list(this), array_update_list(this) {}
- };
- void _mesh_instance_clear(MeshInstance *mi);
- void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
- mutable RID_PtrOwner<MeshInstance> mesh_instance_owner;
- SelfList<MeshInstance>::List dirty_mesh_instance_weights;
- SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
- struct SkeletonShader {
- struct PushConstant {
- uint32_t has_normal;
- uint32_t has_tangent;
- uint32_t has_skeleton;
- uint32_t has_blend_shape;
- uint32_t vertex_count;
- uint32_t vertex_stride;
- uint32_t skin_stride;
- uint32_t skin_weight_offset;
- uint32_t blend_shape_count;
- uint32_t normalized_blend_shapes;
- uint32_t pad0;
- uint32_t pad1;
- };
- enum {
- UNIFORM_SET_INSTANCE = 0,
- UNIFORM_SET_SURFACE = 1,
- UNIFORM_SET_SKELETON = 2,
- };
- enum {
- SHADER_MODE_2D,
- SHADER_MODE_3D,
- SHADER_MODE_MAX
- };
- SkeletonShaderRD shader;
- RID version;
- RID version_shader[SHADER_MODE_MAX];
- RID pipeline[SHADER_MODE_MAX];
- RID default_skeleton_uniform_set;
- } skeleton_shader;
- void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
- RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
- /* MultiMesh */
- struct MultiMesh {
- RID mesh;
- int instances = 0;
- RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
- bool uses_colors = false;
- bool uses_custom_data = false;
- int visible_instances = -1;
- AABB aabb;
- bool aabb_dirty = false;
- bool buffer_set = false;
- uint32_t stride_cache = 0;
- uint32_t color_offset_cache = 0;
- uint32_t custom_data_offset_cache = 0;
- Vector<float> data_cache; //used if individual setting is used
- bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
- RID buffer; //storage buffer
- RID uniform_set_3d;
- bool dirty = false;
- MultiMesh *dirty_list = nullptr;
- Dependency dependency;
- };
- mutable RID_Owner<MultiMesh, true> multimesh_owner;
- MultiMesh *multimesh_dirty_list = nullptr;
- _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
- _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
- void _update_dirty_multimeshes();
- /* PARTICLES */
- struct ParticleData {
- float xform[16];
- float velocity[3];
- uint32_t active;
- float color[4];
- float custom[3];
- float lifetime;
- uint32_t pad[3];
- };
- struct ParticlesFrameParams {
- enum {
- MAX_ATTRACTORS = 32,
- MAX_COLLIDERS = 32,
- MAX_3D_TEXTURES = 7
- };
- enum AttractorType {
- ATTRACTOR_TYPE_SPHERE,
- ATTRACTOR_TYPE_BOX,
- ATTRACTOR_TYPE_VECTOR_FIELD,
- };
- struct Attractor {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
- uint32_t texture_index; //texture index for vector field
- float strength;
- float attenuation;
- float directionality;
- };
- enum CollisionType {
- COLLISION_TYPE_SPHERE,
- COLLISION_TYPE_BOX,
- COLLISION_TYPE_SDF,
- COLLISION_TYPE_HEIGHT_FIELD
- };
- struct Collider {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
- uint32_t texture_index; //texture index for vector field
- float scale;
- uint32_t pad[2];
- };
- uint32_t emitting;
- float system_phase;
- float prev_system_phase;
- uint32_t cycle;
- float explosiveness;
- float randomness;
- float time;
- float delta;
- uint32_t random_seed;
- uint32_t attractor_count;
- uint32_t collider_count;
- float particle_size;
- float emission_transform[16];
- Attractor attractors[MAX_ATTRACTORS];
- Collider colliders[MAX_COLLIDERS];
- };
- struct ParticleEmissionBufferData {
- };
- struct ParticleEmissionBuffer {
- struct Data {
- float xform[16];
- float velocity[3];
- uint32_t flags;
- float color[4];
- float custom[4];
- };
- int32_t particle_count;
- int32_t particle_max;
- uint32_t pad1;
- uint32_t pad2;
- Data data[1]; //its 2020 and empty arrays are still non standard in C++
- };
- struct Particles {
- bool inactive;
- float inactive_time;
- bool emitting;
- bool one_shot;
- int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness;
- float randomness;
- bool restart_request;
- AABB custom_aabb;
- bool use_local_coords;
- RID process_material;
- RS::ParticlesDrawOrder draw_order;
- Vector<RID> draw_passes;
- RID particle_buffer;
- RID particle_instance_buffer;
- RID frame_params_buffer;
- RID particles_material_uniform_set;
- RID particles_copy_uniform_set;
- RID particles_transforms_buffer_uniform_set;
- RID collision_textures_uniform_set;
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- uint32_t collision_3d_textures_used = 0;
- RID collision_heightmap_texture;
- RID particles_sort_buffer;
- RID particles_sort_uniform_set;
- bool dirty = false;
- Particles *update_list = nullptr;
