Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 97afa41da3 Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash 2 éve
.github da124e9d04 CI: Remove custom Linux deps and SwiftShader 2 éve
core 26581ca574 Add some missing translatable editor strings 2 éve
doc 220898a69f GDScript: Remove `treat_warnings_as_errors` project setting 2 éve
drivers f6d22df072 Properly reset blend mode when resetting canvas in compatibility renderer 2 éve
editor 44d5d4e3cd Merge pull request #73007 from KoBeWi/typos_be_like 2 éve
main c197b398c3 Fix build with `deprecated=no` not exclude ProjectConverter3To4 options 2 éve
misc da124e9d04 CI: Remove custom Linux deps and SwiftShader 2 éve
modules 220898a69f GDScript: Remove `treat_warnings_as_errors` project setting 2 éve
platform c36460060e Further refactoring to AudioDriver implementations after #69120. 2 éve
scene 97afa41da3 Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash 2 éve
servers d249370cd7 Fix crash in editor when setting `SubViewport.size` to zero 2 éve
tests cd7c65ab67 Merge pull request #72862 from Sauermann/fix-viewport-event-unittests 2 éve
thirdparty cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 éve
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 éve
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 éve
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 éve
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 éve
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 éve
.gitignore b5c4bc8f31 Change .gitignore's bin/ to bin 2 éve
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 éve
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 éve
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 éve
CHANGELOG.md 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 éve
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 éve
COPYRIGHT.txt cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 éve
DONORS.md 346efd29e0 Fix typos with codespell 2 éve
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 éve
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 3d15d61955 Fix link to docs for building from source 2 éve
SConstruct 1033dfcb3d SCons: Fix wrong `debug_symbols` default value in --help 2 éve
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 éve
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
methods.py 3dffe0b967 Merge pull request #63312 from bruvzg/one_click 2 éve
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 éve
version.py 8843d9ad34 Bump version to 4.0-rc 2 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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