Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu a15126915d Fix TouchScreenButton not redrawn when texture changes há 2 anos atrás
.github fba9416fe0 Merge pull request #75700 from akien-mga/ci-visible-whitespace há 2 anos atrás
core 520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. há 2 anos atrás
doc 989fa49e71 Merge pull request #75219 from bruvzg/get_focus_screen há 2 anos atrás
drivers 27253f3eb2 Merge pull request #76240 from clayjohn/Light2D-artifacts há 2 anos atrás
editor c01b11ec81 Merge pull request #76229 from KoBeWi/out_of_control há 2 anos atrás
main 520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. há 2 anos atrás
misc 0088981c40 [Export] Add readable descriptions and validation warnings to the export options. há 2 anos atrás
modules 1b4b8934e0 Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x há 2 anos atrás
platform 989fa49e71 Merge pull request #75219 from bruvzg/get_focus_screen há 2 anos atrás
scene a15126915d Fix TouchScreenButton not redrawn when texture changes há 2 anos atrás
servers 27253f3eb2 Merge pull request #76240 from clayjohn/Light2D-artifacts há 2 anos atrás
tests 223ce4fcb9 Optimize Node::add_child validation há 2 anos atrás
thirdparty abc13dbd0b Update HarfBuzz to 7.1.0 há 2 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions há 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` há 3 anos atrás
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules há 2 anos atrás
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) há 3 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` há 3 anos atrás
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. há 2 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. há 5 anos atrás
.mailmap 6296b46008 Update AUTHORS and DONORS list há 2 anos atrás
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list há 2 anos atrás
CHANGELOG.md e03bfd6f7f Fix "Convert Full Project" button not translated há 2 anos atrás
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links há 2 anos atrás
COPYRIGHT.txt abc13dbd0b Update HarfBuzz to 7.1.0 há 2 anos atrás
DONORS.md 6296b46008 Update AUTHORS and DONORS list há 2 anos atrás
LICENSE.txt d95794ec8a One Copyright Update to rule them all há 2 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 há 4 anos atrás
README.md 491ded1898 Minor typo and docs URL fixes há 2 anos atrás
SConstruct b7ecb9584a Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW há 2 anos atrás
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts há 2 anos atrás
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts há 2 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths há 2 anos atrás
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths há 2 anos atrás
methods.py b18c7481aa Fix forced optimization in dev_build há 2 anos atrás
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] há 3 anos atrás
version.py 1c1524a651 Bump version to 4.1-dev há 2 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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