Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
.github b353336037 CI: Downgrade Emscripten to 3.1.18 2 лет назад
core 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
doc 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
drivers 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
editor 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
main a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more 2 лет назад
misc 51484028fd [Web] Add missing features warning in editor and export shell. 2 лет назад
modules 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
platform 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2 лет назад
scene 65f97c671c Make the inner TabBar in a TabContainer behave as if it were in a Container 2 лет назад
servers 49891e4c2f Merge pull request #65915 from clayjohn/VULKAN-mobile-fog 2 лет назад
tests 9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 2 лет назад
thirdparty 09d1ebb7ae Merge pull request #66004 from bruvzg/hb52 2 лет назад
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 лет назад
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 лет назад
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 лет назад
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 лет назад
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 лет назад
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 2 лет назад
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 лет назад
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 лет назад
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 лет назад
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 2 лет назад
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 2 лет назад
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 лет назад
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 лет назад
LICENSE.txt fe52458154 Update copyright statements to 2022 3 лет назад
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 лет назад
README.md d20b32186f [Web] Rename JavaScript platform to Web. 2 лет назад
SConstruct d432fe38a9 SCons: Add `methods.get_version_info()` method returning a Dict 2 лет назад
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 лет назад
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 лет назад
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
methods.py d432fe38a9 SCons: Add `methods.get_version_info()` method returning a Dict 2 лет назад
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 2 лет назад
version.py 20d6672846 Bump version to 4.0-beta \o/ 2 лет назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs