editor_interface.cpp 17 KB

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  1. /**************************************************************************/
  2. /* editor_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_interface.h"
  31. #include "editor/editor_command_palette.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_paths.h"
  34. #include "editor/editor_resource_preview.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/filesystem_dock.h"
  38. #include "editor/inspector_dock.h"
  39. #include "main/main.h"
  40. #include "scene/gui/box_container.h"
  41. #include "scene/gui/control.h"
  42. EditorInterface *EditorInterface::singleton = nullptr;
  43. void EditorInterface::restart_editor(bool p_save) {
  44. if (p_save) {
  45. EditorNode::get_singleton()->save_all_scenes();
  46. }
  47. EditorNode::get_singleton()->restart_editor();
  48. }
  49. // Editor tools.
  50. EditorCommandPalette *EditorInterface::get_command_palette() const {
  51. return EditorCommandPalette::get_singleton();
  52. }
  53. EditorFileSystem *EditorInterface::get_resource_file_system() const {
  54. return EditorFileSystem::get_singleton();
  55. }
  56. EditorPaths *EditorInterface::get_editor_paths() const {
  57. return EditorPaths::get_singleton();
  58. }
  59. EditorResourcePreview *EditorInterface::get_resource_previewer() const {
  60. return EditorResourcePreview::get_singleton();
  61. }
  62. EditorSelection *EditorInterface::get_selection() const {
  63. return EditorNode::get_singleton()->get_editor_selection();
  64. }
  65. Ref<EditorSettings> EditorInterface::get_editor_settings() const {
  66. return EditorSettings::get_singleton();
  67. }
  68. TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
  69. Vector<Ref<Mesh>> meshes;
  70. for (int i = 0; i < p_meshes.size(); i++) {
  71. meshes.push_back(p_meshes[i]);
  72. }
  73. Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  74. TypedArray<Texture2D> ret;
  75. for (int i = 0; i < textures.size(); i++) {
  76. ret.push_back(textures[i]);
  77. }
  78. return ret;
  79. }
  80. Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
  81. int size = p_preview_size;
  82. RID scenario = RS::get_singleton()->scenario_create();
  83. RID viewport = RS::get_singleton()->viewport_create();
  84. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
  85. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  86. RS::get_singleton()->viewport_set_size(viewport, size, size);
  87. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  88. RS::get_singleton()->viewport_set_active(viewport, true);
  89. RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  90. RID camera = RS::get_singleton()->camera_create();
  91. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  92. RID light = RS::get_singleton()->directional_light_create();
  93. RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
  94. RID light2 = RS::get_singleton()->directional_light_create();
  95. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  96. RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  97. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  98. Vector<Ref<Texture2D>> textures;
  99. for (int i = 0; i < p_meshes.size(); i++) {
  100. Ref<Mesh> mesh = p_meshes[i];
  101. if (!mesh.is_valid()) {
  102. textures.push_back(Ref<Texture2D>());
  103. continue;
  104. }
  105. Transform3D mesh_xform;
  106. if (p_transforms != nullptr) {
  107. mesh_xform = (*p_transforms)[i];
  108. }
  109. RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  110. RS::get_singleton()->instance_set_transform(inst, mesh_xform);
  111. AABB aabb = mesh->get_aabb();
  112. Vector3 ofs = aabb.get_center();
  113. aabb.position -= ofs;
  114. Transform3D xform;
  115. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  116. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  117. AABB rot_aabb = xform.xform(aabb);
  118. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  119. if (m == 0) {
  120. textures.push_back(Ref<Texture2D>());
  121. continue;
  122. }
  123. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  124. xform.origin.z -= rot_aabb.size.z * 2;
  125. xform.invert();
  126. xform = mesh_xform * xform;
  127. RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
  128. RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  129. RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  130. RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  131. ep.step(TTR("Thumbnail..."), i);
  132. DisplayServer::get_singleton()->process_events();
  133. Main::iteration();
  134. Main::iteration();
  135. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  136. ERR_CONTINUE(!img.is_valid() || img->is_empty());
  137. Ref<ImageTexture> it = ImageTexture::create_from_image(img);
  138. RS::get_singleton()->free(inst);
  139. textures.push_back(it);
  140. }
  141. RS::get_singleton()->free(viewport);
  142. RS::get_singleton()->free(light);
  143. RS::get_singleton()->free(light_instance);
  144. RS::get_singleton()->free(light2);
  145. RS::get_singleton()->free(light_instance2);
  146. RS::get_singleton()->free(camera);
  147. RS::get_singleton()->free(scenario);
  148. return textures;
  149. }
  150. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  151. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  152. }
  153. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  154. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  155. }
  156. // Editor GUI.
  157. Control *EditorInterface::get_base_control() const {
  158. return EditorNode::get_singleton()->get_gui_base();
  159. }
  160. VBoxContainer *EditorInterface::get_editor_main_screen() const {
  161. return EditorNode::get_singleton()->get_main_screen_control();
  162. }
  163. ScriptEditor *EditorInterface::get_script_editor() const {
  164. return ScriptEditor::get_singleton();
  165. }
  166. void EditorInterface::set_main_screen_editor(const String &p_name) {
  167. EditorNode::get_singleton()->select_editor_by_name(p_name);
  168. }
  169. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  170. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  171. }
  172. bool EditorInterface::is_distraction_free_mode_enabled() const {
  173. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  174. }
  175. float EditorInterface::get_editor_scale() const {
  176. return EDSCALE;
  177. }
  178. // Editor docks.
