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display_server_android.cpp 26 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. //case FEATURE_NATIVE_DIALOG_INPUT:
  66. //case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_ICON:
  68. //case FEATURE_WINDOW_TRANSPARENCY:
  69. case FEATURE_CLIPBOARD:
  70. case FEATURE_KEEP_SCREEN_ON:
  71. case FEATURE_ORIENTATION:
  72. case FEATURE_TOUCHSCREEN:
  73. case FEATURE_VIRTUAL_KEYBOARD:
  74. case FEATURE_TEXT_TO_SPEECH:
  75. return true;
  76. default:
  77. return false;
  78. }
  79. }
  80. String DisplayServerAndroid::get_name() const {
  81. return "Android";
  82. }
  83. bool DisplayServerAndroid::tts_is_speaking() const {
  84. return TTS_Android::is_speaking();
  85. }
  86. bool DisplayServerAndroid::tts_is_paused() const {
  87. return TTS_Android::is_paused();
  88. }
  89. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  90. return TTS_Android::get_voices();
  91. }
  92. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  93. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  94. }
  95. void DisplayServerAndroid::tts_pause() {
  96. TTS_Android::pause();
  97. }
  98. void DisplayServerAndroid::tts_resume() {
  99. TTS_Android::resume();
  100. }
  101. void DisplayServerAndroid::tts_stop() {
  102. TTS_Android::stop();
  103. }
  104. bool DisplayServerAndroid::is_dark_mode_supported() const {
  105. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  106. ERR_FAIL_NULL_V(godot_java, false);
  107. return godot_java->is_dark_mode_supported();
  108. }
  109. bool DisplayServerAndroid::is_dark_mode() const {
  110. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  111. ERR_FAIL_NULL_V(godot_java, false);
  112. return godot_java->is_dark_mode();
  113. }
  114. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  115. system_theme_changed = p_callable;
  116. }
  117. void DisplayServerAndroid::emit_system_theme_changed() {
  118. if (system_theme_changed.is_valid()) {
  119. system_theme_changed.call_deferred();
  120. }
  121. }
  122. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  123. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  124. ERR_FAIL_NULL(godot_java);
  125. if (godot_java->has_set_clipboard()) {
  126. godot_java->set_clipboard(p_text);
  127. } else {
  128. DisplayServer::clipboard_set(p_text);
  129. }
  130. }
  131. String DisplayServerAndroid::clipboard_get() const {
  132. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  133. ERR_FAIL_NULL_V(godot_java, String());
  134. if (godot_java->has_get_clipboard()) {
  135. return godot_java->get_clipboard();
  136. } else {
  137. return DisplayServer::clipboard_get();
  138. }
  139. }
  140. bool DisplayServerAndroid::clipboard_has() const {
  141. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  142. ERR_FAIL_NULL_V(godot_java, false);
  143. if (godot_java->has_has_clipboard()) {
  144. return godot_java->has_clipboard();
  145. } else {
  146. return DisplayServer::clipboard_has();
  147. }
  148. }
  149. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  150. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  151. ERR_FAIL_NULL_V(godot_io_java, Array());
  152. return godot_io_java->get_display_cutouts();
  153. }
  154. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  155. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  156. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  157. return godot_io_java->get_display_safe_area();
  158. }
  159. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  160. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  161. ERR_FAIL_NULL(godot_java);
  162. godot_java->set_keep_screen_on(p_enable);
  163. keep_screen_on = p_enable;
  164. }
  165. bool DisplayServerAndroid::screen_is_kept_on() const {
  166. return keep_screen_on;
  167. }
  168. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  169. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  170. ERR_FAIL_NULL(godot_io_java);
  171. godot_io_java->set_screen_orientation(p_orientation);
  172. }
  173. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  174. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  175. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  176. const int orientation = godot_io_java->get_screen_orientation();
  177. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  178. return (ScreenOrientation)orientation;
  179. }
  180. int DisplayServerAndroid::get_screen_count() const {
  181. return 1;
  182. }
  183. int DisplayServerAndroid::get_primary_screen() const {
  184. return 0;
  185. }
  186. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  187. return Point2i(0, 0);
  188. }
  189. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  190. return OS_Android::get_singleton()->get_display_size();
  191. }
  192. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  193. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  194. return Rect2i(0, 0, display_size.width, display_size.height);
  195. }
  196. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  197. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  198. ERR_FAIL_NULL_V(godot_io_java, 0);
  199. return godot_io_java->get_screen_dpi();
  200. }
  201. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  202. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  203. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  204. float screen_scale = godot_io_java->get_scaled_density();
  205. // Update the scale to avoid cropping.
  206. Size2i screen_size = screen_get_size(p_screen);
  207. if (screen_size != Size2i()) {
  208. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  209. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  210. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  211. }
  212. print_line("Selected screen scale: ", screen_scale);
  213. return screen_scale;
  214. }
  215. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  216. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  217. if (!godot_io_java) {
  218. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  219. return SCREEN_REFRESH_RATE_FALLBACK;
  220. }
  221. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  222. }
  223. bool DisplayServerAndroid::is_touchscreen_available() const {
  224. return true;
  225. }
  226. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  227. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  228. ERR_FAIL_NULL(godot_io_java);
  229. if (godot_io_java->has_vk()) {
  230. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  231. } else {
  232. ERR_PRINT("Virtual keyboard not available");
  233. }
  234. }
  235. void DisplayServerAndroid::virtual_keyboard_hide() {
  236. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  237. ERR_FAIL_NULL(godot_io_java);
  238. if (godot_io_java->has_vk()) {
  239. godot_io_java->hide_vk();
  240. } else {
  241. ERR_PRINT("Virtual keyboard not available");
  242. }
  243. }
  244. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  245. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  246. ERR_FAIL_NULL_V(godot_io_java, 0);
  247. return godot_io_java->get_vk_height();
  248. }
  249. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  250. window_event_callback = p_callable;
  251. }
  252. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  253. input_event_callback = p_callable;
  254. }
  255. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  256. input_text_callback = p_callable;
  257. }
  258. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  259. rect_changed_callback = p_callable;
  260. }
  261. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  262. // Not supported on Android.
  263. }
  264. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  265. if (p_callable.is_valid()) {
  266. if (p_deferred) {
  267. p_callable.call_deferred(p_arg);
  268. } else {
  269. p_callable.call(p_arg);
  270. }
  271. }
  272. }
  273. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  274. _window_callback(window_event_callback, int(p_event), p_deferred);
  275. }
  276. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  277. _window_callback(input_event_callback, p_event);
  278. }
  279. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  280. _window_callback(input_text_callback, p_text);
  281. }
  282. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  283. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  284. }
  285. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  286. Vector<WindowID> ret;
  287. ret.push_back(MAIN_WINDOW_ID);
  288. return ret;
  289. }
  290. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  291. return MAIN_WINDOW_ID;
  292. }
  293. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  294. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  295. switch (p_handle_type) {
  296. case WINDOW_HANDLE: {
  297. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  298. }
  299. case WINDOW_VIEW: {
  300. return 0; // Not supported.
  301. }
  302. #ifdef GLES3_ENABLED
  303. case DISPLAY_HANDLE: {
  304. if (rendering_driver == "opengl3") {
  305. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  306. }
  307. return 0;
  308. }
  309. case OPENGL_CONTEXT: {
  310. if (rendering_driver == "opengl3") {
  311. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  312. }
  313. return 0;
  314. }
  315. #endif
  316. default: {
  317. return 0;
  318. }
  319. }
  320. }
  321. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  322. window_attached_instance_id = p_instance;
  323. }
  324. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  325. return window_attached_instance_id;
  326. }
  327. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  328. // Not supported on Android.
  329. }
  330. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  331. return SCREEN_OF_MAIN_WINDOW;
  332. }
  333. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  334. // Not supported on Android.
  335. }
  336. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  337. return Point2i();
  338. }
  339. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  340. return Point2i();
  341. }
  342. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  343. // Not supported on Android.
  344. }
  345. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  346. // Not supported on Android.
  347. }
  348. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  349. // Not supported on Android.
  350. }
  351. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  352. return Size2i();
  353. }
  354. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  355. // Not supported on Android.
  356. }
  357. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  358. return Size2i();
  359. }
  360. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  361. // Not supported on Android.
  362. }
  363. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  364. return OS_Android::get_singleton()->get_display_size();
  365. }
  366. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  367. return OS_Android::get_singleton()->get_display_size();
  368. }
  369. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  370. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  371. }
  372. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  373. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  374. return WINDOW_MODE_FULLSCREEN;
  375. } else {
  376. return WINDOW_MODE_MAXIMIZED;
  377. }
  378. }
  379. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  380. return false;
  381. }
  382. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  383. // Not supported on Android.
  384. }
  385. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  386. return false;
  387. }
  388. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  389. // Not supported on Android.
  390. }
  391. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  392. // Not supported on Android.
  393. }
  394. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  395. return true;
  396. }
  397. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  398. return true;
  399. }
  400. bool DisplayServerAndroid::can_any_window_draw() const {
  401. return true;
  402. }
  403. void DisplayServerAndroid::process_events() {
  404. Input::get_singleton()->flush_buffered_events();
  405. }
  406. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  407. Vector<String> drivers;
  408. #ifdef GLES3_ENABLED
  409. drivers.push_back("opengl3");
  410. #endif
  411. #ifdef VULKAN_ENABLED
  412. drivers.push_back("vulkan");
  413. #endif
  414. return drivers;
  415. }
  416. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  417. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  418. if (r_error != OK) {
  419. if (p_rendering_driver == "vulkan") {
  420. OS::get_singleton()->alert(
  421. "Your device seems not to support the required Vulkan version.\n\n"
  422. "Please try exporting your game using the 'gl_compatibility' renderer.",
  423. "Unable to initialize Vulkan video driver");
  424. } else {
  425. OS::get_singleton()->alert(
  426. "Your device seems not to support the required OpenGL ES 3.0 version.",
  427. "Unable to initialize OpenGL video driver");
  428. }
  429. }
  430. return ds;
  431. }
  432. void DisplayServerAndroid::register_android_driver() {
  433. register_create_function("android", create_func, get_rendering_drivers_func);
  434. }
  435. void DisplayServerAndroid::reset_window() {
  436. #if defined(RD_ENABLED)
  437. if (rendering_context) {
  438. if (rendering_device) {
  439. rendering_device->screen_free(MAIN_WINDOW_ID);
  440. }
  441. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  442. rendering_context->window_destroy(MAIN_WINDOW_ID);
  443. union {
  444. #ifdef VULKAN_ENABLED
  445. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  446. #endif
  447. } wpd;
  448. #ifdef VULKAN_ENABLED
  449. if (rendering_driver == "vulkan") {
  450. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  451. ERR_FAIL_NULL(native_window);
  452. wpd.vulkan.window = native_window;
  453. }
  454. #endif
  455. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  456. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  457. memdelete(rendering_context);
  458. rendering_context = nullptr;
  459. return;
  460. }
  461. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  462. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  463. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  464. if (rendering_device) {
  465. rendering_device->screen_create(MAIN_WINDOW_ID);
  466. }
  467. }
  468. #endif
  469. }
  470. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  471. if (rect_changed_callback.is_valid()) {
  472. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  473. }
  474. }
  475. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  476. rendering_driver = p_rendering_driver;
  477. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  478. native_menu = memnew(NativeMenu);
  479. #if defined(GLES3_ENABLED)
  480. if (rendering_driver == "opengl3") {
  481. RasterizerGLES3::make_current(false);
  482. }
  483. #endif
  484. #if defined(RD_ENABLED)
  485. rendering_context = nullptr;
  486. rendering_device = nullptr;
  487. #if defined(VULKAN_ENABLED)
  488. if (rendering_driver == "vulkan") {
  489. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  490. }
  491. #endif
  492. if (rendering_context) {
  493. if (rendering_context->initialize() != OK) {
  494. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  495. memdelete(rendering_context);
  496. rendering_context = nullptr;
  497. r_error = ERR_UNAVAILABLE;
  498. return;
  499. }
  500. union {
  501. #ifdef VULKAN_ENABLED
  502. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  503. #endif
  504. } wpd;
  505. #ifdef VULKAN_ENABLED
  506. if (rendering_driver == "vulkan") {
  507. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  508. ERR_FAIL_NULL(native_window);
  509. wpd.vulkan.window = native_window;
  510. }
  511. #endif
  512. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  513. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  514. memdelete(rendering_context);
  515. rendering_context = nullptr;
  516. r_error = ERR_UNAVAILABLE;
  517. return;
  518. }
  519. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  520. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  521. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  522. rendering_device = memnew(RenderingDevice);
  523. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  524. rendering_device = nullptr;
  525. memdelete(rendering_context);
  526. rendering_context = nullptr;
  527. r_error = ERR_UNAVAILABLE;
  528. return;
  529. }
  530. rendering_device->screen_create(MAIN_WINDOW_ID);
  531. RendererCompositorRD::make_current();
  532. }
  533. #endif
  534. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  535. r_error = OK;
  536. }
  537. DisplayServerAndroid::~DisplayServerAndroid() {
  538. if (native_menu) {
  539. memdelete(native_menu);
  540. native_menu = nullptr;
  541. }
  542. #if defined(RD_ENABLED)
  543. if (rendering_device) {
  544. memdelete(rendering_device);
  545. }
  546. if (rendering_context) {
  547. memdelete(rendering_context);
  548. }
  549. #endif
  550. }
  551. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  552. Input::get_singleton()->set_accelerometer(p_accelerometer);
  553. }
  554. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  555. Input::get_singleton()->set_gravity(p_gravity);
  556. }
  557. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  558. Input::get_singleton()->set_magnetometer(p_magnetometer);
  559. }
  560. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  561. Input::get_singleton()->set_gyroscope(p_gyroscope);
  562. }
  563. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  564. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  565. return;
  566. }
  567. if (mouse_mode == p_mode) {
  568. return;
  569. }
  570. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  571. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  572. } else {
  573. cursor_set_shape(cursor_shape);
  574. }
  575. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  576. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  577. } else {
  578. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  579. }
  580. mouse_mode = p_mode;
  581. }
  582. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  583. return mouse_mode;
  584. }
  585. Point2i DisplayServerAndroid::mouse_get_position() const {
  586. return Input::get_singleton()->get_mouse_position();
  587. }
  588. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  589. return Input::get_singleton()->get_mouse_button_mask();
  590. }
  591. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  592. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  593. return;
  594. }
  595. if (cursor_shape == p_shape && !force) {
  596. return;
  597. }
  598. cursor_shape = p_shape;
  599. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  600. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  601. }
  602. }
  603. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  604. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  605. _cursor_set_shape_helper(p_shape);
  606. }
  607. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  608. return cursor_shape;
  609. }
  610. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  611. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  612. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  613. if (!cursor_path.is_empty()) {
  614. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  615. }
  616. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  617. _cursor_set_shape_helper(p_shape, true);
  618. }
  619. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  620. #if defined(RD_ENABLED)
  621. if (rendering_context) {
  622. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  623. }
  624. #endif
  625. }
  626. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  627. #if defined(RD_ENABLED)
  628. if (rendering_context) {
  629. return rendering_context->window_get_vsync_mode(p_window);
  630. }
  631. #endif
  632. return DisplayServer::VSYNC_ENABLED;
  633. }
  634. void DisplayServerAndroid::reset_swap_buffers_flag() {
  635. swap_buffers_flag = false;
  636. }
  637. bool DisplayServerAndroid::should_swap_buffers() const {
  638. return swap_buffers_flag;
  639. }
  640. void DisplayServerAndroid::swap_buffers() {
  641. swap_buffers_flag = true;
  642. }
  643. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  644. // NOT SUPPORTED
  645. }
  646. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  647. // NOT SUPPORTED
  648. }