clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders 2 年之前
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SCsub 57e5a33623 Split dummy renderer classes into separate files 3 年之前
config.cpp 28f51ba547 Refactor high quality texture import 2 年之前
config.h 28f51ba547 Refactor high quality texture import 2 年之前
light_storage.cpp 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 年之前
light_storage.h 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 年之前
material_storage.cpp 9be0a73294 Add EXPOSURE built in to spatial shaders 2 年之前
material_storage.h 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 年之前
mesh_storage.cpp 06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2 年之前
mesh_storage.h 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 年之前
particles_storage.cpp f35ca4a9c7 Properly calculate lifetime_split for particles 2 年之前
particles_storage.h 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 年之前
render_scene_buffers_gles3.cpp 478c37deb8 Improving communication of scaling settings to renderer implementation 2 年之前
render_scene_buffers_gles3.h 478c37deb8 Improving communication of scaling settings to renderer implementation 2 年之前
texture_storage.cpp fe0949e950 Merge pull request #72361 from the-brickster/master 2 年之前
texture_storage.h 154a29d33a Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths 2 年之前
utilities.cpp 28f51ba547 Refactor high quality texture import 2 年之前
utilities.h d95794ec8a One Copyright Update to rule them all 2 年之前