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- /*************************************************************************/
- /* renderer_scene_render_rd.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "renderer_scene_render_rd.h"
- #include "core/config/project_settings.h"
- #include "core/os/os.h"
- #include "renderer_compositor_rd.h"
- #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
- #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
- #include "servers/rendering/rendering_server_default.h"
- void get_vogel_disk(float *r_kernel, int p_sample_count) {
- const float golden_angle = 2.4;
- for (int i = 0; i < p_sample_count; i++) {
- float r = Math::sqrt(float(i) + 0.5) / Math::sqrt(float(p_sample_count));
- float theta = float(i) * golden_angle;
- r_kernel[i * 4] = Math::cos(theta) * r;
- r_kernel[i * 4 + 1] = Math::sin(theta) * r;
- }
- }
- void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- bool needs_sdfgi = env && env->sdfgi_enabled;
- if (!needs_sdfgi) {
- if (rb->sdfgi != nullptr) {
- //erase it
- rb->sdfgi->erase();
- memdelete(rb->sdfgi);
- rb->sdfgi = nullptr;
- }
- return;
- }
- static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
- uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
- if (rb->sdfgi && (rb->sdfgi->num_cascades != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
- //configuration changed, erase
- rb->sdfgi->erase();
- memdelete(rb->sdfgi);
- rb->sdfgi = nullptr;
- }
- RendererSceneGIRD::SDFGI *sdfgi = rb->sdfgi;
- if (sdfgi == nullptr) {
- // re-create
- rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size);
- } else {
- //check for updates
- rb->sdfgi->update(env, p_world_position);
- }
- }
- int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(rb == nullptr, 0);
- if (rb->sdfgi == nullptr) {
- return 0;
- }
- int dirty_count = 0;
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- const RendererSceneGIRD::SDFGI::Cascade &c = rb->sdfgi->cascades[i];
- if (c.dirty_regions == RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL) {
- dirty_count++;
- } else {
- for (int j = 0; j < 3; j++) {
- if (c.dirty_regions[j] != 0) {
- dirty_count++;
- }
- }
- }
- }
- return dirty_count;
- }
- AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(rb == nullptr, AABB());
- ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB());
- int c = rb->sdfgi->get_pending_region_data(p_region, from, size, bounds);
- ERR_FAIL_COND_V(c == -1, AABB());
- return bounds;
- }
- uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const {
- AABB bounds;
- Vector3i from;
- Vector3i size;
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(rb == nullptr, -1);
- ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1);
- return rb->sdfgi->get_pending_region_data(p_region, from, size, bounds);
- }
- RID RendererSceneRenderRD::sky_allocate() {
- return sky.allocate_sky_rid();
- }
- void RendererSceneRenderRD::sky_initialize(RID p_rid) {
- sky.initialize_sky_rid(p_rid);
- }
- void RendererSceneRenderRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
- sky.sky_set_radiance_size(p_sky, p_radiance_size);
- }
- void RendererSceneRenderRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) {
- sky.sky_set_mode(p_sky, p_mode);
- }
- void RendererSceneRenderRD::sky_set_material(RID p_sky, RID p_material) {
- sky.sky_set_material(p_sky, p_material);
- }
- Ref<Image> RendererSceneRenderRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
- return sky.sky_bake_panorama(p_sky, p_energy, p_bake_irradiance, p_size);
- }
- RID RendererSceneRenderRD::environment_allocate() {
- return environment_owner.allocate_rid();
- }
- void RendererSceneRenderRD::environment_initialize(RID p_rid) {
- environment_owner.initialize_rid(p_rid, RendererSceneEnvironmentRD());
- }
- void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->background = p_bg;
- }
- void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky = p_sky;
- }
- void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky_custom_fov = p_scale;
- }
- void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky_orientation = p_orientation;
- }
- void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->bg_color = p_color;
- }
- void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->bg_energy = p_energy;
- }
- void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->canvas_max_layer = p_max_layer;
- }
- void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source);
- }
- RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
- return env->background;
- }
- RID RendererSceneRenderRD::environment_get_sky(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, RID());
- return env->sky;
- }
- float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->sky_custom_fov;
- }
- Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Basis());
- return env->sky_orientation;
- }
- Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Color());
- return env->bg_color;
- }
- float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->bg_energy;
- }
- int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->canvas_max_layer;
- }
- Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Color());
- return env->ambient_light;
- }
- RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG);
- return env->ambient_source;
- }
- float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->ambient_light_energy;
- }
- float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->ambient_sky_contribution;
- }
- RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED);
- return env->reflection_source;
- }
- void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale);
- }
- void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap, p_glow_map_strength, p_glow_map);
- }
- void RendererSceneRenderRD::environment_glow_set_use_bicubic_upscale(bool p_enable) {
- glow_bicubic_upscale = p_enable;
- }
- void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable) {
- glow_high_quality = p_enable;
- }
- void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- if (!is_dynamic_gi_supported()) {
- return;
- }
- env->set_sdfgi(p_enable, p_cascades, p_min_cell_size, p_y_scale, p_use_occlusion, p_bounce_feedback, p_read_sky, p_energy, p_normal_bias, p_probe_bias);
- }
- void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective);
- }
- bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, false);
- return env->fog_enabled;
- }
- Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Color());
- return env->fog_light_color;
- }
- float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->fog_light_energy;
- }
- float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->fog_sun_scatter;
- }
- float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->fog_density;
- }
- float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->fog_height;
- }
- float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->fog_height_density;
- }
- float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->fog_aerial_perspective;
- }
- void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- if (!is_volumetric_supported()) {
- return;
- }
- env->set_volumetric_fog(p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject);
- }
- void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
- volumetric_fog_size = p_size;
- volumetric_fog_depth = p_depth;
- }
- void RendererSceneRenderRD::environment_set_volumetric_fog_filter_active(bool p_enable) {
- volumetric_fog_filter_active = p_enable;
- }
- void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
- gi.sdfgi_ray_count = p_ray_count;
- }
- void RendererSceneRenderRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {
- gi.sdfgi_frames_to_converge = p_frames;
- }
- void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
- gi.sdfgi_frames_to_update_light = p_update;
- }
- void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance);
- }
- void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
- ssr_roughness_quality = p_quality;
- }
- RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_roughness_quality() const {
- return ssr_roughness_quality;
- }
- void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect);
- }
- void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
- ssao_quality = p_quality;
- ssao_half_size = p_half_size;
- ssao_adaptive_target = p_adaptive_target;
- ssao_blur_passes = p_blur_passes;
- ssao_fadeout_from = p_fadeout_from;
- ssao_fadeout_to = p_fadeout_to;
- }
- void RendererSceneRenderRD::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->ssil_enabled = p_enable;
- env->ssil_radius = p_radius;
- env->ssil_intensity = p_intensity;
- env->ssil_sharpness = p_sharpness;
- env->ssil_normal_rejection = p_normal_rejection;
- }
- void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
- ssil_quality = p_quality;
- ssil_half_size = p_half_size;
- ssil_adaptive_target = p_adaptive_target;
- ssil_blur_passes = p_blur_passes;
- ssil_fadeout_from = p_fadeout_from;
- ssil_fadeout_to = p_fadeout_to;
- }
- bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, false);
- return env->ssao_enabled;
- }
- float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0.0);
- return env->ssao_ao_channel_affect;
- }
- float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0.0);
- return env->ssao_direct_light_affect;
- }
- bool RendererSceneRenderRD::environment_is_ssil_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, false);
- return env->ssil_enabled;
- }
- bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, false);
- return env->ssr_enabled;
- }
- bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, false);
- return env->sdfgi_enabled;
- }
- bool RendererSceneRenderRD::is_environment(RID p_env) const {
- return environment_owner.owns(p_env);
- }
- Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Ref<Image>());
- RS::EnvironmentBG environment_background = env->background;
- if (environment_background == RS::ENV_BG_CAMERA_FEED || environment_background == RS::ENV_BG_CANVAS || environment_background == RS::ENV_BG_KEEP) {
- return Ref<Image>(); //nothing to bake
- }
- RS::EnvironmentAmbientSource ambient_source = env->ambient_source;
- bool use_ambient_light = false;
- bool use_cube_map = false;
- if (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && (environment_background == RS::ENV_BG_CLEAR_COLOR || environment_background == RS::ENV_BG_COLOR)) {
- use_ambient_light = true;
- } else {
- use_cube_map = (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && environment_background == RS::ENV_BG_SKY) || ambient_source == RS::ENV_AMBIENT_SOURCE_SKY;
- use_ambient_light = use_cube_map || ambient_source == RS::ENV_AMBIENT_SOURCE_COLOR;
- }
- use_cube_map = use_cube_map || (environment_background == RS::ENV_BG_SKY && env->sky.is_valid());
- Color ambient_color;
- float ambient_color_sky_mix;
- if (use_ambient_light) {
- ambient_color_sky_mix = env->ambient_sky_contribution;
- const float ambient_energy = env->ambient_light_energy;
- ambient_color = env->ambient_light;
- ambient_color = ambient_color.srgb_to_linear();
- ambient_color.r *= ambient_energy;
- ambient_color.g *= ambient_energy;
- ambient_color.b *= ambient_energy;
- }
- if (use_cube_map) {
- Ref<Image> panorama = sky_bake_panorama(env->sky, env->bg_energy, p_bake_irradiance, p_size);
- if (use_ambient_light) {
- for (int x = 0; x < p_size.width; x++) {
- for (int y = 0; y < p_size.height; y++) {
- panorama->set_pixel(x, y, ambient_color.lerp(panorama->get_pixel(x, y), ambient_color_sky_mix));
- }
- }
- }
- return panorama;
- } else {
- const float bg_energy = env->bg_energy;
- Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color);
- panorama_color = panorama_color.srgb_to_linear();
- panorama_color.r *= bg_energy;
- panorama_color.g *= bg_energy;
- panorama_color.b *= bg_energy;
- if (use_ambient_light) {
- panorama_color = ambient_color.lerp(panorama_color, ambient_color_sky_mix);
- }
- Ref<Image> panorama;
- panorama.instantiate();
- panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
- panorama->fill(panorama_color);
- return panorama;
- }
- return Ref<Image>();
- }
- ////////////////////////////////////////////////////////////
- RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) {
- FogVolumeInstance fvi;
- fvi.volume = p_fog_volume;
- return fog_volume_instance_owner.make_rid(fvi);
- }
- void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
- FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND(!fvi);
- fvi->transform = p_transform;
- }
- void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
- FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND(!fvi);
- fvi->active = p_active;
- }
- RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
- FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND_V(!fvi, RID());
- return fvi->volume;
- }
- Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const {
- FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
- ERR_FAIL_COND_V(!fvi, Vector3());
- return fvi->transform.get_origin();
- }
- ////////////////////////////////////////////////////////////
- RID RendererSceneRenderRD::reflection_atlas_create() {
- ReflectionAtlas ra;
- ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
- ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
- if (is_clustered_enabled()) {
- ra.cluster_builder = memnew(ClusterBuilderRD);
- ra.cluster_builder->set_shared(&cluster_builder_shared);
- ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID());
- } else {
- ra.cluster_builder = nullptr;
- }
- return reflection_atlas_owner.make_rid(ra);
- }
- void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_COND(!ra);
- if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
- return; //no changes
- }
- if (ra->cluster_builder) {
- // only if we're using our cluster
- ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
- }
- ra->size = p_reflection_size;
- ra->count = p_reflection_count;
- if (ra->reflection.is_valid()) {
- //clear and invalidate everything
- RD::get_singleton()->free(ra->reflection);
- ra->reflection = RID();
- RD::get_singleton()->free(ra->depth_buffer);
- ra->depth_buffer = RID();
- for (int i = 0; i < ra->reflections.size(); i++) {
- ra->reflections.write[i].data.clear_reflection_data();
- if (ra->reflections[i].owner.is_null()) {
- continue;
- }
- reflection_probe_release_atlas_index(ra->reflections[i].owner);
- //rp->atlasindex clear
- }
- ra->reflections.clear();
- }
- }
- int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const {
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_COND_V(!ra, 0);
- return ra->size;
- }
- ////////////////////////
- RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) {
- ReflectionProbeInstance rpi;
- rpi.probe = p_probe;
- rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
- return reflection_probe_instance_owner.make_rid(rpi);
- }
- void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
- rpi->transform = p_transform;
- rpi->dirty = true;
- }
- void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND(!rpi);
- if (rpi->atlas.is_null()) {
- return; //nothing to release
- }
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND(!atlas);
- ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
- atlas->reflections.write[rpi->atlas_index].owner = RID();
- rpi->atlas_index = -1;
- rpi->atlas = RID();
- }
- bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
- if (rpi->rendering) {
- return false;
- }
- if (rpi->dirty) {
- return true;
- }
- if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
- return true;
- }
- return rpi->atlas_index == -1;
- }
- bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
- return rpi->atlas.is_valid();
- }
- bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
- ERR_FAIL_COND_V(!atlas, false);
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
- RD::get_singleton()->draw_command_begin_label("Reflection probe render");
- if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
- WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
- reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
- }
- if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
- // Invalidate reflection atlas, need to regenerate
- RD::get_singleton()->free(atlas->reflection);
- atlas->reflection = RID();
- for (int i = 0; i < atlas->reflections.size(); i++) {
- if (atlas->reflections[i].owner.is_null()) {
- continue;
- }
- reflection_probe_release_atlas_index(atlas->reflections[i].owner);
- }
- atlas->reflections.clear();
- }
- if (atlas->reflection.is_null()) {
- int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
- mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
- {
- //reflection atlas was unused, create:
- RD::TextureFormat tf;
- tf.array_layers = 6 * atlas->count;
- tf.format = _render_buffers_get_color_format();
- tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- tf.mipmaps = mipmaps;
- tf.width = atlas->size;
- tf.height = atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
- atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- tf.width = atlas->size;
- tf.height = atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- atlas->reflections.resize(atlas->count);
- for (int i = 0; i < atlas->count; i++) {
- atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
- for (int j = 0; j < 6; j++) {
- atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
- }
- }
- Vector<RID> fb;
- fb.push_back(atlas->depth_buffer);
- atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- if (rpi->atlas_index == -1) {
- for (int i = 0; i < atlas->reflections.size(); i++) {
- if (atlas->reflections[i].owner.is_null()) {
- rpi->atlas_index = i;
- break;
- }
- }
- //find the one used last
- if (rpi->atlas_index == -1) {
- //everything is in use, find the one least used via LRU
- uint64_t pass_min = 0;
- for (int i = 0; i < atlas->reflections.size(); i++) {
- ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
- if (rpi2->last_pass < pass_min) {
- pass_min = rpi2->last_pass;
- rpi->atlas_index = i;
- }
- }
- }
- }
- if (rpi->atlas_index != -1) { // should we fail if this is still -1 ?
- atlas->reflections.write[rpi->atlas_index].owner = p_instance;
- }
- rpi->atlas = p_reflection_atlas;
- rpi->rendering = true;
- rpi->dirty = false;
- rpi->processing_layer = 1;
- rpi->processing_side = 0;
- RD::get_singleton()->draw_command_end_label();
- return true;
- }
- RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID p_depth) {
- Vector<RID> fb;
- fb.push_back(p_color);
- fb.push_back(p_depth);
- return RD::get_singleton()->framebuffer_create(fb);
- }
- bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, false);
- ERR_FAIL_COND_V(!rpi->rendering, false);
- ERR_FAIL_COND_V(rpi->atlas.is_null(), false);
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- if (!atlas || rpi->atlas_index == -1) {
- //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering)
- rpi->rendering = false;
- return false;
- }
- if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
- // Using real time reflections, all roughness is done in one step
- atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false);
- rpi->rendering = false;
- rpi->processing_side = 0;
- rpi->processing_layer = 1;
- return true;
- }
- if (rpi->processing_layer > 1) {
- atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality);
- rpi->processing_layer++;
- if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
- rpi->rendering = false;
- rpi->processing_side = 0;
- rpi->processing_layer = 1;
- return true;
- }
- return false;
- } else {
- atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality);
- }
- rpi->processing_side++;
- if (rpi->processing_side == 6) {
- rpi->processing_side = 0;
- rpi->processing_layer++;
- }
- return false;
- }
- uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND_V(!atlas, 0);
- return atlas->size;
- }
- RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
- ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND_V(!atlas, RID());
- return atlas->reflections[rpi->atlas_index].fbs[p_index];
- }
- RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
- ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
- ERR_FAIL_COND_V(!atlas, RID());
- return atlas->depth_fb;
- }
- ///////////////////////////////////////////////////////////
- RID RendererSceneRenderRD::shadow_atlas_create() {
- return shadow_atlas_owner.make_rid(ShadowAtlas());
- }
- void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
- if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
- RD::TextureFormat tf;
- tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = shadow_atlas->size;
- tf.height = shadow_atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb_tex;
- fb_tex.push_back(shadow_atlas->depth);
- shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
- }
- }
- void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND(!shadow_atlas);
- ERR_FAIL_COND(p_size < 0);
- p_size = next_power_of_2(p_size);
- if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) {
- return;
- }
- // erasing atlas
- if (shadow_atlas->depth.is_valid()) {
- RD::get_singleton()->free(shadow_atlas->depth);
- shadow_atlas->depth = RID();
- }
- for (int i = 0; i < 4; i++) {
- //clear subdivisions
- shadow_atlas->quadrants[i].shadows.clear();
- shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
- }
- //erase shadow atlas reference from lights
- for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
- LightInstance *li = light_instance_owner.get_or_null(E.key);
- ERR_CONTINUE(!li);
- li->shadow_atlases.erase(p_atlas);
- }
- //clear owners
- shadow_atlas->shadow_owners.clear();
- shadow_atlas->size = p_size;
- shadow_atlas->use_16_bits = p_16_bits;
- }
- void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND(!shadow_atlas);
- ERR_FAIL_INDEX(p_quadrant, 4);
- ERR_FAIL_INDEX(p_subdivision, 16384);
- uint32_t subdiv = next_power_of_2(p_subdivision);
- if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
- subdiv <<= 1;
- }
- subdiv = int(Math::sqrt((float)subdiv));
- //obtain the number that will be x*x
- if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) {
- return;
- }
- //erase all data from quadrant
- for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
- if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
- shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
- LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
- ERR_CONTINUE(!li);
- li->shadow_atlases.erase(p_atlas);
- }
- }
- shadow_atlas->quadrants[p_quadrant].shadows.clear();
- shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
- shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
- //cache the smallest subdiv (for faster allocation in light update)
- shadow_atlas->smallest_subdiv = 1 << 30;
- for (int i = 0; i < 4; i++) {
- if (shadow_atlas->quadrants[i].subdivision) {
- shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
- }
- }
- if (shadow_atlas->smallest_subdiv == 1 << 30) {
- shadow_atlas->smallest_subdiv = 0;
- }
- //resort the size orders, simple bublesort for 4 elements..
- int swaps = 0;
- do {
- swaps = 0;
- for (int i = 0; i < 3; i++) {
- if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
- SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
- swaps++;
- }
- }
- } while (swaps > 0);
- }
- bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
- for (int i = p_quadrant_count - 1; i >= 0; i--) {
- int qidx = p_in_quadrants[i];
- if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
- return false;
- }
- //look for an empty space
- int sc = shadow_atlas->quadrants[qidx].shadows.size();
- const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
- int found_free_idx = -1; //found a free one
- int found_used_idx = -1; //found existing one, must steal it
- uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
- for (int j = 0; j < sc; j++) {
- if (!sarr[j].owner.is_valid()) {
- found_free_idx = j;
- break;
- }
- LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
- ERR_CONTINUE(!sli);
- if (sli->last_scene_pass != scene_pass) {
- //was just allocated, don't kill it so soon, wait a bit..
- if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
- continue;
- }
- if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
- found_used_idx = j;
- min_pass = sli->last_scene_pass;
- }
- }
- }
- if (found_free_idx == -1 && found_used_idx == -1) {
- continue; //nothing found
- }
- if (found_free_idx == -1 && found_used_idx != -1) {
- found_free_idx = found_used_idx;
- }
- r_quadrant = qidx;
- r_shadow = found_free_idx;
- return true;
- }
- return false;
- }
- bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
- for (int i = p_quadrant_count - 1; i >= 0; i--) {
- int qidx = p_in_quadrants[i];
- if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
- return false;
- }
- //look for an empty space
- int sc = shadow_atlas->quadrants[qidx].shadows.size();
- const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
- int found_idx = -1;
- uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair
- for (int j = 0; j < sc - 1; j++) {
- uint64_t pass = 0;
- if (sarr[j].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
- ERR_CONTINUE(!sli);
- if (sli->last_scene_pass == scene_pass) {
- continue;
- }
- //was just allocated, don't kill it so soon, wait a bit..
- if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
- continue;
- }
- pass += sli->last_scene_pass;
- }
- if (sarr[j + 1].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
- ERR_CONTINUE(!sli);
- if (sli->last_scene_pass == scene_pass) {
- continue;
- }
- //was just allocated, don't kill it so soon, wait a bit..
- if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
- continue;
- }
- pass += sli->last_scene_pass;
- }
- if (found_idx == -1 || pass < min_pass) {
- found_idx = j;
- min_pass = pass;
- // we found two empty spots, no need to check the rest
- if (pass == 0) {
- break;
- }
- }
- }
- if (found_idx == -1) {
- continue; //nothing found
- }
- r_quadrant = qidx;
- r_shadow = found_idx;
- return true;
- }
- return false;
- }
- bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_COND_V(!shadow_atlas, false);
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND_V(!li, false);
- if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
- return false;
- }
- uint32_t quad_size = shadow_atlas->size >> 1;
- int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
- int valid_quadrants[4];
- int valid_quadrant_count = 0;
- int best_size = -1; //best size found
- int best_subdiv = -1; //subdiv for the best size
- //find the quadrants this fits into, and the best possible size it can fit into
- for (int i = 0; i < 4; i++) {
- int q = shadow_atlas->size_order[i];
- int sd = shadow_atlas->quadrants[q].subdivision;
- if (sd == 0) {
- continue; //unused
- }
- int max_fit = quad_size / sd;
- if (best_size != -1 && max_fit > best_size) {
- break; //too large
- }
- valid_quadrants[valid_quadrant_count++] = q;
- best_subdiv = sd;
- if (max_fit >= desired_fit) {
- best_size = max_fit;
- }
- }
- ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
- uint64_t tick = OS::get_singleton()->get_ticks_msec();
- uint32_t old_key = ShadowAtlas::SHADOW_INVALID;
- uint32_t old_quadrant = ShadowAtlas::SHADOW_INVALID;
- uint32_t old_shadow = ShadowAtlas::SHADOW_INVALID;
- int old_subdivision = -1;
- bool should_realloc = false;
- bool should_redraw = false;
- if (shadow_atlas->shadow_owners.has(p_light_instance)) {
- old_key = shadow_atlas->shadow_owners[p_light_instance];
- old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
- old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK;
- should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
- should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version;
- if (!should_realloc) {
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version;
- //already existing, see if it should redraw or it's just OK
- return should_redraw;
- }
- old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision;
- }
- bool is_omni = li->light_type == RS::LIGHT_OMNI;
- bool found_shadow = false;
- int new_quadrant = -1;
- int new_shadow = -1;
- if (is_omni) {
- found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
- } else {
- found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
- }
- if (found_shadow) {
- if (old_quadrant != ShadowAtlas::SHADOW_INVALID) {
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0;
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID();
- if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) {
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0;
- shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID();
- }
- }
- uint32_t new_key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
- new_key |= new_shadow;
- ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
- _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow);
- sh->owner = p_light_instance;
- sh->alloc_tick = tick;
- sh->version = p_light_version;
- if (is_omni) {
- new_key |= ShadowAtlas::OMNI_LIGHT_FLAG;
- int new_omni_shadow = new_shadow + 1;
- ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow];
- _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow);
- extra_sh->owner = p_light_instance;
- extra_sh->alloc_tick = tick;
- extra_sh->version = p_light_version;
- }
- li->shadow_atlases.insert(p_atlas);
- //update it in map
- shadow_atlas->shadow_owners[p_light_instance] = new_key;
- //make it dirty, as it should redraw anyway
- return true;
- }
- return should_redraw;
- }
- void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
- if (p_shadow->owner.is_valid()) {
- LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
- uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
- if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) {
- uint32_t s = old_key & ShadowAtlas::SHADOW_INDEX_MASK;
- uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1);
- RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx];
- omni_shadow->version = 0;
- omni_shadow->owner = RID();
- }
- p_shadow_atlas->shadow_owners.erase(p_shadow->owner);
- p_shadow->version = 0;
- p_shadow->owner = RID();
- sli->shadow_atlases.erase(p_atlas);
- }
- }
- void RendererSceneRenderRD::_update_directional_shadow_atlas() {
- if (directional_shadow.depth.is_null() && directional_shadow.size > 0) {
- RD::TextureFormat tf;
- tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = directional_shadow.size;
- tf.height = directional_shadow.size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb_tex;
- fb_tex.push_back(directional_shadow.depth);
- directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex);
- }
- }
- void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
- p_size = nearest_power_of_2_templated(p_size);
- if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) {
- return;
- }
- directional_shadow.size = p_size;
- directional_shadow.use_16_bits = p_16_bits;
- if (directional_shadow.depth.is_valid()) {
- RD::get_singleton()->free(directional_shadow.depth);
- directional_shadow.depth = RID();
- _base_uniforms_changed();
- }
- }
- void RendererSceneRenderRD::set_directional_shadow_count(int p_count) {
- directional_shadow.light_count = p_count;
- directional_shadow.current_light = 0;
- }
- static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) {
- int split_h = 1;
- int split_v = 1;
- while (split_h * split_v < p_shadow_count) {
- if (split_h == split_v) {
- split_h <<= 1;
- } else {
- split_v <<= 1;
- }
- }
- Rect2i rect(0, 0, p_size, p_size);
- rect.size.width /= split_h;
- rect.size.height /= split_v;
- rect.position.x = rect.size.width * (p_shadow_index % split_h);
- rect.position.y = rect.size.height * (p_shadow_index / split_h);
- return rect;
- }
- int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance) {
- ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
- Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
- ERR_FAIL_COND_V(!light_instance, 0);
- switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) {
- case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
- break; //none
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
- r.size.height /= 2;
- break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
- r.size /= 2;
- break;
- }
- return MAX(r.size.width, r.size.height);
- }
- //////////////////////////////////////////////////
- RID RendererSceneRenderRD::camera_effects_allocate() {
- return camera_effects_owner.allocate_rid();
- }
- void RendererSceneRenderRD::camera_effects_initialize(RID p_rid) {
- camera_effects_owner.initialize_rid(p_rid, CameraEffects());
- }
- void RendererSceneRenderRD::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
- dof_blur_quality = p_quality;
- dof_blur_use_jitter = p_use_jitter;
- }
- void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
- dof_blur_bokeh_shape = p_shape;
- }
- void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
- CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
- ERR_FAIL_COND(!camfx);
- camfx->dof_blur_far_enabled = p_far_enable;
- camfx->dof_blur_far_distance = p_far_distance;
- camfx->dof_blur_far_transition = p_far_transition;
- camfx->dof_blur_near_enabled = p_near_enable;
- camfx->dof_blur_near_distance = p_near_distance;
- camfx->dof_blur_near_transition = p_near_transition;
- camfx->dof_blur_amount = p_amount;
- }
- void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
- CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
- ERR_FAIL_COND(!camfx);
- camfx->override_exposure_enabled = p_enable;
- camfx->override_exposure = p_exposure;
- }
- RID RendererSceneRenderRD::light_instance_create(RID p_light) {
- RID li = light_instance_owner.make_rid(LightInstance());
- LightInstance *light_instance = light_instance_owner.get_or_null(li);
- light_instance->self = li;
- light_instance->light = p_light;
- light_instance->light_type = RSG::light_storage->light_get_type(p_light);
- if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
- light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
- }
- return li;
- }
- void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
- light_instance->transform = p_transform;
- }
- void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
- light_instance->aabb = p_aabb;
- }
- void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
- ERR_FAIL_INDEX(p_pass, 6);
- light_instance->shadow_transform[p_pass].camera = p_projection;
- light_instance->shadow_transform[p_pass].transform = p_transform;
- light_instance->shadow_transform[p_pass].farplane = p_far;
- light_instance->shadow_transform[p_pass].split = p_split;
- light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
- light_instance->shadow_transform[p_pass].range_begin = p_range_begin;
- light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size;
- light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale;
- }
- void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
- light_instance->last_scene_pass = scene_pass;
- }
- RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap(int p_size) {
- if (!shadow_cubemaps.has(p_size)) {
- ShadowCubemap sc;
- {
- RD::TextureFormat tf;
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- tf.width = p_size;
- tf.height = p_size;
- tf.texture_type = RD::TEXTURE_TYPE_CUBE;
- tf.array_layers = 6;
- tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- for (int i = 0; i < 6; i++) {
- RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
- Vector<RID> fbtex;
- fbtex.push_back(side_texture);
- sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
- }
- shadow_cubemaps[p_size] = sc;
- }
- return &shadow_cubemaps[p_size];
- }
- //////////////////////////
- RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
- DecalInstance di;
- di.decal = p_decal;
- di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL);
- return decal_instance_owner.make_rid(di);
- }
- void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
- DecalInstance *di = decal_instance_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!di);
- di->transform = p_transform;
- }
- /////////////////////////////////
- RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) {
- LightmapInstance li;
- li.lightmap = p_lightmap;
- return lightmap_instance_owner.make_rid(li);
- }
- void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
- LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!li);
- li->transform = p_transform;
- }
- /////////////////////////////////
- RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) {
- return gi.voxel_gi_instance_create(p_base);
- }
- void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
- gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform);
- }
- bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const {
- if (!is_dynamic_gi_supported()) {
- return false;
- }
- return gi.voxel_gi_needs_update(p_probe);
- }
- void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
- if (!is_dynamic_gi_supported()) {
- return;
- }
- gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
- }
- void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- if (!rb->sdfgi) {
- return; //nothing to debug
- }
- rb->sdfgi->debug_probes(p_draw_list, p_framebuffer, p_camera_with_transform);
- }
- ////////////////////////////////
- RID RendererSceneRenderRD::render_buffers_create() {
- RenderBuffers rb;
- rb.data = _create_render_buffer_data();
- return render_buffers_owner.make_rid(rb);
- }
- void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
- ERR_FAIL_COND(!rb->blur[0].texture.is_null());
- uint32_t mipmaps_required = Image::get_image_required_mipmaps(rb->width, rb->height, Image::FORMAT_RGBAH);
- RD::TextureFormat tf;
- tf.format = _render_buffers_get_color_format(); // RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->internal_width;
- tf.height = rb->internal_height;
- tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D;
- tf.array_layers = rb->view_count;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- if (_render_buffers_can_be_storage()) {
- tf.usage_bits += RD::TEXTURE_USAGE_STORAGE_BIT;
- } else {
- tf.usage_bits += RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- }
- tf.mipmaps = mipmaps_required;
- rb->sss_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- tf.width = rb->internal_width;
- tf.height = rb->internal_height;
- rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- //the second one is smaller (only used for separatable part of blur)
- tf.width >>= 1;
- tf.height >>= 1;
- tf.mipmaps--;
- rb->blur[1].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- for (uint32_t l = 0; l < rb->view_count; l++) {
- RenderBuffers::Blur::Layer ll[2];
- int base_width = rb->internal_width;
- int base_height = rb->internal_height;
- for (uint32_t i = 0; i < mipmaps_required; i++) {
- RenderBuffers::Blur::Mipmap mm;
- mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[0].texture, l, i);
- mm.width = base_width;
- mm.height = base_height;
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(mm.texture);
- mm.fb = RD::get_singleton()->framebuffer_create(fb);
- }
- if (!_render_buffers_can_be_storage()) {
- // and half texture, this is an intermediate result so just allocate a texture, is this good enough?
- tf.width = MAX(1, base_width >> 1);
- tf.height = base_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.array_layers = 1;
- tf.mipmaps = 1;
- mm.half_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> half_fb;
- half_fb.push_back(mm.half_texture);
- mm.half_fb = RD::get_singleton()->framebuffer_create(half_fb);
- }
- ll[0].mipmaps.push_back(mm);
- if (i > 0) {
- mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, l, i - 1);
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(mm.texture);
- mm.fb = RD::get_singleton()->framebuffer_create(fb);
- // We can re-use the half texture here as it is an intermediate result
- }
- ll[1].mipmaps.push_back(mm);
- }
- base_width = MAX(1, base_width >> 1);
- base_height = MAX(1, base_height >> 1);
- }
- rb->blur[0].layers.push_back(ll[0]);
- rb->blur[1].layers.push_back(ll[1]);
- }
- if (!_render_buffers_can_be_storage()) {
- // create 4 weight textures, 2 full size, 2 half size
- tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP
- tf.width = rb->internal_width;
- tf.height = rb->internal_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.array_layers = 1; // Our DOF effect handles one eye per turn
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tf.mipmaps = 1;
- for (uint32_t i = 0; i < 4; i++) {
- // associated blur texture
- RID texture;
- if (i == 1) {
- texture = rb->blur[0].layers[0].mipmaps[0].texture;
- } else if (i == 2) {
- texture = rb->blur[1].layers[0].mipmaps[0].texture;
- } else if (i == 3) {
- texture = rb->blur[0].layers[0].mipmaps[1].texture;
- }
- // create weight texture
- rb->weight_buffers[i].weight = RD::get_singleton()->texture_create(tf, RD::TextureView());
- // create frame buffer
- Vector<RID> fb;
- if (i != 0) {
- fb.push_back(texture);
- }
- fb.push_back(rb->weight_buffers[i].weight);
- rb->weight_buffers[i].fb = RD::get_singleton()->framebuffer_create(fb);
- if (i == 1) {
- // next 2 are half size
- tf.width = MAX(1u, tf.width >> 1);
- tf.height = MAX(1u, tf.height >> 1);
- }
- }
- }
- }
- void RendererSceneRenderRD::_allocate_depth_backbuffer_textures(RenderBuffers *rb) {
- ERR_FAIL_COND(!rb->depth_back_texture.is_null());
- {
- RD::TextureFormat tf;
- if (rb->view_count > 1) {
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- }
- // We're not using this as a depth stencil, just copying our data into this. May need to look into using a different format on mobile, maybe R16?
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
- tf.array_layers = rb->view_count; // create a layer for every view
- tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; // set this as color attachment because we're copying data into it, it's not actually used as a depth buffer
- rb->depth_back_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- if (!_render_buffers_can_be_storage()) {
- // create framebuffer so we can write into this...
- Vector<RID> fb;
- fb.push_back(rb->depth_back_texture);
- rb->depth_back_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, rb->view_count);
- }
- }
- void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) {
- ERR_FAIL_COND(!rb->luminance.current.is_null());
- int w = rb->internal_width;
- int h = rb->internal_height;
- while (true) {
- w = MAX(w / 8, 1);
- h = MAX(h / 8, 1);
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = w;
- tf.height = h;
- bool final = w == 1 && h == 1;
- if (_render_buffers_can_be_storage()) {
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
- if (final) {
- tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
- }
- } else {
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- }
- RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->luminance.reduce.push_back(texture);
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(texture);
- rb->luminance.fb.push_back(RD::get_singleton()->framebuffer_create(fb));
- }
- if (final) {
- rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(rb->luminance.current);
- rb->luminance.current_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- break;
- }
- }
- }
- void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
- if (rb->views.size() > 1) { // if 1 these are copies ofs rb->internal_texture, rb->depth_texture and rb->texture_fb
- for (int i = 0; i < rb->views.size(); i++) {
- if (rb->views[i].view_fb.is_valid()) {
- RD::get_singleton()->free(rb->views[i].view_fb);
- }
- if (rb->views[i].view_texture.is_valid()) {
- RD::get_singleton()->free(rb->views[i].view_texture);
- }
- if (rb->views[i].view_depth.is_valid()) {
- RD::get_singleton()->free(rb->views[i].view_depth);
- }
- }
- }
- rb->views.clear();
- if (rb->texture_fb.is_valid()) {
- RD::get_singleton()->free(rb->texture_fb);
- rb->texture_fb = RID();
- }
- if (rb->internal_texture == rb->texture && rb->internal_texture.is_valid()) {
- RD::get_singleton()->free(rb->internal_texture);
- rb->texture = RID();
- rb->internal_texture = RID();
- rb->upscale_texture = RID();
- } else {
- if (rb->texture.is_valid()) {
- RD::get_singleton()->free(rb->texture);
- rb->texture = RID();
- }
- if (rb->internal_texture.is_valid()) {
- RD::get_singleton()->free(rb->internal_texture);
- rb->internal_texture = RID();
- }
- if (rb->upscale_texture.is_valid()) {
- RD::get_singleton()->free(rb->upscale_texture);
- rb->upscale_texture = RID();
- }
- }
- if (rb->depth_texture.is_valid()) {
- RD::get_singleton()->free(rb->depth_texture);
- rb->depth_texture = RID();
- }
- if (rb->depth_back_fb.is_valid()) {
- RD::get_singleton()->free(rb->depth_back_fb);
- rb->depth_back_fb = RID();
- }
- if (rb->depth_back_texture.is_valid()) {
- RD::get_singleton()->free(rb->depth_back_texture);
- rb->depth_back_texture = RID();
- }
- if (rb->sss_texture.is_valid()) {
- RD::get_singleton()->free(rb->sss_texture);
- rb->sss_texture = RID();
- }
- for (int i = 0; i < 2; i++) {
- for (int l = 0; l < rb->blur[i].layers.size(); l++) {
- for (int m = 0; m < rb->blur[i].layers[l].mipmaps.size(); m++) {
- // do we free the texture slice here? or is it enough to free the main texture?
- // do free the mobile extra stuff
- if (rb->blur[i].layers[l].mipmaps[m].fb.is_valid()) {
- RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].fb);
- }
- // texture and framebuffer in both blur mipmaps are shared, so only free from the first one
- if (i == 0) {
- if (rb->blur[i].layers[l].mipmaps[m].half_fb.is_valid()) {
- RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].half_fb);
- }
- if (rb->blur[i].layers[l].mipmaps[m].half_texture.is_valid()) {
- RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].half_texture);
- }
- }
- }
- }
- rb->blur[i].layers.clear();
- if (rb->blur[i].texture.is_valid()) {
- RD::get_singleton()->free(rb->blur[i].texture);
- rb->blur[i].texture = RID();
- }
- }
- for (int i = 0; i < rb->luminance.fb.size(); i++) {
- RD::get_singleton()->free(rb->luminance.fb[i]);
- }
- rb->luminance.fb.clear();
- for (int i = 0; i < rb->luminance.reduce.size(); i++) {
- RD::get_singleton()->free(rb->luminance.reduce[i]);
- }
- rb->luminance.reduce.clear();
- if (rb->luminance.current_fb.is_valid()) {
- RD::get_singleton()->free(rb->luminance.current_fb);
- rb->luminance.current_fb = RID();
- }
- if (rb->luminance.current.is_valid()) {
- RD::get_singleton()->free(rb->luminance.current);
- rb->luminance.current = RID();
- }
- if (rb->ss_effects.linear_depth.is_valid()) {
- RD::get_singleton()->free(rb->ss_effects.linear_depth);
- rb->ss_effects.linear_depth = RID();
- rb->ss_effects.linear_depth_slices.clear();
- }
- if (rb->ss_effects.ssao.ao_final.is_valid()) {
- RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved);
- RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong);
- RD::get_singleton()->free(rb->ss_effects.ssao.ao_final);
- RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]);
- RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]);
- rb->ss_effects.ssao.ao_deinterleaved = RID();
- rb->ss_effects.ssao.ao_pong = RID();
- rb->ss_effects.ssao.ao_final = RID();
- rb->ss_effects.ssao.importance_map[0] = RID();
- rb->ss_effects.ssao.importance_map[1] = RID();
- rb->ss_effects.ssao.ao_deinterleaved_slices.clear();
- rb->ss_effects.ssao.ao_pong_slices.clear();
- }
- if (rb->ss_effects.ssil.ssil_final.is_valid()) {
- RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final);
- RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved);
- RD::get_singleton()->free(rb->ss_effects.ssil.pong);
- RD::get_singleton()->free(rb->ss_effects.ssil.edges);
- RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]);
- RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]);
- rb->ss_effects.ssil.ssil_final = RID();
- rb->ss_effects.ssil.deinterleaved = RID();
- rb->ss_effects.ssil.pong = RID();
- rb->ss_effects.ssil.edges = RID();
- rb->ss_effects.ssil.deinterleaved_slices.clear();
- rb->ss_effects.ssil.pong_slices.clear();
- rb->ss_effects.ssil.edges_slices.clear();
- rb->ss_effects.ssil.importance_map[0] = RID();
- rb->ss_effects.ssil.importance_map[1] = RID();
- RD::get_singleton()->free(rb->ss_effects.last_frame);
- rb->ss_effects.last_frame = RID();
- rb->ss_effects.last_frame_slices.clear();
- }
- if (rb->ssr.blur_radius[0].is_valid()) {
- RD::get_singleton()->free(rb->ssr.blur_radius[0]);
- RD::get_singleton()->free(rb->ssr.blur_radius[1]);
- rb->ssr.blur_radius[0] = RID();
- rb->ssr.blur_radius[1] = RID();
- }
- if (rb->ssr.depth_scaled.is_valid()) {
- RD::get_singleton()->free(rb->ssr.depth_scaled);
- rb->ssr.depth_scaled = RID();
- RD::get_singleton()->free(rb->ssr.normal_scaled);
- rb->ssr.normal_scaled = RID();
- }
- if (rb->ambient_buffer.is_valid()) {
- RD::get_singleton()->free(rb->ambient_buffer);
- RD::get_singleton()->free(rb->reflection_buffer);
- rb->ambient_buffer = RID();
- rb->reflection_buffer = RID();
- }
- if (rb->gi.voxel_gi_buffer.is_valid()) {
- RD::get_singleton()->free(rb->gi.voxel_gi_buffer);
- rb->gi.voxel_gi_buffer = RID();
- }
- }
- void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
- if (!can_use_effects) {
- //just copy
- return;
- }
- if (rb->blur[0].texture.is_null()) {
- _allocate_blur_textures(rb);
- }
- storage->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
- }
- void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
- if (!can_use_effects) {
- //just copy
- storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID());
- return;
- }
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
- ERR_FAIL_COND(!env);
- ERR_FAIL_COND(!env->ssr_enabled);
- if (rb->ssr.depth_scaled.is_null()) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = rb->internal_width / 2;
- tf.height = rb->internal_height / 2;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
- tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = rb->internal_width / 2;
- tf.height = rb->internal_height / 2;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->ssr.blur_radius[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- if (rb->blur[0].texture.is_null()) {
- _allocate_blur_textures(rb);
- }
- storage->get_effects()->screen_space_reflection(rb->internal_texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].layers[0].mipmaps[1].texture, rb->blur[1].layers[0].mipmaps[0].texture, Size2i(rb->internal_width / 2, rb->internal_height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
- storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->blur[0].layers[0].mipmaps[1].texture);
- }
- void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
- ERR_FAIL_COND(!env);
- RENDER_TIMESTAMP("Process SSAO");
- if (rb->ss_effects.ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) {
- RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved);
- RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong);
- RD::get_singleton()->free(rb->ss_effects.ssao.ao_final);
- RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]);
- RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]);
- rb->ss_effects.ssao.ao_deinterleaved = RID();
- rb->ss_effects.ssao.ao_pong = RID();
- rb->ss_effects.ssao.ao_final = RID();
- rb->ss_effects.ssao.importance_map[0] = RID();
- rb->ss_effects.ssao.importance_map[1] = RID();
- rb->ss_effects.ssao.ao_deinterleaved_slices.clear();
- rb->ss_effects.ssao.ao_pong_slices.clear();
- }
- int buffer_width;
- int buffer_height;
- int half_width;
- int half_height;
- if (ssao_half_size) {
- buffer_width = (rb->internal_width + 3) / 4;
- buffer_height = (rb->internal_height + 3) / 4;
- half_width = (rb->internal_width + 7) / 8;
- half_height = (rb->internal_height + 7) / 8;
- } else {
- buffer_width = (rb->internal_width + 1) / 2;
- buffer_height = (rb->internal_height + 1) / 2;
- half_width = (rb->internal_width + 3) / 4;
- half_height = (rb->internal_height + 3) / 4;
- }
- bool uniform_sets_are_invalid = false;
- if (rb->ss_effects.ssao.ao_deinterleaved.is_null()) {
- {
- rb->ss_effects.ssao.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY);
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8G8_UNORM;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = buffer_width;
- tf.height = buffer_height;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_deinterleaved, "SSAO De-interleaved Array");
- for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_deinterleaved, i, 0);
- rb->ss_effects.ssao.ao_deinterleaved_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " ");
- }
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8G8_UNORM;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = buffer_width;
- tf.height = buffer_height;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_pong, "SSAO De-interleaved Array Pong");
- for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_pong, i, 0);
- rb->ss_effects.ssao.ao_pong_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " Pong");
- }
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = half_width;
- tf.height = half_height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[0], "SSAO Importance Map");
- rb->ss_effects.ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[1], "SSAO Importance Map Pong");
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = rb->internal_width;
- tf.height = rb->internal_height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_final, "SSAO Final");
- }
- ssao_using_half_size = ssao_half_size;
- uniform_sets_are_invalid = true;
- }
- EffectsRD::SSAOSettings settings;
- settings.radius = env->ssao_radius;
- settings.intensity = env->ssao_intensity;
- settings.power = env->ssao_power;
- settings.detail = env->ssao_detail;
- settings.horizon = env->ssao_horizon;
- settings.sharpness = env->ssao_sharpness;
- settings.quality = ssao_quality;
- settings.half_size = ssao_half_size;
- settings.adaptive_target = ssao_adaptive_target;
- settings.blur_passes = ssao_blur_passes;
- settings.fadeout_from = ssao_fadeout_from;
- settings.fadeout_to = ssao_fadeout_to;
- settings.full_screen_size = Size2i(rb->internal_width, rb->internal_height);
- settings.half_screen_size = Size2i(buffer_width, buffer_height);
- settings.quarter_screen_size = Size2i(half_width, half_height);
- storage->get_effects()->generate_ssao(p_normal_buffer, rb->ss_effects.ssao.depth_texture_view, rb->ss_effects.ssao.ao_deinterleaved, rb->ss_effects.ssao.ao_deinterleaved_slices, rb->ss_effects.ssao.ao_pong, rb->ss_effects.ssao.ao_pong_slices, rb->ss_effects.ssao.ao_final, rb->ss_effects.ssao.importance_map[0], rb->ss_effects.ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssao.gather_uniform_set, rb->ss_effects.ssao.importance_map_uniform_set);
- }
- void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
- ERR_FAIL_COND(!env);
- RENDER_TIMESTAMP("Process SSIL");
- if (rb->ss_effects.ssil.ssil_final.is_valid() && ssil_using_half_size != ssil_half_size) {
- RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final);
- RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved);
- RD::get_singleton()->free(rb->ss_effects.ssil.pong);
- RD::get_singleton()->free(rb->ss_effects.ssil.edges);
- RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]);
- RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]);
- rb->ss_effects.ssil.ssil_final = RID();
- rb->ss_effects.ssil.deinterleaved = RID();
- rb->ss_effects.ssil.pong = RID();
- rb->ss_effects.ssil.edges = RID();
- rb->ss_effects.ssil.deinterleaved_slices.clear();
- rb->ss_effects.ssil.pong_slices.clear();
- rb->ss_effects.ssil.edges_slices.clear();
- rb->ss_effects.ssil.importance_map[0] = RID();
- rb->ss_effects.ssil.importance_map[1] = RID();
- }
- int buffer_width;
- int buffer_height;
- int half_width;
- int half_height;
- if (ssil_half_size) {
- buffer_width = (rb->width + 3) / 4;
- buffer_height = (rb->height + 3) / 4;
- half_width = (rb->width + 7) / 8;
- half_height = (rb->height + 7) / 8;
- } else {
- buffer_width = (rb->width + 1) / 2;
- buffer_height = (rb->height + 1) / 2;
- half_width = (rb->width + 3) / 4;
- half_height = (rb->height + 3) / 4;
- }
- bool uniform_sets_are_invalid = false;
- if (rb->ss_effects.ssil.ssil_final.is_null()) {
- {
- rb->ss_effects.ssil.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY);
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- rb->ss_effects.ssil.ssil_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.ssil_final, "SSIL texture");
- RD::get_singleton()->texture_clear(rb->ss_effects.ssil.ssil_final, Color(0, 0, 0, 0), 0, 1, 0, 1);
- if (rb->ss_effects.last_frame.is_null()) {
- tf.mipmaps = 6;
- rb->ss_effects.last_frame = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.last_frame, "Last Frame Radiance");
- RD::get_singleton()->texture_clear(rb->ss_effects.last_frame, Color(0, 0, 0, 0), 0, tf.mipmaps, 0, 1);
- for (uint32_t i = 0; i < 6; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.last_frame, 0, i);
- rb->ss_effects.last_frame_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "Last Frame Radiance Mip " + itos(i) + " ");
- }
- }
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = buffer_width;
- tf.height = buffer_height;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssil.deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.deinterleaved, "SSIL deinterleaved buffer");
- for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.deinterleaved, i, 0);
- rb->ss_effects.ssil.deinterleaved_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer array " + itos(i) + " ");
- }
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = buffer_width;
- tf.height = buffer_height;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssil.pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.pong, "SSIL deinterleaved pong buffer");
- for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.pong, i, 0);
- rb->ss_effects.ssil.pong_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer pong array " + itos(i) + " ");
- }
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = buffer_width;
- tf.height = buffer_height;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssil.edges = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.edges, "SSIL edges buffer");
- for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.edges, i, 0);
- rb->ss_effects.ssil.edges_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "SSIL edges buffer slice " + itos(i) + " ");
- }
- }
- {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = half_width;
- tf.height = half_height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.ssil.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[0], "SSIL Importance Map");
- rb->ss_effects.ssil.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[1], "SSIL Importance Map Pong");
- }
- uniform_sets_are_invalid = true;
- ssil_using_half_size = ssil_half_size;
- }
- EffectsRD::SSILSettings settings;
- settings.radius = env->ssil_radius;
- settings.intensity = env->ssil_intensity;
- settings.sharpness = env->ssil_sharpness;
- settings.normal_rejection = env->ssil_normal_rejection;
- settings.quality = ssil_quality;
- settings.half_size = ssil_half_size;
- settings.adaptive_target = ssil_adaptive_target;
- settings.blur_passes = ssil_blur_passes;
- settings.fadeout_from = ssil_fadeout_from;
- settings.fadeout_to = ssil_fadeout_to;
- settings.full_screen_size = Size2i(rb->width, rb->height);
- settings.half_screen_size = Size2i(buffer_width, buffer_height);
- settings.quarter_screen_size = Size2i(half_width, half_height);
- CameraMatrix correction;
- correction.set_depth_correction(true);
- CameraMatrix projection = correction * p_projection;
- Transform3D transform = p_transform;
- transform.set_origin(Vector3(0.0, 0.0, 0.0));
- CameraMatrix last_frame_projection = rb->ss_effects.last_frame_projection * CameraMatrix(rb->ss_effects.last_frame_transform.affine_inverse()) * CameraMatrix(transform) * projection.inverse();
- storage->get_effects()->screen_space_indirect_lighting(rb->ss_effects.last_frame, rb->ss_effects.ssil.ssil_final, p_normal_buffer, rb->ss_effects.ssil.depth_texture_view, rb->ss_effects.ssil.deinterleaved, rb->ss_effects.ssil.deinterleaved_slices, rb->ss_effects.ssil.pong, rb->ss_effects.ssil.pong_slices, rb->ss_effects.ssil.importance_map[0], rb->ss_effects.ssil.importance_map[1], rb->ss_effects.ssil.edges, rb->ss_effects.ssil.edges_slices, p_projection, last_frame_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssil.gather_uniform_set, rb->ss_effects.ssil.importance_map_uniform_set, rb->ss_effects.ssil.projection_uniform_set);
- rb->ss_effects.last_frame_projection = projection;
- rb->ss_effects.last_frame_transform = transform;
- }
- void RendererSceneRenderRD::_copy_framebuffer_to_ssil(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- if (rb->ss_effects.last_frame.is_valid()) {
- copy_effects->copy_to_rect(rb->texture, rb->ss_effects.last_frame, Rect2i(0, 0, rb->width, rb->height));
- int width = rb->width;
- int height = rb->height;
- for (int i = 0; i < rb->ss_effects.last_frame_slices.size() - 1; i++) {
- width = MAX(1, width >> 1);
- height = MAX(1, height >> 1);
- copy_effects->make_mipmap(rb->ss_effects.last_frame_slices[i], rb->ss_effects.last_frame_slices[i + 1], Size2i(width, height));
- }
- }
- }
- void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(!rb);
- RD::get_singleton()->draw_command_begin_label("Copy screen texture");
- if (rb->blur[0].texture.is_null()) {
- _allocate_blur_textures(rb);
- }
- bool can_use_storage = _render_buffers_can_be_storage();
- for (uint32_t v = 0; v < rb->view_count; v++) {
- if (can_use_storage) {
- copy_effects->copy_to_rect(rb->views[v].view_texture, rb->blur[0].layers[v].mipmaps[0].texture, Rect2i(0, 0, rb->width, rb->height));
- for (int i = 1; i < rb->blur[0].layers[v].mipmaps.size(); i++) {
- copy_effects->make_mipmap(rb->blur[0].layers[v].mipmaps[i - 1].texture, rb->blur[0].layers[v].mipmaps[i].texture, Size2i(rb->blur[0].layers[v].mipmaps[i].width, rb->blur[0].layers[v].mipmaps[i].height));
- }
- } else {
- copy_effects->copy_to_fb_rect(rb->views[v].view_texture, rb->blur[0].layers[v].mipmaps[0].fb, Rect2i(0, 0, rb->width, rb->height));
- for (int i = 1; i < rb->blur[0].layers[v].mipmaps.size(); i++) {
- copy_effects->make_mipmap_raster(rb->blur[0].layers[v].mipmaps[i - 1].texture, rb->blur[0].layers[v].mipmaps[i].fb, Size2i(rb->blur[0].layers[v].mipmaps[i].width, rb->blur[0].layers[v].mipmaps[i].height));
- }
- }
- }
- RD::get_singleton()->draw_command_end_label();
- }
- void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(!rb);
- RD::get_singleton()->draw_command_begin_label("Copy depth texture");
- if (rb->depth_back_texture.is_null()) {
- _allocate_depth_backbuffer_textures(rb);
- }
- // @TODO IMPLEMENT MULTIVIEW, all effects need to support stereo buffers or effects are only applied to the left eye
- bool can_use_storage = _render_buffers_can_be_storage();
- if (can_use_storage) {
- copy_effects->copy_to_rect(rb->depth_texture, rb->depth_back_texture, Rect2i(0, 0, rb->width, rb->height));
- } else {
- copy_effects->copy_to_fb_rect(rb->depth_texture, rb->depth_back_fb, Rect2i(0, 0, rb->width, rb->height));
- }
- RD::get_singleton()->draw_command_end_label();
- }
- void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- // Glow and override exposure (if enabled).
- CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
- bool can_use_effects = rb->width >= 8 && rb->height >= 8;
- bool can_use_storage = _render_buffers_can_be_storage();
- if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) {
- RD::get_singleton()->draw_command_begin_label("DOF");
- if (rb->blur[0].texture.is_null()) {
- _allocate_blur_textures(rb);
- }
- RendererRD::BokehDOF::BokehBuffers buffers;
- // Textures we use
- buffers.base_texture_size = Size2i(rb->internal_width, rb->internal_height);
- buffers.secondary_texture = rb->blur[0].layers[0].mipmaps[0].texture;
- buffers.half_texture[0] = rb->blur[1].layers[0].mipmaps[0].texture;
- buffers.half_texture[1] = rb->blur[0].layers[0].mipmaps[1].texture;
- float bokeh_size = camfx->dof_blur_amount * 64.0;
- if (can_use_storage) {
- for (uint32_t i = 0; i < rb->view_count; i++) {
- buffers.base_texture = rb->views[i].view_texture;
- buffers.depth_texture = rb->views[i].view_depth;
- // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
- float z_near = p_render_data->view_projection[i].get_z_near();
- float z_far = p_render_data->view_projection[i].get_z_far();
- bokeh_dof->bokeh_dof_compute(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, z_near, z_far, p_render_data->cam_orthogonal);
- };
- } else {
- // Set framebuffers.
- buffers.secondary_fb = rb->weight_buffers[1].fb;
- buffers.half_fb[0] = rb->weight_buffers[2].fb;
- buffers.half_fb[1] = rb->weight_buffers[3].fb;
- buffers.weight_texture[0] = rb->weight_buffers[0].weight;
- buffers.weight_texture[1] = rb->weight_buffers[1].weight;
- buffers.weight_texture[2] = rb->weight_buffers[2].weight;
- buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // Set weight buffers.
- buffers.base_weight_fb = rb->weight_buffers[0].fb;
- for (uint32_t i = 0; i < rb->view_count; i++) {
- buffers.base_texture = rb->views[i].view_texture;
- buffers.depth_texture = rb->views[i].view_depth;
- buffers.base_fb = rb->views[i].view_fb;
- // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
- float z_near = p_render_data->view_projection[i].get_z_near();
- float z_far = p_render_data->view_projection[i].get_z_far();
- bokeh_dof->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, z_near, z_far, p_render_data->cam_orthogonal);
- }
- }
- RD::get_singleton()->draw_command_end_label();
- }
- if (can_use_effects && env && env->auto_exposure) {
- RD::get_singleton()->draw_command_begin_label("Auto exposure");
- if (rb->luminance.current.is_null()) {
- _allocate_luminance_textures(rb);
- }
- bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
- rb->auto_exposure_version = env->auto_exposure_version;
- double step = env->auto_exp_speed * time_step;
- if (can_use_storage) {
- storage->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
- } else {
- storage->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
- }
- // Swap final reduce with prev luminance.
- SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
- if (!can_use_storage) {
- SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
- }
- RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
- RD::get_singleton()->draw_command_end_label();
- }
- int max_glow_level = -1;
- if (can_use_effects && env && env->glow_enabled) {
- RD::get_singleton()->draw_command_begin_label("Gaussian Glow");
- /* see that blur textures are allocated */
- if (rb->blur[1].texture.is_null()) {
- _allocate_blur_textures(rb);
- }
- for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) {
- if (env->glow_levels[i] > 0.0) {
- if (i >= rb->blur[1].layers[0].mipmaps.size()) {
- max_glow_level = rb->blur[1].layers[0].mipmaps.size() - 1;
- } else {
- max_glow_level = i;
- }
- }
- }
- float luminance_multiplier = _render_buffers_get_luminance_multiplier();
- for (uint32_t l = 0; l < rb->view_count; l++) {
- for (int i = 0; i < (max_glow_level + 1); i++) {
- int vp_w = rb->blur[1].layers[l].mipmaps[i].width;
- int vp_h = rb->blur[1].layers[l].mipmaps[i].height;
- if (i == 0) {
- RID luminance_texture;
- if (env->auto_exposure && rb->luminance.current.is_valid()) {
- luminance_texture = rb->luminance.current;
- }
- if (can_use_storage) {
- copy_effects->gaussian_glow(rb->views[l].view_texture, rb->blur[1].layers[l].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
- } else {
- copy_effects->gaussian_glow_raster(rb->views[l].view_texture, luminance_multiplier, rb->blur[1].layers[l].mipmaps[i].half_fb, rb->blur[1].layers[l].mipmaps[i].half_texture, rb->blur[1].layers[l].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
- }
- } else {
- if (can_use_storage) {
- copy_effects->gaussian_glow(rb->blur[1].layers[l].mipmaps[i - 1].texture, rb->blur[1].layers[l].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality);
- } else {
- copy_effects->gaussian_glow_raster(rb->blur[1].layers[l].mipmaps[i - 1].texture, luminance_multiplier, rb->blur[1].layers[l].mipmaps[i].half_fb, rb->blur[1].layers[l].mipmaps[i].half_texture, rb->blur[1].layers[l].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality);
- }
- }
- }
- }
- RD::get_singleton()->draw_command_end_label();
- }
- {
- RD::get_singleton()->draw_command_begin_label("Tonemap");
- RendererRD::ToneMapper::TonemapSettings tonemap;
- if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
- tonemap.use_auto_exposure = true;
- tonemap.exposure_texture = rb->luminance.current;
- tonemap.auto_exposure_grey = env->auto_exp_scale;
- } else {
- tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
- }
- if (can_use_effects && env && env->glow_enabled) {
- tonemap.use_glow = true;
- tonemap.glow_mode = RendererRD::ToneMapper::TonemapSettings::GlowMode(env->glow_blend_mode);
- tonemap.glow_intensity = env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
- for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) {
- tonemap.glow_levels[i] = env->glow_levels[i];
- }
- tonemap.glow_texture_size.x = rb->blur[1].layers[0].mipmaps[0].width;
- tonemap.glow_texture_size.y = rb->blur[1].layers[0].mipmaps[0].height;
- tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale;
- tonemap.glow_texture = rb->blur[1].texture;
- if (env->glow_map.is_valid()) {
- tonemap.glow_map_strength = env->glow_map_strength;
- tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
- } else {
- tonemap.glow_map_strength = 0.0f;
- tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
- }
- } else {
- tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
- }
- if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
- tonemap.use_fxaa = true;
- }
- tonemap.use_debanding = rb->use_debanding;
- tonemap.texture_size = Vector2i(rb->internal_width, rb->internal_height);
- if (env) {
- tonemap.tonemap_mode = env->tone_mapper;
- tonemap.white = env->white;
- tonemap.exposure = env->exposure;
- }
- if (camfx && camfx->override_exposure_enabled) {
- tonemap.exposure = camfx->override_exposure;
- }
- tonemap.use_color_correction = false;
- tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- if (can_use_effects && env) {
- tonemap.use_bcs = env->adjustments_enabled;
- tonemap.brightness = env->adjustments_brightness;
- tonemap.contrast = env->adjustments_contrast;
- tonemap.saturation = env->adjustments_saturation;
- if (env->adjustments_enabled && env->color_correction.is_valid()) {
- tonemap.use_color_correction = true;
- tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
- }
- }
- tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
- tonemap.view_count = p_render_data->view_count;
- tone_mapper->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
- RD::get_singleton()->draw_command_end_label();
- }
- if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
- RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
- storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
- RD::get_singleton()->draw_command_end_label();
- }
- texture_storage->render_target_disable_clear_request(rb->render_target);
- }
- void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RD::get_singleton()->draw_command_begin_label("Post Process Subpass");
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- // Override exposure (if enabled).
- CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
- bool can_use_effects = rb->width >= 8 && rb->height >= 8;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
- RendererRD::ToneMapper::TonemapSettings tonemap;
- if (env) {
- tonemap.tonemap_mode = env->tone_mapper;
- tonemap.exposure = env->exposure;
- tonemap.white = env->white;
- }
- if (camfx && camfx->override_exposure_enabled) {
- tonemap.exposure = camfx->override_exposure;
- }
- // We don't support glow or auto exposure here, if they are needed, don't use subpasses!
- // The problem is that we need to use the result so far and process them before we can
- // apply this to our results.
- if (can_use_effects && env && env->glow_enabled) {
- ERR_FAIL_MSG("Glow is not supported when using subpasses.");
- }
- if (can_use_effects && env && env->auto_exposure) {
- ERR_FAIL_MSG("Glow is not supported when using subpasses.");
- }
- tonemap.use_glow = false;
- tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
- tonemap.use_auto_exposure = false;
- tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
- tonemap.use_color_correction = false;
- tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- if (can_use_effects && env) {
- tonemap.use_bcs = env->adjustments_enabled;
- tonemap.brightness = env->adjustments_brightness;
- tonemap.contrast = env->adjustments_contrast;
- tonemap.saturation = env->adjustments_saturation;
- if (env->adjustments_enabled && env->color_correction.is_valid()) {
- tonemap.use_color_correction = true;
- tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
- }
- }
- tonemap.use_debanding = rb->use_debanding;
- tonemap.texture_size = Vector2i(rb->width, rb->height);
- tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
- tonemap.view_count = p_render_data->view_count;
- tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
- RD::get_singleton()->draw_command_end_label();
- }
- void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(!rb);
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- texture_storage->render_target_disable_clear_request(rb->render_target);
- }
- void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) {
- if (p_shadow_atlas.is_valid()) {
- RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
- if (shadow_atlas_texture.is_null()) {
- shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
- }
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
- }
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) {
- if (directional_shadow_get_texture().is_valid()) {
- RID shadow_atlas_texture = directional_shadow_get_texture();
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
- }
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
- RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
- if (decal_atlas.is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
- }
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
- if (rb->luminance.current.is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
- }
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- RID ambient_texture = rb->ambient_buffer;
- RID reflection_texture = rb->reflection_buffer;
- copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
- }
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
- if (p_occlusion_buffer.is_valid()) {
- Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- copy_effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
- }
- }
- }
- void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->adjustments_enabled = p_enable;
- env->adjustments_brightness = p_brightness;
- env->adjustments_contrast = p_contrast;
- env->adjustments_saturation = p_saturation;
- env->use_1d_color_correction = p_use_1d_color_correction;
- env->color_correction = p_color_correction;
- }
- RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- if (!rb->blur[0].texture.is_valid()) {
- return RID(); //not valid at the moment
- }
- return rb->blur[0].texture;
- }
- RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- if (!rb->depth_back_texture.is_valid()) {
- return RID(); //not valid at the moment
- }
- return rb->depth_back_texture;
- }
- RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- return rb->depth_texture;
- }
- RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- return rb->ss_effects.ssao.ao_final;
- }
- RID RendererSceneRenderRD::render_buffers_get_ssil_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- return rb->ss_effects.ssil.ssil_final;
- }
- RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- if (rb->gi.voxel_gi_buffer.is_null()) {
- rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES);
- }
- return rb->gi.voxel_gi_buffer;
- }
- RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
- return gi.default_voxel_gi_buffer;
- }
- RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- return rb->ambient_buffer;
- }
- RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- return rb->reflection_buffer;
- }
- uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, 0);
- ERR_FAIL_COND_V(!rb->sdfgi, 0);
- return rb->sdfgi->cascades.size();
- }
- bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, false);
- return rb->sdfgi != nullptr;
- }
- RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- ERR_FAIL_COND_V(!rb->sdfgi, RID());
- return rb->sdfgi->lightprobe_texture;
- }
- Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, Vector3());
- ERR_FAIL_COND_V(!rb->sdfgi, Vector3());
- ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3());
- return Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + rb->sdfgi->cascades[p_cascade].position)) * rb->sdfgi->cascades[p_cascade].cell_size;
- }
- Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, Vector3i());
- ERR_FAIL_COND_V(!rb->sdfgi, Vector3i());
- ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i());
- int32_t probe_divisor = rb->sdfgi->cascade_size / RendererSceneGIRD::SDFGI::PROBE_DIVISOR;
- return rb->sdfgi->cascades[p_cascade].position / probe_divisor;
- }
- float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, 0);
- ERR_FAIL_COND_V(!rb->sdfgi, 0);
- return rb->sdfgi->normal_bias;
- }
- float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, 0);
- ERR_FAIL_COND_V(!rb->sdfgi, 0);
- ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), 0);
- return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1);
- }
- uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, 0);
- ERR_FAIL_COND_V(!rb->sdfgi, 0);
- return rb->sdfgi->probe_axis_count;
- }
- uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, 0);
- ERR_FAIL_COND_V(!rb->sdfgi, 0);
- return rb->sdfgi->cascade_size;
- }
- bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, false);
- ERR_FAIL_COND_V(!rb->sdfgi, false);
- return rb->sdfgi->uses_occlusion;
- }
- float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, 0.0);
- ERR_FAIL_COND_V(!rb->sdfgi, 0.0);
- return rb->sdfgi->energy;
- }
- RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- ERR_FAIL_COND_V(!rb->sdfgi, RID());
- return rb->sdfgi->occlusion_texture;
- }
- bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, false);
- return rb->volumetric_fog != nullptr;
- }
- RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID());
- return rb->volumetric_fog->fog_map;
- }
- RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, RID());
- if (!rb->volumetric_fog) {
- return RID();
- }
- return rb->volumetric_fog->sky_uniform_set;
- }
- float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
- return rb->volumetric_fog->length;
- }
- float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
- return rb->volumetric_fog->spread;
- }
- float RendererSceneRenderRD::_render_buffers_get_luminance_multiplier() {
- return 1.0;
- }
- RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() {
- return RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- }
- bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
- return true;
- }
- void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
- if (!_render_buffers_can_be_storage()) {
- p_internal_height = p_height;
- p_internal_width = p_width;
- }
- if (p_width != p_internal_width) {
- float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
- material_storage->sampler_rd_configure_custom(fsr_mipmap_bias);
- update_uniform_sets();
- }
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- // Should we add an overrule per viewport?
- rb->internal_width = p_internal_width;
- rb->internal_height = p_internal_height;
- rb->width = p_width;
- rb->height = p_height;
- rb->fsr_sharpness = p_fsr_sharpness;
- rb->render_target = p_render_target;
- rb->msaa = p_msaa;
- rb->screen_space_aa = p_screen_space_aa;
- rb->use_debanding = p_use_debanding;
- rb->view_count = p_view_count;
- if (is_clustered_enabled()) {
- if (rb->cluster_builder == nullptr) {
- rb->cluster_builder = memnew(ClusterBuilderRD);
- }
- rb->cluster_builder->set_shared(&cluster_builder_shared);
- }
- _free_render_buffer_data(rb);
- {
- RD::TextureFormat tf;
- if (rb->view_count > 1) {
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- }
- tf.format = _render_buffers_get_color_format();
- tf.width = rb->internal_width; // If set to rb->width, msaa won't crash
- tf.height = rb->internal_height; // If set to rb->width, msaa won't crash
- tf.array_layers = rb->view_count; // create a layer for every view
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- }
- tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer
- rb->internal_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- if ((p_internal_width != p_width || p_internal_height != p_height)) {
- tf.width = rb->width;
- tf.height = rb->height;
- rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->upscale_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- } else {
- rb->texture = rb->internal_texture;
- rb->upscale_texture = rb->internal_texture;
- }
- }
- {
- RD::TextureFormat tf;
- if (rb->view_count > 1) {
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- }
- if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
- } else {
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- }
- tf.width = rb->internal_width;
- tf.height = rb->internal_height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
- tf.array_layers = rb->view_count; // create a layer for every view
- if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- } else {
- tf.usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- }
- rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
- {
- if (!_render_buffers_can_be_storage()) {
- // ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS!
- Vector<RID> fb;
- fb.push_back(rb->internal_texture);
- rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count);
- }
- rb->views.clear(); // JIC
- if (rb->view_count == 1) {
- // copy as a convenience
- RenderBuffers::View view;
- view.view_texture = rb->internal_texture;
- view.view_depth = rb->depth_texture;
- view.view_fb = rb->texture_fb;
- rb->views.push_back(view);
- } else {
- for (uint32_t i = 0; i < rb->view_count; i++) {
- RenderBuffers::View view;
- view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->internal_texture, i, 0);
- view.view_depth = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->depth_texture, i, 0);
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(view.view_texture);
- view.view_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, 1);
- }
- rb->views.push_back(view);
- }
- }
- }
- RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target);
- rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
- if (is_clustered_enabled()) {
- rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
- }
- }
- void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) {
- gi.half_resolution = p_enable;
- }
- void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {
- sss_quality = p_quality;
- }
- RS::SubSurfaceScatteringQuality RendererSceneRenderRD::sub_surface_scattering_get_quality() const {
- return sss_quality;
- }
- void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {
- sss_scale = p_scale;
- sss_depth_scale = p_depth_scale;
- }
- void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) {
- ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
- if (shadows_quality != p_quality) {
- shadows_quality = p_quality;
- switch (shadows_quality) {
- case RS::SHADOW_QUALITY_HARD: {
- penumbra_shadow_samples = 4;
- soft_shadow_samples = 0;
- shadows_quality_radius = 1.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_VERY_LOW: {
- penumbra_shadow_samples = 4;
- soft_shadow_samples = 1;
- shadows_quality_radius = 1.5;
- } break;
- case RS::SHADOW_QUALITY_SOFT_LOW: {
- penumbra_shadow_samples = 8;
- soft_shadow_samples = 4;
- shadows_quality_radius = 2.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_MEDIUM: {
- penumbra_shadow_samples = 12;
- soft_shadow_samples = 8;
- shadows_quality_radius = 2.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_HIGH: {
- penumbra_shadow_samples = 24;
- soft_shadow_samples = 16;
- shadows_quality_radius = 3.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_ULTRA: {
- penumbra_shadow_samples = 32;
- soft_shadow_samples = 32;
- shadows_quality_radius = 4.0;
- } break;
- case RS::SHADOW_QUALITY_MAX:
- break;
- }
- get_vogel_disk(penumbra_shadow_kernel, penumbra_shadow_samples);
- get_vogel_disk(soft_shadow_kernel, soft_shadow_samples);
- }
- _update_shader_quality_settings();
- }
- void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) {
- ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
- if (directional_shadow_quality != p_quality) {
- directional_shadow_quality = p_quality;
- switch (directional_shadow_quality) {
- case RS::SHADOW_QUALITY_HARD: {
- directional_penumbra_shadow_samples = 4;
- directional_soft_shadow_samples = 0;
- directional_shadow_quality_radius = 1.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_VERY_LOW: {
- directional_penumbra_shadow_samples = 4;
- directional_soft_shadow_samples = 1;
- directional_shadow_quality_radius = 1.5;
- } break;
- case RS::SHADOW_QUALITY_SOFT_LOW: {
- directional_penumbra_shadow_samples = 8;
- directional_soft_shadow_samples = 4;
- directional_shadow_quality_radius = 2.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_MEDIUM: {
- directional_penumbra_shadow_samples = 12;
- directional_soft_shadow_samples = 8;
- directional_shadow_quality_radius = 2.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_HIGH: {
- directional_penumbra_shadow_samples = 24;
- directional_soft_shadow_samples = 16;
- directional_shadow_quality_radius = 3.0;
- } break;
- case RS::SHADOW_QUALITY_SOFT_ULTRA: {
- directional_penumbra_shadow_samples = 32;
- directional_soft_shadow_samples = 32;
- directional_shadow_quality_radius = 4.0;
- } break;
- case RS::SHADOW_QUALITY_MAX:
- break;
- }
- get_vogel_disk(directional_penumbra_shadow_kernel, directional_penumbra_shadow_samples);
- get_vogel_disk(directional_soft_shadow_kernel, directional_soft_shadow_samples);
- }
- _update_shader_quality_settings();
- }
- void RendererSceneRenderRD::decals_set_filter(RenderingServer::DecalFilter p_filter) {
- if (decals_filter == p_filter) {
- return;
- }
- decals_filter = p_filter;
- _update_shader_quality_settings();
- }
- void RendererSceneRenderRD::light_projectors_set_filter(RenderingServer::LightProjectorFilter p_filter) {
- if (light_projectors_filter == p_filter) {
- return;
- }
- light_projectors_filter = p_filter;
- _update_shader_quality_settings();
- }
- int RendererSceneRenderRD::get_roughness_layers() const {
- return sky.roughness_layers;
- }
- bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
- return sky.sky_use_cubemap_array;
- }
- RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND_V(!rb, nullptr);
- return rb->data;
- }
- void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
- RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- cluster.reflection_count = 0;
- for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
- if (cluster.reflection_count == cluster.max_reflections) {
- break;
- }
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
- if (!rpi) {
- continue;
- }
- cluster.reflection_sort[cluster.reflection_count].instance = rpi;
- cluster.reflection_sort[cluster.reflection_count].depth = -p_camera_inverse_transform.xform(rpi->transform.origin).z;
- cluster.reflection_count++;
- }
- if (cluster.reflection_count > 0) {
- SortArray<Cluster::InstanceSort<ReflectionProbeInstance>> sort_array;
- sort_array.sort(cluster.reflection_sort, cluster.reflection_count);
- }
- bool using_forward_ids = _uses_forward_ids();
- for (uint32_t i = 0; i < cluster.reflection_count; i++) {
- ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance;
- if (using_forward_ids) {
- _map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i);
- }
- RID base_probe = rpi->probe;
- Cluster::ReflectionData &reflection_ubo = cluster.reflections[i];
- Vector3 extents = light_storage->reflection_probe_get_extents(base_probe);
- rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe);
- reflection_ubo.box_extents[0] = extents.x;
- reflection_ubo.box_extents[1] = extents.y;
- reflection_ubo.box_extents[2] = extents.z;
- reflection_ubo.index = rpi->atlas_index;
- Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe);
- reflection_ubo.box_offset[0] = origin_offset.x;
- reflection_ubo.box_offset[1] = origin_offset.y;
- reflection_ubo.box_offset[2] = origin_offset.z;
- reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe);
- reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe);
- reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe);
- reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe);
- reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe);
- Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear();
- float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe);
- reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
- reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
- reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
- Transform3D transform = rpi->transform;
- Transform3D proj = (p_camera_inverse_transform * transform).inverse();
- RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix);
- if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents);
- }
- rpi->last_pass = RSG::rasterizer->get_frame_number();
- }
- if (cluster.reflection_count) {
- RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
- }
- }
- void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Transform3D inverse_transform = p_camera_transform.affine_inverse();
- r_directional_light_count = 0;
- r_positional_light_count = 0;
- Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
- cluster.omni_light_count = 0;
- cluster.spot_light_count = 0;
- r_directional_light_soft_shadows = false;
- for (int i = 0; i < (int)p_lights.size(); i++) {
- LightInstance *li = light_instance_owner.get_or_null(p_lights[i]);
- if (!li) {
- continue;
- }
- RID base = li->light;
- ERR_CONTINUE(base.is_null());
- RS::LightType type = light_storage->light_get_type(base);
- switch (type) {
- case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
- continue;
- }
- Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count];
- Transform3D light_transform = li->transform;
- Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized();
- light_data.direction[0] = direction.x;
- light_data.direction[1] = direction.y;
- light_data.direction[2] = direction.z;
- float sign = light_storage->light_is_negative(base) ? -1 : 1;
- light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
- Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
- light_data.color[0] = linear_col.r;
- light_data.color[1] = linear_col.g;
- light_data.color[2] = linear_col.b;
- light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR);
- light_data.mask = light_storage->light_get_cull_mask(base);
- float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
- light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) {
- WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
- }
- light_data.shadow_enabled = p_using_shadows && light_storage->light_has_shadow(base);
- float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
- if (angular_diameter > 0.0) {
- // I know tan(0) is 0, but let's not risk it with numerical precision.
- // technically this will keep expanding until reaching the sun, but all we care
- // is expand until we reach the radius of the near plane (there can't be more occluders than that)
- angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
- if (light_storage->light_has_shadow(base)) {
- r_directional_light_soft_shadows = true;
- }
- } else {
- angular_diameter = 0.0;
- }
- if (light_data.shadow_enabled) {
- RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base);
- int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base);
- for (int j = 0; j < 4; j++) {
- Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
- CameraMatrix matrix = li->shadow_transform[j].camera;
- float split = li->shadow_transform[MIN(limit, j)].split;
- CameraMatrix bias;
- bias.set_light_bias();
- CameraMatrix rectm;
- rectm.set_light_atlas_rect(atlas_rect);
- Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse();
- CameraMatrix shadow_mtx = rectm * bias * matrix * modelview;
- light_data.shadow_split_offsets[j] = split;
- float bias_scale = li->shadow_transform[j].bias_scale;
- light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
- light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size;
- light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale;
- light_data.shadow_z_range[j] = li->shadow_transform[j].farplane;
- light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin;
- RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
- Vector2 uv_scale = li->shadow_transform[j].uv_scale;
- uv_scale *= atlas_rect.size; //adapt to atlas size
- switch (j) {
- case 0: {
- light_data.uv_scale1[0] = uv_scale.x;
- light_data.uv_scale1[1] = uv_scale.y;
- } break;
- case 1: {
- light_data.uv_scale2[0] = uv_scale.x;
- light_data.uv_scale2[1] = uv_scale.y;
- } break;
- case 2: {
- light_data.uv_scale3[0] = uv_scale.x;
- light_data.uv_scale3[1] = uv_scale.y;
- } break;
- case 3: {
- light_data.uv_scale4[0] = uv_scale.x;
- light_data.uv_scale4[1] = uv_scale.y;
- } break;
- }
- }
- float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
- light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
- light_data.fade_to = -light_data.shadow_split_offsets[3];
- light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
- light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
- light_data.softshadow_angle = angular_diameter;
- light_data.bake_mode = light_storage->light_get_bake_mode(base);
- if (angular_diameter <= 0.0) {
- light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
- }
- }
- r_directional_light_count++;
- } break;
- case RS::LIGHT_OMNI: {
- if (cluster.omni_light_count >= cluster.max_lights) {
- continue;
- }
- const real_t distance = camera_plane.distance_to(li->transform.origin);
- if (light_storage->light_is_distance_fade_enabled(li->light)) {
- const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
- const float fade_length = light_storage->light_get_distance_fade_length(li->light);
- if (distance > fade_begin) {
- if (distance > fade_begin + fade_length) {
- // Out of range, don't draw this light to improve performance.
- continue;
- }
- }
- }
- cluster.omni_light_sort[cluster.omni_light_count].instance = li;
- cluster.omni_light_sort[cluster.omni_light_count].depth = distance;
- cluster.omni_light_count++;
- } break;
- case RS::LIGHT_SPOT: {
- if (cluster.spot_light_count >= cluster.max_lights) {
- continue;
- }
- const real_t distance = camera_plane.distance_to(li->transform.origin);
- if (light_storage->light_is_distance_fade_enabled(li->light)) {
- const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
- const float fade_length = light_storage->light_get_distance_fade_length(li->light);
- if (distance > fade_begin) {
- if (distance > fade_begin + fade_length) {
- // Out of range, don't draw this light to improve performance.
- continue;
- }
- }
- }
- cluster.spot_light_sort[cluster.spot_light_count].instance = li;
- cluster.spot_light_sort[cluster.spot_light_count].depth = distance;
- cluster.spot_light_count++;
- } break;
- }
- li->last_pass = RSG::rasterizer->get_frame_number();
- }
- if (cluster.omni_light_count) {
- SortArray<Cluster::InstanceSort<LightInstance>> sorter;
- sorter.sort(cluster.omni_light_sort, cluster.omni_light_count);
- }
- if (cluster.spot_light_count) {
- SortArray<Cluster::InstanceSort<LightInstance>> sorter;
- sorter.sort(cluster.spot_light_sort, cluster.spot_light_count);
- }
- ShadowAtlas *shadow_atlas = nullptr;
- if (p_shadow_atlas.is_valid() && p_using_shadows) {
- shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- }
- bool using_forward_ids = _uses_forward_ids();
- for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) {
- uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count);
- Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index];
- RS::LightType type = (i < cluster.omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
- LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance;
- RID base = li->light;
- if (using_forward_ids) {
- _map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index);
- }
- Transform3D light_transform = li->transform;
- float sign = light_storage->light_is_negative(base) ? -1 : 1;
- Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
- light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
- // Reuse fade begin, fade length and distance for shadow LOD determination later.
- float fade_begin = 0.0;
- float fade_length = 0.0;
- real_t distance = 0.0;
- float fade = 1.0;
- if (light_storage->light_is_distance_fade_enabled(li->light)) {
- fade_begin = light_storage->light_get_distance_fade_begin(li->light);
- fade_length = light_storage->light_get_distance_fade_length(li->light);
- distance = camera_plane.distance_to(li->transform.origin);
- if (distance > fade_begin) {
- // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
- fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
- }
- }
- float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade;
- light_data.color[0] = linear_col.r * energy;
- light_data.color[1] = linear_col.g * energy;
- light_data.color[2] = linear_col.b * energy;
- light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
- light_data.bake_mode = light_storage->light_get_bake_mode(base);
- float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
- light_data.inv_radius = 1.0 / radius;
- Vector3 pos = inverse_transform.xform(light_transform.origin);
- light_data.position[0] = pos.x;
- light_data.position[1] = pos.y;
- light_data.position[2] = pos.z;
- Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized();
- light_data.direction[0] = direction.x;
- light_data.direction[1] = direction.y;
- light_data.direction[2] = direction.z;
- float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
- light_data.size = size;
- light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE);
- light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle));
- light_data.mask = light_storage->light_get_cull_mask(base);
- light_data.atlas_rect[0] = 0;
- light_data.atlas_rect[1] = 0;
- light_data.atlas_rect[2] = 0;
- light_data.atlas_rect[3] = 0;
- RID projector = light_storage->light_get_projector(base);
- if (projector.is_valid()) {
- Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
- if (type == RS::LIGHT_SPOT) {
- light_data.projector_rect[0] = rect.position.x;
- light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped
- light_data.projector_rect[2] = rect.size.width;
- light_data.projector_rect[3] = -rect.size.height;
- } else {
- light_data.projector_rect[0] = rect.position.x;
- light_data.projector_rect[1] = rect.position.y;
- light_data.projector_rect[2] = rect.size.width;
- light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half
- }
- } else {
- light_data.projector_rect[0] = 0;
- light_data.projector_rect[1] = 0;
- light_data.projector_rect[2] = 0;
- light_data.projector_rect[3] = 0;
- }
- const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self);
- bool in_shadow_range = true;
- if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) {
- if (distance > light_storage->light_get_distance_fade_shadow(li->light)) {
- // Out of range, don't draw shadows to improve performance.
- in_shadow_range = false;
- }
- }
- if (needs_shadow && in_shadow_range) {
- // fill in the shadow information
- light_data.shadow_enabled = true;
- float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas);
- light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0;
- if (type == RS::LIGHT_SPOT) {
- light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0;
- } else { //omni
- light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS);
- }
- light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base);
- Vector2i omni_offset;
- Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset);
- light_data.atlas_rect[0] = rect.position.x;
- light_data.atlas_rect[1] = rect.position.y;
- light_data.atlas_rect[2] = rect.size.width;
- light_data.atlas_rect[3] = rect.size.height;
- light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
- light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
- if (type == RS::LIGHT_OMNI) {
- Transform3D proj = (inverse_transform * light_transform).inverse();
- RendererStorageRD::store_transform(proj, light_data.shadow_matrix);
- if (size > 0.0) {
- light_data.soft_shadow_size = size;
- } else {
- light_data.soft_shadow_size = 0.0;
- light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF
- }
- light_data.direction[0] = omni_offset.x * float(rect.size.width);
- light_data.direction[1] = omni_offset.y * float(rect.size.height);
- } else if (type == RS::LIGHT_SPOT) {
- Transform3D modelview = (inverse_transform * light_transform).inverse();
- CameraMatrix bias;
- bias.set_light_bias();
- CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview;
- RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix);
- if (size > 0.0) {
- CameraMatrix cm = li->shadow_transform[0].camera;
- float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle));
- light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
- } else {
- light_data.soft_shadow_size = 0.0;
- light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF
- }
- }
- } else {
- light_data.shadow_enabled = false;
- }
- li->cull_mask = light_storage->light_get_cull_mask(base);
- if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
- }
- r_positional_light_count++;
- }
- //update without barriers
- if (cluster.omni_light_count) {
- RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
- }
- if (cluster.spot_light_count) {
- RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
- }
- if (r_directional_light_count) {
- RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
- }
- }
- void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- Transform3D uv_xform;
- uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
- uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
- uint32_t decal_count = p_decals.size();
- cluster.decal_count = 0;
- for (uint32_t i = 0; i < decal_count; i++) {
- if (cluster.decal_count == cluster.max_decals) {
- break;
- }
- DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]);
- if (!di) {
- continue;
- }
- RID decal = di->decal;
- Transform3D xform = di->transform;
- real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- if (texture_storage->decal_is_distance_fade_enabled(decal)) {
- float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
- float fade_length = texture_storage->decal_get_distance_fade_length(decal);
- if (distance > fade_begin) {
- if (distance > fade_begin + fade_length) {
- continue; // do not use this decal, its invisible
- }
- }
- }
- cluster.decal_sort[cluster.decal_count].instance = di;
- cluster.decal_sort[cluster.decal_count].depth = distance;
- cluster.decal_count++;
- }
- if (cluster.decal_count > 0) {
- SortArray<Cluster::InstanceSort<DecalInstance>> sort_array;
- sort_array.sort(cluster.decal_sort, cluster.decal_count);
- }
- bool using_forward_ids = _uses_forward_ids();
- for (uint32_t i = 0; i < cluster.decal_count; i++) {
- DecalInstance *di = cluster.decal_sort[i].instance;
- RID decal = di->decal;
- if (using_forward_ids) {
- _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i);
- }
- di->cull_mask = texture_storage->decal_get_cull_mask(decal);
- Transform3D xform = di->transform;
- float fade = 1.0;
- if (texture_storage->decal_is_distance_fade_enabled(decal)) {
- const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
- const float fade_length = texture_storage->decal_get_distance_fade_length(decal);
- if (distance > fade_begin) {
- // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
- fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
- }
- }
- Cluster::DecalData &dd = cluster.decals[i];
- Vector3 decal_extents = texture_storage->decal_get_extents(decal);
- Transform3D scale_xform;
- scale_xform.basis.scale(decal_extents);
- Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
- RendererStorageRD::store_transform(to_decal_xform, dd.xform);
- Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
- normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
- dd.normal[0] = normal.x;
- dd.normal[1] = normal.y;
- dd.normal[2] = normal.z;
- dd.normal_fade = texture_storage->decal_get_normal_fade(decal);
- RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
- RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
- if (albedo_tex.is_valid()) {
- Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex);
- dd.albedo_rect[0] = rect.position.x;
- dd.albedo_rect[1] = rect.position.y;
- dd.albedo_rect[2] = rect.size.x;
- dd.albedo_rect[3] = rect.size.y;
- } else {
- if (!emission_tex.is_valid()) {
- continue; //no albedo, no emission, no decal.
- }
- dd.albedo_rect[0] = 0;
- dd.albedo_rect[1] = 0;
- dd.albedo_rect[2] = 0;
- dd.albedo_rect[3] = 0;
- }
- RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
- if (normal_tex.is_valid()) {
- Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex);
- dd.normal_rect[0] = rect.position.x;
- dd.normal_rect[1] = rect.position.y;
- dd.normal_rect[2] = rect.size.x;
- dd.normal_rect[3] = rect.size.y;
- Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
- RendererStorageRD::store_basis_3x4(normal_xform, dd.normal_xform);
- } else {
- dd.normal_rect[0] = 0;
- dd.normal_rect[1] = 0;
- dd.normal_rect[2] = 0;
- dd.normal_rect[3] = 0;
- }
- RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
- if (orm_tex.is_valid()) {
- Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex);
- dd.orm_rect[0] = rect.position.x;
- dd.orm_rect[1] = rect.position.y;
- dd.orm_rect[2] = rect.size.x;
- dd.orm_rect[3] = rect.size.y;
- } else {
- dd.orm_rect[0] = 0;
- dd.orm_rect[1] = 0;
- dd.orm_rect[2] = 0;
- dd.orm_rect[3] = 0;
- }
- if (emission_tex.is_valid()) {
- Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex);
- dd.emission_rect[0] = rect.position.x;
- dd.emission_rect[1] = rect.position.y;
- dd.emission_rect[2] = rect.size.x;
- dd.emission_rect[3] = rect.size.y;
- } else {
- dd.emission_rect[0] = 0;
- dd.emission_rect[1] = 0;
- dd.emission_rect[2] = 0;
- dd.emission_rect[3] = 0;
- }
- Color modulate = texture_storage->decal_get_modulate(decal);
- dd.modulate[0] = modulate.r;
- dd.modulate[1] = modulate.g;
- dd.modulate[2] = modulate.b;
- dd.modulate[3] = modulate.a * fade;
- dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade;
- dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal);
- dd.mask = texture_storage->decal_get_cull_mask(decal);
- dd.upper_fade = texture_storage->decal_get_upper_fade(decal);
- dd.lower_fade = texture_storage->decal_get_lower_fade(decal);
- if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
- }
- }
- if (cluster.decal_count > 0) {
- RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // FOG SHADER
- void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
- //compile
- code = p_code;
- valid = false;
- ubo_size = 0;
- uniforms.clear();
- if (code.is_empty()) {
- return; //just invalid, but no error
- }
- ShaderCompiler::GeneratedCode gen_code;
- ShaderCompiler::IdentifierActions actions;
- actions.entry_point_stages["fog"] = ShaderCompiler::STAGE_COMPUTE;
- uses_time = false;
- actions.usage_flag_pointers["TIME"] = &uses_time;
- actions.uniforms = &uniforms;
- RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
- Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code);
- ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed.");
- if (version.is_null()) {
- version = scene_singleton->volumetric_fog.shader.version_create();
- }
- scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
- ERR_FAIL_COND(!scene_singleton->volumetric_fog.shader.version_is_valid(version));
- ubo_size = gen_code.uniform_total_size;
- ubo_offsets = gen_code.uniform_offsets;
- texture_uniforms = gen_code.texture_uniforms;
- pipeline = RD::get_singleton()->compute_pipeline_create(scene_singleton->volumetric_fog.shader.version_get_shader(version, 0));
- valid = true;
- }
- void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
- }
- void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- RBMap<int, StringName> order;
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
- for (const KeyValue<int, StringName> &E : order) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
- }
- void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
- }
- bool RendererSceneRenderRD::FogShaderData::is_param_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
- return uniforms[p_param].texture_order >= 0;
- }
- bool RendererSceneRenderRD::FogShaderData::is_animated() const {
- return false;
- }
- bool RendererSceneRenderRD::FogShaderData::casts_shadows() const {
- return false;
- }
- Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
- }
- RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const {
- RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
- return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
- }
- RendererSceneRenderRD::FogShaderData::~FogShaderData() {
- RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
- ERR_FAIL_COND(!scene_singleton);
- //pipeline variants will clear themselves if shader is gone
- if (version.is_valid()) {
- scene_singleton->volumetric_fog.shader.version_free(version);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Fog material
- bool RendererSceneRenderRD::FogMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
- uniform_set_updated = true;
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->volumetric_fog.shader.version_get_shader(shader_data->version, 0), VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
- }
- RendererSceneRenderRD::FogMaterialData::~FogMaterialData() {
- free_parameters_uniform_set(uniform_set);
- }
- RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_func() {
- FogShaderData *shader_data = memnew(FogShaderData);
- return shader_data;
- }
- RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() {
- return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_shader_func();
- };
- RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
- FogMaterialData *material_data = memnew(FogMaterialData);
- material_data->shader_data = p_shader;
- //update will happen later anyway so do nothing.
- return material_data;
- }
- RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_funcs(RendererRD::ShaderData *p_shader) {
- return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_material_func(static_cast<FogShaderData *>(p_shader));
- };
- ////////////////////////////////////////////////////////////////////////////////
- // Volumetric Fog
- void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
- ERR_FAIL_COND(!rb->volumetric_fog);
- RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map);
- RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
- RD::get_singleton()->free(rb->volumetric_fog->fog_map);
- RD::get_singleton()->free(rb->volumetric_fog->density_map);
- RD::get_singleton()->free(rb->volumetric_fog->light_map);
- RD::get_singleton()->free(rb->volumetric_fog->emissive_map);
- if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
- }
- if (rb->volumetric_fog->process_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set);
- }
- if (rb->volumetric_fog->process_uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set2)) {
- RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set2);
- }
- if (rb->volumetric_fog->sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->sdfgi_uniform_set);
- }
- if (rb->volumetric_fog->sky_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sky_uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->sky_uniform_set);
- }
- memdelete(rb->volumetric_fog);
- rb->volumetric_fog = nullptr;
- }
- Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform) {
- Vector3 view_position = p_cam_transform.affine_inverse().xform(p_point);
- view_position.z = MIN(view_position.z, -0.01); // Clamp to the front of camera
- Vector3 fog_position = Vector3(0, 0, 0);
- view_position.y = -view_position.y;
- fog_position.z = -view_position.z / fog_end;
- fog_position.x = (view_position.x / (2 * (fog_near_size.x * (1.0 - fog_position.z) + fog_far_size.x * fog_position.z))) + 0.5;
- fog_position.y = (view_position.y / (2 * (fog_near_size.y * (1.0 - fog_position.z) + fog_far_size.y * fog_position.z))) + 0.5;
- fog_position.z = Math::pow(float(fog_position.z), float(1.0 / volumetric_fog_detail_spread));
- fog_position = fog_position * fog_size - Vector3(0.5, 0.5, 0.5);
- fog_position.x = CLAMP(fog_position.x, 0.0, fog_size.x);
- fog_position.y = CLAMP(fog_position.y, 0.0, fog_size.y);
- fog_position.z = CLAMP(fog_position.z, 0.0, fog_size.z);
- return Vector3i(fog_position);
- }
- void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
- float ratio = float(rb->width) / float((rb->width + rb->height) / 2);
- uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio);
- uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio);
- if (rb->volumetric_fog) {
- //validate
- if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) {
- _volumetric_fog_erase(rb);
- }
- }
- if (!env || !env->volumetric_fog_enabled) {
- //no reason to enable or update, bye
- return;
- }
- RENDER_TIMESTAMP("> Volumetric Fog");
- RD::get_singleton()->draw_command_begin_label("Volumetric Fog");
- if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) {
- //required volumetric fog but not existing, create
- rb->volumetric_fog = memnew(VolumetricFog);
- rb->volumetric_fog->width = target_width;
- rb->volumetric_fog->height = target_height;
- rb->volumetric_fog->depth = volumetric_fog_depth;
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = target_width;
- tf.height = target_height;
- tf.depth = volumetric_fog_depth;
- tf.texture_type = RD::TEXTURE_TYPE_3D;
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_density_map, "Fog light-density map");
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- rb->volumetric_fog->prev_light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->prev_light_density_map, "Fog previous light-density map");
- RD::get_singleton()->texture_clear(rb->volumetric_fog->prev_light_density_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map");
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- Vector<uint8_t> dm;
- dm.resize(target_width * target_height * volumetric_fog_depth * 4);
- dm.fill(0);
- rb->volumetric_fog->density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
- rb->volumetric_fog->light_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
- rb->volumetric_fog->emissive_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
- #else
- tf.format = RD::DATA_FORMAT_R32_UINT;
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- rb->volumetric_fog->density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
- RD::get_singleton()->texture_clear(rb->volumetric_fog->density_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
- rb->volumetric_fog->light_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
- RD::get_singleton()->texture_clear(rb->volumetric_fog->light_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
- rb->volumetric_fog->emissive_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
- RD::get_singleton()->texture_clear(rb->volumetric_fog->emissive_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
- #endif
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.append_id(rb->volumetric_fog->fog_map);
- uniforms.push_back(u);
- }
- rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky.sky_shader.default_shader_rd, RendererSceneSkyRD::SKY_SET_FOG);
- }
- if (p_fog_volumes.size() > 0) {
- RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes");
- RENDER_TIMESTAMP("Render FogVolumes");
- VolumetricFogShader::VolumeUBO params;
- Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents();
- Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents();
- float z_near = p_cam_projection.get_z_near();
- float z_far = p_cam_projection.get_z_far();
- float fog_end = env->volumetric_fog_length;
- Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near));
- Vector2 fog_near_size;
- if (p_cam_projection.is_orthogonal()) {
- fog_near_size = fog_far_size;
- } else {
- fog_near_size = Vector2();
- }
- params.fog_frustum_size_begin[0] = fog_near_size.x;
- params.fog_frustum_size_begin[1] = fog_near_size.y;
- params.fog_frustum_size_end[0] = fog_far_size.x;
- params.fog_frustum_size_end[1] = fog_far_size.y;
- params.fog_frustum_end = fog_end;
- params.z_near = z_near;
- params.z_far = z_far;
- params.time = time;
- params.fog_volume_size[0] = rb->volumetric_fog->width;
- params.fog_volume_size[1] = rb->volumetric_fog->height;
- params.fog_volume_size[2] = rb->volumetric_fog->depth;
- params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
- params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
- params.detail_spread = env->volumetric_fog_detail_spread;
- params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
- Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
- storage->store_transform(to_prev_cam_view, params.to_prev_view);
- storage->store_transform(p_cam_transform, params.transform);
- RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), ¶ms, RD::BARRIER_MASK_COMPUTE);
- if (rb->volumetric_fog->fog_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- #else
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- #endif
- u.binding = 1;
- u.append_id(rb->volumetric_fog->emissive_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 2;
- u.append_id(volumetric_fog.volume_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- #else
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- #endif
- u.binding = 3;
- u.append_id(rb->volumetric_fog->density_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- #else
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- #endif
- u.binding = 4;
- u.append_id(rb->volumetric_fog->light_map);
- uniforms.push_back(u);
- }
- rb->volumetric_fog->fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS);
- }
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- bool any_uses_time = false;
- for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
- FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
- ERR_FAIL_COND(!fog_volume_instance);
- RID fog_volume = fog_volume_instance->volume;
- RID fog_material = storage->fog_volume_get_material(fog_volume);
- FogMaterialData *material = nullptr;
- if (fog_material.is_valid()) {
- material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
- if (!material) {
- fog_material = volumetric_fog.default_material;
- material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
- }
- ERR_FAIL_COND(!material);
- FogShaderData *shader_data = material->shader_data;
- ERR_FAIL_COND(!shader_data);
- any_uses_time |= shader_data->uses_time;
- Vector3i min = Vector3i();
- Vector3i max = Vector3i();
- Vector3i kernel_size = Vector3i();
- Vector3 position = fog_volume_instance->transform.get_origin();
- RS::FogVolumeShape volume_type = storage->fog_volume_get_shape(fog_volume);
- Vector3 extents = storage->fog_volume_get_extents(fog_volume);
- if (volume_type == RS::FOG_VOLUME_SHAPE_BOX || volume_type == RS::FOG_VOLUME_SHAPE_ELLIPSOID) {
- Vector3i points[8];
- points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
- min = Vector3i(int32_t(rb->volumetric_fog->width) - 1, int32_t(rb->volumetric_fog->height) - 1, int32_t(rb->volumetric_fog->depth) - 1);
- max = Vector3i(1, 1, 1);
- for (int j = 0; j < 8; j++) {
- min = Vector3i(MIN(min.x, points[j].x), MIN(min.y, points[j].y), MIN(min.z, points[j].z));
- max = Vector3i(MAX(max.x, points[j].x), MAX(max.y, points[j].y), MAX(max.z, points[j].z));
- }
- kernel_size = max - min;
- } else {
- // Volume type global runs on all cells
- extents = Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
- min = Vector3i(0, 0, 0);
- kernel_size = Vector3i(int32_t(rb->volumetric_fog->width), int32_t(rb->volumetric_fog->height), int32_t(rb->volumetric_fog->depth));
- }
- if (kernel_size.x == 0 || kernel_size.y == 0 || kernel_size.z == 0) {
- continue;
- }
- volumetric_fog.push_constant.position[0] = position.x;
- volumetric_fog.push_constant.position[1] = position.y;
- volumetric_fog.push_constant.position[2] = position.z;
- volumetric_fog.push_constant.extents[0] = extents.x;
- volumetric_fog.push_constant.extents[1] = extents.y;
- volumetric_fog.push_constant.extents[2] = extents.z;
- volumetric_fog.push_constant.corner[0] = min.x;
- volumetric_fog.push_constant.corner[1] = min.y;
- volumetric_fog.push_constant.corner[2] = min.z;
- volumetric_fog.push_constant.shape = uint32_t(storage->fog_volume_get_shape(fog_volume));
- storage->store_transform(fog_volume_instance->transform.affine_inverse(), volumetric_fog.push_constant.transform);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shader_data->pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->fog_uniform_set, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &volumetric_fog.push_constant, sizeof(VolumetricFogShader::FogPushConstant));
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, volumetric_fog.base_uniform_set, VolumetricFogShader::FogSet::FOG_SET_BASE);
- if (material->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material->uniform_set)) { // Material may not have a uniform set.
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, material->uniform_set, VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
- }
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, kernel_size.x, kernel_size.y, kernel_size.z);
- }
- if (any_uses_time || env->volumetric_fog_temporal_reprojection) {
- RenderingServerDefault::redraw_request();
- }
- RD::get_singleton()->draw_command_end_label();
- RD::get_singleton()->compute_list_end();
- }
- if (rb->volumetric_fog->process_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
- //re create uniform set if needed
- Vector<RD::Uniform> uniforms;
- Vector<RD::Uniform> copy_uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
- } else {
- u.append_id(shadow_atlas->depth);
- }
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
- if (directional_shadow.depth.is_valid()) {
- u.append_id(directional_shadow.depth);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
- }
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 3;
- u.append_id(get_omni_light_buffer());
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 4;
- u.append_id(get_spot_light_buffer());
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 5;
- u.append_id(get_directional_light_buffer());
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 6;
- u.append_id(rb->cluster_builder->get_cluster_buffer());
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 7;
- u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 8;
- u.append_id(rb->volumetric_fog->light_density_map);
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
- u.append_id(rb->volumetric_fog->fog_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
- u.append_id(rb->volumetric_fog->prev_light_density_map);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 10;
- u.append_id(shadow_sampler);
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 11;
- u.append_id(render_buffers_get_voxel_gi_buffer(p_render_buffers));
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 12;
- for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
- u.append_id(rb->gi.voxel_gi_textures[i]);
- }
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 13;
- u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 14;
- u.append_id(volumetric_fog.params_ubo);
- uniforms.push_back(u);
- copy_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 15;
- u.append_id(rb->volumetric_fog->prev_light_density_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- #else
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- #endif
- u.binding = 16;
- u.append_id(rb->volumetric_fog->density_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- #else
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- #endif
- u.binding = 17;
- u.append_id(rb->volumetric_fog->light_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- #if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- #else
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- #endif
- u.binding = 18;
- u.append_id(rb->volumetric_fog->emissive_map);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 19;
- RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
- RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
- u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
- uniforms.push_back(u);
- }
- rb->volumetric_fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
- rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
- RID aux7 = uniforms.write[7].get_id(0);
- RID aux8 = uniforms.write[8].get_id(0);
- uniforms.write[7].set_id(0, aux8);
- uniforms.write[8].set_id(0, aux7);
- rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, 0), 0);
- }
- bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr);
- if (using_sdfgi) {
- if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.append_id(gi.sdfgi_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- u.append_id(rb->sdfgi->ambient_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
- u.append_id(rb->sdfgi->occlusion_texture);
- uniforms.push_back(u);
- }
- rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI), 1);
- }
- }
- rb->volumetric_fog->length = env->volumetric_fog_length;
- rb->volumetric_fog->spread = env->volumetric_fog_detail_spread;
- VolumetricFogShader::ParamsUBO params;
- Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents();
- Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents();
- float z_near = p_cam_projection.get_z_near();
- float z_far = p_cam_projection.get_z_far();
- float fog_end = env->volumetric_fog_length;
- Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near));
- Vector2 fog_near_size;
- if (p_cam_projection.is_orthogonal()) {
- fog_near_size = fog_far_size;
- } else {
- fog_near_size = Vector2();
- }
- params.fog_frustum_size_begin[0] = fog_near_size.x;
- params.fog_frustum_size_begin[1] = fog_near_size.y;
- params.fog_frustum_size_end[0] = fog_far_size.x;
- params.fog_frustum_size_end[1] = fog_far_size.y;
- params.ambient_inject = env->volumetric_fog_ambient_inject * env->ambient_light_energy;
- params.z_far = z_far;
- params.fog_frustum_end = fog_end;
- Color ambient_color = env->ambient_light.srgb_to_linear();
- params.ambient_color[0] = ambient_color.r;
- params.ambient_color[1] = ambient_color.g;
- params.ambient_color[2] = ambient_color.b;
- params.sky_contribution = env->ambient_sky_contribution;
- params.fog_volume_size[0] = rb->volumetric_fog->width;
- params.fog_volume_size[1] = rb->volumetric_fog->height;
- params.fog_volume_size[2] = rb->volumetric_fog->depth;
- params.directional_light_count = p_directional_light_count;
- Color emission = env->volumetric_fog_emission.srgb_to_linear();
- params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy;
- params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy;
- params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy;
- params.base_density = env->volumetric_fog_density;
- Color base_scattering = env->volumetric_fog_scattering.srgb_to_linear();
- params.base_scattering[0] = base_scattering.r;
- params.base_scattering[1] = base_scattering.g;
- params.base_scattering[2] = base_scattering.b;
- params.phase_g = env->volumetric_fog_anisotropy;
- params.detail_spread = env->volumetric_fog_detail_spread;
- params.gi_inject = env->volumetric_fog_gi_inject;
- params.cam_rotation[0] = p_cam_transform.basis[0][0];
- params.cam_rotation[1] = p_cam_transform.basis[1][0];
- params.cam_rotation[2] = p_cam_transform.basis[2][0];
- params.cam_rotation[3] = 0;
- params.cam_rotation[4] = p_cam_transform.basis[0][1];
- params.cam_rotation[5] = p_cam_transform.basis[1][1];
- params.cam_rotation[6] = p_cam_transform.basis[2][1];
- params.cam_rotation[7] = 0;
- params.cam_rotation[8] = p_cam_transform.basis[0][2];
- params.cam_rotation[9] = p_cam_transform.basis[1][2];
- params.cam_rotation[10] = p_cam_transform.basis[2][2];
- params.cam_rotation[11] = 0;
- params.filter_axis = 0;
- params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0;
- params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
- Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
- storage->store_transform(to_prev_cam_view, params.to_prev_view);
- params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
- params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
- {
- uint32_t cluster_size = rb->cluster_builder->get_cluster_size();
- params.cluster_shift = get_shift_from_power_of_2(cluster_size);
- uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1;
- uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1;
- params.max_cluster_element_count_div_32 = max_cluster_elements / 32;
- params.cluster_type_size = cluster_screen_width * cluster_screen_height * (params.max_cluster_element_count_div_32 + 32);
- params.cluster_width = cluster_screen_width;
- params.screen_size[0] = rb->width;
- params.screen_size[1] = rb->height;
- }
- Basis sky_transform = env->sky_orientation;
- sky_transform = sky_transform.inverse() * p_cam_transform.basis;
- RendererStorageRD::store_transform_3x3(sky_transform, params.radiance_inverse_xform);
- RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog");
- RENDER_TIMESTAMP("Render Fog");
- RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, RD::BARRIER_MASK_COMPUTE);
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[using_sdfgi ? VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
- if (using_sdfgi) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1);
- }
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- // Copy fog to history buffer
- if (env->volumetric_fog_temporal_reprojection) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->copy_uniform_set, 0);
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
- RD::get_singleton()->draw_command_end_label();
- if (volumetric_fog_filter_active) {
- RD::get_singleton()->draw_command_begin_label("Filter Fog");
- RENDER_TIMESTAMP("Filter Fog");
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
- RD::get_singleton()->compute_list_end();
- //need restart for buffer update
- params.filter_axis = 1;
- RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms);
- compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set2, 0);
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->draw_command_end_label();
- }
- RENDER_TIMESTAMP("Integrate Fog");
- RD::get_singleton()->draw_command_begin_label("Integrate Fog");
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1);
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
- RENDER_TIMESTAMP("< Volumetric Fog");
- RD::get_singleton()->draw_command_end_label();
- RD::get_singleton()->draw_command_end_label();
- rb->volumetric_fog->prev_cam_transform = p_cam_transform;
- }
- bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
- if (p_render_data->render_buffers.is_valid()) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- if (rb->sdfgi != nullptr) {
- return true;
- }
- }
- return false;
- }
- void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
- if (p_render_data->render_buffers.is_valid()) {
- if (p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
- }
- RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- rb->sdfgi->update_probes(env, sky.sky_owner.get_or_null(env->sky));
- }
- }
- }
- void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi) {
- if (p_render_data->render_buffers.is_valid()) {
- if (p_use_gi) {
- RD::get_singleton()->compute_list_end();
- }
- }
- }
- void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
- // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
- RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- if (p_render_data->render_buffers.is_valid() && p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi != nullptr) {
- rb->sdfgi->store_probes();
- }
- }
- render_state.cube_shadows.clear();
- render_state.shadows.clear();
- render_state.directional_shadows.clear();
- Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
- float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
- {
- for (int i = 0; i < render_state.render_shadow_count; i++) {
- LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
- if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
- render_state.directional_shadows.push_back(i);
- } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
- render_state.cube_shadows.push_back(i);
- } else {
- render_state.shadows.push_back(i);
- }
- }
- //cube shadows are rendered in their own way
- for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info);
- }
- if (render_state.directional_shadows.size()) {
- //open the pass for directional shadows
- _update_directional_shadow_atlas();
- RD::get_singleton()->draw_list_begin(directional_shadow.fb, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE);
- RD::get_singleton()->draw_list_end();
- }
- }
- // Render GI
- bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size();
- bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi;
- if (render_shadows && render_gi) {
- RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)");
- } else if (render_shadows) {
- RENDER_TIMESTAMP("Render Shadows");
- } else if (render_gi) {
- RENDER_TIMESTAMP("Render GI");
- }
- //prepare shadow rendering
- if (render_shadows) {
- _render_shadow_begin();
- //render directional shadows
- for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
- }
- //render positional shadows
- for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
- }
- _render_shadow_process();
- }
- //start GI
- if (render_gi) {
- gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this);
- }
- //Do shadow rendering (in parallel with GI)
- if (render_shadows) {
- _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER);
- }
- if (render_gi) {
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier
- }
- if (p_render_data->render_buffers.is_valid()) {
- if (p_use_ssao || p_use_ssil) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
- ERR_FAIL_COND(!rb);
- bool invalidate_uniform_set = false;
- if (rb->ss_effects.linear_depth.is_null()) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16_SFLOAT;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = (rb->width + 1) / 2;
- tf.height = (rb->height + 1) / 2;
- tf.mipmaps = 5;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth");
- for (uint32_t i = 0; i < tf.mipmaps; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY);
- rb->ss_effects.linear_depth_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " ");
- }
- invalidate_uniform_set = true;
- }
- storage->get_effects()->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection);
- }
- if (p_use_ssao) {
- _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection);
- }
- if (p_use_ssil) {
- _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection, p_render_data->cam_transform);
- }
- }
- //full barrier here, we need raster, transfer and compute and it depends from the previous work
- RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL);
- if (current_cluster_builder) {
- current_cluster_builder->begin(p_render_data->cam_transform, p_render_data->cam_projection, !p_render_data->reflection_probe.is_valid());
- }
- bool using_shadows = true;
- if (p_render_data->reflection_probe.is_valid()) {
- if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- using_shadows = false;
- }
- } else {
- //do not render reflections when rendering a reflection probe
- _setup_reflections(*p_render_data->reflection_probes, p_render_data->cam_transform.affine_inverse(), p_render_data->environment);
- }
- uint32_t directional_light_count = 0;
- uint32_t positional_light_count = 0;
- _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
- _setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse());
- p_render_data->directional_light_count = directional_light_count;
- if (current_cluster_builder) {
- current_cluster_builder->bake_cluster();
- }
- if (p_render_data->render_buffers.is_valid()) {
- bool directional_shadows = false;
- for (uint32_t i = 0; i < directional_light_count; i++) {
- if (cluster.directional_lights[i].shadow_enabled) {
- directional_shadows = true;
- break;
- }
- }
- if (is_volumetric_supported()) {
- _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
- }
- }
- }
- void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- // getting this here now so we can direct call a bunch of things more easily
- RenderBuffers *rb = nullptr;
- if (p_render_buffers.is_valid()) {
- rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
- }
- //assign render data
- RenderDataRD render_data;
- {
- render_data.render_buffers = p_render_buffers;
- // Our first camera is used by default
- render_data.cam_transform = p_camera_data->main_transform;
- render_data.cam_projection = p_camera_data->main_projection;
- render_data.view_projection[0] = p_camera_data->main_projection;
- render_data.cam_orthogonal = p_camera_data->is_orthogonal;
- render_data.view_count = p_camera_data->view_count;
- for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
- render_data.view_projection[v] = p_camera_data->view_projection[v];
- }
- render_data.z_near = p_camera_data->main_projection.get_z_near();
- render_data.z_far = p_camera_data->main_projection.get_z_far();
- render_data.instances = &p_instances;
- render_data.lights = &p_lights;
- render_data.reflection_probes = &p_reflection_probes;
- render_data.voxel_gi_instances = &p_voxel_gi_instances;
- render_data.decals = &p_decals;
- render_data.lightmaps = &p_lightmaps;
- render_data.fog_volumes = &p_fog_volumes;
- render_data.environment = p_environment;
- render_data.camera_effects = p_camera_effects;
- render_data.shadow_atlas = p_shadow_atlas;
- render_data.reflection_atlas = p_reflection_atlas;
- render_data.reflection_probe = p_reflection_probe;
- render_data.reflection_probe_pass = p_reflection_probe_pass;
- // this should be the same for all cameras..
- render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- render_data.screen_mesh_lod_threshold = 0.0;
- } else {
- render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
- }
- render_state.render_shadows = p_render_shadows;
- render_state.render_shadow_count = p_render_shadow_count;
- render_state.render_sdfgi_regions = p_render_sdfgi_regions;
- render_state.render_sdfgi_region_count = p_render_sdfgi_region_count;
- render_state.sdfgi_update_data = p_sdfgi_update_data;
- render_data.render_info = r_render_info;
- }
- PagedArray<RID> empty;
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
- render_data.lights = ∅
- render_data.reflection_probes = ∅
- render_data.voxel_gi_instances = ∅
- }
- //sdfgi first
- if (rb != nullptr && rb->sdfgi != nullptr) {
- for (int i = 0; i < render_state.render_sdfgi_region_count; i++) {
- rb->sdfgi->render_region(p_render_buffers, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances, this);
- }
- if (render_state.sdfgi_update_data->update_static) {
- rb->sdfgi->render_static_lights(p_render_buffers, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights, this);
- }
- }
- Color clear_color;
- if (p_render_buffers.is_valid()) {
- clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
- } else {
- clear_color = storage->get_default_clear_color();
- }
- //assign render indices to voxel_gi_instances
- if (is_dynamic_gi_supported()) {
- for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]);
- if (voxel_gi_inst) {
- voxel_gi_inst->render_index = i;
- }
- }
- }
- if (render_buffers_owner.owns(render_data.render_buffers)) {
- // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb
- current_cluster_builder = rb->cluster_builder;
- } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe);
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
- if (!ra) {
- ERR_PRINT("reflection probe has no reflection atlas! Bug?");
- current_cluster_builder = nullptr;
- } else {
- current_cluster_builder = ra->cluster_builder;
- }
- } else {
- ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
- current_cluster_builder = nullptr;
- }
- render_state.voxel_gi_count = 0;
- if (rb != nullptr && is_dynamic_gi_supported()) {
- if (rb->sdfgi) {
- rb->sdfgi->update_cascades();
- rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
- rb->sdfgi->update_light();
- }
- gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
- }
- render_state.depth_prepass_used = false;
- //calls _pre_opaque_render between depth pre-pass and opaque pass
- if (current_cluster_builder != nullptr) {
- render_data.cluster_buffer = current_cluster_builder->get_cluster_buffer();
- render_data.cluster_size = current_cluster_builder->get_cluster_size();
- render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements();
- }
- _render_scene(&render_data, clear_color);
- if (p_render_buffers.is_valid()) {
- /*
- _debug_draw_cluster(p_render_buffers);
- RENDER_TIMESTAMP("Tonemap");
- _render_buffers_post_process_and_tonemap(&render_data);
- */
- _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->debug_draw(render_data.cam_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
- }
- }
- }
- void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) {
- if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) {
- RS::ViewportDebugDraw dd = get_debug_draw_mode();
- if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) {
- ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX;
- switch (dd) {
- case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
- elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT;
- break;
- case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
- elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT;
- break;
- case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:
- elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL;
- break;
- case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
- elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE;
- break;
- default: {
- }
- }
- current_cluster_builder->debug(elem_type);
- }
- }
- }
- void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light_instance);
- Rect2i atlas_rect;
- uint32_t atlas_size;
- RID atlas_fb;
- bool using_dual_paraboloid = false;
- bool using_dual_paraboloid_flip = false;
- Vector2i dual_paraboloid_offset;
- RID render_fb;
- RID render_texture;
- float zfar;
- bool use_pancake = false;
- bool render_cubemap = false;
- bool finalize_cubemap = false;
- bool flip_y = false;
- CameraMatrix light_projection;
- Transform3D light_transform;
- if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
- //set pssm stuff
- if (light_instance->last_scene_shadow_pass != scene_pass) {
- light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
- directional_shadow.current_light++;
- light_instance->last_scene_shadow_pass = scene_pass;
- }
- use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
- light_projection = light_instance->shadow_transform[p_pass].camera;
- light_transform = light_instance->shadow_transform[p_pass].transform;
- atlas_rect = light_instance->directional_rect;
- if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
- atlas_rect.size.width /= 2;
- atlas_rect.size.height /= 2;
- if (p_pass == 1) {
- atlas_rect.position.x += atlas_rect.size.width;
- } else if (p_pass == 2) {
- atlas_rect.position.y += atlas_rect.size.height;
- } else if (p_pass == 3) {
- atlas_rect.position += atlas_rect.size;
- }
- } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
- atlas_rect.size.height /= 2;
- if (p_pass == 0) {
- } else {
- atlas_rect.position.y += atlas_rect.size.height;
- }
- }
- light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect;
- light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
- light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
- zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
- render_fb = directional_shadow.fb;
- render_texture = RID();
- flip_y = true;
- } else {
- //set from shadow atlas
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- ERR_FAIL_COND(!shadow_atlas);
- ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
- _update_shadow_atlas(shadow_atlas);
- uint32_t key = shadow_atlas->shadow_owners[p_light];
- uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
- uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
- ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size());
- uint32_t quadrant_size = shadow_atlas->size >> 1;
- atlas_rect.position.x = (quadrant & 1) * quadrant_size;
- atlas_rect.position.y = (quadrant >> 1) * quadrant_size;
- uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
- atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- atlas_rect.size.width = shadow_size;
- atlas_rect.size.height = shadow_size;
- zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
- if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
- bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0;
- dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0);
- if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
- ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2);
- render_fb = cubemap->side_fb[p_pass];
- render_texture = cubemap->cubemap;
- light_projection = light_instance->shadow_transform[p_pass].camera;
- light_transform = light_instance->shadow_transform[p_pass].transform;
- render_cubemap = true;
- finalize_cubemap = p_pass == 5;
- atlas_fb = shadow_atlas->fb;
- atlas_size = shadow_atlas->size;
- if (p_pass == 0) {
- _render_shadow_begin();
- }
- } else {
- atlas_rect.position.x += 1;
- atlas_rect.position.y += 1;
- atlas_rect.size.x -= 2;
- atlas_rect.size.y -= 2;
- atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset;
- light_projection = light_instance->shadow_transform[0].camera;
- light_transform = light_instance->shadow_transform[0].transform;
- using_dual_paraboloid = true;
- using_dual_paraboloid_flip = p_pass == 1;
- render_fb = shadow_atlas->fb;
- flip_y = true;
- }
- } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
- light_projection = light_instance->shadow_transform[0].camera;
- light_transform = light_instance->shadow_transform[0].transform;
- render_fb = shadow_atlas->fb;
- flip_y = true;
- }
- }
- if (render_cubemap) {
- //rendering to cubemap
- _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info);
- if (finalize_cubemap) {
- _render_shadow_process();
- _render_shadow_end();
- //reblit
- Rect2 atlas_rect_norm = atlas_rect;
- atlas_rect_norm.position /= float(atlas_size);
- atlas_rect_norm.size /= float(atlas_size);
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
- atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
- //restore transform so it can be properly used
- light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0);
- }
- } else {
- //render shadow
- _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
- }
- }
- void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
- _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
- }
- void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
- RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
- ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
- Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
- CameraMatrix cm;
- cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
- Vector3 cam_pos = p_transform.origin;
- cam_pos.y += extents.y;
- Transform3D cam_xform;
- cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized());
- RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider);
- _render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
- }
- bool RendererSceneRenderRD::free(RID p_rid) {
- if (render_buffers_owner.owns(p_rid)) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid);
- _free_render_buffer_data(rb);
- memdelete(rb->data);
- if (rb->sdfgi) {
- rb->sdfgi->erase();
- memdelete(rb->sdfgi);
- rb->sdfgi = nullptr;
- }
- if (rb->volumetric_fog) {
- _volumetric_fog_erase(rb);
- }
- if (rb->cluster_builder) {
- memdelete(rb->cluster_builder);
- }
- render_buffers_owner.free(p_rid);
- } else if (environment_owner.owns(p_rid)) {
- //not much to delete, just free it
- environment_owner.free(p_rid);
- } else if (camera_effects_owner.owns(p_rid)) {
- //not much to delete, just free it
- camera_effects_owner.free(p_rid);
- } else if (reflection_atlas_owner.owns(p_rid)) {
- reflection_atlas_set_size(p_rid, 0, 0);
- ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid);
- if (ra->cluster_builder) {
- memdelete(ra->cluster_builder);
- }
- reflection_atlas_owner.free(p_rid);
- } else if (reflection_probe_instance_owner.owns(p_rid)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid);
- _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
- reflection_probe_release_atlas_index(p_rid);
- reflection_probe_instance_owner.free(p_rid);
- } else if (decal_instance_owner.owns(p_rid)) {
- DecalInstance *di = decal_instance_owner.get_or_null(p_rid);
- _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
- decal_instance_owner.free(p_rid);
- } else if (lightmap_instance_owner.owns(p_rid)) {
- lightmap_instance_owner.free(p_rid);
- } else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid);
- if (voxel_gi->texture.is_valid()) {
- RD::get_singleton()->free(voxel_gi->texture);
- RD::get_singleton()->free(voxel_gi->write_buffer);
- }
- for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) {
- RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture);
- RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth);
- }
- gi.voxel_gi_instance_owner.free(p_rid);
- } else if (sky.sky_owner.owns(p_rid)) {
- sky.update_dirty_skys();
- sky.free_sky(p_rid);
- } else if (light_instance_owner.owns(p_rid)) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
- //remove from shadow atlases..
- for (const RID &E : light_instance->shadow_atlases) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E);
- ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
- uint32_t key = shadow_atlas->shadow_owners[p_rid];
- uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
- uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
- shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
- if (key & ShadowAtlas::OMNI_LIGHT_FLAG) {
- // Omni lights use two atlas spots, make sure to clear the other as well
- shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID();
- }
- shadow_atlas->shadow_owners.erase(p_rid);
- }
- if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
- _free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id);
- }
- light_instance_owner.free(p_rid);
- } else if (shadow_atlas_owner.owns(p_rid)) {
- shadow_atlas_set_size(p_rid, 0);
- shadow_atlas_owner.free(p_rid);
- } else if (fog_volume_instance_owner.owns(p_rid)) {
- fog_volume_instance_owner.free(p_rid);
- } else {
- return false;
- }
- return true;
- }
- void RendererSceneRenderRD::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {
- debug_draw = p_debug_draw;
- }
- void RendererSceneRenderRD::update() {
- sky.update_dirty_skys();
- }
- void RendererSceneRenderRD::set_time(double p_time, double p_step) {
- time = p_time;
- time_step = p_step;
- }
- void RendererSceneRenderRD::screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) {
- screen_space_roughness_limiter = p_enable;
- screen_space_roughness_limiter_amount = p_amount;
- screen_space_roughness_limiter_limit = p_limit;
- }
- bool RendererSceneRenderRD::screen_space_roughness_limiter_is_active() const {
- return screen_space_roughness_limiter;
- }
- float RendererSceneRenderRD::screen_space_roughness_limiter_get_amount() const {
- return screen_space_roughness_limiter_amount;
- }
- float RendererSceneRenderRD::screen_space_roughness_limiter_get_limit() const {
- return screen_space_roughness_limiter_limit;
- }
- TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tf.width = p_image_size.width; // Always 64x64
- tf.height = p_image_size.height;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- RID albedo_alpha_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RID normal_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RID orm_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- RID emission_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- RID depth_write_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- RID depth_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb_tex;
- fb_tex.push_back(albedo_alpha_tex);
- fb_tex.push_back(normal_tex);
- fb_tex.push_back(orm_tex);
- fb_tex.push_back(emission_tex);
- fb_tex.push_back(depth_write_tex);
- fb_tex.push_back(depth_tex);
- RID fb = RD::get_singleton()->framebuffer_create(fb_tex);
- //RID sampled_light;
- GeometryInstance *gi = geometry_instance_create(p_base);
- uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
- Vector<RID> materials;
- materials.resize(sc);
- for (uint32_t i = 0; i < sc; i++) {
- if (i < (uint32_t)p_material_overrides.size()) {
- materials.write[i] = p_material_overrides[i];
- }
- }
- geometry_instance_set_surface_materials(gi, materials);
- if (cull_argument.size() == 0) {
- cull_argument.push_back(nullptr);
- }
- cull_argument[0] = gi;
- _render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height));
- geometry_instance_free(gi);
- TypedArray<Image> ret;
- {
- PackedByteArray data = RD::get_singleton()->texture_get_data(albedo_alpha_tex, 0);
- Ref<Image> img;
- img.instantiate();
- img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
- RD::get_singleton()->free(albedo_alpha_tex);
- ret.push_back(img);
- }
- {
- PackedByteArray data = RD::get_singleton()->texture_get_data(normal_tex, 0);
- Ref<Image> img;
- img.instantiate();
- img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
- RD::get_singleton()->free(normal_tex);
- ret.push_back(img);
- }
- {
- PackedByteArray data = RD::get_singleton()->texture_get_data(orm_tex, 0);
- Ref<Image> img;
- img.instantiate();
- img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
- RD::get_singleton()->free(orm_tex);
- ret.push_back(img);
- }
- {
- PackedByteArray data = RD::get_singleton()->texture_get_data(emission_tex, 0);
- Ref<Image> img;
- img.instantiate();
- img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBAH, data);
- RD::get_singleton()->free(emission_tex);
- ret.push_back(img);
- }
- RD::get_singleton()->free(depth_write_tex);
- RD::get_singleton()->free(depth_tex);
- return ret;
- }
- void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
- gi.sdfgi_debug_probe_pos = p_position;
- gi.sdfgi_debug_probe_dir = p_dir;
- }
- RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr;
- RID RendererSceneRenderRD::get_reflection_probe_buffer() {
- return cluster.reflection_buffer;
- }
- RID RendererSceneRenderRD::get_omni_light_buffer() {
- return cluster.omni_light_buffer;
- }
- RID RendererSceneRenderRD::get_spot_light_buffer() {
- return cluster.spot_light_buffer;
- }
- RID RendererSceneRenderRD::get_directional_light_buffer() {
- return cluster.directional_light_buffer;
- }
- RID RendererSceneRenderRD::get_decal_buffer() {
- return cluster.decal_buffer;
- }
- int RendererSceneRenderRD::get_max_directional_lights() const {
- return cluster.max_directional_lights;
- }
- bool RendererSceneRenderRD::is_dynamic_gi_supported() const {
- // usable by default (unless low end = true)
- return true;
- }
- bool RendererSceneRenderRD::is_clustered_enabled() const {
- // used by default.
- return true;
- }
- bool RendererSceneRenderRD::is_volumetric_supported() const {
- // usable by default (unless low end = true)
- return true;
- }
- uint32_t RendererSceneRenderRD::get_max_elements() const {
- return GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements");
- }
- RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
- storage = p_storage;
- singleton = this;
- }
- void RendererSceneRenderRD::init() {
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- max_cluster_elements = get_max_elements();
- directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
- directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
- /* SKY SHADER */
- sky.init(storage);
- /* GI */
- if (is_dynamic_gi_supported()) {
- gi.init(storage, &sky);
- }
- { //decals
- cluster.max_decals = max_cluster_elements;
- uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData);
- cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals);
- cluster.decal_sort = memnew_arr(Cluster::InstanceSort<DecalInstance>, cluster.max_decals);
- cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
- }
- { //reflections
- cluster.max_reflections = max_cluster_elements;
- cluster.reflections = memnew_arr(Cluster::ReflectionData, cluster.max_reflections);
- cluster.reflection_sort = memnew_arr(Cluster::InstanceSort<ReflectionProbeInstance>, cluster.max_reflections);
- cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(Cluster::ReflectionData) * cluster.max_reflections);
- }
- { //lights
- cluster.max_lights = max_cluster_elements;
- uint32_t light_buffer_size = cluster.max_lights * sizeof(Cluster::LightData);
- cluster.omni_lights = memnew_arr(Cluster::LightData, cluster.max_lights);
- cluster.omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
- cluster.omni_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights);
- cluster.spot_lights = memnew_arr(Cluster::LightData, cluster.max_lights);
- cluster.spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
- cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights);
- //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n";
- cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS;
- uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData);
- cluster.directional_lights = memnew_arr(Cluster::DirectionalLightData, cluster.max_directional_lights);
- cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
- }
- if (is_volumetric_supported()) {
- {
- // Initialize local fog shader
- Vector<String> volumetric_fog_modes;
- volumetric_fog_modes.push_back("");
- volumetric_fog.shader.initialize(volumetric_fog_modes);
- material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_shader_funcs);
- material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_material_funcs);
- volumetric_fog.volume_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::VolumeUBO));
- }
- {
- ShaderCompiler::DefaultIdentifierActions actions;
- actions.renames["TIME"] = "scene_params.time";
- actions.renames["PI"] = _MKSTR(Math_PI);
- actions.renames["TAU"] = _MKSTR(Math_TAU);
- actions.renames["E"] = _MKSTR(Math_E);
- actions.renames["WORLD_POSITION"] = "world.xyz";
- actions.renames["OBJECT_POSITION"] = "params.position";
- actions.renames["UVW"] = "uvw";
- actions.renames["EXTENTS"] = "params.extents";
- actions.renames["ALBEDO"] = "albedo";
- actions.renames["DENSITY"] = "density";
- actions.renames["EMISSION"] = "emission";
- actions.renames["SDF"] = "sdf";
- actions.usage_defines["SDF"] = "#define SDF_USED\n";
- actions.usage_defines["DENSITY"] = "#define DENSITY_USED\n";
- actions.usage_defines["ALBEDO"] = "#define ALBEDO_USED\n";
- actions.usage_defines["EMISSION"] = "#define EMISSION_USED\n";
- actions.sampler_array_name = "material_samplers";
- actions.base_texture_binding_index = 1;
- actions.texture_layout_set = VolumetricFogShader::FogSet::FOG_SET_MATERIAL;
- actions.base_uniform_string = "material.";
- actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
- actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
- actions.global_buffer_array_variable = "global_variables.data";
- volumetric_fog.compiler.initialize(actions);
- }
- {
- // default material and shader for fog shader
- volumetric_fog.default_shader = material_storage->shader_allocate();
- material_storage->shader_initialize(volumetric_fog.default_shader);
- material_storage->shader_set_code(volumetric_fog.default_shader, R"(
- // Default fog shader.
- shader_type fog;
- void fog() {
- DENSITY = 1.0;
- ALBEDO = vec3(1.0);
- }
- )");
- volumetric_fog.default_material = material_storage->material_allocate();
- material_storage->material_initialize(volumetric_fog.default_material);
- material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
- FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG));
- volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0);
- Vector<RD::Uniform> uniforms;
- {
- Vector<RID> ids;
- ids.resize(12);
- RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
- uniforms.push_back(u);
- }
- volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE);
- }
- {
- String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n";
- defines += "\n#define MAX_SKY_LOD " + itos(get_roughness_layers() - 1) + ".0\n";
- if (is_using_radiance_cubemap_array()) {
- defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
- }
- Vector<String> volumetric_fog_modes;
- volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
- volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
- volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
- volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
- volumetric_fog_modes.push_back("\n#define MODE_COPY\n");
- volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
- volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create();
- for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
- volumetric_fog.process_pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, i));
- }
- volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO));
- }
- }
- {
- RD::SamplerState sampler;
- sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler.min_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler.enable_compare = true;
- sampler.compare_op = RD::COMPARE_OP_LESS;
- shadow_sampler = RD::get_singleton()->sampler_create(sampler);
- }
- camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape"))));
- camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter"));
- environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to"));
- screen_space_roughness_limiter = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled");
- screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount");
- screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit");
- glow_bicubic_upscale = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
- glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
- ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
- sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
- sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale");
- sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale");
- environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to"));
- directional_penumbra_shadow_kernel = memnew_arr(float, 128);
- directional_soft_shadow_kernel = memnew_arr(float, 128);
- penumbra_shadow_kernel = memnew_arr(float, 128);
- soft_shadow_kernel = memnew_arr(float, 128);
- shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))));
- directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))));
- environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
- environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"));
- decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
- light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
- cull_argument.set_page_pool(&cull_argument_pool);
- bool can_use_storage = _render_buffers_can_be_storage();
- bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage));
- copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage));
- tone_mapper = memnew(RendererRD::ToneMapper);
- }
- RendererSceneRenderRD::~RendererSceneRenderRD() {
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- if (bokeh_dof) {
- memdelete(bokeh_dof);
- }
- if (copy_effects) {
- memdelete(copy_effects);
- }
- if (tone_mapper) {
- memdelete(tone_mapper);
- }
- for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
- RD::get_singleton()->free(E.value.cubemap);
- }
- if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) {
- RD::get_singleton()->free(sky.sky_scene_state.uniform_set);
- }
- if (is_dynamic_gi_supported()) {
- gi.free();
- }
- if (is_volumetric_supported()) {
- volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
- RD::get_singleton()->free(volumetric_fog.volume_ubo);
- RD::get_singleton()->free(volumetric_fog.params_ubo);
- material_storage->shader_free(volumetric_fog.default_shader);
- material_storage->material_free(volumetric_fog.default_material);
- }
- memdelete_arr(directional_penumbra_shadow_kernel);
- memdelete_arr(directional_soft_shadow_kernel);
- memdelete_arr(penumbra_shadow_kernel);
- memdelete_arr(soft_shadow_kernel);
- {
- RD::get_singleton()->free(cluster.directional_light_buffer);
- RD::get_singleton()->free(cluster.omni_light_buffer);
- RD::get_singleton()->free(cluster.spot_light_buffer);
- RD::get_singleton()->free(cluster.reflection_buffer);
- RD::get_singleton()->free(cluster.decal_buffer);
- memdelete_arr(cluster.directional_lights);
- memdelete_arr(cluster.omni_lights);
- memdelete_arr(cluster.spot_lights);
- memdelete_arr(cluster.omni_light_sort);
- memdelete_arr(cluster.spot_light_sort);
- memdelete_arr(cluster.reflections);
- memdelete_arr(cluster.reflection_sort);
- memdelete_arr(cluster.decals);
- memdelete_arr(cluster.decal_sort);
- }
- RD::get_singleton()->free(shadow_sampler);
- directional_shadow_atlas_set_size(0);
- cull_argument.reset(); //avoid exit error
- }
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