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- /*************************************************************************/
- /* polygon_2d_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "polygon_2d_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "core/os/file_access.h"
- #include "core/os/input.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_settings.h"
- #include "scene/2d/skeleton_2d.h"
- Node2D *Polygon2DEditor::_get_node() const {
- return node;
- }
- void Polygon2DEditor::_set_node(Node *p_polygon) {
- node = Object::cast_to<Polygon2D>(p_polygon);
- _update_polygon_editing_state();
- }
- Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
- return node->get_offset();
- }
- int Polygon2DEditor::_get_polygon_count() const {
- if (node->get_internal_vertex_count() > 0) {
- return 0; //do not edit if internal vertices exist
- } else {
- return 1;
- }
- }
- void Polygon2DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
- bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
- } break;
- case NOTIFICATION_READY: {
- button_uv->set_icon(get_icon("Uv", "EditorIcons"));
- uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
- uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
- uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
- uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
- uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
- uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
- uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
- uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
- uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
- uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
- uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
- b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
- b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
- uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible()) {
- uv_edit->hide();
- }
- } break;
- }
- }
- void Polygon2DEditor::_sync_bones() {
- Skeleton2D *skeleton = NULL;
- if (!node->has_node(node->get_skeleton())) {
- error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
- error->popup_centered_minsize();
- } else {
- Node *sn = node->get_node(node->get_skeleton());
- skeleton = Object::cast_to<Skeleton2D>(sn);
- }
- Array prev_bones = node->call("_get_bones");
- node->clear_bones();
- if (!skeleton) {
- error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
- error->popup_centered_minsize();
- } else {
- for (int i = 0; i < skeleton->get_bone_count(); i++) {
- NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
- PoolVector<float> weights;
- int wc = node->get_polygon().size();
- for (int j = 0; j < prev_bones.size(); j += 2) {
- NodePath pvp = prev_bones[j];
- PoolVector<float> pv = prev_bones[j + 1];
- if (pvp == path && pv.size() == wc) {
- weights = pv;
- }
- }
- if (weights.size() == 0) { //create them
- weights.resize(node->get_polygon().size());
- PoolVector<float>::Write w = weights.write();
- for (int j = 0; j < wc; j++) {
- w[j] = 0.0;
- }
- }
- node->add_bone(path, weights);
- }
- }
- Array new_bones = node->call("_get_bones");
- undo_redo->create_action(TTR("Sync Bones"));
- undo_redo->add_do_method(node, "_set_bones", new_bones);
- undo_redo->add_undo_method(node, "_set_bones", prev_bones);
- undo_redo->add_do_method(this, "_update_bone_list");
- undo_redo->add_undo_method(this, "_update_bone_list");
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- void Polygon2DEditor::_update_bone_list() {
- NodePath selected;
- while (bone_scroll_vb->get_child_count()) {
- CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
- if (cb && cb->is_pressed()) {
- selected = cb->get_meta("bone_path");
- }
- memdelete(bone_scroll_vb->get_child(0));
- }
- Ref<ButtonGroup> bg;
- bg.instance();
- for (int i = 0; i < node->get_bone_count(); i++) {
- CheckBox *cb = memnew(CheckBox);
- NodePath np = node->get_bone_path(i);
- String name;
- if (np.get_name_count()) {
- name = np.get_name(np.get_name_count() - 1);
- }
- if (name == String()) {
- name = "Bone " + itos(i);
- }
- cb->set_text(name);
- cb->set_button_group(bg);
- cb->set_meta("bone_path", np);
- cb->set_focus_mode(FOCUS_NONE);
- bone_scroll_vb->add_child(cb);
- if (np == selected || bone_scroll_vb->get_child_count() < 2)
- cb->set_pressed(true);
- cb->connect("pressed", this, "_bone_paint_selected", varray(i));
- }
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_bone_paint_selected(int p_index) {
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
- if (p_mode == 0) { //uv
- uv_button[UV_MODE_CREATE]->hide();
- uv_button[UV_MODE_CREATE_INTERNAL]->hide();
- uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
- for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
- uv_button[i]->show();
- }
- uv_button[UV_MODE_ADD_POLYGON]->hide();
- uv_button[UV_MODE_REMOVE_POLYGON]->hide();
- uv_button[UV_MODE_PAINT_WEIGHT]->hide();
- uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
- _uv_mode(UV_MODE_EDIT_POINT);
- bone_scroll_main_vb->hide();
- bone_paint_strength->hide();
- bone_paint_radius->hide();
- bone_paint_radius_label->hide();
- } else if (p_mode == 1) { //poly
- for (int i = 0; i <= UV_MODE_SCALE; i++) {
- uv_button[i]->show();
- }
- uv_button[UV_MODE_ADD_POLYGON]->hide();
- uv_button[UV_MODE_REMOVE_POLYGON]->hide();
- uv_button[UV_MODE_PAINT_WEIGHT]->hide();
- uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
- _uv_mode(UV_MODE_EDIT_POINT);
- bone_scroll_main_vb->hide();
- bone_paint_strength->hide();
- bone_paint_radius->hide();
- bone_paint_radius_label->hide();
- } else if (p_mode == 2) { //splits
- for (int i = 0; i <= UV_MODE_SCALE; i++) {
- uv_button[i]->hide();
- }
- uv_button[UV_MODE_ADD_POLYGON]->show();
- uv_button[UV_MODE_REMOVE_POLYGON]->show();
- uv_button[UV_MODE_PAINT_WEIGHT]->hide();
- uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
- _uv_mode(UV_MODE_ADD_POLYGON);
- bone_scroll_main_vb->hide();
- bone_paint_strength->hide();
- bone_paint_radius->hide();
- bone_paint_radius_label->hide();
- } else if (p_mode == 3) { //bones´
- for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
- uv_button[i]->hide();
- }
- uv_button[UV_MODE_PAINT_WEIGHT]->show();
- uv_button[UV_MODE_CLEAR_WEIGHT]->show();
- _uv_mode(UV_MODE_PAINT_WEIGHT);
- bone_scroll_main_vb->show();
- bone_paint_strength->show();
- bone_paint_radius->show();
- bone_paint_radius_label->show();
- _update_bone_list();
- bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
- }
- uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_uv_edit_popup_hide() {
- EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
- _cancel_editing();
- }
- void Polygon2DEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MODE_EDIT_UV: {
- if (node->get_texture().is_null()) {
- error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
- error->popup_centered_minsize();
- return;
- }
- PoolVector<Vector2> points = node->get_polygon();
- PoolVector<Vector2> uvs = node->get_uv();
- if (uvs.size() != points.size()) {
- undo_redo->create_action(TTR("Create UV Map"));
- undo_redo->add_do_method(node, "set_uv", points);
- undo_redo->add_undo_method(node, "set_uv", uvs);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
- uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
- else
- uv_edit->popup_centered_ratio(0.85);
- _update_bone_list();
- } break;
- case UVEDIT_POLYGON_TO_UV: {
- PoolVector<Vector2> points = node->get_polygon();
- if (points.size() == 0)
- break;
- PoolVector<Vector2> uvs = node->get_uv();
- undo_redo->create_action(TTR("Create UV Map"));
- undo_redo->add_do_method(node, "set_uv", points);
- undo_redo->add_undo_method(node, "set_uv", uvs);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- } break;
- case UVEDIT_UV_TO_POLYGON: {
- PoolVector<Vector2> points = node->get_polygon();
- PoolVector<Vector2> uvs = node->get_uv();
- if (uvs.size() == 0)
- break;
- undo_redo->create_action(TTR("Create Polygon"));
- undo_redo->add_do_method(node, "set_polygon", uvs);
- undo_redo->add_undo_method(node, "set_polygon", points);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- } break;
- case UVEDIT_UV_CLEAR: {
- PoolVector<Vector2> uvs = node->get_uv();
- if (uvs.size() == 0)
- break;
- undo_redo->create_action(TTR("Create UV Map"));
- undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
- undo_redo->add_undo_method(node, "set_uv", uvs);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- } break;
- case UVEDIT_GRID_SETTINGS: {
- grid_settings->popup_centered_minsize();
- } break;
- default: {
- AbstractPolygon2DEditor::_menu_option(p_option);
- } break;
- }
- }
- void Polygon2DEditor::_cancel_editing() {
- if (uv_create) {
- uv_drag = false;
- uv_create = false;
- node->set_uv(uv_create_uv_prev);
- node->set_polygon(uv_create_poly_prev);
- node->set_internal_vertex_count(uv_create_prev_internal_vertices);
- node->set_vertex_colors(uv_create_colors_prev);
- node->call("_set_bones", uv_create_bones_prev);
- node->set_polygons(polygons_prev);
- _update_polygon_editing_state();
- } else if (uv_drag) {
- uv_drag = false;
- if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
- node->set_uv(points_prev);
- } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
- node->set_polygon(points_prev);
- }
- }
- polygon_create.clear();
- }
- void Polygon2DEditor::_update_polygon_editing_state() {
- if (!_get_node())
- return;
- if (node->get_internal_vertex_count() > 0)
- disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
- else
- disable_polygon_editing(false, String());
- }
- void Polygon2DEditor::_commit_action() {
- // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
- undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
- undo_redo->commit_action();
- }
- void Polygon2DEditor::_set_use_snap(bool p_use) {
- use_snap = p_use;
- EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
- }
- void Polygon2DEditor::_set_show_grid(bool p_show) {
- snap_show_grid = p_show;
- EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_set_snap_off_x(float p_val) {
- snap_offset.x = p_val;
- EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_set_snap_off_y(float p_val) {
- snap_offset.y = p_val;
- EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_set_snap_step_x(float p_val) {
- snap_step.x = p_val;
- EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_set_snap_step_y(float p_val) {
- snap_step.y = p_val;
- EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_uv_mode(int p_mode) {
- polygon_create.clear();
- uv_drag = false;
- uv_create = false;
- uv_mode = UVMode(p_mode);
- for (int i = 0; i < UV_MODE_MAX; i++) {
- uv_button[i]->set_pressed(p_mode == i);
- }
- }
- void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
- if (!_get_node())
- return;
- Transform2D mtx;
- mtx.elements[2] = -uv_draw_ofs;
- mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
- Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
- if (mb->is_pressed()) {
- uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
- uv_drag = true;
- points_prev = node->get_uv();
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- points_prev = node->get_uv();
- } else { //edit polygon
- points_prev = node->get_polygon();
- }
- uv_move_current = uv_mode;
- if (uv_move_current == UV_MODE_CREATE) {
- if (!uv_create) {
- points_prev.resize(0);
- Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
- points_prev.push_back(tuv);
- uv_create_to = tuv;
- point_drag_index = 0;
- uv_drag_from = tuv;
- uv_drag = true;
- uv_create = true;
- uv_create_uv_prev = node->get_uv();
- uv_create_poly_prev = node->get_polygon();
- uv_create_prev_internal_vertices = node->get_internal_vertex_count();
- uv_create_colors_prev = node->get_vertex_colors();
- uv_create_bones_prev = node->call("_get_bones");
- polygons_prev = node->get_polygons();
- disable_polygon_editing(false, String());
- node->set_polygon(points_prev);
- node->set_uv(points_prev);
- node->set_internal_vertex_count(0);
- uv_edit_draw->update();
- } else {
- Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
- if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
- undo_redo->create_action(TTR("Create Polygon & UV"));
- undo_redo->add_do_method(node, "set_uv", node->get_uv());
- undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
- undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
- undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
- undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
- undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
- undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
- undo_redo->add_do_method(node, "clear_bones");
- undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
- undo_redo->add_do_method(this, "_update_polygon_editing_state");
- undo_redo->add_undo_method(this, "_update_polygon_editing_state");
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- uv_drag = false;
- uv_create = false;
- _uv_mode(UV_MODE_EDIT_POINT);
- _menu_option(MODE_EDIT);
- } else {
- points_prev.push_back(tuv);
- point_drag_index = points_prev.size() - 1;
- uv_drag_from = tuv;
- }
- node->set_polygon(points_prev);
- node->set_uv(points_prev);
- }
- CanvasItemEditor::get_singleton()->update_viewport();
- }
- if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
- uv_create_uv_prev = node->get_uv();
- uv_create_poly_prev = node->get_polygon();
- uv_create_colors_prev = node->get_vertex_colors();
- uv_create_bones_prev = node->call("_get_bones");
- int internal_vertices = node->get_internal_vertex_count();
- Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
- uv_create_poly_prev.push_back(pos);
- uv_create_uv_prev.push_back(pos);
- if (uv_create_colors_prev.size()) {
- uv_create_colors_prev.push_back(Color(1, 1, 1));
- }
- undo_redo->create_action(TTR("Create Internal Vertex"));
- undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
- undo_redo->add_undo_method(node, "set_uv", node->get_uv());
- undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
- undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
- undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
- for (int i = 0; i < node->get_bone_count(); i++) {
- PoolVector<float> bonew = node->get_bone_weights(i);
- bonew.push_back(0);
- undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
- undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
- }
- undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
- undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
- undo_redo->add_do_method(this, "_update_polygon_editing_state");
- undo_redo->add_undo_method(this, "_update_polygon_editing_state");
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
- uv_create_uv_prev = node->get_uv();
- uv_create_poly_prev = node->get_polygon();
- uv_create_colors_prev = node->get_vertex_colors();
- uv_create_bones_prev = node->call("_get_bones");
- int internal_vertices = node->get_internal_vertex_count();
- if (internal_vertices <= 0)
- return;
- int closest = -1;
- float closest_dist = 1e20;
- for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
- Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
- float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
- if (dist < 8 && dist < closest_dist) {
- closest = i;
- closest_dist = dist;
- }
- }
- if (closest == -1)
- return;
- uv_create_poly_prev.remove(closest);
- uv_create_uv_prev.remove(closest);
- if (uv_create_colors_prev.size()) {
- uv_create_colors_prev.remove(closest);
- }
- undo_redo->create_action(TTR("Remove Internal Vertex"));
- undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
- undo_redo->add_undo_method(node, "set_uv", node->get_uv());
- undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
- undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
- undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
- for (int i = 0; i < node->get_bone_count(); i++) {
- PoolVector<float> bonew = node->get_bone_weights(i);
- bonew.remove(closest);
- undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
- undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
- }
- undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
- undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
- undo_redo->add_do_method(this, "_update_polygon_editing_state");
- undo_redo->add_undo_method(this, "_update_polygon_editing_state");
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- if (uv_move_current == UV_MODE_EDIT_POINT) {
- if (mb->get_shift() && mb->get_command())
- uv_move_current = UV_MODE_SCALE;
- else if (mb->get_shift())
- uv_move_current = UV_MODE_MOVE;
- else if (mb->get_command())
- uv_move_current = UV_MODE_ROTATE;
- }
- if (uv_move_current == UV_MODE_EDIT_POINT) {
- point_drag_index = -1;
- for (int i = 0; i < points_prev.size(); i++) {
- Vector2 tuv = mtx.xform(points_prev[i]);
- if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
- uv_drag_from = tuv;
- point_drag_index = i;
- }
- }
- if (point_drag_index == -1) {
- uv_drag = false;
- }
- }
- if (uv_move_current == UV_MODE_ADD_POLYGON) {
- int closest = -1;
- float closest_dist = 1e20;
- for (int i = 0; i < points_prev.size(); i++) {
- Vector2 tuv = mtx.xform(points_prev[i]);
- float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
- if (dist < 8 && dist < closest_dist) {
- closest = i;
- closest_dist = dist;
- }
- }
- if (closest != -1) {
- if (polygon_create.size() && closest == polygon_create[0]) {
- //close
- if (polygon_create.size() < 3) {
- error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
- error->popup_centered_minsize();
- } else {
- Array polygons = node->get_polygons();
- polygons = polygons.duplicate(); //copy because its a reference
- //todo, could check whether it already exists?
- polygons.push_back(polygon_create);
- undo_redo->create_action(TTR("Add Custom Polygon"));
- undo_redo->add_do_method(node, "set_polygons", polygons);
- undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- polygon_create.clear();
- } else if (polygon_create.find(closest) == -1) {
- //add temporarily if not exists
- polygon_create.push_back(closest);
- }
- }
- }
- if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
- Array polygons = node->get_polygons();
- polygons = polygons.duplicate(); //copy because its a reference
- int erase_index = -1;
- for (int i = polygons.size() - 1; i >= 0; i--) {
- PoolVector<int> points = polygons[i];
- Vector<Vector2> polys;
- polys.resize(points.size());
- for (int j = 0; j < polys.size(); j++) {
- int idx = points[j];
- if (idx < 0 || idx >= points_prev.size())
- continue;
- polys.write[j] = mtx.xform(points_prev[idx]);
- }
- if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
- erase_index = i;
- break;
- }
- }
- if (erase_index != -1) {
- polygons.remove(erase_index);
- undo_redo->create_action(TTR("Remove Custom Polygon"));
- undo_redo->add_do_method(node, "set_polygons", polygons);
- undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- }
- if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
- int bone_selected = -1;
- for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
- CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
- if (c && c->is_pressed()) {
- bone_selected = i;
- break;
- }
- }
- if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
- prev_weights = node->get_bone_weights(bone_selected);
- bone_painting = true;
- bone_painting_bone = bone_selected;
- }
- }
- } else if (uv_drag && !uv_create) {
- if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
- undo_redo->create_action(TTR("Transform UV Map"));
- undo_redo->add_do_method(node, "set_uv", node->get_uv());
- undo_redo->add_undo_method(node, "set_uv", points_prev);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
- undo_redo->create_action(TTR("Transform Polygon"));
- undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_undo_method(node, "set_polygon", points_prev);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- }
- uv_drag = false;
- } else if (bone_painting) {
- undo_redo->create_action(TTR("Paint Bone Weights"));
- undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
- undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- bone_painting = false;
- }
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
- _cancel_editing();
- if (bone_painting)
- node->set_bone_weights(bone_painting_bone, prev_weights);
- uv_edit_draw->update();
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
- uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
- uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
- }
- }
- Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid()) {
- if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
- Vector2 drag(mm->get_relative().x, mm->get_relative().y);
- uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
- uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
- } else if (uv_drag) {
- Vector2 uv_drag_to = mm->get_position();
- uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
- Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
- switch (uv_move_current) {
- case UV_MODE_CREATE: {
- if (uv_create) {
- uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
- }
- } break;
- case UV_MODE_EDIT_POINT: {
- PoolVector<Vector2> uv_new = points_prev;
- uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- node->set_uv(uv_new);
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
- node->set_polygon(uv_new);
- }
- } break;
- case UV_MODE_MOVE: {
- PoolVector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
- uv_new.set(i, uv_new[i] + drag);
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- node->set_uv(uv_new);
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
- node->set_polygon(uv_new);
- }
- } break;
- case UV_MODE_ROTATE: {
- Vector2 center;
- PoolVector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
- center += points_prev[i];
- center /= uv_new.size();
- float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
- for (int i = 0; i < uv_new.size(); i++) {
- Vector2 rel = points_prev[i] - center;
- rel = rel.rotated(angle);
- uv_new.set(i, center + rel);
- }
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- node->set_uv(uv_new);
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
- node->set_polygon(uv_new);
- }
- } break;
- case UV_MODE_SCALE: {
- Vector2 center;
- PoolVector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
- center += points_prev[i];
- center /= uv_new.size();
- float from_dist = uv_drag_from.distance_to(mtx.xform(center));
- float to_dist = uv_drag_to.distance_to(mtx.xform(center));
- if (from_dist < 2)
- break;
- float scale = to_dist / from_dist;
- for (int i = 0; i < uv_new.size(); i++) {
- Vector2 rel = points_prev[i] - center;
- rel = rel * scale;
- uv_new.set(i, center + rel);
- }
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- node->set_uv(uv_new);
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
- node->set_polygon(uv_new);
- }
- } break;
- case UV_MODE_PAINT_WEIGHT:
- case UV_MODE_CLEAR_WEIGHT: {
- bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
- } break;
- default: {
- }
- }
- if (bone_painting) {
- PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
- {
- int pc = painted_weights.size();
- float amount = bone_paint_strength->get_value();
- float radius = bone_paint_radius->get_value() * EDSCALE;
- if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
- amount = -amount;
- }
- PoolVector<float>::Write w = painted_weights.write();
- PoolVector<float>::Read r = prev_weights.read();
- PoolVector<Vector2>::Read rv = points_prev.read();
- for (int i = 0; i < pc; i++) {
- if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
- w[i] = CLAMP(r[i] + amount, 0, 1);
- }
- }
- }
- node->set_bone_weights(bone_painting_bone, painted_weights);
- }
- uv_edit_draw->update();
- CanvasItemEditor::get_singleton()->update_viewport();
- } else if (polygon_create.size()) {
- uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
- uv_edit_draw->update();
- } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
- bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
- uv_edit_draw->update();
- }
- }
- Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
- if (magnify_gesture.is_valid()) {
- uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
- }
- Ref<InputEventPanGesture> pan_gesture = p_input;
- if (pan_gesture.is_valid()) {
- uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
- uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
- }
- }
- void Polygon2DEditor::_uv_scroll_changed(float) {
- if (updating_uv_scroll)
- return;
- uv_draw_ofs.x = uv_hscroll->get_value();
- uv_draw_ofs.y = uv_vscroll->get_value();
- uv_draw_zoom = uv_zoom->get_value();
- uv_edit_draw->update();
- }
- void Polygon2DEditor::_uv_draw() {
- if (!uv_edit->is_visible() || !_get_node())
- return;
- Ref<Texture> base_tex = node->get_texture();
- if (base_tex.is_null())
- return;
- String warning;
- Transform2D mtx;
- mtx.elements[2] = -uv_draw_ofs;
- mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
- VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
- uv_edit_draw->draw_texture(base_tex, Point2());
- VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
- if (snap_show_grid) {
- Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
- Size2 s = uv_edit_draw->get_size();
- int last_cell = 0;
- if (snap_step.x != 0) {
- for (int i = 0; i < s.width; i++) {
- int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
- if (i == 0)
- last_cell = cell;
- if (last_cell != cell)
- uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
- last_cell = cell;
- }
- }
- if (snap_step.y != 0) {
- for (int i = 0; i < s.height; i++) {
- int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
- if (i == 0)
- last_cell = cell;
- if (last_cell != cell)
- uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
- last_cell = cell;
- }
- }
- }
- Array polygons = node->get_polygons();
- PoolVector<Vector2> uvs;
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- uvs = node->get_uv();
- } else { //edit polygon
- uvs = node->get_polygon();
- }
- PoolVector<float>::Read weight_r;
- if (uv_edit_mode[3]->is_pressed()) {
- int bone_selected = -1;
- for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
- CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
- if (c && c->is_pressed()) {
- bone_selected = i;
- break;
- }
- }
- if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
- weight_r = node->get_bone_weights(bone_selected).read();
- }
- }
- // All UV points are sharp, so use the sharp handle icon
- Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
- Color poly_line_color = Color(0.9, 0.5, 0.5);
- if (polygons.size() || polygon_create.size()) {
- poly_line_color.a *= 0.25;
- }
- Color polygon_line_color = Color(0.5, 0.5, 0.9);
- Vector<Color> polygon_fill_color;
- {
- Color pf = polygon_line_color;
- pf.a *= 0.5;
- polygon_fill_color.push_back(pf);
- }
- Color prev_color = Color(0.5, 0.5, 0.5);
- Rect2 rect;
- int uv_draw_max = uvs.size();
- uv_draw_max -= node->get_internal_vertex_count();
- if (uv_draw_max < 0) {
- uv_draw_max = 0;
- }
- for (int i = 0; i < uvs.size(); i++) {
- int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
- if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
- uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
- }
- Vector2 next_point = uvs[next];
- if (uv_create && i == uvs.size() - 1) {
- next_point = uv_create_to;
- }
- if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
- uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
- }
- rect.expand_to(mtx.basis_xform(uvs[i]));
- }
- for (int i = 0; i < polygons.size(); i++) {
- PoolVector<int> points = polygons[i];
- Vector<Vector2> polypoints;
- for (int j = 0; j < points.size(); j++) {
- int next = (j + 1) % points.size();
- int idx = points[j];
- int idx_next = points[next];
- if (idx < 0 || idx >= uvs.size())
- continue;
- polypoints.push_back(mtx.xform(uvs[idx]));
- if (idx_next < 0 || idx_next >= uvs.size())
- continue;
- uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
- }
- if (points.size() >= 3) {
- uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
- }
- }
- for (int i = 0; i < uvs.size(); i++) {
- if (weight_r.ptr()) {
- Vector2 draw_pos = mtx.xform(uvs[i]);
- float weight = weight_r[i];
- uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
- } else {
- if (i < uv_draw_max) {
- uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
- } else {
- // Internal vertex
- uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
- }
- }
- }
- if (polygon_create.size()) {
- for (int i = 0; i < polygon_create.size(); i++) {
- Vector2 from = uvs[polygon_create[i]];
- Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
- uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
- }
- }
- if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
- NodePath bone_path;
- for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
- CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
- if (c && c->is_pressed()) {
- bone_path = node->get_bone_path(i);
- break;
- }
- }
- //draw skeleton
- NodePath skeleton_path = node->get_skeleton();
- if (node->has_node(skeleton_path)) {
- Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
- if (skeleton) {
- for (int i = 0; i < skeleton->get_bone_count(); i++) {
- Bone2D *bone = skeleton->get_bone(i);
- if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
- continue; //not set
- bool current = bone_path == skeleton->get_path_to(bone);
- bool found_child = false;
- for (int j = 0; j < bone->get_child_count(); j++) {
- Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
- if (!n)
- continue;
- found_child = true;
- Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
- Transform2D endpoint_xform = bone_xform * n->get_transform();
- Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
- uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
- uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
- }
- if (!found_child) {
- //draw normally
- Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
- Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
- Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
- uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
- uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
- }
- }
- }
- }
- //draw paint circle
- uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
- }
- rect.position -= uv_edit_draw->get_size();
- rect.size += uv_edit_draw->get_size() * 2.0;
- updating_uv_scroll = true;
- uv_hscroll->set_min(rect.position.x);
- uv_hscroll->set_max(rect.position.x + rect.size.x);
- if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
- uv_hscroll->hide();
- } else {
- uv_hscroll->show();
- uv_hscroll->set_page(uv_edit_draw->get_size().x);
- uv_hscroll->set_value(uv_draw_ofs.x);
- }
- uv_vscroll->set_min(rect.position.y);
- uv_vscroll->set_max(rect.position.y + rect.size.y);
- if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
- uv_vscroll->hide();
- } else {
- uv_vscroll->show();
- uv_vscroll->set_page(uv_edit_draw->get_size().y);
- uv_vscroll->set_value(uv_draw_ofs.y);
- }
- updating_uv_scroll = false;
- }
- void Polygon2DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
- ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
- ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
- ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
- ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
- ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
- ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
- ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
- ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
- ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
- ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
- ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
- ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
- ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
- ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
- ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
- }
- Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
- if (use_snap) {
- p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
- p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
- }
- return p_target;
- }
- Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
- AbstractPolygon2DEditor(p_editor) {
- node = NULL;
- snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
- snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
- use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
- snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
- button_uv = memnew(ToolButton);
- add_child(button_uv);
- button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
- button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
- uv_mode = UV_MODE_EDIT_POINT;
- uv_edit = memnew(AcceptDialog);
- add_child(uv_edit);
- uv_edit->set_title(TTR("Polygon 2D UV Editor"));
- uv_edit->set_resizable(true);
- uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
- VBoxContainer *uv_main_vb = memnew(VBoxContainer);
- uv_edit->add_child(uv_main_vb);
- HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
- uv_edit_group.instance();
- uv_edit_mode[0] = memnew(ToolButton);
- uv_mode_hb->add_child(uv_edit_mode[0]);
- uv_edit_mode[0]->set_toggle_mode(true);
- uv_edit_mode[1] = memnew(ToolButton);
- uv_mode_hb->add_child(uv_edit_mode[1]);
- uv_edit_mode[1]->set_toggle_mode(true);
- uv_edit_mode[2] = memnew(ToolButton);
- uv_mode_hb->add_child(uv_edit_mode[2]);
- uv_edit_mode[2]->set_toggle_mode(true);
- uv_edit_mode[3] = memnew(ToolButton);
- uv_mode_hb->add_child(uv_edit_mode[3]);
- uv_edit_mode[3]->set_toggle_mode(true);
- uv_edit_mode[0]->set_text(TTR("UV"));
- uv_edit_mode[0]->set_pressed(true);
- uv_edit_mode[1]->set_text(TTR("Points"));
- uv_edit_mode[2]->set_text(TTR("Polygons"));
- uv_edit_mode[3]->set_text(TTR("Bones"));
- uv_edit_mode[0]->set_button_group(uv_edit_group);
- uv_edit_mode[1]->set_button_group(uv_edit_group);
- uv_edit_mode[2]->set_button_group(uv_edit_group);
- uv_edit_mode[3]->set_button_group(uv_edit_group);
- uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
- uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
- uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
- uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
- uv_mode_hb->add_child(memnew(VSeparator));
- uv_main_vb->add_child(uv_mode_hb);
- for (int i = 0; i < UV_MODE_MAX; i++) {
- uv_button[i] = memnew(ToolButton);
- uv_button[i]->set_toggle_mode(true);
- uv_mode_hb->add_child(uv_button[i]);
- uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
- uv_button[i]->set_focus_mode(FOCUS_NONE);
- }
- uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
- uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
- uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
- uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
- uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
- uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
- uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
- uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
- uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
- uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
- uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
- uv_button[UV_MODE_CREATE]->hide();
- uv_button[UV_MODE_CREATE_INTERNAL]->hide();
- uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
- uv_button[UV_MODE_ADD_POLYGON]->hide();
- uv_button[UV_MODE_REMOVE_POLYGON]->hide();
- uv_button[UV_MODE_PAINT_WEIGHT]->hide();
- uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
- uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
- bone_paint_strength = memnew(HSlider);
- uv_mode_hb->add_child(bone_paint_strength);
- bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
- bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
- bone_paint_strength->set_min(0);
- bone_paint_strength->set_max(1);
- bone_paint_strength->set_step(0.01);
- bone_paint_strength->set_value(0.5);
- bone_paint_radius_label = memnew(Label(TTR("Radius:")));
- uv_mode_hb->add_child(bone_paint_radius_label);
- bone_paint_radius = memnew(SpinBox);
- uv_mode_hb->add_child(bone_paint_radius);
- bone_paint_strength->hide();
- bone_paint_radius->hide();
- bone_paint_radius_label->hide();
- bone_paint_radius->set_min(1);
- bone_paint_radius->set_max(100);
- bone_paint_radius->set_step(1);
- bone_paint_radius->set_value(32);
- HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
- uv_main_vb->add_child(uv_main_hsc);
- uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
- uv_edit_draw = memnew(Panel);
- uv_main_hsc->add_child(uv_edit_draw);
- uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
- uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
- uv_menu = memnew(MenuButton);
- uv_mode_hb->add_child(uv_menu);
- uv_menu->set_text(TTR("Edit"));
- uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
- uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
- uv_menu->get_popup()->add_separator();
- uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
- uv_menu->get_popup()->add_separator();
- uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
- uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
- uv_mode_hb->add_child(memnew(VSeparator));
- b_snap_enable = memnew(ToolButton);
- uv_mode_hb->add_child(b_snap_enable);
- b_snap_enable->set_text(TTR("Snap"));
- b_snap_enable->set_focus_mode(FOCUS_NONE);
- b_snap_enable->set_toggle_mode(true);
- b_snap_enable->set_pressed(use_snap);
- b_snap_enable->set_tooltip(TTR("Enable Snap"));
- b_snap_enable->connect("toggled", this, "_set_use_snap");
- b_snap_grid = memnew(ToolButton);
- uv_mode_hb->add_child(b_snap_grid);
- b_snap_grid->set_text(TTR("Grid"));
- b_snap_grid->set_focus_mode(FOCUS_NONE);
- b_snap_grid->set_toggle_mode(true);
- b_snap_grid->set_pressed(snap_show_grid);
- b_snap_grid->set_tooltip(TTR("Show Grid"));
- b_snap_grid->connect("toggled", this, "_set_show_grid");
- grid_settings = memnew(AcceptDialog);
- grid_settings->set_title(TTR("Configure Grid:"));
- add_child(grid_settings);
- VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
- grid_settings->add_child(grid_settings_vb);
- SpinBox *sb_off_x = memnew(SpinBox);
- sb_off_x->set_min(-256);
- sb_off_x->set_max(256);
- sb_off_x->set_step(1);
- sb_off_x->set_value(snap_offset.x);
- sb_off_x->set_suffix("px");
- sb_off_x->connect("value_changed", this, "_set_snap_off_x");
- grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
- SpinBox *sb_off_y = memnew(SpinBox);
- sb_off_y->set_min(-256);
- sb_off_y->set_max(256);
- sb_off_y->set_step(1);
- sb_off_y->set_value(snap_offset.y);
- sb_off_y->set_suffix("px");
- sb_off_y->connect("value_changed", this, "_set_snap_off_y");
- grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
- SpinBox *sb_step_x = memnew(SpinBox);
- sb_step_x->set_min(-256);
- sb_step_x->set_max(256);
- sb_step_x->set_step(1);
- sb_step_x->set_value(snap_step.x);
- sb_step_x->set_suffix("px");
- sb_step_x->connect("value_changed", this, "_set_snap_step_x");
- grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
- SpinBox *sb_step_y = memnew(SpinBox);
- sb_step_y->set_min(-256);
- sb_step_y->set_max(256);
- sb_step_y->set_step(1);
- sb_step_y->set_value(snap_step.y);
- sb_step_y->set_suffix("px");
- sb_step_y->connect("value_changed", this, "_set_snap_step_y");
- grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
- uv_mode_hb->add_child(memnew(VSeparator));
- uv_icon_zoom = memnew(TextureRect);
- uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- uv_mode_hb->add_child(uv_icon_zoom);
- uv_zoom = memnew(HSlider);
- uv_zoom->set_min(0.01);
- uv_zoom->set_max(16);
- uv_zoom->set_value(1);
- uv_zoom->set_step(0.01);
- uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
- uv_mode_hb->add_child(uv_zoom);
- uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
- uv_zoom_value = memnew(SpinBox);
- uv_zoom->share(uv_zoom_value);
- uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
- uv_mode_hb->add_child(uv_zoom_value);
- uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
- uv_vscroll = memnew(VScrollBar);
- uv_vscroll->set_step(0.001);
- uv_edit_draw->add_child(uv_vscroll);
- uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
- uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
- uv_hscroll = memnew(HScrollBar);
- uv_hscroll->set_step(0.001);
- uv_edit_draw->add_child(uv_hscroll);
- uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
- uv_hscroll->set_margin(MARGIN_RIGHT, -uv_vscroll->get_size().x * EDSCALE);
- uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
- bone_scroll_main_vb = memnew(VBoxContainer);
- bone_scroll_main_vb->hide();
- bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
- sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
- bone_scroll_main_vb->add_child(sync_bones);
- sync_bones->set_h_size_flags(0);
- sync_bones->connect("pressed", this, "_sync_bones");
- uv_main_hsc->add_child(bone_scroll_main_vb);
- bone_scroll = memnew(ScrollContainer);
- bone_scroll->set_v_scroll(true);
- bone_scroll->set_h_scroll(false);
- bone_scroll_main_vb->add_child(bone_scroll);
- bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
- bone_scroll_vb = memnew(VBoxContainer);
- bone_scroll->add_child(bone_scroll_vb);
- uv_edit_draw->connect("draw", this, "_uv_draw");
- uv_edit_draw->connect("gui_input", this, "_uv_input");
- uv_draw_zoom = 1.0;
- point_drag_index = -1;
- uv_drag = false;
- uv_create = false;
- updating_uv_scroll = false;
- bone_painting = false;
- error = memnew(AcceptDialog);
- add_child(error);
- uv_edit_draw->set_clip_contents(true);
- }
- Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
- AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
- }
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