Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pedro J. Estébanez 8e128726f0 Modernize atomics 4 년 전
.github 146f016dcb CODEOWNERS: Add some more owned files and fix team names 4 년 전
core 8e128726f0 Modernize atomics 4 년 전
doc c3be0c2c04 Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D 4 년 전
drivers 8d36b17343 Don't clobber original library symbols 4 년 전
editor 8e128726f0 Modernize atomics 4 년 전
main 8b19ffd810 Make Servers truly Thread Safe 4 년 전
misc ab4f5c0668 Merge pull request #46117 from akien-mga/dynamic-load-libudev 4 년 전
modules 8e128726f0 Modernize atomics 4 년 전
platform 8e128726f0 Modernize atomics 4 년 전
scene 8e128726f0 Modernize atomics 4 년 전
servers 8e128726f0 Modernize atomics 4 년 전
tests 7d9ad2b845 Use Vector3.UP as a default value for look_at's up vector 4 년 전
thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it 4 년 전
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 년 전
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 년 전
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 년 전
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 년 전
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 년 전
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 년 전
.mailmap 1c58514c18 Update AUTHORS and DONORS list 4 년 전
AUTHORS.md 1c58514c18 Update AUTHORS and DONORS list 4 년 전
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 4 년 전
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# 4 년 전
COPYRIGHT.txt 333f184734 Cylinder support in Godot Physics 3D 4 년 전
DONORS.md cb04457871 Update AUTHORS and DONORS list 4 년 전
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 년 전
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 년 전
README.md f571d1f9c1 Remove GitHub actions badge. 5 년 전
SConstruct c05d205a5c Merge pull request #43057 from Xrayez/custom_modules_recursive 4 년 전
glsl_builders.py 2787ad65be RenderingServer reorganization 4 년 전
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
methods.py 75910d1e9b SCons: Fix Godot detection in custom modules logic 4 년 전
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 4 년 전
version.py b5334d14f7 Update copyright statements to 2021 4 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs