audio_stream_player_2d.cpp 16 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream_player_2d.h"
  31. #include "core/config/engine.h"
  32. #include "scene/2d/area_2d.h"
  33. #include "scene/main/window.h"
  34. void AudioStreamPlayer2D::_mix_audio() {
  35. if (!stream_playback.is_valid() || !active.is_set() ||
  36. (stream_paused && !stream_paused_fade_out)) {
  37. return;
  38. }
  39. if (setseek.get() >= 0.0) {
  40. stream_playback->start(setseek.get());
  41. setseek.set(-1.0); //reset seek
  42. }
  43. //get data
  44. AudioFrame *buffer = mix_buffer.ptrw();
  45. int buffer_size = mix_buffer.size();
  46. if (stream_paused_fade_out) {
  47. // Short fadeout ramp
  48. buffer_size = MIN(buffer_size, 128);
  49. }
  50. stream_playback->mix(buffer, pitch_scale, buffer_size);
  51. //write all outputs
  52. int oc = output_count.get();
  53. for (int i = 0; i < oc; i++) {
  54. Output current = outputs[i];
  55. //see if current output exists, to keep volume ramp
  56. bool found = false;
  57. for (int j = i; j < prev_output_count; j++) {
  58. if (prev_outputs[j].viewport == current.viewport) {
  59. if (j != i) {
  60. SWAP(prev_outputs[j], prev_outputs[i]);
  61. }
  62. found = true;
  63. break;
  64. }
  65. }
  66. if (!found) {
  67. //create new if was not used before
  68. if (prev_output_count < MAX_OUTPUTS) {
  69. prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
  70. prev_output_count++;
  71. }
  72. prev_outputs[i] = current;
  73. }
  74. //mix!
  75. AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
  76. AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
  77. AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
  78. AudioFrame vol = vol_prev;
  79. int cc = AudioServer::get_singleton()->get_channel_count();
  80. if (cc == 1) {
  81. if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0)) {
  82. continue; //may have been removed
  83. }
  84. AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
  85. for (int j = 0; j < buffer_size; j++) {
  86. target[j] += buffer[j] * vol;
  87. vol += vol_inc;
  88. }
  89. } else {
  90. AudioFrame *targets[4];
  91. bool valid = true;
  92. for (int k = 0; k < cc; k++) {
  93. if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
  94. valid = false; //may have been removed
  95. break;
  96. }
  97. targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
  98. }
  99. if (!valid) {
  100. continue;
  101. }
  102. for (int j = 0; j < buffer_size; j++) {
  103. AudioFrame frame = buffer[j] * vol;
  104. for (int k = 0; k < cc; k++) {
  105. targets[k][j] += frame;
  106. }
  107. vol += vol_inc;
  108. }
  109. }
  110. prev_outputs[i] = current;
  111. }
  112. prev_output_count = oc;
  113. //stream is no longer active, disable this.
  114. if (!stream_playback->is_playing()) {
  115. active.clear();
  116. }
  117. output_ready.clear();
  118. stream_paused_fade_in = false;
  119. stream_paused_fade_out = false;
  120. }
  121. void AudioStreamPlayer2D::_notification(int p_what) {
  122. if (p_what == NOTIFICATION_ENTER_TREE) {
  123. AudioServer::get_singleton()->add_callback(_mix_audios, this);
  124. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  125. play();
  126. }
  127. }
  128. if (p_what == NOTIFICATION_EXIT_TREE) {
  129. AudioServer::get_singleton()->remove_callback(_mix_audios, this);
  130. }
  131. if (p_what == NOTIFICATION_PAUSED) {
  132. if (!can_process()) {
  133. // Node can't process so we start fading out to silence
  134. set_stream_paused(true);
  135. }
  136. }
  137. if (p_what == NOTIFICATION_UNPAUSED) {
  138. set_stream_paused(false);
  139. }
  140. if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
  141. //update anything related to position first, if possible of course
  142. if (!output_ready.is_set()) {
  143. List<Viewport *> viewports;
  144. Ref<World2D> world_2d = get_world_2d();
  145. ERR_FAIL_COND(world_2d.is_null());
  146. int new_output_count = 0;
  147. Vector2 global_pos = get_global_position();
  148. int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
  149. //check if any area is diverting sound into a bus
  150. PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
  151. PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
  152. int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
  153. for (int i = 0; i < areas; i++) {
  154. Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
  155. if (!area2d) {
  156. continue;
  157. }
  158. if (!area2d->is_overriding_audio_bus()) {
  159. continue;
  160. }
  161. StringName bus_name = area2d->get_audio_bus_name();
  162. bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
  163. break;
  164. }
  165. world_2d->get_viewport_list(&viewports);
  166. for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
  167. Viewport *vp = E->get();
  168. if (vp->is_audio_listener_2d()) {
  169. //compute matrix to convert to screen
  170. Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
  171. Vector2 screen_size = vp->get_visible_rect().size;
  172. //screen in global is used for attenuation
  173. Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
  174. float dist = global_pos.distance_to(screen_in_global); //distance to screen center
  175. if (dist > max_distance) {
  176. continue; //can't hear this sound in this viewport
  177. }
  178. float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
  179. multiplier *= Math::db2linear(volume_db); //also apply player volume!
  180. //point in screen is used for panning
  181. Vector2 point_in_screen = to_screen.xform(global_pos);
  182. float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
  183. float l = 1.0 - pan;
  184. float r = pan;
  185. outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
  186. outputs[new_output_count].bus_index = bus_index;
  187. outputs[new_output_count].viewport = vp; //keep pointer only for reference
  188. new_output_count++;
  189. if (new_output_count == MAX_OUTPUTS) {
  190. break;
  191. }
  192. }
  193. }
  194. output_count.set(new_output_count);
  195. output_ready.set();
  196. }
  197. //start playing if requested
  198. if (setplay.get() >= 0.0) {
  199. setseek.set(setplay.get());
  200. active.set();
  201. setplay.set(-1);
  202. }
  203. //stop playing if no longer active
  204. if (!active.is_set()) {
  205. set_physics_process_internal(false);
  206. emit_signal("finished");
  207. }
  208. }
  209. }
  210. void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
  211. AudioServer::get_singleton()->lock();
  212. mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
  213. if (stream_playback.is_valid()) {
  214. stream_playback.unref();
  215. stream.unref();
  216. active.clear();
  217. setseek.set(-1);
  218. }
  219. if (p_stream.is_valid()) {
  220. stream = p_stream;
  221. stream_playback = p_stream->instance_playback();
  222. }
  223. AudioServer::get_singleton()->unlock();
  224. if (p_stream.is_valid() && stream_playback.is_null()) {
  225. stream.unref();
  226. }
  227. }
  228. Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
  229. return stream;
  230. }
  231. void AudioStreamPlayer2D::set_volume_db(float p_volume) {
  232. volume_db = p_volume;
  233. }
  234. float AudioStreamPlayer2D::get_volume_db() const {
  235. return volume_db;
  236. }
  237. void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
  238. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  239. pitch_scale = p_pitch_scale;
  240. }
  241. float AudioStreamPlayer2D::get_pitch_scale() const {
  242. return pitch_scale;
  243. }
  244. void AudioStreamPlayer2D::play(float p_from_pos) {
  245. if (!is_playing()) {
  246. // Reset the prev_output_count if the stream is stopped
  247. prev_output_count = 0;
  248. }
  249. if (stream_playback.is_valid()) {
  250. setplay.set(p_from_pos);
  251. output_ready.clear();
  252. set_physics_process_internal(true);
  253. }
  254. }
  255. void AudioStreamPlayer2D::seek(float p_seconds) {
  256. if (stream_playback.is_valid()) {
  257. setseek.set(p_seconds);
  258. }
  259. }
  260. void AudioStreamPlayer2D::stop() {
  261. if (stream_playback.is_valid()) {
  262. active.clear();
  263. set_physics_process_internal(false);
  264. setplay.set(-1);
  265. }
  266. }
  267. bool AudioStreamPlayer2D::is_playing() const {
  268. if (stream_playback.is_valid()) {
  269. return active.is_set() || setplay.get() >= 0;
  270. }
  271. return false;
  272. }
  273. float AudioStreamPlayer2D::get_playback_position() {
  274. if (stream_playback.is_valid()) {
  275. float ss = setseek.get();
  276. if (ss >= 0.0) {
  277. return ss;
  278. }
  279. return stream_playback->get_playback_position();
  280. }
  281. return 0;
  282. }
  283. void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
  284. //if audio is active, must lock this
  285. AudioServer::get_singleton()->lock();
  286. bus = p_bus;
  287. AudioServer::get_singleton()->unlock();
  288. }
  289. StringName AudioStreamPlayer2D::get_bus() const {
  290. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  291. if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
  292. return bus;
  293. }
  294. }
  295. return "Master";
  296. }
  297. void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
  298. autoplay = p_enable;
  299. }
  300. bool AudioStreamPlayer2D::is_autoplay_enabled() {
  301. return autoplay;
  302. }
  303. void AudioStreamPlayer2D::_set_playing(bool p_enable) {
  304. if (p_enable) {
  305. play();
  306. } else {
  307. stop();
  308. }
  309. }
  310. bool AudioStreamPlayer2D::_is_active() const {
  311. return active.is_set();
  312. }
  313. void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
  314. if (property.name == "bus") {
  315. String options;
  316. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  317. if (i > 0) {
  318. options += ",";
  319. }
  320. String name = AudioServer::get_singleton()->get_bus_name(i);
  321. options += name;
  322. }
  323. property.hint_string = options;
  324. }
  325. }
  326. void AudioStreamPlayer2D::_bus_layout_changed() {
  327. notify_property_list_changed();
  328. }
  329. void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
  330. ERR_FAIL_COND(p_pixels <= 0.0);
  331. max_distance = p_pixels;
  332. }
  333. float AudioStreamPlayer2D::get_max_distance() const {
  334. return max_distance;
  335. }
  336. void AudioStreamPlayer2D::set_attenuation(float p_curve) {
  337. attenuation = p_curve;
  338. }
  339. float AudioStreamPlayer2D::get_attenuation() const {
  340. return attenuation;
  341. }
  342. void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
  343. area_mask = p_mask;
  344. }
  345. uint32_t AudioStreamPlayer2D::get_area_mask() const {
  346. return area_mask;
  347. }
  348. void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
  349. if (p_pause != stream_paused) {
  350. stream_paused = p_pause;
  351. stream_paused_fade_in = !p_pause;
  352. stream_paused_fade_out = p_pause;
  353. }
  354. }
  355. bool AudioStreamPlayer2D::get_stream_paused() const {
  356. return stream_paused;
  357. }
  358. Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
  359. return stream_playback;
  360. }
  361. void AudioStreamPlayer2D::_bind_methods() {
  362. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
  363. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
  364. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
  365. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
  366. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale);
  367. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale);
  368. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
  369. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek);
  370. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
  371. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
  372. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position);
  373. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
  374. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
  375. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
  376. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
  377. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
  378. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
  379. ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
  380. ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
  381. ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
  382. ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
  383. ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
  384. ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
  385. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
  386. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
  387. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
  388. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  389. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
  390. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  391. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  392. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  393. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  394. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
  395. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
  396. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  397. ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
  398. ADD_SIGNAL(MethodInfo("finished"));
  399. }
  400. AudioStreamPlayer2D::AudioStreamPlayer2D() {
  401. AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
  402. }
  403. AudioStreamPlayer2D::~AudioStreamPlayer2D() {
  404. }