  179. FileSystemDock *EditorInterface::get_file_system_dock() const {
  180. return FileSystemDock::get_singleton();
  181. }
  182. void EditorInterface::select_file(const String &p_file) {
  183. FileSystemDock::get_singleton()->select_file(p_file);
  184. }
  185. Vector<String> EditorInterface::get_selected_paths() const {
  186. return FileSystemDock::get_singleton()->get_selected_paths();
  187. }
  188. String EditorInterface::get_current_path() const {
  189. return FileSystemDock::get_singleton()->get_current_path();
  190. }
  191. String EditorInterface::get_current_directory() const {
  192. return FileSystemDock::get_singleton()->get_current_directory();
  193. }
  194. EditorInspector *EditorInterface::get_inspector() const {
  195. return InspectorDock::get_inspector_singleton();
  196. }
  197. // Object/Resource/Node editing.
  198. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  199. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  200. }
  201. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  202. EditorNode::get_singleton()->edit_resource(p_resource);
  203. }
  204. void EditorInterface::edit_node(Node *p_node) {
  205. EditorNode::get_singleton()->edit_node(p_node);
  206. }
  207. void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
  208. ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
  209. }
  210. void EditorInterface::open_scene_from_path(const String &scene_path) {
  211. if (EditorNode::get_singleton()->is_changing_scene()) {
  212. return;
  213. }
  214. EditorNode::get_singleton()->open_request(scene_path);
  215. }
  216. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  217. if (EditorNode::get_singleton()->is_changing_scene()) {
  218. return;
  219. }
  220. EditorNode::get_singleton()->reload_scene(scene_path);
  221. }
  222. Node *EditorInterface::get_edited_scene_root() const {
  223. return EditorNode::get_singleton()->get_edited_scene();
  224. }
  225. PackedStringArray EditorInterface::get_open_scenes() const {
  226. PackedStringArray ret;
  227. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  228. int scns_amount = scenes.size();
  229. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  230. if (scenes[idx_scn].root == nullptr) {
  231. continue;
  232. }
  233. ret.push_back(scenes[idx_scn].root->get_scene_file_path());
  234. }
  235. return ret;
  236. }
  237. Error EditorInterface::save_scene() {
  238. if (!get_edited_scene_root()) {
  239. return ERR_CANT_CREATE;
  240. }
  241. if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
  242. return ERR_CANT_CREATE;
  243. }
  244. save_scene_as(get_edited_scene_root()->get_scene_file_path());
  245. return OK;
  246. }
  247. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  248. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  249. }
  250. // Scene playback.
  251. void EditorInterface::play_main_scene() {
  252. EditorNode::get_singleton()->run_play();
  253. }
  254. void EditorInterface::play_current_scene() {
  255. EditorNode::get_singleton()->run_play_current();
  256. }
  257. void EditorInterface::play_custom_scene(const String &scene_path) {
  258. EditorNode::get_singleton()->run_play_custom(scene_path);
  259. }
  260. void EditorInterface::stop_playing_scene() {
  261. EditorNode::get_singleton()->run_stop();
  262. }
  263. bool EditorInterface::is_playing_scene() const {
  264. return EditorNode::get_singleton()->is_run_playing();
  265. }
  266. String EditorInterface::get_playing_scene() const {
  267. return EditorNode::get_singleton()->get_run_playing_scene();
  268. }
  269. void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
  270. EditorNode::get_singleton()->set_movie_maker_enabled(p_enabled);
  271. }
  272. bool EditorInterface::is_movie_maker_enabled() const {
  273. return EditorNode::get_singleton()->is_movie_maker_enabled();
  274. }
  275. // Base.
  276. void EditorInterface::_bind_methods() {
  277. ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
  278. // Editor tools.
  279. ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
  280. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  281. ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
  282. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  283. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  284. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  285. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  286. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  287. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  288. // Editor GUI.
  289. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  290. ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
  291. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  292. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  293. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  294. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  295. ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
  296. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  297. // Editor docks.
  298. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  299. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  300. ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
  301. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  302. ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
  303. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  304. // Object/Resource/Node editing.
  305. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  306. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  307. ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
  308. ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
  309. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  310. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  311. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  312. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  313. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  314. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  315. // Scene playback.
  316. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  317. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  318. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  319. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  320. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  321. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  322. ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
  323. ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
  324. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
  325. }
  326. void EditorInterface::create() {
  327. memnew(EditorInterface);
  328. }
  329. void EditorInterface::free() {
  330. ERR_FAIL_COND(singleton == nullptr);
  331. memdelete(singleton);
  332. }
  333. EditorInterface::EditorInterface() {
  334. ERR_FAIL_COND(singleton != nullptr);
  335. singleton = this;
  336. }