audio_stream_player.cpp 13 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "core/config/engine.h"
  32. void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
  33. int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
  34. AudioFrame *targets[4] = { nullptr, nullptr, nullptr, nullptr };
  35. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  36. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  37. } else {
  38. switch (mix_target) {
  39. case MIX_TARGET_STEREO: {
  40. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  41. } break;
  42. case MIX_TARGET_SURROUND: {
  43. for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
  44. targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
  45. }
  46. } break;
  47. case MIX_TARGET_CENTER: {
  48. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
  49. } break;
  50. }
  51. }
  52. for (int c = 0; c < 4; c++) {
  53. if (!targets[c]) {
  54. break;
  55. }
  56. for (int i = 0; i < p_amount; i++) {
  57. targets[c][i] += p_frames[i];
  58. }
  59. }
  60. }
  61. void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
  62. //get data
  63. AudioFrame *buffer = mix_buffer.ptrw();
  64. int buffer_size = mix_buffer.size();
  65. if (p_fadeout) {
  66. // Short fadeout ramp
  67. buffer_size = MIN(buffer_size, 128);
  68. }
  69. stream_playback->mix(buffer, pitch_scale, buffer_size);
  70. //multiply volume interpolating to avoid clicks if this changes
  71. float target_volume = p_fadeout ? -80.0 : volume_db;
  72. float vol = Math::db2linear(mix_volume_db);
  73. float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
  74. for (int i = 0; i < buffer_size; i++) {
  75. buffer[i] *= vol;
  76. vol += vol_inc;
  77. }
  78. //set volume for next mix
  79. mix_volume_db = target_volume;
  80. _mix_to_bus(buffer, buffer_size);
  81. }
  82. void AudioStreamPlayer::_mix_audio() {
  83. if (use_fadeout) {
  84. _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
  85. use_fadeout = false;
  86. }
  87. if (!stream_playback.is_valid() || !active.is_set() ||
  88. (stream_paused && !stream_paused_fade)) {
  89. return;
  90. }
  91. if (stream_paused) {
  92. if (stream_paused_fade) {
  93. _mix_internal(true);
  94. stream_paused_fade = false;
  95. }
  96. return;
  97. }
  98. if (setstop.is_set()) {
  99. _mix_internal(true);
  100. stream_playback->stop();
  101. setstop.clear();
  102. }
  103. if (setseek.get() >= 0.0 && !stop_has_priority.is_set()) {
  104. if (stream_playback->is_playing()) {
  105. //fade out to avoid pops
  106. _mix_internal(true);
  107. }
  108. stream_playback->start(setseek.get());
  109. setseek.set(-1.0); //reset seek
  110. mix_volume_db = volume_db; //reset ramp
  111. }
  112. stop_has_priority.clear();
  113. _mix_internal(false);
  114. }
  115. void AudioStreamPlayer::_notification(int p_what) {
  116. if (p_what == NOTIFICATION_ENTER_TREE) {
  117. AudioServer::get_singleton()->add_callback(_mix_audios, this);
  118. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  119. play();
  120. }
  121. }
  122. if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
  123. if (!active.is_set() || (setseek.get() < 0 && !stream_playback->is_playing())) {
  124. active.clear();
  125. set_process_internal(false);
  126. emit_signal("finished");
  127. }
  128. }
  129. if (p_what == NOTIFICATION_EXIT_TREE) {
  130. AudioServer::get_singleton()->remove_callback(_mix_audios, this);
  131. }
  132. if (p_what == NOTIFICATION_PAUSED) {
  133. if (!can_process()) {
  134. // Node can't process so we start fading out to silence
  135. set_stream_paused(true);
  136. }
  137. }
  138. if (p_what == NOTIFICATION_UNPAUSED) {
  139. set_stream_paused(false);
  140. }
  141. }
  142. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  143. AudioServer::get_singleton()->lock();
  144. if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
  145. //changing streams out of the blue is not a great idea, but at least
  146. //lets try to somehow avoid a click
  147. AudioFrame *buffer = fadeout_buffer.ptrw();
  148. int buffer_size = fadeout_buffer.size();
  149. stream_playback->mix(buffer, pitch_scale, buffer_size);
  150. //multiply volume interpolating to avoid clicks if this changes
  151. float target_volume = -80.0;
  152. float vol = Math::db2linear(mix_volume_db);
  153. float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
  154. for (int i = 0; i < buffer_size; i++) {
  155. buffer[i] *= vol;
  156. vol += vol_inc;
  157. }
  158. use_fadeout = true;
  159. }
  160. mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
  161. if (stream_playback.is_valid()) {
  162. stream_playback.unref();
  163. stream.unref();
  164. active.clear();
  165. setseek.set(-1);
  166. setstop.clear();
  167. }
  168. if (p_stream.is_valid()) {
  169. stream = p_stream;
  170. stream_playback = p_stream->instance_playback();
  171. }
  172. AudioServer::get_singleton()->unlock();
  173. if (p_stream.is_valid() && stream_playback.is_null()) {
  174. stream.unref();
  175. }
  176. }
  177. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  178. return stream;
  179. }
  180. void AudioStreamPlayer::set_volume_db(float p_volume) {
  181. volume_db = p_volume;
  182. }
  183. float AudioStreamPlayer::get_volume_db() const {
  184. return volume_db;
  185. }
  186. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  187. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  188. pitch_scale = p_pitch_scale;
  189. }
  190. float AudioStreamPlayer::get_pitch_scale() const {
  191. return pitch_scale;
  192. }
  193. void AudioStreamPlayer::play(float p_from_pos) {
  194. if (stream_playback.is_valid()) {
  195. //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
  196. setseek.set(p_from_pos);
  197. stop_has_priority.clear();
  198. active.set();
  199. set_process_internal(true);
  200. }
  201. }
  202. void AudioStreamPlayer::seek(float p_seconds) {
  203. if (stream_playback.is_valid()) {
  204. setseek.set(p_seconds);
  205. }
  206. }
  207. void AudioStreamPlayer::stop() {
  208. if (stream_playback.is_valid() && active.is_set()) {
  209. setstop.set();
  210. stop_has_priority.set();
  211. }
  212. }
  213. bool AudioStreamPlayer::is_playing() const {
  214. if (stream_playback.is_valid()) {
  215. return active.is_set() && !setstop.is_set(); //&& stream_playback->is_playing();
  216. }
  217. return false;
  218. }
  219. float AudioStreamPlayer::get_playback_position() {
  220. if (stream_playback.is_valid()) {
  221. float ss = setseek.get();
  222. if (ss >= 0.0) {
  223. return ss;
  224. }
  225. return stream_playback->get_playback_position();
  226. }
  227. return 0;
  228. }
  229. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  230. //if audio is active, must lock this
  231. AudioServer::get_singleton()->lock();
  232. bus = p_bus;
  233. AudioServer::get_singleton()->unlock();
  234. }
  235. StringName AudioStreamPlayer::get_bus() const {
  236. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  237. if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
  238. return bus;
  239. }
  240. }
  241. return "Master";
  242. }
  243. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  244. autoplay = p_enable;
  245. }
  246. bool AudioStreamPlayer::is_autoplay_enabled() {
  247. return autoplay;
  248. }
  249. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  250. mix_target = p_target;
  251. }
  252. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  253. return mix_target;
  254. }
  255. void AudioStreamPlayer::_set_playing(bool p_enable) {
  256. if (p_enable) {
  257. play();
  258. } else {
  259. stop();
  260. }
  261. }
  262. bool AudioStreamPlayer::_is_active() const {
  263. return active.is_set();
  264. }
  265. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  266. if (p_pause != stream_paused) {
  267. stream_paused = p_pause;
  268. stream_paused_fade = p_pause;
  269. }
  270. }
  271. bool AudioStreamPlayer::get_stream_paused() const {
  272. return stream_paused;
  273. }
  274. void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
  275. if (property.name == "bus") {
  276. String options;
  277. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  278. if (i > 0) {
  279. options += ",";
  280. }
  281. String name = AudioServer::get_singleton()->get_bus_name(i);
  282. options += name;
  283. }
  284. property.hint_string = options;
  285. }
  286. }
  287. void AudioStreamPlayer::_bus_layout_changed() {
  288. notify_property_list_changed();
  289. }
  290. Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
  291. return stream_playback;
  292. }
  293. void AudioStreamPlayer::_bind_methods() {
  294. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  295. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  296. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  297. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  298. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  299. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  300. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  301. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  302. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  303. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  304. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  305. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  306. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  307. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  308. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  309. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  310. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  311. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  312. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  313. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  314. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  315. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
  316. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  317. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
  318. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  319. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  320. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  321. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  322. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  323. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  324. ADD_SIGNAL(MethodInfo("finished"));
  325. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  326. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  327. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  328. }
  329. AudioStreamPlayer::AudioStreamPlayer() {
  330. fadeout_buffer.resize(512);
  331. AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed));
  332. }
  333. AudioStreamPlayer::~AudioStreamPlayer() {
  334. }