polygon_2d_editor_plugin.cpp 53 KB

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  1. /*************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/keyboard.h"
  35. #include "editor/editor_settings.h"
  36. #include "scene/2d/skeleton_2d.h"
  37. Node2D *Polygon2DEditor::_get_node() const {
  38. return node;
  39. }
  40. void Polygon2DEditor::_set_node(Node *p_polygon) {
  41. node = Object::cast_to<Polygon2D>(p_polygon);
  42. _update_polygon_editing_state();
  43. }
  44. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  45. return node->get_offset();
  46. }
  47. int Polygon2DEditor::_get_polygon_count() const {
  48. if (node->get_internal_vertex_count() > 0) {
  49. return 0; //do not edit if internal vertices exist
  50. } else {
  51. return 1;
  52. }
  53. }
  54. void Polygon2DEditor::_notification(int p_what) {
  55. switch (p_what) {
  56. case NOTIFICATION_ENTER_TREE:
  57. case NOTIFICATION_THEME_CHANGED: {
  58. uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
  59. bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
  60. } break;
  61. case NOTIFICATION_READY: {
  62. button_uv->set_icon(get_icon("Uv", "EditorIcons"));
  63. uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
  64. uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
  65. uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
  66. uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
  67. uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
  68. uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
  69. uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
  70. uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
  71. uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
  72. uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
  73. uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
  74. b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
  75. b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
  76. uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
  77. } break;
  78. case NOTIFICATION_VISIBILITY_CHANGED: {
  79. if (!is_visible()) {
  80. uv_edit->hide();
  81. }
  82. } break;
  83. }
  84. }
  85. void Polygon2DEditor::_sync_bones() {
  86. Skeleton2D *skeleton = NULL;
  87. if (!node->has_node(node->get_skeleton())) {
  88. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  89. error->popup_centered_minsize();
  90. } else {
  91. Node *sn = node->get_node(node->get_skeleton());
  92. skeleton = Object::cast_to<Skeleton2D>(sn);
  93. }
  94. Array prev_bones = node->call("_get_bones");
  95. node->clear_bones();
  96. if (!skeleton) {
  97. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  98. error->popup_centered_minsize();
  99. } else {
  100. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  101. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  102. PoolVector<float> weights;
  103. int wc = node->get_polygon().size();
  104. for (int j = 0; j < prev_bones.size(); j += 2) {
  105. NodePath pvp = prev_bones[j];
  106. PoolVector<float> pv = prev_bones[j + 1];
  107. if (pvp == path && pv.size() == wc) {
  108. weights = pv;
  109. }
  110. }
  111. if (weights.size() == 0) { //create them
  112. weights.resize(node->get_polygon().size());
  113. PoolVector<float>::Write w = weights.write();
  114. for (int j = 0; j < wc; j++) {
  115. w[j] = 0.0;
  116. }
  117. }
  118. node->add_bone(path, weights);
  119. }
  120. }
  121. Array new_bones = node->call("_get_bones");
  122. undo_redo->create_action(TTR("Sync Bones"));
  123. undo_redo->add_do_method(node, "_set_bones", new_bones);
  124. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  125. undo_redo->add_do_method(this, "_update_bone_list");
  126. undo_redo->add_undo_method(this, "_update_bone_list");
  127. undo_redo->add_do_method(uv_edit_draw, "update");
  128. undo_redo->add_undo_method(uv_edit_draw, "update");
  129. undo_redo->commit_action();
  130. }
  131. void Polygon2DEditor::_update_bone_list() {
  132. NodePath selected;
  133. while (bone_scroll_vb->get_child_count()) {
  134. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  135. if (cb && cb->is_pressed()) {
  136. selected = cb->get_meta("bone_path");
  137. }
  138. memdelete(bone_scroll_vb->get_child(0));
  139. }
  140. Ref<ButtonGroup> bg;
  141. bg.instance();
  142. for (int i = 0; i < node->get_bone_count(); i++) {
  143. CheckBox *cb = memnew(CheckBox);
  144. NodePath np = node->get_bone_path(i);
  145. String name;
  146. if (np.get_name_count()) {
  147. name = np.get_name(np.get_name_count() - 1);
  148. }
  149. if (name == String()) {
  150. name = "Bone " + itos(i);
  151. }
  152. cb->set_text(name);
  153. cb->set_button_group(bg);
  154. cb->set_meta("bone_path", np);
  155. cb->set_focus_mode(FOCUS_NONE);
  156. bone_scroll_vb->add_child(cb);
  157. if (np == selected || bone_scroll_vb->get_child_count() < 2)
  158. cb->set_pressed(true);
  159. cb->connect("pressed", this, "_bone_paint_selected", varray(i));
  160. }
  161. uv_edit_draw->update();
  162. }
  163. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  164. uv_edit_draw->update();
  165. }
  166. void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
  167. if (p_mode == 0) { //uv
  168. uv_button[UV_MODE_CREATE]->hide();
  169. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  170. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  171. for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
  172. uv_button[i]->show();
  173. }
  174. uv_button[UV_MODE_ADD_POLYGON]->hide();
  175. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  176. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  177. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  178. _uv_mode(UV_MODE_EDIT_POINT);
  179. bone_scroll_main_vb->hide();
  180. bone_paint_strength->hide();
  181. bone_paint_radius->hide();
  182. bone_paint_radius_label->hide();
  183. } else if (p_mode == 1) { //poly
  184. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  185. uv_button[i]->show();
  186. }
  187. uv_button[UV_MODE_ADD_POLYGON]->hide();
  188. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  189. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  190. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  191. _uv_mode(UV_MODE_EDIT_POINT);
  192. bone_scroll_main_vb->hide();
  193. bone_paint_strength->hide();
  194. bone_paint_radius->hide();
  195. bone_paint_radius_label->hide();
  196. } else if (p_mode == 2) { //splits
  197. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  198. uv_button[i]->hide();
  199. }
  200. uv_button[UV_MODE_ADD_POLYGON]->show();
  201. uv_button[UV_MODE_REMOVE_POLYGON]->show();
  202. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  203. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  204. _uv_mode(UV_MODE_ADD_POLYGON);
  205. bone_scroll_main_vb->hide();
  206. bone_paint_strength->hide();
  207. bone_paint_radius->hide();
  208. bone_paint_radius_label->hide();
  209. } else if (p_mode == 3) { //bones´
  210. for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
  211. uv_button[i]->hide();
  212. }
  213. uv_button[UV_MODE_PAINT_WEIGHT]->show();
  214. uv_button[UV_MODE_CLEAR_WEIGHT]->show();
  215. _uv_mode(UV_MODE_PAINT_WEIGHT);
  216. bone_scroll_main_vb->show();
  217. bone_paint_strength->show();
  218. bone_paint_radius->show();
  219. bone_paint_radius_label->show();
  220. _update_bone_list();
  221. bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
  222. }
  223. uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
  224. uv_edit_draw->update();
  225. }
  226. void Polygon2DEditor::_uv_edit_popup_hide() {
  227. EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
  228. _cancel_editing();
  229. }
  230. void Polygon2DEditor::_menu_option(int p_option) {
  231. switch (p_option) {
  232. case MODE_EDIT_UV: {
  233. if (node->get_texture().is_null()) {
  234. error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
  235. error->popup_centered_minsize();
  236. return;
  237. }
  238. PoolVector<Vector2> points = node->get_polygon();
  239. PoolVector<Vector2> uvs = node->get_uv();
  240. if (uvs.size() != points.size()) {
  241. undo_redo->create_action(TTR("Create UV Map"));
  242. undo_redo->add_do_method(node, "set_uv", points);
  243. undo_redo->add_undo_method(node, "set_uv", uvs);
  244. undo_redo->add_do_method(uv_edit_draw, "update");
  245. undo_redo->add_undo_method(uv_edit_draw, "update");
  246. undo_redo->commit_action();
  247. }
  248. if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
  249. uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
  250. else
  251. uv_edit->popup_centered_ratio(0.85);
  252. _update_bone_list();
  253. } break;
  254. case UVEDIT_POLYGON_TO_UV: {
  255. PoolVector<Vector2> points = node->get_polygon();
  256. if (points.size() == 0)
  257. break;
  258. PoolVector<Vector2> uvs = node->get_uv();
  259. undo_redo->create_action(TTR("Create UV Map"));
  260. undo_redo->add_do_method(node, "set_uv", points);
  261. undo_redo->add_undo_method(node, "set_uv", uvs);
  262. undo_redo->add_do_method(uv_edit_draw, "update");
  263. undo_redo->add_undo_method(uv_edit_draw, "update");
  264. undo_redo->commit_action();
  265. } break;
  266. case UVEDIT_UV_TO_POLYGON: {
  267. PoolVector<Vector2> points = node->get_polygon();
  268. PoolVector<Vector2> uvs = node->get_uv();
  269. if (uvs.size() == 0)
  270. break;
  271. undo_redo->create_action(TTR("Create Polygon"));
  272. undo_redo->add_do_method(node, "set_polygon", uvs);
  273. undo_redo->add_undo_method(node, "set_polygon", points);
  274. undo_redo->add_do_method(uv_edit_draw, "update");
  275. undo_redo->add_undo_method(uv_edit_draw, "update");
  276. undo_redo->commit_action();
  277. } break;
  278. case UVEDIT_UV_CLEAR: {
  279. PoolVector<Vector2> uvs = node->get_uv();
  280. if (uvs.size() == 0)
  281. break;
  282. undo_redo->create_action(TTR("Create UV Map"));
  283. undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
  284. undo_redo->add_undo_method(node, "set_uv", uvs);
  285. undo_redo->add_do_method(uv_edit_draw, "update");
  286. undo_redo->add_undo_method(uv_edit_draw, "update");
  287. undo_redo->commit_action();
  288. } break;
  289. case UVEDIT_GRID_SETTINGS: {
  290. grid_settings->popup_centered_minsize();
  291. } break;
  292. default: {
  293. AbstractPolygon2DEditor::_menu_option(p_option);
  294. } break;
  295. }
  296. }
  297. void Polygon2DEditor::_cancel_editing() {
  298. if (uv_create) {
  299. uv_drag = false;
  300. uv_create = false;
  301. node->set_uv(uv_create_uv_prev);
  302. node->set_polygon(uv_create_poly_prev);
  303. node->set_internal_vertex_count(uv_create_prev_internal_vertices);
  304. node->set_vertex_colors(uv_create_colors_prev);
  305. node->call("_set_bones", uv_create_bones_prev);
  306. node->set_polygons(polygons_prev);
  307. _update_polygon_editing_state();
  308. } else if (uv_drag) {
  309. uv_drag = false;
  310. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  311. node->set_uv(points_prev);
  312. } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
  313. node->set_polygon(points_prev);
  314. }
  315. }
  316. polygon_create.clear();
  317. }
  318. void Polygon2DEditor::_update_polygon_editing_state() {
  319. if (!_get_node())
  320. return;
  321. if (node->get_internal_vertex_count() > 0)
  322. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  323. else
  324. disable_polygon_editing(false, String());
  325. }
  326. void Polygon2DEditor::_commit_action() {
  327. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  328. undo_redo->add_do_method(uv_edit_draw, "update");
  329. undo_redo->add_undo_method(uv_edit_draw, "update");
  330. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  331. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  332. undo_redo->commit_action();
  333. }
  334. void Polygon2DEditor::_set_use_snap(bool p_use) {
  335. use_snap = p_use;
  336. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  337. }
  338. void Polygon2DEditor::_set_show_grid(bool p_show) {
  339. snap_show_grid = p_show;
  340. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  341. uv_edit_draw->update();
  342. }
  343. void Polygon2DEditor::_set_snap_off_x(float p_val) {
  344. snap_offset.x = p_val;
  345. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  346. uv_edit_draw->update();
  347. }
  348. void Polygon2DEditor::_set_snap_off_y(float p_val) {
  349. snap_offset.y = p_val;
  350. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  351. uv_edit_draw->update();
  352. }
  353. void Polygon2DEditor::_set_snap_step_x(float p_val) {
  354. snap_step.x = p_val;
  355. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  356. uv_edit_draw->update();
  357. }
  358. void Polygon2DEditor::_set_snap_step_y(float p_val) {
  359. snap_step.y = p_val;
  360. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  361. uv_edit_draw->update();
  362. }
  363. void Polygon2DEditor::_uv_mode(int p_mode) {
  364. polygon_create.clear();
  365. uv_drag = false;
  366. uv_create = false;
  367. uv_mode = UVMode(p_mode);
  368. for (int i = 0; i < UV_MODE_MAX; i++) {
  369. uv_button[i]->set_pressed(p_mode == i);
  370. }
  371. }
  372. void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
  373. if (!_get_node())
  374. return;
  375. Transform2D mtx;
  376. mtx.elements[2] = -uv_draw_ofs;
  377. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  378. Ref<InputEventMouseButton> mb = p_input;
  379. if (mb.is_valid()) {
  380. if (mb->get_button_index() == BUTTON_LEFT) {
  381. if (mb->is_pressed()) {
  382. uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
  383. uv_drag = true;
  384. points_prev = node->get_uv();
  385. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  386. points_prev = node->get_uv();
  387. } else { //edit polygon
  388. points_prev = node->get_polygon();
  389. }
  390. uv_move_current = uv_mode;
  391. if (uv_move_current == UV_MODE_CREATE) {
  392. if (!uv_create) {
  393. points_prev.resize(0);
  394. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  395. points_prev.push_back(tuv);
  396. uv_create_to = tuv;
  397. point_drag_index = 0;
  398. uv_drag_from = tuv;
  399. uv_drag = true;
  400. uv_create = true;
  401. uv_create_uv_prev = node->get_uv();
  402. uv_create_poly_prev = node->get_polygon();
  403. uv_create_prev_internal_vertices = node->get_internal_vertex_count();
  404. uv_create_colors_prev = node->get_vertex_colors();
  405. uv_create_bones_prev = node->call("_get_bones");
  406. polygons_prev = node->get_polygons();
  407. disable_polygon_editing(false, String());
  408. node->set_polygon(points_prev);
  409. node->set_uv(points_prev);
  410. node->set_internal_vertex_count(0);
  411. uv_edit_draw->update();
  412. } else {
  413. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  414. if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
  415. undo_redo->create_action(TTR("Create Polygon & UV"));
  416. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  417. undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
  418. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  419. undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
  420. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  421. undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
  422. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  423. undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
  424. undo_redo->add_do_method(node, "clear_bones");
  425. undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
  426. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  427. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  428. undo_redo->add_do_method(uv_edit_draw, "update");
  429. undo_redo->add_undo_method(uv_edit_draw, "update");
  430. undo_redo->commit_action();
  431. uv_drag = false;
  432. uv_create = false;
  433. _uv_mode(UV_MODE_EDIT_POINT);
  434. _menu_option(MODE_EDIT);
  435. } else {
  436. points_prev.push_back(tuv);
  437. point_drag_index = points_prev.size() - 1;
  438. uv_drag_from = tuv;
  439. }
  440. node->set_polygon(points_prev);
  441. node->set_uv(points_prev);
  442. }
  443. CanvasItemEditor::get_singleton()->update_viewport();
  444. }
  445. if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
  446. uv_create_uv_prev = node->get_uv();
  447. uv_create_poly_prev = node->get_polygon();
  448. uv_create_colors_prev = node->get_vertex_colors();
  449. uv_create_bones_prev = node->call("_get_bones");
  450. int internal_vertices = node->get_internal_vertex_count();
  451. Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  452. uv_create_poly_prev.push_back(pos);
  453. uv_create_uv_prev.push_back(pos);
  454. if (uv_create_colors_prev.size()) {
  455. uv_create_colors_prev.push_back(Color(1, 1, 1));
  456. }
  457. undo_redo->create_action(TTR("Create Internal Vertex"));
  458. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  459. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  460. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  461. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  462. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  463. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  464. for (int i = 0; i < node->get_bone_count(); i++) {
  465. PoolVector<float> bonew = node->get_bone_weights(i);
  466. bonew.push_back(0);
  467. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  468. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  469. }
  470. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  471. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  472. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  473. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  474. undo_redo->add_do_method(uv_edit_draw, "update");
  475. undo_redo->add_undo_method(uv_edit_draw, "update");
  476. undo_redo->commit_action();
  477. }
  478. if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
  479. uv_create_uv_prev = node->get_uv();
  480. uv_create_poly_prev = node->get_polygon();
  481. uv_create_colors_prev = node->get_vertex_colors();
  482. uv_create_bones_prev = node->call("_get_bones");
  483. int internal_vertices = node->get_internal_vertex_count();
  484. if (internal_vertices <= 0)
  485. return;
  486. int closest = -1;
  487. float closest_dist = 1e20;
  488. for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
  489. Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
  490. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  491. if (dist < 8 && dist < closest_dist) {
  492. closest = i;
  493. closest_dist = dist;
  494. }
  495. }
  496. if (closest == -1)
  497. return;
  498. uv_create_poly_prev.remove(closest);
  499. uv_create_uv_prev.remove(closest);
  500. if (uv_create_colors_prev.size()) {
  501. uv_create_colors_prev.remove(closest);
  502. }
  503. undo_redo->create_action(TTR("Remove Internal Vertex"));
  504. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  505. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  506. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  507. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  508. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  509. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  510. for (int i = 0; i < node->get_bone_count(); i++) {
  511. PoolVector<float> bonew = node->get_bone_weights(i);
  512. bonew.remove(closest);
  513. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  514. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  515. }
  516. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  517. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  518. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  519. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  520. undo_redo->add_do_method(uv_edit_draw, "update");
  521. undo_redo->add_undo_method(uv_edit_draw, "update");
  522. undo_redo->commit_action();
  523. }
  524. if (uv_move_current == UV_MODE_EDIT_POINT) {
  525. if (mb->get_shift() && mb->get_command())
  526. uv_move_current = UV_MODE_SCALE;
  527. else if (mb->get_shift())
  528. uv_move_current = UV_MODE_MOVE;
  529. else if (mb->get_command())
  530. uv_move_current = UV_MODE_ROTATE;
  531. }
  532. if (uv_move_current == UV_MODE_EDIT_POINT) {
  533. point_drag_index = -1;
  534. for (int i = 0; i < points_prev.size(); i++) {
  535. Vector2 tuv = mtx.xform(points_prev[i]);
  536. if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
  537. uv_drag_from = tuv;
  538. point_drag_index = i;
  539. }
  540. }
  541. if (point_drag_index == -1) {
  542. uv_drag = false;
  543. }
  544. }
  545. if (uv_move_current == UV_MODE_ADD_POLYGON) {
  546. int closest = -1;
  547. float closest_dist = 1e20;
  548. for (int i = 0; i < points_prev.size(); i++) {
  549. Vector2 tuv = mtx.xform(points_prev[i]);
  550. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  551. if (dist < 8 && dist < closest_dist) {
  552. closest = i;
  553. closest_dist = dist;
  554. }
  555. }
  556. if (closest != -1) {
  557. if (polygon_create.size() && closest == polygon_create[0]) {
  558. //close
  559. if (polygon_create.size() < 3) {
  560. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  561. error->popup_centered_minsize();
  562. } else {
  563. Array polygons = node->get_polygons();
  564. polygons = polygons.duplicate(); //copy because its a reference
  565. //todo, could check whether it already exists?
  566. polygons.push_back(polygon_create);
  567. undo_redo->create_action(TTR("Add Custom Polygon"));
  568. undo_redo->add_do_method(node, "set_polygons", polygons);
  569. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  570. undo_redo->add_do_method(uv_edit_draw, "update");
  571. undo_redo->add_undo_method(uv_edit_draw, "update");
  572. undo_redo->commit_action();
  573. }
  574. polygon_create.clear();
  575. } else if (polygon_create.find(closest) == -1) {
  576. //add temporarily if not exists
  577. polygon_create.push_back(closest);
  578. }
  579. }
  580. }
  581. if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
  582. Array polygons = node->get_polygons();
  583. polygons = polygons.duplicate(); //copy because its a reference
  584. int erase_index = -1;
  585. for (int i = polygons.size() - 1; i >= 0; i--) {
  586. PoolVector<int> points = polygons[i];
  587. Vector<Vector2> polys;
  588. polys.resize(points.size());
  589. for (int j = 0; j < polys.size(); j++) {
  590. int idx = points[j];
  591. if (idx < 0 || idx >= points_prev.size())
  592. continue;
  593. polys.write[j] = mtx.xform(points_prev[idx]);
  594. }
  595. if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
  596. erase_index = i;
  597. break;
  598. }
  599. }
  600. if (erase_index != -1) {
  601. polygons.remove(erase_index);
  602. undo_redo->create_action(TTR("Remove Custom Polygon"));
  603. undo_redo->add_do_method(node, "set_polygons", polygons);
  604. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  605. undo_redo->add_do_method(uv_edit_draw, "update");
  606. undo_redo->add_undo_method(uv_edit_draw, "update");
  607. undo_redo->commit_action();
  608. }
  609. }
  610. if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
  611. int bone_selected = -1;
  612. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  613. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  614. if (c && c->is_pressed()) {
  615. bone_selected = i;
  616. break;
  617. }
  618. }
  619. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
  620. prev_weights = node->get_bone_weights(bone_selected);
  621. bone_painting = true;
  622. bone_painting_bone = bone_selected;
  623. }
  624. }
  625. } else if (uv_drag && !uv_create) {
  626. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  627. undo_redo->create_action(TTR("Transform UV Map"));
  628. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  629. undo_redo->add_undo_method(node, "set_uv", points_prev);
  630. undo_redo->add_do_method(uv_edit_draw, "update");
  631. undo_redo->add_undo_method(uv_edit_draw, "update");
  632. undo_redo->commit_action();
  633. } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
  634. undo_redo->create_action(TTR("Transform Polygon"));
  635. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  636. undo_redo->add_undo_method(node, "set_polygon", points_prev);
  637. undo_redo->add_do_method(uv_edit_draw, "update");
  638. undo_redo->add_undo_method(uv_edit_draw, "update");
  639. undo_redo->commit_action();
  640. }
  641. uv_drag = false;
  642. } else if (bone_painting) {
  643. undo_redo->create_action(TTR("Paint Bone Weights"));
  644. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  645. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  646. undo_redo->add_do_method(uv_edit_draw, "update");
  647. undo_redo->add_undo_method(uv_edit_draw, "update");
  648. undo_redo->commit_action();
  649. bone_painting = false;
  650. }
  651. } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
  652. _cancel_editing();
  653. if (bone_painting)
  654. node->set_bone_weights(bone_painting_bone, prev_weights);
  655. uv_edit_draw->update();
  656. } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
  657. uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
  658. } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
  659. uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
  660. }
  661. }
  662. Ref<InputEventMouseMotion> mm = p_input;
  663. if (mm.is_valid()) {
  664. if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
  665. Vector2 drag(mm->get_relative().x, mm->get_relative().y);
  666. uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
  667. uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
  668. } else if (uv_drag) {
  669. Vector2 uv_drag_to = mm->get_position();
  670. uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
  671. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
  672. switch (uv_move_current) {
  673. case UV_MODE_CREATE: {
  674. if (uv_create) {
  675. uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
  676. }
  677. } break;
  678. case UV_MODE_EDIT_POINT: {
  679. PoolVector<Vector2> uv_new = points_prev;
  680. uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
  681. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  682. node->set_uv(uv_new);
  683. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  684. node->set_polygon(uv_new);
  685. }
  686. } break;
  687. case UV_MODE_MOVE: {
  688. PoolVector<Vector2> uv_new = points_prev;
  689. for (int i = 0; i < uv_new.size(); i++)
  690. uv_new.set(i, uv_new[i] + drag);
  691. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  692. node->set_uv(uv_new);
  693. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  694. node->set_polygon(uv_new);
  695. }
  696. } break;
  697. case UV_MODE_ROTATE: {
  698. Vector2 center;
  699. PoolVector<Vector2> uv_new = points_prev;
  700. for (int i = 0; i < uv_new.size(); i++)
  701. center += points_prev[i];
  702. center /= uv_new.size();
  703. float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  704. for (int i = 0; i < uv_new.size(); i++) {
  705. Vector2 rel = points_prev[i] - center;
  706. rel = rel.rotated(angle);
  707. uv_new.set(i, center + rel);
  708. }
  709. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  710. node->set_uv(uv_new);
  711. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  712. node->set_polygon(uv_new);
  713. }
  714. } break;
  715. case UV_MODE_SCALE: {
  716. Vector2 center;
  717. PoolVector<Vector2> uv_new = points_prev;
  718. for (int i = 0; i < uv_new.size(); i++)
  719. center += points_prev[i];
  720. center /= uv_new.size();
  721. float from_dist = uv_drag_from.distance_to(mtx.xform(center));
  722. float to_dist = uv_drag_to.distance_to(mtx.xform(center));
  723. if (from_dist < 2)
  724. break;
  725. float scale = to_dist / from_dist;
  726. for (int i = 0; i < uv_new.size(); i++) {
  727. Vector2 rel = points_prev[i] - center;
  728. rel = rel * scale;
  729. uv_new.set(i, center + rel);
  730. }
  731. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  732. node->set_uv(uv_new);
  733. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  734. node->set_polygon(uv_new);
  735. }
  736. } break;
  737. case UV_MODE_PAINT_WEIGHT:
  738. case UV_MODE_CLEAR_WEIGHT: {
  739. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  740. } break;
  741. default: {
  742. }
  743. }
  744. if (bone_painting) {
  745. PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  746. {
  747. int pc = painted_weights.size();
  748. float amount = bone_paint_strength->get_value();
  749. float radius = bone_paint_radius->get_value() * EDSCALE;
  750. if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
  751. amount = -amount;
  752. }
  753. PoolVector<float>::Write w = painted_weights.write();
  754. PoolVector<float>::Read r = prev_weights.read();
  755. PoolVector<Vector2>::Read rv = points_prev.read();
  756. for (int i = 0; i < pc; i++) {
  757. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  758. w[i] = CLAMP(r[i] + amount, 0, 1);
  759. }
  760. }
  761. }
  762. node->set_bone_weights(bone_painting_bone, painted_weights);
  763. }
  764. uv_edit_draw->update();
  765. CanvasItemEditor::get_singleton()->update_viewport();
  766. } else if (polygon_create.size()) {
  767. uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
  768. uv_edit_draw->update();
  769. } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  770. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  771. uv_edit_draw->update();
  772. }
  773. }
  774. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  775. if (magnify_gesture.is_valid()) {
  776. uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
  777. }
  778. Ref<InputEventPanGesture> pan_gesture = p_input;
  779. if (pan_gesture.is_valid()) {
  780. uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
  781. uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
  782. }
  783. }
  784. void Polygon2DEditor::_uv_scroll_changed(float) {
  785. if (updating_uv_scroll)
  786. return;
  787. uv_draw_ofs.x = uv_hscroll->get_value();
  788. uv_draw_ofs.y = uv_vscroll->get_value();
  789. uv_draw_zoom = uv_zoom->get_value();
  790. uv_edit_draw->update();
  791. }
  792. void Polygon2DEditor::_uv_draw() {
  793. if (!uv_edit->is_visible() || !_get_node())
  794. return;
  795. Ref<Texture> base_tex = node->get_texture();
  796. if (base_tex.is_null())
  797. return;
  798. String warning;
  799. Transform2D mtx;
  800. mtx.elements[2] = -uv_draw_ofs;
  801. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  802. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
  803. uv_edit_draw->draw_texture(base_tex, Point2());
  804. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
  805. if (snap_show_grid) {
  806. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  807. Size2 s = uv_edit_draw->get_size();
  808. int last_cell = 0;
  809. if (snap_step.x != 0) {
  810. for (int i = 0; i < s.width; i++) {
  811. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  812. if (i == 0)
  813. last_cell = cell;
  814. if (last_cell != cell)
  815. uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  816. last_cell = cell;
  817. }
  818. }
  819. if (snap_step.y != 0) {
  820. for (int i = 0; i < s.height; i++) {
  821. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  822. if (i == 0)
  823. last_cell = cell;
  824. if (last_cell != cell)
  825. uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  826. last_cell = cell;
  827. }
  828. }
  829. }
  830. Array polygons = node->get_polygons();
  831. PoolVector<Vector2> uvs;
  832. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  833. uvs = node->get_uv();
  834. } else { //edit polygon
  835. uvs = node->get_polygon();
  836. }
  837. PoolVector<float>::Read weight_r;
  838. if (uv_edit_mode[3]->is_pressed()) {
  839. int bone_selected = -1;
  840. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  841. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  842. if (c && c->is_pressed()) {
  843. bone_selected = i;
  844. break;
  845. }
  846. }
  847. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  848. weight_r = node->get_bone_weights(bone_selected).read();
  849. }
  850. }
  851. // All UV points are sharp, so use the sharp handle icon
  852. Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
  853. Color poly_line_color = Color(0.9, 0.5, 0.5);
  854. if (polygons.size() || polygon_create.size()) {
  855. poly_line_color.a *= 0.25;
  856. }
  857. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  858. Vector<Color> polygon_fill_color;
  859. {
  860. Color pf = polygon_line_color;
  861. pf.a *= 0.5;
  862. polygon_fill_color.push_back(pf);
  863. }
  864. Color prev_color = Color(0.5, 0.5, 0.5);
  865. Rect2 rect;
  866. int uv_draw_max = uvs.size();
  867. uv_draw_max -= node->get_internal_vertex_count();
  868. if (uv_draw_max < 0) {
  869. uv_draw_max = 0;
  870. }
  871. for (int i = 0; i < uvs.size(); i++) {
  872. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  873. if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
  874. uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
  875. }
  876. Vector2 next_point = uvs[next];
  877. if (uv_create && i == uvs.size() - 1) {
  878. next_point = uv_create_to;
  879. }
  880. if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
  881. uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
  882. }
  883. rect.expand_to(mtx.basis_xform(uvs[i]));
  884. }
  885. for (int i = 0; i < polygons.size(); i++) {
  886. PoolVector<int> points = polygons[i];
  887. Vector<Vector2> polypoints;
  888. for (int j = 0; j < points.size(); j++) {
  889. int next = (j + 1) % points.size();
  890. int idx = points[j];
  891. int idx_next = points[next];
  892. if (idx < 0 || idx >= uvs.size())
  893. continue;
  894. polypoints.push_back(mtx.xform(uvs[idx]));
  895. if (idx_next < 0 || idx_next >= uvs.size())
  896. continue;
  897. uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
  898. }
  899. if (points.size() >= 3) {
  900. uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
  901. }
  902. }
  903. for (int i = 0; i < uvs.size(); i++) {
  904. if (weight_r.ptr()) {
  905. Vector2 draw_pos = mtx.xform(uvs[i]);
  906. float weight = weight_r[i];
  907. uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  908. } else {
  909. if (i < uv_draw_max) {
  910. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
  911. } else {
  912. // Internal vertex
  913. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
  914. }
  915. }
  916. }
  917. if (polygon_create.size()) {
  918. for (int i = 0; i < polygon_create.size(); i++) {
  919. Vector2 from = uvs[polygon_create[i]];
  920. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
  921. uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
  922. }
  923. }
  924. if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  925. NodePath bone_path;
  926. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  927. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  928. if (c && c->is_pressed()) {
  929. bone_path = node->get_bone_path(i);
  930. break;
  931. }
  932. }
  933. //draw skeleton
  934. NodePath skeleton_path = node->get_skeleton();
  935. if (node->has_node(skeleton_path)) {
  936. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
  937. if (skeleton) {
  938. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  939. Bone2D *bone = skeleton->get_bone(i);
  940. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
  941. continue; //not set
  942. bool current = bone_path == skeleton->get_path_to(bone);
  943. bool found_child = false;
  944. for (int j = 0; j < bone->get_child_count(); j++) {
  945. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  946. if (!n)
  947. continue;
  948. found_child = true;
  949. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  950. Transform2D endpoint_xform = bone_xform * n->get_transform();
  951. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  952. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  953. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  954. }
  955. if (!found_child) {
  956. //draw normally
  957. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  958. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
  959. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  960. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  961. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  962. }
  963. }
  964. }
  965. }
  966. //draw paint circle
  967. uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  968. }
  969. rect.position -= uv_edit_draw->get_size();
  970. rect.size += uv_edit_draw->get_size() * 2.0;
  971. updating_uv_scroll = true;
  972. uv_hscroll->set_min(rect.position.x);
  973. uv_hscroll->set_max(rect.position.x + rect.size.x);
  974. if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
  975. uv_hscroll->hide();
  976. } else {
  977. uv_hscroll->show();
  978. uv_hscroll->set_page(uv_edit_draw->get_size().x);
  979. uv_hscroll->set_value(uv_draw_ofs.x);
  980. }
  981. uv_vscroll->set_min(rect.position.y);
  982. uv_vscroll->set_max(rect.position.y + rect.size.y);
  983. if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
  984. uv_vscroll->hide();
  985. } else {
  986. uv_vscroll->show();
  987. uv_vscroll->set_page(uv_edit_draw->get_size().y);
  988. uv_vscroll->set_value(uv_draw_ofs.y);
  989. }
  990. updating_uv_scroll = false;
  991. }
  992. void Polygon2DEditor::_bind_methods() {
  993. ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
  994. ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
  995. ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
  996. ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
  997. ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
  998. ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
  999. ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
  1000. ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
  1001. ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
  1002. ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
  1003. ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
  1004. ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
  1005. ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
  1006. ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
  1007. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1008. ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
  1009. }
  1010. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1011. if (use_snap) {
  1012. p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
  1013. p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
  1014. }
  1015. return p_target;
  1016. }
  1017. Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
  1018. AbstractPolygon2DEditor(p_editor) {
  1019. node = NULL;
  1020. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1021. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
  1022. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1023. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1024. button_uv = memnew(ToolButton);
  1025. add_child(button_uv);
  1026. button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
  1027. button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
  1028. uv_mode = UV_MODE_EDIT_POINT;
  1029. uv_edit = memnew(AcceptDialog);
  1030. add_child(uv_edit);
  1031. uv_edit->set_title(TTR("Polygon 2D UV Editor"));
  1032. uv_edit->set_resizable(true);
  1033. uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
  1034. VBoxContainer *uv_main_vb = memnew(VBoxContainer);
  1035. uv_edit->add_child(uv_main_vb);
  1036. HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
  1037. uv_edit_group.instance();
  1038. uv_edit_mode[0] = memnew(ToolButton);
  1039. uv_mode_hb->add_child(uv_edit_mode[0]);
  1040. uv_edit_mode[0]->set_toggle_mode(true);
  1041. uv_edit_mode[1] = memnew(ToolButton);
  1042. uv_mode_hb->add_child(uv_edit_mode[1]);
  1043. uv_edit_mode[1]->set_toggle_mode(true);
  1044. uv_edit_mode[2] = memnew(ToolButton);
  1045. uv_mode_hb->add_child(uv_edit_mode[2]);
  1046. uv_edit_mode[2]->set_toggle_mode(true);
  1047. uv_edit_mode[3] = memnew(ToolButton);
  1048. uv_mode_hb->add_child(uv_edit_mode[3]);
  1049. uv_edit_mode[3]->set_toggle_mode(true);
  1050. uv_edit_mode[0]->set_text(TTR("UV"));
  1051. uv_edit_mode[0]->set_pressed(true);
  1052. uv_edit_mode[1]->set_text(TTR("Points"));
  1053. uv_edit_mode[2]->set_text(TTR("Polygons"));
  1054. uv_edit_mode[3]->set_text(TTR("Bones"));
  1055. uv_edit_mode[0]->set_button_group(uv_edit_group);
  1056. uv_edit_mode[1]->set_button_group(uv_edit_group);
  1057. uv_edit_mode[2]->set_button_group(uv_edit_group);
  1058. uv_edit_mode[3]->set_button_group(uv_edit_group);
  1059. uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
  1060. uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
  1061. uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
  1062. uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
  1063. uv_mode_hb->add_child(memnew(VSeparator));
  1064. uv_main_vb->add_child(uv_mode_hb);
  1065. for (int i = 0; i < UV_MODE_MAX; i++) {
  1066. uv_button[i] = memnew(ToolButton);
  1067. uv_button[i]->set_toggle_mode(true);
  1068. uv_mode_hb->add_child(uv_button[i]);
  1069. uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
  1070. uv_button[i]->set_focus_mode(FOCUS_NONE);
  1071. }
  1072. uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
  1073. uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
  1074. uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
  1075. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
  1076. uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
  1077. uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
  1078. uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
  1079. uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1080. uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1081. uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
  1082. uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
  1083. uv_button[UV_MODE_CREATE]->hide();
  1084. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  1085. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  1086. uv_button[UV_MODE_ADD_POLYGON]->hide();
  1087. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  1088. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  1089. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  1090. uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
  1091. bone_paint_strength = memnew(HSlider);
  1092. uv_mode_hb->add_child(bone_paint_strength);
  1093. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1094. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1095. bone_paint_strength->set_min(0);
  1096. bone_paint_strength->set_max(1);
  1097. bone_paint_strength->set_step(0.01);
  1098. bone_paint_strength->set_value(0.5);
  1099. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1100. uv_mode_hb->add_child(bone_paint_radius_label);
  1101. bone_paint_radius = memnew(SpinBox);
  1102. uv_mode_hb->add_child(bone_paint_radius);
  1103. bone_paint_strength->hide();
  1104. bone_paint_radius->hide();
  1105. bone_paint_radius_label->hide();
  1106. bone_paint_radius->set_min(1);
  1107. bone_paint_radius->set_max(100);
  1108. bone_paint_radius->set_step(1);
  1109. bone_paint_radius->set_value(32);
  1110. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1111. uv_main_vb->add_child(uv_main_hsc);
  1112. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1113. uv_edit_draw = memnew(Panel);
  1114. uv_main_hsc->add_child(uv_edit_draw);
  1115. uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
  1116. uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1117. uv_menu = memnew(MenuButton);
  1118. uv_mode_hb->add_child(uv_menu);
  1119. uv_menu->set_text(TTR("Edit"));
  1120. uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
  1121. uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
  1122. uv_menu->get_popup()->add_separator();
  1123. uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
  1124. uv_menu->get_popup()->add_separator();
  1125. uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
  1126. uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
  1127. uv_mode_hb->add_child(memnew(VSeparator));
  1128. b_snap_enable = memnew(ToolButton);
  1129. uv_mode_hb->add_child(b_snap_enable);
  1130. b_snap_enable->set_text(TTR("Snap"));
  1131. b_snap_enable->set_focus_mode(FOCUS_NONE);
  1132. b_snap_enable->set_toggle_mode(true);
  1133. b_snap_enable->set_pressed(use_snap);
  1134. b_snap_enable->set_tooltip(TTR("Enable Snap"));
  1135. b_snap_enable->connect("toggled", this, "_set_use_snap");
  1136. b_snap_grid = memnew(ToolButton);
  1137. uv_mode_hb->add_child(b_snap_grid);
  1138. b_snap_grid->set_text(TTR("Grid"));
  1139. b_snap_grid->set_focus_mode(FOCUS_NONE);
  1140. b_snap_grid->set_toggle_mode(true);
  1141. b_snap_grid->set_pressed(snap_show_grid);
  1142. b_snap_grid->set_tooltip(TTR("Show Grid"));
  1143. b_snap_grid->connect("toggled", this, "_set_show_grid");
  1144. grid_settings = memnew(AcceptDialog);
  1145. grid_settings->set_title(TTR("Configure Grid:"));
  1146. add_child(grid_settings);
  1147. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1148. grid_settings->add_child(grid_settings_vb);
  1149. SpinBox *sb_off_x = memnew(SpinBox);
  1150. sb_off_x->set_min(-256);
  1151. sb_off_x->set_max(256);
  1152. sb_off_x->set_step(1);
  1153. sb_off_x->set_value(snap_offset.x);
  1154. sb_off_x->set_suffix("px");
  1155. sb_off_x->connect("value_changed", this, "_set_snap_off_x");
  1156. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1157. SpinBox *sb_off_y = memnew(SpinBox);
  1158. sb_off_y->set_min(-256);
  1159. sb_off_y->set_max(256);
  1160. sb_off_y->set_step(1);
  1161. sb_off_y->set_value(snap_offset.y);
  1162. sb_off_y->set_suffix("px");
  1163. sb_off_y->connect("value_changed", this, "_set_snap_off_y");
  1164. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1165. SpinBox *sb_step_x = memnew(SpinBox);
  1166. sb_step_x->set_min(-256);
  1167. sb_step_x->set_max(256);
  1168. sb_step_x->set_step(1);
  1169. sb_step_x->set_value(snap_step.x);
  1170. sb_step_x->set_suffix("px");
  1171. sb_step_x->connect("value_changed", this, "_set_snap_step_x");
  1172. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1173. SpinBox *sb_step_y = memnew(SpinBox);
  1174. sb_step_y->set_min(-256);
  1175. sb_step_y->set_max(256);
  1176. sb_step_y->set_step(1);
  1177. sb_step_y->set_value(snap_step.y);
  1178. sb_step_y->set_suffix("px");
  1179. sb_step_y->connect("value_changed", this, "_set_snap_step_y");
  1180. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1181. uv_mode_hb->add_child(memnew(VSeparator));
  1182. uv_icon_zoom = memnew(TextureRect);
  1183. uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  1184. uv_mode_hb->add_child(uv_icon_zoom);
  1185. uv_zoom = memnew(HSlider);
  1186. uv_zoom->set_min(0.01);
  1187. uv_zoom->set_max(16);
  1188. uv_zoom->set_value(1);
  1189. uv_zoom->set_step(0.01);
  1190. uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
  1191. uv_mode_hb->add_child(uv_zoom);
  1192. uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
  1193. uv_zoom_value = memnew(SpinBox);
  1194. uv_zoom->share(uv_zoom_value);
  1195. uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
  1196. uv_mode_hb->add_child(uv_zoom_value);
  1197. uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
  1198. uv_vscroll = memnew(VScrollBar);
  1199. uv_vscroll->set_step(0.001);
  1200. uv_edit_draw->add_child(uv_vscroll);
  1201. uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
  1202. uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
  1203. uv_hscroll = memnew(HScrollBar);
  1204. uv_hscroll->set_step(0.001);
  1205. uv_edit_draw->add_child(uv_hscroll);
  1206. uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
  1207. uv_hscroll->set_margin(MARGIN_RIGHT, -uv_vscroll->get_size().x * EDSCALE);
  1208. uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
  1209. bone_scroll_main_vb = memnew(VBoxContainer);
  1210. bone_scroll_main_vb->hide();
  1211. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1212. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1213. bone_scroll_main_vb->add_child(sync_bones);
  1214. sync_bones->set_h_size_flags(0);
  1215. sync_bones->connect("pressed", this, "_sync_bones");
  1216. uv_main_hsc->add_child(bone_scroll_main_vb);
  1217. bone_scroll = memnew(ScrollContainer);
  1218. bone_scroll->set_v_scroll(true);
  1219. bone_scroll->set_h_scroll(false);
  1220. bone_scroll_main_vb->add_child(bone_scroll);
  1221. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1222. bone_scroll_vb = memnew(VBoxContainer);
  1223. bone_scroll->add_child(bone_scroll_vb);
  1224. uv_edit_draw->connect("draw", this, "_uv_draw");
  1225. uv_edit_draw->connect("gui_input", this, "_uv_input");
  1226. uv_draw_zoom = 1.0;
  1227. point_drag_index = -1;
  1228. uv_drag = false;
  1229. uv_create = false;
  1230. updating_uv_scroll = false;
  1231. bone_painting = false;
  1232. error = memnew(AcceptDialog);
  1233. add_child(error);
  1234. uv_edit_draw->set_clip_contents(true);
  1235. }
  1236. Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
  1237. AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
  1238. }