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Yuri Roubinsky 94c6817b51 Makes dictionary instead of string for visual shader version před 4 roky
.github e8877806ec Fix 'Attempted to remove invalid ID' errors před 4 roky
core fed0bf013a [Marshalls] Fix Float64Array and Int64Array serialization. před 4 roky
doc 94c6817b51 Makes dictionary instead of string for visual shader version před 4 roky
drivers a12f832060 Merge pull request #51103 from Calinou/vulkan-detect-intel-title-case před 4 roky
editor 94c6817b51 Makes dictionary instead of string for visual shader version před 4 roky
main 4ecb6fba80 Use doubles for time everywhere in Timer/SceneTree před 4 roky
misc e8877806ec Fix 'Attempted to remove invalid ID' errors před 4 roky
modules 0ca38ffe76 Validates VisualScript.add_node input node před 4 roky
platform 1d5332069b Make progress and errors translatable when exporting to Android před 4 roky
scene 94c6817b51 Makes dictionary instead of string for visual shader version před 4 roky
servers dbd1a90bd4 Merge pull request #50942 from BastiaanOlij/cubemap_raster před 4 roky
tests 4ecb6fba80 Use doubles for time everywhere in Timer/SceneTree před 4 roky
thirdparty 42a1777531 [Net] Implement lower level ENet wrappers. před 4 roky
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks před 5 roky
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.editorconfig 5f8275d9ac Add a simple C# .editorconfig před 4 roky
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.gitignore e09e0fbd1f gitignore: Ignore Kate swap files před 4 roky
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. před 5 roky
.mailmap 44ab5a0471 Update AUTHORS and DONORS list před 4 roky
AUTHORS.md 9e0e74e58e Update AUTHORS and DONORS list před 4 roky
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction před 4 roky
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC před 4 roky
COPYRIGHT.txt 0d2e02945b Implement shader caching před 4 roky
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 před 4 roky
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 před 4 roky
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline před 4 roky
SConstruct d1b39f0a14 SCons: Avoid using Python f-string to preserve Python 3.5 compat před 4 roky
glsl_builders.py 2787ad65be RenderingServer reorganization před 4 roky
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
methods.py 948dcb63ca Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env před 4 roky
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. před 5 roky
version.py b5334d14f7 Update copyright statements to 2021 před 4 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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