- RID sub_emitter;
- float phase;
- float prev_phase;
- uint64_t prev_ticks;
- uint32_t random_seed;
- uint32_t cycle_number;
- float speed_scale;
- int fixed_fps;
- bool fractional_delta;
- float frame_remainder;
- float collision_base_size;
- bool clear;
- bool force_sub_emit = false;
- Transform emission_transform;
- Vector<uint8_t> emission_buffer_data;
- ParticleEmissionBuffer *emission_buffer = nullptr;
- RID emission_storage_buffer;
- Set<RID> collisions;
- Particles() :
- inactive(true),
- inactive_time(0.0),
- emitting(false),
- one_shot(false),
- amount(0),
- lifetime(1.0),
- pre_process_time(0.0),
- explosiveness(0.0),
- randomness(0.0),
- restart_request(false),
- custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))),
- use_local_coords(true),
- draw_order(RS::PARTICLES_DRAW_ORDER_INDEX),
- prev_ticks(0),
- random_seed(0),
- cycle_number(0),
- speed_scale(1.0),
- fixed_fps(0),
- fractional_delta(false),
- frame_remainder(0),
- collision_base_size(0.01),
- clear(true) {
- }
- Dependency dependency;
- ParticlesFrameParams frame_params;
- };
- void _particles_process(Particles *p_particles, float p_delta);
- void _particles_allocate_emission_buffer(Particles *particles);
- void _particles_free_data(Particles *particles);
- struct ParticlesShader {
- struct PushConstant {
- float lifetime;
- uint32_t clear;
- uint32_t total_particles;
- uint32_t trail_size;
- uint32_t use_fractional_delta;
- uint32_t sub_emitter_mode;
- uint32_t can_emit;
- uint32_t pad;
- };
- ParticlesShaderRD shader;
- ShaderCompilerRD compiler;
- RID default_shader;
- RID default_material;
- RID default_shader_rd;
- RID base_uniform_set;
- struct CopyPushConstant {
- float sort_direction[3];
- uint32_t total_particles;
- };
- enum {
- COPY_MODE_FILL_INSTANCES,
- COPY_MODE_FILL_SORT_BUFFER,
- COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
- COPY_MODE_MAX,
- };
- ParticlesCopyShaderRD copy_shader;
- RID copy_shader_version;
- RID copy_pipelines[COPY_MODE_MAX];
- } particles_shader;
- Particles *particle_update_list = nullptr;
- struct ParticlesShaderData : public ShaderData {
- bool valid;
- RID version;
- //PipelineCacheRD pipelines[SKY_VERSION_MAX];
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
- Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
- String path;
- String code;
- Map<StringName, RID> default_texture_params;
- RID pipeline;
- bool uses_time;
- virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
- virtual bool is_animated() const;
- virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const;
- ParticlesShaderData();
- virtual ~ParticlesShaderData();
- };
- ShaderData *_create_particles_shader_func();
- static RendererStorageRD::ShaderData *_create_particles_shader_funcs() {
- return base_singleton->_create_particles_shader_func();
- }
- struct ParticlesMaterialData : public MaterialData {
- uint64_t last_frame;
- ParticlesShaderData *shader_data;
- RID uniform_buffer;
- RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
- bool uniform_set_updated;
- virtual void set_render_priority(int p_priority) {}
- virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~ParticlesMaterialData();
- };
- MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) {
- return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
- }
- void update_particles();
- mutable RID_Owner<Particles, true> particles_owner;
- /* Particles Collision */
- struct ParticlesCollision {
- RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
- uint32_t cull_mask = 0xFFFFFFFF;
- float radius = 1.0;
- Vector3 extents = Vector3(1, 1, 1);
- float attractor_strength = 1.0;
- float attractor_attenuation = 1.0;
- float attractor_directionality = 0.0;
- RID field_texture;
- RID heightfield_texture;
- RID heightfield_fb;
- Size2i heightfield_fb_size;
- RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
- Dependency dependency;
- };
- mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
- struct ParticlesCollisionInstance {
- RID collision;
- Transform transform;
- bool active = false;
- };
- mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
- /* Skeleton */
- struct Skeleton {
- bool use_2d = false;
- int size = 0;
- Vector<float> data;
- RID buffer;
- bool dirty = false;
- Skeleton *dirty_list = nullptr;
- Transform2D base_transform_2d;
- RID uniform_set_3d;
- RID uniform_set_mi;
- uint64_t version = 1;
- Dependency dependency;
- };
- mutable RID_Owner<Skeleton, true> skeleton_owner;
- _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
- Skeleton *skeleton_dirty_list = nullptr;
- void _update_dirty_skeletons();
- /* LIGHT */
- struct Light {
- RS::LightType type;
- float param[RS::LIGHT_PARAM_MAX];
- Color color = Color(1, 1, 1, 1);
- Color shadow_color;
- RID projector;
- bool shadow = false;
- bool negative = false;
- bool reverse_cull = false;
- RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
- uint32_t max_sdfgi_cascade = 2;
- uint32_t cull_mask = 0xFFFFFFFF;
- RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
- RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
- RS::LightDirectionalShadowDepthRangeMode directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
- bool directional_blend_splits = false;
- bool directional_sky_only = false;
- uint64_t version = 0;
- Dependency dependency;
- };
- mutable RID_Owner<Light, true> light_owner;
- /* REFLECTION PROBE */
- struct ReflectionProbe {
- RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
- int resolution = 256;
- float intensity = 1.0;
- RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
- Color ambient_color;
- float ambient_color_energy = 1.0;
- float max_distance = 0;
- Vector3 extents = Vector3(1, 1, 1);
- Vector3 origin_offset;
- bool interior = false;
- bool box_projection = false;
- bool enable_shadows = false;
- uint32_t cull_mask = (1 << 20) - 1;
- float lod_threshold = 0.01;
- Dependency dependency;
- };
- mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
- /* DECAL */
- struct Decal {
- Vector3 extents = Vector3(1, 1, 1);
- RID textures[RS::DECAL_TEXTURE_MAX];
- float emission_energy = 1.0;
- float albedo_mix = 1.0;
- Color modulate = Color(1, 1, 1, 1);
- uint32_t cull_mask = (1 << 20) - 1;
- float upper_fade = 0.3;
- float lower_fade = 0.3;
- bool distance_fade = false;
- float distance_fade_begin = 10;
- float distance_fade_length = 1;
- float normal_fade = 0.0;
- Dependency dependency;
- };
- mutable RID_Owner<Decal, true> decal_owner;
- /* GI PROBE */
- struct GIProbe {
- RID octree_buffer;
- RID data_buffer;
- RID sdf_texture;
- uint32_t octree_buffer_size = 0;
- uint32_t data_buffer_size = 0;
- Vector<int> level_counts;
- int cell_count = 0;
- Transform to_cell_xform;
- AABB bounds;
- Vector3i octree_size;
- float dynamic_range = 4.0;
- float energy = 1.0;
- float ao = 0.0;
- float ao_size = 0.5;
- float bias = 1.4;
- float normal_bias = 0.0;
- float propagation = 0.7;
- bool interior = false;
- bool use_two_bounces = false;
- float anisotropy_strength = 0.5;
- uint32_t version = 1;
- uint32_t data_version = 1;
- Dependency dependency;
- };
- GiprobeSdfShaderRD giprobe_sdf_shader;
- RID giprobe_sdf_shader_version;
- RID giprobe_sdf_shader_version_shader;
- RID giprobe_sdf_shader_pipeline;
- mutable RID_Owner<GIProbe, true> gi_probe_owner;
- /* REFLECTION PROBE */
- struct Lightmap {
- RID light_texture;
- bool uses_spherical_harmonics = false;
- bool interior = false;
- AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
- int32_t array_index = -1; //unassigned
- PackedVector3Array points;
- PackedColorArray point_sh;
- PackedInt32Array tetrahedra;
- PackedInt32Array bsp_tree;
- struct BSP {
- static const int32_t EMPTY_LEAF = INT32_MIN;
- float plane[4];
- int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
- };
- Dependency dependency;
- };
- bool using_lightmap_array; //high end uses this
- /* for high end */
- Vector<RID> lightmap_textures;
- uint64_t lightmap_array_version = 0;
- mutable RID_Owner<Lightmap, true> lightmap_owner;
- float lightmap_probe_capture_update_speed = 4;
- /* RENDER TARGET */
- struct RenderTarget {
- Size2i size;
- RID framebuffer;
- RID color;
- //used for retrieving from CPU
- RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
- RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
- Image::Format image_format = Image::FORMAT_L8;
- bool flags[RENDER_TARGET_FLAG_MAX];
- RID backbuffer; //used for effects
- RID backbuffer_fb;
- RID backbuffer_mipmap0;
- struct BackbufferMipmap {
- RID mipmap;
- RID mipmap_copy;
- };
- Vector<BackbufferMipmap> backbuffer_mipmaps;
- RID framebuffer_uniform_set;
- RID backbuffer_uniform_set;
- RID sdf_buffer_write;
- RID sdf_buffer_write_fb;
- RID sdf_buffer_process[2];
- RID sdf_buffer_read;
- RID sdf_buffer_process_uniform_sets[2];
- RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
- RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
- Size2i process_size;
- //texture generated for this owner (nor RD).
- RID texture;
- bool was_used;
- //clear request
- bool clear_requested;
- Color clear_color;
- };
- mutable RID_Owner<RenderTarget> render_target_owner;
- void _clear_render_target(RenderTarget *rt);
- void _update_render_target(RenderTarget *rt);
- void _create_render_target_backbuffer(RenderTarget *rt);
- void _render_target_allocate_sdf(RenderTarget *rt);
- void _render_target_clear_sdf(RenderTarget *rt);
- Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
- struct RenderTargetSDF {
- enum {
- SHADER_LOAD,
- SHADER_LOAD_SHRINK,
- SHADER_PROCESS,
- SHADER_PROCESS_OPTIMIZED,
- SHADER_STORE,
- SHADER_STORE_SHRINK,
- SHADER_MAX
- };
- struct PushConstant {
- int32_t size[2];
- int32_t stride;
- int32_t shift;
- int32_t base_size[2];
- int32_t pad[2];
- };
- CanvasSdfShaderRD shader;
- RID shader_version;
- RID pipelines[SHADER_MAX];
- } rt_sdf;
- /* GLOBAL SHADER VARIABLES */
- struct GlobalVariables {
- enum {
- BUFFER_DIRTY_REGION_SIZE = 1024
- };
- struct Variable {
- Set<RID> texture_materials; // materials using this
- RS::GlobalVariableType type;
- Variant value;
- Variant override;
- int32_t buffer_index; //for vectors
- int32_t buffer_elements; //for vectors
- };
- HashMap<StringName, Variable> variables;
- struct Value {
- float x;
- float y;
- float z;
- float w;
- };
- struct ValueInt {
- int32_t x;
- int32_t y;
- int32_t z;
- int32_t w;
- };
- struct ValueUInt {
- uint32_t x;
- uint32_t y;
- uint32_t z;
- uint32_t w;
- };
- struct ValueUsage {
- uint32_t elements = 0;
- };
- List<RID> materials_using_buffer;
- List<RID> materials_using_texture;
- RID buffer;
- Value *buffer_values;
- ValueUsage *buffer_usage;
- bool *buffer_dirty_regions;
- uint32_t buffer_dirty_region_count = 0;
- uint32_t buffer_size;
- bool must_update_texture_materials = false;
- bool must_update_buffer_materials = false;
- HashMap<RID, int32_t> instance_buffer_pos;
- } global_variables;
- int32_t _global_variable_allocate(uint32_t p_elements);
- void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value);
- void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
- void _update_global_variables();
- /* EFFECTS */
- EffectsRD effects;
- public:
- virtual bool can_create_resources_async() const;
- /* TEXTURE API */
- virtual RID texture_allocate();
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image);
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
- virtual void texture_proxy_initialize(RID p_texture, RID p_base);
- virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data);
- virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture);
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type);
- virtual void texture_3d_placeholder_initialize(RID p_texture);
- virtual Ref<Image> texture_2d_get(RID p_texture) const;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const;
- virtual void texture_replace(RID p_texture, RID p_by_texture);
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
- virtual void texture_set_path(RID p_texture, const String &p_path);
- virtual String texture_get_path(RID p_texture) const;
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata);
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info);
- virtual void texture_set_proxy(RID p_proxy, RID p_base);
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
- virtual Size2 texture_size_with_proxy(RID p_proxy);
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
- RID decal_atlas_get_texture() const;
- RID decal_atlas_get_texture_srgb() const;
- _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- if (!t) {
- return Rect2();
- }
- return t->uv_rect;
- }
- //internal usage
- _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
- if (p_texture.is_null()) {
- return RID();
- }
- Texture *tex = texture_owner.getornull(p_texture);
- if (!tex) {
- return RID();
- }
- return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
- }
- _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
- if (p_texture.is_null()) {
- return Size2i();
- }
- Texture *tex = texture_owner.getornull(p_texture);
- if (!tex) {
- return Size2i();
- }
- return Size2i(tex->width_2d, tex->height_2d);
- }
- _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
- return default_rd_textures[p_texture];
- }
- _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
- return default_rd_samplers[p_filter][p_repeat];
- }
- /* CANVAS TEXTURE API */
- RID canvas_texture_allocate();
- void canvas_texture_initialize(RID p_canvas_texture);
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess);
- virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
- virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
- /* SHADER API */
- RID shader_allocate();
- void shader_initialize(RID p_shader);
- void shader_set_code(RID p_shader, const String &p_code);
- String shader_get_code(RID p_shader) const;
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
- Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
- void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
- virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const;
- /* COMMON MATERIAL API */
- RID material_allocate();
- void material_initialize(RID p_material);
- void material_set_shader(RID p_material, RID p_shader);
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
- Variant material_get_param(RID p_material, const StringName &p_param) const;
- void material_set_next_pass(RID p_material, RID p_next_material);
- void material_set_render_priority(RID p_material, int priority);
- bool material_is_animated(RID p_material);
- bool material_casts_shadows(RID p_material);
- void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters);
- void material_update_dependency(RID p_material, DependencyTracker *p_instance);
- void material_force_update_textures(RID p_material, ShaderType p_shader_type);
- void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
- _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
- Material *material = material_owner.getornull(p_material);
- return material->shader_id;
- }
- _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
- Material *material = material_owner.getornull(p_material);
- if (!material || material->shader_type != p_shader_type) {
- return nullptr;
- } else {
- return material->data;
- }
- }
- /* MESH API */
- RID mesh_allocate();
- void mesh_initialize(RID p_mesh);
- virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count);
- /// Return stride
- virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface);
- virtual int mesh_get_blend_shape_count(RID p_mesh) const;
- virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode);
- virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
- virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const;
- virtual int mesh_get_surface_count(RID p_mesh) const;
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID());
- virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh);
- virtual void mesh_clear(RID p_mesh);
- virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton);
- /* MESH INSTANCE */
- virtual RID mesh_instance_create(RID p_base);
- virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton);
- virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight);
- virtual void mesh_instance_check_for_update(RID p_mesh_instance);
- virtual void update_mesh_instances();
- _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
- r_surface_count = mesh->surface_count;
- if (r_surface_count == 0) {
- return nullptr;
- }
- if (mesh->material_cache.is_empty()) {
- mesh->material_cache.resize(mesh->surface_count);
- for (uint32_t i = 0; i < r_surface_count; i++) {
- mesh->material_cache.write[i] = mesh->surfaces[i]->material;
- }
- }
- return mesh->material_cache.ptr();
- }
- _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
- ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
- return mesh->surfaces[p_surface_index];
- }
- _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
- return mesh->shadow_mesh;
- }
- _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
- Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
- return surface->primitive;
- }
- _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- return s->lod_count > 0;
- }
- _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- int32_t current_lod = -1;
- for (uint32_t i = 0; i < s->lod_count; i++) {
- float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
- if (screen_size > p_lod_threshold) {
- break;
- }
- current_lod = i;
- }
- if (current_lod == -1) {
- return 0;
- } else {
- return current_lod + 1;
- }
- }
- _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- if (p_lod == 0) {
- return s->index_array;
- } else {
- return s->lods[p_lod - 1].index_array;
- }
- }
- _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- s->version_lock.lock();
- //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
- for (uint32_t i = 0; i < s->version_count; i++) {
- if (s->versions[i].input_mask != p_input_mask) {
- continue;
- }
- //we have this version, hooray
- r_vertex_format = s->versions[i].vertex_format;
- r_vertex_array_rd = s->versions[i].vertex_array;
- s->version_lock.unlock();
- return;
- }
- uint32_t version = s->version_count;
- s->version_count++;
- s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
- _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
- r_vertex_format = s->versions[version].vertex_format;
- r_vertex_array_rd = s->versions[version].vertex_array;
- s->version_lock.unlock();
- }
- _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
- ERR_FAIL_COND(!mi);
- Mesh *mesh = mi->mesh;
- ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
- MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
- s->version_lock.lock();
- //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
- for (uint32_t i = 0; i < mis->version_count; i++) {
- if (mis->versions[i].input_mask != p_input_mask) {
- continue;
- }
- //we have this version, hooray
- r_vertex_format = mis->versions[i].vertex_format;
- r_vertex_array_rd = mis->versions[i].vertex_array;
- s->version_lock.unlock();
- return;
- }
- uint32_t version = mis->version_count;
- mis->version_count++;
- mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
- _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
- r_vertex_format = mis->versions[version].vertex_format;
- r_vertex_array_rd = mis->versions[version].vertex_array;
- s->version_lock.unlock();
- }
- _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
- ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
- return mesh_default_rd_buffers[p_buffer];
- }
- _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
- if (s->render_pass != p_render_pass) {
- (*r_index)++;
- s->render_pass = p_render_pass;
- s->render_index = *r_index;
- }
- return s->render_index;
- }
- _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
- if (s->multimesh_render_pass != p_render_pass) {
- (*r_index)++;
- s->multimesh_render_pass = p_render_pass;
- s->multimesh_render_index = *r_index;
- }
- return s->multimesh_render_index;
- }
- _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
- if (s->particles_render_pass != p_render_pass) {
- (*r_index)++;
- s->particles_render_pass = p_render_pass;
- s->particles_render_index = *r_index;
- }
- return s->particles_render_index;
- }
- /* MULTIMESH API */
- RID multimesh_allocate();
- void multimesh_initialize(RID p_multimesh);
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
- int multimesh_get_instance_count(RID p_multimesh) const;
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
- RID multimesh_get_mesh(RID p_multimesh) const;
- Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
- Vector<float> multimesh_get_buffer(RID p_multimesh) const;
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
- int multimesh_get_visible_instances(RID p_multimesh) const;
- AABB multimesh_get_aabb(RID p_multimesh) const;
- _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- return multimesh->xform_format;
- }
- _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- return multimesh->uses_colors;
- }
- _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- return multimesh->uses_custom_data;
- }
- _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- if (multimesh->visible_instances >= 0) {
- return multimesh->visible_instances;
- }
- return multimesh->instances;
- }
- _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- if (!multimesh->uniform_set_3d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(multimesh->buffer);
- uniforms.push_back(u);
- multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
- return multimesh->uniform_set_3d;
- }
- /* IMMEDIATE API */
- RID immediate_allocate() { return RID(); }
- void immediate_initialize(RID p_immediate) {}
- virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
- virtual void immediate_color(RID p_immediate, const Color &p_color) {}
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
- virtual void immediate_end(RID p_immediate) {}
- virtual void immediate_clear(RID p_immediate) {}
- virtual void immediate_set_material(RID p_immediate, RID p_material) {}
- virtual RID immediate_get_material(RID p_immediate) const { return RID(); }
- virtual AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
- /* SKELETON API */
- RID skeleton_allocate();
- void skeleton_initialize(RID p_skeleton);
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
- int skeleton_get_bone_count(RID p_skeleton) const;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform);
- Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
- _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
- return skeleton_owner.getornull(p_skeleton) != nullptr;
- }
- _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, RID());
- ERR_FAIL_COND_V(skeleton->size == 0, RID());
- if (skeleton->use_2d) {
- return RID();
- }
- if (!skeleton->uniform_set_3d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(skeleton->buffer);
- uniforms.push_back(u);
- skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
- return skeleton->uniform_set_3d;
- }
- /* Light API */
- void _light_initialize(RID p_rid, RS::LightType p_type);
- RID directional_light_allocate();
- void directional_light_initialize(RID p_light);
- RID omni_light_allocate();
- void omni_light_initialize(RID p_light);
- RID spot_light_allocate();
- void spot_light_initialize(RID p_light);
- void light_set_color(RID p_light, const Color &p_color);
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value);
- void light_set_shadow(RID p_light, bool p_enabled);
- void light_set_shadow_color(RID p_light, const Color &p_color);
- void light_set_projector(RID p_light, RID p_texture);
- void light_set_negative(RID p_light, bool p_enable);
- void light_set_cull_mask(RID p_light, uint32_t p_mask);
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode);
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade);
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode);
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode);
- void light_directional_set_blend_splits(RID p_light, bool p_enable);
- bool light_directional_get_blend_splits(RID p_light) const;
- void light_directional_set_sky_only(RID p_light, bool p_sky_only);
- bool light_directional_is_sky_only(RID p_light) const;
- void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode);
- RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const;
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
- _FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return light->type;
- }
- AABB light_get_aabb(RID p_light) const;
- _FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, 0);
- return light->param[p_param];
- }
- _FORCE_INLINE_ RID light_get_projector(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, RID());
- return light->projector;
- }
- _FORCE_INLINE_ Color light_get_color(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, Color());
- return light->color;
- }
- _FORCE_INLINE_ Color light_get_shadow_color(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, Color());
- return light->shadow_color;
- }
- _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, 0);
- return light->cull_mask;
- }
- _FORCE_INLINE_ bool light_has_shadow(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return light->shadow;
- }
- _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return light->negative;
- }
- _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
- return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
- }
- _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
- return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
- }
- RS::LightBakeMode light_get_bake_mode(RID p_light);
- uint32_t light_get_max_sdfgi_cascade(RID p_light);
- uint64_t light_get_version(RID p_light) const;
- /* PROBE API */
- RID reflection_probe_allocate();
- void reflection_probe_initialize(RID p_reflection_probe);
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode);
- void reflection_probe_set_intensity(RID p_probe, float p_intensity);
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode);
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color);
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy);
- void reflection_probe_set_max_distance(RID p_probe, float p_distance);
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents);
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset);
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable);
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable);
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
- void reflection_probe_set_resolution(RID p_probe, int p_resolution);
- void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio);
- AABB reflection_probe_get_aabb(RID p_probe) const;
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
- Vector3 reflection_probe_get_extents(RID p_probe) const;
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const;
- float reflection_probe_get_origin_max_distance(RID p_probe) const;
- float reflection_probe_get_lod_threshold(RID p_probe) const;
- int reflection_probe_get_resolution(RID p_probe) const;
- bool reflection_probe_renders_shadows(RID p_probe) const;
- float reflection_probe_get_intensity(RID p_probe) const;
- bool reflection_probe_is_interior(RID p_probe) const;
- bool reflection_probe_is_box_projection(RID p_probe) const;
- RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
- Color reflection_probe_get_ambient_color(RID p_probe) const;
- float reflection_probe_get_ambient_color_energy(RID p_probe) const;
- void base_update_dependency(RID p_base, DependencyTracker *p_instance);
- void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance);
- /* DECAL API */
- RID decal_allocate();
- void decal_initialize(RID p_decal);
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents);
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture);
- virtual void decal_set_emission_energy(RID p_decal, float p_energy);
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix);
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate);
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers);
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length);
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
- virtual void decal_set_normal_fade(RID p_decal, float p_fade);
- _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->extents;
- }
- _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->textures[p_texture];
- }
- _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->modulate;
- }
- _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->emission_energy;
- }
- _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->albedo_mix;
- }
- _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->cull_mask;
- }
- _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->upper_fade;
- }
- _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->lower_fade;
- }
- _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->normal_fade;
- }
- _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->distance_fade;
- }
- _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->distance_fade_begin;
- }
- _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
- return decal->distance_fade_length;
- }
- virtual AABB decal_get_aabb(RID p_decal) const;
- /* GI PROBE API */
- RID gi_probe_allocate();
- void gi_probe_initialize(RID p_gi_probe);
- void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
- AABB gi_probe_get_bounds(RID p_gi_probe) const;
- Vector3i gi_probe_get_octree_size(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const;
- Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const;
- Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const;
- void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range);
- float gi_probe_get_dynamic_range(RID p_gi_probe) const;
- void gi_probe_set_propagation(RID p_gi_probe, float p_range);
- float gi_probe_get_propagation(RID p_gi_probe) const;
- void gi_probe_set_energy(RID p_gi_probe, float p_energy);
- float gi_probe_get_energy(RID p_gi_probe) const;
- void gi_probe_set_ao(RID p_gi_probe, float p_ao);
- float gi_probe_get_ao(RID p_gi_probe) const;
- void gi_probe_set_ao_size(RID p_gi_probe, float p_strength);
- float gi_probe_get_ao_size(RID p_gi_probe) const;
- void gi_probe_set_bias(RID p_gi_probe, float p_bias);
- float gi_probe_get_bias(RID p_gi_probe) const;
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range);
- float gi_probe_get_normal_bias(RID p_gi_probe) const;
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable);
- bool gi_probe_is_interior(RID p_gi_probe) const;
- void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable);
- bool gi_probe_is_using_two_bounces(RID p_gi_probe) const;
- void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength);
- float gi_probe_get_anisotropy_strength(RID p_gi_probe) const;
- uint32_t gi_probe_get_version(RID p_probe);
- uint32_t gi_probe_get_data_version(RID p_probe);
- RID gi_probe_get_octree_buffer(RID p_gi_probe) const;
- RID gi_probe_get_data_buffer(RID p_gi_probe) const;
- RID gi_probe_get_sdf_texture(RID p_gi_probe);
- /* LIGHTMAP CAPTURE */
- RID lightmap_allocate();
- void lightmap_initialize(RID p_lightmap);
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics);
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds);
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior);
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const;
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const;
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const;
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const;
- virtual AABB lightmap_get_aabb(RID p_lightmap) const;
- virtual bool lightmap_is_interior(RID p_lightmap) const;
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh);
- virtual void lightmap_set_probe_capture_update_speed(float p_speed);
- _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const {
- return lightmap_probe_capture_update_speed;
- }
- _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
- ERR_FAIL_COND_V(!lm, RID());
- return lm->light_texture;
- }
- _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
- return lm->array_index;
- }
- _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
- return lm->uses_spherical_harmonics;
- }
- _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_array_version;
- }
- _FORCE_INLINE_ int lightmap_array_get_size() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_textures.size();
- }
- _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
- ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
- return lightmap_textures;
- }
- /* PARTICLES */
- RID particles_allocate();
- void particles_initialize(RID p_particles_collision);
- void particles_set_emitting(RID p_particles, bool p_emitting);
- void particles_set_amount(RID p_particles, int p_amount);
- void particles_set_lifetime(RID p_particles, float p_lifetime);
- void particles_set_one_shot(RID p_particles, bool p_one_shot);
- void particles_set_pre_process_time(RID p_particles, float p_time);
- void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
- void particles_set_randomness_ratio(RID p_particles, float p_ratio);
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
- void particles_set_speed_scale(RID p_particles, float p_scale);
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
- void particles_set_process_material(RID p_particles, RID p_material);
- void particles_set_fixed_fps(RID p_particles, int p_fps);
- void particles_set_fractional_delta(RID p_particles, bool p_enable);
- void particles_set_collision_base_size(RID p_particles, float p_size);
- void particles_restart(RID p_particles);
- void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
- void particles_set_draw_passes(RID p_particles, int p_count);
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
- void particles_request_process(RID p_particles);
- AABB particles_get_current_aabb(RID p_particles);
- AABB particles_get_aabb(RID p_particles) const;
- void particles_set_emission_transform(RID p_particles, const Transform &p_transform);
- bool particles_get_emitting(RID p_particles);
- int particles_get_draw_passes(RID p_particles) const;
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis);
- virtual bool particles_is_inactive(RID p_particles) const;
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
- return particles->amount;
- }
- _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, false);
- return particles->use_local_coords;
- }
- _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
- Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
- if (particles->particles_transforms_buffer_uniform_set.is_null()) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
- particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
- return particles->particles_transforms_buffer_uniform_set;
- }
- virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance);
- virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance);
- /* PARTICLES COLLISION */
- RID particles_collision_allocate();
- void particles_collision_initialize(RID p_particles_collision);
- virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type);
- virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask);
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius); //for spheres
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents); //for non-spheres
- virtual void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength);
- virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality);
- virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve);
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture); //for SDF and vector field, heightfield is dynamic
- virtual void particles_collision_height_field_update(RID p_particles_collision); //for SDF and vector field
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution); //for SDF and vector field
- virtual AABB particles_collision_get_aabb(RID p_particles_collision) const;
- virtual Vector3 particles_collision_get_extents(RID p_particles_collision) const;
- virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
- //used from 2D and 3D
- virtual RID particles_collision_instance_create(RID p_collision);
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform);
- virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active);
- /* GLOBAL VARIABLES API */
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value);
- virtual void global_variable_remove(const StringName &p_name);
- virtual Vector<StringName> global_variable_get_list() const;
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value);
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value);
- virtual Variant global_variable_get(const StringName &p_name) const;
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const;
- RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const;
- virtual void global_variables_load_settings(bool p_load_textures = true);
- virtual void global_variables_clear();
- virtual int32_t global_variables_instance_allocate(RID p_instance);
- virtual void global_variables_instance_free(RID p_instance);
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value);
- RID global_variables_get_storage_buffer() const;
- /* RENDER TARGET API */
- RID render_target_create();
- void render_target_set_position(RID p_render_target, int p_x, int p_y);
- void render_target_set_size(RID p_render_target, int p_width, int p_height);
- RID render_target_get_texture(RID p_render_target);
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
- bool render_target_was_used(RID p_render_target);
- void render_target_set_as_unused(RID p_render_target);
- void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
- void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
- void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
- RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color);
- virtual bool render_target_is_clear_requested(RID p_render_target);
- virtual Color render_target_get_clear_request_color(RID p_render_target);
- virtual void render_target_disable_clear_request(RID p_render_target);
- virtual void render_target_do_clear_request(RID p_render_target);
- virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale);
- RID render_target_get_sdf_texture(RID p_render_target);
- RID render_target_get_sdf_framebuffer(RID p_render_target);
- void render_target_sdf_process(RID p_render_target);
- virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const;
- Size2 render_target_get_size(RID p_render_target);
- RID render_target_get_rd_framebuffer(RID p_render_target);
- RID render_target_get_rd_texture(RID p_render_target);
- RID render_target_get_rd_backbuffer(RID p_render_target);
- RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
- RID render_target_get_framebuffer_uniform_set(RID p_render_target);
- RID render_target_get_backbuffer_uniform_set(RID p_render_target);
- void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set);
- void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set);
- RS::InstanceType get_base_type(RID p_rid) const;
- bool free(RID p_rid);
- bool has_os_feature(const String &p_feature) const;
- void update_dirty_resources();
- void set_debug_generate_wireframes(bool p_generate) {}
- void render_info_begin_capture() {}
- void render_info_end_capture() {}
- int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
- int get_render_info(RS::RenderInfo p_info) { return 0; }
- String get_video_adapter_name() const { return String(); }
- String get_video_adapter_vendor() const { return String(); }
- virtual void capture_timestamps_begin();
- virtual void capture_timestamp(const String &p_name);
- virtual uint32_t get_captured_timestamps_count() const;
- virtual uint64_t get_captured_timestamps_frame() const;
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const;
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
- virtual String get_captured_timestamp_name(uint32_t p_index) const;
- RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; }
- static RendererStorageRD *base_singleton;
- EffectsRD *get_effects();
- RendererStorageRD();
- ~RendererStorageRD();
- };
- #endif // RASTERIZER_STORAGE_RD_H
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