Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Sergey Minakov 96e204bb0d iOS Export: Storyboard custom values 5 年之前
.github 2a8066b8ab Add aaronfranke to CODEOWNERS for GodotSharp 5 年之前
core 7e38e8fdb0 Merge pull request #40138 from neikeq/error-macros-use-bool-literals 5 年之前
doc 49f6dc5004 Expose methods to play scene from plugin code 5 年之前
drivers 9000e59650 Merge pull request #40016 from akien-mga/environment-code-cleanup 5 年之前
editor 49f6dc5004 Expose methods to play scene from plugin code 5 年之前
main 5c21732da1 Fix string test code for MinGW 5 年之前
misc d4c541c25a iOS Export: add option to use storyboard for launch screen 5 年之前
modules b5a73c9e5c Merge pull request #40157 from madmiraal/fix-39765 5 年之前
platform 96e204bb0d iOS Export: Storyboard custom values 5 年之前
scene d131bbaf15 Fix GraphEdit reconnecting to disconnected port 5 年之前
servers 7eb0fcdb1a Remove elements from monitored_bodies and monitored_areas as they are 5 年之前
thirdparty c85a51cf87 Merge pull request #40058 from Faless/wslay/1.1.1 5 年之前
.appveyor.yml 5a6f275b74 Added compilation database support for clang and gcc 5 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 年之前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年之前
.gitignore 990ecf8fc4 Add Code::Blocks files to .gitignore. 5 年之前
.mailmap 49feec7dc0 Update AUTHORS and DONORS list 5 年之前
.travis.yml eb2121d513 Fix RasterizerDummy after SDF GI changes. 5 年之前
AUTHORS.md 49feec7dc0 Update AUTHORS and DONORS list 5 年之前
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 年之前
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 年之前
CONTRIBUTING.md 6d0e8f9fb7 Document the requirement to update the class reference when contributing 5 年之前
COPYRIGHT.txt 38a200f1e3 oidn: Fix build for VS 2017 5 年之前
DONORS.md 49feec7dc0 Update AUTHORS and DONORS list 5 年之前
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 17ac8c1e9b Add TODOs Badge to README 5 年之前
SConstruct 1aeb88205d Merge pull request #37248 from Xrayez/env-dump 5 年之前
gles_builders.py c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] 5 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 1aeb88205d Merge pull request #37248 from Xrayez/env-dump 5 年之前
platform_methods.py cd4e46ee65 SCons: Format buildsystem files with psf/black 5 年之前
version.py 9823dab954 Bump version to 4.0-dev 5 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs