Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu a15126915d Fix TouchScreenButton not redrawn when texture changes 2 年之前
.github fba9416fe0 Merge pull request #75700 from akien-mga/ci-visible-whitespace 2 年之前
core 520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2 年之前
doc 989fa49e71 Merge pull request #75219 from bruvzg/get_focus_screen 2 年之前
drivers 27253f3eb2 Merge pull request #76240 from clayjohn/Light2D-artifacts 2 年之前
editor c01b11ec81 Merge pull request #76229 from KoBeWi/out_of_control 2 年之前
main 520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2 年之前
misc 0088981c40 [Export] Add readable descriptions and validation warnings to the export options. 2 年之前
modules 1b4b8934e0 Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x 2 年之前
platform 989fa49e71 Merge pull request #75219 from bruvzg/get_focus_screen 2 年之前
scene a15126915d Fix TouchScreenButton not redrawn when texture changes 2 年之前
servers 27253f3eb2 Merge pull request #76240 from clayjohn/Light2D-artifacts 2 年之前
tests 223ce4fcb9 Optimize Node::add_child validation 2 年之前
thirdparty abc13dbd0b Update HarfBuzz to 7.1.0 2 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 年之前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md e03bfd6f7f Fix "Convert Full Project" button not translated 2 年之前
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 年之前
COPYRIGHT.txt abc13dbd0b Update HarfBuzz to 7.1.0 2 年之前
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 491ded1898 Minor typo and docs URL fixes 2 年之前
SConstruct b7ecb9584a Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2 年之前
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 年之前
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths 2 年之前
methods.py b18c7481aa Fix forced optimization in dev_build 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py 1c1524a651 Bump version to 4.1-dev 2 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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