Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 9a64d6b2b2 Merge pull request #47314 from fire/gltf-names 4 anni fa
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 anni fa
core cde67f0315 Sync controller mappings DB with SDL2 community repo 4 anni fa
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editor 64b4bd4ee0 Merge pull request #47301 from akien-mga/drop-resource-importer-csv 4 anni fa
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modules 60eb3dd6ad Always have a name for gltf2 mesh, material and skins. 4 anni fa
platform a5324787c8 Rename some more global enums (Key, Joy, MIDI) 4 anni fa
scene 036a50e8b9 Merge pull request #37755 from KoBeWi/check_down 4 anni fa
servers 9aadd0cde7 [Godot Physics]: Correct typo in moment of inertia calculations. 4 anni fa
tests 10d7fccb54 Rename ButtonList enum and members to MouseButton 4 anni fa
thirdparty 8d5df826cb [Net] Fix miniupnpc UWP build. 4 anni fa
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 anni fa
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CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 anni fa
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LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
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platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anni fa
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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