Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu a15126915d Fix TouchScreenButton not redrawn when texture changes 2 years ago
.github fba9416fe0 Merge pull request #75700 from akien-mga/ci-visible-whitespace 2 years ago
core 520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2 years ago
doc 989fa49e71 Merge pull request #75219 from bruvzg/get_focus_screen 2 years ago
drivers 27253f3eb2 Merge pull request #76240 from clayjohn/Light2D-artifacts 2 years ago
editor c01b11ec81 Merge pull request #76229 from KoBeWi/out_of_control 2 years ago
main 520a8d8ed2 Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2 years ago
misc 0088981c40 [Export] Add readable descriptions and validation warnings to the export options. 2 years ago
modules 1b4b8934e0 Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x 2 years ago
platform 989fa49e71 Merge pull request #75219 from bruvzg/get_focus_screen 2 years ago
scene a15126915d Fix TouchScreenButton not redrawn when texture changes 2 years ago
servers 27253f3eb2 Merge pull request #76240 from clayjohn/Light2D-artifacts 2 years ago
tests 223ce4fcb9 Optimize Node::add_child validation 2 years ago
thirdparty abc13dbd0b Update HarfBuzz to 7.1.0 2 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
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.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 years ago
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 years ago
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 years ago
CHANGELOG.md e03bfd6f7f Fix "Convert Full Project" button not translated 2 years ago
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 years ago
COPYRIGHT.txt abc13dbd0b Update HarfBuzz to 7.1.0 2 years ago
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 years ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 491ded1898 Minor typo and docs URL fixes 2 years ago
SConstruct b7ecb9584a Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2 years ago
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 years ago
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths 2 years ago
methods.py b18c7481aa Fix forced optimization in dev_build 2 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
version.py 1c1524a651 Bump version to 4.1-dev 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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