Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 9a64d6b2b2 Merge pull request #47314 from fire/gltf-names 4 年之前
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 年之前
core cde67f0315 Sync controller mappings DB with SDL2 community repo 4 年之前
doc 6e4a8b7f37 Clarify that get_unix_time() returns seconds 4 年之前
drivers c28428fe4d Allow nullptr with zero length in FileAccess get_buffer 4 年之前
editor 64b4bd4ee0 Merge pull request #47301 from akien-mga/drop-resource-importer-csv 4 年之前
main 6c9259ff2f Fix feature tag casing in the Windows pen tablet project setting name 4 年之前
misc ecb792b1da [HTML5] Clarify editor PWA manifest.json 4 年之前
modules 60eb3dd6ad Always have a name for gltf2 mesh, material and skins. 4 年之前
platform a5324787c8 Rename some more global enums (Key, Joy, MIDI) 4 年之前
scene 036a50e8b9 Merge pull request #37755 from KoBeWi/check_down 4 年之前
servers 9aadd0cde7 [Godot Physics]: Correct typo in moment of inertia calculations. 4 年之前
tests 10d7fccb54 Rename ButtonList enum and members to MouseButton 4 年之前
thirdparty 8d5df826cb [Net] Fix miniupnpc UWP build. 4 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
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.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年之前
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap b3506bc63b Update AUTHORS and DONORS list 4 年之前
AUTHORS.md b3506bc63b Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
SConstruct eeba8d63f8 Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates 4 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
methods.py 12dfdd546f SCons: Pass tests configuration to the MSVC solution 4 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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