Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Tomasz Chabora 97273ce378 Check if resource exists before loading il y a 5 ans
.github c8e92b802c Delete ISSUE_TEMPLATE.md il y a 6 ans
core 97273ce378 Check if resource exists before loading il y a 5 ans
doc 033fb72c03 Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose il y a 5 ans
drivers 815bf761a5 RasterizerCanvas: Use getornull to fetch light occluder polygon il y a 5 ans
editor ac7dc03ae4 Export: Hide Patches tab until actually implemented il y a 5 ans
main 0749906d8a Gamepad: Fix parsing order for SDL2 controller databases il y a 5 ans
misc a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
modules cd408c5256 Merge pull request #34886 from JFonS/fix_32699 il y a 5 ans
platform 5011afcb6a Export: Improve usability of command line interface il y a 5 ans
scene 4293f76cf1 Emits meta_hover_ended when mouse exit RichTextLabel il y a 5 ans
servers 5edd1a27d2 Merge pull request #34671 from Chaosus/shader_hex_support il y a 5 ans
thirdparty 141da69c84 Merge pull request #34843 from akien-mga/enet-1.3.14 il y a 5 ans
.appveyor.yml b021bdbf1f AppVeyor: Skip saving cache on non-master branches il y a 6 ans
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ il y a 6 ans
.editorconfig ffe067f53d Include SConstruct in .editorconfig il y a 6 ans
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change il y a 6 ans
.gitignore 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python il y a 5 ans
.mailmap 9432520449 Update AUTHORS and DONORS list il y a 5 ans
.travis.yml 7f62ee69b1 Travis: Fix reporting clang-format errors after #34097 il y a 5 ans
AUTHORS.md 9432520449 Update AUTHORS and DONORS list il y a 5 ans
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ il y a 6 ans
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository il y a 5 ans
CONTRIBUTING.md e5f29308ba Minor English fix il y a 6 ans
COPYRIGHT.txt a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
DONORS.md 9432520449 Update AUTHORS and DONORS list il y a 5 ans
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets il y a 8 ans
README.md aba6f51ff9 Add Weblate badge to README.md il y a 6 ans
SConstruct 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python il y a 5 ans
compat.py 27310974e0 fixed building using scons with python3 il y a 7 ans
gles_builders.py 173b342ca7 Remove trailing whitespace il y a 6 ans
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 7 ans
icon.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 7 ans
logo.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
methods.py dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic il y a 5 ans
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms il y a 7 ans
version.py dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic il y a 5 ans

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate