Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 9e4315bb50 Style: Harmonize header includes in platform ports 2 years ago
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core ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2 years ago
doc e67de69573 Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct 2 years ago
drivers 9e4315bb50 Style: Harmonize header includes in platform ports 2 years ago
editor b2cd6a8a95 Add setting to control the window used to run the project for the Android editor 2 years ago
main 8623572b1f Merge pull request #75666 from ronyeh/main.cpp-2 2 years ago
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
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.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 years ago
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 years ago
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CHANGELOG.md e1075e9c7c Fix various typos with codespell 2 years ago
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 years ago
COPYRIGHT.txt 3c25dfe0e4 msdfgen: Sync with upstream 1.10 2 years ago
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
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SConstruct b69c8b4791 Single Compilation Unit build. 2 years ago
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glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 years ago
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methods.py b69c8b4791 Single Compilation Unit build. 2 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 2 years ago
scu_builders.py b69c8b4791 Single Compilation Unit build. 2 years ago
version.py 828ec2c5d0 Bump version to 4.1-beta 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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