Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 8f16f864a6 Merge pull request #99765 from dalexeev/core-fix-json-from-to-native hace 7 meses
.github 357679ceb8 CI: Add explicit problem matchers hace 8 meses
core 8f16f864a6 Merge pull request #99765 from dalexeev/core-fix-json-from-to-native hace 7 meses
doc 8f16f864a6 Merge pull request #99765 from dalexeev/core-fix-json-from-to-native hace 7 meses
drivers a167afd70a Merge pull request #96771 from clayjohn/RD-static-lighting hace 7 meses
editor 8f16f864a6 Merge pull request #99765 from dalexeev/core-fix-json-from-to-native hace 7 meses
main b5c31ebb41 Add contains_char() for single-character 'contains' calls. hace 8 meses
misc d6473dd3fa Merge pull request #100167 from AshWolf/header-guards-crash-fix hace 8 meses
modules 8f16f864a6 Merge pull request #99765 from dalexeev/core-fix-json-from-to-native hace 7 meses
platform f222cc43f3 Merge pull request #99633 from buresu/fix-wayland-keymapping hace 7 meses
scene 09dd5e6b20 Merge pull request #98032 from zaevi/fix_drag_preview_position hace 8 meses
servers ef0d1e0eb9 Merge pull request #100001 from clayjohn/rd-uniform-set-cache hace 7 meses
tests 8f16f864a6 Merge pull request #99765 from dalexeev/core-fix-json-from-to-native hace 7 meses
thirdparty 2481632b3c thorvg: Regenerate and apply patches hace 8 meses
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x hace 8 meses
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes hace 9 meses
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook hace 1 año
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` hace 9 meses
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes hace 11 meses
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support hace 8 meses
.mailmap a1b081f45c Update AUTHORS and DONORS list hace 10 meses
.pre-commit-config.yaml b3a44a5567 Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors hace 8 meses
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list hace 10 meses
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 hace 11 meses
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link hace 1 año
COPYRIGHT.txt 06cae04b87 Change default Arabic font to Vazirmatn. hace 8 meses
DONORS.md a1b081f45c Update AUTHORS and DONORS list hace 10 meses
LICENSE.txt d95794ec8a One Copyright Update to rule them all hace 2 años
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files hace 1 año
README.md dff6752ac8 Cleanup various repository documentation files hace 1 año
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor hace 8 meses
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings hace 1 año
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings hace 1 año
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. hace 11 meses
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face hace 4 años
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` hace 1 año
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md hace 4 años
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` hace 1 año
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face hace 4 años
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` hace 1 año
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths hace 2 años
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` hace 1 año
methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows hace 8 meses
platform_methods.py e0693f8ad8 Add loongarch64 support hace 8 meses
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax hace 8 meses
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive hace 9 meses
version.py c2a4942850 Bump version to 4.4-dev hace 11 meses

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs